Kingdom of Shale

FriedIce said:
I think my main thing this round will be to get back in contact with the mob in Omega. Assure them that I'm still one of them. Subtly hint that I wouldn't be adverse to representing their interests in court. Etc. Basically networking. Also, I'm going to ask them to keep there ears open on any threats ot the kingdom, intersting rumours, usefull snipits of information.

Yes. I'm planning on using the mob as a basic counter-intelligence and intelligence task force.

Also I'll devote any spare time to learning the begginer level concepts for magic.
The Winged people's natural magical ability really interests me. I want some trade links between us and them.
 
I'll spend my time mastering the Death concept then next turn or whenever I achieve mastery I'll start working on Time. I want to be a chronomancer. Being able to stop, rewind, and fast forward time within line of sight will be fun. Not to mention with time compression I might be able to fit in a second Major Action!
 
Xicree said:
The Winged people's natural magical ability really interests me. I want some trade links between us and them.
I'd rather leave that untill we actually have something to trade to be honest which means waiting untill we've developed our agriculture, mining or education levels more.

That said, one of my long term projects is going to be establishing trade links with places outside the Kingdoms of Shale.
 
Vindictus said:
Yo~

Just a question, but have multiple schools of magic ever collaborated on anything before?
They have for small projects. Nothing for anything large. Matter of pride and practicality.

Also, everyone knows the basic concepts movement, focus, and disperse. Your proficiency varies greatly on it however.
 
My goal until i achieve it is to reach mastery. Transmutation(turning something into something else, lead to gold, water to air) is simply to valuable and important long term.

Side question: division, how many alchemists have it? That is the concept of breaking something down to its component parts.
 
Leoric said:
My goal until i achieve it is to reach mastery. Transmutation(turning something into something else, lead to gold, water to air) is simply to valuable and important long term.

Side question: division, how many alchemists have it? That is the concept of breaking something down to its component parts.
Subtraction derivation. Multiplication is adding together. Division is subtracting from itself. Basic math :)

More practically a saavy alchemist will grind or dissolve a component into something if they want to break it down into component pieces and then use a subtraction to weaken the bonds of it.
 
"If ya like, I could call in a few friends that owe me a favor or two. Poke around see if some of 'em are still living."




(And I could roll for that if ya like. I'd like to look for Tradesmen, merchants, any body willing to do business to help us along.)
 
-Begin Turn 1-

Current Bank: 240,000 Silver

~Event: The Beginning~


"I've called you here today because you are the only ones able to take the job now." The King starts off once you all gather. "Or rather the only ones willing. The last set of councilors ran off, after emptying the treasury of course. So right now we have a broken country, only two cities of any worth, and a few hundred soldiers to our name."

He pauses and takes a long drink off something. "I'm not a manager. If you want me to look pretty somewhere I can, but all this other kingdom stuff isn't something I can do. So that's what you are all for. I have the paperwork around here, so you will have to decipher it yourself. The last set of councilors left it in a mess."

"If you need anything else, I'm going to be drinking myself into a stupor." With that ignoble end, the king wobbles off.

You have a lot of paperwork to sort through. You at least have the overview of what's going on through what you can decipher in the time you have, but there are a multitude of things that need to be done. (Overview on page 1)

It's the beginning of Spring. Planting season for your country. It's also when the raids from the Horse Lords start. Fortunately the rest of the area is pretty quiet so you can devote your attention to just that, or to other things.

~Event End~


You have two 'Kingdom Actions' These are things you will do Kingdom wide. Remember that bureaucracy moves slowly, so don't expect massive changes quickly.

Each Councilor current has one 'personal action'.

Note, it's better to keep actions small. If it will take less time I will go ahead and give another action.

[K]
[K]

[P]
 
So I'm thinking of making a horrible barbarian, or a priest of some kind.

What's religion like in the kingdom?
 
Are the kingdom actions for the entire group of councilors or do we get two for each set?

Priorities:
Horse Lord raids.
Increase trade
Increase agriculture
Improve education.
Map the kingdom
Hunt down pirates

As far as I can see these are our long term goals at the moment. If anyone can think of others feel free to suggest them
 
Kingdom actions are voted on by anyone :) You only get two. Personal actions are per player

-edit-
Also Religion in the Kingdom is best described as complicated. It's a mix of Divine worship (Worship of God basically) And a mix of Druidic worship. There is a smattering of elemental worship as well.
 
Kingdom action should be in my opinion these:

[X] Map the territory.
[X] Expand Agriculture with cash crops. Begin trading if possible.
 
Vizzi said:
Kingdom action should be in my opinion these:

[X] Map the territory.
[X] Expand Agriculture with cash crops. Begin trading if possible.
I can support those both. I think it'd be worth having one of our druids overseeing the agriculture though.
 
Right, I think we should have one of our druids focus on assisting with the planting. If we can get a large enough surplus then that can be the starting point of our economy. We should also begin diplomatic talks with the western kingdom, Kasugai. If we can prove to them that we are willing to assist at little to no benefit then we may ultimately be able to annex them eventually.

As for me, [P] Meditate on Death. Keep in the loop as to the other covens via Soul Well.

Mapping the territory can be a personal action for our intrepid explorer. That will allow for more things to be done. Also, once I master Death and Time, which may take two to five turns, I am more than willing to open my personal actions up to others, within reason of course.

[K] Map the territory.
[K] Expand Agriculture with cash crops. Begin trading if possible.
 
drakean said:
Right, I think we should have one of our druids focus on assisting with the planting. If we can get a large enough surplus then that can be the starting point of our economy. We should also begin diplomatic talks with the western kingdom, Kasugai. If we can prove to them that we are willing to assist at little to no benefit then we may ultimately be able to annex them eventually.

As for me, [P] Meditate on Death. Keep in the loop as to the other covens via Soul Well.
I'll do that next turn as a personal. For now though...

[P] Get back in contact with the mob in Omega. Assure them that I'm still one of them. Subtly hint that I wouldn't be adverse to representing their interests in court. Etc. Basically networking. Also, I'm going to ask them to keep there ears open on any threats ot the kingdom, intersting rumours, usefull snipits of information. Make sure they know I will make it worth their time.
 
[P] Do some personal work on the Growth/Reproduce concept. Work with the efforts to expand Agriculture directly, helping where i can by enhancing crop turn over and ensuring crop health.
[K] Map the territory.
[K] Expand Agriculture with cash crops. Begin trading if possible.
 
Right now the mapping and agriculture expansion are the best options. Though we should also look into expanding the rural work force to better handle the Agricultural expansion.

And even more so look to build roads though out the rural areas to better facilitate trade and mobility within our own borders... as well as give our military forces better access to more of the country in case of incursions.

We will eventually need to do something about the horselords... but for now the strategy we have been using is holding stable... so as long as they don't get any great ideas to push for more, we don't have to concentrate on pushing back until we have built up our forces enough to surprise them.

But we also have to remember, Omega is secured for a REASON, The Shards is a pretty scary place as far as i can tell.
 
[K] Map the territory.
[K] Expand Agriculture with cash crops. Begin trading if possible.
[P] Resume studies of Transmutation.
 
[X] Personal- Attempt to get in touch with some of the old family trade contacts, see how the trade empire I suddenly inherited is doing. Inquire about popular trade goods, and the possibility of lowered taxes on affiliated merchants operating in the Kingdom.

[X] Country- Secure Alpha. We only have two cities, we have no excuse for leaving on undefended.
[X] Country- Begin a Census. We need firm grasp of numbers and overall demographics of citizens to operate well.
 
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