Kindly Miquella (Elden Ring Quest)

[X] Heresy of Death (You can restore anybody to life; if they lack a soul, you will restore them as well as you remember them. The process of death will start to behave strangely around you; this effect is enhanced when you use [HERESY])

I think this is the best. I'm wary of Thought both because I'm already scared of what Miquella can do with giving and taking away free will and because messing up minds is potentially dangerous to anyone near us, which will torpedo our stuff. Time and Distance are good mechanically, but again I'm wary of abusing the local spacetime too much and making a Ringed City or something worse. Shackles will decay our resources which we can't afford, since were in Middle of Nowhere, Northern LB. Death preserves what would be normally irreprecable resources (a.k.a. heroes, advisors and the like), provides new options to acquire unique advantages (imagine we find the Zamor and return them to existence, and the bit about things without soul majes me wonder about certain mutating corpse in Deeproot Depths...), while its side effect is manageable, and perhaps even useful (if people just randomly fall dead, we can always repair it, if they intead rise on their own we might have an unlimited pool of unskilled labour.)
 
[X] Heresy of Death (You can restore anybody to life; if they lack a soul, you will restore them as well as you remember them. The process of death will start to behave strangely around you; this effect is enhanced when you use [HERESY])

I'm convinced. Destined Death who?
 
Heresy of Time might allow us to perfect Unalloyed Gold, which is something Miquella was unable to do in canon, as it could only be used properly in the Storm Beyond Time.

Heresy of Death will probably make operation 'Resurrect Goldwyn' actually plausible instead of a long-shot in the dark.
 
[X] Heresy of Thought (You can subvert and twist the thoughts of others with only Gods and the mightiest Empyreans able to resist. People's minds will start to warp around you; this effect is enhanced when you use [HERESY])
[X] Heresy of Time (Gain an extra Personal Action and a random extra Nation Action each turn. Time will start to behave strangely around you; this effect is enhanced when you use [HERESY])
[X] Heresy of Distance (You can travel nearly anywhere in only a few moments, bypassing all but the strongest wards and defenses. Space will start to behave strangely around you; this effect is enhanced when you use [HERESY])

I am torn between time and thought.
Time is the most mechanical and useful, but with the help of thought we will reach the peak of our power. Because even now we distort thoughts and intentions with our presence and all this will be greatly enhanced by the rune.
But in any case, in the next turn we need to improve the rune of Malenia.

[X] [Shopping] 20 Food (35 Runes) [Can be chosen twice] X2
[X] [Shopping] 1 Magical Weaponry (15 Runes) [Can be chosen once]

[X] [Trade] Resources (-5 Mundane Resources/Turn, +10 Food/Turn)

[X] [Sickness] Attempt to cure them with Golden Fundamentalism (Piety, you will gain Golden Fundamentalism towards this check)
 
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[X] Heresy of Thought (You can subvert and twist the thoughts of others with only Gods and the mightiest Empyreans able to resist. People's minds will start to warp around you; this effect is enhanced when you use [HERESY])
[X] Heresy of Time (Gain an extra Personal Action and a random extra Nation Action each turn. Time will start to behave strangely around you; this effect is enhanced when you use [HERESY])

I am torn between time and thought.
Time is the most mechanical and useful, but with the help of thought we will reach the peak of our power. Because even now we distort thoughts and intentions with our presence and all this will be greatly enhanced by the rune.
But in any case, in the next turn we need to improve the rune of Malenia.

[X] [Shopping] 20 Food (35 Runes) [Can be chosen twice] X2
[X] [Shopping] 1 Magical Weaponry (15 Runes) [Can be chosen once]

[X] [Trade] Resources (-5 Mundane Resources/Turn, +10 Food/Turn)

[X] [Sickness] Attempt to cure them with Golden Fundamentalism (Piety, you will gain Golden Fundamentalism towards this check)
 
[X] Heresy of Death (You can restore anybody to life; if they lack a soul, you will restore them as well as you remember them. The process of death will start to behave strangely around you; this effect is enhanced when you use [HERESY])

[X] [Shopping] 20 Food (35 Runes) [Can be chosen twice] X2
[X] [Shopping] 1 Magical Weaponry (15 Runes) [Can be chosen once]

[X] [Trade] Resources (-5 Mundane Resources/Turn, +10 Food/Turn)

[X] [Sickness] Attempt to cure them with Golden Fundamentalism (Piety, you will gain Golden Fundamentalism towards this c
heck)
 
[X] Heresy of Time (Gain an extra Personal Action and a random extra Nation Action each turn. Time will start to behave strangely around you; this effect is enhanced when you use [HERESY])
 
[X] Heresy of Death (You can restore anybody to life; if they lack a soul, you will restore them as well as you remember them. The process of death will start to behave strangely around you; this effect is enhanced when you use [HERESY])

Why pick thought when Miquella can already do mind control rather well and the thread seems reluctant to charm people, the side effects also seem like a bigger risk then the other options.
Heresy of death has the potential to let us do something about those who live in death and since the regular kind of dying is just eternal sleep I wouldn't be surprised if those people could be restored in full since they still have a soul. Fixing Godwyn would be interesting...
 
Fixing Godwyn would be interesting...
It's hardly that simple. As far as I understand, Godwyn's main problem is that it is still under the influence of the rune Destined Death and even more, it spreads this influence to the outside world through the roots of Erdtree.
I doubt that even a fully developed Heresy rune could directly invade the domain of another Great Rune. It is probably possible to act in some roundabout way, especially considering that Godwyn received only half of the Destined Death, but the matter is complicated by the fact that not the body but the soul was killed.
 
[X] Heresy of Time (Gain an extra Personal Action and a random extra Nation Action each turn. Time will start to behave strangely around you; this effect is enhanced when you use [HERESY])

[X] [Shopping] 20 Food (35 Runes) [Can be chosen twice] X2
[X] [Shopping] 1 Magical Weaponry (15 Runes) [Can be chosen once]

[X] [Trade] Resources (-5 Mundane Resources/Turn, +10 Food/Turn)

[X] [Sickness] Attempt to cure them with Golden Fundamentalism (Piety, you will gain Golden Fundamentalism towards this check)
 
he guilty really proven themselves tough to brainwash

the downrotten and vile can see through sweet words it seem
 
To be honest, I don't quite understand why the death heresy wins. This is not the most practically useful option and it is unclear how to develop further in this direction.
I mean, death has practically nothing to do with our main forces and it's hard to figure out how to tie it all together.
Maybe blurring the line between sleep and death to give additional effects to our magic?
Or use this power as a propaganda weapon and boost the morale of our followers?

In any case, Heresy of Time seems to me to be the most practical options, since it speeds up our development many times. For example, we will speed up the study of Unalloyed Gold several times and will finally be able to allocate time to create spells based on our runes.

The second most useful will be the Heresy of Distance.
First, we immediately eliminate our main weakness, namely low combat strength. We can just teleport out of a dangerous situation and come back with Malenia.
Secondly, we reveal the full potential of the rune of heresy, because even now we actually have no worthy goals left to undermine their beliefs. But with the power of space, we can always spread the flames of heresy in the domain of other demigods.
Thirdly, when we can mix large loads with ourselves, we will be able to send Malenia to rob distant dungeons and establish trade routes with other regions.
 
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[X] Heresy of Time (Gain an extra Personal Action and a random extra Nation Action each turn. Time will start to behave strangely around you; this effect is enhanced when you use [HERESY])
 
[X] Heresy of Time (Gain an extra Personal Action and a random extra Nation Action each turn. Time will start to behave strangely around you; this effect is enhanced when you use [HERESY])
 
I know the lore

Edit: i just don't understand why somebody would play a Miquella themed quest if they don't intend to use his main ability, that's like playing a Radahn quest and not using gravity magic
 
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24 Hour Notice
The vote will be closing in around 24 hours
Adhoc vote count started by Witherbrine26 on Aug 19, 2024 at 9:35 AM, finished with 21 posts and 13 votes.

  • [X] Heresy of Time (Gain an extra Personal Action and a random extra Nation Action each turn. Time will start to behave strangely around you; this effect is enhanced when you use [HERESY])
    [X] [Shopping] 1 Magical Weaponry (15 Runes) [Can be chosen once]
    [X] [Sickness] Attempt to cure them with Golden Fundamentalism (Piety, you will gain Golden Fundamentalism towards this check)
    [X] [Trade] Resources (-5 Mundane Resources/Turn, +10 Food/Turn)
    [X] Heresy of Death (You can restore anybody to life; if they lack a soul, you will restore them as well as you remember them. The process of death will start to behave strangely around you; this effect is enhanced when you use [HERESY])
    [X] [Shopping] 20 Food (35 Runes) [Can be chosen twice] X2
    [X] Heresy of Thought (You can subvert and twist the thoughts of others with only Gods and the mightiest Empyreans able to resist. People's minds will start to warp around you; this effect is enhanced when you use [HERESY])
    [X] [Shopping] 20 Food (35 Runes) [Can be chosen twice]
    [X] Heresy of Distance (You can travel nearly anywhere in only a few moments, bypassing all but the strongest wards and defenses. Space will start to behave strangely around you; this effect is enhanced when you use [HERESY])
    [X] [Trade] Charm them (+20 Food/Turn, you can recruit the village as a Free Action later)
    [X] [Sickness] Attempt to cure them with Golden Fundamentalism (Piety, you will gain Golden Fundamentalism towards this c
 
33+10(Martial) = 43 < 65 Fail Starseer Reroll
Why was Starseer involved in this check? Shouldn't this be tied to the "Simplify the recipe for Unalloyed Gold" action?

Is it possible to raise the morale of our followers through actions of diplomacy and piety?

Will researching Rune of Malenia reduce the difficulty of researching using Rune of Decay to fight Rot?

Using the Rune of Heresy, we can turn the disease against itself. It turns out that we can use the [HERESY] tag while studying the method of treatment using the rune of Decay?
 
Why was Starseer involved in this check? Shouldn't this be tied to the "Simplify the recipe for Unalloyed Gold" action?
It was tied to both, you spent his action so you could also reroll Simplify the recipe for Unalloyed Gold
Is it possible to raise the morale of our followers through actions of diplomacy and piety?
Yes, Piety is preaching and Diplomacy is good speeches
Will researching Rune of Malenia reduce the difficulty of researching using Rune of Decay to fight Rot?
What do you mean by Rune of Malenia?
Using the Rune of Heresy, we can turn the disease against itself. It turns out that we can use the [HERESY] tag while studying the method of treatment using the rune of Decay?
What do you mean by this?
 
It was tied to both, you spent his action so you could also reroll Simplify the recipe for Unalloyed Gold
It turns out that if we perform the action recommended by Galdri, we get free use of Starseer for this action?
What do you mean by Rune of Malenia?
I meant the rune of Decay, I just didn't want to write the rune of Decay several times in a row.
What do you mean by this?
I meant this action "Watch the Great Rune of Decay curdle in your sister's veins and how it affects the Rot in her body. Perhaps you can figure out how to make this process kill the Rot?".
 
It turns out that if we perform the action recommended by Galdri, we get free use of Starseer for this action?
No, he tells you an Action and if you do that action it applies Starseer. However he can spend his Action to apply Starseer on another action
I meant the rune of Decay, I just didn't want to write the rune of Decay several times in a row.
Yes it would as you know more about how it works
I meant this action "Watch the Great Rune of Decay curdle in your sister's veins and how it affects the Rot in her body. Perhaps you can figure out how to make this process kill the Rot?".
Not really, it wouldn't work all that well because Scarlet Rot is the Outer God and a Great Rune can't do much against that. It would have some mild effects though, however you won't know what that would do until you do it
 
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