AProcrastinator
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Character Name: Jorge Joestar
Source: Jojo's Bizarre Adventure
Title: Springing Star
Race: Human
Status: Acquired Subject
Appearance: A 28-year old man who appears to be of Hispanic descent. Has a black beard which comes to a point, and hair that matches, messy and sticking out in every direction. Besides sensible brown loafers, Jorge is also wearing a beige trenchcoat, which he keeps closed at all times. Over that trenchcoat, he is wearing another trenchcoat, a dark gray trenchcoat he keeps open at all times. On top of that second trenchcoat, a jacket the color of the deep sea which is too long for him. He also has a star-shaped scar on the back-left side of the neck, and bright blue eyes. Preternaturally tall.
Abilities/Skills/Powers: In the world Jorge Joestar calls home, those with strong fighting spirits have access to a very specific brand of psychic powers called "Stand." These Stands are representations of their Users in many ways, and thusly each Stand and their powers are unique to each individual User. That being said, almost all Stands (including Jorge's) have all these qualities in common:
As said before, each Stand comes with its own unique abilities and appearance, each of which may vary wildly from one another's. Most Stand Users also name their Stands, as a Stand is not only a very personal thing, it is perhaps the most personal thing. Jorge's Stand is as follows:
Jorge also posses a keen intellect, even though it may not be obvious at first shake, and is good at catching people off-guard in the communicative sense. He's cracked more than one case just by being disarmingly charming to the right person at the right time.
Inventory:
Prop Gun: It looks realistic, but it's only good for bluffing, because it can only fire blanks. Still, the noise or the small bursts - even if it's less harmful than an actual gun, it's still making small explosions, after all - might come in handy somehow.
Pack of Endless Cigarettes and Book of Many Matches: It's a filthy habit, but it's one that Jorge just can't seem to shake - still, thanks to a Stand-using friend of his he really hopes he gets to see again sometime soon, at least Jorge never has to worry about running out.
Keyring: It's got several keys attached - eight, to be precise. Besides the one to his office, he doesn't know what any of them unlock.
Lockpicks: Jorge's got eight of these. Useful, considering his lack of working keys.
Business cards: "Jorge Joestar's Private Investigation Agency! When you need someone to Stand by your side and Spring into action!" Currently carrying 100 of these (dream big!).
Cellphone: You might not be able to get reception wherever it is Jorge's ended up, but this thing is still a modern cell-phone. Therefore, it can take pictures or videos, record and replay its surroundings, store notes on different things, and much, much more. Comes with a charger; currently in power-saver mode.
Eighty Feet of Rope: His mom said this would be important. So far, she's been right. Don't ask him where he's keeping it all.
Backstory: Jorge Joestar was adopted into the Joestar family at six years old, and honestly doesn't remember anything before that point.
This is pretty normal for kids, of course; very few people remember their earliest years, after all. But for Jorge, there's more to it: when he was six years old, he was caught in the crossfire of a Stand battle, and lost all his memories as a direct result. The Joestar who defeated the memory wiper - Jody Joestar - made all attempts to find the boy's parents, but after a six-month search with no leads, ended up adopting and raising him as though he was her own child. And since he came prepackaged with a Stand of his own (the only thing of his previous life he can honestly remember), Jody also taught him the art of the Stand battle, while she was at it.
In short: he's a tricky son of a gun. All Joestars are, come down to it.
Jorge excelled in academia, but didn't have so much luck with friendship. It wasn't that he was bullied or disliked; it was only that he and the other kids never seemed to "click" in the way that friendships require. It is perhaps for this reason, or perhaps that he was troubled by his empty past, that Jorge was drawn first to Noir novels and movies, and eventually to a real and enduring life as a private investigator. Whatever the case, two facts are certain: Jorge Joestar is on an enduring quest to find the missing pieces of his life (however small he might have been when they disappeared), and he loves a good mystery more than anything else.
Well, a good mystery and a pretty face. That's sort of what got him into this mess. One day he's at the bar, lamenting the lack of job opportunities in his line of work, suddenly being chatted up by the most beautiful woman he's ever seen, going back to her place to top off the tank, so to speak, and the next morning ...
... Keffier. Huh. Well. We did say Jorge loved a good mystery, didn't we?
Other: Though he has no qualms about beating people to a pulp if he needs to (or if he just thinks they deserve it), Jorge will not kill except under extreme circumstances. He claims it isn't a moral position, but simple squeamishness - who would want to kill someone, after all? - but those who know him closely have their suspicions ...
... oh, also, as a side note:
BOINGO, BOINGO BOINGO BOINGO BOINGO BOINGO BOINGO BOINGO BOINGO BOINGO - SPROING!
Source: Jojo's Bizarre Adventure
Title: Springing Star
Race: Human
Status: Acquired Subject
Appearance: A 28-year old man who appears to be of Hispanic descent. Has a black beard which comes to a point, and hair that matches, messy and sticking out in every direction. Besides sensible brown loafers, Jorge is also wearing a beige trenchcoat, which he keeps closed at all times. Over that trenchcoat, he is wearing another trenchcoat, a dark gray trenchcoat he keeps open at all times. On top of that second trenchcoat, a jacket the color of the deep sea which is too long for him. He also has a star-shaped scar on the back-left side of the neck, and bright blue eyes. Preternaturally tall.
Abilities/Skills/Powers: In the world Jorge Joestar calls home, those with strong fighting spirits have access to a very specific brand of psychic powers called "Stand." These Stands are representations of their Users in many ways, and thusly each Stand and their powers are unique to each individual User. That being said, almost all Stands (including Jorge's) have all these qualities in common:
So Named Because they "Stand Beside You": Stands take the form of strange-looking, usually humanoid creatures, which have no will of their own - rather, their own will is that of their User's, as the Stand is an extension of the User's Self. These Stands have physical form, make noise, and can in all other ways interact with the world around them physically, as well as in whatever ways their own unique abilities allow. The Stand or any part or portion of it may be summoned or dismissed by the User instantaneously, whenever they will it, and in whatever location their Stand's Range allows, including overlapping with the User's body to augment their own physical abilities. (Note that this is the rule most usually broken by Stands: several Stands have no physical form, "merely" altering their User's body in some way, or providing a strange effect upon the world around the User. This being said, the vast majority of Stands - including Jorge's - have some physical form, and may be called upon or dismissed at will.)
Hidden from Humanity's Eyes: Stands can only be perceived by Stand Users and can only be affected by other Stands. (This rule was always true back on Jorge's world, however, in the wider multiverse, there may be entities, technologies, or abilities that can bypass this effect.)
Stand-In: Stand Users may see and hear what their Stand sees and hears without any negative impact to their own senses. The Stand may also speak with their user's voice, effectively allowing for a sort of limited telepathy between any Stand Users nearby.
Stands Can Only be Defeated by Other Stands: Stands cannot be hurt by anything other than other Stands or those Stands' abilities. (This rule was always true back on Jorge's world, however, in the wider multiverse, there may be entities, technologies, or abilities that can bypass this effect.)
The Stand and the User are One and the Same: Any damage which is done to a Stand is reflected back upon the Stand's user. For instance, cutting off a Stand's right hand would cause the User's right hand to be cut off as well.
Hidden from Humanity's Eyes: Stands can only be perceived by Stand Users and can only be affected by other Stands. (This rule was always true back on Jorge's world, however, in the wider multiverse, there may be entities, technologies, or abilities that can bypass this effect.)
Stand-In: Stand Users may see and hear what their Stand sees and hears without any negative impact to their own senses. The Stand may also speak with their user's voice, effectively allowing for a sort of limited telepathy between any Stand Users nearby.
Stands Can Only be Defeated by Other Stands: Stands cannot be hurt by anything other than other Stands or those Stands' abilities. (This rule was always true back on Jorge's world, however, in the wider multiverse, there may be entities, technologies, or abilities that can bypass this effect.)
The Stand and the User are One and the Same: Any damage which is done to a Stand is reflected back upon the Stand's user. For instance, cutting off a Stand's right hand would cause the User's right hand to be cut off as well.
As said before, each Stand comes with its own unique abilities and appearance, each of which may vary wildly from one another's. Most Stand Users also name their Stands, as a Stand is not only a very personal thing, it is perhaps the most personal thing. Jorge's Stand is as follows:
Stand Name: Raindrops Keep Falling
Stand Appearance: A silver, white, and blue creature of mostly metal, this Stand's oversized fists and feet are attached by bendy springs, as opposed to arms and legs. Its torso seems to be composed of flesh, but no skin - only muscle, and it's all a plasticine blue color that makes you wonder if it this thing might have come from a mold after all. Its head is almost robotic, with a handle on each of its sides and one giant eye that almost resembles a camera lens.
Stand Abilities: In addition to being able to stretch its arms and legs out - like springs, because they are springs - Raindrops Keep Falling also allows Jorge Joestar to turn any portion of his body into or back from metallic springs, which are in turn under his mental control. This ability, creatively applied, allows for a wide variety of effects, from the obvious (jumping really high; grabbing faraway things quickly) to the more esoteric (styling your hair perfectly each morning). These body-parts-come-springs do not even have to be attached to Jorge's body; however, they must be within a very short distance of him, say, a few feet at most, while being turned into or back from spring form.
Stand Appearance: A silver, white, and blue creature of mostly metal, this Stand's oversized fists and feet are attached by bendy springs, as opposed to arms and legs. Its torso seems to be composed of flesh, but no skin - only muscle, and it's all a plasticine blue color that makes you wonder if it this thing might have come from a mold after all. Its head is almost robotic, with a handle on each of its sides and one giant eye that almost resembles a camera lens.
Stand Abilities: In addition to being able to stretch its arms and legs out - like springs, because they are springs - Raindrops Keep Falling also allows Jorge Joestar to turn any portion of his body into or back from metallic springs, which are in turn under his mental control. This ability, creatively applied, allows for a wide variety of effects, from the obvious (jumping really high; grabbing faraway things quickly) to the more esoteric (styling your hair perfectly each morning). These body-parts-come-springs do not even have to be attached to Jorge's body; however, they must be within a very short distance of him, say, a few feet at most, while being turned into or back from spring form.
Jorge also posses a keen intellect, even though it may not be obvious at first shake, and is good at catching people off-guard in the communicative sense. He's cracked more than one case just by being disarmingly charming to the right person at the right time.
Inventory:
Prop Gun: It looks realistic, but it's only good for bluffing, because it can only fire blanks. Still, the noise or the small bursts - even if it's less harmful than an actual gun, it's still making small explosions, after all - might come in handy somehow.
Pack of Endless Cigarettes and Book of Many Matches: It's a filthy habit, but it's one that Jorge just can't seem to shake - still, thanks to a Stand-using friend of his he really hopes he gets to see again sometime soon, at least Jorge never has to worry about running out.
Keyring: It's got several keys attached - eight, to be precise. Besides the one to his office, he doesn't know what any of them unlock.
Lockpicks: Jorge's got eight of these. Useful, considering his lack of working keys.
Business cards: "Jorge Joestar's Private Investigation Agency! When you need someone to Stand by your side and Spring into action!" Currently carrying 100 of these (dream big!).
Cellphone: You might not be able to get reception wherever it is Jorge's ended up, but this thing is still a modern cell-phone. Therefore, it can take pictures or videos, record and replay its surroundings, store notes on different things, and much, much more. Comes with a charger; currently in power-saver mode.
Eighty Feet of Rope: His mom said this would be important. So far, she's been right. Don't ask him where he's keeping it all.
Backstory: Jorge Joestar was adopted into the Joestar family at six years old, and honestly doesn't remember anything before that point.
This is pretty normal for kids, of course; very few people remember their earliest years, after all. But for Jorge, there's more to it: when he was six years old, he was caught in the crossfire of a Stand battle, and lost all his memories as a direct result. The Joestar who defeated the memory wiper - Jody Joestar - made all attempts to find the boy's parents, but after a six-month search with no leads, ended up adopting and raising him as though he was her own child. And since he came prepackaged with a Stand of his own (the only thing of his previous life he can honestly remember), Jody also taught him the art of the Stand battle, while she was at it.
In short: he's a tricky son of a gun. All Joestars are, come down to it.
Jorge excelled in academia, but didn't have so much luck with friendship. It wasn't that he was bullied or disliked; it was only that he and the other kids never seemed to "click" in the way that friendships require. It is perhaps for this reason, or perhaps that he was troubled by his empty past, that Jorge was drawn first to Noir novels and movies, and eventually to a real and enduring life as a private investigator. Whatever the case, two facts are certain: Jorge Joestar is on an enduring quest to find the missing pieces of his life (however small he might have been when they disappeared), and he loves a good mystery more than anything else.
Well, a good mystery and a pretty face. That's sort of what got him into this mess. One day he's at the bar, lamenting the lack of job opportunities in his line of work, suddenly being chatted up by the most beautiful woman he's ever seen, going back to her place to top off the tank, so to speak, and the next morning ...
... Keffier. Huh. Well. We did say Jorge loved a good mystery, didn't we?
Other: Though he has no qualms about beating people to a pulp if he needs to (or if he just thinks they deserve it), Jorge will not kill except under extreme circumstances. He claims it isn't a moral position, but simple squeamishness - who would want to kill someone, after all? - but those who know him closely have their suspicions ...
... oh, also, as a side note:
BOINGO, BOINGO BOINGO BOINGO BOINGO BOINGO BOINGO BOINGO BOINGO BOINGO - SPROING!
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