Kkutlord
Prince of Breath
- Location
- Indianapolis, Indiana
IC
When you get down to it, existence doesn't make a lot of sense. Sure there are universes that are pretty normal, full of ignorant creatures that think only they exist. Then you get stuff like some madman spitting in the face of god, or underaged children inexplicably saving the world alone. Don't even get me started on the ones that seem like pure nonsense, worlds that operate sheerly on what seems cool or populated with personifications of every little thing.
My point, is that every possibility is real- Every funny video, every messed up photo, all those weird dreams... They're glimpses into other worlds. Worlds that, meaningfully, have no actual purpose. Endless tales of people happy, overcoming trauma, of saving the day, stopping the bad guy... Yet the moment they live in "perfection", it becomes all too clear they're without purpose.
They become desperate to have meaning again. Maybe they dedicate themselves to endless battle, of playing god over new life, of giving in to madness and making every messed thing happen. Others, of course, set their eyes on the ultimate goal: Usurping control of all existence, to be the driving force of everything. An endless race, of trying to surpass all their competition...
They can call themselves gods, kings, devils, whatever: They're just the small fry, completely unaware of us coming for them. No one will be our betters, they'll just be our stepping stones. The more we learn about them, of subverting their power and technology... The closer we come to becoming the true gods, the rulers of Existence Itself. For in the end, they exist only to make us stronger.
I'm still relatively new and unknown, so I'll cut to the chase: Keffier is meant to be mysterious yet adventurous, with the player characters unaware of how they even ended up there or why. The (apparent) objective is to escape the facility, either going home or just anywhere else at all. Thus, either heading to the massive crystalline tower (passing through one of four regions) or rooting around "backstage" to find out how to leave.
The players, of course, can be official or original characters and everything inbetween. Ultimately, what matters is they truly no idea how it happened: Be they in the midst of action or just waking up there, they're left trapped in an unfamiliar (but very nice) room. There's the alternative option of being born/made there, in which case the character still wouldn't know why but would of been subjected to (more) tests to refine their power.
Depending on the individual, they may of occasionally heard an enigmatic voice or interacted with unknown figures. Through them it could be gleaned they're lab rats to someone, intent on studying them. Regardless, none of the characters would really know how long they've been there prior to the story's beginning. With the door to their cell (probably) malfunctioning, they'll finally discover just how massive the facility is- Not only in scale, but also the number of other subjects.
Of course, there are other things to note: Any individual who would otherwise be hopelessly screwed would find themselves just fine (like a PMMM magical girl having an infinite "Grief Seed" [probably their own] or Captain Marvel still receiving his power across universes). There's also how no ability would of been able to penetrate their cell. Similarly, any ability to escape the facility or contact other universes won't work. Death is also completely cheap, but that's hardly the worst fate possible given the myriad individuals running around.
That's not even getting into how Keffier won't make progress easy, from security systems that pop up to occasional appearances from its agents and even living countermeasures uniquely tailored. How often they appear and who exactly shows up really depends on you guys though- Security systems inexplicably disappearing fits, but as someone not overly comfortable with writing other people's characters... I lean more to the idea of original characters, yet wouldn't be opposed to you the players writing for antagonistic "canon" characters (Keffier agent or not).
Ultimately, whatever questions are left I'll happily answer sides the obvious of course. I can definitely say there is meant to be twists & reveals to this story, with it be a rather ambitious project of mine. There's no real RPG system in place, but I'm also likely to pop up with an NPC or informative post as relevant. With nothing more to say, time to provide a little world building and an application sheet.
General Information
Acquired Subjects: Those suddenly found themselves within the Keffier facility, they have zero recollection of their abduction regardless of how abrupt it was. It doesn't take particularly long for a sample or scan of what makes them unique is taken, though any future interactions is very unpredictable.
Cells: The room each subject is trapped in, they're surprisingly nice for an inescapable prison- Adapting to their inhabitants, providing them access to their world's entertainment, even allowing them to safely go all out with training. However, it eventually becomes clear there's no escape, with death and even soul destruction not freeing them.
Keffier Agents: The primary type of people to interact with the subjects, they are an unknown but numerous force- Not being particularly uncommon for a subject to only interact with an Agent once despite numerous encounters as a whole. Still, it is much more likely for them to consistently interact with one or two Agents. How often, if at all, they interact with them is extremely variable. However, all Agents wear the same peculiar white band somewhere on their bodies- What it does is unknown, but it is unbreakable & seamlessly adjusts to their wearer.
Keffier-Born: Created from or based off previous subjects, Keffier-Born primarily exist to explore the possibilities. Whether they be magical, biological, technological, or some combination thereof doesn't particularly matter. No more aware of the facility's secrets than Acquired subjects, Keffier-Born nonetheless find themselves regularly being made to train their abilities.
Keffier Demons: Special beings tailored made to be a subject's countermeasure, they're rarely if ever mentioned to the subject in question. However, if a subject has been told about them, it is extremely likely they'll eventually find their "demon" in their cell. Primarily they're just big nuisances, even if they do manage to inflict "death". Still, they distinctly lack the Agents' band and can even be instantly stopped by them.
Locations
The Endless Sea: The northeastern quadrant, it is a vast swath of water with islands dotted about and numerous ships floating in wait. Though there is no one to be found on these islands or ships, there is plenty available on them- Very well-known things, for anyone who recognize them. Still, with weather the most unpredictable and erratic here, falling over & sinking until death is a real concern.
The Forsaken City: The southeastern quadrant, it is miles upon miles of abandoned city. To some individuals they may identify elements of cities or towns they're familiar with, but ultimately it is one giant chaotic mesh. The buildings themselves are mostly devoid save what is expected, and unless one can provide power all the technology would be useless.
The Grand Desert: The southwestern quadrant, it is nothing but sand and the occasional scattered relic. Here, though, the bodies of titanic creatures can be found- Half buried mechs, the skeletal remains of some giant beast, a few crucified giant monsters... It is truly a grandiose place, as if walking through a graveyard for titans.
The Hallways of Madness: White corridor upon white corridor, those who venture back here will soon find themselves in a labyrinthian mess. No clear clue on where to go, the rooms one looks into would be seemingly unconnected dungeons and labs. Those who recognize them can easily conclude they're a distraction, yet upon stepping out of a closed room the feeling of being lost is strong.
The Ring of Paradise: Situated between the cells and the four regions, this circular expanse of grassland is very peaceful. Though nowhere near as large as the four regions, it is here the support pillars for unseen higher levels are situated. Standing out as a peculiar white similar to the Agents' bands, if one looks past them they would see locked hallway doors.
The Tower of Heaven: Standing central most, this blue crystalline tower clearly seems to go past the "sky". Though it is hardly as wide as the four regions, as one draws close what almost seem like crystalline roots breach out into each of them. However, despite being seeable all the way from the open cells, there is no apparent entrance to those with supervision.
The Untamed Jungle: The northwestern quadrant, it is a region of nature untouched by civilization... Or native life, save for the truly varied amounts of flora. Here people could potentially recognize plants from their world, regardless of its uniqueness or reliance on civilization. However, just because there's seemingly no trace of people, doesn't make it safe...
Application Format
Character Name:
Source: (Relevant ones for Keffier-Born would be helpful)
Title: (The codename they've been given, think Red Baron)
Race:
Status: (Acquired Subject or Keffier-Born)
Appearance: (Include age)
Abilities/Skills/Powers: (Universe-hopping doesn't work, least in the "Instantly escape here" variety)
Inventory: (Same as above really)
Backstory: (Feel free to elaborate personality here)
Other: (Pretty much any random tidbit)
Player List
Richman Witchman
Skeleton Lawman
Springing Star
Dauntless Scribe / Butcher of Fairies
Kindred Spirit
Psychic Destroyer
Some extra explanation: Backstory should mention when they were taken, and if they've been there longer than "a few moments" details on what happened since would be nice. The voices and Agents, at their basic, essentially just alert them to upcoming events & observe.
How much more they do mainly depends on what the subject did and the Agents' personalities. For example the enigmatic voices might chime in to explain escape is futile, whereas an observant Agent might explain before they can even try. Keffier Demons also have a habit of showing up to fight a subject who keeps trying, and similar.
Regarding uncharacteristic behavior, I would suggest avoiding behaviors that make no sense. Like "Xenoblade's Pyra inexplicably being a swearing jerk". However, an explanation like "Spyro becoming irritable due to being isolated" would be preferred. Ultimately I won't throw a fit, just wanted to address it.
When you get down to it, existence doesn't make a lot of sense. Sure there are universes that are pretty normal, full of ignorant creatures that think only they exist. Then you get stuff like some madman spitting in the face of god, or underaged children inexplicably saving the world alone. Don't even get me started on the ones that seem like pure nonsense, worlds that operate sheerly on what seems cool or populated with personifications of every little thing.
My point, is that every possibility is real- Every funny video, every messed up photo, all those weird dreams... They're glimpses into other worlds. Worlds that, meaningfully, have no actual purpose. Endless tales of people happy, overcoming trauma, of saving the day, stopping the bad guy... Yet the moment they live in "perfection", it becomes all too clear they're without purpose.
They become desperate to have meaning again. Maybe they dedicate themselves to endless battle, of playing god over new life, of giving in to madness and making every messed thing happen. Others, of course, set their eyes on the ultimate goal: Usurping control of all existence, to be the driving force of everything. An endless race, of trying to surpass all their competition...
They can call themselves gods, kings, devils, whatever: They're just the small fry, completely unaware of us coming for them. No one will be our betters, they'll just be our stepping stones. The more we learn about them, of subverting their power and technology... The closer we come to becoming the true gods, the rulers of Existence Itself. For in the end, they exist only to make us stronger.
I'm still relatively new and unknown, so I'll cut to the chase: Keffier is meant to be mysterious yet adventurous, with the player characters unaware of how they even ended up there or why. The (apparent) objective is to escape the facility, either going home or just anywhere else at all. Thus, either heading to the massive crystalline tower (passing through one of four regions) or rooting around "backstage" to find out how to leave.
The players, of course, can be official or original characters and everything inbetween. Ultimately, what matters is they truly no idea how it happened: Be they in the midst of action or just waking up there, they're left trapped in an unfamiliar (but very nice) room. There's the alternative option of being born/made there, in which case the character still wouldn't know why but would of been subjected to (more) tests to refine their power.
Depending on the individual, they may of occasionally heard an enigmatic voice or interacted with unknown figures. Through them it could be gleaned they're lab rats to someone, intent on studying them. Regardless, none of the characters would really know how long they've been there prior to the story's beginning. With the door to their cell (probably) malfunctioning, they'll finally discover just how massive the facility is- Not only in scale, but also the number of other subjects.
Of course, there are other things to note: Any individual who would otherwise be hopelessly screwed would find themselves just fine (like a PMMM magical girl having an infinite "Grief Seed" [probably their own] or Captain Marvel still receiving his power across universes). There's also how no ability would of been able to penetrate their cell. Similarly, any ability to escape the facility or contact other universes won't work. Death is also completely cheap, but that's hardly the worst fate possible given the myriad individuals running around.
That's not even getting into how Keffier won't make progress easy, from security systems that pop up to occasional appearances from its agents and even living countermeasures uniquely tailored. How often they appear and who exactly shows up really depends on you guys though- Security systems inexplicably disappearing fits, but as someone not overly comfortable with writing other people's characters... I lean more to the idea of original characters, yet wouldn't be opposed to you the players writing for antagonistic "canon" characters (Keffier agent or not).
Ultimately, whatever questions are left I'll happily answer sides the obvious of course. I can definitely say there is meant to be twists & reveals to this story, with it be a rather ambitious project of mine. There's no real RPG system in place, but I'm also likely to pop up with an NPC or informative post as relevant. With nothing more to say, time to provide a little world building and an application sheet.
General Information
Acquired Subjects: Those suddenly found themselves within the Keffier facility, they have zero recollection of their abduction regardless of how abrupt it was. It doesn't take particularly long for a sample or scan of what makes them unique is taken, though any future interactions is very unpredictable.
Cells: The room each subject is trapped in, they're surprisingly nice for an inescapable prison- Adapting to their inhabitants, providing them access to their world's entertainment, even allowing them to safely go all out with training. However, it eventually becomes clear there's no escape, with death and even soul destruction not freeing them.
Keffier Agents: The primary type of people to interact with the subjects, they are an unknown but numerous force- Not being particularly uncommon for a subject to only interact with an Agent once despite numerous encounters as a whole. Still, it is much more likely for them to consistently interact with one or two Agents. How often, if at all, they interact with them is extremely variable. However, all Agents wear the same peculiar white band somewhere on their bodies- What it does is unknown, but it is unbreakable & seamlessly adjusts to their wearer.
Keffier-Born: Created from or based off previous subjects, Keffier-Born primarily exist to explore the possibilities. Whether they be magical, biological, technological, or some combination thereof doesn't particularly matter. No more aware of the facility's secrets than Acquired subjects, Keffier-Born nonetheless find themselves regularly being made to train their abilities.
Keffier Demons: Special beings tailored made to be a subject's countermeasure, they're rarely if ever mentioned to the subject in question. However, if a subject has been told about them, it is extremely likely they'll eventually find their "demon" in their cell. Primarily they're just big nuisances, even if they do manage to inflict "death". Still, they distinctly lack the Agents' band and can even be instantly stopped by them.
Locations
The Endless Sea: The northeastern quadrant, it is a vast swath of water with islands dotted about and numerous ships floating in wait. Though there is no one to be found on these islands or ships, there is plenty available on them- Very well-known things, for anyone who recognize them. Still, with weather the most unpredictable and erratic here, falling over & sinking until death is a real concern.
The Forsaken City: The southeastern quadrant, it is miles upon miles of abandoned city. To some individuals they may identify elements of cities or towns they're familiar with, but ultimately it is one giant chaotic mesh. The buildings themselves are mostly devoid save what is expected, and unless one can provide power all the technology would be useless.
The Grand Desert: The southwestern quadrant, it is nothing but sand and the occasional scattered relic. Here, though, the bodies of titanic creatures can be found- Half buried mechs, the skeletal remains of some giant beast, a few crucified giant monsters... It is truly a grandiose place, as if walking through a graveyard for titans.
The Hallways of Madness: White corridor upon white corridor, those who venture back here will soon find themselves in a labyrinthian mess. No clear clue on where to go, the rooms one looks into would be seemingly unconnected dungeons and labs. Those who recognize them can easily conclude they're a distraction, yet upon stepping out of a closed room the feeling of being lost is strong.
The Ring of Paradise: Situated between the cells and the four regions, this circular expanse of grassland is very peaceful. Though nowhere near as large as the four regions, it is here the support pillars for unseen higher levels are situated. Standing out as a peculiar white similar to the Agents' bands, if one looks past them they would see locked hallway doors.
The Tower of Heaven: Standing central most, this blue crystalline tower clearly seems to go past the "sky". Though it is hardly as wide as the four regions, as one draws close what almost seem like crystalline roots breach out into each of them. However, despite being seeable all the way from the open cells, there is no apparent entrance to those with supervision.
The Untamed Jungle: The northwestern quadrant, it is a region of nature untouched by civilization... Or native life, save for the truly varied amounts of flora. Here people could potentially recognize plants from their world, regardless of its uniqueness or reliance on civilization. However, just because there's seemingly no trace of people, doesn't make it safe...
Application Format
Character Name:
Source: (Relevant ones for Keffier-Born would be helpful)
Title: (The codename they've been given, think Red Baron)
Race:
Status: (Acquired Subject or Keffier-Born)
Appearance: (Include age)
Abilities/Skills/Powers: (Universe-hopping doesn't work, least in the "Instantly escape here" variety)
Inventory: (Same as above really)
Backstory: (Feel free to elaborate personality here)
Other: (Pretty much any random tidbit)
Player List
Richman Witchman
Skeleton Lawman
Springing Star
Dauntless Scribe / Butcher of Fairies
Kindred Spirit
Psychic Destroyer
Some extra explanation: Backstory should mention when they were taken, and if they've been there longer than "a few moments" details on what happened since would be nice. The voices and Agents, at their basic, essentially just alert them to upcoming events & observe.
How much more they do mainly depends on what the subject did and the Agents' personalities. For example the enigmatic voices might chime in to explain escape is futile, whereas an observant Agent might explain before they can even try. Keffier Demons also have a habit of showing up to fight a subject who keeps trying, and similar.
Regarding uncharacteristic behavior, I would suggest avoiding behaviors that make no sense. Like "Xenoblade's Pyra inexplicably being a swearing jerk". However, an explanation like "Spyro becoming irritable due to being isolated" would be preferred. Ultimately I won't throw a fit, just wanted to address it.
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