Keffier (Ontological Mystery/Action Adventure)

Kkutlord

Prince of Breath
Location
Indianapolis, Indiana
IC

When you get down to it, existence doesn't make a lot of sense. Sure there are universes that are pretty normal, full of ignorant creatures that think only they exist. Then you get stuff like some madman spitting in the face of god, or underaged children inexplicably saving the world alone. Don't even get me started on the ones that seem like pure nonsense, worlds that operate sheerly on what seems cool or populated with personifications of every little thing.

My point, is that every possibility is real- Every funny video, every messed up photo, all those weird dreams... They're glimpses into other worlds. Worlds that, meaningfully, have no actual purpose. Endless tales of people happy, overcoming trauma, of saving the day, stopping the bad guy... Yet the moment they live in "perfection", it becomes all too clear they're without purpose.

They become desperate to have meaning again. Maybe they dedicate themselves to endless battle, of playing god over new life, of giving in to madness and making every messed thing happen. Others, of course, set their eyes on the ultimate goal: Usurping control of all existence, to be the driving force of everything. An endless race, of trying to surpass all their competition...

They can call themselves gods, kings, devils, whatever: They're just the small fry, completely unaware of us coming for them. No one will be our betters, they'll just be our stepping stones. The more we learn about them, of subverting their power and technology... The closer we come to becoming the true gods, the rulers of Existence Itself. For in the end, they exist only to make us stronger.




I'm still relatively new and unknown, so I'll cut to the chase: Keffier is meant to be mysterious yet adventurous, with the player characters unaware of how they even ended up there or why. The (apparent) objective is to escape the facility, either going home or just anywhere else at all. Thus, either heading to the massive crystalline tower (passing through one of four regions) or rooting around "backstage" to find out how to leave.

The players, of course, can be official or original characters and everything inbetween. Ultimately, what matters is they truly no idea how it happened: Be they in the midst of action or just waking up there, they're left trapped in an unfamiliar (but very nice) room. There's the alternative option of being born/made there, in which case the character still wouldn't know why but would of been subjected to (more) tests to refine their power.

Depending on the individual, they may of occasionally heard an enigmatic voice or interacted with unknown figures. Through them it could be gleaned they're lab rats to someone, intent on studying them. Regardless, none of the characters would really know how long they've been there prior to the story's beginning. With the door to their cell (probably) malfunctioning, they'll finally discover just how massive the facility is- Not only in scale, but also the number of other subjects.

Of course, there are other things to note: Any individual who would otherwise be hopelessly screwed would find themselves just fine (like a PMMM magical girl having an infinite "Grief Seed" [probably their own] or Captain Marvel still receiving his power across universes). There's also how no ability would of been able to penetrate their cell. Similarly, any ability to escape the facility or contact other universes won't work. Death is also completely cheap, but that's hardly the worst fate possible given the myriad individuals running around.

That's not even getting into how Keffier won't make progress easy, from security systems that pop up to occasional appearances from its agents and even living countermeasures uniquely tailored. How often they appear and who exactly shows up really depends on you guys though- Security systems inexplicably disappearing fits, but as someone not overly comfortable with writing other people's characters... I lean more to the idea of original characters, yet wouldn't be opposed to you the players writing for antagonistic "canon" characters (Keffier agent or not).

Ultimately, whatever questions are left I'll happily answer sides the obvious of course. I can definitely say there is meant to be twists & reveals to this story, with it be a rather ambitious project of mine. There's no real RPG system in place, but I'm also likely to pop up with an NPC or informative post as relevant. With nothing more to say, time to provide a little world building and an application sheet.



General Information

Acquired Subjects: Those suddenly found themselves within the Keffier facility, they have zero recollection of their abduction regardless of how abrupt it was. It doesn't take particularly long for a sample or scan of what makes them unique is taken, though any future interactions is very unpredictable.

Cells: The room each subject is trapped in, they're surprisingly nice for an inescapable prison- Adapting to their inhabitants, providing them access to their world's entertainment, even allowing them to safely go all out with training. However, it eventually becomes clear there's no escape, with death and even soul destruction not freeing them.

Keffier Agents: The primary type of people to interact with the subjects, they are an unknown but numerous force- Not being particularly uncommon for a subject to only interact with an Agent once despite numerous encounters as a whole. Still, it is much more likely for them to consistently interact with one or two Agents. How often, if at all, they interact with them is extremely variable. However, all Agents wear the same peculiar white band somewhere on their bodies- What it does is unknown, but it is unbreakable & seamlessly adjusts to their wearer.

Keffier-Born: Created from or based off previous subjects, Keffier-Born primarily exist to explore the possibilities. Whether they be magical, biological, technological, or some combination thereof doesn't particularly matter. No more aware of the facility's secrets than Acquired subjects, Keffier-Born nonetheless find themselves regularly being made to train their abilities.

Keffier Demons: Special beings tailored made to be a subject's countermeasure, they're rarely if ever mentioned to the subject in question. However, if a subject has been told about them, it is extremely likely they'll eventually find their "demon" in their cell. Primarily they're just big nuisances, even if they do manage to inflict "death". Still, they distinctly lack the Agents' band and can even be instantly stopped by them.

Locations

The Endless Sea: The northeastern quadrant, it is a vast swath of water with islands dotted about and numerous ships floating in wait. Though there is no one to be found on these islands or ships, there is plenty available on them- Very well-known things, for anyone who recognize them. Still, with weather the most unpredictable and erratic here, falling over & sinking until death is a real concern.

The Forsaken City: The southeastern quadrant, it is miles upon miles of abandoned city. To some individuals they may identify elements of cities or towns they're familiar with, but ultimately it is one giant chaotic mesh. The buildings themselves are mostly devoid save what is expected, and unless one can provide power all the technology would be useless.

The Grand Desert: The southwestern quadrant, it is nothing but sand and the occasional scattered relic. Here, though, the bodies of titanic creatures can be found- Half buried mechs, the skeletal remains of some giant beast, a few crucified giant monsters... It is truly a grandiose place, as if walking through a graveyard for titans.

The Hallways of Madness: White corridor upon white corridor, those who venture back here will soon find themselves in a labyrinthian mess. No clear clue on where to go, the rooms one looks into would be seemingly unconnected dungeons and labs. Those who recognize them can easily conclude they're a distraction, yet upon stepping out of a closed room the feeling of being lost is strong.

The Ring of Paradise: Situated between the cells and the four regions, this circular expanse of grassland is very peaceful. Though nowhere near as large as the four regions, it is here the support pillars for unseen higher levels are situated. Standing out as a peculiar white similar to the Agents' bands, if one looks past them they would see locked hallway doors.

The Tower of Heaven: Standing central most, this blue crystalline tower clearly seems to go past the "sky". Though it is hardly as wide as the four regions, as one draws close what almost seem like crystalline roots breach out into each of them. However, despite being seeable all the way from the open cells, there is no apparent entrance to those with supervision.

The Untamed Jungle: The northwestern quadrant, it is a region of nature untouched by civilization... Or native life, save for the truly varied amounts of flora. Here people could potentially recognize plants from their world, regardless of its uniqueness or reliance on civilization. However, just because there's seemingly no trace of people, doesn't make it safe...

Application Format

Character Name:
Source:
(Relevant ones for Keffier-Born would be helpful)
Title: (The codename they've been given, think Red Baron)
Race:
Status:
(Acquired Subject or Keffier-Born)
Appearance: (Include age)
Abilities/Skills/Powers: (Universe-hopping doesn't work, least in the "Instantly escape here" variety)
Inventory: (Same as above really)
Backstory: (Feel free to elaborate personality here)
Other: (Pretty much any random tidbit)

Player List

Richman Witchman

Skeleton Lawman

Springing Star

Dauntless Scribe / Butcher of Fairies

Kindred Spirit

Psychic Destroyer

Some extra explanation: Backstory should mention when they were taken, and if they've been there longer than "a few moments" details on what happened since would be nice. The voices and Agents, at their basic, essentially just alert them to upcoming events & observe.

How much more they do mainly depends on what the subject did and the Agents' personalities. For example the enigmatic voices might chime in to explain escape is futile, whereas an observant Agent might explain before they can even try. Keffier Demons also have a habit of showing up to fight a subject who keeps trying, and similar.

Regarding uncharacteristic behavior, I would suggest avoiding behaviors that make no sense. Like "Xenoblade's Pyra inexplicably being a swearing jerk". However, an explanation like "Spyro becoming irritable due to being isolated" would be preferred. Ultimately I won't throw a fit, just wanted to address it.
 
Last edited:
That's strange.. I would've assumed something like this to have been flooded with applications by now.

If I find the time, I'll probably submit one.

Maybe it's all the classes..?
 
I want to say my status as an unknown is why, because that makes me feel less crappy. So anyways: Yeah, pretty much anything goes. There's no hard power limit in place, partially because overwhelming power isn't gonna make much of a difference to Keffier. The other reason is because I subscribe to the theory there's only bad execution of ideas. So really, you'll probably have to try really hard to make me "Nope" an idea.
 
I want to say my status as an unknown is why, because that makes me feel less crappy. So anyways: Yeah, pretty much anything goes. There's no hard power limit in place, partially because overwhelming power isn't gonna make much of a difference to Keffier. The other reason is because I subscribe to the theory there's only bad execution of ideas. So really, you'll probably have to try really hard to make me "Nope" an idea.

What about resurrection?
 
Death Is Cheap but also Continuing Is Painful is in effect: Basically there's no way to permanently die, as you'll respawn in your cell. However, unless you set something up beforehand, recovering ground & loot is the painful part. Ultimately though, a Resurrection ability isn't going to be a subject's winning ace anyways.

Really, the only abilities I'll definitely say no to is any Universe Hopping that's able to overpower Keffier's limiters. Though of course, no power should be considered absolute: Really would be storybreaking if telepaths could flawlessly dominate the Keffier Agents, for example. So as long as you the players don't insist your character is completely unstoppable, there's no issue.
 
Character Name: Richard Corey
Source: American Horror Story (Original character)
Title: Richman Witchman
Race: Human
Status: (Acquired Subject)
Appearance:
Abilities/Skills/Powers:
Hand to hand combat : Advanced :
He can fight extremely well, and is exceptionally strong for someone so scrawny looking. He's no Bruce Lee, but he's no glass jaw MaGee either. He could probably fight several rounds in combat against several mooks all at once.
Transmutation (he can teleport to places he can see, sense, or have been to. He must concentrate to teleport.)
Vitalum Vitalis (manipulation of life energy, able to heal or even revive the dead, at the cost of life energy)
Pyrokinesis (
control of fire with the mind)
Telekinesis (can control kinetic energy with the mind, up to and including being able to levitate and throw entire houses)
Concilium (mind control)
Foresight (
can see in the future)
Resurgence (can resurrect others, even if killed through burning, as long as there are enough pieces left)
Power Negation (can dispel magical effects and spells)
Spell casting
(can use the following four magic spells)
Resurrection Spell (weaker resurrection spell)
Banishing Spell (banishes evil spirits)
Scrying Spell (can see through long distance clairvoyance)
Potion Craft ( can create magic potions)


Inventory: None
Backstory: A suave, posh young gentleman, think eighteen year old Frasier Crane. He's VERY smart but he is arrogant and thinks he's smarter than he is, on the other hand he's well meaning and wants to help others. He was content to travel the country and avoid supernatural problems and horrors, simply happy to live a normal life as a powerful but otherwise intelligent young man who loved life and was happy to have the finer things in life. Despite his young age he already has a lot of friends and experience. He's trained as a martial artist and won a few tournaments in Shotokahn.

His friends Charles and Brittany are both witches to, and have traveled with him for the past several months until his capture. Charles stands at five foot eleven, black hair, black eyes, tanned complexion and athletic build, while Brittany has black hair, black eyes, stands 5'7 with a sleek and athletic build as well. Charles has a fondness for girls and partying, while Brittany is more of a refined, intellectual type.

He was abducted in March 1, 2018 upon his moving for the fourth time, and he discovered he had been abducted in an experiment by these "Keffier" Agnets. He's currently a reluctant prisoner who would rather be somewhere else.

Other: (Pretty much any random tidbit)
 
Last edited:
In retrospect, I really should of added a Source tab. Hm, gonna make some quick tweaks... Other than that, the application doesn't merit any particular comments. Though I do advise checking over the new additions (aforementioned Source tab and some words placed at the bottom).
 
In retrospect, I really should of added a Source tab. Hm, gonna make some quick tweaks... Other than that, the application doesn't merit any particular comments. Though I do advise checking over the new additions (aforementioned Source tab and some words placed at the bottom).

I don't see them anywhere.
 
You really only gave me two minutes, and then my Internet hiccuped. Still, I got the additions out of the way, and if anyone wants to discuss their Backstory post-abduction I'll happily listen.
 
I'm interested in this a bit, though I'll need some time to finish work before I can write up a character.
 
@Janus: Hm, if Richard Corey is an original character then further elaboration of his abilities would be extremely helpful. Clarification on what he learned about Keffier would be equally helpful.

@TurtleDucks: If there's any need for clarification or suggestions, I'm willing to provide them.
 
If he really is an original character, then I would like to know more. Specifically, so that information can be used for Keffier operatives and information-gathering type ability users I write for. I'm not really gonna be a nuisance about it, and Richard Corey is already approved.
 
What exactly are sources for? What would they be for in an OC?

And are they searched when they're taken?

Let's see.. I've got a few ideas, but I like opinions and suggestions. A musical bard, a cartoon physics character, an semi-eldritch abomination detective from the 30s, a magic negating split personalitied automaton, a spirit of music that warps reality through his songs, a guy who's completely unremarkable besides being average at everything, from murder to rocket science, a berserker amnesiac.. Well, sorting through these might take a while..
 
Source is pretty much so I can either research an official character, or know for certain they're an original character so I can request information. I'm not entirely sure what you mean by searched. Still, there's nothing that a subject can obscure about themselves. So trying to sneak attack a Keffier Agent with an otherwise successfully hidden ability or weapon won't work. Similarly Keffier Demons would be aware of their opposite's abilities and gear. Still, unless they have information gathering abilities, other subjects won't notice and Keffier Demons are unaware of new techniques their opposite developed.

I would require some elaboration for a few of them. Still, I would say the weirder or more "unique" (omniverse, all things, yadda yadda) would be more intriguing. Specifically, because the ones running Keffier want to understand all things. So for an example, a clockpunk robot girl that is effectively a tsukumogami would be good.

Overall though, I suggest choosing a character you'd feel comfortable writing for a while. So character arcs, reactions, basically whatever that gives the character something to do. Really, think "Tales Of" skits, like stuff that isn't "huge" yet still reveals things about them. Regarding specific concepts: Cartoon Physics, PI [Cheap Lovecraft Reference], Magic Negatron and "Average at Everything Ever" all seem like they'd generate a lot of potential for interaction.
 
Source is pretty much so I can either research an official character, or know for certain they're an original character so I can request information. I'm not entirely sure what you mean by searched. Still, there's nothing that a subject can obscure about themselves. So trying to sneak attack a Keffier Agent with an otherwise successfully hidden ability or weapon won't work. Similarly Keffier Demons would be aware of their opposite's abilities and gear. Still, unless they have information gathering abilities, other subjects won't notice and Keffier Demons are unaware of new techniques their opposite developed.

I would require some elaboration for a few of them. Still, I would say the weirder or more "unique" (omniverse, all things, yadda yadda) would be more intriguing. Specifically, because the ones running Keffier want to understand all things. So for an example, a clockpunk robot girl that is effectively a tsukumogami would be good.

Overall though, I suggest choosing a character you'd feel comfortable writing for a while. So character arcs, reactions, basically whatever that gives the character something to do. Really, think "Tales Of" skits, like stuff that isn't "huge" yet still reveals things about them. Regarding specific concepts: Cartoon Physics, PI [Cheap Lovecraft Reference], Magic Negatron and "Average at Everything Ever" all seem like they'd generate a lot of potential for interaction.

I edited it again with a little more information.
 
Okay, this must be really annoying for you but anyways: Are Charles and Brittany original characters too? Overall, how much does being from American Horror Story affect Richard? I ask so I can know how much research to do. Other than that, regarding some of his abilities... Telekinesis and Pyrokinesis for starters. Is his Pyrokinesis an extension of his Telekinetic skill, or are they two distinct abilities? Similarly, is Resurgence an extension of Vitalum Vitalis? What is the distinction between his powers and spell casting skill? Ultimately, how much his abilities are intertwined is really important to know.
 
Okay, this must be really annoying for you but anyways: Are Charles and Brittany original characters too? Overall, how much does being from American Horror Story affect Richard? I ask so I can know how much research to do. Other than that, regarding some of his abilities... Telekinesis and Pyrokinesis for starters. Is his Pyrokinesis an extension of his Telekinetic skill, or are they two distinct abilities? Similarly, is Resurgence an extension of Vitalum Vitalis? What is the distinction between his powers and spell casting skill? Ultimately, how much his abilities are intertwined is really important to know.

He's an original character, a long with Brittany and Charles. Also, Richard has to run away from witch hunters all the time. Telekinesis and pyrokinesis are completely different, and magical abilities are different from spells because a witch is born with abilities and spells are something any witch can do.
 
I think I'll like this RP. Are the characters grouped separately, or all together? Will any of them meet up? In other words, Group RP or One on One for each player?

Let's see.. Duine de Iarann is the Magical Negatron, Anom(aly) is the Eldritch Investigator, Felix the Cartoon Character, and John Smith.. I'm used to writing.. Duine, out of the rest of them, so I think I'll go with him. Well, technically him and Bhùidsear, so.. By the way, there aren't any.. Fae or Fairies in Keffier, are there? Well, probably, but.. I'm just going to hope for Keffier there aren't :V

Hm. Also, it seems I wrote friggin Musical Bard instead of 'Bard Who Twisted the Minds of Others and Collected Souls Through His Music So Evilly That He Became A Lich Bard'. Of all the things to mistype..

Well, time to work on that sheet! Narrowing the ideas is always hardest..
 
@Janus: So what's the distinction between Vitalum Vitalis, Resurgence, and the Resurrection Spell? From what I see Resurgence is the only real choice, with the Resurrection Spell being a backup in case Resurgence is blocked with Vitalum Vitalis being a last ditch forbidden technique should that fail too. Again there's nothing wrong, I'm just curious to know if my guess is right. Other than that, how does one learn new spells?

@Sablonus: Really depends on you guys, though I would prefer everyone aren't all in the same area. Four major regions and the "backstage", only for 4/5 to be ignored? Other than that, normally I would say I would likely have an NPC almost always following around. That, too, really depends on what you guys want. There's not many "canon" characters I feel comfortable writing for, yet I could show off original creations instead. Ultimately, I would like for this to be decently player driven, even if I do regularly get involved.

Keffier contains pretty much anything and everything, so "Our X Are Different" would be extremely prevalent. That's a main reason why I decided Duine and Anom would be good inclusions. That's one impressive mistype for the Bard, and honestly I probably won't enforce any hard character limit (least until someone does the obvious bad thing to revoke such privilege).
 
@Janus: So what's the distinction between Vitalum Vitalis, Resurgence, and the Resurrection Spell? From what I see Resurgence is the only real choice, with the Resurrection Spell being a backup in case Resurgence is blocked with Vitalum Vitalis being a last ditch forbidden technique should that fail too. Again there's nothing wrong, I'm just curious to know if my guess is right. Other than that, how does one learn new spells?

Vitalum Vitalis is also healing magic. Not just resurrection. It can be used to heal diseases, etcetera, but isn't as good at restoring the dead as Resurgence. The Resurrection Spell can be used using different people's body parts. For example, if you had a mass grave, you could combine someone's legs, arms, a head, etcetera, all from different people. Resurgence restores the body from it's own damage.

You would use Vitalum Vitalis to heal someone from a fatal wound, or a flesh wound or loss of blood, the resurrection spell for someone who had a slit throat or something, and resurgence for someone who's been cut up or burned to death.
 
This looks fun and interesting. I'll throw my hat in the ring!
Character: Remi Lawrence
Source: Original
Title: Skeleton Lawman
Race: Skeleton
Status: Acquired Subject
Appearance:
Abilities/Skills/Powers:
These Dead Bones Have Some Life In Them: Remi is a skeleton. He doesn't know why. He doesn't know how. This allows him certain liberties with bodily autonomy, such as being able to operate detached parts and exist while being a skeleton. He can also talk, for some reason. He is still connected, and can detach and reattach parts of himself with some slight effort.

Best Shot in the Dead Plains: Remi is a great shot with his guns, which are...special, in their own way. Plus, with his current state of existence, he's got a few tricks up his sleeve in regards to how and where he shoots.

Ain't Got No Brain to Bother: Remi is immune to most magic and psychic influences, such as sleeping hoodoo or voodoo spells. Unless specifically tailored for skeletons, he'll be unaffected.

You'll Just Go Right Through Me!: Remi is a skeleton, and as such, very resistant to most piercing attacks and things that would cause pain or even kill a normal person, like fire and poison. He is much weaker to blunt force and attacks that'll bull rush through him, so there's quite the downside.
Inventory:
Twinned Hellfire Guns: A stylish and deadly pair, the Hellfire guns were made with love and care in the pits of Hell itself. They shoot bullets straight from that fiery inferno, and they've got quite the kick. They'll burn living flesh and damage the souls of the victim. Of course, that doesn't mean much in a place like this...

Lawman's Badge: Worn in a prominent place on Remi's lapel, this worn badge is the symbol of his dedication to justice. It doesn't do anything special, but it means a lot to him.
Backstory: Once an ordinary rancher, Remi died out west. Then, all of the sudden, the dead began to rise, all over the west, but mostly in an area known as the Dead Plains, on account of all the bones littered around the place. This territory found itself mostly deserted by the living, and as such, the Dead took their place. Remi was one such man, who took his resurrection as an oppurtunity to do what he could never do. Become like his heroes, and take up arms against injustice. To do so, he made a deal with the devil to hunt down the souls that'd be going there anyways. He's wandered the wastes ever since, taking down the damned and helping the innocent.
Other: Can't think of anything at the moment.
 
This looks fun and interesting. I'll throw my hat in the ring!
Character: Remi Lawrence
Source: Original
Title: Skeleton Lawman
Race: Skeleton
Status: Acquired Subject
Appearance:
Abilities/Skills/Powers:
These Dead Bones Have Some Life In Them: Remi is a skeleton. He doesn't know why. He doesn't know how. This allows him certain liberties with bodily autonomy, such as being able to operate detached parts and exist while being a skeleton. He can also talk, for some reason. He is still connected, and can detach and reattach parts of himself with some slight effort.

Best Shot in the Dead Plains: Remi is a great shot with his guns, which are...special, in their own way. Plus, with his current state of existence, he's got a few tricks up his sleeve in regards to how and where he shoots.

Ain't Got No Brain to Bother: Remi is immune to most magic and psychic influences, such as sleeping hoodoo or voodoo spells. Unless specifically tailored for skeletons, he'll be unaffected.

You'll Just Go Right Through Me!: Remi is a skeleton, and as such, very resistant to most piercing attacks and things that would cause pain or even kill a normal person, like fire and poison. He is much weaker to blunt force and attacks that'll bull rush through him, so there's quite the downside.
Inventory:
Twinned Hellfire Guns: A stylish and deadly pair, the Hellfire guns were made with love and care in the pits of Hell itself. They shoot bullets straight from that fiery inferno, and they've got quite the kick. They'll burn living flesh and damage the souls of the victim. Of course, that doesn't mean much in a place like this...

Lawman's Badge: Worn in a prominent place on Remi's lapel, this worn badge is the symbol of his dedication to justice. It doesn't do anything special, but it means a lot to him.
Backstory: Once an ordinary rancher, Remi died out west. Then, all of the sudden, the dead began to rise, all over the west, but mostly in an area known as the Dead Plains, on account of all the bones littered around the place. This territory found itself mostly deserted by the living, and as such, the Dead took their place. Remi was one such man, who took his resurrection as an oppurtunity to do what he could never do. Become like his heroes, and take up arms against injustice. To do so, he made a deal with the devil to hunt down the souls that'd be going there anyways. He's wandered the wastes ever since, taking down the damned and helping the innocent.
Other: Can't think of anything at the moment.

YO HO HO HO HO! SKULL JOKE!

...I'm very tired today, and my dad's in town visiting, so it may be a couple-three days before I get a sheet in. Still, mark me as among the interested!
 
@TheMaskedReader: I can't see the image for his appearance, so I'm assuming standard looking skeleton? Other than that, some explanation regarding when and how long he's been abducted would be helpful (granted "recent arrival" is a valid choice). Overall though he's approved, and regarding the Other tab... Basically anything that doesn't fit the above would be a good option, listing some valid tropes, stuff like that.

@AProcrastinator: I don't plan to start until I have more players anyways, so no need to worry.
 
@TheMaskedReader: I can't see the image for his appearance, so I'm assuming standard looking skeleton? Other than that, some explanation regarding when and how long he's been abducted would be helpful (granted "recent arrival" is a valid choice). Overall though he's approved, and regarding the Other tab... Basically anything that doesn't fit the above would be a good option, listing some valid tropes, stuff like that.
Alright, I'll definitely add some stuff later. Stuck on mobile for the moment, so it'll be a day or so.
 
Back
Top