[X] Set around now.
I agree with johanges and erlking. When you write about things you didn't experience, it's almost impossible to avoid factual errors. Then if you have readers who did experience those things, the dissonance is likely to distract them from your story.

[X] Johnathan: (Write in a plan here)
[X] Joan: (Write in a plan here)
Since it's not clear to me what their abilities are, it's hard to do this.
 
Here's some votes, they're a bit odd for eighteen month old children, but at least it's something.

[X] Johnathan:
-[X] You will not die here. You will not leave Joan alone. You will survive and you will kill this beast. This world allowed the Not-Light to come to you easier and you would take advantage of it.
-[X] Something so large could not be overly agile and you would have to use that to your advantage. Move behind it and to it's size, using it's charges or attacks as an opening to escape it's range. Do not allow yourself to be hit by the monster.
-[X] The Light of the Self had range and speed and you would use that to the best you could. Blind the creature with the Light if the Self, burning out it's eyes with extreme prejudice.

[X] Joan
-[X] With the Beat of the World you would beat this creature down! You were stronger than any your age should be and you would use that, because you could not die here, you could not leave Johnathan alone.
-[X] You could enhance yourself and speed is what you need now, strength was secondary to not being hit. Together the Beat and Contemplation would bring you that much closer to not being hit. Should you have the chance, crush the monster before you.
 
[X] Set around now.
I agree with johanges and erlking. When you write about things you didn't experience, it's almost impossible to avoid factual errors. Then if you have readers who did experience those things, the dissonance is likely to distract them from your story.

[X] Johnathan: (Write in a plan here)
[X] Joan: (Write in a plan here)
Since it's not clear to me what their abilities are, it's hard to do this.
Hmm... well I might as well give a brief description of what exactly they can do in a fight.
Johnathan: Can use Light of the Soul to create burning beams of not light. Tends to be especially effective against demons, allowing you to boil layers of flesh off in mere seconds.

Joan: Can hit things really, really hard. There's actually a slight reality warper bit to this effect; Joan doesn't exactly follow the laws of equal and opposite reaction, so she can put a lot more force behind a blow without solid footing. The whispers also give Joan a minor precog effect in combat, though it is particularly useless in this world and against demons.

However a lot of this relies upon the fact that this world is a lot closer to Ein Sof, and thus allows them to channel much more not-light without adverse affects. In the real world these attacks are far less effective. (though Joan's precog effect is much more useful in the world)

In fact, the progression is going to be linear in the real world and exponential in the dream world. There are going to be some big demons for you guys to fight :) (One of the things I really wanted to have was bullshit skills that really emphasize just how powerful the sephiroth are, and this allows me to do that without breaking the harry potter world in terms of 'power levels'.)
Here's some votes, they're a bit odd for eighteen month old children, but at least it's something.
Well, they aren't exactly normal eighteen month old children, and this seems to provide some user generated characterization, which is nice. I have a very general idea of what they might turn out like, but it relies a lot on how you guys vote on a couple of things coming up soon which makes it very hard to tell.
[X] Johnathan:
-[X] You will not die here. You will not leave Joan alone. You will survive and you will kill this beast. This world allowed the Not-Light to come to you easier and you would take advantage of it.
-[X] Something so large could not be overly agile and you would have to use that to your advantage. Move behind it and to it's size, using it's charges or attacks as an opening to escape it's range. Do not allow yourself to be hit by the monster.
-[X] The Light of the Self had range and speed and you would use that to the best you could. Blind the creature with the Light if the Self, burning out it's eyes with extreme prejudice.

[X] Joan
-[X] With the Beat of the World you would beat this creature down! You were stronger than any your age should be and you would use that, because you could not die here, you could not leave Johnathan alone.
-[X] You could enhance yourself and speed is what you need now, strength was secondary to not being hit. Together the Beat and Contemplation would bring you that much closer to not being hit. Should you have the chance, crush the monster before you.
This is the kind of stuff that I was really looking for when I tried out the write in thing.

Update will be out tomorrow since it took so long to get any votes, as well as the fact that I kind of want this fight scene to work well. :)
 
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[X] Johnathan: project/throw the Light into the good eye of the beast. The moment it hits (but not before!) turn around and run back to the corridor. Hopefully it will take the beast a moment to regain its vision, and you want to be out of sight, quiet in the shadows when it starts looking for you.

[X] Joan: Dance around the beast while circling the platform to the Beat of the World. Each time you land, you stomp down, trying to find a resonance in the platform. Try to unbalance the beast and if possible, give it a kick from behind as your dance swirls around it, always keeping track of where you are and how the platform swings so you don't fall off. [Bowser and Mario on the tilting platform.]
 
[X] Johnathan:
-[X] You will not die here. You will not leave Joan alone. You will survive and you will kill this beast. This world allowed the Not-Light to come to you easier and you would take advantage of it.
-[X] Something so large could not be overly agile and you would have to use that to your advantage. Move behind it and to it's size, using it's charges or attacks as an opening to escape it's range. Do not allow yourself to be hit by the monster.
-[X] The Light of the Self had range and speed and you would use that to the best you could. Blind the creature with the Light if the Self, burning out it's eyes with extreme prejudice.

[X] Joan
-[X] With the Beat of the World you would beat this creature down! You were stronger than any your age should be and you would use that, because you could not die here, you could not leave Johnathan alone.
-[X] You could enhance yourself and speed is what you need now, strength was secondary to not being hit. Together the Beat and Contemplation would bring you that much closer to not being hit. Should you have the chance, crush the monster before you.
 
[X] Set around now.
I agree with johanges and erlking. When you write about things you didn't experience, it's almost impossible to avoid factual errors. Then if you have readers who did experience those things, the dissonance is likely to distract them from your story.

[X] Johnathan: (Write in a plan here)
[X] Joan: (Write in a plan here)
Since it's not clear to me what their abilities are, it's hard to do this.
 
[X] Johnathan: project/throw the Light into the good eye of the beast. The moment it hits (but not before!) turn around and run back to the corridor. Hopefully it will take the beast a moment to regain its vision, and you want to be out of sight, quiet in the shadows when it starts looking for you.

[X] Joan: Dance around the beast while circling the platform to the Beat of the World. Each time you land, you stomp down, trying to find a resonance in the platform. Try to unbalance the beast and if possible, give it a kick from behind as your dance swirls around it, always keeping track of where you are and how the platform swings so you don't fall off. [Bowser and Mario on the tilting platform.]
The platform is supernaturally stable despite its only anchor being a comparatively small walkway. (This world doesn't have to make sense :p )

Closing the vote right now, should update sometime today. Winning vote is:
[X] Johnathan:
-[X] You will not die here. You will not leave Joan alone. You will survive and you will kill this beast. This world allowed the Not-Light to come to you easier and you would take advantage of it.
-[X] Something so large could not be overly agile and you would have to use that to your advantage. Move behind it and to it's size, using it's charges or attacks as an opening to escape it's range. Do not allow yourself to be hit by the monster.
-[X] The Light of the Self had range and speed and you would use that to the best you could. Blind the creature with the Light if the Self, burning out it's eyes with extreme prejudice.

[X] Joan
-[X] With the Beat of the World you would beat this creature down! You were stronger than any your age should be and you would use that, because you could not die here, you could not leave Johnathan alone.
-[X] You could enhance yourself and speed is what you need now, strength was secondary to not being hit. Together the Beat and Contemplation would bring you that much closer to not being hit. Should you have the chance, crush the monster before you.
By virtue of numbers.

It looks like its gonna be a late update guys; I have a fair bit of homework to deal with.

EDIT: It looks like I might not be able to get this done tonight, Johnathan's perspective is kicking my ass. It is a pain trying to fit in descriptives with his 'all sentances start with You/Your/You're + no conjunctions' rule that I use to give him his voice. Joan is a lot easier to write, but I'm going to have to relax Johnathan's rules or reinterpret them or something to make this work...
 
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Okay, so we have a problem: I can't write toddlers. Or rather toddlers don't end up in the appropriate situations to let me show you what Johnathan and Joan are thinking and let you understand them better. Therefore after this fight there is going to be a time skip. I wanted some opinions on how to handle the time skip with the whole one lvl per six months thing. Do I just give you guys a bunch of points and let you allocate them freely? or what? Taking all suggestions, because as @johanges pointed out in a private conversation it is currently really hard to understand whats going on in the MC's heads as there aren't many any real chances for them to interact with others.

I'll also probably be updating some of the descriptions for the skills, as I have found them to be rather obtuse. (more obtuse than intended) So just in general if you have any questions or complaints wondering about just what the hell is going on, please bring them up. I'm currently trying to figure out how to run this quest right, and good criticism can only help with that. So if your wondering what's up with that weird dancing thing where Joan almost died? Ask away. (Its a tad more complex than 'she got lost in the beat of the world', though it is a good way of describing it. :p)

Sidenote: the next update isn't going to be out tonight as I'm rather beat and Johnathan's perspective is kicking my ass. :( (see previous edited post for more details on that)
 
I'd say skip to around 8 or so maybe a bit older, as at that point children gain a limited amount of freedom and the ability to go and do shit besides be babysat, and allow us to have and allocate points but at a slightly reduced rate. Perhaps something like (standard rate x .5) or so on. This way we can develop the character in the initial direction we are interested before we actually head out to hogwarts, if we even end up going there at all.

This section could easily be treated as some sort of prologue, wherein the protagonists are introduced and we, the players, see something of what their abilities will become. The next time skip would be, in my mind at least, closer to finishing character creation. In the new section we would begin to solidify their personalities and begin to direct their powers to new and interesting places, along with getting the chance for exploration of the world where we begin to learn more about what the hell is going on.

TLDR: Yes to the time skip. This bit is akin to a prologue and after the time skip we can actually begin developing them as characters and checking out the world.
 
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Update Five: Wherein you fight Monsters. And find your Soul.
Update Five: Wherein you fight Monsters. And find your Soul.
Winning Votes:
[X] Set around now.

[X] Johnathan:
-[X] You will not die here. You will not leave Joan alone. You will survive and you will kill this beast. This world allowed the Not-Light to come to you easier and you would take advantage of it.
-[X] Something so large could not be overly agile and you would have to use that to your advantage. Move behind it and to it's size, using it's charges or attacks as an opening to escape it's range. Do not allow yourself to be hit by the monster.
-[X] The Light of the Self had range and speed and you would use that to the best you could. Blind the creature with the Light if the Self, burning out it's eyes with extreme prejudice.

[X] Joan
-[X] With the Beat of the World you would beat this creature down! You were stronger than any your age should be and you would use that, because you could not die here, you could not leave Johnathan alone.
-[X] You could enhance yourself and speed is what you need now, strength was secondary to not being hit. Together the Beat and Contemplation would bring you that much closer to not being hit. Should you have the chance, crush the monster before you.

Story:
You feel the candle within yourself that represents the Light of your Self flare. You cautiously glance at the boar. You are again filled with a feeling of revulsion. You are not the one feeling the revulsion. You note that the cracked boar is not moving. You delve into your mind, reinforcing the barrier that separates the Self from the World even as you draw upon the Light of your Self. You feel the not-light passing through the flame that is the Light of your Self, only held back from spilling into the world by the force of your will.

You open your eyes, the approaching monster filling your view. You raise your right hand, the index finger outstretched. You unbolt the gates holding back the light. Your lips upturn at the sight of a palm sized beam of light slamming into the beast's face. You maintain the beam for several seconds.

You feel the reservoir of light exhaust itself. You throw yourself to the side. You watch in horrified awe as the boar smashes through the space that you were occupying only moments before. Your attention is caught by the sight of it's face. Its upper face has been completely obliterated. Bits of flesh dripped black ichor as they hung from the boar's bleached skull. The lower half of its head leaks black ichor where it is not burned. The top front of the skull has been smashed in by the force of the beam, exposing the back of the skull.

You watch as the monster turns its sightless eye sockets towards you. You quickly attempt to stand. You note in a detached sort of way that the beam has taken a lot out of you. You stumble out of the way of the boar's next charge. You feel the brush of wind as the boar runs by you. You are closer to the center of the platform now. You are exhausted.

You dodge again, and begin to build up for another attack. You take your time to build up another palm sized blast. The Light of your Soul is strained, and seems to flicker constantly. You still continue to pull not-light through it. You feel exhaustion begin to set in even as you watch the beast turn. You unlock the gates, and a wave of power rushes through and out of your right index finger.

You watch as this beam proves no more effective than the last. The beam sears away at the beast's side. It leaves behind a charred mess of flesh and exposed ribs. Black ichor swells within the wound, dripping down it's sides and leaving pockmarks in the floor.

Your lips twist violently as you note that it is not impeded by this attack at all. You are dead on your feet. You mentally make yourself a promise that you will train even harder in the future. Your scowl deepens as the thought that there might not be a future crosses your mind.

You refuse to accept that as a possibility. You begin to pull upon the light for a last ditch attempt. Your reserves are exhausted. You fear that you may die. You cannot die. Your sister... You feel a tear drip down your cheek. You rage; You will not go gently! You feel the Light of your Soul flare up, allowing you to draw forth yet more light. You do not understand why or how, but you are glad.

You take aim at the beast. It is rushing at you head on. You search for a weak spot, knowing that you only have one more shot to kill this boar. Your scowl softens as you notice a crack in the boar's chest. You take a deep breath. You allow the gates that separate your Self from the World to weaken, allowing a torrent of not light to flow outwards.

It smashes into the boar's cracked chest, tearing it apart. The flesh crumbles to ash far more easily around the crack, allowing the not-light to reach the inside of the beast's ribcage. You see through half lidded eyes the collapse of the boar into black fog.

You fall to the ground exhausted. The last thing you see is a flash of not-light.
_____________________________________________

You are Joan Wick, and you are currently frightened. There is a cloud of not-dark in front of you. Well, to be more specific, there are three clouds, but they are all part of the same thing. A maw splits the central eight foot tall cloud in half, with red eyes on either side. three two feet long claws made out of crystalized not-dark hover on either side of the central cloud.

You take a deep steadying breath. You have learned much about the way Beat of the World works during these last few hours. You have been able to use it at a level that was previously impossible, and in doing so explored it's limitations. Beat of the World draws upon the conduit of power that passes between the Foundation and the World, or to be more accurate the Foundation and Malkuth. When you use Beat of the World you open yourself up to the constant flow of not-light that is filtered through the spheres and manifested in the world. (you just know)

You open wide the gates that separate your Self from the World, allowing the Beat of the World to fill your Self with not-light. You see motes of light float towards you as they literally appear from thin air; not-light being drawn from the World itself. You feel better, stronger, faster. You are more than what you once were; everything about you is better. The Beat of the World grows ever louder as you pull on more and more not-light, but you fight to maintain your Self in the face of the World.

You struggle for several seconds before you finally manage to contain the power within your Self. You note with an air of confusion that the ghost... thing in front of you hasn't moved.

You decide that you don't really care, and promptly kick off the ground. You go flying, like something out of a shounen manga. (how do you know) The ghost moves, its claw... things clamping together and jabbing at you. You kick off the air, (how not possible) redirecting your path to the side. You only barely manage it, and you feel the air displaced by the ghost's claws as you slide past them. You feel a portion the not-light that is being feed into your Self disappear.

You land hard on the ground, though you don't stay there very long. You kick off, circling the unmoving ghost. You quickly reach the back of the ghost monster, and kick forward. You watch in horror as the ghost inverts on itself, the mouth folding in on itself and the claws jabbing backwards revealing that the back of the claws are just as deadly as the front. You brace yourself and concentrate the not-light flooding into you into your feet.

You hit the crystaline darkness with a crack, sending flaws spidering up the claws. You kick off again, allowing the focused not-light to disperse. You are forced to bounce off the air again to stop from going over the edge. You have to force the voice inside your head that is insisting that it is impossible to shut up and let you concentrate.

This pattern of attack, defend, and then bounce off continues for a while. You soon begin to realize that the Ghost doesn't seem to be able to move unless it is reacting to something. You are beginning to suspect that something doesn't actually want you dead; simply tested. (yes)

You slam through the crystal claws in a rain of not-dark shards, and slam your foot into the monster's red eye. It squishes, deforming under the pressure before popping. It sprays a red liquid everywhere, but as you bounce backwards you note that the darkness is collapsing. You are surprised; you had thought that you would have to destroy both eyes. (confusion)

You suddenly collapse as the not-light rushes out of your Self, blinding you with it's brilliance. You fall unconscious.
_____________________________________________

You are Johnathan Wick, and you have just woken up inside of a golden tower. There is a bed inside the room, along with a desk and dresser. The open window reveals that the tower is far above the clouds, and the skies are a fascinating mix of gold and purple. As you look upwards, your wings shifting as you move, you note that the skylight lets in the purest not-light you have ever seen or felt. It feels like potential. It is potential. You also note that you no longer bear the form of a human toddler; instead you take the form of a six foot tall sexless white humanoid, with gigantic wings made of silver flame. Mouths and eyes are dotted about your form, and each one whispers incomprehensible truths.

What do you do?
[X] Attempt to fly.
[X] Inspect the room.
[X] try and find a door.
[X] lie down on the bed.
_____________________________________________

You are Joan Wick, and you have just woken up on the lavish carpet of a room. It is made out of a beautiful grain of wood, with a gigantic door set in the wall. You note that you have a humble bed, desk and dresser. You glance outside the window to the sight of a gigantic forest of the purest colors you have ever seen. The greens and blues and browns and reds and oranges all glow in the strangest of ways underneath the not-light of the sun.

You notice as you expand your flickering wings, a strangely that you no longer bear your old form. Your wings are beautiful things, composed of overlapped planes that show various scenes from the World. Sparkles of light hover about them, contributing to the unearthly feel. You also note that your body is now six feet tall and a completely featureless white. A globe of not-light hovers before you, and you can feel the Beat of the World thrumming through it.

What do you do?
[X] Attempt to fly.
[X] Inspect the room.
[X] lie down on the bed.
[X] Go explore the forest.
-[X] Carefully.
-[X] Quickly.
_____________________________________________

Form of the Soul: (lv. N/A)
By peeling away the first layer of the qliphoth obscuring the heavenly spheres, you have allowed the true form of your soul to shine forth. When you are in the Da'at, you no longer appear in your physical form; instead it is a manifestation of your soul. This is not a skill as such; it is more akin to a status effect. When this effect is in play, all Kabbalah based abilities are far, far more potent.

AN: So with that skill out of the way, I need feel that I need to mention something: the first post has been updated with a list of skills and descriptions of the appearances of both Johnathan and Joan. The skills are the more recent versions as well, updated to make more sense. Sorry for taking so long, but I just sort of... yeah. I probably won't be updating every day like I previously was, but I shall try to update at least every other day. (give or take a day)

The timeskip is going to take a while to figure out how to write, and I do want some input on what age to jump too, so:
[X] Five; just beginning kindergarten.
[X] Six; just beginning school.
[X] Eight; having just met a most peculiar child with a lightning scar on his forehead.

Also, do the twins find out about the Kabbalah? Does the Kabbalah in jewish mythology even exist?
[X] The twins find the Kabbalah online on wikipedia.
[X] The Kabbalah doesn't exist in this 'verse.
 
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[X] Inspect the room.
[X] Inspect the room.
[X] Eight; having just met a most peculiar child with a lightning scar on his forehead.
[X] The twins find the Kabbalah online on wikipedia.
 
[X] Inspect the room.
[X] Inspect the room.
[X] Eight; having just met a most peculiar child with a lightning scar on his forehead.
[X] The twins find the Kabbalah online on wikipedia.
 
[X] Inspect the room.
[X] Attempt to fly.
[X] Eight; having just met a most peculiar child with a lightning scar on his forehead.
[X] The Kabbalah doesn't exist in this 'verse.
 
[X] Inspect the room.
[X] Attempt to fly.
[X] Eight; having just met a most peculiar child with a lightning scar on his forehead.
[X] The Kabbalah doesn't exist in this 'verse.
 
[X] Inspect the room.
[X] Inspect the room.
[X] Eight; having just met a most peculiar child with a lightning scar on his forehead.
[X] The twins find the Kabbalah online on wikipedia.
 
Okay, just to clarify; you can take all of these actions. I'm probably going to implement some kind of minor/major action divide after the timeskip to help make this make more sense, but until then mutual exclusive actions can't be taken at the same time. And I should probably have come up with this earlier, but to avoid confusion when several votes are the same for both Johnathan and Joan, do this:

[X] Johnathan:
-[X] Do this.

[X] Joan:
-[X] Do this.
 
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So like this?

[X] Johnathan:
-[X] Inspect the room.
-[X] try and find a door.

[X] Joan:
-[X] Attempt to fly.
-[X] Go explore the forest.
--[X] Carefully.

[X] Eight; having just met a most peculiar child with a lightning scar on his forehead.
[X] The Kabbalah doesn't exist in this 'verse.
 
So like this?

[X] Johnathan:
-[X] Inspect the room.
-[X] try and find a door.

[X] Joan:
-[X] Attempt to fly.
-[X] Go explore the forest.
--[X] Carefully.

[X] Eight; having just met a most peculiar child with a lightning scar on his forehead.
[X] The Kabbalah doesn't exist in this 'verse.
Exactly! thank you, and sorry for kind of sucking at running a quest... I'm probably going to introduce a system involving minor actions, of which you can preform as many as you want per 'turn' (within reason), and major actions, which you can only do one of every 'turn' after the time skip. Any particular thoughts on that? (is it to limiting, not versatile enough, etc?)

And I updated the OP with a description of how Voting should work.
 
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Exactly! thank you, and sorry for kind of sucking at running a quest... I'm probably going to introduce a system involving minor actions, of which you can preform as many as you want per 'turn' (within reason), and major actions, which you can only do one of every 'turn' after the time skip. Any particular thoughts on that?

And I updated the OP with a description of how Voting should work.
I would probably include something for minor actions where the less you are doing the more in depth the rest are. So you could choose to check the room, try to fly, and look for a door, but they will each have a third of the time dedicated to them as opposed to just voting to try to fly.

Also, it's fine. Running a quest is hard and your doing a pretty good job, especially given how much original stuff you are putting into it. I've seen way worse jobs done before.
 
I would probably include something for minor actions where the less you are doing the more in depth the rest are. So you could choose to check the room, try to fly, and look for a door, but they will each have a third of the time dedicated to them as opposed to just voting to try to fly.
Hmm... Minor actions are supposed to be things that take around 5-10 minutes at the most, and as such don't really matter in a non time critical situation; I could however use that idea for major actions. (Which are supposed to be things that take around 2-3 hours) longer acting votes would be much more vague, and more about helping to define the characters attitude towards something. 'research' votes that last for several months and only take place during one of the six month periods would be a different thing altogether. The minor/Major divide would only be for the 'on the ground' bits where you are directly controlling the characters action instead of stating a goal.

So for instance "inspect the room closely for monsters" would be an 'on the ground' action, while "set out for the dungeon after picking up supplies" would be a macro action where you state the goal and the GM describes how the character goes about it given the previous reactions to certain things.
Also, it's fine. Running a quest is hard and your doing a pretty good job, especially given how much original stuff you are putting into it. I've seen way worse jobs done before.
The original stuff is surprisingly easy to come up with as I'm drawing a lot of inspiration from the Kabbalah and Ryuugi's excellent TGWP, as well as some stuff from Neon Genesis Evangelion. Then there is the fact that the bits I come up with I tend to base around a duality between the Self and the World, which really helps give an idea it's own unique spin.

Still, it is nice to know that despite how... disorginzed this is, people do seem to like it. :)

EDIT: Next update should have a more coherent proposal for how the new voting divide might work.
 
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So a quick explanation of why there isn't an update:
1. I've had a horrible migrane the last two days.
2. I've been struggling not to throw up the last two days.
3. I've had a particularly strange case of synesthesia. In other words I've been seeing sounds and hearing tastes and tasting colors. It is not fun.

So yeah. I'll try and get one out tomorrow.
 
Update Six: Wherein you explore a Tower. And find out how to Fly.
Update Six: Wherein you explore a Tower. And find out how to Fly.
Winning Votes:
[X] Johnathan
-[X] Inspect the room.
-[X] try and find a door.

[X] Joan
-[X] Inspect the room.
-[X] Attempt to fly.
-[X] Go explore the forest.
--[X] Carefully.

[X] Misc.
-[X] Eight; having just met a most peculiar child with a lightning scar on his forehead.
-[X] The twins find the Kabbalah online on wikipedia.

New Skills:
Form of the Soul: (lv. N/A)
By peeling away the first layer of the qliphoth obscuring the heavenly spheres, you have allowed the true form of your soul to shine forth. When you are in the Da'at, you no longer appear in your physical form; instead it is a manifestation of your soul. This is not a skill as such; it is more akin to a status effect. When this effect is in play, all Kabbalah based abilities are far, far more potent.

Story:
You are Johnathan Wick, and you are currently confused. You are no longer a toddler. You instead resemble a six foot tall off white mannequin, dotted with eyes and mouths with wings of silver fire extending from its back. You sigh through the thousands of mouths dotting your form. You really hope that this isn't permanent.

You quickly turn your attention to more immediate matters. You begin to call upon the Light of your Self so that you may Illuminate the World. You submerse yourself in the dark candlelit room with barely audible whispers. You feel the flickering of the flame. And your concentration is shattered instantly. Your wings are channels, pathways to the Light of your Self. You are beginning to suspect why it was so much easier to use Kabbalah based abilities.

You focus on that channel, allowing the Light of your Self to fill it and Illuminate the World. When you open your multitude of eyes again, you note that your wings are shining with not-light. You are glad. Your hunch that your wings would be the medium for your abilities was correct.

You inspect the room, allowing the not-light emanating from your wings to reveal its true nature. You are surprised by your findings. The room is ancient beyond belief. You cannot tell how ancient, only that it is far, far older than the Roman empire. You are rather awed by this. You also note that you cannot damage the items within the room; they do not dent or chip when attacked. You are also somewhat confused by the fact that you are not experiencing any difficulties moving about.

You shrug. You rather suspect that the day's events have rather broken your sense of the impossible. You stick your head out of the window, taking care to avoid bumping into the wall with your wings. You had found that it hurt quite a bit earlier, and you were in no hurry to repeat the lesson. Your breath is taken away by the sight before you. The tower that you are in is high enough above the ground that all you can see is purple and gold.

What do you do?
[X] Johnathan
-[X] Attempt to fly.
-[X] lie down on the bed.
_____________________________________________

You are Joan Wick, and you are currently confused. You are currently a six foot tall off white mannequin with wings made of ever changing images. You also have a pulsating globe of light that hovers nearby. You are very confused by this. You are also feeling very energetic, despite having fought a gigantic shadow monster thing just moments ago.

You are beginning to suspect that you were out for far, far longer than you thought. You shrug mentally; it doesn't matter much. Or at least it isn't something you can change right now, you mentally add. Satisfied with your train of thought, you turn your attention to the room you woke up in. It seems to be a rustic log cabin, though the beautiful skylight and plush rug belay that appearance. The bed's headrest is lovingly carved with a picture of the world wrapped in clouds orbited by a glowing moon. You mentally backpedal, taking a closer look at the moon.

It isn't actually glowing. You relax sheepishly; you aren't quite certain what is possible and what isn't nowadays. The windows are beautiful, and have a panoply of sun catchers hung in them; you quite like some of them, and make a mental note to see if you can buy some for your room when you are older. As you turn your attention to the heavy wooden door, you notice that the rug no longer shows the same image. Ten seconds later, it shows a different image. You glance upwards.

Huh. The colored glass skylight shows the exact same same image as the rug. You are fairly certain that is symbolic of something, but damned if you can think of it. Your contemplation of the rug and skylight is interrupted by a rather fascinating idea: you have wings. Can you fly with them? Rushing outside and into the clearing, your globe trailing behind you, you immediately begin to flap your wings as hard as you can.

You have to tap into the Beat of the World to manage it, but you do take off. You lose track of time as you soar above the forest, luxuriating in the pure colors of the forest below you. You don't catch sight of any animals as you fly, but you see thousands of different kinds of trees and plants over the course of your flight, though you never see any more gaps in the forest. Eventually however, you have to head back to the cabin, and in short order you arrive back at the clearing you took off from.

This is rather puzzling, as you are fairly certain that you hadn't turned around during your flight. Your train of thought is derailed however, by the impending need to land. You somehow managed to gracefully land on the ground without stumbling however, which in your book is a minor miracle. Come to think of it, you aren't sure how you knew how to fly either. Or for that matter, walk in this new body. You sigh from your non existent mouth before retreating from the beat of the World. The wave of exhaustion washes over you, and you almost collapse.

What do you do?
[X] Joan
-[X] Fall asleep on the ground.
-[X] Fall asleep on the bed.
-[X] Fall asleep on the carpet.
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AN: So! Sorry for not updating this for... well, comparative ages, but the migraine I mentioned? It's only now started to clear up. Yeah. Even a cocktail of various drugs injected straight into my bloodstream failed to do anything other than put me to sleep for a day. (and give me really weird dreams) So onto what's going on with the quest! This update had some symbolism in it, but after the next update we should be out of the Da'at and back into the real world. Shortly after that, we should be moving on to the timeskip. As for the writing; it isn't very good quality, but I just wanted to get it out the door.

Now for talking about voting. I think that I'll probably just keep doing what I have been, with one possible change. In a time critical situation, I may put in a note that says that the more actions you take the less time will be spent on each of them. Criticism is as always welcome, especially when I haven't written this in weeks. I'll probably wait a couple of days before updating next so that more people can vote.

Also! At some point I'm probably going to go back and completely rewrite/redo this quest, because there are way to many inconsistencies caused by me learning on the job so to speak.
 
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