Jojo's Bizarre Dynasty(JJBA)

[X] Ripple user(know the ripple, +2 to supernatural and piety actions, can train other ripple users, ripple users live longer,low chance of natural adepts, hereditary) 4pt***
[X] Genius(+2 to all stats, hereditary, enhanced fertility) 3pts**
[X] Extreme vitality(higher health, lives at least 10% longer, hereditary) 2pts
[X] Deadly poses(extremely stylish and or fabulous write ins for military and supernatural actions gain an extra +4 bonus) 1pt
[X] Pre-mandated quest(gain objectives that must be filled out, gain trait points based on the severity of the quest, chance of other bonuses the more dangerous the quest.EX:6pts=curing all exaltations of the great curse, 1pts=slaying a monster that's threatening a town or a relatively simple fetch quest. Hereditary.) 6pts
[X] Joestar curse(shounen tropes randomly active, random JoJo supernatural beings show up, can have multiple advisers in any stats) 2pts**
[X] Strangely prepared(start off with double resources) 2pts**
[X] All that glitters(start off with double wealth) 2pts**

In an attempt to get some consolidation of votes, I've chosen to vote for this option.
 
Folks, we are losing shit if we fail to get the quest done.

If you want six point, better take 2p quest and a few flaws. Because saving the universe will probably be too much on level one.

Eg
[] Quest: Save the city +2p
[] Reptile curse: Dragons, hydras and snakes hate our guts, sapients who are related dislike us: +2p
[] Hostile weather: If you try to travel via plane or sea you will run into crazy storms +2p
 
We are a Joestar. Only saving the city means we are slacking.

Besides, we lose points of the quest fails. The larger the quest, the harder it typically is to fail. It is much harder to destroy a country than it is to destroy a city, after all.
 
.. that logic is really fucking dumb.

It is other way around. It is much easier to stop something smaller. Whole point is that shit is already happening and we need to stop it.

It's like saying that it is harder to stop a fucking asteroid than a pebble because "asteroid is harder to throw". No shit son.


Here is how it goes. We took character with skills that it will pass on. So we can take small quests. Then next character is stronger because he will get all those skills and he can take harder quests. And so on.
 
.. that logic is really fucking dumb.

It is other way around. It is much easier to stop something smaller. Whole point is that shit is already happening and we need to stop it.

It's like saying that it is harder to stop a fucking asteroid than a pebble because "asteroid is harder to throw". No shit son.


Here is how it goes. We took character with skills that it will pass on. So we can take small quests. Then next character is stronger because he will get all those skills and he can take harder quests. And so on.
The quest is heriditary. Even if Joana doesn't manage to save the Earth from the asteroid, that duty will fall onto her daughter Joan.
 
Yes, but that doesn't stop us from taking it later.

Speaking of which, we could just get lots of smaller quests. After all, they don't cost anything.
 
Taking several small quests is boring, we're a Joestar that's living in a world where the Greek Gods, their heroes and demigods, and all the famous greek monsters actually exist. I want to go big and have to storm Tartarus or something :cool:
 
[] Ripple user(know the ripple, +2 to supernatural and piety actions, can train other ripple users, ripple users live longer,low chance of natural adepts, hereditary) 4pt***
[] "survival" kit(gives some equipment and plans for creating modern technology) 1pt*
[] Stand adam/eve(stands can randomly come into existence outside of your actions and direct area of presence) 1pt(can become a flaw and gain 1-3 traits points)
[] Extreme vitality(higher health, lives at least 10% longer, hereditary) 2pts
[] Deadly poses(extremely stylish and or fabulous write ins for military and supernatural actions gain an extra +4 bonus) 1pt
[] No stand-flaw-(no stand gain an additional 15 trait points, must choose either ripple or spin user, cannot gain stand arrows)**
[] Genetic memory/power(offspring gain a portion of stats, traits, powers) 7pts**
[] Genius(+2 to all stats, hereditary, enhanced fertility) 3pts**
[] Deadly poses(extremely stylish and or fabulous write ins for military and supernatural actions gain an extra +4 bonus) 1pt
[] Strangely prepared(start off with double resources) 2pts**
[] All that glitters(start off with double wealth) 2pts**

The ultimate jojo!!!!! :D
 
[X] Ripple user(know the ripple, +2 to supernatural and piety actions, can train other ripple users, ripple users live longer,low chance of natural adepts, hereditary) 4pt***
[X] Spin user(know the spin, +2 to supernatural and intrigue actions, can train other spin users, +4 to assassinations, average chance of natural adepts) 4pt***
[X] Genius(+2 to all stats, hereditary, enhanced fertility) 3pts**
[X] Friend from the new world(Start with an adviser in one field, gain personal action turn 1, can only be chosen in a non Jojo world, has basic knowledge of the world) 4pts*
[X] No stand-flaw-(no stand gain an additional 15 trait points, must choose either ripple or spin user, cannot gain stand arrows)**
[X] Strangely prepared(start off with double resources) 2pts**
[X] All that glitters(start off with double wealth) 2pts**
[X] Joestar curse(shounen tropes randomly active, random JoJo supernatural beings show up, can have multiple advisers in any stats) 2pts**
[X] Extreme vitality(higher health, lives at least 10% longer, hereditary) 2pts
[X] Deadly poses(extremely stylish and or fabulous write ins for military and supernatural actions gain an extra +4 bonus) 1pt
[X] Stand adam/eve(stands can randomly come into existence outside of your actions and direct area of presence) 1pt(can become a flaw and gain 1-3 traits points)

Now for my reasoning: The Joestars are badasses, with or without Stands. Jonathan and Joseph were able to take on and defeat enemies far greater than them without the powers of a Stand thanks to their will, determination, cleverness and sheer fabulosity. We can survive a single generation without having Stands, I think, especially if we've got both Ripple and Spin backing us up. Also, a combination of both those skills is not only quite powerful, but extremely versatile and allows us to more easily train up our followers and descendants. Is our child/follower not getting the hang of Ripple? Maybe they'll have talent for Spin instead! And vice versa.
As for the rest, extreme vitality and genius are simply what one comes to expect from the line that gave us Victorian gentlemen with bodybuilder physiques and archaeology degrees. The Joestar Curse and Deadly Poses likewise; it's not JoJo without bizarre hijinks and fabulous poses.
Strangely Prepared, All That Glitters & Friend From the New World are all there simply to better enable our immediate survival and give us a stronger position to build up a Joestar dynasty from the start.
As for Stand Adam/Eve... well, despite my taking the No Stand flaw, it's not like I don't think Stands are f*cking awesome.
 
Hmm, this is making things a bit too divisive. Okay how about this two more options to hopefully shake things up a fair bit.

Suppressed stand-Do not start off with stand, stand can only be activated by extreme duress/dire situations. Gain 10 points.

Quest-Aid in the two coming Olympian wars, Must help, more scrutiny by the various players(good and bad), if failed before gaining the ability to traverse worlds this dynasty(but not necessarily the quest) is over. Gain 6pts.
 
oooh, getting involved in the Wars will be Fun :drevil:

Percy will really appreciate some Crazy Jojo backup.

Changing my quest vote to that
 
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[] Spin user(know the spin, +2 to supernatural and intrigue actions, can train other spin users, +4 to assassinations, average chance of natural adepts) 4pt***
[] Genetic memory/power(offspring gain a portion of stats, traits, powers) 7pts**
[] Genius(+2 to all stats, hereditary, enhanced fertility) 3pts**
[] Suppressed stand-Do not start off with stand, stand can only be activated by extreme duress/dire situations. Gain 10 points.
[] Joestar curse(shounen tropes randomly active, random JoJo supernatural beings show up, can have multiple advisers in any stats) 2pts**
[] Deadly poses(extremely stylish and or fabulous write ins for military and supernatural actions gain an extra +4 bonus) 1pt
[] Mystery box 1 1pt*
[] Mystery box 2 2pt*
[] Mystery box 3 3pt*
[] Retroactive gain/regain p̨̛҉҉ą̵͢k̴̡e̸҉̢̀i͏̡͘҉͠(Can gain certain traits from character creation. Hereditary.) 3pts***
[] Quest-Aid in the two coming Olympian wars, Must help, more scrutiny by the various players(good and bad), if failed before gaining the ability to traverse worlds this dynasty(but not necessarily the quest) is over. Gain 6pts.


No other takers? Then let's try to sway the bandwagon:
[x] Ripple user(know the ripple, +2 to supernatural and piety actions, can train other ripple users, ripple users live longer,low chance of natural adepts, hereditary) 4pt***
[x] Spin user(know the spin, +2 to supernatural and intrigue actions, can train other spin users, +4 to assassinations, average chance of natural adepts) 4pt***
[x] Genius(+2 to all stats, hereditary, enhanced fertility) 3pts**
[x] Friend from the new world(Start with an adviser in one field, gain personal action turn 1, can only be chosen in a non Jojo world, has basic knowledge of the world) 4pts*
[x] Strangely prepared(start off with double resources) 2pts**
[x] All that glitters(start off with double wealth) 2pts**
[x] Joestar curse(shounen tropes randomly active, random JoJo supernatural beings show up, can have multiple advisers in any stats) 2pts**
[x] Extreme vitality(higher health, lives at least 10% longer, hereditary) 2pts
[x] Deadly poses(extremely stylish and or fabulous write ins for military and supernatural actions gain an extra +4 bonus) 1pt
[x]Mystery box 1 1pt*
[x] Suppressed stand-Do not start off with stand, stand can only be activated by extreme duress/dire situations. Gain 10 points.
[x] Quest-Aid in the two coming Olympian wars, Must help, more scrutiny by the various players(good and bad), if failed before gaining the ability to traverse worlds this dynasty(but not necessarily the quest) is over. Gain 6pts.
 
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[X] Ripple user(know the ripple, +2 to supernatural and piety actions, can train other ripple users, ripple users live longer,low chance of natural adepts, hereditary) 4pt***
[X] Spin user(know the spin, +2 to supernatural and intrigue actions, can train other spin users, +4 to assassinations, average chance of natural adepts) 4pt***
[X] Genius(+2 to all stats, hereditary, enhanced fertility) 3pts**
[X] Friend from the new world(Start with an adviser in one field, gain personal action turn 1, can only be chosen in a non Jojo world, has basic knowledge of the world) 4pts*
[X] Strangely prepared(start off with double resources) 2pts**
[X] All that glitters(start off with double wealth) 2pts**
[X] Joestar curse(shounen tropes randomly active, random JoJo supernatural beings show up, can have multiple advisers in any stats) 2pts**
[X] Extreme vitality(higher health, lives at least 10% longer, hereditary) 2pts
[X] Deadly poses(extremely stylish and or fabulous write ins for military and supernatural actions gain an extra +4 bonus) 1pt
[X] Stand adam/eve(stands can randomly come into existence outside of your actions and direct area of presence) 1pt(can become a flaw and gain 1-3 traits points)
[X] "survival" kit(gives some equipment and plans for creating modern technology) 1pt*
[X] Suppressed stand-Do not start off with stand, stand can only be activated by extreme duress/dire situations. Gain 10 points.
[X] Quest-Aid in the two coming Olympian wars, Must help, more scrutiny by the various players(good and bad), if failed before gaining the ability to traverse worlds this dynasty(but not necessarily the quest) is over. Gain 6pts.

Revised edition.
 
The "Jo" names I managed to remember:

Boys: Jonah, Jonas, Jordan, Jory, Joshua, Josiah

Girls: Joan, Jody, Jordan, Jolene, Joy, Joyce

Names already used (Jonathan, Joseph, Jolene), non-Western names, and diminutives of other names (Joey, Joe, Johnny, etc.) not included.
 
[X] Ripple user(know the ripple, +2 to supernatural and piety actions, can train other ripple users, ripple users live longer,low chance of natural adepts, hereditary) 4pt***
[X] Spin user(know the spin, +2 to supernatural and intrigue actions, can train other spin users, +4 to assassinations, average chance of natural adepts) 4pt***
[X] Genius(+2 to all stats, hereditary, enhanced fertility) 3pts**
[X] Friend from the new world(Start with an adviser in one field, gain personal action turn 1, can only be chosen in a non Jojo world, has basic knowledge of the world) 4pts*
[X] Strangely prepared(start off with double resources) 2pts**
[X] All that glitters(start off with double wealth) 2pts**
[X] Joestar curse(shounen tropes randomly active, random JoJo supernatural beings show up, can have multiple advisers in any stats) 2pts**
[X] Extreme vitality(higher health, lives at least 10% longer, hereditary) 2pts
[X] Deadly poses(extremely stylish and or fabulous write ins for military and supernatural actions gain an extra +4 bonus) 1pt
[X] "survival" kit(gives some equipment and plans for creating modern technology) 1pt*
[X] Suppressed stand-Do not start off with stand, stand can only be activated by extreme duress/dire situations. Gain 10 points.
[X] Quest-Aid in the two coming Olympian wars, Must help, more scrutiny by the various players(good and bad), if failed before gaining the ability to traverse worlds this dynasty(but not necessarily the quest) is over. Gain 6pts.
 
[X] Ripple user(know the ripple, +2 to supernatural and piety actions, can train other ripple users, ripple users live longer,low chance of natural adepts, hereditary) 4pt***
[X] Spin user(know the spin, +2 to supernatural and intrigue actions, can train other spin users, +4 to assassinations, average chance of natural adepts) 4pt***
[X] Genius(+2 to all stats, hereditary, enhanced fertility) 3pts**
[X] Friend from the new world(Start with an adviser in one field, gain personal action turn 1, can only be chosen in a non Jojo world, has basic knowledge of the world) 4pts*
[X] Strangely prepared(start off with double resources) 2pts**
[X] All that glitters(start off with double wealth) 2pts**
[X] Joestar curse(shounen tropes randomly active, random JoJo supernatural beings show up, can have multiple advisers in any stats) 2pts**
[X] Extreme vitality(higher health, lives at least 10% longer, hereditary) 2pts
[X] Deadly poses(extremely stylish and or fabulous write ins for military and supernatural actions gain an extra +4 bonus) 1pt
[X] "survival" kit(gives some equipment and plans for creating modern technology) 1pt*
[X] Suppressed stand-Do not start off with stand, stand can only be activated by extreme duress/dire situations. Gain 10 points.
[X] Quest-Aid in the two coming Olympian wars, Must help, more scrutiny by the various players(good and bad), if failed before gaining the ability to traverse worlds this dynasty(but not necessarily the quest) is over. Gain 6pts.
 
Well looks like we'll have something like a consensus, that's good because the other option if there was no consensus was to look at which traits go the most votes and then take the build plan from that. And I'm pretty sure none of you want that.Also if any of the players from one of my old games, the one that ran the longest in terms of sessions, the secret thing is by a similar place here. And if any of you got that message please tell the thread at turn one.
And we have somewhere around 24 hours till this vote closes. Then either one or two more votes depending on this vote before we finally get to turn one. Also those next votes I'm planning on taking no more than a day each, if even.
 
It varies really, some of it is more advanced(cyborgs) and some of it less so(the disadvantage of some parts being written to take place a comparatively ten or more years later) and even then your in the Percy Jackson universe so that point is relatively moot right now.
 
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