So you finally decided to incorporate that one idea you PMd me over two months ago.
Looking forward to it.
Looking forward to it.
So you finally decided to incorporate that one idea you PMd me over two months ago.
Looking forward to it.
No, HUNK is badass, Wesker isn't.
...Did you not see anything he did in 5? Dude was hardcore there...and also the single best part of that game without question. But that's another matter entirely.
It's also nice to see that the Zombie Rule still holds true: "When in doubt, add zombies to increase appeal."![]()
It's also nice to see that the Zombie Rule still holds true: "When in doubt, add zombies to increase appeal."![]()
I have been reading this story since 10 AM today. It was completely worth it.
I'd probably say that we past that point when we got involved in the invasion (and aftermath) of Naboo. That whole series of 'Critical Success' rolls was just unreal.Having just read it, might I ask where you'd put the point where we went from 'working in the criminal underground' to 'Major player in galactic politics'?
The moment we started bugging places that are visited by diplomats. You don't need to be a politician to affect politics.
That was still mostly small time. We didn't really start playing the game until Naboo. Either before or after the invasion, I can't recall if we met Padme on the "Vacation" or when we bought the planet.
I think it started with infiltrating high society. When we had a public face as "Lady Ciaran", that was when the big missions came.
I'm not really seeing what might trigger him to do that this time given that he's spending a lot of time getting cockblocked instead.So are we just letting Anakin do his whole 'Go fucking batshit crazy and murder all non-sith force users' thing?
Pretty much any of the previously listed write-ins (quoted below).Well, while I head to bed for today and tomorrow will update the status posts for the Organisation I call upon you to figure out some possible actions you might want to see. Do note that your main focus/area of operation is still CNS space due to the Oracle being there.
Martial
[ ] Raise a Militia: begun, the Clone Wars have, and thanks to your humanitarian efforts you know just how many war-torn worlds and refugee camps there are in the galaxy. So why not recruit from the now-unemployed population? Ask for volunteers for your security forces, both to assist your humanitarian efforts (you are venturing into hostile worlds and occasionally active battlefields, after all) and to support the CNS. Even if their world was destroyed by war, at least they can fight to keep other worlds from sharing a similar fate.
(Derived from fasquardon's suggestion, above).
Stewardship
[ ] Develop Refugee Camps: More and more refugee camps pop up across the galaxy, adding to the economic disruption as skilled people are trapped within them, unable to practice their trades and professions. With some smart negotiations with the powers that be and some canny investments in infrastructure and facilities, you could turn this catastrophe into a win for yourself and your charity, either by transforming established refugee camps into functioning cities, or building temporary cities and then funneling the displaced into them. Either way, functioning economies that the displaced can participate in will fatten your pocketbook, reduce criminal activity among refugee populations and alleviate the suffering of the victims of war. It's almost like getting paid three times!
(Copy-pasted from fasquardon, below)
[ ] Restoring the Trade Lanes: the Clone Wars have locked down most of the major trade lanes around the galaxy. However, it might be possible to negotiate with the Republic and Separatist factions, to treat the Neutral trade lanes as precisely that: neutral. This would allow merchant vessels from both sides to register with the CNS and pay a toll to pass through Neutral space. There would of course be certain restrictions, not to mention the need for security escorts, but the details can be hashed out during the negotiations.
(Derived from Killerflood's write-in, above).
[ ] War-Ravaged Recovery: the survivors of war-torn worlds don't usually thrive in the midst of the devastation wrecked on them. Fortunately, you have a very well funded humanitarian organization with a near-unlimited remit, and very close ties to a Council of systems that just want to stay out of the war. Use your humanitarian funding to buy Neutral-produced goods and services for the refugee camps, negotiate regular shipments and trade deals to ensure a smooth recovery and reconstruction.
(Inspired by fasquardon's earlier suggestion, above).
Personal
[ ] Deal with the Thief: someone's been stealing small tidbits of circuitry and synthflesh from your Research department, and you're pretty sure your new Togrutan researcher is responsible. Investigate the thefts and confirm your suspicions. The material isn't actually all that valuable, so your goal is to understand why such petty theft is taking place, and to determine what you can do to make it stop.
(Copy-pasted from Publicola's write-in, above).