I've always wanted to own the galaxy. (Star Wars CK2 Organisation Quest)

Which side?

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  • Poll closed .
No, HUNK is badass, Wesker isn't.

...Did you not see anything he did in 5? Dude was hardcore there...and also the single best part of that game without question. But that's another matter entirely.

It's also nice to see that the Zombie Rule still holds true: "When in doubt, add zombies to increase appeal." :p
 
...Did you not see anything he did in 5? Dude was hardcore there...and also the single best part of that game without question. But that's another matter entirely.

It's also nice to see that the Zombie Rule still holds true: "When in doubt, add zombies to increase appeal." :p

Well at least we can also nuke shit from orbit.
 
It's also nice to see that the Zombie Rule still holds true: "When in doubt, add zombies to increase appeal." :p

Well, at least as you can see due to SlyOverlord mentioning it... its has NOT been a spontaneous decision due to lack of ideas. Its been planned for over two months by now. Also... he started it! I just STOLE the idea from him! :D
 
Hmm so if it's a zombie plague we next should probably try to figure out what kind of zombies we are dealing with. Mostly because that can help us figure out the plague's source.

If it's a classic corpses that shouldn't be moving attack people sort of thing then we can likely assume some sort of force artifact.

If it's closer to an infection that puppets the host we can at the very least lean towards more conventional options.
 
Because this is basically what would happen if one of us ended up going 'screw it' if we had ended up in star wars with force powers.
 
The moment we started bugging places that are visited by diplomats. You don't need to be a politician to affect politics.
 
I think it started with infiltrating high society. When we had a public face as "Lady Ciaran", that was when the big missions came.
 
On the subject of zombies in Star Wars, there actually is something that can do that. Some Sith Alchemy thing that turns about ninety something percent into undead things that devour flesh, but ignore droids and equipment.
 
That was still mostly small time. We didn't really start playing the game until Naboo. Either before or after the invasion, I can't recall if we met Padme on the "Vacation" or when we bought the planet.

I think it started with infiltrating high society. When we had a public face as "Lady Ciaran", that was when the big missions came.

I'd say it's these two events combined that pushed us into the big leagues. When we bought Naboo, and when we made a name for ourselves doing it...that's when we hit the big leagues and never looked back.
 
If the GM inspired this "ZOMBIESS!!!" from game should we worry about Geonosian mind-worms? Poisoned waters? Dispersed chemicals? Nanobots? {(I'm really bad at game lore so .. sorry)}

And Might I suggest next turn Ciaran meet and convince Duchess Satine, Mandalorians and the Death Watch to be a bit more active in their "defence of their independence" just in case CIS (or from Ciaran's persona knowledge 'Dart Sidious') try to attack them/
 
So are we just letting Anakin do his whole 'Go fucking batshit crazy and murder all non-sith force users' thing?
 
At least 2 triggers are dealt with: (Mothers death and his arm)

But fear of losing her... Ciaran, Darra, Gramps, Amidala, or someone else should talk and help him in that front
(make sure he knows there are more then one way to help them live)
 
Well, while I head to bed for today and tomorrow will update the status posts for the Organisation I call upon you to figure out some possible actions you might want to see. Do note that your main focus/area of operation is still CNS space due to the Oracle being there.
 
Make peace with Satine. Or rather, make her admit total pacifism is for pussies may not be viable during a war and with an organised military terrorist group gunning for her and her planet. Propose to help her defend from her internal enemies.

In future, convince her that legal opportunities for the warlike mandalorians may be useful as a relief valve.
 
Well, while I head to bed for today and tomorrow will update the status posts for the Organisation I call upon you to figure out some possible actions you might want to see. Do note that your main focus/area of operation is still CNS space due to the Oracle being there.
Pretty much any of the previously listed write-ins (quoted below).
Martial
[ ] Raise a Militia: begun, the Clone Wars have, and thanks to your humanitarian efforts you know just how many war-torn worlds and refugee camps there are in the galaxy. So why not recruit from the now-unemployed population? Ask for volunteers for your security forces, both to assist your humanitarian efforts (you are venturing into hostile worlds and occasionally active battlefields, after all) and to support the CNS. Even if their world was destroyed by war, at least they can fight to keep other worlds from sharing a similar fate.

(Derived from fasquardon's suggestion, above).

Stewardship

[ ] Develop Refugee Camps: More and more refugee camps pop up across the galaxy, adding to the economic disruption as skilled people are trapped within them, unable to practice their trades and professions. With some smart negotiations with the powers that be and some canny investments in infrastructure and facilities, you could turn this catastrophe into a win for yourself and your charity, either by transforming established refugee camps into functioning cities, or building temporary cities and then funneling the displaced into them. Either way, functioning economies that the displaced can participate in will fatten your pocketbook, reduce criminal activity among refugee populations and alleviate the suffering of the victims of war. It's almost like getting paid three times!

(Copy-pasted from fasquardon, below)

[ ] Restoring the Trade Lanes: the Clone Wars have locked down most of the major trade lanes around the galaxy. However, it might be possible to negotiate with the Republic and Separatist factions, to treat the Neutral trade lanes as precisely that: neutral. This would allow merchant vessels from both sides to register with the CNS and pay a toll to pass through Neutral space. There would of course be certain restrictions, not to mention the need for security escorts, but the details can be hashed out during the negotiations.

(Derived from Killerflood's write-in, above).

[ ] War-Ravaged Recovery: the survivors of war-torn worlds don't usually thrive in the midst of the devastation wrecked on them. Fortunately, you have a very well funded humanitarian organization with a near-unlimited remit, and very close ties to a Council of systems that just want to stay out of the war. Use your humanitarian funding to buy Neutral-produced goods and services for the refugee camps, negotiate regular shipments and trade deals to ensure a smooth recovery and reconstruction.

(Inspired by fasquardon's earlier suggestion, above).

Personal


[ ] Deal with the Thief: someone's been stealing small tidbits of circuitry and synthflesh from your Research department, and you're pretty sure your new Togrutan researcher is responsible. Investigate the thefts and confirm your suspicions. The material isn't actually all that valuable, so your goal is to understand why such petty theft is taking place, and to determine what you can do to make it stop.

(Copy-pasted from Publicola's write-in, above).

For Martial, this should also include a follow-on to the "Joint Forces Command" to let us gain more influence and direction in how the CNS military prepares and is utilized.

For Stewardship, this might include a follow-up to the "Favored Nation Neutrals", to persuade the CNS members to let us negotiate on their behalf with the rest of the galaxy, or perhaps (more specifically) negotiate on their behalf with a specific faction like the Hutts or the IGBC or the Senate, etc. This would be in addition to the three listed above.

For Personal, I'd really like to have an action that specifically addresses Cheriss Sair -- I understand that we've mostly solved the issue OOC, but I'd prefer to have some way to wrap up that IC. You could add it as a Free Action or include it by default in the header text of next turn, if you don't want to spend the extra time on it or if you don't think it'd be worthwhile for us to spend an action on it.


As for other actions... could you clarify where we are in terms of the Clone Wars timeline? According to this article on Wookiepedia, the original Battle of Geonosis occurred on 13.5.21 in the original canon (I'm unsure of what month that'd be in the BBY calendar). In this story, war broke out some time after that, but if we're going by the same sequence of events, then we should be nearing the end of 22 BBY (or the beginning of 21 BBY) in terms of what events are popping up. Except it was only this last turn that we dealt with the Decimators (which, in canon, was dealt with barely a month after the Battle of Geonosis, in 13.6). Are we too late to help with the Battle of Christophsis (and the stealth ships that were used in that battle)? I guess my general question is: where are we in terms of the Clone Wars chronology, and what galactic events can we actually get involved in at this point?
 
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