Italia Divided - a Roman Alternate History Auest

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In this quest, you will take control of an alternate version of Rome that haven't take over Italy, will you lead it to greatness, or ruin?
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Introduction

AstralFists

Fan of most things Sci-Fi, probable warcriminal
Location
London, Great Imperium of Canada
Pronouns
He/Him
Italia Divided


Rome 6 years before the First Punic War is one that have the whole of Italia (save for the northern parts) united under its rule, it had went from a minor state no one cared about, to a major player in the Mediterranean, one formidable enough to drive the armies of Pyrrhus, and one that would outlast even the greatest of the Hellenic states, rising way beyond them, to become the superpower of the Mediterranean.

You are not playing as this Rome.

The Rome you are playing 6 years before what would be the First Punic War is one, through many changes in the timeline (from the Etruscan not participating in the Samnite Wars, to Pyrrhus actually being victorious in taking Magna Graecia), haven't conquered all of Italia, but rather shared it with two other states, the Etruscan League, which as of yet has shown no sign of conquering Rome, and the Pyrrhic Empire, which not only controls all of Magna Graecia, but also conquered Sicily out of Carthage, which is your ally so far.

This is the situation you are in, are you able to make Rome rise beyond its rival, becoming as great, if not greater than the Rome in our reality, or are you the one to crash it straight to the ground before it reaches its zenith, in this quest, you will find out.

But first, we need to set some parameters.




Setting the game:

First, the difficulty, it will determine either this will be a breeze, a fair experience, or a literal hellhole, so think about it first before choosing.
[ ] let's keep things nice and simple (easy mode, +10 bonus to all rolls)
[ ] not too easy, but not too hard (medium mode, no modifiers)
[ ] we could really use a challenge (hard mode, -10 deficit to all rolls)

Now to the end point of this quest, it depends on how willing you are in continuing this quest.
[ ] let's keep at 476 or something (the quest will end in 476 AD, or 1229 AUC)
[ ] let's continue to present day (the quest will end in the present day, which would be 2024 AD (2777 AUC) or whatever the current year should it last more than a year)
[ ] we ain't stopping until Rome falls (the quest will continue as long as Rome, or its successor states, will exists, should any of them get destroyed by a non-Roman state, the quest will end)


Finally, there is the question of what dating system to use, there is the Gregorian Calendar, the one you are using right now, and the AUC Calendar, the one the Romans would be using, it depends on if you value authenticity, or connivence.
[ ] let's keep things simple and use the Gregorian Calendar (the quest will use the Gregorian Calendar as its dating system, turn 1 would take place in 270 bc)
[ ] this Rome what are talking about, we should use the AUC Calendar (the quest will use the AUC Calendar, turn 1 would take in 484 AUC)

With all that said, enjoy and have fun playing this quest.
 
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[X] Plan Humility is key

[X] not too easy, but not too hard (medium mode, no modifiers)
[X] let's keep at 476 or something (the quest will end in 476 AD, or 1229 AUC)
[X] let's keep things simple and use the Gregorian Calendar (the quest will use the Gregorian Calendar as its dating system, turn 1 would take place in 270 bc)
 
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Nation Sheet
The Roman Republic

National Overview:

Capital: Rome
Official Language: Latin
Religion: Roman Polytheism (Cult of Mars)
Government: Consular Republic
Person in power: two consuls at a time



Affairs:

Foreign Affairs:
Etruscan League: enemy, formerly, they were fairly neutral, only trading with the Gauls and stuff, however, the more expansionist members of Etruscan society took power, and now they are seeking to retake their place major power in Italia
Carthage: ally, it have good relations, and even formed alliances several times with you for quite a while, at the moment, it is your trusty ally
Achaean League: ally, both you and them shares the value of democracy and you appreciate their mission of liberating Greece
Ptolemaic Empire: ally, you particularly are fascinated by their culture, viewing as exotic, mysterious and ancient
Sparta: former ally, now enemy after Cleomenes took power, you admired their military training and Honor, though you conceive it that they can go too far sometimes
Antigonid Empire: enemy, it has replaced the Pyrrhic Empire as your main enemy, you consider it to be a threat due to it installing tyrants everywhere
Aetolian League:
ally, they often have a bad reputation as being barbaric and reckless
Illyria: vassal, formerly, they were a huge pain in the ass when it comes to piracy affecting you, however after the Illyrian War, they have been vassalized and are technically your ally

Internal Affairs:

So far, things are going good for you internally, the Patricians are happy, the Plebeians are happy, the slaves are not happy, but then again they're slaves, and the army is loyal, the passing of the Lex Flaminia have made the senate slightly bitter towards you

Modifiers:

Professional Army: Rome have valued quality over quantity with their army, resulting in an army which, while small, are prepared to destroy the legions sent to their way (+15 to all military rolls)
Fortified Capital: the great city of Rome is fortified against any threats coming towards its way (+10 to all military rolls related to the invasion of Rome)
Efficient Bureaucracy: one of Rome's great strength is their ability to govern and organize itself efficiently (+10 to all political rolls)

Planned Events:

- by 210 bc, literacy rates for Roman citizens would be greatly increased
- by 100 bc, all Italics within the Roman Republic would be considered Romans
 
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[X] not too easy, but not too hard (medium mode, no modifiers)
[X] let's keep at 476 or something (the quest will end in 476 AD, or 1229 AUC)
[X] let's keep things simple and use the Gregorian Calendar (the quest will use the Gregorian Calendar as its dating system, turn 1 would take place in 270 bc)
This is a plan-based quest, you should propose a plan containing the decision you chose
 
Also, I forget to activate open voting apparently
 
[X] Plan: A World That Never Was
- [X] not too easy, but not too hard (medium mode, no modifiers)
- [X] let's continue to present day (the quest will end in the present day, which would be 2024 AD (2777 AUC) or whatever the current year should it last more than a year)
- [X] let's keep things simple and use the Gregorian Calendar (the quest will use the Gregorian Calendar as its dating system, turn 1 would take place in 270 bc)
 
[X] Plan: Rome Shall Stand
- [X] not too easy, but not too hard (medium mode, no modifiers)
- [X] [ ] we ain't stopping until Rome falls (the quest will continue as long as Rome, or its successor states, will exists, should any of them get destroyed by a non-Roman state, the quest will end)
- [X] let's keep things simple and use the Gregorian Calendar (the quest will use the Gregorian Calendar as its dating system, turn 1 would take place in 270 bc)
 
Vote closed
Scheduled vote count started by AstralFists on Aug 23, 2024 at 10:45 PM, finished with 10 posts and 7 votes.

  • [X] Plan: A World That Never Was
    - [X] not too easy, but not too hard (medium mode, no modifiers)
    - [X] let's continue to present day (the quest will end in the present day, which would be 2024 AD (2777 AUC) or whatever the current year should it last more than a year)
    - [X] let's keep things simple and use the Gregorian Calendar (the quest will use the Gregorian Calendar as its dating system, turn 1 would take place in 270 bc)
    [X] Plan Humility is key
    [X] not too easy, but not too hard (medium mode, no modifiers)
    [X] let's keep at 476 or something (the quest will end in 476 AD, or 1229 AUC)
    [X] let's keep things simple and use the Gregorian Calendar (the quest will use the Gregorian Calendar as its dating system, turn 1 would take place in 270 bc)
    [X] Plan: Rome Shall Stand
    - [X] not too easy, but not too hard (medium mode, no modifiers)
    - [X] we ain't stopping until Rome falls (the quest will continue as long as Rome, or its successor states, will exists, should any of them get destroyed by a non-Roman state, the quest will end)
    - [X] let's keep things simple and use the Gregorian Calendar (the quest will use the Gregorian Calendar as its dating system, turn 1 would take place in 270 bc)
 
Scheduled vote count started by AstralFists on Aug 23, 2024 at 10:45 PM, finished with 10 posts and 7 votes.

  • [X] Plan: A World That Never Was
    - [X] not too easy, but not too hard (medium mode, no modifiers)
    - [X] let's continue to present day (the quest will end in the present day, which would be 2024 AD (2777 AUC) or whatever the current year should it last more than a year)
    - [X] let's keep things simple and use the Gregorian Calendar (the quest will use the Gregorian Calendar as its dating system, turn 1 would take place in 270 bc)
    [X] Plan Humility is key
    [X] not too easy, but not too hard (medium mode, no modifiers)
    [X] let's keep at 476 or something (the quest will end in 476 AD, or 1229 AUC)
    [X] let's keep things simple and use the Gregorian Calendar (the quest will use the Gregorian Calendar as its dating system, turn 1 would take place in 270 bc)
    [X] Plan: Rome Shall Stand
    - [X] not too easy, but not too hard (medium mode, no modifiers)
    - [X] we ain't stopping until Rome falls (the quest will continue as long as Rome, or its successor states, will exists, should any of them get destroyed by a non-Roman state, the quest will end)
    - [X] let's keep things simple and use the Gregorian Calendar (the quest will use the Gregorian Calendar as its dating system, turn 1 would take place in 270 bc)
 
Turn 1 tomorrow, originally it's going to be today but I got preoccupied with my other project, and I too need some sleep
 
Turn 1
Turn 1
270 BC
The year is 270 bc, it has been 5 years since Pyrrhus emerge victorious in the Pyrrhic War, and it has been 2 years since Pyrrhus took Sicily from Carthage, Rome is surrounded by states that either wishes it harm or would come to its aid, to the north of Rome are the Etruscan League, so far, it has been neutral in the Roman's fight against the Pyrrhic Empire, only caring about trade and good relations with the Gauls, however, there is a chance of them striking when the Romans least expect, then, to the south of Rome is the Pyrrhic Empire, the greatest enemy of the Romans, they currently occupied Magna Graecia and Sicily, and would be only a matter of time before they could invade Rome, finally, to the south of the Pyrrhic Empire is Carthage, the Roman's only ally so far, they so far have good relations with Rome, even forming alliances during times of need, which this might be, Rome is in a tight situation, question is, could they get out of it.


General affairs: (select up to 2 choices)

[ ] Expand the Army: with the Pyrrhic Empire still being a threat, we need to expand our army (the Roman Army would strengthen and expanded, allowing to gain an edge against the Pyrrhic Empire)

[ ] Fortify our Borders: it would a great idea in an invasion against the Pyrrhic Empire (Rome would fortify its southern border, allowing it halt the Pyrrhic advance)

[ ] Build More Aqueducts: this whole aqueduct thing is of great help when it comes to carrying water to our cities and towns, we should build more of these (an aqueduct would be built somewhere near the rivers and springs available to us, supplying Rome with more water and making its citizen happy)


Carthage and Sicily: Carthage has been coming to us for help in getting Sicily back from the Pyrrhic Empire, in return, we would get more military aid, help from your allies would be nice, but getting back Sicily for them isn't really your concern, especially given that you are nowhere near Sicily. (only one choice to select)

[ ] Keep the Promise: these Carthaginians did a lot to help us during the Pyrrhic War, even if it still ended in defeat, we should probably return the favour (Rome would keep the promise of giving Sicily back to Carthage, and Carthage would stay as an ally)

[ ] Don't Keep the Promise: eh, their whole Sicily thing is their problem, not ours (Rome would not keep the promise of giving Sicily back to Carthage, but would risk a 80% chance of Carthage stop being our ally)


Etruscan's Neutrality: the Etruscan are important matter to discuss, on the one hand, they have been very neutral so far, only trading with the Gauls and stuff, on the other hand, they could just as easily take advantage of our danger on being invaded by joining with the Pyrrhic Empire, maybe you could do something to stop? (only one choice to select)

[ ] Sign a Non-Aggression Treaty with Them: we gotta make suck the Etruscan stay neutral (the Romans would sign a non-aggression treaty with Etruscan League, helping them stay neutral, there still would a 30% chance that the Etruscans would break the treaty anyway and join the Pyrrhic Empire's side)

[ ] Form An Alliance with Them: we could always use an extra ally (the Romans have a 10% chance of successfully forming an alliance with the Etruscan, should they fail though, the Etruscans would have a 30% chance of breaking their neutrality and joining the Pyrrhic Empire)

[ ] Don't Get Involved with the Etruscans: let's not bother with the Etruscan (the Romans would not get involved with the Etruscans, again, the Etruscans would have a 30% chance of breaking their neutrality and joining the Pyrrhic Empire)
 
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[X] Plan: Focusing on taking the boot
- [X ] Expand the Army: with the Pyrrhic Empire still being a threat, we need to stand our army (the Roman Army would strengthen and expanded, allowing to gain an edge against the Pyrrhic Empire)
-[X] Build More Aqueducts: this whole aqueduct thing is of great help when it comes to carrying water to our cities and towns, we should build more of these (an aqueduct would be built somewhere near the rivers and springs available to us, supplying Rome with more water and making its citizen happy)
-[X] Keep the Promise: these Carthaginians did a lot to help us during the Pyrrhic War, even if it still ended in defeat, we should probably return the favour (Rome would keep the promise of giving Sicily back to Carthage, and Carthage would stay as an ally)
-[X] Don't Get Involved with the Etruscans: let's bother with the Etruscan (the Romans would not get involved with the Etruscans, again, the Etruscans would have a 30% chance of breaking their neutrality and joining the Pyrrhic Empire)
 
[X] Plan: Focusing on taking the boot

Sounds good to me
 
[X] Plan: Taking Our Chances
-[X] Expand the Army: with the Pyrrhic Empire still being a threat, we need to stand our army (the Roman Army would strengthen and expanded, allowing to gain an edge against the Pyrrhic Empire)
-[X] Build More Aqueducts: this whole aqueduct thing is of great help when it comes to carrying water to our cities and towns, we should build more of these (an aqueduct would be built somewhere near the rivers and springs available to us, supplying Rome with more water and making its citizen happy)
-[X] Keep the Promise: these Carthaginians did a lot to help us during the Pyrrhic War, even if it still ended in defeat, we should probably return the favour (Rome would keep the promise of giving Sicily back to Carthage, and Carthage would stay as an ally)
-[X] Form An Alliance with Them: we could always use an extra ally (the Romans have a 10% chance of successfully forming an alliance with the Etruscan, should they fail though, the Etruscans would have a 30% chance of breaking their neutrality and joining the Pyrrhic Empire)

All the choices for the Etruscan have 30% chance of them breaking it, so why not take our chances? There is no immediate downside to trying.
 
Vote closed
Scheduled vote count started by AstralFists on Aug 25, 2024 at 1:54 PM, finished with 7 posts and 7 votes.

  • [X] Plan: Focusing on taking the boot
    -[X] Build More Aqueducts: this whole aqueduct thing is of great help when it comes to carrying water to our cities and towns, we should build more of these (an aqueduct would be built somewhere near the rivers and springs available to us, supplying Rome with more water and making its citizen happy)
    -[X] Keep the Promise: these Carthaginians did a lot to help us during the Pyrrhic War, even if it still ended in defeat, we should probably return the favour (Rome would keep the promise of giving Sicily back to Carthage, and Carthage would stay as an ally)
    -[X] Don't Get Involved with the Etruscans: let's bother with the Etruscan (the Romans would not get involved with the Etruscans, again, the Etruscans would have a 30% chance of breaking their neutrality and joining the Pyrrhic Empire)
    [X] Plan: Taking Our Chances
    -[X] Expand the Army: with the Pyrrhic Empire still being a threat, we need to stand our army (the Roman Army would strengthen and expanded, allowing to gain an edge against the Pyrrhic Empire)
    -[X] Build More Aqueducts: this whole aqueduct thing is of great help when it comes to carrying water to our cities and towns, we should build more of these (an aqueduct would be built somewhere near the rivers and springs available to us, supplying Rome with more water and making its citizen happy)
    -[X] Keep the Promise: these Carthaginians did a lot to help us during the Pyrrhic War, even if it still ended in defeat, we should probably return the favour (Rome would keep the promise of giving Sicily back to Carthage, and Carthage would stay as an ally)
    -[X] Form An Alliance with Them: we could always use an extra ally (the Romans have a 10% chance of successfully forming an alliance with the Etruscan, should they fail though, the Etruscans would have a 30% chance of breaking their neutrality and joining the Pyrrhic Empire)


Rolling for Etruscan Neutrality: 49 (the Etruscan stay neutral)
 
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