Yes, exactly. The choice here is strategic. Build more ships with comparable firepower, or fewer, but strategically and tactically mobile.
If they go to meet an incoming fleet at say, Mars, but then the enemy jumps to Luna, then they are left completely out of position. And that's the best case. Any attempt to defend Jupiter or Saturn or whatever is pointless because the entire area can be jumped around.
But you can keep monitor fleet in each of these locations (because you can build more with the same budget)... In general they are more suitable for garrison service in cases where it is necessary to defend only one gravity well. It's better than keeping a WarShip there. Especially if early warning system will work as intended. WarShips can be used more effectively as part of IQRF.
Or, alternatively, we can use a mixed force of monitors and WarShips. A sort of compromise between flexibility and number of garrisons.
Custom designs are encouraged, yes. And you very much can copy peer designs. Though in such a close copy I'd probably give them some unique quirks or whatever, or maybe make a small tweak to adjust for specific limitations or specialities.
Rejoice Striker, we making you Awesome! Or does he look more like a Thug to you guys?
In any case, in terms of 'Mech components (post-Helm), there are a couple that can be considered low-hanging fruit (MML, light engine, armored components, etc). Will we have a chance to get any of them before the first succession war starts?
And as I understand it, we will receive C3(i?) and drone 'Mechs simply as a result of our сybernetics programs?
And how are you going to evaluate mechs anyway? Players tend to optimize them for single encounters. But, let say, ammunition should be loaded in larger quantities for prolonged combat operations. We are a kind of high-tech faction. But if we use a lot of high-tech components, then it will be difficult to handle their attrition during wartime. And so on and so on...
It would be nice to have some clarity on all this before we get to design.