Inheritance of Aternum : A knight's tale.

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An empire eternal, ever powerful and glorious, such was Aternum.

An empire fallen, cursed and...
Awakening

maximillian

Civilised Sheep
Location
Ranch
An empire eternal, ever powerful and glorious, such was Aternum.

An empire fallen, cursed and half-forgotten, such is Aternum.


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You did not sleep well, your body is sore and groggy. You lay still for a time, seeing if you can get back to sleep, alas, your flesh had had its fill.
As you ponder what time of day it is, you notice a warm sensation on your body. You force your eyes open, and the bright sky greets you, warm rays of sunlight brushing your skin. A man can lay here for a lifetime, no wonder I overslept.
You drag yourself into a sitting position and take a look at your surroundings, and most importantly, yourself.

Your feet are bare and rather dirty. You're wearing a dark grey linen tunic and pants that seem cut from the same fabric. A shirt of padded wool is worn over it, and most noticeably; maile covers your chest and extends all the way to your knees, held by a simple leather belt.

Huh, how, and why, did I get in armour? You look around the room, noting a great quantity of dust and cobwebs obscuring everything. Where in God's good name am I? This brings another question to the forefront of your mind: who am I?



[] Explore the room, perhaps you may find clues as to your person or location.

[] See if you can force yourself back to sleep, perhaps this is but a dream.

[] Inspect yourself closely, perhaps you have suffered an injury?

[] Shout for assistance, see if anyone's nearby

[] write in


Yenyna's quest has taught me a great deal. However, it was a quest started with zero planning or foresight, as such its start was rather dismal, and am still not entirely sure where to take the quest. And so, this is my second, and hopefully much better quest, in the same verse as Yenyna's quest. This quest is intended to be as purely narrative as possible, to avoid the horror that is numbers and their tendency to clutter. It is basically an interactive story of sorts.
 
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Room examination
You look once more at your surroundings, the somewhat spacious room, the all-consuming dust and ever-present cobwebs. You sigh in frustration and stand up. This will take a while.

You walk towards one end and extend your hands, tearing away webs, and scattering a horde of small chitinous creatures. Soon the wall becomes clearer and you take a moment to appreciate it. Mold eroded painted plaster, brickwork and rusted candle scones. whatever else may have adorned the wall must have long rotted away.

The opposing side yielded similar results, the only difference being a portion of plaster that still had a tangible fresco on it. The image showed a few black-grey spiders with red lines across the back, spinning a web in the midst of flowering shrubbery. As if the place needed more spiders.


The third side had more to tell, shelves and a cabinet, an overturned table and a couple of chairs, one of which was crushed. There is a story to be told there.
The furniture, once you wipe away the dust and webs, is in a fairly good condition. The decay is minimal, and it has lines and floral patterns carved into the wood.
The cabinets and shelves are in a similar state, but whatever books or scraps of parchment you find are decayed beyond intelligibility. Here and there are fragments of pottery, and you do find an earthenware jug, empty and bug infested, yet a pleasant aroma hangs about it. Must have held quite the vintage, or perhaps a rare scent.

As you turn back, you notice some colouring revealed on the floor by your feet's displacement of dust. Hmmm.
You spend some time clearing it, and the mosaic is revealed. Two towers and a half moon, the middle of which is shattered beyond recognition. Something must have crashed into it, leaving only bits of insect-like legs visible on some of the tiles. Perhaps the roof? a more careful look at the "roof" and the uneven edges of the opening confirms your guess.
Then where's the rubble? It is indeed strange, except for a few bricks, the room is quite clear, dust and insects notwithstanding.

You leave that mystery for now, and move to the last wall. Its much like the others, except for two notable distinctions. The first being the mouldy, rusted door in the middle of it.

The second item of interest is a crystal dagger embedded in the wall, which took some effort to pull out, how does crystal get stabbed into brick without shattering?

The entire thing was made of cloudy white crystal, with minuscule strands of gold highlighting the fine details. The pommel was delicately carved into the shape of a rose, the handle worked into the shape of a rose vine, with leaves and thorns cut in impeccable detail. It had no cross-guard and the blade itself was short and slender; the length of your hand and a third of its width, it's extraordinary sharpness self-evident. A line of thin gold lettering extended from the handle to the tip of the blade.

An exquisite work of art, and quite strange at that. Crystal is extremely fragile, and the dagger blade is delicate enough to shatter at the slightest impact. And yet...

Curious, you tap the blade against the door, nothing.
You tap it harder, nothing.
you stab the dagger into the door, it drives deep.
Well, this is beyond a doubt, the strangest crystal I have ever seen. Still, with your memory rather lacking, you cannot honestly claim expertise in crystalline properties.


Thus your examination of the room is concluded. Leaving you with more questions and no answers.
All you have discovered is that this place is abandoned, and for a long time. That it had seen some struggle prior to its abandonment, that whoever dwelt here was wealthy and had a fondness for arachnid imagery.




[] Inspect yourself closely, you are clearly uninjured, but perhaps you can find clues laying on your person.

[] Open the door and explore what lies beyond.

[] Gather the furniture in the middle and see if you can climb onto the roof.

[] write in
 
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Quest mechanics
just to shed some light into the quest mechanics.


Write-ins: The write-in basically allows you the players to do pretty much anything. You can write in an option to break furniture and see if you can start a fire with the timber. to stab a portrait in the face to see what happens, to take a jar and fill it with something in case it may become useful, even strip naked and perform a rain dance. basically, its a blank cheque. so long as the write-in is feasible anyways.

Inventory: Then there's the inventory system, you can only use things that you have on your person (duh). but there's only so much you can carry around with just two arms and two legs. The more encumbered you are the quicker you tire, and the less responsive you become to sudden situations (you can't exactly dodge if your lugging a half ton cabinet on your back)
You can naturally leave stuff in place and come for it later, or maybe find /make a bag or trolly to carry things in.

Combat: A combination of narrative and inventory utility. basically, a rock paper scissor system, unless narrative dictates otherwise, in which case dice will be used. (example: armed knight vs unarmed kitchen boy= boy is dead. armed knight vs armed knight = take narrative into consideration and roll modified dice. A living god of war vs armed knight= knight dead, unless some truly impressive narrative reasoning or write in occurs )

As always, questions are welcomed. in-verse knowledge, however, will be provided depending on how much the MC himself actually knows.
 
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Self Inspection
Seeing as the room is somewhat bereft of revelations, you take a closer look at your dust and web covered self. What in the world?!
The coat of maile is rusted and battle-tested, with several gaps and broken links visible under the sunlight. And the cloth beneath it is not just dusty, now that you take a closer look, it's moth-eaten and mouldy as well. It's as if your equipment has been in poor storage for years.
Why in God's good name am I wearing this? Another more worrisome question passes your mind: for how long did you slumber? But you quickly dismiss it, if you were comatose for any significant length of time, then you'd be dead of hunger and thirst. Now that I think about it, I really should look for food and drink.

Leaving that a concern for later, you start to strip, so that you can inspect your attire and body more closely.
You begin with unbuckling the belt; It's worn-out and the metal rusty, but still functional.
Then the maile is laid out on the floor, and you carefully examine it. The rust is most prominent on the front, and the gaps are centred around the abdomen and chest, most notably a sizeable gap where the chains are supposed to protect the heart. Must have been quite the weapon. No damage is visible on the back portion.
Next is the padded shirt, it's in a similar state to your clothing, eroded by time and weather. Similar to the maile, it too has some battle damage, the hole in the chest matching the one in the maile.
Lastly, the tunic and pants are laid out. The cloth seems more fitting for an entombed corpse than anything else; you cannot precisely discern what part of the damage is due to nature, and what is caused by mortal hands.

Were you a tomb scavenger? But why dress like an ancient corpse? Dismissing these thoughts, you begin to inspect your now naked self.
Except for the dust and mould stains from the clothes and the room, your body is in perfectly good condition; no portion of it is missing or damaged, your well-muscled pale flesh bears no scars and is bereft of any markings.
You work your hands over your face, plenty of stubble but nothing seems odd. A nose, two ears, a pair of eyes and a full set of teeth; All appears to be in order. Your hair does not extend past your neck, and plucking a few strands tells you that it is black.


No closer to finding clues than whence you woke, you equip yourself once more, for a corpse's attire is still better than going naked.



What will you do now?

[] Open the door and explore what lies beyond.

[] Gather the furniture in the middle and see if you can climb onto the roof.

[] write in
 
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The roof
After a moments consideration, you decide that getting to the roof is the best course of action. At the very least it should give you an idea about where you are.

So you begin to move the furniture towards the middle of the room. First you drag the table, then you place the chair on top. Still too short, would have to jump to make it. The prospect is too risky for your taste, a bad fall is a death sentence no matter the distance.
That leaves the shelve-cabinet. With a frustrated sigh, you begin the difficult task of moving a wooden cabinet. Empty or not the thing is made of sturdy wood; it's heavy, too damn heavy.
It takes you an hour of intense labour to bring it beneath the fallen roof, by which point you collapsed on the chair. Your muscles aflame and your body wishing for nothing more than an hour of rest and a barrel of water. Must have sweated a bloody barrel by now.
Your respite lasted but a few moments, for you intend to climb while the sun still shines. Slowly and carefully, you climbed the cabinet, and once sufficient elevation was achieved you grabbed the edge of the roof and pulled your battered self.
You lay on the roof for a moment to regain your breath and enjoy the cold winds, the azure expanse of the sky and the few clouds traversing it. Looking at the sun, you'd hazard that it's the seventh hour of the day.
You sit up, good God!
The world extends endlessly below your gaze, for you stand high, far too high, as if on the peak of a mountain that pierces the heavens and stare at the fields and forests that stretch into the horizon, shades of green woven together in a wondrous tapestry of natural and mortal ingenuity. Here and there signs of fire and destruction can be seen but the scenery is breathtaking, and as you shift your sight, a name comes to the forefront of your mind: The Eternal Palace.

You are standing on the roof of a section of a monumental construct; massive beyond reason, extending far into the horizon. A multi-coloured garden the size of a forest is situated in the middle, surrounded on four sides by the structure itself. Enormous windows of stained glass dot the columned walls, other details are too far to be seen, but the glimmer of precious metals and the sheen of marble radiate off the entire structure. Even the roof tiles you are standing on are richly decorated, with intricate floral scenery carved into the glazed brick. There are no marks or ruins that bare any clues as to how this section of the roof collapsed, everything is pristine, as if untouched by time and weather.

How in the world did I get here! and why for that matter.

[] Get down into the room, open the door and explore what lies beyond

[] walk on the roof towards :
-The east, the structure rises higher in that direction
-The south, where the entrance should be.

[] write in

 
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Beneath the gentle gaze of the moon
You begin a steady march towards the south, all the while admiring the sheer scale of the building, you could fit entire cities within and still have room to spare. An eternal palace indeed. Who built this place? And how did they create it? These and other questions captured your mind as you walked across the colourful tiles.
The sun slowly but evidently retired from the sky, the wind blew at a quickening pace, spurred by the retreat of the sun. Only the structure and the scenery below you remains unchanging as the hours passed.

Then, at last, the last rays of light abandoned the sky and darkness reigned supreme. Its victory was short-lived, for the moon pierced the shroud of night, it's light a shining beacon, for all that it's but a lesser of the sun.
But it was not just the moon that shone, no, the entire structure glimmered beneath the moonlight. Gigantic windows far away shone in a brilliance that proclaimed tales of myth and legend, beams of pale light danced between bejewelled columns of marble. Even the tiles you stand on look different after the change of celestial bodies, glittering minuscule writing can be seen on the edges, tiny and foreign.

Curious, you bring your dagger close to the tile; indeed the lettering is very similar to the gold of the blade. Furthermore, the crystal is humming ever more strongly as it gets closer to the shingles.
Hmmm.
You stab the knife into the tile; the sound of cracking brick interwoven with a pained animal-like screech.
What in the world?
Immediately the area around you darkens, and you pull the knife out, a strange liquid dripping from the blade to your knuckles.
This may not have been a good idea

You immediately turn to run, only to see someone blocking your way, his outline illuminated by the moonlight. A towering figure, portions of its body glimmer as the moonlight hits them, but you cannot make any details due to the darkness.

Still, a figure appearing from nowhere in the middle of the night on top of a roof in a damn unnerving place is hardly a common occurrence.
What do you do?

[] whoever/whatever it is, it can't be good.

-Best to attack it and try to kill it before it does the same to you.
-Best to run back the way you came from.
-Best to try and run past it


[] whoever/whatever it is, it should be amenable to conversation

-Hail it from a distance and inquire as to its person and motives.
-Get closer to it and greet it, perhaps it can help you leave the roof, for it must have come from some exit.

[] Stand perfectly still and wait

[] Write-in
 
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Living decoration
You stand perfectly still, hoping that whatever it is that lies ahead ignores your presence, or at the very least prove not to be hostile.

It steadily approaches you, the sound of stone striking stone rings out with each step. How the devil didn't I hear it?

As it gets closer, the area is illuminated once more and you can see the details of the figure at last.

Stone, the thing is a man of stone. A wonderfully detailed sculpture, the fabrics folding and billowing to showcase the maker's expertise, the face carved in a mimicry of life no less exquisite in detail.
If not for the utter stillness of its garb and face, the seamless white-grey colouring and the two oversized colourless gemstones that make its eyes, you would easily mistake it for flesh and blood. How the devil can stone move?

Awkwardly is the answer, it strives forward but in a limited fashion, as if it's joints are constrained, but it advances nonetheless.

The figure stops a few feet in front of you, the moonlight reflecting off its crystal eyes. As you examine the delicately sculpted details, you notice lines and gaps in all the areas were joins should lay. Then the statue slowly moves its hand and points towards its head, and it lunges towards you.

For a piece of rock, it is fast, yet you dodge, if barely. The figure immediately turns and swings at your head, you quickly duck only to be struck by its other hand. A hand of flesh wouldn't have had much effect hitting you in the chest, but a fifteen pound accelerated piece of stone takes away your breath despite the layers of padding.

You may not have much of a memory left, but fighting is something nearly Instinctual to you, and you swing the knife as you are struck. Your blade gouges it's neck to no effect.
You quickly step aside as the creature attacks once more, stabbing as you do. This time your knife buries itself in the things temple and it immediately stops. You quickly pull out the knife and dark liquid sprouts from the hole. What the?

Any following inquiries are halted by the sound sounds of stone striking stone. Looking around you see more of these constructs climb up the edges of the roof. Ah, so they're wall statues.
For all that they are somewhat slow and their movements constrained, they are still quite deadly and there appears to be a large number of them.

[] Run like your life depends on it.
-back where you came from.
-straight ahead.

[] Write-in
 
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