In which I complain about Starcraft

I am exploring the original setting idea too. I have about a dozen pages of notes for that. I can post that too if you like. It is a direct clone of Starcraft with largely cosmetic alterations. The premise is identical to what I wrote in my AU suggestion.

The benefit of using Starcraft directly is that I don't have to make cosmetic changes simply for the sake of avoiding a lawsuit. I got a suggestion from someone else that a good idea is to rename characters with significant changes to avoid any preconceptions or damage expectations. I had a fairly detailed idea for a plot about Raynor in which his motivation was rescuing his son, but I cannot do that in canon and in an AU I feel I have to rename him so readers will not assume he is obssessed with Kerrigan.

You said that my older suggestions seemed spiteful. Do you have suggestions for seeming not so? I am trying to avoid that with a new round of ideas, including renaming characters and introducing a multiverse concept.

I can post my current draft of the AU history if you would like to read and critique it.
 
There's absolutely no point in it being a Starcraft fanfic, you've pretty much changed absolutely everything.

It's also highly hypocritical of you to complain about the worldbuilding of Starcraft since you're replacing all the technobabble bullshit with slightly different technobabble bullshit for no discernible reason.
 
The idea here is to ease canon junkies into the alternate universe that operates according to my beliefs. The canon still exists in-universe, just a different one. The benefit is that I can reference Starcraft lore.

With an eye towards constructive criticism: basing your AU on the most objectionable elements added by SC2 (the whole Xel'naga were actually extradimensional gods, rather than an advanced technological race with a bad uplift record) is probably a bad way to go about that.

SC is heavily character driven, even when that doesn't always make sense.

Your goal is basically StarCraft, but closer to the manual and where the characters and stories are playing out as small parts of a much larger scale, yes?
Then keep SC1 roughly intact. In particular: the fall of Tarsonis and Mengsk's betrayal of Raynor and Kerrigan; the Birth of the Queen of Blades and the invasion of Auir; the death of the Overmind at the hands of a small coalition of Protoss and Terran.
Part of the problem with the small theater focus you want is that the Protoss and Zerg are both large forces, particularly if you want to get into the Protoss Empire with client races and all that. The death of the Confederacy gives the Koprulu sector a reason to splinter and previously marginal/out of focus powers to rise. The fall of Auir gives a perfectly good reason for the Protoss to splinter. The Queen of Blades acts as a disruptive element in the Zerg harmony and the death of the Overmind gives the Zerg a reason to splinter.

There's plenty of room to play with recast characters and events in SC1 to bring those events about in a reasonable manner, particularly if you're trying to make it more faithful to the manual.

Another note: the more recent the element you want to change is, the easier.
You want to excise everything about SC2 Xel'naga, especially Amon? You will get cheers.
You want to radically change the board prior to the start of the first campaign and massively change all the characters and their roles? Be prepared for people asking why this is SC at all.
 
Yep. Sci fi should be about logic and proper applications of why make sense. Not magic and fantasy.
 
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