In the Wake of Monsters - an Advisor's Quest

Turn 9 Results - 773
[*] Plan Godly Connections and Smithing Swansong
-[*] Pick between 0 and 6 actions to spend on this.
--[*] 3
-[*] Study Smithing. Zara has blessed you with particular competence and understanding here.
-[*] Go and help out at your experimental forge. It'll surely go better with both your vision and your new understanding to assist.
-[*] Slow and Steady. Use an action to take your time to think and plan properly before you do anything else. Other planned actions this turn get a bonus die to their rolls. Cannot be used if overworking.
-[*] Socialize and build connections with the Temple of the City

The first step in building a new city wall is determining its location. To some, this might seem too obvious to mention -- the wall goes outside the city. And you imagine military planners have their particular tactical concerns, which you are not well versed in.

[Supervision 1: Stewardship, 44 44+20=64. Excellent start.]

But you are an economic planner, and it is with administrative concerns in mind that you first carefully survey the lands outside the city proper, so that you can site the wall where it will be cheapest. The city wall cannot be reduced to negligible thickness the way a border fence can be, but you can still ensure it runs along the edges of existing domains, rather than cutting across them, minimizing the amount of people you need to negotiate with and maximizing the contiguity of their remaining property. Where possible, you draw the line across palace-owned patches of land, abandoned stretches of rubble, and clan holdings of large clans who don't attach much value to any particular site here. For the rest, you drop hints to people about future city gate emplacements, channels of commerce they will benefit from, and the defensive value of living inside the new city walls that might happen to be drawn closer to the city if this particular site is rejected.

In the course of your sorting out all this, one of the resident landowners becomes very insistent about wanting to sell you an abandoned silver mine that she's inherited. Her husband worked himself and and a whole team to death on it, she says, and now it's a bad memory, although not so bad that she'll just give it away. So since you're here on similar business concerning land...
You wonder if there might be some ominous lurking reason why she's left the mine as it is for so long, and ask a few discreet questions. Is it haunted? Was there miasma? No and no. Then a more plain suspicion occurs to you: why has she not simply sold it already? Or hired someone to resume working it, for that matter.

After some discussion you conclude that she's just angling for an overly large sum, and while you imagine you could haggle it down given time and comparisons, the mine is a distraction from your assigned task and the widow is willing to negotiate without it. You memorize it for another day in case the Portlord ever directs you to begin purchases and investments of that nature.

Once you are done charting, the resulting overview of the wall's planned course curves a little more than strictly needed, but you're confident the extra material cost will be more than made up for by the savings you've made to the palace budget. Stone is endlessly plentiful, after all, whereas land is in limited supply. Well, you suppose that land in general might also be endlessly plentiful -- it's not as though you've been to see the edges of the world -- but land specifically near Silverport at least is not.

The map is meticulously drawn up. The cooperation of the locals is secured, by and large. The construction can begin.

[Supervision 2: Stewardship, 23 31+20=51. Great continuation.]

You're going to need a lot of stone. And bricks, and wood, and other materials. Not so many workers, though, since you've scheduled the wall to be built in segments over years. You compare offers, inspect samples, schedule deliveries, negotiate, and sign contracts. The contracts are appropriately discounted for a customer placing a bulk order providing years of work.

Intriguingly, the suppliers you're dealing with never seem to imagine the possibility that the palace will default or even delay on its payments. You're not going to complain of the extra favorable terms this gets you, but it's odd to contemplate when you are so intimately familiar with the deficits the palace has been running and the hundreds of talents House Wisdom has had to prop it up with.

As the scaffolding is built for the first watchtower and the foundations of the wall are laid, you leave the laborers to go about their business, and go to make use of Zara's blessing before it fades.

---

clang
clang
clang
clang

"Marble?"

You are startled out of your trance. "Yes?" Sweat runs down your face and arms, your left hand is numb from holding the piece, your right hand weary from lifting the hammer, and your eyes sting. You've lost track of the hours you've spent here today.

The blacksmith raises a hand for you to halt and inspects the piece you've been working on. "Good enough for now." he judges. "You look exhausted. Go home and rest. Come back tomorrow."

You nod gratefully and take a deep breath, quickly hanging up the spare hammer and apron before stumbling out of the smithy.

Time passes in a blur. Back home. Kiss Jade. Play-wrestle with Horn. Read a report. Go to sleep. Wake up. Eat breakfast. Visit family shrine. Visit father. Visit construction. Sign off on paperwork. Work in smithy. Eat lunch. Visit city temple. Work in smithy. Come home. Perform husbandly duties to wife. Sleep. Get woken up by crying infant. Soothe daughter. Lecture maid. Back to sleep. Wake up again. Eat breakfast. Visit luck shrine. Delegate duties. Work in smithy. Eat dinner. Attend family gathering. Share gossip. Go home. Hug children. Sleep. Wake up. Receive urgent missive first thing in the morning. Payment dispute escalated at construction site. Visit construction site to settle dispute. Visit mother. Eat too much. Work in smithy. Check on own forges. Read to children. Sleep.

[Train Smithing: Martial, 29 29 + 9 + 10 = 47. Master Smithing skill complete, +1 Martial.]

Is it the fatigue that clouds your mind, or the divine touch driving you, or some combination of both? Objectively, you have plenty of hours in the day, but subjectively, they all seem to flit away for a while. You haven't fallen behind on any obligations, to your family or to the Portlord or to the gods, so you're not troubled, merely... the feeling is hard to put a word to, but perhaps you might liken it to being a well-treated slave. No suffering, but no opportunity for idleness either.

Until the day when the blacksmith you are training with calls, "Enough. Your form is as good as it can be, I think." he says. "Your endurance is solid, your sense for when to quench is good, and you have excellent timing. Let us praise Zara." With tongs he carefully takes a live coal from the forge-fire and touches it to a stick of incense. A sweet smell fills the forge. "It has been a joy to teach you."

"Am I fully taught, then?" you ask.

"Well, yes and no." he says and grins. "It would take another year of learning patterns if you were to go into smithing for good. But I don't think you don't need to learn all the patterns, do you? Can't imagine you're going to make it your living forging every last piece of metalwork imagined, you being of such high standing and all."

"Indeed. But perhaps when I am done as Steward I will make it my living to forge the as yet unimagined. I had great ideas even before Zara graced me."

And from that day forward, your heart feels lighter and your days longer. Your duties seem less arduous, and sometimes you burst into laughter with sheer joy of life. As does Jade, one day, when you show off your new strength by lifting her into the air with one arm.

The tickling helps.

---

Your hobbies, too, go well. The mirrormetal forge remains productive. The experimental forge continues to push the boundaries of metalcraft. You've tried such a variety of materials and compounds now, the missing step is almost certainly somewhere else. So you rebuild it, determined to drive the temperatures up even hotter. You cannot yet boil iron, or even melt it, but you can produce some very high quality alloys (at a significant cost in fuel). Several metals up to brass, you find, outright liquefy rather than just becoming soft and melty, testifying to the intense heat you've produced. Previously discarded ores are tested again in this fire, yielding some unfamiliar extracts... but still, no starmetal, nor even any other new alloy of clear value.

You sell a few of the extracts to curious alchemists to help cover the fuel costs.

---

Silverport is too large and busy to let you live in peace for long, though. You've gotten the construction of the city wall proceeding nicely with occasional oversight, and are done with forge and smithy for a bit, when the long-simmering matter of Creationism flares up again. Only now it's become a three-faction dispute.

Creationism has attracted a variety of philosophers, agitators, reformers, innovators, demagogues, and other miscellaneous speakers (including, as you know, Wolf Three) despite its ban from all the major academies, and one prominent Creationist is trying to start a dedicated Creationist Academy. They are a radically independent and fractious lot, united in large part by propensity for argument, boasting a flourishing of innovative thought (or less charitably, wild speculation) following from philosophizing on the nature of the Creator who must be above all the gods, and from there, a general attraction of other freethinkers.
Emissaries and evangelists from Foundation, talking about the faraway Dragon Throne and its Dragon Emperor and the Dragon-Blooded Line of Heroes born to rule, have seen their philosophy merge with local talk of divine blessings and demigods and whatnot to form the newest named school of thought, Heroism, which focuses on recognizing and rewarding particular excellence. They're too young and syncretic to have a well-developed dogma yet, but there's clear talk of castes, meritocracy, hierarchy, cultivation, lone hero narratives, and a moral focus on the responsibilities of one's power rather than the duties of one's station.
The traditionalists of Silverport, seeing that this dispute is not a fad to swiftly be rectified, have been driven to adopt the name of Virtuism to identify their school, insofar as it is one. They stress practising virtue, reading the classic works, studying the renowned philosophers, fulfilling one's duties, abiding by social relations, and otherwise living what used to be generally agreed on as the good life before the current crisis happened. The Virtuists have the weight of history and tradition on their side, but frequently lose public debates because they are so unfamiliar with the alternatives.

As you go about your work at the palace, a Heroist on your staff proposes a massive expansion of the palace exams to you, and will not be dissuaded from the extravagant idea of testing everyone in the city. As you make your regular offerings, you overhear a Creationist rabble-rouser loudly and incoherently denouncing the gods before getting into a fistfight with a priest. At a family gathering, a discussion of military strategy turns into an argument between Virtuists and Heroists about promotion, command structure, and field decisions. One of the workers you've hired to help out at your experimental forge compliments you on being a natural exemplar of Heroism, and is immediately denounced by another who is a Creationist and insists that you and your experiments should be recognized for clever thinking rather than for particular ability.

Philosophical arguments, for whatever reason, are suddenly everywhere in the city, high and low. You hear Avalanche Pillar has declared for Virtuism, but he's not very vehement about it, so that might just be because it's the respectable thing for a head of house to do. Wisdom Shining Void has not taken a side, saying he is too busy with war and politics to also get into philosophy, and he doesn't seem to mind his sage being a Creationist. Even the work crews on the new city wall can be heard having semi-philosophical arguments on their break, although the quality of their discourse is terribly ignorant. Not that you should expect anything else from them, though.

More and more frequently, people are asking who you align with in this matter.
(Vote to take a side or not at bottom of post.)

---

Between the arguments, you continue to occasionally supervise the construction of the city wall.
[Supervision 3: Stewardship, 14 40 + 20 = 60.]
It goes very smoothly. Extrapolation is perhaps premature at this early stage, but if it continues as it has begun, the construction will be finished ahead of schedule. The suppliers you've audited are being honest, too.

And with the fortifications well under way, you have the opportunity to look closer at the course of palace examinations, as Void instructed you.

When you ascended to your post a little over four years ago, the exams had gone largely unchanged for long enough that memorization and cheating were rampant, and the palace staff was full of bunglers who had 'passed' on an old answer sheet they'd bought, as well as people appointed on the strength of their political connections who hadn't taken the exams at all.
Three years ago, you wrote a few new questions for the exams, fired the dullards from the staff, invited and recruited many new candidates to take the new exams, and monitored them to make sure you got a good crop of competent replacements.
Two years ago, you did a complete overhaul of the exams with the assistance of the temple of the God of Examinations, roughly doubling their length by both adding an entirely new section on military strategy and adding harder questions to the existing sections. You pruned some too, but you added more.
Last year, this resulted in a very low number of qualified graduates, which did not surprise you as people's ability to prepare for the new examination was almost nonexistent. It did not significantly impact the palace, as turnover was also very low in the wake of your previous shakeup.
This year, turnover has been on the rise while number of graduates has not, which does surprise you, and will pose a problem for staffing in the future if it continues.

Looking closer at the reports, there's no obvious single cause. The number of applicants to the improved examinations is low. The pass rate for those who do apply is also low. Looking at the subsections of the examinations, the failure rate is highest by a good margin in the new section on Strategy. No surprises there, the topic is new and unusual. The History section is proving second-hardest. Music third, but it's followed very very closely by Writing and Rites. Pass rates are highest in the section on Mathematics, but still lower than they used to be before your changes, and not showing signs of improvement.

The fact of having six topics, you realize after some thought, also combines with the increased difficulty of each topic like a... badly combining thing. Making matters worse. It's much easier to express in numbers than in words. You get out abacus and paper and do some calculation until you find a simplified way to present the relation:
  • If on each of five topics, one-in-five applicants fail, then about one-in-three applicants will pass all the topics to graduate.
  • If either the number of topics is raised to six, or the difficulty is raised so one-in-four fail, then about one-in-four applicants will graduate.
  • But when the number of topics and the difficulty are both raised, the graduation rate becomes not one-in-five as might be expected, but about one-in-six.
The actual rates are uneven and far more complicated, but this presentation has nicely harmonious numbers for aiding understanding of the situation.

You ponder how to deal with this. It would be easiest, and not obviously the wrong course of action, to do nothing and hope the situation improves on its own as teachers and students adapt to new plans of study to prepare themselves for the new examinations you have organized. It would also be potentially irresponsible if the situation does not improve.
Removing the new strategy section from the exams is the second option that occurs to you. It would be simple, at least. You could ensure that those who already passed it are diverted to work with Ebuskun and the Palace Guard and that section of staff in general. But it would also mean a loss of face for you and for the Portlord at having to admit that this new thing was a mistake.
You could lower the requirements to graduate, on one section or on all of them. This would sting a little to betray the hard work you've put into raising the bar and improving the exams, and might also cause internal friction if the old hires notice that the new hires are being held to a lower standard.
(Vote at bottom of post, again.)

Several long-term approaches occur to you as well, such as reaching out to schools and academies to discuss new plans of study, but that would take a while to implement.

---

For a while now you've been making more frequent visits to the Temple of the City, studying the rites of Zhu (which haven't changed much from the previous patron god of the city), and nudging Blade to help.

[Build connections: Diplomacy, rolled 29 29 + 15 + 14 (Blade's assistance, blessing recognized, wall recognized) = 58. Moderate connection made.]

Your efforts bear fruit. Blade arranges for himself and you to show up together with Void one day, helping to drive home your importance. It's one thing if the priests hear abstractly that you're on the Privy Council; another to see you casually talking with the Portlord in their presence.

With your status as a peer established, your presence is easily accepted. When the main rites are done and most of the visitors have drifted away, conversation in the temple quickly turns to academic tidbits - the Temple of the City, you discover, maintains one of the most extensive libraries of Silverport's history. Here are remembered far more than the great sages and visionary city leaders; here are also kept smaller books like the diary of an officer from a hundred and seventy years ago. He was fighting alongside Tokaran mercenaries against a warlord out of the Red Hills, and his memoirs provide a great deal of context for what you only remember from your studies as one great battle.

You suppose you could just have walked up to High Priest Mirthless, whom you've previously met at the Ministry of 'Transportation', but that could have looked a little odd. So you instead ask the lower-ranking acolytes what their superior is up to and what their god is up to, and hear about some more recent history, and the smaller town Zhu used to watch over, and which god became its new patron, and what Zhu is doing here now, and what's changed. The temple is buying up mines, you hear, on Zhu's advice. Conveniently, you remember hearing about one such.

Which is how you end up taking tea with Mirthless and Zhu. Mirthless is the only one who drinks much; the high priest is obviously accustomed the god's presence. The god sips at the tea once for politeness and then forgets about it. You are disconcerted by sitting so close to divinity. Zhu never makes a threatening move, but the god's impressive presence still feels like ten feet of rocks and muscle compressed into a manifestation of humanlike form. Gods, perhaps, are best worshiped at a distance. The conversation around the tea-table is a little disjoint, but it's clear you are a figure of some interest and respect here.

---

Before you can make a follow-up visit to the sanctum, word reaches you that a final date has been suddenly set for the selection of the fifth Great House, only a few weeks away. Silverport immediately goes into a burst of frenzied politicking, horsetrading, and seeking favors due to the short notice. You aren't privy to the details of the process, but you gather that the heads of all the clans will gather privately and see who supports whom in a sort of election, which is going to be unprecedently competitive for the first time in a long while.

You are hopeful, if not yet confident, that Avalanche will emerge victorious. The selection of one of their favored scions for the Privy Council, the good relations you have enjoyed with Void to date, his amusement when you describe the five clans you recruited from. It is not the Portlord's decision, admittedly, but that's the way a wise man looks. Right?

Talking to your older relatives reveals that they have much the same impression and hope. Still they raise a matter of some personal concern: that to secure the support of some important person or bloc, your position may be one of the things traded away - Dove Bell to become Steward, for instance, in exchange for Clan Dove supporting the elevation of Avalanche. It would be an easy decision to make, for those with an eye towards the long-term gain of the dynasty.
And there is uncertainty and confusion as to just what Clan Bridge is up to. If Avalanche is elevated, Bridge will be the only one of the Great Houses not represented on the Privy Council. There is no law mandating such representation, of course, talent can be found anywhere, and the selection of personal advisors is the personal right of the Portlord... all of which only blunts, and does not remove, the potentially implied snub.
Of the clan with the largest soldiery.
In a time of war.

And then a runner shows up with a surprising message from your father: Avalanche Pillar is calling an urgent meeting of the most important members of Clan Avalanche, a group which now includes you, to plot for the upcoming election. Your attendance tomorrow is mandatory. Your participation is optional, but circumscribed. Even with the unusual situation and short notice, certain forms must be followed and expectations are entrenched. You will likely be asked questions about the Portlord, which you should prepare to answer. You may make a short speech or statement if you have a fitting one ready by the time. Otherwise you are mostly to sit back and listen to your elders and betters. There's no choice but to obey, really, and it would be base ingratitude to do anything else, but it still rankles a bit to be commanded like this. Time to begin preparing your finest clothes, and perhaps that speech.

---

Voting time. There is separate voting in each category. You do not need to vote in all categories. Approval voting is allowed.

Three schools of philosophy are vehemently disputing across Silverport.
[] [School] Speak out for Virtuism.
[] [School] Speak out for Creationism.
[] [School] Speak out for Heroism.
[] [School] Explicitly declare yourself neutral.
[] [School] Passively avoid the debate.

The palace exams are producing few graduates. Will you make any immediate changes?
[] [Exams] Do nothing for the moment
[] [Exams] Remove the Strategy section
[] [Exams] Lower the bar on the Strategy section
[] [Exams] Lower the bar across the board
[] [Exams] Set two bars, for first- and second-rate graduates.
[] [Exams] Write in other immediate change

You've been invited to speak at one of the movers-and-shakers meetings of your clan.
[] [Speech] In accordance with filial piety, praise your parents and elders.
[] [Speech] In accordance with ceremonial piety, appeal to the gods and spirits of good fortune.
[] [Speech] In accordance with your position, speak of the course of the city past and future.
[] [Speech] In accordance with your ambitions, speak of hopes and dreams and innovation.
[] [Speech] In accordance with wisdom and humility, only listen and refrain from speaking.
[] [Speech] Write in?

Former wealth: 63g
Income: Wages 50g, mirrormetal 21g
Expenditures: Family 5g, shrines 5g, clerks 5g, experimental forge upkeep 38g
Current wealth: 81g

QM Notes:
-Further training of smithing is possible in character, but will be mechanically equivalent to Study Martial as you get marginally swoler and learn about weapons from the creative end.
-Lack of council vote is deliberate. We are going into a series of miniturns as election season comes to officially select the fifth Great House and unofficially start negotiating the sixth-in-line.
-Miniturns should also help me get back in the habit of fast updates rather than fussing over four thousand words at a go.
 
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Election Season 1: Family Matters
[*] [Exams] Set two bars, for first- and second-rate graduates.
[*] [Speech] In accordance with your ambitions, speak of hopes and dreams and innovation.
[*] [School] Passively avoid the debate.

Solemnity has replaced pomp and grandeur at this particular gathering of Avalanches. No bright ribbons hang, no musicians play. Carefully, slowly, making sure not to trip or jostle anyone or sully your fine robes, you walk towards the meeting-house where dozens of the elders of Avalanche are now approaching. Most are walking like you, while some come carried in palanquins, whether from importance or frailty. All in all they are perhaps fifty in number. Men outnumber women three to one, and the women are uniformly grey-haired while the men are only mostly so. Pillar stands by the entrance along with a handful of house soldiers, scrutinizing and greeting new arrivals.

"Good to see you... glad you could make it, ... why hello, cousin Quiet... welcome..."

It's quite the change from the normal social occasions you've attended under the auspices of your clan, particularly as your close family members are not present. You recognize a familiar great-uncle here, a second cousin once removed there, and old Pillar himself of course, but most are distant relatives about whom you know the name and little else, even with your powers of memory.

While you wait inside for the last stragglers, a steady hum of gossip runs through the room. Speculation, bets, philosophy. Then the doors are closed, candles are lit, and an old man lights several bowls of incense in a row, appealing to various gods, spirits, and an honored ancestor. Old Grandmother Avalanche deigns to manifest and watch the proceedings, and you smile at the oddity that a ghost would be one of the most familiar faces here, after all the times you've seen her at the family shrine.

Avalanche Pillar walks to the front and claps his hands once. Silence falls, and your clan head begins to speak with a firm voice that belies his advanced age.

"I have heard many of you ask and guess, so I will say it plainly: yes, this election was called at the will of Clan Bridge."
"This is cause for celebration and not despair. Some of you say it is because they think they are strong enough now. But I say it is because they are getting weaker. Bridge is not represented on the High Council. Avalanche is."
Several heads turn towards you, but no one interrupts.
"Clan Avalanche will be the fifth of the Great Houses soon, if we are but diligent. Then we will prosper."
He continues making simple assertions that things will go well, before yielding the floor.

The next speaker talks of the nature of your rivals. He says that Clan Plum and Clan Rain are the primary contenders: Plum on its own merits, Rain because it is not-very-secretly backed and funded by Bridge. But Plum used to have the support of Bridge until the head of Bridge decided that he wanted a client rather than ally. Then he gives a long recitation of which larger clans are in the running at all, and which smaller families are supporting them, and his speculations on which ones will throw their weight behind Avalanche when it is clear their favored candidate has lost.

The next speaker speaks of strategy and promises and advice in negotiations to come, and the next one after that rambles about numbers before being discreetly but rapidly shooed off to be senile elsewhere, and then there's a speech on historical parallells from the history of Silverport.

Eventually you are called up. You swallow nervously, march to the front of the room, stare at the congregation of powerful and wealthy kinsfolk, and worry about how badly this could affect your future prospects in the clan if you say something wrong.

[Diplomacy: 2+15=17. Unfortunate.]

Then you get self-conscious about being worried, fight down a surge of panic at feeling underprepared, focus on remembering the speech you'd prepared, and rush into blurting words out before things can get worse.

"Reveredandhonoredones, tenthousandthanks for the opportunity I have been given. You are old and wise, and I am young and hopeful. Together we will surely make good decisions."

As you look at the faces of the crowd, you realize that may have come off a bit arrogant, and start rapidly editing your planned speech on the fly, skipping over your own accomplishments a bit to describe the Portlord's vision: to reform and not merely squat in office. You only briefly mention mirrormetal, then speak of the new city wall that will secure Silverport for the next generations to come, point to the nearby wax candles as an example of a historical invention that was a great improvement on wooden torches, and generally sing the praises of innovation.

You close with a plea for Avalanche to become a forward-looking clan: "Greatness begins with one man's hope: when he sets himself a goal to accomplish something out of the ordinary. When he is not content with common things and tasks, when he dreams of a new life, he says: I will make a better thing. I will do a greater deed. In following known paths one finds safety, but only in going new places does one find glory. Let us therefore become great and glorious, doing the unprecedented."

Afterwards, you sense it's gone over badly. You hear the anecdote of your Horse-Killing Plow being told more than once as a cautionary example of what may happen when one attempts to do the unprecedented. But there's no laughter, no overt criticism, no jeering. Just sometimes being talked down to a little, and that was probably going to happen anyway when talking to someone twice your age.

Dodging questions about whether your speech was Creationist, you stay at the meeting just long enough to fulfill obligations of politeness before making your excuses, going back to see your wife and children, and later to your office to issue an edict that a second crop of graduates shall be accepted at a slightly lower standard for simpler jobs. Some day, when you have more time, you'll sort out just which ones the simpler jobs are, and maybe even tailor particular requirements for each of them. But for the moment the regular bureaucrats can administer that. You still have projects to oversee, things to do, and there are a great many more requests for people to see these days.

---

Voting time. This is a miniturn in a small span of time, so you do not have the normal options - but in the election season, networking and gossiping is running high, so social opportunities are more easily available. You get one choice from the social actions:

[] Get to know one of your fellow councillors. (choose which)
[] Spy on one of your fellow councillors. (choose which)
[] Socialize and build connections with one of the great clans of Silverport. (choose which)
[] Spend time with someone else. (choose whom)
[] Hustle to contribute to Avalanche's chances of victory at the election.

QM notes:
The plow in question was previously mentioned in this post as the reason you started in debt.
So far you've picked Inspiration as Marble's starting motivation, advised Void to chart a new course when he discussed city history, started a grand new construction project rather than reinforce the existing walls, and here voted to speak of innovation. Getting to be a distinct pattern.
The new fifth option in this vote will not give you any direct mechanical benefit, and it is not required for (nor does it guarantee) Avalanche's elevation. Choose it if you still think you might be the last straw, or if you want to be very devoted to your clan.
 
Election Season 2: Misfortunes
[*] Hustle to contribute to Avalanche's chances of victory at the election.
The conclave of clan heads will gather soon, and you're already receiving numerous letters and invitations to social occasions. Drumming up some support for Avalanche should be simple enough, even if your personal contribution is relatively small.
[Campaigning: Diplomacy, 2+15=17.]
Indeed, when you go to negotiate with the scion of Clan Mace, he is quite open and straightforwards about what he wants, and it is within your capabilities to offer:

A large bribe.

You politely hint that this is impractical and suggest other political favors that Clan Avalanche would be able to offer, based on what you were told at the recent family meeting. Rather than take the opportunity to discreetly save face, your counterpart gets more overt and begins suggesting ways for you to embezzle money from the palace treasury and channel it to his clan. His bluntness prompts you to respond in kind: you did not spend weeks filtering out corrupt suppliers and subpar materials from the city wall just to reinstate them now! What would his ancestors think if they saw him, plotting to betray the city and sell out its safety? Only then does he attempt to save face by loudly denying that he is suggesting any such thing.

You are not invited back.

The woman you meet with the next day is not so blatantly greedy, but still wants much the same, cloaked in a better facade of contractual arrangements. Why must this happen to you? Are the smaller clans always this mercenary in selling their loyalty? Or are you perhaps left negotiating with the dregs because all the sensible ones have already promised their support to someone?

In an attempt to get offers more suitable for following up and escalating to your clan head for final agreement, you let 'slip' at a poetry recital a few choice remarks about just how terribly short-sighted and greedy some small and petty people can be. This goes over badly enough that your father afterwards reminds you to be more subtle. A few words are passed inside Avalanche about damage control, and you end up seeing a clan head in person... false fame, since for the man in question to be meeting with you and not with Pillar can only be because his clan is so small to be little more than an extended family group, established within your lifetime. So you listen to the flattery of a minor patriarch on behalf of his score of descendants and in-laws that comprise Clan Rattle, and affirm to him the platitudes you have been told to affirm: that Avalanche is on the rise and will repay loyal clients and so forth.

---

Three days later you hear that Bridge Obedience, head of Clan Bridge, is dead. Rumor suggests foul play, coming just as the fifth Great House is to be chosen, but nothing can be proven. You never knew the man, so you feel no sorrow at his passing, and even a tinge of joy: this might be what guarantees Avalanche's elevation if Bridge's plans are thrown into disarray. Inappropriate, perhaps, but perhaps also unavoidable.

It also means a small delay of the election is negotiated, as the funeral ceremonies for the head of a Great House are large and time-consuming and impose obligations on a great many people. The rescheduled conclave is now due to happen just before the next meeting of the Privy Council, and if the election runs long, it might not have concluded the next time you meet Void.

---

Voting time. This is a miniturn in a small span of time, so you do not have the normal options - but in the election season, networking and gossiping are still running high, so social opportunities are more easily available. You get one choice from the social actions:

[] Get to know one of your fellow councillors. (choose which)
[] Spy on one of your fellow councillors. (choose which)
[] Socialize and build connections with one of the great clans of Silverport. (choose which)
[] Spend time with someone else. (choose whom)
[] Hustle to contribute to Avalanche's chances of victory at the election.
[] There's always more paperwork to do at the office. Focus on that rather than risk another diplomatic misstep.

QM Notes:
So here's that bad reputation TimEd was wondering about. Ya jinxed it! :tongue:
 
Selected correspondence from the desk of Director Shenji
To: Director Shenji of the Celestial Office of Design
From: Sub-Rector Hua of the Kangri Region Administration
Boss, they're having that fight again. Someone redeveloped your sort of restorative elixir in Jianying's place, and Jianying told Yeyi, and Yeyi asked why it shouldn't be Biwu's department, and I think you know the drill.
-
From: Director Shenji, etc
To: Director Biwu of the Celestial Office of Design
Of late I have heard from one of my subordinates, who claims that one of yours is gearing up to rehash the medicine question once more. The usual reminder applies, with no offense intended, as I see nothing to fault you for and I can only imagine you are as weary of being reminded as I am weary of issuing the reminder of our compact. Still, I trust you understand that I cannot be lax in my obligations.
(Dictated by Director Shenji to a loyal secretary.)
-
From: Director Biwu, etc
To: Director Shenji, etc
Yes, I get it, I'll deal with it.
-
From: Director Biwu, etc
To: Director Shenji, etc
I apologize for my ill-temper in my last missive. Your letter reached me at a poor time, when I had already been remonstrating with another of my subordinates on an unrelated matter and an old friend of mine urgently desired my attention elsewhere. You may rest assured that I have duly reminded Yeyi of our respective spheres of administration.
(Dictated by Director Biwu to a loyal secretary.)
-
From: Director Shenji, etc
To: Patron Zhu of the City of Silverport
For some time now I have heard nothing more of the dispute that I and my respected colleague conducted under your auspices. Might I trouble you to inform me of the present condition of the mortal known as Avalanche Marble, in particular, whether or not it has been able to transmute starmetal yet?
-
From: Patron Zhu, etc
To: Director Shenji, etc
My auspices, eh? Marble is still alive and well, and no, not to my knowledge. But I can't entirely rule out the possibility of a starmetal smuggling ring right under my nose. Maybe you could send a censor to help search for such a thing, if it exists?
-
From: Director Shenji, etc
To: Patron Zhu, etc
Is that what passes for humor in the Middle World, or just in your new city? The censors are overworked and do not appreciate wild goose chases. If you seriously suspect a starmetal smuggling ring, file an appropriate report and send it to the Office of Abstract Matters. If you merely desire conversation with a censor, wait for one to oversee your regular audit.
-
To: Director Shenji of the Celestial Office of Design
From: Previously unaffiliated mortal, Wind-Fletched Justice, city of Unity, northern edge of the Great Southern Desert
Attachments: Grade 3 Ambrosia (taxed)
(Via the Divine Post Office: You were deemed the most appropriate recipient of this nonspecific prayer)

"Hail, god of my misfortune, whomever you might be, hear my prayer. May the smoke of this burnt offering rise to Heaven and please you to respond. I have not been an ingrate, nor a liar, nor a thief, nor a murderer. I have done my duties to my parents and shown benevolence to my children. I have given alms to the sick and the poor. All this you will know, for it is written on my heart. I have borne the burden no mother ought to bear: seeing my children die before me. Now I have only a son left, and he is ten years barren. Marital aids and medicines I have purchased for him, and nothing has come of them. Show me what I must do to restore the rod of my son, or open the womb of his wife."
-
From: Director Shenji, etc
To: Dispatch
Target: Wind-Fletched Justice, etc
[Response to prayer approved - blessing of knowledge:rite of fertility]
-
From: Patron Zhu, etc
To: Director Shenji, etc
My apologies, high one. I do not seriously suspect a starmetal smuggling ring. But I have observed that Marble is one of those mortals who gives mortals a reputation for burning bright and fast, and will probably leave an interesting legacy of some sort, if not necessarily the transmutation of starmetal. I am also somewhat concerned about the audit to come, and had hope that perhaps we might together find some reasonable pretext for another censor to visit Silverport on other, unrelated, business, during which I might hear firsthand advice on how to prepare for the audit.
-
From: Director Shenji, etc
To: Patron Zhu, etc
I wish to tell you to ask Zara Metal-Mother about that, not me, since she's the one who pulled strings to get you your job there, but thinking about it, I also find myself curious and wish to know why you're asking me about this and not Zara in the first place. We're not even working for the same Bureau, you and I. Please let your next letter to me on this subject be your last.
-
From: Overseer Maskalibra, God of Fruit
To: Director Shenji, Director Tu, Overseer Yi-Di
Terribly sorry for the delay, y'all. Finally got my subordinates and department in order. If ya'd told me three years ago that five gods'd be demoted over a new cultivar, I'd'a wondered who spiked the punch. But it's over now and I'm cleared of everything. Since I've finally time and opportunity again, and the censors aren't looking over my every expenditure for improper influence, how about we all get together on, say, someday week of the 25th? Please reply with schedules and dates that fit you.
-
From: Director Shenji, etc
To: Overseer Maskalibra
I will be delighted to attend! I can fit any day that week, as long as I get enough notice to order my schedule.
-
From: Patron Zhu, etc
To: Director Shenji, etc
I have been in contact with Zara on the matter, but then you also contacted me, so I made the inference that you still had interest and concern here and might have reason to cooperate on the subject. I shall stop bothering you now.
 
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Election Season 3: Negotiations
[*] Hustle to contribute to Avalanche's chances of victory at the election.

Still stinging from your recent rebuke, you visit the library of the old Avalanche mansion, and find some classic speeches to crib from. They're classics for a good reason, after all, no need to trip over your own phrases if someone older has already polished theirs for years. Armed with fresh vocabulary, you return to arranging meetings and preparing to exchange polite flattery. Also, listening to the salacious gossip of your more gossipy relatives, so that you can maintain a calm demeanor when the same is raised in a formal setting: "have you heard, it's outrageous, the Creationists want an empty temple, and the Heroists want a temple to themselves, isn't it scandalous..."

[Campaigning: Diplomacy, 39+15=54.]

You're not sure how much stock to put in these rumors, but you can honestly affirm that they sound horrible, and quote the words of sages on right conduct. Nor are you sure how much of an impact you're making on the election, scraping up some last-minute waverers for a negotiation that has been years coming. What you are sure about is that you're recovering some reputation after last week's bluntness. Your conversations flow smoothly to a point where you direct your counterpart to visit your clan head (or to direct their clan head to yours), and Pillar comes by to briefly state his approval.

Life isn't all meetings and dealmaking, of course. You have three wonderful children and their beautiful mother. You also have a city wall in progress to check on, paperwork needing your signature, incense to burn both on your own behalf and for your clan's luck, a brief check on your forges (still no starmetal), and numerous undone potential tasks lurking in the back of your head that you wonder if you'll ever find the time for.

Still, it's the last-minute campaigning and meetings that stand out this week. Minor clan heads and representatives you've never met before, stress and concentration with each new person you have to deal with suitably and uniquely.

Then the conclave begins at last. Two hundred clan heads file into seclusion in a stadium to negotiate the selection of the fifth Great House. Thousands of people gather outside to await the result. Late the evening of the first day, the heads come out with no conclusion, looking very tired, and return to continue debating the next day. The expectant crowd dissipates in disappointment, and is smaller the next day.

Void sends you a messenger saying the next council meeting will be adjusted to taking place once the conclave concludes.

For four days the clan heads argue, until at last the good news comes: Clan Avalanche has been elevated. Your position is secure, too. It is Ebuskun who stands to lose hers, sadly - the reports of exactly how the negotiations proceeded are distorted servants' gossip, but you gather that a deadlock was broken with a compromise that Clan Plum would be unofficially sixth-of-five waiting in line while Clan Rain was to receive various other political favors. Once the odd plains princess returns from campaigning, she is to be replaced by one Rain Maximum. (At least they were sensible enough, or merciful, to not demand the replacement of a leader during war.)

Your clan begins preparing the celebrations, while you begin preparing the report to present to the Portlord, mulling over Ebuskun's fate all the while. Was someone unhappy with her prosecution of the war against the demon spiders? Was it because she is a foreigner? Or was there perhaps no animus, just cold cynicism and the moving of people as pieces as in a game?

---

Voting time.

You can write in a report on the past turn with a focus on the subject of your choice, which could be used to praise the importance of one of your fellow councillors, attempt to direct the Portlord's attention towards a particular matter, or blame someone you hate for something that's gone badly. Writing in a report is optional - the default is simply being judged on the merits of what you've done. Since it's been a couple of interludes, here's the turn in question that you're now reporting on, for easy rechecking. Brief summary: You finished smithing skill, started the city wall, and looked at the palace examinations a bit.

[X] [Report] Just the facts.

[] [Report] Write in report

Next, you can suggest courses of action for the next turn to the Portlord - it's probably wisest to just continue as planned when on a long-term project like the city wall, but you can still propose a change if you think something else is important and the wall doesn't need that much expertise or personal attention from the Steward.

[] [Orders] Continue as planned.

[] [Orders] Leave the wall to subordinates, I should be focused elsewhere.
-[] Census-taking
-[] Exam management
-[] The palace budget can always use improving
-[] Invent central banking
-[] Audit the palace employees
-[] Write-in?

QM Notes:
-I would also be interested your opinions on Ebuskun and recent events surrounding her, but I couldn't see a good way to fit that into a vote.
-Coming up next: Three and Morning have a complicated story to tell as they've traced the history of the Abominations and divine intervention.
 
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Turn 10 Council - 773.5
[*] [Report] Just the facts.
[*] [Orders] Continue as planned.

"Congratulations, Marble." the Portlord greets you when you walk into the council hall. "How is the weight of glory?"

"If anything, it's a relief." you respond. "I spent the last weeks before the election trying to flatter people I'd never met before. The coming weeks will no doubt involve far more celebrations with family and less uncertainty."

Void chuckles, then grows somber again. "Good for you. Take a seat. We have a lot to discuss today." The old man waves a jewelry-laden hand idly.

Three and Morning are already present, seated next to each other, sharing looks of anxious anticipation. Ebuskun is absent for obvious reasons, but you expect her report is among the many letters on the Portlord's desk. That leaves only the Chancellor, who enters a minute after you.

"Last time we assembled, Morning was reporting on the discovery of a second concentration of demons in the Bloody Hills." The Portlord looks towards his spymaster. "Since then you've been looking deeper into it and telling me you needed to consult with Three. Do the two of you have a clear picture yet?"

Shivering for a moment, the Spymaster looks at the Sage, and exchanges nods before taking a deep breath and launching into his explanation. "We do. We've been rolling up much the same case from two ends, solving another mystery in the process: Why did Heaven seemingly neglect us so?"

"Well?"

"The Abominations had a second fastness in the hills, and Heaven struck it twice." Morning gestures agitatedly. "The Abominations swiftly rebuilt after the first time, so elemental dragons were unleashed on the second. There's a mile of wasteland now, deep in the Bloody Hills, first tainted by the Abominations and then shredded by the assaults of the Legion of Heaven."

"That would have been nice to know earlier." Void says with a grumbling tone.

"I speculate that the Legion may have been embarrassed." says Three. "Generals do not normally explain themselves to bystanders, do they? And then having to come back and finish the job is a tacit admission of error." She proceeds to relate how how she worked to put together the pieces, what priests asked what gods who asked which other gods for accounts of the matter. Sifting rumors and sorting truth from falsehood heard third-hand from godlings and familiar spirits of the fractious, savage hill tribes.

Then Morning takes over with his inferences from the papers of the Abominations and a personal visit to the Bloody Hills. "It is not for mortals to fully understand the ways of monsters, but if I might approximate, Silverport was where they dwelled, and the other site was where they worked. Here they wanted subjects they could rule over, there they performed their most profane and destructive rites. It was at this second fastness, I believe, that they summoned the Demon Kings, Hesperian and Octavian."

[Learning: 4+18 = 22.]

"The Octavian?" asks Void, as you try and fail to remember where you've heard that name.

Three mutters a barely audible "Yes."

"The one who would have conquered his way to Silverport by now if running loose?"

"Yes."

"So he isn't running loose. Do we know why?"

"Banished in the Legion of Heaven's second strike, as far as I can tell." says Morning. He continues for a while describing a consultation with the Ministry of Transportation, a search for collaborators who might still have known something, and seeking other sources of information on what plans the Abominations had. You try to pay attention, but find yourself suddenly overcome with a flash of vivid memories.
-a warship at full sail, a six-armed demon bristling with weapons first off the gangplank as it docks,-
-a crowd bowing in perfect synchronization at a word of command, a toothy horror,-
-an atrocity in plain sight, don't look, don't speak, don't draw attention,-
-don't even think about it or I might be taken next
-​
How you wish you could forget.

Eventually Void gets tired and cuts Morning off. "Enough. You've shown your diligence, and I think I get the picture. To sum up: the Abominations did offenses against men here, offenses against gods elsewhere, and so the Legion of Heaven struck elsewhere and figured earthly legions could handle the remainder."

"I suppose." says Morning.

"I would hesitate to draw such conclusions about the motivations of the gods." says Three. "It could also be concern about collateral damage. One is ill advised to send an army to catch thieves, after all. How much more an army with dragons."

"A fair point. Still I wish the dragons had gone after Hesperian too. At least Ebuskun and the cultivators seem to have that situation in hand." The Portlord shuffles about some of the paperwork on his desk. "So what, exactly, remains in the Blood Hills?"

The Spymaster consults his notes. "Likely several hundred demons, stragglers of Octavian's army, better organized than the spiders, but also fighting among themselves in factions." He looks to Three for confirmation, and she nods agreeingly.

The Portlord grunts in approval. Having found the paper he was looking for, he begins reading from it. "Ebuskun says her campaign is going well - the spider demons are still numerous and still completely lacking in tactics, so she's slowly advancing together with the Caligians, and is on schedule to encircle and confront Hesperian by the end of the year." Void draws in a breath and sighs. "Shame about losing her. I wish Chrysanthemum could have arranged otherwise, but what's done is done. Marble, do you foresee any problems on your end? Logistics?"

"Most certainly not." you say. You know from your previous investigation that the palace guard is professional about such things. All you need to do is sign and stamp for their supplies every month, letting clerks handle the details. "We have enough reserves to last out the year, and I understand the spiders aren't going to sneak out and raid our supply lines."

"Good. Blade, what's the Caligian side of things like?"

"Terrible. Regent Godeye is running around trying to cement her tenuous rule in the short time remaining to her while also trying to fight a war, and her confederates are all jostling for position." You hear a tone of disgust in his voice. "She is sympathetically inclined to us because we're the only polity helping, but has little opportunity to return the favor in any concrete way. I repeat my previous assessment: Caligia will likely fall back into civil war after the spiders war. Moreover, the impression I get of them is that if we try to take advantage of that, the provinces will once more reunite behind another regent just long enough to repel us. In summary, the Confederation is currently a nightmarish nest of brambles. We should keep our distance until they settle their internal affairs."

"Which won't happen in my term, I take it?" says Void.

"I am not an astrologer. I cannot foretell the future." says Blade neutrally.

The sour look on Void's face suggests that while he may not be an astrologer either, he nonetheless has a definite prediction of the future of this matter in mind.

Following the rumors of war past and present, you provide a thoroughly mundane contrast when talking about your own activities. The city wall is well underway, there is still a great deal left to do, you have been making sure of quality of materials and the like. There is a distinct lack of bloodshed in the whole process, for which everyone can be grateful and pray for a continuance. Then comes the matter of the examinations, simply put: "So few applicants have been passing recently that I'm accepting a second crop of applicants with lower grades."

"Doesn't that defeat the point of having revised the exams in the first place?" asks Void.

"No, they're still better than outright cheaters. And I intend for this to be a temporary measure."

He shrugs. "You seem to have this in hand. Forgive me if my attention is elsewhere at the moment. Continue with the wall, handle the exams as you see fit."

It's nice to be trusted.

---

Voting time. You have SIX (6) actions over the next six months (one turn). One action may represent a month of solid work, or one day a week over the course of the turn - please don't poke the abstraction too hard. Overwork choices give you an extra action rather than consuming one, so you can go up to nine actions if you're an absolute workaholic. You may spend two actions on one choice to focus extra time and effort on it. Voting is by plan.

Do Your Job: You have promised regular personal oversight on the construction of the new city walls, making sure competent architects are hired, deliveries happen on time, payments are issued, stone quality is acceptable, and so forth.
-[] Pick between 0 and 6 actions to spend on this.

Maintain Your Triumphs: You've made great strides, but much of it might go even better if you spare time to see to its upkeep, or might decay if you do not.
-[] Go and help out at your experimental forge. It'll surely go better with both your vision and your new understanding to assist.
-[] There's ongoing staff turnover even when you're not actively recruiting and replacing. Apply some oversight.
-[] Useless expenditures, like weeds, will grow on the palace budget over time. Prune them.

The Palace Examinations: In the short term, you've responded by setting a lower bar for second-rate graduates. In the long term, you could hope that students and applicants will adjust to the higher difficulty, or you could be proactive.
-[] Write and distribute a study guide with advice for prospective examinees.
-[] Reach out to academies and tutors to encourage them to alter their curriculum appropriately.
-[] Tailor the exams to fit particular requirements more closely to individual departments and positions, rather than using the simple pass system.

Self-improvement: Can attempt to raise one of your attributes. Difficulty increases as the base attribute rises, decreases as you experience things to learn from. New skills are also listed here. Training defaults to Stewardship if you don't specify an attribute.
-[] Practice. Take some time away from what you're doing to look at how you're doing it and whether there's a better approach.
-[] Tutoring. Ask one of your fellow councillors for advice in their field of expertise.
-[] Paid Tutoring. Hire a professional teacher, like the ones your clan used to pay for when you were younger.

Miscellaneous:
-[] Abuse your office to sabotage some target of your choice.
-[] Abuse your office to shift your personal obligations onto the palace budget.
-[] Maybe you could follow up on that provisional census. (Write in approach)
-[] Take smithing commissions to earn some money on the side with your incredible skill.
-[] Accompany courageous traders on a long-distance expedition downriver, gaining valuable life experience and possibly also valuable money if the trip goes well. (Takes THREE actions, starts extended interlude.)

Social actions: One of these can be taken for free each turn in your spare time. Each additional selection from this section will still cost an action. You do not need to socialize with your own clan - that happens automatically unless you choose to skimp on family obligations.
-[] Get to know one of your fellow councillors. (choose which)
-[] Spy on one of your fellow councillors. (choose which)
-[] Socialize and build connections with one of the great clans of Silverport. (choose which)
-[] Spend time with someone else. (choose whom)

Special actions:
-[] Slow and Steady. Use an action to take your time to think and plan properly before you do anything else. Other planned actions this turn get a bonus die to their rolls. Cannot be used if overworking.
-[] Overwork: skimp on family obligations. You get an extra action this turn. May damage your social standing.
-[] Overwork: skimp on religious obligations. You get an extra action this turn. May damage your social standing.
-[] Overwork: skimp on food and sleep. You get an extra action this turn. May result in poor health.

Earning: 71g/turn (50g salary, 21g sales of mirrormetal)
Spending: 53g/turn (5g family, 5g shrines, 5g clerks, 38g starmetal forge upkeep)
Current wealth: 81g

Optional plan elements you can add:
-[] Start embezzling 10g/turn. (No risk of discovery)
-[] Start embezzling 25g/turn. (Tiny risk of discovery)
-[] Start embezzling larger amount of your choice. (Probably still very small risk of discovery, as you're the one in charge of audits.)

-[] Shut down the experimental starmetal forge.

None of these take an action.

QM notes:
-If you decide to go on the trading expedition abroad, there will be a vote after local actions on whether to invest 100g for a share or just tag along as a worker.
-You do not need to worry about offending the boss by going. It's socially acceptable, and you have competent subordinates to manage things while you're away.
 
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