In The Black - A Quest in the world of The Expanse

Yippee!! Can someone give me a 1d6 dice roll, a 2d6, and another 2d6+INT for basic training, life events, and advancement respectively? You want 8+ on that last one to advance, though you won't flunk out of you don't make it, just not advance.
 
Oh, shit, I forgot to mention, I need a 1d6 roll for benefits from Belter. I recommend rolling for "other benefits" rather than cash because you only get 3 cash rolls in your life and the Drifter's are not good. So I recommend you just take one of the non-money things, but I leave it up to wherever rolls to specify if they want cash or other benefits.
 
hmmm I wonder what we'll get, maybe a colleague or a an idea to follow down for our eventual company based off of something we saw growing up?
 
0-4 Recognized Genius
When you were 22 you shot a job application to a pharmaceutical research center down to your home-dome on Ganymede, just a small indie Belter lab you expected would accept your "credentials", and to your honest surprise, they did! Most of the Ulysses was a bit sad to see you go, but understood this wasn't a lifelong path for everyone. Your bunk mate handed you a going-away gift when you arrived back in port, a modified plastic pistol, suitable for living in vacuum. He said you were a good roommate and would hate to see you in a headline. He was a little intense, but you could tell he only meant good with giving you a loaded unregistered firearm to keep.

Self defense acquired!

Body Pistol "Going-Away Present"
RangeDamageKGCostMag CapacityMag CostTraits
5 Meters2d6-950 S¢610 S¢-
Mods:Red Dot: +1 to hitSuppressor: Felony, silent shooting

The start-up on Ganymede went far better than you expected. Your research into G-Comp drugs superseded your peers, leading to you winning a local award for a patent of a new kind of Juice, expensive, but with lesser side effects of the standard brands. No one outside of very select circles would actually recognize your name as "famous", but you were envied and praised around the lab. The testing of your drug patent granted you a better understanding of biology and medicine, only adding to your skill set.

  • Science 1 (Biology) from advancing
  • Medic 1 from your basic training in this career.
Oh, also, every time you advance in career you roll for another skill, so I'll just do that and edit the post after. Alright, let's roll uhhhhhhhhh Personal Development table.

  • +1 to Endurance
Alright, now, I assume you all want to continue with this career. So the next steps of this are a bit different. First, you choose a table to roll on for skills you get this term. Now I know most of you probably don't have the Traveller books yourself, so I'm just gonna choose the table to roll for skills on. I choose Scientist, as I think our character is still trying to sharpen their skills in their field. So I need someone to roll a D6 for that.

Once someone does that, I need a survival roll. For Scientists that's EDU 4+. So you want to roll 2d6, add your Education mod, +1, and try to get over 4. If you don't make it, then you are forced to exit the career from a mishap. If you fail the survival roll, someone else roll a d6 for the mishap and I'll take if from there. If we succeed as we're statistically more likely to, move on.

Next I'll need someone to roll a life event, just a 2d6 roll flat.

Then I need another advancement roll, INT 8+. So you want to roll 2d6, add your Intellect mod, +1, and try to get over 7.

After all that, I'll summarize the next term, from 26-30!
Texas Red threw 1 6-faced dice. Reason: Personal Development roll Total: 5
5 5
 
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Once someone does that, I need a survival roll. For Scientists that's EDU 4+. So you want to roll 2d6, add your Education mod, +1, and try to get over 4.
Rolling 2d6 for advancement.

Edit: Just read the rest of the post so I guess this roll is for survival.
So do this count despite not adding +1 to roll? So QM would call such roll invalid while others would count it after manually adding bonus.
 
I'll roll advancement for us.

edit: 9+1 Means 10!

edit edit: Follow-up skill roll of 5
StoneSaint threw 3 6-faced dice. Reason: 2d6+1 for advancement Total: 14
4 4 5 5 5 5
 
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0-5 Baller
Y'all got a life event that gives you the opportunity to roll to cheat to get ahead, and I know y'all are gambling men/women/others, but it's an 8.33 percent chance you'll get it and if you fail you lose a benefit roll, so I'm gonna assume that you all don't want to do that.

You spent the next four years diligently working in the lab, trying to reach the prestige you earned once again. You made steady progress in pharmaceutical research, but nothing like the peak of your 20s. Your lab dipped into fusion drive research for a couple of months after getting a project from an anonymous client, so you picked up a few things there.
  • Engineering 0 basic skill roll
You busted your manager got busted for embezzling from the company by skimming paychecks after he tried to get you in on it, so you moved up in rank and had control over your own lab and small division of other scientists. That indie lab you joined with was slowly developing into a fairly large private research firm, making your parents proud, despite not going into botany like they insisted you did. Running a division made you better with computers, a skill you never really considered useful until you could fairly easily read the ins and outs of programs and the way computers think at a glance.
  • Computers 1 advancement skill
  • Investigate 0 advancement skill roll
By 30 you were happy. You and your colleagues' company was slowly growing, you had good pay, your ambition hadn't just stopped because you reached a position of success, you wanted more, you fantasized about partnering with Fred Johnson and advancing pharmaceutical research along with him on Tycho, or at least becoming the largest research firm on Ganymede. Both tall, near impossible orders, but ones to keep you motivated.

Alright, everything I said in the last post about the next term, do again, assuming you want to stay in this career, which I assume everyone does. One difference. When everything is said and done I need a 2d6 roll minus the number of terms you've taken. Which will be 4. The goal is simply to get over 0. If you get 0 or less, you start to take permanent damage to your stats from aging. Don't worry though, statistically you'll probably be fine for a couple terms! But after this term we're gonna vote every term if you want to end character creation or not.
 
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