- Location
- Australia
Arc 0- Tutorial
(Jason Wells)
[Preparation]
(Jason Wells)
[Preparation]
You tap your phone, forcing the screen to turn off and the phone to lock itself before you shove it back in the pocket of your pants.
For a long moment, you stand there, staring at the counter of the kitchen. It doesn't take long for your hands to start shaking; you lift them to the hard stone and begin drumming them over it, biting your lip to stop an annoyed noise escaping you.
It doesn't help. Anxiety roils, deep in your stomach, churning and frothing until it's all you can do to stop the nausea escaping through your throat.
A frustrated sigh escapes you, the sound loud enough to cut through the tentative silence of the apartment. In a single movement, you jerk yourself upright and push yourself towards the kettle, where you clumsily begin making yourself a cup of coffee with trembling fingers.
The problem, you think, is that you just don't have enough resources any more. In Venice, you'd had everything at your beck and call; the police, the gangs... You'd had millions, hundreds of millions at your disposal.
You smirk ruefully. You'd formed some very bad habits in Venice; it never did anyone good to become too accustomed to having things at their fingertips. That was how you'd been ousted from your position as the Wells representative there, after all. You'd become too trusting, had just accepted Joan's presence.
That didn't exactly help you now, though.
"Phase," you call. A moment later, he walks through the kitchen wall. You can see his raised eyebrow even though his body is translucent like this. "We..." You trail off hesitantly.
Whatever was happening with Salone was niggling at you. He was probably only refusing the meeting to hide from you, but...
For a long moment, you stand there, staring at the counter of the kitchen. It doesn't take long for your hands to start shaking; you lift them to the hard stone and begin drumming them over it, biting your lip to stop an annoyed noise escaping you.
It doesn't help. Anxiety roils, deep in your stomach, churning and frothing until it's all you can do to stop the nausea escaping through your throat.
A frustrated sigh escapes you, the sound loud enough to cut through the tentative silence of the apartment. In a single movement, you jerk yourself upright and push yourself towards the kettle, where you clumsily begin making yourself a cup of coffee with trembling fingers.
The problem, you think, is that you just don't have enough resources any more. In Venice, you'd had everything at your beck and call; the police, the gangs... You'd had millions, hundreds of millions at your disposal.
You smirk ruefully. You'd formed some very bad habits in Venice; it never did anyone good to become too accustomed to having things at their fingertips. That was how you'd been ousted from your position as the Wells representative there, after all. You'd become too trusting, had just accepted Joan's presence.
That didn't exactly help you now, though.
"Phase," you call. A moment later, he walks through the kitchen wall. You can see his raised eyebrow even though his body is translucent like this. "We..." You trail off hesitantly.
Whatever was happening with Salone was niggling at you. He was probably only refusing the meeting to hide from you, but...
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Here in Milton, your resources are much more limited than they had been in Venice and Paris. There, you'd had access to the Wells family resources (or whatever your father had deemed fit for you to use, at least), alongside what you'd been able to gather from the populace and your activities, both legal and illegal. With that amount of funds at your disposal, with the ability to buy metahumans with a huge variety of abilities for a negligible amount compared to your fortune, it had been trivial to secure yourself an empire.
Here, you were operating entirely on your personal funds, the money you had secretly squirreled away in case of a situation exactly like this. While you weren't exactly poor- hell, you could have lived extremely comfortably for the rest of your life on that kind of money- it was only a drop in the bucket compared to what you needed.
With that money, you had managed to secure yourself some territory, at least. Salone and Kapur, both staunch traditionalists, hadn't raised too much fuss when you had set yourself up right next to them; it's why you'd chosen to set up here, in defunct docks serving as the city's slums, rather than anywhere downtown. Trading in the potential for larger profits for more protection from the scrutiny of local heroes, as it were.
Your money had extended to hiring several local gangs- after weeding out the undesirables, of course. Those too addicted, those too strong-willed, those unlikely to follow you in had all been "politely requested" to take their families and move elsewhere.
For the most part, that'd worked fine. Freddy's group were out, hounding businesses for their "protection" money; you had Richard following them in case any wannabe heroes turned up. You'd deliberately kept everything low-key enough that no heroes of any actual worth should turn up this early in the game.
Thomas and Ellen- you think those were their names, at least, you had trouble recalling- were responsible for the local drug sales, too. There would be no point in dragging them off their duties, though; while each had a couple of bodyguards, they were really worth a lot more to you selling their products than giving you a bit of extra muscle.
No, if you wanted extra muscle, you'd do better to contact Henry- one of the only metahumans you had managed to hire, alongside Drake and Richard. Henry was powerful, if liable to lose control when provoked. Classified as a Tier 4 metahuman, Henry would be an even more powerful asset than Phase if the meeting went south- but, uncontrolled, he was as likely to turn on you in his rage as he was to turn on whoever attacked you.
[] Your moment of hesitation stretches on as you considered. Do you want to reassign anyone to provide you with additional protection during the upcoming meeting?
[] Reassign Freddy's group. Big men, very muscly; pretty good with guns, too. If you reassigned them, you'd probably take a hit to your profits for the next couple of days, and you ran the risk of having them die if things went really south; but to be quite honest, you place significantly more value on your own life than on theirs.
[] Reassign Richard. While only a Tier 2 metahuman, Richard was nonetheless a powerful asset. Quite cheap, too. His ability to cover himself in jagged rock made him handy to have in any fight; the added weight of his stone body (and strength that came with the use of it) was good enough alone, but paired with its additional durability, made for a great asset in the field. Of course, if you reassigned him and a wannabe hero came along that exact day, you'd look pretty foolish.
[] Reassign Thomas and Ellen's bodyguards. This would carry the potential to bite you in the ass, if any of their customers turned violent on them, and you'd potentially lose a lot of money if they were mugged or murdered and anyone stole the drugs they had on them- but, as always, you placed significantly more value on your life than on theirs. It would be far more difficult to recoup your profits if you were dead, after all.
[] Hire Henry to come guard you during the meeting. Henry is a Tier 4 metahuman- someone classified as powerful (very powerful), but liable to lose control or otherwise cause extensive collateral damage if not used correctly. Phase could probably keep him in line, although you'd feel better if you had someone else alongside him, too. Unless you were attacked by the Red Fang, though, Henry could probably keep them occupied for long enough for you to flee- it'd be expensive, but bringing him along would almost guarantee your successful escape from any... problems.
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Much as gathering and maintaining information is a huge part of your job, so is resource allocation. Unless you play particularly well, you'll likely find yourself overextended quite often. You'll be forced to minimize the impact this will have on your performance, reallocating resources to the places they're needed most and accumulating damages as you go.
Jason here lacks three key resources; territory, money, and manpower. This is causing him issues, because he needs additional manpower to secure his own safety at the upcoming meeting. However, if he reallocates his resources towards securing his own safety, he is going to lose himself money in both the short and long term- and he runs the risk of losing a significant portion of that manpower, too, which will cause him issues until he is able to replace it. Additionally, he also runs the risk of superheroes invading his territory; if they do so, he will be forced to abandon parts of it to avoid scrutiny that may reveal him to the local authorities. Reallocating other portions of his resources may cause him to lose territory, which will make gaining future money and manpower even harder.
As such, you will need to weigh up the risks and rewards to be found; do you want to reallocate manpower? If so, how much of it do you wish to reallocate? The more you do, after all, the more problems you cause for yourself in the future.
Oh, and- as I did not indicate differently in the update itself, you can choose multiple options here. You could even choose them all, if you wish, although I would advise against it.