"From Scythia in the north to Ethiopia in the south, from the Indus in the east to Hispania in the west, all the known world is Helleno-Macedonian."
epic cities like alexandria (rhages), alexandria (persepolis), alexandria (ekbatana), alexandria (pasargadae)..."From Scythia in the north to Ethiopia in the south, from the Indus in the east to Hispania in the west, all the known world is Helleno-Macedonian."
check out the terrifying amount of buffs heavy cavalry gets, its kinda incredible, i made a whole game out of playing a migratory celtic tribe with persian and greek integrated (i founded an anatolian empire after migrating) just so i could combo the heavy cav celtic inventions with the persian and greek heavy cav traditions, it's a terrifying power only blocked by the amount of bother you need to get to itTurns out, some unit types get way more buffs than others if you have more than one tradition tree.
check out the terrifying amount of buffs heavy cavalry gets, its kinda incredible, i made a whole game out of playing a migratory celtic tribe with persian and greek integrated (i founded an anatolian empire after migrating) just so i could combo the heavy cav celtic inventions with the persian and greek heavy cav traditions, it's a terrifying power only blocked by the amount of bother you need to get to it
I don't think heavy cavalry gets the same amount of buffs in total that heavy infantry can get, but it certainly comes in larger lumps. +25% defense/+25% offense from a single tradition is AFAIK unprecedented?
I'm a bit curious about the details of that game you mention. I only came aboard after 2.0, so it might be that my questions are rooted in a completely different type of gameplay, but that sounds like a tremendous pain in the ass. In my hyper-aggressive game as Noricum I still don't have the Gallic/Belgae/Pannonian techs - I've been too busy getting the stuff that leads to Imperial Challenge, Militant Epicureanism, Legions, bonus influence and city founding cost reductions etc., and with the Gallic inventions being locked behind some fort defense bonuses and Tribesman output, I've had a hard time justifying going down that branch. It ought to be even trickier as a Migratory Tribe, even if you completely ignore Oratory inventions.
I happened to see this post before I went out to do a lot of manual labor, so I've been thinking it over in my head a bit, and my best guess is that, beyond techs from traditions and researchers with good traits (which is a random event with a cooldown of five years), you did a lot to boost Unintegrated Culture Group happiness and got research from conquered cities that way? Not particularly bothering to assimilate more pops than necessary? Or did you civilize after forming Galatia?
edit: I guess you must have civilized, since it's pretty hard to get enough heavy cavalry to use the bonuses, otherwise. Biggest heavy cav ratio of any levy is Thessalian with 25%, and there's not a lot of Thessalian pops.