They added co-rulers to Aristocratic Republics (the category Rome belongs to) back in 1.1. Whether it represents Co-Consuls well enough might be discussed, but the basic fact of there being two Consuls is represented.
man they fixed that last year
Probably the weakest Paradox game. Still good, just not.... great.
Has the same problems as eu4 to, namely the points system. And unlike ue4, IR didn't have a run of good games by paradox to give it some momentum (oppset really given how bad a reception hoi4 got). Seriously most people dint like the points system in the well regarded eu4 is it any surprise that it finally bit paradox in the ass. Maby now there have to come up with something better, It would be halerius if eu5 (sense where not getting a new IR game in 20 years if eu rome is any indication) whent back to the slider system they so paned from eu3.I don't know if I'd call it the weakest Paradox game. Definitely weak in terms of actual content it has, but in terms of actually representing its period accurately, I'd put it on approximately the same level as EU4 and somewhat better at the early date.
But it still needs a lot of content, holy shit.
The mana points system hasn't eisted in Imperator: Rome for a year. If you want to criticize the game, that's fair because there's a lot to criticize, but please do so for things that are actually current to it.Has the same problems as eu4 to, namely the points system. And unlike ue4, IR didn't have a run of good games by paradox to give it some momentum (oppset really given how bad a reception hoi4 got). Seriously most people dint like the points system in the well regarded eu4 is it any surprise that it finally bit paradox in the ass. Maby now there have to come up with something better, It would be halerius if eu5 (sense where not getting a new IR game in 20 years if eu rome is any indication) whent back to the slider system they so paned from eu3.
I haven't played the game in a year they a actually got reed of it! Still dosnt change the fact that this game got paned then forgotten by the vast majority of paradox fans and there for paradox isn't going going to make a new one in a long time but this plus how desint ck3 was and I actually have hope that paradox can get better and there new titles won't be complete dumpsterfiers in the future! This is a dangerous thing you have given me, hope.The mana points system hasn't eisted in Imperator: Rome for a year. If you want to criticize the game, that's fair because there's a lot to criticize, but please do so for things that are actually current to it.
I agree! The mana system was terrible and it was extremely panned. They got rid of it in one of the first series of reforms and have been improving the game ever since, and it's honestly a shame because the game now is pretty great - definitely a more rewarding game loop than EU4 for sure - but is comparatively empty relative to how good it could be if it had been released like this. Regardless, they're soon doing what is effectively a rerelease of the game under Imperator 2.0 (the Marius update), which will feature completely revamped armies, technology, empire-building, UI and an import of several CK3 mechanics. I would definitely encourage you to take a look at some of the more recent development diaries and try it out when 2.0 is released.I haven't played the game in a year they a actually got reed of it! Still dosnt change the fact that this game got paned then forgotten by the vast majority of paradox fans and there for paradox isn't going going to make a new one in a long time but this plus how desint ck3 was and I actually have hope that paradox can get better and there new titles won't be complete dumpsterfiers in the future! This is a dangerous thing you have given me, hope.
Maby al actually go back and play it again.
Still dosnt excuses the fact they keeped the mana system after eu4 or the fact that I tried to wate a year hoping agenst hope that this game could get better before giving up on it but hey this is more then I had hoped for.
never forget helleno-macedonian persiaThen came a culture rework, which tried to address how most empires inevitably trended towards monocultures leading to such charming developments like all of the eastern Mediterranean being Macedonian 200 years in. It gave you the ability to select which cultures were considered 'integrated' and 'accepted' in your empire.