C5P7: The Smoking Gun
4WheelSword
The original N-body Problem
- Pronouns
- It/She/They
In a smoke filled room in Padilla, white walls grey in the shuttered darkness, light streams through shutters onto a desk. The low light shadows two figures, though both clearly know each other even so.
"So you think she'll come?" One asks, baritone voice punctuated by the clink of ice in a crystal glass.
"She has no choice. It's this or risk arrest. She's smart enough to know that." The other is lit briefly by the hot glow of a cigars embers.
"What if you've overestimated her?" A simple question, but one asked with some sense of the way the world is turning in the modern day. Nonetheless, the sharp look levelled as the question is put to words says more than the response.
"Doubtful. And anyway, she has her companion by her side. That one has more sense than a company of your best diplomatic staff."
"She could always end up in a Turian prison."
"Then, my friend, it will be up to you to get her back. But she'll come. You'll see. She'll come."
You had upended the room, turned out every bag and pocket and Sasha had even retraced your steps of the night before in the vain hope of finding a bundle of papers or a wallet discarded by a pickpocket. It was no use however. Nothing turned up and although you had money tucked away it would be no good without any of the other things you had brought with you.
Europa was descending towards violence. With prospective violence came distrust, especially of the foreigner. You have managed to go without particular notice in your travels thus far - other than that of the Count of course - but you have passed innumerable checkpoints, had your papers studied and scrutinised and until the night before you had the stamps of tens of minor officials and border guards to show your newfound status as a traveller.
Without them, it would not be long before a policeman or a busybody or some soldier manning a checkpoint decided they needed to inquire further about your status as a foreigner in their country. Without them, you would be arrested for vagrancy or worse. You could find yourself imprisoned as a spy. You could find yourself facing a firing squad.
Sasha takes your hand and leads you gently to sit on the edge of the bed. You hadn't realised you were shaking until she did but suddenly there are tears prickling at the edges of your eyes. You could face guns again, those deep black pits, those vipers eyes that spit death. The smashed bodies. The smell of cordite. The blood and sweat and dying soldiers screams.
Would you scream? Would there be time? Not the guns, you think, anything but the guns. You'll take the hangman's noose before that.
"Valentina?" Sasha asks, voice filled to the brim with quivering concern.
"Don't let them shoot me."
"What? I… my love?"
"Just… promise me. Promise me you won't let them."
"I don't understand, Koshka, what's happened?"
Her arms go around you, squeezing tightly. Your head swims with the smell of her and it is oh so grounding. She brings you back down just with her presence. Eventually your arms meet behind her back and you return the movement with your own desperate intensity.
"No one is going to hurt you. I've promised you that and i have it written across my heart. You are my love, dear Valentina, and nobody will hurt you while I still have breath in my lungs."
You cling silently until your breathing returns to normal, until your heart stops hammering in your ears. She is used to this by now, you know. These sudden attacks that leave you helpless for minutes at a time. At least it is only minutes now and not the hours it has been in the past.
"I'm sorry." You whisper in her ear, brushing the skin of her cheek with your lips. She catches them with her own, a gentle kiss.
"You have no need to be."
The silence is beautiful in its own way, but as the sunlight begins to die and the wind that plucks at the thin cotton curtains picks up you know you have decisions to make. You release her and rub the faint tracks of tears from your cheek, throwing on the best smile you can manage.
"We need to decide what we're going to do. We certainly can't continue our journey on just your papers. Should we report it to the police?" You ask. It is certainly the best plan that you can think of.
"I would sooner trust the father who disowned me than hope that the locals would manage to do anything but toss you in a cell for far longer than necessary. No, we have to go to the Kevian embassy."
"The embassy? But that's in the capital… that's halfway across Hesperia!" After the unification, Kevia had reached out across Europa to other nations to improve diplomatic relations. It was supposed to have shown a commitment to peace. Much good that was doing.
"In Padilla, aye. We don't have a lot of choice, Valya, it's that or try to return to Kevia without any help and that's a risk I doubt either of us particularly want to take."
"No… No, I don't." You say, flicking at some dust on your clothes, "How are we going to get there?"
How will you reach the Capital?
[ ] Take the train and hope to charm anyone who tries to stop you. (Diplomacy).
[ ] Travel in secret, hitch-hiking and walking. (Subterfuge).
[ ] Find a car and travel the back roads as best as possible. (Strategy)
"So you think she'll come?" One asks, baritone voice punctuated by the clink of ice in a crystal glass.
"She has no choice. It's this or risk arrest. She's smart enough to know that." The other is lit briefly by the hot glow of a cigars embers.
"What if you've overestimated her?" A simple question, but one asked with some sense of the way the world is turning in the modern day. Nonetheless, the sharp look levelled as the question is put to words says more than the response.
"Doubtful. And anyway, she has her companion by her side. That one has more sense than a company of your best diplomatic staff."
"She could always end up in a Turian prison."
"Then, my friend, it will be up to you to get her back. But she'll come. You'll see. She'll come."
You had upended the room, turned out every bag and pocket and Sasha had even retraced your steps of the night before in the vain hope of finding a bundle of papers or a wallet discarded by a pickpocket. It was no use however. Nothing turned up and although you had money tucked away it would be no good without any of the other things you had brought with you.
Europa was descending towards violence. With prospective violence came distrust, especially of the foreigner. You have managed to go without particular notice in your travels thus far - other than that of the Count of course - but you have passed innumerable checkpoints, had your papers studied and scrutinised and until the night before you had the stamps of tens of minor officials and border guards to show your newfound status as a traveller.
Without them, it would not be long before a policeman or a busybody or some soldier manning a checkpoint decided they needed to inquire further about your status as a foreigner in their country. Without them, you would be arrested for vagrancy or worse. You could find yourself imprisoned as a spy. You could find yourself facing a firing squad.
Sasha takes your hand and leads you gently to sit on the edge of the bed. You hadn't realised you were shaking until she did but suddenly there are tears prickling at the edges of your eyes. You could face guns again, those deep black pits, those vipers eyes that spit death. The smashed bodies. The smell of cordite. The blood and sweat and dying soldiers screams.
Would you scream? Would there be time? Not the guns, you think, anything but the guns. You'll take the hangman's noose before that.
"Valentina?" Sasha asks, voice filled to the brim with quivering concern.
"Don't let them shoot me."
"What? I… my love?"
"Just… promise me. Promise me you won't let them."
"I don't understand, Koshka, what's happened?"
Her arms go around you, squeezing tightly. Your head swims with the smell of her and it is oh so grounding. She brings you back down just with her presence. Eventually your arms meet behind her back and you return the movement with your own desperate intensity.
"No one is going to hurt you. I've promised you that and i have it written across my heart. You are my love, dear Valentina, and nobody will hurt you while I still have breath in my lungs."
You cling silently until your breathing returns to normal, until your heart stops hammering in your ears. She is used to this by now, you know. These sudden attacks that leave you helpless for minutes at a time. At least it is only minutes now and not the hours it has been in the past.
"I'm sorry." You whisper in her ear, brushing the skin of her cheek with your lips. She catches them with her own, a gentle kiss.
"You have no need to be."
The silence is beautiful in its own way, but as the sunlight begins to die and the wind that plucks at the thin cotton curtains picks up you know you have decisions to make. You release her and rub the faint tracks of tears from your cheek, throwing on the best smile you can manage.
"We need to decide what we're going to do. We certainly can't continue our journey on just your papers. Should we report it to the police?" You ask. It is certainly the best plan that you can think of.
"I would sooner trust the father who disowned me than hope that the locals would manage to do anything but toss you in a cell for far longer than necessary. No, we have to go to the Kevian embassy."
"The embassy? But that's in the capital… that's halfway across Hesperia!" After the unification, Kevia had reached out across Europa to other nations to improve diplomatic relations. It was supposed to have shown a commitment to peace. Much good that was doing.
"In Padilla, aye. We don't have a lot of choice, Valya, it's that or try to return to Kevia without any help and that's a risk I doubt either of us particularly want to take."
"No… No, I don't." You say, flicking at some dust on your clothes, "How are we going to get there?"
How will you reach the Capital?
[ ] Take the train and hope to charm anyone who tries to stop you. (Diplomacy).
[ ] Travel in secret, hitch-hiking and walking. (Subterfuge).
[ ] Find a car and travel the back roads as best as possible. (Strategy)