[X] It's imperative that we make sure the revolutionaries don't get access to heavy weapons - we go to the port's armory.
Not to follow the bandwagon is a revolutionary action!
 
[X] It's imperative that we make sure the revolutionaries don't get access to heavy weapons - we go to the port's armory.
 
[X] It's imperative that we make sure the revolutionaries don't get access to heavy weapons - we go to the port's armory.
 
Out of curiosity is it possible to gain some re rolls via Omakes or something else? Because we seem to be in dire need of them with how we have been rolling.
 
C3P4: Artillery Adieu
"I'm sure the marines have not turned against the King, but the armoury at the port will be a prime target for any revolutionaries." Indeed the Polyapavlosk Armoury was the largest arms depot in South Kevia and held everything from 50 year old needle rifles to the most modern of field guns, shells for the ships and so on. Even if all those shipments you had discovered were in enemy hands, that didn't mean they wouldn't be hunting for more weaponry.

"I think we'd be better suited picking off rebel stragglers, I'm afraid." Alexander says with an almost apologetic tone. "Old men like us are hardly suited to a rifle line anymore."

You understand but it is still frustrating. You could have done with more guns at your back than just Sasha, as much as you trusted in her.

"I can give you an escort though, if you like?" He offers by way of reconciliation. You nod, grateful for any help at all. "Vasily, you go with them."

The man who had spoken to Sasha before stepped forward and you felt her stiffen imperceptibly next to you. His rifle was as old as hers, worn but well maintained and he looked like he had that air of vicious competency about him. But for some reason you didn't feel entirely safe.

The other men say their goodbyes and headed off in the other direction to hunt more revolutionaries out in the city. You, Sasha and Vasily head for the port, more direct this time, hoping to reach it before anything can go wrong.

Halfway there, you hear the first boom of heavy gunfire echoing across the town. Whether naval or land based, it was a sign of escalation far beyond what you had heard and seen already. If it is field guns, that is bad enough as it means somebody has decided they are threatened enough to fire heavy artillery within the city itself. If it is naval… you decide not to think about that prospect. Instead you speed up, almost running down side streets and through back alleys towards the high-walled port.

When you arrive it quickly becomes apparent that you are not getting through the gate. A vicious gunfight is going on, with marines on one side and various different groups on the other. You were right, the port is apparently a major target. That is going to make things more difficult.

How are you going to get in?
[ ] Through the front door - Kill who you must, your objective is near (test, +1 stress)
[ ] Over the wall - There will be another way in, there always is (test)
[ ] Find a new objective - this isn't going to work, but there's plenty to do (test)
[ ] Write in.
 
[X] Through the front door - Kill who you must, your objective is near (test, +1 stress)
Correct me if I'm wrong @HMS Sophia , but are we behind the revolutionaries right now? Because if we are we should take this opportunity to hit them in the flank/rear.
 
[X] Find a good building and hunker down; your best bet is keeping them cut off so the Marines do their job.
 
[X] Through the front door - Kill who you must, your objective is near (test, +1 stress)

Trying to sneak in will get us shot.
 
[X] Find a good building to hunker down in and provide support for the marines; see if you can catch the rebels in a crossfire.

How about this as a compromise write in?
 
[X] Find a good building and hunker down; your best bet is keeping them cut off so the Marines do their job.
 
[X] Find a good building to hunker down in and provide support for the marines; see if you can catch the rebels in a crossfire.
 
[X] Through the front door - Kill who you must, your objective is near (test, +1 stress)
 
[X] Find a good building to hunker down in and provide support for the marines; see if you can catch the rebels in a crossfire.
 
[X] Over the wall - There will be another way in, there always is (test)

[] Through the front door - Kill who you must, your objective is near (test, +1 stress)
Correct me if I'm wrong @HMS Sophia , but are we behind the revolutionaries right now? Because if we are we should take this opportunity to hit them in the flank/rear.
The problem is that there are only three of us. It sounds like this is a platoon-scale firefight at least, and a few people trying to get into that tends to end badly.
 
[X] Over the wall - There will be another way in, there always is (test)

The problem is that there are only three of us. It sounds like this is a platoon-scale firefight at least, and a few people trying to get into that tends to end badly.
My concern with that is we could end up getting shot by our own guys when they see a bunch of people trying to breach the perimiter.

If we pitch in for the battle, we'll have support from the marines, and we really just need to drive them back enough to force an opening.
 
[X] Find a good building to hunker down in and provide support for the marines; see if you can catch the rebels in a crossfire.
 
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