You decide, after some consideration, to at least escort the little convoy south past Selymbria. It will be safer for your prizes (which are going to be worth some nice coin, if you're any judge) and will give you another chance to peek in on Selymbria's harbor. Plus, sailing in company might give you a bit of cover in that it might be assumed that you're an escort rather than a captor. The journey back to the south takes half the time it took you to beat up the coast to where you found your prizes and you manage to slink past Selymbria at night through rough seas. You can't make out anything worthwhile in the dark except the lights of the forts guardian the entrance and a near brush with a few fishing boats that scurry away as soon as they realize they've stumbled upon a ship of war on their way out to sea. You sail a little further south with your prizes and once you're confident that they'll make it the rest of the way into port, part company to begin your task of beating back northwards.
This time, you pass by Selymbria in the daylight, standing well out to sea to avoid the guns of the forts in the daylight. Squinting through your glass, you're unable to make out much besides the vague shapes of men-of-war at anchor in the harbor. A few gunboats scurry out of the harbor to give chase to you, but your superior sailing and distance from the harbor mean that the it's more of a gesture of defiance from them then anything seriously threatening. It takes you another three days to resume your former position as the weather grows steadily worse. Fog and rain seem to be your constant companions now and seeing anything at any distance seems to elude you. As a result you're stood off from the coast a good ways to make sure you have plenty of sea room. Your little cutter pitches and rolls in the sea as you come out on deck early one morning--it's barely twilight as the season grows later and as usual for the last couple days, there's only damnable mist and fog. You've sailed even further north-northwest past where you made your prizes and it's been two days now, you suspect you're closing in on the harbor of Letopolis but it's hard to tell without being able to actually see much to help make your position.
Mister Angelus has the deck at the moment and you find him at the bow. The young man is peering intently forward, almost as if he's listening for something.
"Something amiss, Mister Angelus?" He startles a little at your approach, then touches his hat in salute.
"Ah, myx... I thought I heard a bell out there in the fog."
"A ship's bell? Maybe a fisherman..." You murmur then fall silent, straining to listen with him. You can hear only the creak of the rigging and the sound of the waves for a long, long moment--then faintly, you think from your starboard sight, you hear something like a bell striking the half-hour. You shade your eyes and peer into the mist but can't seem to make out any sort of identifiable shape. With the fog and wind, they could be in pistol shot--or they could be a half-mile away. You don't like this. Then as you sit there, you can hear more bells around you as other ships mark their time. Your blood runs cold for a moment. Is it possible you've stumbled into the midst of an enemy squadron in the night? You resolve to do your best to keep calm.
"Mister Angelus," you speak barely above a whisper.
"Pass my compliments, have the ship clear for action. As quietly as possible. Understood? It must be quiet." Angelus looks a bit paler than normal, then salutes.
"Aye aye, myx." He turns to make his way after and soon you hear the thumping and scraping as the crew scrambles about as quietly as possible to clear the deck. You are certain that you are surrounded by other vessels. The question now, of course, is what to do about it. You are possibly surrounded by enemy vessels that you cannot see. The wrong move or a shift in the weather may expose you to them. What are you doing to do?
[ ] Hold position: If they are moving and you do your best not to, they'll outpace you one way or the other. That runs the risk of putting a significant enemy force between you and home and you being left trying to decide how you're going to manage that challenge. It would put you out of immediate danger, though.
[ ] Run for it: Turn southwards and put as much sail on as you can. If you're lucky and quick about it, you'll put distance between yourself and this group before they even know you're there.
[ ] Keep company: This is risky, but might give you the most information about this group of ships. They don't know you're here yet, presumably, and if you manage to slide into their formation before they know you're there, they might assume you're part of their squadron or convoy or whatever you've found. This would allow you to gather more information, but it risks the most.