27. An even chance
- Location
- Somewhere in the stacks
- Pronouns
- She/Her
You struggle to find the right words and instead decide to say nothing. So you nod at Calixta and wait with her in the gently misting rain outside the tavern for the next twenty minutes before the cavalaryman and his companion finally emerge, carefully placing their tall caps on their heads. BOth of you are given perfunctory little bows and then the other cavalry officer walks up and gives a slight bow to you.
"Commander. I have the honor to be the captain's second, Lieutenant Dulcitus Maniakes, 9th Hussars. Do you have a spot that suits you for this business? My friend has chosen the sword as his weapon." They arch an eyebrow at you in question. You hesitate, then glance back at Calixta, who seems to know what's being discussed. She nods sharply and you look back to Maniakes.
"Commander Marran Marinos, His Majesty's cutter Lydia. And we do. And the sword is perfectly is acceptable, of course, Myx Maniakes."
"Thank you Myx Marinos. My friend also says that he will gladly apologize to your friend and retract any words he has said about her, but that he cannot and will not apologize for anything he has said about Captain Attaliates. Would your friend find this apology acceptable?" You suspect not, but give a nod.
"I'll inquire." You turn about and walk over to Calixta to relay the offer to her. As she listens, she scowls, then shakes her head sharply. "He must retract all that he has said and beg my pardon in front of both you and his second. Then I will consider the matter closed." You sigh, then nod and turn back to Maniakes.
"She insists that he retract all of his words and beg her pardon in front of the two of us," you say quietly.
"I see," he murmurs. "Well, he won't do that. I suppose you had better lead on." With that, you turn back to Calixta and she leads the way through the winding streets, up the steep switchbacks until you come to a small, sleepy looking chapel and churchyard. The only stop you make along the way is to call at a local doctor's house to ask that he accompany the party, which he reluctantly agrees to do. It is at a distance from the road and the other buildings, it is quiet, and you seem unlikely to be interrupted here. A perfect spot for clandestine dueling. soft greenery under foot, trees that offer some protection both from the rain and from prying eyes. It is still damp and misty here and the footing seems less sure to you than a pitching deck in a storm. It's a lovely spot to die in, if die one must, though.
Calixta removes her hat and coat and belt and strips down to her shirtsleeves, then begins to warm herself up, making a few practice passes with her saber. Her opponent does the same and after a minute or two of this, you step forward.
"Good sir, good lady. Can you not be reconciled?" It is the custom to ask this one final time before any blades meet or a pistol is fired.
"I'm afraid not," says Captain Stratioticus.
"Impossible at this time if he will not retract his words," says Calixta. You don't like the next part of your duty, but you nod.
"Very well." You raise a handkerchief in one hand. "When I drop the handkerchief, lay on. May the gods keep you safe." You wait for an agonizing three or four seconds, then drop the handkerchief and step back to join the doctor and cavalryperson in watching the duel. Duels are not illegal but neither are they strictly legal, either. Killing someone is still considered murder, though it is quite common for local authorities simply not to arrest duelers--especially if they are properly nobles.
Calixta Acropolite rolls Prowess
3 + 5 + 5 + Prowess 12 = 25
Leon Stratioticus rolls Prowess
5 + 1 + 2 + Prowess 13 = 21
Leon takes 4 damage, HP 6/10.
The first pass happens very quickly and even as a trained fighter and experienced swordsperson yourself, you almost miss what happens. The two fighters cross blades for the briefest of moments and then Stratioticus tries to beat aside Calixta's blade and lunge in hard and fast to end things quickly but Calixta has her point back in line faster than the cavalryman realizes and her riposte doesn't seem to go anywhere for a moment but as she pulls the blade back, you see a spot of blood slowly starting to expand along his left side. The man gasps quietly, puts a hand to it, and then slowly sinks down to sit on the wet lawn. The doctor and the other cavalry officer rush forward and you want to as well, but first Calixta.
"Are you alright?"
"Yes. Fine. He thought he could brute force me." She's breathing heavily, her face flushed. "Is he alive?" You look over towards the two huddled over the injured man and nod.
"He is. For now."
"Good. Let him live with it." She sketches a bow towards her fallen opponent, who to your surprise raises a hand to offer something like a salute in return. Then Calixta dresses, wipes her sword on the damp greenery, and then the two of you head back down into the city in silence.
You part ways with her midway to the harbor. Calixta is silent and a little brooding, even after the duel and your parting is not a happy one, though she promises to write when she has more news about her supposed to promotion and makes you promise to come back so that she can teach you ride a horse. you return aboard your ship feeling more exhausted than you thought possible for what had been supposed to be a simple day ashore, then settle down for the exciting business of deciding the course for your cruise which starts tomorrow.
[ ] Stand further out to sea: You should stand out and try to snap up any shipping you can find, with the added advantage of being able to maneuver more freely and stand in towards shore if you need to. It does mean that you might miss opportunities to spot goings on closer to shore, but with the risk of fortifications, heavier ships, and bad weather, maybe a bit of caution is needed.
[ ] Snoop around Selymbria: The well fortified harbor is where the Duke was last spotted with his fleet and while there are already ships assigned to snoop about this part of the coast to keep an eye out for him, perhaps you can spot something someone else hasn't. And the more eyes there are, the more likely you'll see him if he tries to slip away. Or something like that.
[ ] Follow the coast: This is in your orders. You should patrol close to the coast, look for opportunities to pick up intelligence or prizes and concern yourself with fulfilling your orders, not with filling your pockets.
"Commander. I have the honor to be the captain's second, Lieutenant Dulcitus Maniakes, 9th Hussars. Do you have a spot that suits you for this business? My friend has chosen the sword as his weapon." They arch an eyebrow at you in question. You hesitate, then glance back at Calixta, who seems to know what's being discussed. She nods sharply and you look back to Maniakes.
"Commander Marran Marinos, His Majesty's cutter Lydia. And we do. And the sword is perfectly is acceptable, of course, Myx Maniakes."
"Thank you Myx Marinos. My friend also says that he will gladly apologize to your friend and retract any words he has said about her, but that he cannot and will not apologize for anything he has said about Captain Attaliates. Would your friend find this apology acceptable?" You suspect not, but give a nod.
"I'll inquire." You turn about and walk over to Calixta to relay the offer to her. As she listens, she scowls, then shakes her head sharply. "He must retract all that he has said and beg my pardon in front of both you and his second. Then I will consider the matter closed." You sigh, then nod and turn back to Maniakes.
"She insists that he retract all of his words and beg her pardon in front of the two of us," you say quietly.
"I see," he murmurs. "Well, he won't do that. I suppose you had better lead on." With that, you turn back to Calixta and she leads the way through the winding streets, up the steep switchbacks until you come to a small, sleepy looking chapel and churchyard. The only stop you make along the way is to call at a local doctor's house to ask that he accompany the party, which he reluctantly agrees to do. It is at a distance from the road and the other buildings, it is quiet, and you seem unlikely to be interrupted here. A perfect spot for clandestine dueling. soft greenery under foot, trees that offer some protection both from the rain and from prying eyes. It is still damp and misty here and the footing seems less sure to you than a pitching deck in a storm. It's a lovely spot to die in, if die one must, though.
Calixta removes her hat and coat and belt and strips down to her shirtsleeves, then begins to warm herself up, making a few practice passes with her saber. Her opponent does the same and after a minute or two of this, you step forward.
"Good sir, good lady. Can you not be reconciled?" It is the custom to ask this one final time before any blades meet or a pistol is fired.
"I'm afraid not," says Captain Stratioticus.
"Impossible at this time if he will not retract his words," says Calixta. You don't like the next part of your duty, but you nod.
"Very well." You raise a handkerchief in one hand. "When I drop the handkerchief, lay on. May the gods keep you safe." You wait for an agonizing three or four seconds, then drop the handkerchief and step back to join the doctor and cavalryperson in watching the duel. Duels are not illegal but neither are they strictly legal, either. Killing someone is still considered murder, though it is quite common for local authorities simply not to arrest duelers--especially if they are properly nobles.
Calixta Acropolite rolls Prowess
3 + 5 + 5 + Prowess 12 = 25
Leon Stratioticus rolls Prowess
5 + 1 + 2 + Prowess 13 = 21
Leon takes 4 damage, HP 6/10.
The first pass happens very quickly and even as a trained fighter and experienced swordsperson yourself, you almost miss what happens. The two fighters cross blades for the briefest of moments and then Stratioticus tries to beat aside Calixta's blade and lunge in hard and fast to end things quickly but Calixta has her point back in line faster than the cavalryman realizes and her riposte doesn't seem to go anywhere for a moment but as she pulls the blade back, you see a spot of blood slowly starting to expand along his left side. The man gasps quietly, puts a hand to it, and then slowly sinks down to sit on the wet lawn. The doctor and the other cavalry officer rush forward and you want to as well, but first Calixta.
"Are you alright?"
"Yes. Fine. He thought he could brute force me." She's breathing heavily, her face flushed. "Is he alive?" You look over towards the two huddled over the injured man and nod.
"He is. For now."
"Good. Let him live with it." She sketches a bow towards her fallen opponent, who to your surprise raises a hand to offer something like a salute in return. Then Calixta dresses, wipes her sword on the damp greenery, and then the two of you head back down into the city in silence.
You part ways with her midway to the harbor. Calixta is silent and a little brooding, even after the duel and your parting is not a happy one, though she promises to write when she has more news about her supposed to promotion and makes you promise to come back so that she can teach you ride a horse. you return aboard your ship feeling more exhausted than you thought possible for what had been supposed to be a simple day ashore, then settle down for the exciting business of deciding the course for your cruise which starts tomorrow.
[ ] Stand further out to sea: You should stand out and try to snap up any shipping you can find, with the added advantage of being able to maneuver more freely and stand in towards shore if you need to. It does mean that you might miss opportunities to spot goings on closer to shore, but with the risk of fortifications, heavier ships, and bad weather, maybe a bit of caution is needed.
[ ] Snoop around Selymbria: The well fortified harbor is where the Duke was last spotted with his fleet and while there are already ships assigned to snoop about this part of the coast to keep an eye out for him, perhaps you can spot something someone else hasn't. And the more eyes there are, the more likely you'll see him if he tries to slip away. Or something like that.
[ ] Follow the coast: This is in your orders. You should patrol close to the coast, look for opportunities to pick up intelligence or prizes and concern yourself with fulfilling your orders, not with filling your pockets.