1512, the loss of Divinity
- Location
- A pit
[Construction, Stewardship, 23+20=43]
A small snag is hit in illarios construction of the castle, finding that its hard to work under piles and piles of snow. While in the rest of Italy it may not be as much of a problem, high up in the mountains it proves to pile up more and more. He covers what he can so it won't be damaged by any wetness and does what he can to order more men and supplies so he can clear off the work site.
[363/500]
---
[War: Martial, 88+18+15=121]
You give Ast the command to march the Pisan army north into Modena to attack the Ferrarese army, hoping to break their siege on the conquered city. For once things seem to go smoothly for your armies, as their march goes unimpeded aside from a few momentary distractions amongst the soldiers. They soon reach the outskirts of Modena and are met with a line of soldiers and cannons. It would seem that the scouts of Ferrarras army told of their coming. While the Ferrarese had the initial advantage Ast was able to distract them with cannon fire of his own, all the while his cavalry circled around and charged their back lines, leaving the infantry free to engage the Ferrarese soon retreated back to the rest of the army at the siege camps, and a counter siege has begun as they refuse to retreat.
---
[Smuggling: Intrigue, 20+17+10=47]
Despite the recent chaos in the ottoman empire, it is no easier to smuggle anything to the Shia rebellion then before, perhaps worse even. Every pirate and opportunist has come out in full force, Tunisian and mamluk privateers, Crimean Cossack raiders, The knights hospitaller, The black sea and eastern Mediterranean have become something of a pirates dream. The ottoman fleet, or rather their fleets for the two halves of their civil war, are more focused on attacking each other rather then putting down these raiders. Suffice it to say your ships aren't penetrating that swarm of leeches.
---
[Rescue: Intrigue, 27+20+20=67]
Thanks to Sophia's byzantine contacts she's able to scrounge up some more information on what happened to Belotti. Apparently there's been conflicts between the assassins and templars over the keys Belotti was helping to find, to open this vault of theirs. Well it would seem that the last of these keys was below the yerebatan cistern, and the assassins beat the templars there. A few templar scouts were able to make out an older man matching Belottis description, shackles on his legs, helping them in their search. It would seem he was captured and is now being forced to help their search. With the time it takes for these messages to travel they likely already found the key under yerebatan, Giving each side at least two, you don't know if there's more. Belotti is either at one of the assassins dens, not great, out searching for more keys, or at this vault of theirs.
---
[Colonization: Learning, 5+18=23]
Once again you have the N.W.C. round up settlers for the eastern coast of the continent, though there's some unease from the settlers once news of the last expedition there's reaches them. Horror stories start to form in their minds as to what might have happened, enraged cannibalistic natives, psycho cults and evil gods, Monsters that roam those lands, you have the N.W.C. start to crack down on talk like that. You can't have these settlers going in with some fatalistic outlook, there certainly won't be a colony then.
You will learn of its fate next turn.
---
While the company is semi-independent you still hold a great amount of authority of it, so you decide to allow their request to be allowed to form their own armed forces, but under a few conditions. These armies be up to the standard of the current forces of Romagna, armed with cannon and pistol, and trained to a quality standard. Should there be an armed conflict in the territory with one of the commanders of Romagna present they will defer to that commander's authority. Michelangelo helps you in the wording of the law so that there is no miscommunication in these rules. While the company does appreciate being allowed to form their own forces, obviously they don't quite like the limitations placed upon them. Regardless they start forming a few, admittedly smaller, platoons from mercenaries and some of the preexisting settlers, and these forces should be ready in Barbaras and the cape within the year.
---
[Security: Intrigue, 34+20+17=71]
When you ask Arnao how the assassin could have made it into Ravenna he just gives you a strange look. "The assassins are masters of infiltration, slip off those robes and they look the same as any other traveler we would get inside. Even if we kept all visitors out, they are still capable of climbing the walls in the dead of the night, I've seen them launch themselves up the sides of buildings as if they were spiders. Then there is their ability to kill, for which they've so lovingly titled themselves. I've seen the work lady Sophia has put in place but even them assassins are always finding new ways to kill, new ways to circumvent defenses.
The only way to completely defend yourself from them is to have the city under full lockdown and kill anyone out in the streets who isn't a guard, or hide yourself away on some distant island and hope they don't find you." there's a slight pause before he speaks again. "My apologies if this seems rude senor but this is obvious information about the assassins. I know that you have some sort of truce with them in Italy, but do you really not know anything about them? Their tactics or techniques?"
You stumble a moment over your words, trying to find the right way to say it. "I.. suppose I've not had need to know much about them. I've managed to evade their ire until this point so it seemed that Sophia's defenses would be enough." The crow lets out a long sigh before saying "The only true safety from those murderers is in their destruction. Your treaty with the Italians has let you grow complacent, and it puts your family in danger. Place bars over your windows, spikes along the walls, but these are only temporary solutions. You do not fight mere individuals, or even a group, but a cruel invasive idea, demanding that they answer any believed wrongs with blood and destroy any sense of peace or stability in the pursuit of their goal, and it is impossible to kill an idea."
---
[Compass: Learning,25+35+18=78]
Leonardo's work continues on the compasses, trying to find an easier and more reliable way to make them. He feels like with the prototypes being tested by a few hired hands as well as his own small expeditions with Salai that he's close to having a design hed feel comfortable having a soldier or sailor use, and by that he means durable enough for it to take some dedicated effort on their part to break it.
---
[Edumacation: Learning, 3+20=23]
To say Elena's attempts at starting the school are anything less then disastrous would be a lie. Shortly after she begins to stock the facility with papers, books, and various metals for demonstration, a disaster occurs. No one quite knows how it happened but many of the caves underneath the fortresses collapsed, causing much of the mountain above to collapse alongside them. Some blame the miners for not being careful enough when setting up supports, others claim that it was caused by the mercenaries using abandoned mines as storehouses for gunpowder and shot, some say it was merely an act of god. Regardless, though the forts still stand much of the original buildings have collapsed with the mountain, including Elena's would be school.
---
[Repairs: Stewardship, 70+20=90]
Djangos repairs of Bolgona continue to be quickly done, if only so that he can escape the place sooner. He swears that he doesn't feel safe there whatsoever anymore. He says that someone nearly burned down the inn he was staying at and he swears it wasn't an accident. Most everything is done in the city, all that's left is a few repairs on the cisterns of the city, then he is out. If he never sees bologna again it will be too soon.
[234/250]
---
You can barely feel your arm some days after the attack, dumb and cold from the wound and medicine the doctor uses. You hand is nearly useless, the hole in it barely healing. You need an end to this, no matter how suspicious it may seem. You make your way into the crypts once more, entering by a different entrance since you can't use your hand for a ladder along the way. Dust, cobwebs, and all manner of vermin are your only companions as you make the trek, before finally you find yourself at the coffin where you've hidden the items before.
It takes quite a bit longer to open up the crypt, unable to use your other hand for leverage on the crowbar, but eventually you manage to crack open the casket enough to look inside. The same ancient skeleton is there, along with….where's the shroud. Where's the apple!? It feels like some icy claw grabs your heart and tries to crush it as you look into the crypt, desperately hoping they just rolled under the skeleton, but try as you might you find nothing, nothing but a slip of paper, marked with the assassins symbol.
Your legs grow weak beneath you, and you unsteadily lower yourself to the ground to sit. The assassins have the apple, and the shroud. When did they take it, when they tried to kidnap Lupo? It's the only time you encountered them since you last used the artifacts. You use your sixth sense and look around for any sign of their passing. The lightest imprints of boots in the dust, unbloodied. If it had been the one who had attacked you and Lupo there would be blood from where Lupo stabbed him, or he would've used the apple against you. Was there a second assassin?
You find yourself thinking yourself into a frenzy, eventually screaming in anger and dread. If the assassins, the Italian assassin, learn that you had the artifacts and hid it from them your truce may as well be over. They wouldn't trust you whatsoever, why would they after proving yourself a liar. What can you even do from here? You slowly get yourself back up on unsteady legs and make your way out, more paranoid then ever. Does Machiavelli know? Leonardo? How did they learn of the pieces of Eden you had? You make your way back home and lock yourself in your office, trying to think of a plan.
---
Fighting has been heavy in Milan, as papal and imperial forces work to expel the French armies from the land. One Gaston de Foix, a French commander recently arrived on the battlefield, immediately led his forces to begin sacking the lands of any city loyal or sympathetic to the Italian forces, starting with the city of Brescia. Any city that hasn't surrendered or paid tribute faces the same fates. The forces of Charles and Juan meanwhile hunt down Gaston and every other sign of French movement in the area, taking on a no survivors policy until the French surrender or flee.
---
Cesare has reached Rome, and has put the city to siege. Cannon fire and siege weapons rain death upon the romans, with many of their guns aimed for the lands of the papacy. The Swiss guard marches back to Rome to face Cesare, with the few papal guard left in Rome fighting desperately and savagely against your brother. Ferdinand has also been trying to march his army out of Germany and back south, but the constant assault from Cesare's French allies strip away at the former Spanish kings army. Obviously Cesare, along with Isabella, have been excommunicated from the church, and you've received some letters from Julius demanding that you do something to stop your brother. Apparently there was supposed to have been a council of sorts, regarding both a peace to this war as well as the supremacy of the popes divine authority, but it has been cancelled due to the current assault on Rome.
---
It would seem that the only member of this league that can repeatedly fight off the French in this war is the English, leading multiple invasions along the French coast led personally by king henry the 8th. The only problem however is that the man lacks the funds to support the army for long, often retreating back along the channel. Apparently, the boy is not quite great at the conservation of funds, having hosted more games, ceremonies, and tournaments then is financially sound before the war. It would seem that even the English grudge against the French is not enough to fight off empty bellies.
---
Wallachia, led by Ruxandra, has joined this "War of three emperors" on the side of the byzantine rebels. Her forces have led constant raids along the border, as well as capturing land up to the city of Varna. Maria Palaiologos, Empress of Byzantium and grand master of the byzantine rite after the assassination of her adopted father, approached your wife with the offer of joining the war some months ago, promising her whatever lands she can take from the ottomans and a guarantee of independence should the ottomans be defeated. While many of the boyars protested against this they soon found themselves falling in land or falling in a grave with the aid of her new ally Vali.
---
Speaking of the war of three emperors, while the Byzantines are the unofficial leaders of the rebellions, they don't all consider themselves byzantine subjects. Many in the Greek lands have declared full independence under the old names of their lands. Achaea, Epirus, Macedonia, Bulgaria, Serbia, Albania, each is vying for its own independence in the war, despite Marias efforts to unify them. A lot of maps just might be useless by the end of this war.
---
you have 1140 florins, a rebuilt elite army, 3 regular armys, a group of bodyguards, a fleet, and enough ships for trade
You have six actions, use them as you will
You may take up to two extra actions but each will subtract 10 from your rolls as you stretch yourself
Please make your vote in plan format
You have the sixth sense bonus and may have an advisor aid you or do a task on their own
Martial
[] The simplest way to expand is to take the land by force, send an army to try and conquer somewhere
-[] Where?
-[] What is your Casus Belli?
[] Have one of your armies train and try to improve
-[] which one?
[] Perhaps you could give the legionary eagle to one of your armies, it could do great things for morale
[] Spend some time to form another fleet of ships and train a crew to man them to protect or attack any naval foes
[] As Romagna expands you may need another army to defend it, start building one.
[] Perhaps you should look into mercenaries you could hire
[] Hire one of the mercenary groups you know of (300fl)
-[]Which one
[] With your current independence you may want to improve your defenses, send some men out to improve the forts
-[] north or south?
[] Write in
Stewardship
[] Give one of your stewards the funds to pursue their own projects
[]You can always make more trade deals(you will need more ships for oversea trade)
-[] Who?
[] The current iron mining operations are doing well, but perhaps they could expand? (50 fl)
[] Your brother found blacksmiths while you were away, perhaps they could forge you something?
-[] What?
[] The ruby mines could always be improved, try to do so (75 fl)
[] The woods are dense and large, perhaps you could expand the operations (50 fl)
[] you could encourage immigration somewhere
-[] where?
[] The docks are in good repair at least, perhaps you should purchase some ships to help with trade and defense (100 fl)
[] There's a whole new world out there, fund the company to form a new colony (takes one turn, and is much more likely to succeed with your map, you may choose a location on the eastern American coasts/Bahamas, 500 fl)
-[] Where?
[] Write in
Diplomacy
[] Add new laws for the N.W.C. to follow in their colonization efforts
[] Try to find someone within the church you could push into becoming antipope?
[] Maybe you could look for an alliance, without marriage?
-[] Where?
[] The templars need new blood, maybe there's someone you could recruit?
-[] who?
[] Perhaps you should go meet one of your neighbors directly?
-[] Which one?
[] You know where Ezio lives, perhaps you should send him a friendly letter
-[] About what?
[] Send a letter to a different Power, such as Venice, the Ottomans, etc
-[] Who?
[] Write in
Intrigue
[] You now have two assassins, give them a target(50fl-200fl depending on the danger/Importance of the target)
[] You now have your own groups of thieves and spies, now what to use them for?
-[] Write in
[] Start spying in foreign land, blackmail or opportunities won't find themselves
[] write in
Learning
[] Give your engineer resources and let them design what they please, perhaps making something of use (50fl)
[] Continue experimenting with the volley cannon, perhaps some new inspiration will strike?
[] Start experimenting with the steam engine
[] try to find this prophecy chamber from Brutus journal
[] search for more pieces of Eden
[] Write in
Personal
[] Try to befriend people in your court
-[] Who?
[] Send a letter to a family member
-[] To who, and what about?
[] You should learn how to use that dagger Cesare gave you
-[] Or maybe something else?
[] Write in
[] Try to train a stat
-[] Which one?
A small snag is hit in illarios construction of the castle, finding that its hard to work under piles and piles of snow. While in the rest of Italy it may not be as much of a problem, high up in the mountains it proves to pile up more and more. He covers what he can so it won't be damaged by any wetness and does what he can to order more men and supplies so he can clear off the work site.
[363/500]
---
[War: Martial, 88+18+15=121]
You give Ast the command to march the Pisan army north into Modena to attack the Ferrarese army, hoping to break their siege on the conquered city. For once things seem to go smoothly for your armies, as their march goes unimpeded aside from a few momentary distractions amongst the soldiers. They soon reach the outskirts of Modena and are met with a line of soldiers and cannons. It would seem that the scouts of Ferrarras army told of their coming. While the Ferrarese had the initial advantage Ast was able to distract them with cannon fire of his own, all the while his cavalry circled around and charged their back lines, leaving the infantry free to engage the Ferrarese soon retreated back to the rest of the army at the siege camps, and a counter siege has begun as they refuse to retreat.
---
[Smuggling: Intrigue, 20+17+10=47]
Despite the recent chaos in the ottoman empire, it is no easier to smuggle anything to the Shia rebellion then before, perhaps worse even. Every pirate and opportunist has come out in full force, Tunisian and mamluk privateers, Crimean Cossack raiders, The knights hospitaller, The black sea and eastern Mediterranean have become something of a pirates dream. The ottoman fleet, or rather their fleets for the two halves of their civil war, are more focused on attacking each other rather then putting down these raiders. Suffice it to say your ships aren't penetrating that swarm of leeches.
---
[Rescue: Intrigue, 27+20+20=67]
Thanks to Sophia's byzantine contacts she's able to scrounge up some more information on what happened to Belotti. Apparently there's been conflicts between the assassins and templars over the keys Belotti was helping to find, to open this vault of theirs. Well it would seem that the last of these keys was below the yerebatan cistern, and the assassins beat the templars there. A few templar scouts were able to make out an older man matching Belottis description, shackles on his legs, helping them in their search. It would seem he was captured and is now being forced to help their search. With the time it takes for these messages to travel they likely already found the key under yerebatan, Giving each side at least two, you don't know if there's more. Belotti is either at one of the assassins dens, not great, out searching for more keys, or at this vault of theirs.
---
[Colonization: Learning, 5+18=23]
Once again you have the N.W.C. round up settlers for the eastern coast of the continent, though there's some unease from the settlers once news of the last expedition there's reaches them. Horror stories start to form in their minds as to what might have happened, enraged cannibalistic natives, psycho cults and evil gods, Monsters that roam those lands, you have the N.W.C. start to crack down on talk like that. You can't have these settlers going in with some fatalistic outlook, there certainly won't be a colony then.
You will learn of its fate next turn.
---
While the company is semi-independent you still hold a great amount of authority of it, so you decide to allow their request to be allowed to form their own armed forces, but under a few conditions. These armies be up to the standard of the current forces of Romagna, armed with cannon and pistol, and trained to a quality standard. Should there be an armed conflict in the territory with one of the commanders of Romagna present they will defer to that commander's authority. Michelangelo helps you in the wording of the law so that there is no miscommunication in these rules. While the company does appreciate being allowed to form their own forces, obviously they don't quite like the limitations placed upon them. Regardless they start forming a few, admittedly smaller, platoons from mercenaries and some of the preexisting settlers, and these forces should be ready in Barbaras and the cape within the year.
---
[Security: Intrigue, 34+20+17=71]
When you ask Arnao how the assassin could have made it into Ravenna he just gives you a strange look. "The assassins are masters of infiltration, slip off those robes and they look the same as any other traveler we would get inside. Even if we kept all visitors out, they are still capable of climbing the walls in the dead of the night, I've seen them launch themselves up the sides of buildings as if they were spiders. Then there is their ability to kill, for which they've so lovingly titled themselves. I've seen the work lady Sophia has put in place but even them assassins are always finding new ways to kill, new ways to circumvent defenses.
The only way to completely defend yourself from them is to have the city under full lockdown and kill anyone out in the streets who isn't a guard, or hide yourself away on some distant island and hope they don't find you." there's a slight pause before he speaks again. "My apologies if this seems rude senor but this is obvious information about the assassins. I know that you have some sort of truce with them in Italy, but do you really not know anything about them? Their tactics or techniques?"
You stumble a moment over your words, trying to find the right way to say it. "I.. suppose I've not had need to know much about them. I've managed to evade their ire until this point so it seemed that Sophia's defenses would be enough." The crow lets out a long sigh before saying "The only true safety from those murderers is in their destruction. Your treaty with the Italians has let you grow complacent, and it puts your family in danger. Place bars over your windows, spikes along the walls, but these are only temporary solutions. You do not fight mere individuals, or even a group, but a cruel invasive idea, demanding that they answer any believed wrongs with blood and destroy any sense of peace or stability in the pursuit of their goal, and it is impossible to kill an idea."
---
[Compass: Learning,25+35+18=78]
Leonardo's work continues on the compasses, trying to find an easier and more reliable way to make them. He feels like with the prototypes being tested by a few hired hands as well as his own small expeditions with Salai that he's close to having a design hed feel comfortable having a soldier or sailor use, and by that he means durable enough for it to take some dedicated effort on their part to break it.
---
[Edumacation: Learning, 3+20=23]
To say Elena's attempts at starting the school are anything less then disastrous would be a lie. Shortly after she begins to stock the facility with papers, books, and various metals for demonstration, a disaster occurs. No one quite knows how it happened but many of the caves underneath the fortresses collapsed, causing much of the mountain above to collapse alongside them. Some blame the miners for not being careful enough when setting up supports, others claim that it was caused by the mercenaries using abandoned mines as storehouses for gunpowder and shot, some say it was merely an act of god. Regardless, though the forts still stand much of the original buildings have collapsed with the mountain, including Elena's would be school.
---
[Repairs: Stewardship, 70+20=90]
Djangos repairs of Bolgona continue to be quickly done, if only so that he can escape the place sooner. He swears that he doesn't feel safe there whatsoever anymore. He says that someone nearly burned down the inn he was staying at and he swears it wasn't an accident. Most everything is done in the city, all that's left is a few repairs on the cisterns of the city, then he is out. If he never sees bologna again it will be too soon.
[234/250]
---
You can barely feel your arm some days after the attack, dumb and cold from the wound and medicine the doctor uses. You hand is nearly useless, the hole in it barely healing. You need an end to this, no matter how suspicious it may seem. You make your way into the crypts once more, entering by a different entrance since you can't use your hand for a ladder along the way. Dust, cobwebs, and all manner of vermin are your only companions as you make the trek, before finally you find yourself at the coffin where you've hidden the items before.
It takes quite a bit longer to open up the crypt, unable to use your other hand for leverage on the crowbar, but eventually you manage to crack open the casket enough to look inside. The same ancient skeleton is there, along with….where's the shroud. Where's the apple!? It feels like some icy claw grabs your heart and tries to crush it as you look into the crypt, desperately hoping they just rolled under the skeleton, but try as you might you find nothing, nothing but a slip of paper, marked with the assassins symbol.
Your legs grow weak beneath you, and you unsteadily lower yourself to the ground to sit. The assassins have the apple, and the shroud. When did they take it, when they tried to kidnap Lupo? It's the only time you encountered them since you last used the artifacts. You use your sixth sense and look around for any sign of their passing. The lightest imprints of boots in the dust, unbloodied. If it had been the one who had attacked you and Lupo there would be blood from where Lupo stabbed him, or he would've used the apple against you. Was there a second assassin?
You find yourself thinking yourself into a frenzy, eventually screaming in anger and dread. If the assassins, the Italian assassin, learn that you had the artifacts and hid it from them your truce may as well be over. They wouldn't trust you whatsoever, why would they after proving yourself a liar. What can you even do from here? You slowly get yourself back up on unsteady legs and make your way out, more paranoid then ever. Does Machiavelli know? Leonardo? How did they learn of the pieces of Eden you had? You make your way back home and lock yourself in your office, trying to think of a plan.
---
Fighting has been heavy in Milan, as papal and imperial forces work to expel the French armies from the land. One Gaston de Foix, a French commander recently arrived on the battlefield, immediately led his forces to begin sacking the lands of any city loyal or sympathetic to the Italian forces, starting with the city of Brescia. Any city that hasn't surrendered or paid tribute faces the same fates. The forces of Charles and Juan meanwhile hunt down Gaston and every other sign of French movement in the area, taking on a no survivors policy until the French surrender or flee.
---
Cesare has reached Rome, and has put the city to siege. Cannon fire and siege weapons rain death upon the romans, with many of their guns aimed for the lands of the papacy. The Swiss guard marches back to Rome to face Cesare, with the few papal guard left in Rome fighting desperately and savagely against your brother. Ferdinand has also been trying to march his army out of Germany and back south, but the constant assault from Cesare's French allies strip away at the former Spanish kings army. Obviously Cesare, along with Isabella, have been excommunicated from the church, and you've received some letters from Julius demanding that you do something to stop your brother. Apparently there was supposed to have been a council of sorts, regarding both a peace to this war as well as the supremacy of the popes divine authority, but it has been cancelled due to the current assault on Rome.
---
It would seem that the only member of this league that can repeatedly fight off the French in this war is the English, leading multiple invasions along the French coast led personally by king henry the 8th. The only problem however is that the man lacks the funds to support the army for long, often retreating back along the channel. Apparently, the boy is not quite great at the conservation of funds, having hosted more games, ceremonies, and tournaments then is financially sound before the war. It would seem that even the English grudge against the French is not enough to fight off empty bellies.
---
Wallachia, led by Ruxandra, has joined this "War of three emperors" on the side of the byzantine rebels. Her forces have led constant raids along the border, as well as capturing land up to the city of Varna. Maria Palaiologos, Empress of Byzantium and grand master of the byzantine rite after the assassination of her adopted father, approached your wife with the offer of joining the war some months ago, promising her whatever lands she can take from the ottomans and a guarantee of independence should the ottomans be defeated. While many of the boyars protested against this they soon found themselves falling in land or falling in a grave with the aid of her new ally Vali.
---
Speaking of the war of three emperors, while the Byzantines are the unofficial leaders of the rebellions, they don't all consider themselves byzantine subjects. Many in the Greek lands have declared full independence under the old names of their lands. Achaea, Epirus, Macedonia, Bulgaria, Serbia, Albania, each is vying for its own independence in the war, despite Marias efforts to unify them. A lot of maps just might be useless by the end of this war.
---
you have 1140 florins, a rebuilt elite army, 3 regular armys, a group of bodyguards, a fleet, and enough ships for trade
You have six actions, use them as you will
You may take up to two extra actions but each will subtract 10 from your rolls as you stretch yourself
Please make your vote in plan format
You have the sixth sense bonus and may have an advisor aid you or do a task on their own
Martial
[] The simplest way to expand is to take the land by force, send an army to try and conquer somewhere
-[] Where?
-[] What is your Casus Belli?
[] Have one of your armies train and try to improve
-[] which one?
[] Perhaps you could give the legionary eagle to one of your armies, it could do great things for morale
[] Spend some time to form another fleet of ships and train a crew to man them to protect or attack any naval foes
[] As Romagna expands you may need another army to defend it, start building one.
[] Perhaps you should look into mercenaries you could hire
[] Hire one of the mercenary groups you know of (300fl)
-[]Which one
[] With your current independence you may want to improve your defenses, send some men out to improve the forts
-[] north or south?
[] Write in
Stewardship
[] Give one of your stewards the funds to pursue their own projects
[]You can always make more trade deals(you will need more ships for oversea trade)
-[] Who?
[] The current iron mining operations are doing well, but perhaps they could expand? (50 fl)
[] Your brother found blacksmiths while you were away, perhaps they could forge you something?
-[] What?
[] The ruby mines could always be improved, try to do so (75 fl)
[] The woods are dense and large, perhaps you could expand the operations (50 fl)
[] you could encourage immigration somewhere
-[] where?
[] The docks are in good repair at least, perhaps you should purchase some ships to help with trade and defense (100 fl)
[] There's a whole new world out there, fund the company to form a new colony (takes one turn, and is much more likely to succeed with your map, you may choose a location on the eastern American coasts/Bahamas, 500 fl)
-[] Where?
[] Write in
Diplomacy
[] Add new laws for the N.W.C. to follow in their colonization efforts
[] Try to find someone within the church you could push into becoming antipope?
[] Maybe you could look for an alliance, without marriage?
-[] Where?
[] The templars need new blood, maybe there's someone you could recruit?
-[] who?
[] Perhaps you should go meet one of your neighbors directly?
-[] Which one?
[] You know where Ezio lives, perhaps you should send him a friendly letter
-[] About what?
[] Send a letter to a different Power, such as Venice, the Ottomans, etc
-[] Who?
[] Write in
Intrigue
[] You now have two assassins, give them a target(50fl-200fl depending on the danger/Importance of the target)
[] You now have your own groups of thieves and spies, now what to use them for?
-[] Write in
[] Start spying in foreign land, blackmail or opportunities won't find themselves
[] write in
Learning
[] Give your engineer resources and let them design what they please, perhaps making something of use (50fl)
[] Continue experimenting with the volley cannon, perhaps some new inspiration will strike?
[] Start experimenting with the steam engine
[] try to find this prophecy chamber from Brutus journal
[] search for more pieces of Eden
[] Write in
Personal
[] Try to befriend people in your court
-[] Who?
[] Send a letter to a family member
-[] To who, and what about?
[] You should learn how to use that dagger Cesare gave you
-[] Or maybe something else?
[] Write in
[] Try to train a stat
-[] Which one?
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