[X] Plan: There's Gold in 'dem Ruins!

Drat. No time to put out fires, will have to gamble constantly for the next 5 turns. Pray to the Dice for mercy, need as much momentum as possible to survive Dio's return.
 
[X] Plan Avalon
[X] Militia
[X] Breaking the Armory
[X] Strange Discs
[X] The Lab
[X] General Operations
[X] Hearts and Minds
[X] CPU Intervention
[X] Military Action

F it. Until we get GM confirmation. I'm going with this.

Militia to get a defense force NOW. So it can watch over the vault while we're busy. Especially since this was what the Militia was made for in the first place. Breaking the Armory then lets us arm the militia with the latest and greatest gear, thus improving their survivability. To do that, I'm taking the Personal action - Military Action to hopefully get 2 military slots unless GM states otherwise.

The rest is to improve our chances with lab and try and settle the home front.

Edit: With Gm Confirmation. Definitely choosing this plan. I absolutely refuse to not learn from our previous actions. And not mobilizing our people so they can defend themselves against a threat while we were out to punch the big bad was mistake number 1. I absolutely refuse to let that happen again.
 
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[X] Militia
[X] Breaking the Armory
[X] Strange Discs
[X] The Lab
[X] General Operations
[X] Hearts and Minds
[X] CPU Intervention
[X] Military Action

F it. Until we get GM confirmation. I'm going with this.

Militia to get a defense for NOW. So it can watch over the vault while we're busy. Breaking the Armory then lets us arm the militia with the latest and greatest gear. To do that, I'm taking the Personal action - Military Action to hopefully get 2 military slots unless GM states otherwise.

The rest is to improve our chances with lab and try and settle the home front.
That's what the Military Action is for, sorry if it's unclear.
 
Noice. Do we get Rom and Ram with her, or are they somebody else's relations for the purposes of this Quest?
 
Calling it now: Rom and Ram are the loli child-slaves of someone, being used to run a mainframe weapon like Hyron, and we need to rescue them.
 
ಠ_ಠ
Shame on you.
If you can't into AI, plugging humans into the computer to substitute for that AI is a valid alternative! We do it with servitors! :V As a friend of mine keeps shouting, "WETWARE PLATFORMS!"

(This is probably not what he meant :V)
 
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Turn 1 Results
//CPU Purple Heart
//Post-Fall 2262, Spring



//Turn 1 Resolution
//"I refuse. You can shove all of it up your ass, buttmunch." -CPU Yellow Heart, Summit of Clear Skies


Reconstruction (Martial): Fact is, you need more bodies in uniforms that can shoot properly and take orders if you want to be able to strike back properly. This will take some time, especially for training, but it may be your best option. (2 Turns, Low Risk, Costs 2 Resources, Raises Professional Military)

Rolled 10
Slim Pickings


Dad mentioned that he took every man who could use a gun and listen to orders with him in the defense, so you weren't very hopeful, but it appears that things are worse than you thought. When he said every man, he meant everyone. There are no shortage of volunteers, what with the looming threat of annihilation looking over their shoulder, but most are either too young or too old. Nonetheless, you made your bed. Now to sleep in it.

Recruits Selected, 1 Turn Remaining

Restoration (Stewardship): The Vault is in tatters. It is pure luck that the Hunter-Killers that made it past the guard station didn't kill more people, and then there's the fact that Dio cut the Gate apart. Noire'll handle this one, so long as you take care of the rest. (3 Turns, Low Risk, Costs 2 Resources, Locked In)
Rolled 2
Failure


Reconstruction efforts were well underway when Noire got reports of a Hunter-Killer in the Hydroponics sector. She went in, and found a Hunter-Killer Pack cloaked in there, apparently operating off long-term orders to simply mess with everything. Naturally, they caused immense (albeit compartmentalised, fortunately) damage to the farms and nearly killed every worker in the area. Noire dealt with them in short order (with some help from IF, who happened to be in the area), but the damage is done. No one died, and repairs are already underway, but it's going to cost. Morale took a hit, too. No one really wants to know if there are other hidden Hunter-Killers in the Vault, waiting to pounce.

Cost Doubled This Turn, Morale -10, 2 Turns Remaining
Base Resource Income +1


Strange Discs (Learning): With your CPU-ness, the discs you all found in the 7th floor appear to have awakened. They are probably Processor Units, the arms of a CPU. You might want them to analyse it, and see what it can do. (1 Turn, Variable Risk, Costs 1 Resource)

Rolled 36
Standard Processor Unit


In-between her other duty of double-checking the archives, Vert spared some time to look over the Discs you found on the 7th Floor of that Lab. You got the feeling that they are something useful... and you're mostly right.

They're Processor Units, just like the one your HDD Form has. Quite literally; they're the same Processor Unit. No one really knows how that happened, but Vert theorises that maybe when you first Transformed, the process likely altered whatever data comprised dormant Processor Units into something more resembling your standard loadout. A shame, because you would've liked a Processor Unit that let you fly or something, but it's not a complete loss. It looks more optimised than your old one, and Vert has a few ideas for your old Processor Unit...

Purple Processor Unit Found (Class-2, +25 Bonus) [Note: Processor Unit Bonus does not stack; Highest bonus takes priority]
New Learning Actions Available...


Retention of Knowledge (Learning): Lots of people died in the decapitation strike, a lot of them the people who actually know things, the ones with experience and talent at the same time. To make sure that as little practical knowledge is lost as possible, Vert needs to make sure that every bit of info in the Archives is verified with the populace, especially the old retired people who knew things before age took them from practical work. (2 Turns, Moderate Risk, Costs 1 Resource)

Rolled 6
Disastrous


...Her main concern at the moment, however, is the fact that quite frankly she can't double-check the archives. Because literally almost everyone who has experience and knowledge is dead. You thought that was an exaggeration, but then Vert showed you Noire's bookkeeping of the assassinated dead and, what do you know, it is everybody but one person. You were kidding when you said it, but as it turns out the senior active staff of the Vault also happen to be leadership, and teenage girls. It's actually kind of sad. Just to be safe, you order extra guard detail on your dad... or you would, except there aren't enough rookie security personnel to spare on this.

Fortunately, as you and Vert find out together, the one person left alive might just be able to save you all, because she's also an Archivist. An excellent one, at that. And you even sort of know her!

Her name?

Blanc.



She's quiet, tiny, and enjoys reading and gaming when she can, but she generally spends most of her time raising her twin younger sisters, Rom and Ram. She's also hardcore, and if not for the fact that she'd probably claw off your face for interrupting her reading time you'd have called her up for the Lab expedition. You'd offer her the job of Chief of Archives, but unfortunately she's currently rather a bit occupied right now...

Near-Failure! Turn Wasted! Two Turns Remaining
Potential Learning Advisor Found: Blanc
To be Expanded in Random Events


General Operations (Intrigue): The Vault will live on, but it hasn't been able to self-sustain in a couple centuries. Salvage operations are necessary to keep things afloat, and with the looming threat of another robot army you're going to need those resources now more than ever. (1 Turn, Low Risk, Provides 1d3 Resources)

Rolled 44, Dangers Avoided
1d3 = 3 Resources Found


While things are sorted out inside the Vault and a larger operation is planned, IF spends her time organising smaller raids and expeditions with the teams, to keep them focused and ready for when things get real. The way she works, you'd think she's been sitting at a desk for years and getting fat. Of course, being a ninja, there's probably some sort of strange technique for them to keep a trim physique. Regardless, considering your own not-miniscule skills at breaking and entering and your role in the raid to come, you spend your time in her office more often than not, arguing over a map.

Things go pretty well on this front, at least. It'll go a long way to help pay for the damage those damn pesky robots keep doing to your home. And IF has ideas to keep them from coming and going as they please...

New Intrigue Actions Available

The Lab (Intrigue): There's plenty of stuff left to poke through in the Lab your team found, the very same Lab that possessed the CPU Memory. IF suspects that it might not be a ruin but an active research facility - one that Skynet is operating. It would explain the machines that don't respond to clearance codes, the Hunter-Killer Packs, and the Exojack on the highest floor. There's plenty of stuff left there, and you intend on picking it clean. But with your existence, there is no doubt that it is now fortified. If there is any hope of a successful operation, you'll need to be there. CPU Intervention (1 Turn, High Risk, Provides 2d2 Resources, Possible Hypertechnology, Information)

...But two months later, she's finally out of the office and into the field once more. And so are you.

The time has come for the raid to commence on the Lab itself. Skynet is believed to still be tripping over itself at the advent of a new CPU, and if they catch wind that the CPU memory was found here, they'd either turn the place upside-down themselves... or set everything inside on fire. And considering the cool stuff you all found inside, that's not acceptable in the slightest.

The plan is simple. IF and her operators will break into the Lab, as before. One team will go down into the garage, get the truck ready, and see if there are any other vehicles that still work at all. Other teams will secure and ransack every floor from first to fourth, leaving the fifth through seventh vacant for later perusal. They are to remain as quiet as possible, but stealth is not quite as pivotal to their survival as it was when you came here, not too long ago, when you were still only just an adorable girl in an adorable parka that also had an awesome sword.

Your job now, though?

Be Excellent.

Rolled 87
Success



The operation goes off without a hitch. IF and her scavenger teams get into the building from all over the place with little fuss, leaving you, glorious Purple Heart in a new Processor Unit, out in the open for all to see. You know there's a Hunter-Killer Swarm on the 6th Floor and an Adjudicator Exojack on the 7th, all with orders to hunt you down and drag you back to HQ, whether in chains or in a bag. But you never did find out what was guarding the spoils on the 5th Floor.

You make your entrance by shooting off the walls to the 5th level with a single bolt of plasma, and a pair of T-1000s hop through the hole and straight at you. One of them unfurls an arm instead of lengthening it, and presents a plasma cannon where there should be a sword-thing.

That is adorable.

You make short work of them with sword and gun, and no sooner said than done do the Hunter-Killers slither out the building (though you see them anyways) and the Exojack literally walk through the wall into free-fall, shooting at you the entire time while taking aim with a Turbo Maximus.

You didn't even know there was a Turbo Maximus on the 7th Floor. But it doesn't really matter, because Iffy did something while no one was looking;

A couple weeks back, supported by her best operatives, she came back and rigged that particular area full of explosives.

When they detonate, you see in detail that the Exojack's legs have been blasted to scrap and two Hunter-Killers killed by shrapnel. Before the smoke clears and it shoots you with the Turbo Maximus, however, you kill it in a flurry of slashes and a finishing plasma bolt to the chest. Compared to that nightmare, the Hunter-Killers are easy pickings.

Unfortunately the explosive cushion damaged the Turbo Maximus beyond repair (not helped by the fact that you also kind of cut it a couple dozen times) but you didn't exactly walk away empty-handed. And as it turns out, neither did Iffy...

- 23 Resources
- Advanced Military Equipment, Strength 3
- Strategic Asset: x3 HYPP-EM-14 Anti-Materiel Sniper Rifle (Poor Condition, Repairs Necessary)
- Strategic Asset: x1 .998 Flux-Core Bolt, High Velocity Anti-Goddess
- Strategic Asset: ACHILLES-Pattern Mk-IV Power Armor
- Strategic Asset: x1 Pickup Truck, +5 Salvage Operations
- Restriction ULTRAVIOLET Datafiles: Topic CPU

Lab Cleared! Additional Actions Available

Hearts and Minds (Diplomacy): The people of 101 are frightened. The former Overseer is dead. The Chief of Security got beaten within an inch of his life. Skynet knows their location and has hung a Sword of Damocles above their head. And the Chief's lazy eldest daughter, while charming and endearing and absolute murder with a sword is also a slacker and underachiever, is their only hope. As one might expect, morale is... not particularly high. Compa hopes to address this, but time will tell if it will actually stick. (1 Turn, Low Risk, Costs 1 Resource, Stabilises Morale and might Increase Morale)

Rolled 11 Overwhelming Lab Success, Roll Irrelevant

Compa did her best, but even the best smile of the adorable maid next door isn't enough to sway the people from the distinct possibility that even with a CPU their days are numbered, and it does not help their prospects of survival that their CPU just so happens to be a lazy airhead who would rather play video games than help feed a few more mouths. What does help, though, is that CPU actually doing something about things.

And as it turns out, you did something big.

Automatic Success, +25 Morale

----

Quality Time: You could spend time with one of your friends and family instead, considering what happened. You becoming a CPU was a massive shock to everyone - you especially - but you haven't actually been able to talk to any of them about it since.
- Nepgear

To Be Addressed In Following Interlude

----

Random Event

Rolled 24

When you go pay Blanc a visit, she's practically hysterical - not even Blanc-hysterical, normal person-hysterical, though she's plenty angry to go with the panic. It's actually pretty jarring. And when you learn the story, you're pretty angry yourself.

The Hunter-Killers that damaged the farms weren't the only group; another group attempted an abduction, and though Blanc fought most of them off they managed to snag Rom and Ram instead. Predictably, this has left her rather a bit salty. She'll help out with the Archives and be your Learning Advisor, but in return you need to her get her sisters back.

IF got her operatives on their trail as soon as she heard about it, and they've found the scent; a holding facility, though whether for interrogation or forced conversion you're not sure - could be both, but you're not risking it either way. They switch locations frequently, though, and her scouts aren't sure if they can keep tracking them for long; machines get awfully wily if you let them.

[ ] Get back Rom and Ram (-1 Personal Action Next Turn, +Learning Advisor, Possible Failure)

[ ] Delay the Search (Turn Continues, Possible Chance of Losing their Location)
 
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Turn 1 Interlude: Purple Sisters
Interlude

Spring, Post-Fall 2262

It's been a while since you've had a moment to yourself. The demands of the Vault are exacting, and they are trying even on a CPU. Granted, you're young, so it'll probably get better with time. Probably.

The first break you get, though, you head off to find Nepgear. There's your duty as a CPU, and then there's your duty as a Big Sister. And right now, you'd rather be a Big Sister.

You find Nepgear in Dad's ward, slouched over in the corner of his bed. You walk over, just loud enough to be noticeable to her but not enough to wake your father up. She wakes up faster than you expect, blinking slowly and then quickly straightening herself out when she realises it's you. "A-Ah, Ne--Overseer--I mean, Ms. CPU--"

"Relax, sis." You cup a shoulder on her shoulder, and look her in the eye with a friendly smile. "Overseer or Goddess, I'm still just Neptune to you."

She relaxes visibly, and tries again. "H-Hi, Neptune."

"So," You pull up a chair, and sit down next to the best little sister you know. "How's it crackin', Nep Jr?"

"Oh, you know..." She waggles her hand. "Fine. I've tried helping Vert check the archives, but she told me to spend time with Dad. So," she shrugs, "Here I am, just... waiting while you do stuff."

You frown. She's never been like this before. Quiet, awkward, maybe adorably dorky whenever she finagles a new gadget or something, but never just completely regressed into herself. "Nepgear, you know you can talk to me, right?"

"Can I though, Neptune?" You see tears well in her eyes before she turns away, arms shaking and propping her up. "You're always so... so busy now. Always dealing with problems, making plans, training people, and putting out a hundred fires. You're a-a... a CPU now. You're in charge of ten thousand people. Ten thousand people, and all of them are relying on you to save them from killer robots!" She points at herself, then at dad. "We're just... Dad's... I'm just one person, Neptune!" She shakes her head, and you can see her cheeks glisten with tears. "You're the only reason we aren't all dead! And now you're making sure that we aren't all dead in a few years! I can't talk to you, Neptune, because you need to worry about everyone, not just me! The reason why the first time we're speaking since that happened is three weeks later is proof of that!"

Yeah. You should have just not worked last week and talked to her sooner. "Nepgear..."

"I'm... just one person, Neptune. You're a Goddess now. You have to worry about everyone, not just me." She looks at you, trying not to sob. "Y-You can't just... pick one person o-over ten th-thousand p-people."

"Sure I can!"

"No, y-you can't!"

"But I can, Nepgear, and you know why?" You take her hands, and wipe the tears out of her red, swollen eyes. Poor Nepgear. Crippled dad, aloof big sister, right after seeing lots of people die? She shouldn't have to deal with all this at age twelve. She looks like she's been crying for days. "Because you're my little sister."

She blinks, her mopey mood quelled slightly. "...E-Eh?"

"There are ten thousand people I need to worry about, Nepgear, but I only have one sister to worry about. I may be a CPU now, Nepgear, but I was your big sister first."

You sweep the hair out of her eyes, and with her hands in your hands you make sure to look straight at her big bloodshot purple eyes.

"And I will never leave you alone. Not now, not ever."

Relationship Improved with Nepgear
 
Bloody hell, those rolls were worse than Luteus'. We need to get Nepgear to hack the roller, and soon.

[x] Get back Rom and Ram.

Righto. Wrath of Goddess time, fuckers.
 
[x] Get back Rom and Ram (-1 Personal Action Next Turn, +Learning Advisor, Possible Failure)
 
[x] Get back Rom and Ram (-1 Personal Action Next Turn, +Learning Advisor, Possible Failure)

We have one. It doesn't appear to have helped. At all.
@Swordomatic
You did remember the reroll from the CPU trait, right?
Those don't apply on anything except CPU Intervention and ground-level rolls, and the one roll with a CPU Intervention needed it and thus the reroll doesn't count.
 
Wow. Those rolls are well below average. Good thing we raided the lab (even ignoring all the shinies, 23 resources is very helpful).

[x] Get back Rom and Ram (-1 Personal Action Next Turn, +Learning Advisor, Possible Failure)

Edit: For comparison's sake, there was a 1.13% chance we'd roll that poorly.
 
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[X] Get back Rom and Ram (-1 Personal Action Next Turn, +Learning Advisor, Possible Failure)
 
[X] Get back Rom and Ram (-1 Personal Action Next Turn,+Learning Advisor,Possible Failure)
 
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