[X] Reconstruction

We need proper quality if we want to avoid more losses

[X] Looking for Advice

She IS quite wasted there, and a better bonus would help a lot for further actions.

[X] General Operations
[X] The Lab

One for resources, and another to get the rest of the shinies.

[X] Hearts and Minds

To be honest I'd be quite terrified if Nepnep was in charge too. Need to reassure them

[X] CPU Intervention
[X] Quality Time
-[X] Nepgear

Nepgear's probably pretty shellshocked, and the Labs needs an Intervention.
 
[ ] Militia: An ancient right of the Overseer is the ability to conscript any and all citizens of the Vault into the security force for matters of survival and maintaining order. Well, you're invoking that right now. You have enough guns for a small army after all. (1 Turn, Low Risk, No Cost, Raises Militia)

First step to improving the military: Having a military. Door guards they may be, but it's better than nothing.

[ ] Strange Discs: With your CPU-ness, the discs you all found in the 7th floor appear to have awakened. They are probably Processor Units, the arms of a CPU. You might want them to analyse it, and see what it can do. (1 Turn, Variable Risk, Costs 1 Resource)

Need to hit as hard as possible for the upcoming Lab raid.

[ ] General Operations: The Vault will live on, but it hasn't been able to self-sustain in a couple centuries. Salvage operations are necessary to keep things afloat, and with the looming threat of another robot army you're going to need those resources now more than ever. (1 Turn, Low Risk, Provides 1d3 Resouces)

Aim small for now, save energy for the big raid.

[ ] The Lab: There's plenty of stuff left to poke through in the Lab your team found, the very same Lab that possessed the CPU Memory. IF suspects that it might not be a ruin but an active research facility - one that Skynet is operating. It would explain the machines that don't respond to clearance codes, the Hunter-Killer Packs, and the Exojack on the highest floor. There's plenty of stuff left there, and you intend on picking it clean. But with your existence, there is no doubt that it is now fortified. If there is any hope of a successful operation, you'll need to be there. CPU Intervention (1 Turn, High Risk, Provides 2d2 Resources, Possible Hypertechnology, Information)

Last chance. It had better be worth it.

[ ] Hearts and Minds: The people of 101 are frightened. The former Overseer is dead. The Chief of Security got beaten within an inch of his life. Skynet knows their location and has hung a Sword of Damocles above their head. And the Chief's lazy eldest daughter, while charming and endearing and absolute murder with a sword is also a slacker and underachiever, is their only hope. As one might expect, morale is... not particularly high. Compa hopes to address this, but time will tell if it will actually stick. (1 Turn, Low Risk, Costs 1 Resource, Stabilises Morale and might Increase Morale)

The people are fearful, if that isn't addressed the open doors will start looking pretty tempting. Retain the people before they start scattering to the four winds, and all get killed in the process.

[ ] CPU Intervention: Some things just can't be done by normal people, Heroes, or CPUs in human form. You'll just have to show them the true power of a Goddess. (Spends 2 Shares) [Note: Shares Regenerate at 1 per Turn]

Lab. 'nuff said.

[X] Quality Time: Nepgear

Same reasoning as Alectai, can't have little sister here get warped by PTSD.



All in all, same as Alectai, except switching Reconstruction for Militia. Vault 101 is positively unguarded as of now, a few untrained guns are still worth their weight in gold during this critical junction.
 
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It'd probably take them time to actually rally another attack, and we'll hopefully draw their aggro with the Lab Attack, and away from the Vault. Skynet may be powerful, but they literally lost all of their mooks in that attack, and even DIO was damaged. They'll take time to consider things, and are unlikely to attack this turn because they're busy figuring out what the fuck to respond to a newborn CPU--and if they should try to subvert or eliminate. There's likely a considerable debate going on in Skynet's priorites right now, and the idea is to exploit this to maximize our quality. If they wanted us dead outright, they'd have continued attacking immediately.

Turn One is probably safe due to their local forces being depleted and Skynet's internal debate preventing them from effectively redeploying other assets. Turn Two might be dangerous, but if we have professional Security by then, plus if we get anything nice from looting the Lab to the ground, we'll be in a strong position to resist.

Because Militia is something to hold ground while the levies are away. Their job is to suck and die to buy time for the professionals to respond. We establish them after our security forces are back up to strength.
 
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Plan: Amber Crown

[X] Reconstruction:
Fact is, you need more bodies in uniforms that can shoot properly and take orders if you want to be able to strike back properly. This will take some time, especially for training, but it may be your best option. (2 Turns, Low Risk, Costs 2 Resources, Raises Professional Military)

[X] Looking for Advice:
Vert can honestly be put to better use as any other Adivsor, but unfortunately you need someone watching the servers and you're not good at that. Maybe there's a survivor that knows her stuff, letting Vert take over another job. (1 Turn, High Risk, Costs 1 Resource)

[X] General Operations:
The Vault will live on, but it hasn't been able to self-sustain in a couple centuries. Salvage operations are necessary to keep things afloat, and with the looming threat of another robot army you're going to need those resources now more than ever. (1 Turn, Low Risk, Provides 1d3 Resouces) x2

[X] Hearts and Minds: The people of 101 are frightened. The former Overseer is dead. The Chief of Security got beaten within an inch of his life. Skynet knows their location and has hung a Sword of Damocles above their head. And the Chief's lazy eldest daughter, while charming and endearing and absolute murder with a sword is also a slacker and underachiever, is their only hope. As one might expect, morale is... not particularly high. Compa hopes to address this, but time will tell if it will actually stick. (1 Turn, Low Risk, Costs 1 Resource, Stabilises Morale and might Increase Morale)

[X] Quality Time:
You could spend time with one of your friends and family instead, considering what happened. You becoming a CPU was a massive shock to everyone - you especially - but you haven't actually been able to talk to any of them about it since.
- Vert
- Nepgear


*Note: I haven't included the locked-in actions for the sake of redundancy.


Anyway, here's my reasoning: While I understand people trying to get at shinies as soon as possible, we really should spend at least one turn just trying to keep the vault together. Taking care of the Lab now seems way too risky - if it succeeds, sure, great, one more boon for us, but if it fails, it risks catastrophically blowing up in our faces, especially when we consider that nobody's holding the fort back home. I'd rather wait at least until we have basic mooks up and running, and with Neptune back home, we can have her react to any sudden intrusions. Besides, Skynet is all about mecha-mooks: they can afford to tank losses we can't, and there's really no guarantee that the next time we jump into the lab there won't be a SURPRISE REX waiting for us in addition to Exojack. Also, "drawing the aggro away" seems pretty pointless, given that the salvage teams have to return to the Vault. Even if Skynet won't be actively tracking us, they'll know from where the attack came from. This is without going into non-Skynet threats.

For now, I say we limit ourselves to basic gathering. It's always resources that we can use, either to cover expanses, or to build towards the next turn.

If we're to take risks, let's take ones that'll help us on the homefront for now. Vert's great, but I'd rather see her take over the Security; that way we can possibly free up more time for Neptune, and even if we can't, then at least we'll massively boost their potential, giving them two powerful combatants (since Noire's all up in paperwork now), and given that we're in an actual cyber-hell, even a slim chance for a SCIENCE!-dedicated expert is worth its weight in gold.

Hearts and Minds should be obvious. If we're to rebuild the confidence of our people, we must first stop them from panicking. And once we have their confidence, we can see about reaching out to other vaults.

Lastly, given recent events, I think it's paramount to talk to our sister and sort-of sister.
 
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It'd probably take them time to actually rally another attack, and we'll hopefully draw their aggro with the Lab Attack, and away from the Vault. Skynet may be powerful, but they literally lost all of their mooks in that attack, and even DIO was damaged. They'll take time to consider things, and are unlikely to attack this turn because they're busy figuring out what the fuck to respond to a newborn CPU--and if they should try to subvert or eliminate. There's likely a considerable debate going on in Skynet's priorites right now, and the idea is to exploit this to maximize our quality. If they wanted us dead outright, they'd have continued attacking immediately.

Turn One is probably safe due to their local forces being depleted and Skynet's internal debate preventing them from effectively redeploying other assets. Turn Two might be dangerous, but if we have professional Security by then, plus if we get anything nice from looting the Lab to the ground, we'll be in a strong position to resist.

Because Militia is something to hold ground while the levies are away. Their job is to suck and die to buy time for the professionals to respond. We establish them after our security forces are back up to strength.

Remember that Skynet isn't the only force out in the woods. It is Unacceptable for Vault 101 to fall in a single turn, simply because a gang of wandering robo-punks decided to stop by. Local mobs are probably still a thing.

EDIT: @Alastor Mobius Toth, forgot one Intrigue action. Amber Crown does look quite promising, provided that Skynet will keep the Lab out of scavenger hands for one more turn. Will probably defer to your plan after it is fixed.
 
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Remember that Skynet isn't the only force out in the woods. It is Unacceptable for Vault 101 to fall in a single turn, simply because a gang of wandering robo-punks decided to stop by. Local mobs are probably still a thing.

They'd still have to punch through Purple Heart in a chokepoint in a worst case scenario, given how she's only technically needed to pacify the Lab and can then return to base once the threat is eliminated.

And considering how we're not stupid, we're likely still going to employ stealth to get to the Lab again, so they won't know we're missing until the attack starts.

Even Skynet can't just magic up a force from the ether and hurl it in instantaneously.
 
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Except the last attack happened when our heroine was not there.

Let's face it, the fact that we managed to get back to the Vault in time in time to stop a Complete Downer Ending was more up to luck than anything else. Let's not tempt fate again so soon.
 
They'd still have to punch through Purple Heart in a chokepoint in a worst case scenario, given how she's only technically needed to pacify the Lab and can then return to base.

And considering how we're not stupid, we're likely still going to employ stealth to get to the Lab again, so they won't know we're missing until the attack starts.
This. Purple Heart has higher combat modifiers than anyone in Albion Quest did, and we had three people who solo'd small armies for stress relief in that quest. Purple Heart + Chokepoint = Anything that's not a supecombatant DIES.
Except the last attack happened when our heroine was not there.

Let's face it, the fact that we managed to get back to the Vault in time in time to stop a Complete Downer Ending was more up to luck than anything else. Let's not tempt fate again so soon.
And we blew up everything that's a serious threat. DIO and Adjucator Exojacks aren't exactly things that can be spammed.
 
They'd still have to punch through Purple Heart in a chokepoint in a worst case scenario, given how she's only technically needed to pacify the Lab and can then return to base once the threat is eliminated.

And considering how we're not stupid, we're likely still going to employ stealth to get to the Lab again, so they won't know we're missing until the attack starts.

Even Skynet can't just magic up a force from the ether and hurl it in instantaneously.

More of the terms of mindless beasts than an actual follow-up attack. Undirected by Skynet proper, they won't care if Purple Heart's there or not. A few guns will go a long way of keeping their metallic claws away from fleshy civvies. All they'll need is for a few minutes of unattended perimeter to end Vault 101 for good.

You know hyenas? Yes, something like that.

Not even sure if the Vault even has doors anymore.
 
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And we blew up everything that's a serious threat. DIO and Adjucator Exojacks aren't exactly things that can be spammed.

That doesn't change the fact that it was possible only because we were there.

Until Purple Heart masters the arts of Kwizatz Haderach, or gets that one Aldnoah Drive that allowed mecha-cloning, she's still limited by being only able to be, physically, at one single place at a single time.

Now, I'm not saying "don't be aggressive". Rather, let's turtle up a little so we can be more aggressive, later on.
 
Noire and Vert should be able to scare off any wild chaff mobs. Wild creatures generally run away when met with excessive force.
 
It's a cyber-hell. I'm the local definition of "fauna" includes cyber-crocodiles with lasers in place of eyes.


Anyway, I think it's important to remember that Skynet has functionally achieved most of its goals. Sure, it lost a lot of mooks and got some of its more important hardware damaged. And what of it? They can replace it. Meanwhile, Vault 101 literally lost every single member of chain of command except Chief of Security. Almost all our experts are dead. This is literally a step away from Complete Downer Ending :V


@Librarian

I didn't notice that. In any event, nothing says that we can't double-up on standard salvage operations, so I say let's do that. This might also allivate some of the pain if the dice gods hate us on that particular day.

My plan has been amended to that effect.
 
That doesn't change the fact that it was possible only because we were there.

Until Purple Heart masters the arts of Kwizatz Haderach, or gets that one Aldnoah Drive that allowed mecha-cloning, she's still limited by being only able to be, physically, at one single place at a single time.

Now, I'm not saying "don't be aggressive". Rather, let's turtle up a little so we can be more aggressive, later on.

The problem is that the Lab is a treasure trove, has several areas that we explored only lightly, and once Skynet figures out that we got the CPU Memory from there, they're going to likely scuttle the place to deny the assets to us.

The chances of us identifying another place quite as good as that in the future are unlikely. Hitting it gets us a vehicle (For bulk transport, Purple Heart won't have problems clearing the obstruction), possible supertech weapons (We couldn't really be thorough because everything there was super dangerous, Purple Heart clearing the building means that our people can loot everything that isn't nailed down without needing to hide). And if we're lucky, we'll get some actual military-grade hardware for our Security Forces before anything coherent can put together an assault.

We're not going to win this by turtling up. We need the best hardware to go with the best fighters, and this allows us to begin offensive operations at least one turn sooner, which gives us the best chance of long term survival.

I'm aware of the risks of going without even a Militia for a turn, but I'm even more aware that Skynet can scale up faster and harder than we can, and they'll exceed our ability to defend ourselves faster than we can establish our defenses. Thus, we must risk the early aggression.
 
Wait, an idea.

Surface Operations, then go spelunking. Kill off all the local vermin before hitting the lab, the fauna should take at least 1 turn to regrow. After NepCo. loots the Lab, the entire team can babysit the fences while Reconstruction happens.
 
The problem is that the Lab is a treasure trove, has several areas that we explored only lightly, and once Skynet figures out that we got the CPU Memory from there, they're going to likely scuttle the place to deny the assets to us.

The chances of us identifying another place quite as good as that in the future are unlikely. Hitting it gets us a vehicle (For bulk transport, Purple Heart won't have problems clearing the obstruction), possible supertech weapons (We couldn't really be thorough because everything there was super dangerous, Purple Heart clearing the building means that our people can loot everything that isn't nailed down without needing to hide). And if we're lucky, we'll get some actual military-grade hardware for our Security Forces before anything coherent can put together an assault.

We're not going to win this by turtling up. We need the best hardware to go with the best fighters, and this allows us to begin offensive operations at least one turn sooner, which gives us the best chance of long term survival.

I'm aware of the risks of going without even a Militia for a turn, but I'm even more aware that Skynet can scale up faster and harder than we can, and they'll exceed our ability to defend ourselves faster than we can establish our defenses. Thus, we must risk the early aggression.
This. Plus additional Processor Units mean either crazy special abilities, or more stat modifiers. We've got at least one more slot - assuming that we only have one more (unlikely, you have six in game) that's liable to be another +20. If we get two or three and have enough slots, there's a good chance Purple Heart will reach the level where she doesn't even need to roll to butcher mooks.
 
Wait, an idea.

Surface Operations, then go spelunking. Kill off all the local vermin before hitting the lab, the fauna should take at least 1 turn to regrow. After NepCo. loots the Lab, the entire team can babysit the fences while Reconstruction happens.

Doesn't help the issue with "It'll take an extra turn before we can risk offensive operations", and we're not going to win this by turtling up.

We need professionals to attack. Looting the lab and starting to get professionals means we have a moderately good chance of being able to equip them to a high standard and begin spoking Skynet's wheels.
 
We're not going to win this by sacrificing the vault while we're away either though.


There's no chance that there are more CPU crystals there, and I'd be very surprised if there were, both due to game conversions, but also because the crystal originally belonged to Yellow Heart, meaning that it was salvaged. Unless other Goddesses fell in Luteus, I think it's very unlikely that we'll get another crystal anytime soon.

This is also without considering that we might still get injuries on salvage teams that we have remaining, further jeopardizing our already tenuous situation. People go on about how amazing Purple Heart's stats are. I'm sure they are. This doesn't change the fact that it means jack shit if the dice gods are not with you, as prologue demonstrated.

Also, I didn't mean "turtling" in a sense that it's going to be our main strategy. What I meant is that we need to rebuild the Vault at least a little before we can start being aggressive. There's also the matter that all our "fantastic" fighters are currently tied up making sure the Vault does die off. If we really want to make the the core of our offensive force, we either need to build up our forces, or find adequate back ups for them ASAP.

This is the question of risk taking and benefits. And currently, I do not believe that the shinies from the lab outweight the risk of Vault going to shit because we were being goddamn Murderhobo Ninja.
 
We're not going to win this by sacrificing the vault while we're away either though.

Not looking for CPU crystals, I'm more paying attention that "Even a half-assed search in Floor Six got us a top notch sniper and handgun". Plus CPU data, any other Processor Units we might have missed, and more conventional arms to get our security forces rolling without actually needing to spend an action doing it.

At any rate, we'll have to agree to disagree here.
 
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