Noire is the second killiest person in the party, but her specialty is actually in paperwork and organisation (so she's really good at poking through records and archives and indexes).
Well, either that or it means we triggered the CPU mode tutorial and whatever beat us gets to fight Purple Heart and Black Heart at once.[X] Veekie
If there's something that can take Neptune, Noire, and IF at the same time, with Compa in the back to do Forbidden Medicine. Then the tutorial curve is completely skewed anyway.
[X] Team 1 - IF, Compa, Nepgear, 7 Scavengers
[X] Team 2 - Neptune, Noire, 8 Scavengers
[X] Team 3 - Vert, 5 Scavengers
[X] Team 1 - Explore the 4th level x1(1 time), Explore the 6th level 2x (4 time)
[X] Team 2 - Explore the Garage x3(3 time), Explore the 4th level x2(2 time)
[X] Team 1 & 2(last 3 time units) - Explore the 7th Level(3 time)
[X] Team 3 - Explore the Ground Level x1(1 time), Update our groups map if needed, Guard the Exit
Mainly the same as Veekie only difference is I don't think we need to guard the first time unit. I much rather have that team quickly look over the ground floor, which we broke in to, the first round. Mainly to make sure they wont be issues if we need to leave quickly. Not so much for the loot roll. Mostly I just want them to make sure the map is wrong, do to a collapse wall, collapse floor, bottomless, pit you know that kind of stuff. Because it would suck to find that out, if we are trying to escape fast and end up not taking the same way to the ground floor that we went up with to find that crap.
Reading the options, Risk is Risk of DIscovery. Not the danger level.Actually, hang on a sec.
Why do we have Noire and Neptune both hitting low risk targets until the end? Maybe we should move Neptune over to Group One to give them some extra punchiness in the event something goes wrong while exploring Section Six?
Good point though. Lemme shift things around a bit. Sec.Guys hold up. The Security office is on the first floor.
I say we send Nepgear there and see if she cant hack in and get us better clearance.
Edit:
Second floor has Human resources. If we cant do it from the security room we may be able to get better clearance there.
I just noticed that Nepgear has the trait "cute"... but it doesn't seem to do anything.
With the addition of the Scavenger Trait, Neptune now actually has Intrigue 20. She's actually really sneaky if she tries to be.Hmm, the AMT revision looks good to me. Gives Nepgear a chance o see if she can jigger with security to give us a better chance, and makes sure we bring our A-Game to the actual hard parts.
And most of our party is trained in Stealth, and Neptune still has Intrigue 19, that's petty good at being sneaky!
It lets her be the bestest best Imouto ever.I just noticed that Nepgear has the trait "cute"... but it doesn't seem to do anything.
Cuteness is justiceI just noticed that Nepgear has the trait "cute"... but it doesn't seem to do anything.