Ah, thank you. Loot duty then, but leery of sending Nepgear to unscouted Levels. Then again, no Intrigue or Hacking specialist to stop facility-wide alarms (DICE!).

Decisions, decisions...
 
A bit lost at the moment. Well then, deferring to the other plan.

EDIT: Vote Changed

[X] Alectai
 
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[X] Veekie

If there's something that can take Neptune, Noire, and IF at the same time, with Compa in the back to do Forbidden Medicine. Then the tutorial curve is completely skewed anyway.
Well, either that or it means we triggered the CPU mode tutorial and whatever beat us gets to fight Purple Heart and Black Heart at once.
 
Actually, hang on a sec.

Why do we have Noire and Neptune both hitting low risk targets until the end? Maybe we should move Neptune over to Group One to give them some extra punchiness in the event something goes wrong while exploring Section Six?
 
[X] Team 1 - IF, Compa, Nepgear, 7 Scavengers
[X] Team 2 - Neptune, Noire, 8 Scavengers
[X] Team 3 - Vert, 5 Scavengers

[X] Team 1 - Explore the 4th level x1(1 time), Explore the 6th level 2x (4 time)
[X] Team 2 - Explore the Garage x3(3 time), Explore the 4th level x2(2 time)
[X] Team 1 & 2(last 3 time units) - Explore the 7th Level(3 time)
[X] Team 3 - Explore the Ground Level x1(1 time), Update our groups map if needed, Guard the Exit


Mainly the same as Veekie only difference is I don't think we need to guard the first time unit. I much rather have that team quickly look over the ground floor, which we broke in to, the first round. Mainly to make sure they wont be issues if we need to leave quickly. Not so much for the loot roll. Mostly I just want them to make sure the map is wrong, do to a collapse wall, collapse floor, bottomless, pit you know that kind of stuff. Because it would suck to find that out, if we are trying to escape fast and end up not taking the same way to the ground floor that we went up with to find that crap.
 
[X] Team 1 - IF, Compa, Nepgear, 7 Scavengers
[X] Team 2 - Neptune, Noire, 8 Scavengers
[X] Team 3 - Vert, 5 Scavengers

[X] Team 1 - Explore the 4th level x1(1 time), Explore the 6th level 2x (4 time)
[X] Team 2 - Explore the Garage x3(3 time), Explore the 4th level x2(2 time)
[X] Team 1 & 2(last 3 time units) - Explore the 7th Level(3 time)
[X] Team 3 - Explore the Ground Level x1(1 time), Update our groups map if needed, Guard the Exit


Mainly the same as Veekie only difference is I don't think we need to guard the first time unit. I much rather have that team quickly look over the ground floor, which we broke in to, the first round. Mainly to make sure they wont be issues if we need to leave quickly. Not so much for the loot roll. Mostly I just want them to make sure the map is wrong, do to a collapse wall, collapse floor, bottomless, pit you know that kind of stuff. Because it would suck to find that out, if we are trying to escape fast and end up not taking the same way to the ground floor that we went up with to find that crap.

Always be guarding, always. Even if you don't think you need it, securing your rear is always critical.

@veekie

Any chance you can revise your plan to stick Noire into Team One to make sure we have two killdozers if something goes wrong, given how they're investigating one of the higher risk locations multiple times? I'd say Neptune, but Noire can't lead a group on her own.
 
Guys hold up. The Security office is on the first floor.

I say we send Nepgear there and see if she cant hack in and get us better clearance.

Edit:

Second floor has Human resources. If we cant do it from the security room we may be able to get better clearance there.
 
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Actually, hang on a sec.

Why do we have Noire and Neptune both hitting low risk targets until the end? Maybe we should move Neptune over to Group One to give them some extra punchiness in the event something goes wrong while exploring Section Six?
Reading the options, Risk is Risk of DIscovery. Not the danger level.
Thus, Neptune and Noire, being...not very subtle compared to IF and Compa, should stick to the low risk of detection areas, and only team up when detection is practically certain.
Guys hold up. The Security office is on the first floor.

I say we send Nepgear there and see if she cant hack in and get us better clearance.

Edit:

Second floor has Human resources. If we cant do it from the security room we may be able to get better clearance there.
Good point though. Lemme shift things around a bit. Sec.
 
[x] veekie

Looks like the best plan so far, despite my sense of misgivings. On the other hand my misgiving sensor has been tingling nonstop for the last two days, sooo.... :V
 
How about something like this?

[X] Team 1 - IF, Compa, Nepgear, 7 Scavengers
[X] Team 2 - Neptune, Noire, 8 Scavengers
[X] Team 3 - Vert, 5 Scavengers

[X] Team 1 - Explore the 1st level x1(1 time), Explore the 4th level x1(1 time),
[X] Team 2 - Explore the 2nd level x1(1 time), Explore the 3rd level x1(1 time), Explore the 4th level x1(1 time),
[X] Team 1 & 2 - Explore the 6th level 2x (4 time), Explore the 7th Level(3 time)
[X] Team 3 - Guard the Exit


This is some basic revision for the plan that @veekie put through. Basically, I swapped around some of Team 2 options with higher-level floors, since it honestly feels like a waste having them comb through basic stuff - Noire and Neptune are our main hitters, might as well use them to do some lifting. Since that ended up with both teams doing the 6th, I ended up putting it in Team 1 & 2 thing. After all, power in numbers eh?
 
Hmm, the AMT revision looks good to me. Gives Nepgear a chance to see if she can jigger with security to give us a better chance, and makes sure we bring our A-Game to the actual hard parts.

And most of our party is trained in Stealth, and Neptune still has Intrigue 19, that's petty good at being sneaky!
 
I just noticed that Nepgear has the trait "cute"... but it doesn't seem to do anything.
 
Hmm, the AMT revision looks good to me. Gives Nepgear a chance o see if she can jigger with security to give us a better chance, and makes sure we bring our A-Game to the actual hard parts.

And most of our party is trained in Stealth, and Neptune still has Intrigue 19, that's petty good at being sneaky!
With the addition of the Scavenger Trait, Neptune now actually has Intrigue 20. She's actually really sneaky if she tries to be.

(Note that Attributes represent capability, not the willingness to practice that capability)
I just noticed that Nepgear has the trait "cute"... but it doesn't seem to do anything.
It lets her be the bestest best Imouto ever. :V

(Cute affects starting dispositions, depending on how you first make an impression and who you're talking to)
 
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