Humble Beginnings, a Cultivation Quest

[X] Plan Aim to Kill
-[X] Write in: a Gunsmith
-[x] Socialize
-[x] Vengeance

Honestly I just want Vengeance. Gunsmith looks neat, so I made my own version.

[X]Plan Spy ninja girl
-[X] An innkeeper
-[X]Perception
-[X]Determination

[X] Plan: Selling Revolution
 
I'm gonna leave the vote open for around 24 more hours, gonna throw up a tally to see current state of things tho.
Adhoc vote count started by Ubiquitouch on Dec 21, 2023 at 8:39 PM, finished with 53 posts and 38 votes.
 
Last edited:
This is a really interesting idea for a quest and I'm happy to join.


[X] Plan A Flavorful Optimization

It's a write in that's really effective broadly what's not to love?
 
I'd rather not be a gunsmith soo

[X] Plan: A Light In The Dark


Close enough to what I wanted
 
It would be really cool if one of the other slaves around us are like the character of the plan that comes in second.
 
Gun using Punch Wizard seems like it covers a lot of possible weaknesses and I like lighthearted mechanical munchkinry (smithing and gameplay wise)
[X] Plan A Flavorful Optimization

I do also like Robin Hood characters though…
[X] Plan: Insider Robin Hood

We could be the ultimate DIYer?
[X] Plan: Craft and sell everything. Everything?

Or the personable hunter exploring nature and touching all the grass…
[X] plan provider

A lot of cool potential here. I'm excited for the adventure (and grind) to begin.
 
I'd like to take a moment to stump for A Flavorful Optimization.

Of the current top plans, it is the most mechanically optimized, and it has very strong, coherent flavor that isn't restrictive. With it, we can play nearly any kind of character, up to our choices, and do so well.
 
I'd like to take a moment to stump for A Flavorful Optimization.

Of the current top plans, it is the most mechanically optimized, and it has very strong, coherent flavor that isn't restrictive. With it, we can play nearly any kind of character, up to our choices, and do so well.
The second parts a lie. It's mechanically optimized because it specializes in a specific kind of playstyle that even if there is no other merit other than being good in a certain line of skills, means we will act according to that plan. If we vote for it, it will become incredibly difficult to not be a gunslinger.
 
At the risk of sounding like a fear-monger I think writing a gunslinger might be an easier ask than writing a great orator. In a traditional cultivation setting this might be even more so since convincing arguments in setting could be a bit off-putting.

OTOH maybe I've just been seeing too many poorly written speeches in entertainment recently.
 
The second parts a lie. It's mechanically optimized because it specializes in a specific kind of playstyle that even if there is no other merit other than being good in a certain line of skills, means we will act according to that plan. If we vote for it, it will become incredibly difficult to not be a gunslinger.

I mean, in combat, sure. But it also includes social and intellectual skills and can go a bunch of different directions on those...it's significantly more able to go different directions outside of combat than A Light In The Dark.
 
I mean, in combat, sure. But it also includes social and intellectual skills and can go a bunch of different directions on those...it's significantly more able to go different directions outside of combat than A Light In The Dark.
Not really, I'd argue both are equally divergent, if anything A light in the Dark is broader since the central theme is weaker.

To be clear, I'm voting for the gunslinger, but saying it's broader in directions is, incredibly disingenuous at best.
 
Not really, I'd argue both are equally divergent, if anything A light in the Dark is broader since the central theme is weaker.

To be clear, I'm voting for the gunslinger, but saying it's broader in directions is, incredibly disingenuous at best.

I think it depends on how you define 'broader', really. The gunsmith option is very narrow in what combat path to pursue, but wide open on what non-combat stuff it can choose to aim for going forward. The innkeeper path is basically the reverse...it starts with no combat at all, so it can go literally any direction with that, but is locked in on a specific set of non-combat skills every bit as much as the gunsmith path is to its combat style.

For me, a broad selection on what path to pursue is much more important in non-combat stuff as opposed to combat, so gunsmith feels like it has more options on how to advance, but that's a subjective distinction, I suppose.
 
Last edited:
I think it depends on how you define 'broader', really. The gunsmith option is very narrow in what combat path to pursue, but wide open on what non-combat stuff it can choose to aim for going forward. The innkeeper path is basically the reverse...it starts with no combat at all, so it can go literally any direction with that, but is locked in on a specific set of non-combat skills every bit as much as the gunsmith path is to its combat style.

For me, a broad selection on what path to pursue is much more important in non-combat stuff as opposed to combat, so gunsmith feels like it has more options on how to advance, but that's a subjective distinction, I suppose.
Alright, I can agree to that in the sense that. The path is simply how they accomplish their objectives and goals, and not what goals and objectives they themselves choose to do. As I'm not an idiot, and it's pretty clear the innkeeper relies on Persuasion far more than the Gunslinger on combat.
 
Look I'm voting for both of the top running plans bc I like them both a whole lot. There's nothing stopping ALITD from learning combat, and I'm sure we would. The Gunslinger can already social AND combat but isn't anywhere close as good at the social aspect and is completely uneducated on Lore unlike the inkeeper. Of course the gunslinger could learn this too, but would we bother? Combat is a non-negotiable, but history...?

We shouldn't overly focus on optimisation imo bc the QM has said this is their first quest, they made the system from scratch, and they will be tweaking and fixing the system as we go. This means whatever meta we build around is likely to change, and I don't imagine the QM will let us respec to better fit their new meta.
 
Back
Top