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This has been a question that's running through my head. How do you write a meaningful and fun story with deconstructive elements? And how do you keep it from being too dark?
To me, deconstruction is an approach to narrative concepts and ideas. Specifically taking them apart to see how they work. I want to ask the questions on what they do, how they do, and why they do and in writing the story create plausible answers that satisfy the reader.There's nothing, to my mind, that requires a deconstruction to be pessimistic in tone.
But I suspect this won't go anywhere until there's a working definition of deconstruction for the thread. @RequiemZero , what do you think deconstruction is?
This has been a question that's running through my head. How do you write a meaningful and fun story with deconstructive elements? And how do you keep it from being too dark?
That's an odd thing to say. I mean, that would probably help, but it hardly seems like a necessity. Deconstruction is about putting fiction under the magnifying glass. What if you don't like what you find there? Just give up?
If you don't love the source you probably don't understand why people love it and thus your deconstruction is probably going to be more about bashing it than cutting to the heart of the genre.That's an odd thing to say. I mean, that would probably help, but it hardly seems like a necessity. Deconstruction is about putting fiction under the magnifying glass. What if you don't like what you find there? Just give up?
See, I'm all about handling stories with respect. But I reject the idea that only people who love something are capable of creating a good story examining it.If you don't love the source you probably don't understand why people love it and thus your deconstruction is probably going to be more about bashing it than cutting to the heart of the genre.
It's less of a hard rule and more of a statical rule of thumb. People who understand what makes a genre truly tick and connect to people without loving the work are super rare. Good writers are also very rare. Finding an intersection here, of someone who actually had put in the time to "get" a genre without loving it or just bashing it, who is a strong enough author to pull it off? Better hope the stars are rightSee, I'm all about handling stories with respect. But I reject the idea that only people who love something are capable of creating a good story examining it.
Mark Twain did a lot of bashing on stories he absolutely didn't love, and he was a good writer.It's less of a hard rule and more of a statical rule of thumb. People who understand what makes a genre truly tick and connect to people without loving the work are super rare. Good writers are also very rare. Finding an intersection here, of someone who actually had put in the time to "get" a genre without loving it or just bashing it, who is a strong enough author to pull it off? Better hope the stars are right
Madoka, Evangelion, Watchmen, Spec Ops: The Line? If we're going by the informal definition, those probably fit.Could anybody point to me a few more examples of stories that deconstruct concepts without sa crificing telling good story? That would help a lot and would give a frame of reference to analyze story conventions.
Madoka, Evangelion, Watchmen, Spec Ops: The Line? If we're going by the informal definition, those probably fit.
I didn't forget about it, it came to my mind but my knowledge of it is "videogame about videogames players, is a deconstruction, also has a skeleton that created a wave of skeleton pics". And that's not even a summary, that's literally what I know about it.
I wouldn't really call it a deconstruction; there's some elements in the Genocide route but it's mainly a sort of satire.