She will have two arrays, one covering general sorcery and the other combat magic combining martial fighting with magic. While I am not sure of the exact budget, the general idea is around 50 points for both together. In addition to those two array, due to the sorcerer skillset Ashley will also have a 'minor spells' 4 points array with 3 affects.
Ashley will start as roughly PL10, but it is flexible, and some effects can exceed the limits, especially ones that are limited in use. Like buffs limited in some way
I have come up with some. The general sorcery and minor spells I have put as 'Arcane Magic' and have a variety of different effects while the combat magic is array is 'Dragonic Magic' and based around combat and support spells. I have also come up with more spells than each array can fit to give you some more choice on what you want to give Ashley.
25/
General Magic Spells (Magic-Arcane): 20-Point Power Array with 5 Alternative Effects. - Six of the below as one plus five.
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Mystic Bolt: Ranged Damage 10 (Magic) - basic ranged attack that is based on magic damage.
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Mystic Ward: Immunity 10 (Magic) or Partial Immunity 20 (Magic) - depends on how common magic is as a power in the quest and used to protect against magic albeit only so long as the spell is active.
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Teleport Spell: Teleport 10 (8 km) - Basic teleportation ability for movement.
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Healing Spell: Healing 10 - Basic healing spell.
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Telepathic Spell: Mind-Reading 10 - Basic mind-reading ability for being socially sneaky.
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Transmutation Spell: Transform 4 (Anything to Anything/800 kg) - Temporarily transform objects for as long as she is touching it and aware enough to maintain the spell.
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Illusion Spell: Mind-Reading 10 - Basic mind-reading ability for being socially sneaky.
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Flight Spell: Flight 10 (2,000 MPH) - Basic flight ability for movement.
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Speed Spell: Speed 10 (2,000 MPH), Quickness 10, - Basic speed ability for movement and getting tasks done quicker.
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Empower Spell: Variable 2 (10 Points/Existing Traits), Ranged Affects Others, Move Action - The buff spell to strength Ashley or allies, can only boost what is there so it can make you fly faster, but not give you the ability to fly if you can't already do so.
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Lighting Bolt: Ranged Damage 10 (Electricity) - basic ranged attack that is based on electricity damage.
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Ice Bolt: Ranged Damage 10 (Cold) - basic ranged attack that is based on cold damage.
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Fire Bolt: Ranged Damage 10 (Fire) - basic ranged attack that is based on fire damage.
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Transformation Spell: Ranged Affliction 10 (Resisted and Overcome by Will, Hindered/Disabled/Transformed) - attack spell to transform targets.
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Dragonic Magic Spells (Magic-Dragon): 20-Point Power Array with 5 Alternative Effects. - Six of the below as one plus five.
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Dragonic Wings: Flight 10, (2,000 MPH/Wings), Affects Others, - Wing-based flight that can be extended to others via touch.
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Dragonic Regeneration: Regeneration 10 (1 per Round), Affects Others, - Regeneration to recover from damage and can be extended to others via touch.
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Dragonic Size: Growth 10 - Allows growth to sizes similar to that of an adult dragon.
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Dragonic Flames: Damage 10 (Fire), Area 1 (Cone), - area attack that is based on fire damage and originates from the caster's body such as hands or mouth.
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Dragonic Hide: Partial Immunity 20 (Energy Damage), Affects Others - Spell to grant partial immunity aka resistance to energy attacks and can be extended to others via touch.
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Dragonic Scales: Partial Immunity 20 (Physical Damage), Affects Others - Spell to grant partial immunity aka resistance to physical attacks and can be extended to others via touch.
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Dragonic Toughness: Protection 10, Affects Others - Spell to increase toughness and can be extended to others via touch.
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Dragonic Aura: Damage 4 (Fire), Reaction, Affects Others - Spell to inflict minor fire damage on anyone who touches them or they touch and can be extended to others by touch.
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Dragonic Attributes: Variable 2 (10 Points/Dragonic Traits), Affects Others, Affects Objects, Move Action, - Grants low-level dragon-themed power to the target.
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Minor Magic Spells (Magic-Arcane): 4-Point Power Array with 3 Alternative Effects. - Four of the below as one plus three.
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Fast Hands: Quickness 2, Affects Others, - Allows for tasks to be done quicker and can be extended to others via touch.
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Speak Language: Comprehend 2 (Languages) - Allows for speaking and understanding any language. Reading/writing not included.
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Minor Healing: Regeneration 2 (1 per 5 Rounds), Affects Others, - Regeneration to recover from damage and can be extended to others via touch.
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Telepathy: Communication 1 (Mental/100 Feet) - Allows sending telepathic messages to a nearby target.
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Survival Powers: Immunity 4 (Disease/Poison/Suffocation Effects), - Allows temporary to some basic things that could kill the target.
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Invisibility: Concealment 2 (Basic Visual) - Basic invisibility that works against regular vision, but not fancy stuff like infrared or ultraviolet.