heroes arise

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] She tries to find a way back, or link to her time. However her curiosity and duty to protect people as a knight keeps pulling her into trouble.
this works, although to the best of Anwen's knowledge, the laws ofmagic dictate time travel is impossible

of course, she might try anyway


that way or another, I hope more people will vote, but going to close this anyway in 8 hours since I finally got time to write
 
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this works, although to the best of Anwen's knowledge, the laws ofmagic dictate time travel is impossible

of course, she might try anyway


that way or another, I hope more people will vote, but going to close this anyway in 8 hours since I finally got time to write
Equally impossible as how she got here I'm sure. Or slightly more impossible I guess.
 
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[X] continue on with the arrival arc
[X]try to leave the blues
-[X]wander off and explore the area
[X] She tries to find a way back, or link to her time. However her curiosity and duty to protect people as a knight keeps pulling her into trouble.
 
[X] continue on with the arrival arc
[X]try to leave the blues
-[X]wander off and explore the area
[X] She tries to find a way back, or link to her time. However her curiosity and duty to protect people as a knight keeps pulling her into trouble.
 
vote closed
Scheduled vote count started by Blademaster on Feb 9, 2022 at 4:03 PM, finished with 5 posts and 3 votes.
 
[X] two elderly men, in black clothes and wide hats, surrounded by bullies shouting slurs

Ah yes when you're insulting the some local jewish people and a winged demon falls out of the sky behind you.
 
[X] two elderly men, in black clothes and wide hats, surrounded by bullies shouting slurs
 
I am not dead! I was actually planning for the next update when my laptop sadly broke without repair. it took me some time to get a new one, but I was planning ahead and ready to continue, and so here we are, with a new update and plans for the next parts. it might take me a bit of time to get back into the habit, but this quest is continuing better. hope you will be here for it.

the last update is retconned, since I forgot I already posted it and wrote a better version of it, with a new direction to the plot I decided to take. anyway here we go.
Scheduled vote count started by Blademaster on Feb 26, 2022 at 11:11 AM, finished with 4 posts and 3 votes.
 
a city fallen from glory
you finish the exercise and address the cops. "Is there a place I can practice my magic? it seems I am far from home and need to find a way to get back". This is true in a way, even if you are far in time, not space. And if you can be frozen outside of normal time you can get back in it as well. Well, at least you hope so. It is considered impossible according to Merlin, but you are Anwen Pendragon, daughter of Arthur Pendragon and princess of Camelot, and in the name of Excalibur you will find a way to do it.

The cops do not share your enthusiasm, looking at you as if you just said you killed the great dragon Gorthamog, and not asked a reasonable request. The youngest one, Marwin, steps beside you and sniffs your breath. You push him back, so hard he is knocked two meters back and falls on his butt. "She doesn't smell drunk. She is obviously quite strong though. it hurts", he says, standing up and brushing his hurt backside. You pushed too hard, perhaps, but really, it was so rude, just moving to sniff you. The senior cop waves him off. "Could be drugs, those damn gangsters make them far too common those days. and harder to detect as well. either way, it does not matter. She is clearly dangerous to the public and needs to be arrested. We've got too many troublemakers anyway those days."

He turns to you. "come here, we will take you somewhere safe to practice your 'magic'". As he talks, he starts to carefully approach you with a set of shackles. The other cops each for their belts, and point strange metal objects at you.

'I can hear you, you know' you think, and even if you didn't you wouldn't think their intentions are good for you. You don't like the idea of getting to the local madhouse, or jail, or wherever they want to take you. They treated you badly since approaching, and a sneaking suspicion starts to form in your thoughts, though you repress it. It can't be. you focus on something else. It seems like time to take leave.

Turning your back ad ignoring him, you walk away mumbling a spell. "Stop or we shoot!" the senior officer shouts, but you ignore him. What is he going to shoot you with anyway? The spell takes effect, calling on the magic in your blood, and you lift your shoulders to spread a pair of great, scaly wings.

The officers all take a step back, too shocked to do anything, and you can hear the crowd gasp, some people fainting. Draconic magic is very rare, but this reaction is still quite much, pretty much confirming your suspicion. Those times are devoid of magic. this is yet another challenge, but you will handle it like all others. right now you should get away. the cops seem to be recovering from the shock, and so you jump, wings carrying you up just as Marwin starts aiming at your legs with the thing in his hands. The crowd gasps again as you rise, and people start pointing fingers, two you see pointing some black, square thing with a weird lens in the middle. The cops move to action, the strange objects they hold emitting loud bangs, and you don't really want to know what they do. you fly away, far too quick for the cops to shoot, and leave the scene with massive speed.

You fly high, soaring to the sky, breathing the freedom your wings grant you. the draconic blood in you takes pleasure at the freedom of the clouds, the wind whipping around you every time you flap your great wings and surge forward in a sonic blast. Within seconds you lower your speed and altitude, doing rounds around the city. You fly down, scouting the new world you are stranded in. smoke and ash are heavy in the air, filling the air above more than in a forest fire. The place is dirty. From far away you could see a city that is grand and awe inspiring, with magnificent architecture and grand manors, at the middle of it a great cloak rising to massive heights. But this is just a cover, as below you, you can see the real face of the city. Dirt fills the streets and ashes the air. Explosion craters stand as a reminder of some great fight. Along the streets are unmaintained houses, some small shacks of the poor, but others seem like they were once beautiful houses before some disaster stroke. You glide down, ignoring the sounds of the city in the distance, landing next to what seems like an abandoned stand containing stashes of papers. You take one, ignoring the dust and bird's droppings covering it, and take a look. "The war is over!" the cover declares. Below there are pictures of soldiers cheering, holding long metal tubes, before a great city. The architecture is different than any you knew, but you try to examine the various writings in the pictures and the looks of the area to piece together where did this victory happen

investigation check DC 25
no ranks, relying on base intellect
1d20+6=10+6=16. 2 degrees of failure'

You try as hard as you can, but in the end, you have to admit you have no idea what is the places. Its a different time and different place than your kingdom. Though you have visited much of the kingdoms of Europe with your father, you are not even sure if its in Europe. you put the paper aside in frustration and count what you did learn. It seems there was some great war lately, which might be the reason for the state of the city. There are lots of mentions of 'guns' which you assume is the weapon they use, like what the soldiers hold and what the cops used against you. It seems, based on the pictures, they come in many shapes and sizes, which makes sense. There are swords and bows of different sorts and there are different sorts of guns too. Nothing new.

The rest makes little sense, the various articles talk about flying bombs of some sort and great carriages of armor. You are not sure how can it be. especially with no magic. You reach for the next paper, hoping it will shed some light on this madness. But you are interrupted.

A wail pierces the night, a single note filled with grief and helplessness. It vibrates through the air, filling the night with the pain it carries, before disappearing. It is distant, must be half a mile away, but the pain gives it power.

Reason inside you resists, but you can't help it. You have got to help. Against your better Judgment, it calls you, and you can not resist. You have to help. the question is, how?

how will you move there.?
[]Fly toward the source of the scream with speed with draconic wings, even if it will expose you. You are a knight of Camelot. You will not hide, and your enemies shall tremble at your sight
[]Walk toward the source carefully. You are fit enough to run that distance, but it will still take time. but On the other hand, it does not involve massive wings and rising in the air
[]Write in

How will you approach?
[]Combat ready with Curiosity in your hand, to counter any threats.
[]Stay hidden, examine what is going on before revealing yourself
[]Approach confidently, intent on finding out and resolving the problem
 
The other cops each for their belts, and point strange metal objects at you.

'I can hear you, you know' you think, and even if you didn't you wouldn't think their intentions are good for you. You don't like the idea of getting to the local madhouse, or jail, or wherever they want to take you. They treated you badly since approaching, and a sneaking suspicion starts to form in your thoughts, though you repress it. It can't be. you focus on something else. It seems like time to take leave.

Turning your back ad ignoring him, you walk away mumbling a spell. "Stop or we shoot!"
Ah you must be American. British police don't carry fire arms. Maybe if she landed in North Ireland, I don't know when their policies were implemented but I imagine not until the Troubles since they seem to be the only force permitted to carry them off duty.

[X] Fly toward the source of the scream with speed with draconic wings, even if it will expose you. You are a knight of Camelot. You will not hide, and your enemies shall tremble at your sight

[X] Approach confidently, intent on finding out and resolving the problem
 
[X] Fly toward the source of the scream with speed with draconic wings, even if it will expose you. You are a knight of Camelot. You will not hide, and your enemies shall tremble at your sight

[X] Approach confidently, intent on finding out and resolving the problem
 
Ah you must be American. British police don't carry fire arms. Maybe if she landed in North Ireland, I don't know when their policies were implemented but I imagine not until the Troubles since they seem to be the only force permitted to carry them off duty.
alright, seems my one assumption was wrong, since they did not carry weapons even in WWII. that said police was equipped with guns at night and dangerous patrols until 1936(according to wikipedia at least) and was issued weapons during the war and later on, though they did not take them on patrols and they were reserved for an invasion
 
[X] Fly toward the source of the scream with speed with draconic wings, even if it will expose you. You are a knight of Camelot. You will not hide, and your enemies shall tremble at your sight

[X] Approach confidently, intent on finding out and resolving the problem

the last update is retconned, since I forgot I already posted it and wrote a better version of it, with a new direction to the plot I decided to take. anyway here we go.

You should probably remove the old version from Threadmarks. Otherwise, it's really confusing.
 
deleted it, thought I did it earlier.

alright, I hoped for more voting, but seems the pause had driven off some people, which is fair

anyway I am continuing, and since it doesn't seem like new votes are coming, I will close the vote in 2 hours. if anyone else wants to vote, better do it now
 
vote closed
Scheduled vote count started by Blademaster on May 1, 2022 at 12:16 AM, finished with 5 posts and 3 votes.

  • [X] Fly toward the source of the scream with speed with draconic wings, even if it will expose you. You are a knight of Camelot. You will not hide, and your enemies shall tremble at your sight
    [X] Approach confidently, intent on finding out and resolving the problem
 
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