Heartless Desolation (Final Fantasyish quest)

[x] Plan Survival Friend Acquired
-[x] yes
—[x] You'll try and escort those that will follow somewhere safe, though they'll need to provide direction on where to actually go. Will lock you into seeking somewhere safe next turn
—-[x] the sound of gunshots, ordered and massed together, has ceased. Someone seems to have won that battle. Judging by the voices, muffled and muddied together, it was the other survivors. According to Medy he believes them to be the militia at the goodfellows church, their headquarters

Does this count as seeking someplace safe? Or does taking the quest lock us out of the below options?
 
[x] Plan Survival Friend Acquired
-[x] yes
—[x] You'll try and escort those that will follow somewhere safe, though they'll need to provide direction on where to actually go. Will lock you into seeking somewhere safe next turn
—-[x] the sound of gunshots, ordered and massed together, has ceased. Someone seems to have won that battle. Judging by the voices, muffled and muddied together, it was the other survivors. According to Medy he believes them to be the militia at the goodfellows church, their headquarters

Does this count as seeking someplace safe? Or does taking the quest lock us out of the below options?
So long as you think you are leading them somewhere safe, just know it may not actually be so
 
Again, very obvious winner for the vote. Time to roll the encounter die
Pitlord threw 1 100-faced dice. Reason: Random encounter Total: 72
72 72
 
Sanctuary
You accept the musicians, Medy's, hand. His grip is loose, either through little effort exerted on his part or merely an attempt to protect his injured hands you cannot tell. After that you take Medy's offer to take a rest here and recover from the fight you just had. It was dangerous, but you managed to pull through thanks to the aid of the musician. If you were to have another fight in the future, it wouldn't hurt to have an ally like him at your side. The rest through, those who had pushed him forward, cowered at the back of the bar, and left that one man to have his heart plucked from his chest. They would not fight for themselves, they have made that obvious. However, that is not reason enough to leave them to their fate should they be abandoned. They should at least be given a chance.

It's on those thoughts you fade to sleep, using your jacket as a pillow on the bars floor. The window has been repatched with broken furniture and loose boards, anything that could be found or used in the barricade. Your sleep is deep, the exhaustion of the past two days finally catching up to you. any hopes for a peaceful sleep are ruined when you find yourself in a town, set into the side of mountain and covered in a layer of snow and ice. Ghostly shadows in the shape of people slowly and walk through these streets, following a routine you cannot figure out. You wander the streets, at times trying to catch the attention of one of these ghosts, but you may as well be nothing to them. Plumes of smoke rise from many of the houses, carts are moved across tracks coming to and from caves within the mountains side, and what you assume to be guards patrol the streets with their hands upon the hilts of their swords.

Its familiar, though not pleasant. Whether that's merely from its dreamlike nature or something else you don't know. Your search for any answers in the dream, if this were one of your memories or simply a fragment of your imagination, go unanswered as a stream of light strikes you directly in the face, forcing you to wake up. the morning sun seems to have found the exact crack in the broken walls of this building to hit you directly. You sit up and throw on your jacket and look around you. The barricades are still in place and nobody seems to have had their hearts plucked, so there wasn't another attack at least. Aside from those keeping watch you seem to be the first to wake up thanks to the suns intervention.

You go over to Medy, sleeping behind the bar counter, and try to nudge him awake with little success. He must be a deeper sleeper than yourself. Pokes with the finger, nudging with your boot, calling his name, the biggest response you get is him rolling away from your prodding. Seeing as a lighter touch isn't working, you grab his collar and start shaking him. that seems to do it. "Wai-wha- what are ya doing man?" he mumbles blearily. "If we want to get somewhere safe we need as much daylight as we can get. Get your stuff together. I'm going to wake the others, see who's coming with us." He begins to protest but you've already walked off. Waking them all individually would be a pain, so instead you go over to some of the remaining bottles on the wall, each empty, and run the flat tip of your saber over them, causing a clamor that quickly wakes the rest of those sleeping. You state it simply for all to understand. You and Medy intend to leave, to find somewhere safer than this, and those willing to follow you can come along.

You get a handful of people, a little less than half, groggily get to their feet and begin grabbing their things. The rest either go back to sleep or glare at you. Roughly half an hour later everyone prepared for the coming journey, as prepared as they can be, and you move the barricade from the door, leading them outside. Medy comes up beside you, and begins to speak. "Alright, I grabbed us some food and drinks from the bar while deb wasn't looking, should last us the day. So, where are we going friend?"

A good question, one you don't have a perfect answer for. You try to remember what you had heard a few days back, to figure out where might be safe, and one comes to mind. "I heard gunfire, people being ordered, coming from east of here. I'm not from here so I couldn't tell you what it was, do you think it would be safe?" Medy puts a hand to his head, to make him look more thoughtful perhaps, and says, "Might be the militia, Deacon Cyryl runs the church there and he's pretty much their leader so it makes sense they'd choose it for a base." The militia you'd heard so much about, once again popping up. "This militia, what are they like, would they help us?" Medy drops the hand and actually gives it some thought. "they should so long as none of us are from the upper part of Noria, and as far as I can tell you arent rich or a guardsman, so we should be fine." You nod your head, having made your decision. "Than that's where we're going." You can roughly get everyone moving the right way, but Medy knows the streets better than your amnesiac self could so he ends up choosing your path more as you grow closer and closer.

"so, kinda awkward to ask this now but I don't think I actually got your name, and calling you man or dude all the time is going to grow old sooner than later. Soooooooo mind telling me what to call you?" well of course, there's no reason not to tell him. he already gave you a name so its only fair, right? You are about to open your mouth when you suddenly realize you don't know what your name is. You hadn't given it any thought before but now when you need one you are drawing a blank. Medy's looking at you, expecting something. What do you do?

[] The mans helped you so far, you may as well be honest with him. you don't remember anything, including your name. you or he could make one up you suppose to serve in the meantime.

[] no, who would trust a random amnesiac, you cant let him know. Give him a name that sounds right enough for the time being.

[] Write in.

-[] what is your new name, and who chooses it?

---

[random encounter: 72]

Some time after that awkward conversation you notice something, peeking out from around the corner of a building. it isn't one of the creatures plaguing the city, or if it is it is very different from all the others. Its small and covered in white fur, pristinely white and incredibly fluffy, some mix of rabbit and fox if you had to guess. Somebody's pet perhaps, that got loose during the creatures attack? looking closer you notice the creature is even stranger than you first thought, as upon its brow there is a horn of red crystal, a roughly cut gemstone seemingly naturally grown. You nudge your elbow into Medy and point him towards the creature and ask "Is that thing dangerous?" it takes a moment as he squints his eyes to see, but once he does his first reaction is to break out into a big smile. "Holy crap man, that's one of the spirits!" You're about to ask 'Whats a spirit' but before you get the chance Medy runs off after the creature. This startles it, causing it to run into the alley and, judging by Medys reaction when he looks down it, disappears.

You jog over to where Medy is, annoyed and sullen looking, and ask him "What was that about?" "You really don't know? That's one of the spirits, old guardians of some kind from all kinds of mystical stories and stuff, Car- something or other I think. Said to bring good fortune to people. Well that or catastrophes but I'm trying to be optimistic." He says, growing more enthusiastic as he speaks. "and why did you decide to chase after it? would it have given us a boon?" you say in response. "What? No, or at least I don't think so but I guess its possible, I just wanted to see it up close, little guy was adorable." You'll take his word on that part, you suppose, but now that the thought is in your head you would like to attempt to see the creature up close. If it brought people fortune than you would enjoy having more.

You may now try to seek out carbuncle

---

The suns close to setting by the time you reach the church, the light fading and leaving long dark shadows to surround everything. It paints the church in a warm and almost welcoming light however. The large round building was once beautiful, and perhaps could still be considered such, though the scars of battle have marred that beauty. Gashes and cracks in the rock can be seen on all edges, and the land surrounding it is even worse from heavy fighting. The path you're walking is covered in various bullet holes and rubble alongside the monsters destruction. Around the church a perimeter has been set up, a circular wall of rubble and quickly built defenses. Lanterns keep everything brightly lit in spite of the setting sun, including the path you and the survivors following you now walk. The militia you notice are largely armed with muzzle loading pistols and rifles similar to your own, though they also have a bayonet on their rifles or spears to compliment their pistols. Each one has a white sash on them, wrapped either around their waist, arm, or helmet for those have one.

Its one of these militiamen that spots your approaching group. Medy hides behind you somewhat, not showing his face, but the rest of the survivors are quick to make themselves known, raising their hands, clamoring for attention, and rushing to the gates entrance. The militia are quick to open the door thankfully, ushering in the survivors and telling them to get in the church. This must happen often if their reaction is anything to go by. You and Medy also make your way in where you are pointed towards the church. The large set of doors is cracked slightly, enough for two people at a time to make it through.

Inside groups of people are huddles together around fires, talking loudly to make themselves heard over everything else, though no ones voice is as powerful as the one greeting your group as you come in. You'd say he's in his forties, possibly early fifties. At his back in a holster is a large double barreled musket, a set of beads, a religious item perhaps, wrapped around the barrel. His clothing is simple, a white and grey shirt that reaches just below the waist and tied with a belt, black baggy breeches with stained boots, and a red half cloak that hides one arm but reveals the other. His hair is brown, coarse, and long, tied at the back to keep it out of his face. He sports a thick moustache and muttonchops, his chin kept clean of all but a bit of stubble. You imagine he must be this deacon given the respect people give him, but he's not what you would have imagined.

"Do not worry friends, as long as you are within our walls we will protect and aid you. Charlotte, get these people some food and a place to sleep! Rolf, see to any wounded they may have! And Medy, stop trying to hide behind that man, it isn't working." Medy cringes before poking his head out from behind you. "Hey there, deacon, didn't see you there." A half hearted lie, an attempt to defend himself without much belief it would work. The deacon merely sighs and shakes his head. "Get yourself something to eat child, and get some rest. I'd like to speak with your cover here." By cover, he means you. Medy places a hand on your shoulder and wishes you good luck before he moves over to a stewpot and collects two bowls.

"I pride myself on knowing everyone in this city, but I'm afraid you are a stranger to me, so if I've met you before and don't remember I apologize, if this is a new meeting then greetings, though I wish it were under better circumstances. You were the one who led those people here, yes?" All you give the man is a nod of your head. "Then you have my thanks, though I must ask you to do more. That can wait for the morning though, you must be tired after bringing them here and I would hate to be a poor host." He claps a hand on your shoulder before moving onto another group of people, leaving you to go towards Medy who offers you the second bowl.

---

The morning soon comes, and thankfully its not brought about early thanks to a beam of piercing light. The church is a hub of activity as people awaken and get to work or talking. Medy still sleeps, leaving you largely on your own. The group of survivors you had been with split apart soon after, looking for family or friends among the rest of the churches charges. You decide to seek out the deacon since you've little else to do right now and find him at the perimeter, leading the rest of the militia in a drill. You give him some time to finish for the time being before approaching him.

"Good morning child, I trust you slept well? I know the accommodations are somewhat cramped but we've tried to make the place as comfortable as possible." He seems earnest, honest, in his questions, genuinely concerned and not merely attempting to make himself look good. "Given the state of things I can't complain." He moves over to a crate on the ground and takes a seat, pulling out his musket and beginning to clean it. "There's plenty of things to complain about right now child, but I appreciate it. now, I don't want to waste too much of your time so let me get on to my request. As you've no doubt seen the city is falling apart. Strange creatures have breeched the city's magical defenses and run amok. I need people strong and brave enough to go back out there, searching for other survivors and bringing them here. Now remember, this is only a request, not a demand, and you shall be treated no differently if you accept or refuse my request, but I would ask that you be the one to seek out survivors, or anything else that can help us here. And don't think I would send you alone. I had already planned to go on these expeditions myself, but I wouldn't say no to extra help. So, what do you say?"

[] accept the offer, and his aid

[] no, you have enough to worry about right now.

[] write in

---

Medy has joined your party! His social link is at 1/10

Since you now have somewhere safe to rest, as well as people to actually talk to, you now have access to social actions. talk to your compainions, do something on your own, or whatever else you feel like.

Choose one social action

[] Talk with Medy, you know little about him so there's plenty to ask.

[] talk to deacon Cyryl, see what he can tell you about what's happening.

[] talk to Medy to try and understand more about this city, since you're a complete stranger to it.

[] You recognize that moogle, at least you think you do. He's the one who threw that bag of coins at you, and he seems to have opened up a shop in the church.

[] There's plenty of drills here on the use of firearms, take part in one to try and improve your skill

[] Someone here must know how to wield a sword. Seek them out and see if they can train you.

[] Write in

---

Choose one.

[] You want to find this carbuncle creature. Go to where you had seen it and try to track it.


[] from your north you hear something strange, or rather you don't. the sound of nothing, a bastion of quiet in this chaos. However this quiet is softly broken every few moments by the sound of something being cut, quickly, forcefully, and skillfully. Perhaps whatever is causing this break in the quiet is someone, or something, worth allying yourself with. According to Medy all that's in that direction are the slums.

[] the sound of forced laughter and cheer in the distance. Often broken by a roar, not from a beast but that of a warrior in battle, followed by the return of the forced joviality. You admit it peaks your interest. Medy honestly isn't sure what it is.

[] further in, towards the inner city wall, you can hear the sound of someone giving out scared orders, followed by the sound of what might be a full armory in motion, the sound of a heavy amount of metal moving all at once, fast and powerful. Medy says it sounds like nothing you want to stick your nose into.

[] an odd sound in this chaos, laughter un forced and sophisticated, not the boisterous bellowing of one who works hard for their living but one regal and confident. This laughter is accompanied by the sound of roaring flame or crackling lightning or some other sound of summoned elements. Medy honestly isn't sure what it is.

[] roars and laughter to the south, someone fighting and enjoying it, along with the sound of destruction, buildings collapsing or being broken, a challenge issued out to any that can hear inbetween the sounds of violence. Medy honestly isn't sure what it is.

[] while the shadows swarm in this inner city, it seems better defended than the lower, after all it is less on fire and destroyed, and the darkness does not cling to structures as it does down here. Find your way up there and seek its protection. According to Medy it might be hard getting there but it would be safer from the darkness at least.

[] Simply wander and see where your feet take you, maybe your body will remember something even if your mind won't?

[] Write in
 
[x] Plan Form Bro Team
-[x] The mans helped you so far, you may as well be honest with him. you don't remember anything, including your name. you or he could make one up you suppose to serve in the meantime..
—-[x] You suppose that you are but a shadow of whoever you used to be, so Shade will work won't it? Wait why are people looking at you weird?
—-[x] accept the offer, and his aid
-—-[x] Talk with Medy, you know little about him so there's plenty to ask.
-——[x] the sound of forced laughter and cheer in the distance. Often broken by a roar, not from a beast but that of a warrior in battle, followed by the return of the forced joviality. You admit it peaks your interest. Medy honestly isn't sure what it is.
 
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[x] Plan Form Bro Team
-[x] The mans helped you so far, you may as well be honest with him. you don't remember anything, including your name. you or he could make one up you suppose to serve in the meantime..
—[x] accept the offer, and his aid
—-[x] Talk with Medy, you know little about him so there's plenty to ask.
——[x] the sound of forced laughter and cheer in the distance. Often broken by a roar, not from a beast but that of a warrior in battle, followed by the return of the forced joviality. You admit it peaks your interest. Medy honestly isn't sure what it is.
You will need to give the guy a name, unless you want me to choose one and trust me I suck at making names
 
Alright, since there's only one vote that vote wins, guess the name your going by is shade
And you, medy, and Cyryl have a relatively benign encounter
Pitlord threw 1 100-faced dice. Reason: Encounter Total: 68
68 68
 
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A party with no end
There's no point dancing around it, if you don't tell him he may grow suspicious on why you know so little about anything and everything, and those would only cause further problems in the future. Better to rip the bandaid off, quick and painful. "I haven't told you my name as I do not know it myself." You continue walking for a bit, him beside you, looking at you straight faced. "You're messing with me, right?" he says after a pause. "Because I appreciate the attempt to lighten the mood and all but it's a weird joke."

"It isn't a joke. I cant remember anything beyond a few days ago, the day after these creatures attacked, so I have no name to give you." you try to ignore the look Medy is giving you, like he's trying to peer into your head to determine whether your words are true or not. Eventually he comes to some answer of his own ,as he next says. "So, were you hit on the head or something? Got any welts or bumps there?" you hadn't actually checked before, but running a hand over your head finds no wounds. "No, I don't believe so, at least I can't find anything." Medy once again gives you that look, judging your sincerity.

"Okay, so if it wasn't a blow to the head what could it have been? Really wish I had paid more attention in class right now." The second part of that question is hushed, said more to himself than to you. you ponder it a second yourself. "Maybe one of these creatures knows magic of some sort? A spell that can lock a persons mind?" at that Medy just waves his hand through the air. "Nah, that's not likely. If these things do know magic that would be some custom stuff, more of a curse than a spell and I doubt they're smart enough to pull something like that together."

The two of you continue walking, leading the survivors further towards you destination, thankful they aren't listening to the two of you right now. Both of you seem to be pondering how this might've happened, but Medy breaks the silence by saying. "Look, however you lost your memory doesn't matter. I still need something to call you. Got any ideas?" you spend a moment thinking on it, a moment wasted as you come up with nothing. You should at least say something, first thing to come to mind or first thing you see. Eventually your eyes see your shadow, your shade cast by the sun.

"Shade?" its more a question than an answer, seeing if its good enough? "Is that really the best you can come up with? its not even a name, more like a nickname. Why not something like…like…" he trails off there trying to think of something but apparently his mind has gone blank. "Screw it, sure, Shade. Cant really criticize the choice if I can't think of anything. Moment you remember your actual name were switching to that, alright?" you shrug your shoulders in agreement before continuing on.

---

"I'll accept." You say to Cyryls requests. There's a moment of surprise followed by satisfaction on the deacons face. "I'll be honest, I thought I would have to do some more convincing before you accepted, but I'm glad to be spared that sort of talk. Now I haven't fully prepared, didn't know if id have to prepare one pack or two, but come find me after midday and everything should be ready." He says with relief in his voice. Wait. Two? "shouldn't you be preparing three? Won't Medy need one as well?" at that he appears confused. "Medy? I didn't think him much of a fighter, not from the amount of times I've had to patch him up." "But he knows magic. He's able to cast water spells and use his sitar, at least I think that's what he called it, to do all kinds of things." Again, the deacon looks confused at this information, a little surprised as well.

"I didn't know he was capable of spells, he never showed any inclination towards magic to my knowledge. If its true than he would be very helpful, but I'm not sure he'd come with us given the choice. Feel free to ask him though, he might just surprise me." You're about to ask him what he means by that when one of his subordinates calls out to him. "Ah, you'll have to pardon me, Markus needs me fore something. Meet me back here after midday and we'll be off." With that he gives you a salute of some kind, his right fist placed over his heart and a nod of his head towards you, before marching off to this Markus fellow.

With the deacon gone and nothing nearby that catches your interest you head back into the church to find Medy. The two of you had found a spot in a small alcove along the outer wall of the church, more towards the back. Interspersed between these alcoves were windows of brightly colored glass, some plain though most being mosaics of some kind. You'd only noticed this morning that one of these mosaics depicted the carbuncle creature Medy had tried to catch. Is that what they worship here? Or are they simply depicting legends? Something to ask the deacon you suppose. You find Medy still asleep, snoring away wrapped in the blanket he was given. You'd already forced him awake the day before so you decide to let him sleep for now.

Its roughly an hour later, half an hour after you'd returned with some bread and more stew for breakfast, when he finally starts to stir. He groggily pushes himself up to a sitting position, still wrapped in the blanket, and starts rubbing the dirt out of his eyes. You hand him his now cold bowl of bread and stew which he takes with a muffled thanks. He's already taken a few bites before you start talking. "Cyryl wanted me to go with him to search for other survivors." He looks at you a moment before swallowing his food and saying "So you said no right? Can't believe that guy, willing to throw himself to his death for every little thing." "I agreed to go with him."

His eyes grow large as he looks at you. "Why the hell would you go with him man, I though you wanted to live through all this. Fighting those monsters is the dead opposite." He makes sure to emphasize the 'dead' part of his sentence, saying it louder and more fiercely. "if we do nothing here those creatures will beat us eventually. Shot and powder runs out, and so does soup. As far as I can tell we can't destroy these creatures, whatever they're made from just flies off into those clouds then comes back down like rain. We wouldn't win a war of endurance, so we either need to find a way to escape or beat them. Can't do that here."

He stares at you a moment before leaning back against the wall, eyes tilted towards the rafters. "I mean, I guess that makes a bit of sense, but still you are risking way too much. Let the would be hero take care of it." you give him a moment before hitting him with your request. "Id want you to come with us." He gets up and starts to talk but you continue before he can protest. "Your music is useful, as well as your magic, both would make us all the safer." At the word magic his eyes go a little wide as he looks around. "Quiet man, don't go throwing around the m word." He hisses out through clenched teeth.

His reaction surprises you. "Did I say something wrong? My apologies, But why is the m word so bad?" he gives you a look and shakes his head. "I forget you were born yesterday or something. Look, magic here is strictly controlled, if you got it than the emps wants you in the army, in the academy, or in a cell being experimented on. Told those guys in my band I could do magic cause I thought they were my friends but the moment there was danger they threw me at it, so I really don't want more people knowing about it." oh. Oh no you messed up.

Well, like a bandage, quick and painful. "I may have told Cyryl that you knew magic." At that there's a groan from your ally. "Seriously man? He's like the worst person to have heard that. If he thinks I'm from upper Noria he'll kick my ass." He clasps his head in his as he begins complaining. "I really do apologize. I didn't know it was so rare or such a secret." he keeps himself locked in his position, cradling his head in his hands, before looking up at you. "Look, its fine, you didn't know. Just keep the information to yourself from now on, alright?"

A few uncomfortable moments pass in silence after that as Medy finishes his meal. "So, how do you actually know Cyryl?" its asked less out of interest, though there is some, and more to shift the mood a little. It takes Medy a moment to respond as he thinks on what to say. "Guy pretty much runs the militia, and they act as the guard down here pretty much. I've been brought to him on charges of disruption, noise pollution, stuff like that. He usually goes easy on me but I've spent plenty of days in the holding cells they've got set up. problem is he hates the upper city, the nobles and all the rich dudes with like a burning passion. Im certain that if sees an opportunity he'll lead the lower city in like its fifth failed revolution. So, if he thinks I am from the academy or something he's gonna stop being such a nice guy to me."

Again more moments are spent in silence, though no longer quite as tense. You decide you might as well try to convince him to come with you now. "Both of us are more likely to survive if we go out there together. Your songs, my skills, things should work out if we work together." A mix of a sigh and a questioning noise comes out of your ally. "Maybe. I need to think on it man. Gimme a bit." You nod your head as you push yourself to your feet. "Alright. Were heading off in an hour or so. If you decide to come with us find us outside, alright? And if you don't its fine, not gonna hold it against you."

You leave Medy behind as you leave the church. Looking up at the sky your guess of an hour or so looks mostly correct, so you decide to try and relax. Now how do you do that? You aren't actually sure. Looking around for anything to do there really isn't much. Lacking anything else to do you go and lay down beside the church on the side in the sun, resting and trying to enjoy The warmth. Before you know it you find yourself getting shaken. "Shade, wake up child." You hear a voice, Cyryls saying to you. Opening your eyes it seems you took a small nap. Cyryl is now armored with a breastplate over his clothes, though underneath his red cloak, painted white.

"Is it time?" you mumble out. "It is, wake yourself up. I've got our packs together. Is Medy coming with us?" looking around you don't see him anywhere nearby. "Don't think so. Let's get a move on." You rise to your feet, a vague feeling of disappointment lingering. Only somewhat though. The two of you head to the platform where he left the three packs. Simple leather packs stuffed with all kinds of supplies, worn over the shoulder. You throw your on, followed by Cyryl. "So, I have a few ideas on where to go, but I'm welcome to any inputs you may have."

You give it a thought, thinking on all the things you had heard before. There's certainly options, but only one really had multiple people you could hear, and Cyryls goal is to rescue people, so that's the one you go with. "I had heard what sounded like multiple people together, roughly north west of here. If we get close I might be able to pick it out again." Probably, at least. You are fairly confident in your senses. "Then we can start there. Lead on and I will follow." You give him a nod and the two of you start walking to the "gate" that is placed into the perimeter wall, two metal slats that overlap each other. One of the guards there begins wheeling the outer gate to let the two of you out when you hear something behind you.

"Hold up a moment man!" You turn and see Medy running towards you, sitar slung over his back and soon paired with the third pack slung over the other shoulder. When he reaches the two of you he is already winded despite the shortness of the run. "You said- you said you were leaving in an hour man, its been like forty minutes or something." He says between huffs of air. "I wasn't exactly keeping track of time. But if you manage to get your breath back we can get going." You say. Medy nods his head, taking a few more deep breaths before getting his breathing under control. And with that the three of you head out into the city.

---

[Rolled 68 for the encounter]

Other than avoiding the creatures as much as possible, there really isn't much to do as you seek the source of that laughter you had heard. You keep your eyes and ears pricked for anything, be it people, monster, or even that carbuncle thing, but honestly the trip is boring. And boring is good you suppose, it means you aren't fighting, you just wish there was something, anything else to see. Then you notice something, a little shop set up in an alley with a blue lantern over its door.

"Medy, Cyryl, either of you know what that is?" you say, pointing the tip of your sword towards the lantern. Both of them turn to look, both with recognition in their eyes. Cyryl is about to say something but Medy's faster with his words. "Looks like an alchemists shop. Might have potions or ingrediants there, weird stuff if you're lucky." Cyryl then gets his chance to speak. "As Medy said, it's an alchemists shop. Since the wares it sells are not necessarily magical they are allowed to operate in the lower city if granted a writ of permission and that blue lantern is hung over the shop. We should check it for any survivors, and failing that goods we can use."

With everyone more or less in agreement you lead the way inside. The first thing you notice is the cold, cold enough for your breath to mist and even a small layer of fog to roll on the ground. It doesn't bother you much, though you can't say the same for Medy. Cyril has his cloak to keep him warm but Medy preferred to wear his "stylish" outfit, and his supposed style does little to guard against the cold. On various shelves all manner of glass vials are lined, as well as books, pouches of herbs, and even various pieces of metal ore.

There is no person manning the store, merely a strange contraption, large and metal installed on the counter with rails along it that this contraption can be pushed along. Cyryl clicks his tongue at it. "Looks like we won't be taking anything. That there is an auto merch, employee and security system all in one. We take anything and it will attack. peruse if you want, but let's not waste too much time."

You have 460 gil.

Potions are available for 50 gil. They heal 30 hp each

Ethers are available for 80 gil. They restore 30 mp

An Alchemists book is available for 100 gil. Read it and learn how to make certain potions.

A chunk of mithril ore is available for 150 gil. Its not immediately useful but it is apparently good for making weapons

[] list what you buy, if anything.

---

After your trip to the shop you continue on, ears still kept pricked for any sign of laughter. Thankfully it doesn't take too much longer before you can finally hear something. It isn't laughter, but the sound of someone fighting. You let the others know, Cyryl nodding and Medy trying to hear what you did with his hands to his ears. You lead them through the streets until the sounds of combat are nearly right in front of you. you turn a corner, only to get pulled back as one of the creatures, this one armed with a sword and dressed in a bandits clothing hurtles right through where you were, bursting into a cloud of shadows that dart off to the sky. You find Cyryl and Medy behind you, each with a handful of your coat. You give them a nod of thanks and more carefully turn the corner this time. There are no more of the monsters, the only thing you see is a glimpse of an armored figure walking into a tavern, three stories of wood and brick with a chimney spewing out smoke at its top. Once the figure is back in the forced laughter and joviality begins again.

"You're certain this is the place lad?" Cyryl says as he looks at the building. "I am, why? Is there something wrong about this place?" the deacon closes his eyes and robs his chin. A moment before saying. "An awful lot wrong, but not as wrong as the creatures we face. This is the hideout of the local thieves guild, the Forum Aperta Manus or something like that. Been trying to take them out the past year but they're slippery, slippery as oil in water. Right now though theft isn't all that important a crime in the face of what's happening. That knight of theirs is new though. We should try to get them to come to the church still, as allies not as prisoners. You lead the way shade, they're unlikely to appreciate any words from me."

You give him a nod and make your way up the stairs and push open the door. Inside is a richly, almost tackily, decorated tavern, silk sashes and golden decorations at odds with its rather plain exterior. Everything pauses for a moment when the three of you enter, before a man in the back starts barking "Hell're you all doing!? Stop acting all cowardly anytime something darkens our door. Those men are just guests of our fine establishment, so don't act all afeared!" The man is tall at roughly 6' 8" and broadly built, covered in a layer of muscle, and none too friendly looking.

His hair is an unnatural pale green chopped short but slicked back a large scar crosses over the edge of his right eye, blinding or weakening judging by its inability to focus, though his left does all the work of glaring on its own. He's square jawed and clean shaved, his skin taught against his face. He ears a leather coat similar to your own over a florally decorated shirt and the heels of his boots have spikes attached as if they were made for riding some beast of burden. Judging by the quick following of his orders and the ornate chair he's sitting in he must be in charge.

You look around for the armored figure you had seen before and find them sitting upon a chest of an almost red wood and dark metal, the fur of some black and brown striped creature thrown overtop of it. Her back lays against the wall, a hung tapestry depicting a knight driving a lance into the back of some large scaled beast providing some padding. Just as you had seen she is armored head to toe in black armor with some purple metal used for filigree. The only skin exposed is on her head, protected only by a visor stretching from temple to temple, three slits for each eye to see through, giving her something a monstrous look. What skin that is exposed is dark and dusky, her hair pure white. Her face is framed by two curly locks of her hair, stretching down past her shoulders, while the rest is pulled into a bushy ponytail behind her. A buckler is strapped to her right arm while her left rests on the haft of her spear, its leaf shaped head resting on the ground, two sharp prongs off to either side.

You keep her eyes on her as you walk over to their leader, and she does the same to you three, sizing all of you up you suppose, or rather the two of you as she almost immediately glances over Medy. When you're finally in front of the thieves leader he snaps a finger and three of the other thieves here get out of their seats, offering them up to the three of you. "So, what brings you to my happy little niche in the world?" he says, his words slightly slurred. He's drunk, at least slightly. "I heard the laughter, wanted to check out what was happening. Not too common to hear with those monsters in the streets." You say, testing the waters. He lets out a short bark of laughter. "You'll find that we here don't let anything stop our enjoyment of life and all her luxuries. Sure, them monsters ain't the kindliest folks, worse than the militia though not so bad as them guardsmen, but our good friend Theodosia here can send em all packing with just a good swing of her spear, ain't that right Theo?"

She barely spares him a glance, saying "When you pay me, sure." If the words bothered the thieves leader he doesn't show it. "Trust me that girls a peach she just doesn't like to show it. More importantly she keeps us safe and protected here." You've just noticed that despite the mans cheer or attempts at cheer, he hasn't smiled once, his face almost stuck in this rictus frown. "I'm certain she does an admirable job, but I think you all might be safer if you joined the other survivors over at the church." A tension enters the air at your words as all the thieves look at you as if you made some mistake, and you hear it. the grinding of teeth, coming from their leader. "We welcome you into our establishment and barely any ways into a conversation and you're already suggesting we abandon it? let me tell you something bud, I have poured blood, sweat, and far too many tears into building this place up to go abandoning her now." His mood seems to shift on a whim, unpredictable and dangerous.

"And don't think I ain't noticed you neither Deacon. Trying to use all this chaos as an opportunity to raid my business, steal our treasure? Knew you lawkeeper types were foul but this is a new low." He says, his good eye now glaring a hole into Cyryl. "I can assure you Mr. Serenus I had no idea you were even here before a few minutes ago. Our intent was simply to attempt to rescue any survivors not yet under our protection, and that extends to you as well." Cyryl says stepping beside you, his voice even and calm, an attempt to calm the man. It's a tense few moments as people wait on his next words, waiting for him to start a fight. Thankfully, it never comes. "Yeah right. Take your holier than though self and get out. As you can see we've got all the help we need in our lovely lady Theodosia here." His words are final, but they let you avoid the situation worsening. You place your hand on Cyryls shoulder and tug him back. The three of you already almost out the door when someone else speaks.

"Hey, priest." Her voice is deep and husky, commanding. The three of you turn towards the mercenary who spoke. "200 gil and I'll go with ya, keep this church of yours safe and protected." Her words are surprising, both to yourselves and the rest of the tavern. "Theo, the hell are you doing?" their leader says, his voice a hiss, though there is fear in there. "Been getting lazy and soft sticking around here, need to get a move on. Don't forget a part of my contract said I could leave as I wanted after a month, and its been three." "Yes, three wonderful months where the both of us have been getting richer and richer, why ruin a good thing lady!?" "Because you've decided you'd rather die protecting your horde rather than live doing anything else, and your willing to get the rest of us killed to do it. I'm fond of life so I'll be moving on." Cyryl looks towards you and whispers "And if she's gone they don't have their protection. They'll be forced to leave or die."

[] Toss the mercenary Theodosia 200 gil. Might risk further angering serenus.

[] no, just leave. Its not worth the money or the risk.

---

The Deacon Cyryl has joined your party! He is a gunner/cleric, his element is earth, and his weapons are guns, predominately long guns such as rifles and shotguns

---

So, ive been thinking if switching the quest over to using ffd20 for its mechanics, a pathfinder conversion that's already done most of the work for me. All the main characters, companions and the protagonist, would be gestalted, meaning they have two classes. I already had classes assigned to your companions so its fairly easy, though you'd have a turn working on shade, choosing the new classes for him that fit what's already been chosen so far. It wouldn't be one to one, some things would be altered or ignored for the sake of the quest, such as certain characters having access to magic even if they are a non magical class or having unique limit breaks. Gonna leave the choice of converting up to you all though.

If you do convert shade will be able to choose between these classes to represent the fighting style you've chosen for him. Gunner and engineer for his pistolieering, dark knight, fencer, and sword saint for his dark magic and swordsmanship. If you find another class or archetype that you feel fits I will also give it a look and determine if ill allow it or not

[] convert to ffd20

[] continue to homebrew it as I go along.

-[] if converting choose the combo of classes you want so I can get started on that

And here's ffd20 so you can get an idea of what it is and what the classes do

www.finalfantasyd20.com

Final Fantasy d20

 
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[X] Plan guess I'm lead voter now?
-[x] Buy Two Potions and a Ether
--[x] Toss the mercenary Theodosia 200 gil. Might risk further angering serenus.
----[x] Convert to ffd20
-----[x] Bladedancer Sword Saint and Dark Knight

Sword and Gun looks likes something the bucaneer Archetype of Gunner will support more, and I'm an edgy bastard so of course I pick Dark Knight, let's see how horribly I've messed up. and with my plan we've gone down to 120 gil

Edit: Actually, no fuck it, I am in control of the Vote we go all in on Sword muahahahaha
 
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Oh, and since this is probably important, if the conversion happens you, your character, will not have a charisma score yet. Instead any charisma abilities will use your wisdom score.
Also also since there's no real use for movement speed here it will instead be converted to extra attacks
 
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Once again there's only a single vote to work on, makes things simpler at least. Since we'll now be using ffd20 you can move your stats around a little. You can assign 17, 15, 15, 14, 12 to the stats you please, just remember your charisma is null right now, consolidated with wisdom. I'm exchange you have three stat points to put where you please. I'll also get to work on building your companions
Acrobatics, climb, craft, diplomacy, handle animal, heal, intimidate, knowledge nobility, knowledge religion, perception, profession, ride, sense motive, bluff, disguise, spellcraft, and stealth, these are the skills you will have access to. You will have four points plus whatever your int modifier is to spend on them
You also get two sword skills from this list that you qualify for

www.finalfantasyd20.com

Swordskills

A sword saint’s swordskills are supernatural abilities; using a swordskill is a standard action that does not provoke an attack of opportunity. The save DC for all swordskills is 10 + half of the sword saint’s level + his Charisma [...]
 
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[x] 18 Strength, 16 Dexterity, 16 Wisdom, 14 Constitution, 12 Intelligence


We are going abit harder in on melee now.
 
[X] Plan Fire, Darkness, and Blades
-[x] Buy Two Potions and an Ether
--[x] Toss the mercenary Theodosia 200 gil. Might risk further angering serenus.
----[x] Convert to ffd20
-----[x] Sword Saint and Dark Knight (no Archetypes)
------[x] Ability Scores: 18 STR, 16 CON, 16 WIS, 14 DEX, 12 INT
------[x] Skills: Acrobatics, Climb, Intimidate, Perception, Sense Motive
------[x] Swordskills: Minus Strike, Raging Inferno

Minus Strike gets better the more hurt we are, and Raging Inferno gives us some Elemental damage.
 
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[X] Plan
-[x] Buy Two Potions and a Ether
--[x] Toss the mercenary Theodosia 200 gil. Might risk further angering serenus.
----[x] Convert to ffd20
-----[x] Bladedancer Sword Saint and Dark Knight
------[x] Ability Scores: 18 STR, 14 CON, 16 WIS, 16 DEX, 12 INT
------[x] Skills: Acrobatics, Climb, Intimidate, Perception, Sense Motive
------[x] Swordskills: Minus Strike, Shadowblade

I wanna be abit faster, and we're a darkness boy so Shadow Element
 
Okay Medys character sheet is done and both of his classes are at the bottom so anyone wanting more information can look there
Forgot his feats and trait gimme a sec
rolling an encounter die and nothing of note happens
Pitlord threw 1 100-faced dice. Total: 44
44 44
 
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Being Watched
You loosen the coin pouch from your side, pocketing it in your hand. You could take the time to count out the exact amount of coin she wants but its faster to just toss it to her and collect the extra later. You toss the pouch up and down in your hand to get a feel for the weight, then rear back and throw it at the mercenary, just as the Moogle had done to you. instead of her catching or being hit by the pouch though like you had expected, Serenus somehow moves in between his seat on his throne and just ahead of the mercenary, pouch in his hand. "Excuse me Mr curly locks, I believe I was talking with the lady here, don't need you interrupting me." He says, glaring at you with his good eye, before the pouch takes his attention. Specifically, the monogramed M's on it, which seem to enrage the Thief leader to no end.

"Oh I see what you all are doing now. Sent by one of them Moogles? Trying to make me lose my protection so I gotta sell out I'm guessing." Cyryl is the first to respond, his voice annoyed and exasperated. "no, as I've told you we are just trying to get people to safety, and even with that mercenary here you cant hold out for long. Just listen to me Serenus, I am trying to help you!" it seems however that Serenus is tired of listening.

"Boys! We got us some unwelcome customers, and you know what we do with those not welcome?" Serenus says as he begins to walk toward you, hand nearly crushing the coin pouch. Several of the thieves get up at his words, pulling out knuckle dusters, dirks, or whatever other weapons they may have on them, though none looked particularly happy with their bosses orders. "You politely ask them to leave?" Medy says from behind you, an attempt at lightening the mood as the three of you bunch together to keep an eye on everyone.

"We already tried being polite brat, now were gonna try being rough." Serenus says walking towards your group, hands balled into fists. A few steps are all the distance he makes however, as he finds the mercenaries spear at the back of his neck. "You've got my pay Seren. Hand it over and stop harassing my employer or i drive this spear through your neck, savvy?" the frown on the mans face deepens further as he begins to bare his teeth, looking like an animal that needs to be put down. He comes to a decision soon though. He turns around, his eyes looking down the length of the spear at Theodosia, tossing her the coin pouch which she easily grabs with one hand, the other still holding the spear to his face.

"Let em go boys. But if they ever show their face round here again, hell you even see their faces, outside of here, show them how we deal with disrespectful folk." His men return to where they had been, though they remain tense. The three of you head towards the door, sticking around as you wait for the mercenary to follow after you. though her first act after pointing her spear away from Serenus is to go and grab the heavy chest she was sitting on, tossing your pouch inside to join the massive collection of coins and valuables, and slinging it over her shoulder like it weighed nothing. With her chest in place she follows the three of you outside.

You move towards the path that led you here, making some distance between yourselves and the thieves hideout before Cyryl holds his hand up. "We'll wait here to see if any of them follow us, either as threats or as friends." You give a nod and sit down with your back to the wall of a building, an eye kept on the hideout. Theodosia plants her chest down, sitting on it and doing the same as you. Meanwhile Medy is looking between you and Theodosia like he has something to say. "Spit it out blondie. Look like you're going to burst." The mercenary says before you get the chance.

Medy, surprised, trips over his tongue a few times before finally getting the words out. "What was that guys deal? Is he crazy, stupid, insane, or all three?" "More or less. Guys got more luck than sense, as well as some horrible paranoia. He was mostly fine when he hired me but things had been getting worse the past month, then all this happened and he lost it completely. Wouldn't let anyone leave his base so they could protect some treasure he's got."

Her words are matter of fact, blunt, not merely her opinion but something she holds as truth. "Okay, then why stick with that maniac? Whatever treasure he's got couldn't have been important enough to stick around guarding?" Medy says. "I admit I was curious what the treasure might have been, but the reason I stayed was simple, same reason you came here. More likely to survive in a group and they were the only one around till you three came by." Theodosia says, opening her chest back up and pulling out your coin pouch, pulling out quite a bit of coin then tossing the now far lighter pouch towards you. "Your change boss." Huh. Boss. Not sure you like that.

"By the way, what're your names? He called muttonchops over there Cyryl, didn't catch yours." There Medy seems to get excited, stepping forward and settling into some kind of pose. "You might have already heard of me, Medy the Melody, the melodious nocturne, member of cloud nine, best band in the city. Least, y'know, it was before all this happened." he drops the pose as his shoulders slump on that last sentence. "Can't say the name rings a bell. And you boss? Got a name you care to share?" you consider copying Medy for a moment but no, you aren't willing to embarrass yourself like that. "Shade. And before you ask it's a nickname." She nods her head at your words, not prodding any further.

"I see someone, scratch that, someones coming. They're coming out the back of the tavern, be on your guard." Cyryl says, causing the rest of you to gather your things and get your weapons ready to fight or get a move on. It looks like it will be a mostly peaceful journey however as the one in the lead raises his hands. He's a somewhat pudgy man, not a fighter from the looks of him, maybe the cook for the tavern? "We ain't attacking ya. You said you would be going somewhere safer, right? That offer still open?" he asks. With a nod of his head Cyryl says "We are, and it is. You'd better have your things gathered because I doubt your going to get to go back in. follow us and we'll lead you to the church. Stay together and stay close to us, we'll take care of any of these beasts we come across." And with those words the group, now roughly twenty strong, begins their journey back to the church.

---

Its roughly halfway through the journey, right after the sun has set, that you feel a tingling go up your neck. You look around, wondering what its source was. The rooftops, shadowy alleys, behind dark mirrors, all fail to show a source for this strange feeling however. "Something wrong boss?" Theodosia says as she walks up beside you. "No…. Maybe, not certain yet. Something felt off but as far as I can tell I may have been imagining it." She nods her head, understandingly maybe? "Listen to those instincts, if they're telling you somethings wrong there's a good chance something is. I'll keep my eyes out for what it may have been." You give her a od of thanks and continue on, though no matter how much you look around you can't shake this feeling.

---

You finally reach the church once more as Cyryl calls for them to open the gates. From the new bullet holes around here there was a fight with the creatures, though they didn't inflict much damage while you were gone. The former thieves are led into the church where they are given the same welcome you were given by Cyryl. Your left standing there for a moment as the group funnels through, eventually leaving you alone with Medy and Theodosia. "So, you got a place here or are we just setting up wherever?" Theodosia says. "Last we were here we had a place in one of the alcoves, underneath the carbuncle stained glass window. If no ones taken it in our absence that's probably where we'll be going." A nod of her head and she begins walking inside, only for her to be stopped by Medy. "Hey, I got something to say, so could you stick around a moment, please?" it's a question asked of the both of you, one sincere and almost pleading. You and Theo oblige him.

"Look, Cyryl is a good guy, but going out, saving people, as much good as it does its not getting any of us closer to safety. Those monsters are infesting the city and we can't get rid of them, they just pop up somewhere else. if we want to survive this, we need a way out. I asked around a bit before we left and I think I might have a few places we can check. The slums, the western gate, and the one I least want to try a portal in the academy. Now unless we can get into the inner city the first two are our best bet. I say, tomorrow we go check them out, either bringing Cyryl and telling him you think there are survivors or just on our own, either works. Just, don't tell the guy. Don't want him getting preachy with us."

"Or we can head to the upper part of the city." Theodosia says. "Theo, they don't let people like us into the upper city. They'd turn us away at the elevator or worse, shoot at us till we stop asking." Medy says in response. "not normally, but what if we were escorting one of their nobles to the top? Heard plenty of them are stuck down here with us. We find one of them, escort them topside, and were in, just need to find somewhere to lay low, or get to that portal you mentioned." Medy looks conflicted at her words before eventually saying "look, im bad at making decisions, horrible, just the worst, so I say shade makes that decision on where we go tomorrow." You figured he'd say something like that. He and even Theodosia now look at you expectantly. You guess its up to you.

Choose one social action

[] Talk with Medy, you know little about him so there's plenty to ask.

[] talk to deacon Cyryl, see what he can tell you about what's happening.

[] talk with Theodosia, the mercenary.

[] talk to Medy to try and understand more about this city, since you're a complete stranger to it.

[] You recognize that moogle, at least you think you do. He's the one who threw that bag of coins at you, and he seems to have opened up a shop in the church.

[] you recognize that moogle, hes the one who threw money at you. Maybe you can get him to do it again?

[] Write in

---

Choose one.

[] You want to find this carbuncle creature. Go to where you had seen it and try to track it.


[] from your north you hear something strange, or rather you don't. the sound of nothing, a bastion of quiet in this chaos. However this quiet is softly broken every few moments by the sound of something being cut, quickly, forcefully, and skillfully. Perhaps whatever is causing this break in the quiet is someone, or something, worth allying yourself with. According to Medy all that's in that direction are the slums. According to the rumors he heard there's an exit through the slums, into the bowels of the city, that lead outside.

[] the western gate is, obviously, to your west. Medy says there might be an escape from the city over there. Seek it out.

[] the sound of forced laughter and cheer in the distance has faded, far quieter than it had been now that their protector and half their people have fled. You admit, you are intrigued by whatever this treasure serenus is obsessed with might be. Whats the harm in finding out.

[] further in, towards the inner city wall, you can hear the sound of someone giving out scared orders, followed by the sound of what might be a full armory in motion, the sound of a heavy amount of metal moving all at once, fast and powerful. Medy says it sounds like nothing you want to stick your nose into. Theo says it sounds like a noble in need of help.

[] an odd sound in this chaos, laughter un forced and sophisticated, not the boisterous bellowing of one who works hard for their living but one regal and confident. This laughter is accompanied by the sound of roaring flame or crackling lightning or some other sound of summoned elements. Medy honestly isn't sure what it is.

[] roars and laughter to the south, someone fighting and enjoying it, along with the sound of destruction, buildings collapsing or being broken, a challenge issued out to any that can hear inbetween the sounds of violence. Medy honestly isn't sure what it is.

[] while the shadows swarm in this inner city, it seems better defended than the lower, after all it is less on fire and destroyed, and the darkness does not cling to structures as it does down here. Find your way up there and seek its protection. According to Medy it might be hard getting there but it would be safer from the darkness at least.

[] Simply wander and see where your feet take you, maybe your body will remember something even if your mind won't?

[] Write in

---
There would have been a fight but since im still in the process of building the new character sheets i decided to put it off.

Theodosia the mercenary has joined the party. She is a dragoon gambler, and her element is wind.

Also forgot to add it last time but medys relationship with you is now at 2/10
 
[x] Plan Honestly I just think he's neat
-[x] Talk with Medy, you know little about him so there's plenty to ask.
—[x] further in, towards the inner city wall, you can hear the sound of someone giving out scared orders, followed by the sound of what might be a full armory in motion, the sound of a heavy amount of metal moving all at once, fast and powerful. Medy says it sounds like nothing you want to stick your nose into. Theo says it sounds like a noble in need of help.

Need to find a Noble and l figure eh why not become bffs with Medy?
 
Since there were two votes for two different builds I guess I'll flip a coin or choose the one that feels more interesting to write.
Okay looks like bladedancer/dark knight wins
Pitlord threw 1 2-faced dice. Total: 2
2 2
 
Okay looks like your going to try and rescue a noble and use that as your ticket to the inner districts of noria, also gonna talk to medy more
Pitlord threw 1 100-faced dice. Reason: Encounter Total: 8
8 8
 
The hammer falls
"I heard someone giving out orders before. A woman, high class judging by her accent. She was up near the wall of the inner city I think. I say we check that out, go with Theodosia's idea of getting in with a nobles aid." It sounds like a good enough plan in your mind, but judging by the way Medys looking and rubbing the back of his head he has something to say. "If we do try to get a nobles help, we cant bring Cyryl. Given the chance he'd just as soon shoot her as let the monsters take her. We can tell him you're looking for something, iunno, new weapon, equipment, whatever, and tell him he's better off staying here to protect people." Theodosia looks to him, her visor covering her expression. "Would he really be that much of a liability? Id heard some stories but that sounds a little out there."

Medy struggles a moment to find the right words for what he wants to say. "That man is the child of failed revolutionaries, and there is nothing he wants more than to follow in their footsteps to become a failed revolutionary as well. He's a good guy if you aren't a noble but he fully intends for his life to end in martyrdom. If anything he would be even worse than what I've described." He says with full seriousness, a look uncommon to him. Theodosia nods her head at his words. "Duly noted. We'll keep quiet then, only tell him our excuse if he tries to stop us, otherwise don't even hint that we'll be leaving. Boss, did you hear anything else there? Any threats or monsters?"

You give a nod and say "there were sounds of combat, fighting, with one side likely being the creatures, but it's the other one I'm not sure about. lots of metal, moving at once. As far as I can tell none of the creatures have that much metal on them to justify the sound." At that Medy looks even more worried, though Theodosia's the first to speak. "I fought off a couple large heartless, their front is covered in a wall of metal and their heads are helmeted, maybe that's what you heard?" "No, its worse than that." Medy says. "What you heard is probably a Magitek knight, one of the emps super weapon projects. Takes his best soldiers, has his mages do some mumbo jumbo on them, then encases them in massive suits of armor, gives them enchanted weapons, they're scary stuff."

You think on it a moment, weighing the benefits against the dangers, but eventually come to a conclusion. "Even if they have one of those knights theyre more than likely on the nobles side, and thus our side if we help them out. And its not like we have any better ideas, do we?" you look to your two companions, and when neither is quick to suggest an alternative say "Then its settled. When we wake tomorrow we head towards the walls and seek out the noble. If things go poorly we can retreat and come back here but for now this is the plan." And walk into the church.

Thankfully no one has taken your spot underneath carbuncle, leaving you free to set down your items and go get something for you all to eat. When you return Medy and Theodosia have already begun setting up their spot, Medy rolling out a blanket and placing his sitar down while Theo places down her animal skin and chest before doffing her armor. Yellow eyes, tight breeches and gambeson made to fit under her armor with little decoration, practically dressed for her work. You hand the two the bowls you had brought them and sit down, back to the wall.

"Corn and barley again huh? Getting real tired of it." Medy says boredly stirring the grainy stew in his bowl. "It's likely the only thing they have in abundance at the church. Likely was used to fill the bellies of beggars." Theodosia says inbetween bites of her food, quickly wolfed down. "I know, I know, just want to complain a bit is all. complaining's good for you, gets your problems out in the air so they don't get bottled up inside." Medy says, now laying on his back, food untouched and to the side. You aren't feeling too hungry yourself, just stirring it as you think, wondering what to say to pass the time.

"Hey Medy, how'd you come to the city?" are the words that finally escape you. You notice Medy trying to hide a jolt of surprise in response. "Why do you ask?" he says, hiding the nervousness in his voice. "Well you've obviously been here for a while, but your accent is slightly different. You've also said how anyone with magic is taken to the upper city, but you're down here and you don't exactly hide yourself well if your going around as a member of a band." "former member, thank you. don't have any desire to play with those guys again. And your one to talk about how others speak Mr. monotone." Monotone? You didn't think you sounded monotone.

"You're avoiding the question Medy, just answer or he'll be left wondering." Theodosia says, resting with her back on her treasure chest, eyes closed. Medy struggles a moment, trying to piece together an excuse, but eventually gives up. "Fine, fine. Just keep quiet about this alright, don't want the info spread around. Promise me that." Judging by his tone he's serious about the promise part. "I won't tell anyone unless you let me do so." You say. "Same." Comes from Theodosia. Medy still looks somewhat uncomfortable as he begins to think on how he wants to say this. "Alright, so remember how I told you to keep quiet about the whole magic thing? Specifically so Cyryl wouldn't think I'm from the academy?"

"That was only yesterday, my memory isn't that bad." You say, trying to force some emotion into your voice so you don't sound monotone like Medy said. "Well, I am from the academy. Not originally though, got sent here on the emperors scholarship thing. Parents sent me here in exchange for the fat pouch of gil and tax break as soon as we figured out I had magic." There's venom in his voice as he talks, slowly sinking into every word he speaks. "we owned a farm, not one of those big plantations but a small one we could make a little money off of. The work sucked but I had always planned to leave one day, travelling the world as a bard, a minstrel like my father had been when he was young. That sitar of mine used to be his." He says, his hand carefully touching the instrument laying at his side.

"That was always the plan, one my parents approved of. They wanted me to see the world before I settled down, if I settled down. Then I got oh so lucky one day and when I plucked a chord the water in our pond rippled. Plucked a few more and I could make it rise and float from the surface. Had no control of it of course, but what did that matter. I did something cool and wanted to show it to my parents. Few weeks later an academy representative came to our door and took me away. They had sent a letter saying 'our little boy can make the water dance with the strumming of strings.' And off I went. That was four years ago now, I was barely fifteen." His words hold nothing but venom, bitter and corrosive as his memories creep back up on him.

"Now I've got to do just enough work so that they don't deem me a waste of resources and do whatever the hell it is they do with magic washouts, can't be good. And if I do manage to survive it all, look at what my options are. Become one of those Magis or Artificers working on creating whatever technomagilogical horrors Big E wants, and all of those guys have either had their souls crushed into dust or gone completely mad, or they'll see what I can do with an instrument and put me in the army. Either way, its all a bunch of crap for me." Medy finishes with a huff.

You hadn't intended to pry such worries from him, and you regret now having asked. "My apologies. I shouldn't have pushed the question." Your about to continue with the apology but Medy raises his hand and waves it off. "Don't start man, you were curious so you would have asked sooner or later. Least saying It now avoids any less opportune moments to ask later on. Just, y'know, keep it quiet around here. Don't need cyryl and his revolutionary friends hearing I'm a cog in that machine they hate." You nod you head, not that he can really see from his position, and say "Can do."

It's a few minutes later when Theo speaks up. "so, you're from up there, right Medy?" Medy lazily tilts his head her direction before saying "That's what I just open'd up about and made myself vulnerable with, yeah. Glad to see you're paying attention." Theo rolls her eyes before saying "Not what I'm getting at. What were you doing down here?" there's a barely muttered 'smartass' after she finishes speaking. "Oh, right. Well, not many other people are musically inclined up there, least not to my kind of music. Its all that stiff, formal orchestra crap. There's no fun to it, and nobody was inclined to listen when I played, so I started coming down here after lessons or on days off, started playing at bars, joined a band, got some gil out of it as well. And before you ask I got down here the long way, the stair well on the eastern inner wall, and that things completely locked down. Were not getting up that way." Another muttering from Theo, this one you don't catch, and the conversation dies out after.

Soon enough you fall asleep, resting up for the day ahead. What you had hoped would be a simple, peaceful sleep however soon turns into a dream once more. That same village, that phantom cold seeping in, though the scene is slightly different now. The buildings are older, some destroyed. There was a battle here some years ago, one not fully recovered from. A clear divide can be seen between the people, between the victors and losers of whatever fight had happened. For the victors they still wear more soldierlike uniforms, padded coats and gloves, well made but mass produced for combatants, worn underneath a plain steel breastplate. The others often wear dirtied, perhaps passed down coats, handmade or locally produced. Some still bear wounds, some with barely healed over scars, the worst missing entire limbs. Well, likely not the worst, they aren't around anymore.

you wander around, following some around, feeling like you are near a recollecting something, when a muted but sharp pain rips across your back. You turn around, seeing one of the soldiers with a whip in hand, yelling at you though his words are a jumble of nonsense. He and a fellow soldier come and grab you by the shoulders and begin dragging you towards the mines. You try to force yourself away, to run, to do anything, but its like your fighting against a stream with every move you make, your body sluggish and barely able to act. The further you are dragged the more your heart begins to beat, each thump of blood sending pain through your body. You continue to fruitlessly struggle, pushed further and further froward, a screaming or howling beginning to fill your head.

Your eyes snap open and you find yourself being shaked by Medy, hands on your shoulders. A trickle of sunlight comes through the window, the sun barely risen. "About time man. You were shaking and grumbling like nothing else. You good?" Medy asks. Phantom pain lingers in your body, slowly receding as it awakens. "No, not really. Painful dream." You mumble out the words, shaking your head and rubbing the sand out of your eyes. "What, like you were in a fight? Or one of those dreams where your teeth fall out? Or was it like you were in a pit of snakes and they keep nipping at you?" it takes a moment for you to really take in what he had just said. "No, none of those. Might've been memories or something? Hope not." You say as you get to your feet.

Looking around you notice someone missing. "Where's Theodosia?" you ask. "Don't worry, she just went to grab us some stuff, get us supplies in case were really leaving. Hey, I'm gonna grab us some food, you want anything in particular?" still groggy from sleep you just wave him off. Only a little bit after he's left Theo returns holding a sack. "Oh, you're up. where'd Medy go?" "grabbing us some breakfast I think, what's in the sack?" she nods her head and goes back to her spot on her chest and starts pulling items from the sack. "Rope, bandages, disinfectant, foodstuff, thread, needle, other things, got it from the moogle. Guys a cheapskate but he's got a large stock. Once Medy gets back with the food do you think we'll be ready to go?"

"Yeah. Get your stuff ready, we'll probably be able to eat on the way." With those words you start gathering your things, and as soon as Medy is back you split the foo and get moving. Its easier than you had expected getting out. You had thought someone might question you or hold you there for Cyryl, but the man guarding the gate lets you through with little trouble. From there its simply walking north while sticking out of the creatures ways.

While there might be many of the monsters, they're fairly oblivious. Getting around them isn't too hard, and running from them is fairly easy as most of them are fairly slow, leaving the way to the noble fairly uneventful. Theodosia does tell you to pay attention, to see if that feeling that something was watching you returned, but there's nothing on this trip. All in all its uneventful up until you reach the wall.

Up close its far more imposing. Massive quantities of steel, welded and riveted together into a horizon consuming beast. Some buildings have started to grow up its side, building higher and higher like ivy or moss on the side of a building. but that is merely the backdrop to what you see ahead. A large horde of those shadows, mostly of the smaller, antennaed kind, surrounds a vehicle of some kind, a long treaded steel and wood box, glass windows revealing richly dressed occupants screaming in fear, while in the front cabin a man in military uniform yells out orders. He doesn't command a squad, no full military unit, just a single combatant, but from the looks of it that one combatant is all they need.

Towering over everything at around eight feet, perhaps more, is a goliath of steel. Its metaling armor made of intricately engraved, interlocking steel plates covering them from head to toe, adding even further might to their powerful frame. The helmet of the goliath completely encloses the head, without any eyeholes or visor to allow its wielder sight, though that doesn't seem to actually impede them. A horn like protrusion rises from the forehead of the armor, long and fairly thin, if it serves a purpose you cannot tell. Parts of the armor, the forearms and pauldrons, are covered by a layer of leather more for ornamentation from the looks of it. the leather is painted white, a blue IIX painted onto it. In its hands it wields a sword nearly as long as it is tall and an inch thick, the actual blade made from a goldish alloy while the rest is some blackened metal. Runes are carved along the length of the blade that glow with a slight light, likely magical.

It fends of the smaller creatures with ease, enough ease that you think you may not be of help here. That is until you see a strange one of them approach the goliath, the magitek knight, from behind. It looks to be a hammer, of a size where even the knight may have trouble wielding it, hopping along the ground as if its own weight is hard to handle, but once it closes in it swings itself with great force at the back of the knight, pushing him a few feet forward with its blow. You go forward, ready to join the fight with your sword in one hand and pistol in the other, only to hear Theodosia yell behind you. "Look out!"

You turn, barely in time to see a second of these hammers swing for you, only for Theodosia to interpose herself between you and the malevolent weapon, catching the blow on her buckler, though it doesn't do enough to prevent the blow knocking aside the two of you. the pistol is sent flying from your grip as you land to the ground. , and you try to retrieve it, only for the other hammer to drop, crushing it under its weight. Rising to your feet you ready your blade, and prepare yourself for the fight.

You are fighting two hammerlegs. Iix is aiding you

What should your party members do? Each has two actions

[] Shade

-[]attack! choose a target

-[] use darkside!

-[] enter grit stance!

-[] Use a sword skill! (which one, and whose the target)

-[] Cast a spell! (which one, and whos the target)

[] Medy

-[] attack! choose a target

-[] barding performance (Which one)

-[] cast a song! (which one and whose the target)

-[] Cast a spell! (which one and whos the target)

[] Theodosia

-[] Attack! choose a target

-[] Jump! Choose a target
 
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