Name: Jaune Arc
Age: 17
Gender: Male
Image
Funds
Low (70% chance to buy low or lower ranked goods, 30% chance to buy medim ranked goods, unable to buy hard ranked goods).
Traits
Inheritor of the Headway: You inherited the Headway power from someone, of that you're sure. Who that person is remains a mystery.
Gorillae Lover: All grimm hates man and mankind's creation, seeking to destroy them. The Gorillae hate towards you is special in that they will consider you a priority target above all others, ignoring injured and weak enemies in front of them to favor you. Congratulations!
Inventory
Personal belongings (scroll, bags, guitar, clothes, cheap armor, small selection of comics and novels).
Crocea Mors (old style sword and shield combo, possess small nicks and scratches but is rumored to be indestructible)
Thompson Contender Custom Arms (mecashift handgun rifle hybrid, shoots .45 caliber bullets, single shot break action)
Maintenance Kits (sword maintenance kit, gun maintenance kit)
Current Power Level
Offense:
Melee +70 (Bladed Weapons 6 + Fitness 6 + Aura Reinforcement 2)
Contender Rifle +25 (Guns (Rifle) 3 + Aura Reinforcement 2)
Contender Handgun +20 (Guns (Handguns) 2 + Aura Reinforcement 2)
Defense:
Duel -105 (Shield Use 7 + Fitness 6 + Combat Reflexes 4 + Reflexes 2 + Aura Reinforcement 2)
Group -110 (Duel + Anti-Crowd Tactics 1)
Health: 30 (Fitness 6)
Aura: 25 (Aura 1)
Ranking Classificiations
0 - non existent skill, 1 - below average, 2 - average, 3 - above average, 4 - professional level, 5 - master level, 6 - peak human, 7 - batman level superhuman, 8 - captain america superhuman, 9 - demigod level, 10 - god level.
Powers: Supernatural abilities that you acquired that can't be taught to others
Aura 1: You have unlocked your aura, and with it gains great benefits. The higher the skill level the higher your aura capacity and efficient aura usage.
Fast Healing 0: A power that boosts natural regeneration, both without and with aura. At this level you heal 25% faster without Aura and Aura healing is 1% cheaper.
Shapeshift Mastery (Semblance) 0: A rare power that true shapeshifters posses, allowing them to shift from one form to another seamlessly.
+1 Bonus to all Shapeshift training and power acquisition rolls.
Shapeshift - Beowolf 2: A rare power that allows you to shapeshift into the creatures of grimm, in this case a Beowolf. With ten minutes of concentration you can gain patches of black fur, gain a snout, sharper canines and claws.
Aura is still active while under this transformation. Negative Emotion Sense gains +1 rank while under this partial transformation.
Shapeshift - Gorillae 0: A rare power that allows to shapeshift on the rare grimm type Gorillae. With an hour of concentration you can become slightly bigger, enlarge your arms, develop slightly large canines and your skin starts to gain a black tar like tint at certain patches.
Aura is still active while under this transformation.
Negative Emotion Sense 1: The ability to feel negative emotions at a certain range. At this level you can sense strong negative emotions up to fifty meters away, though you can barely distinguish what kind of emotion it is.
This power is always active.
Magic: Supernatural abilities that you can teach other people
Aura Reinforcement 2: A skill that allows to reinforce the body and held objects to become stronger, faster, tougher. At this level you are considered a preparatory combat school student.
Grants passive bonus based on skill level. Grants active bonus based on skill level, costs Aura.
General: Mundane abilities ranging from combat to survival.
Combat
Bladed Weapons 6: You know how to use weapons with a blade, more specifically swords, knifes and axes. You sheer weapon skill is a match for hunters when they are using aura to enhance their abilities.
Shield Use 7: The ability to know how to properly use a shield to defend yourself and to some degree attack with it. You have surpassed human level of skill reaching the realm of supernatural, giving the impression that your semblance involve the use of shields.
Guns (Rifle) 3: The skill to shoot with rifle types firearms of modern fabrication. The skill level of an average soldier who fights irregularly.
Guns (Handguns) 2: The skill to shoot with handguns types of firearms, from revolvers to exotic full automatic. The skill level of proficient shooter, likely a law enforcer who rarely uses his weapon.
Combat Reflexes 4: A skill that determines your ability to respond quickly and without thought in combat situations. Your combat reflexes are those of a seasoned veteran that fought countless life or death battles.
Tactics 3: A skill for planning on a tactical scale, against smaller groups and personal engagement. At this level you have experience with field tactics and operations, and can better direct people that simply had similar training to yours instead of being squad mates.
Anti-Crowd Tactics 1: A skill to better fight against large groups of opponents, dealing with them quickly and decisively. At this level you know how to position yourself so most of the enemies are in front of you, unless they surround you.
Physical
Fitness 6: How much you are fit and generally healthy. In terms of physical prowess you can pass yourself as a hunter in training.
Exercise 2: A skill that allows you to know how to properly exercise yourself to gain increases in fitness. You can use all machines in a gym without aid and not injure yourself in the process.
Running 3: A skill that improves running form, speed and endurance. Your form allows you to pace yourself for long distance and your muscles are trained for running.
Climbing 0: A skill to determine your ability to climb vertical surfaces. You can climb simple walls and trees with the proper leverage, relying more on brute strength to reach higher places.
Skysurf 0: A skill to determine your proficiency in sky surfing, using a board or other object to help break your fall and surf the skies. At this level you are certain that this is actually a thing and not the deranged actions of a madman.
G Motion Resistance 2: The skill to resist high speed motions, both as sudden movement and sudden stop. At this rank you can play on some special amusement park toys and not get sick.
-2 Penalty to this skill, decreasing overall effectiveness until either cured of the condition or steps are taken to prevent it from being relevant.
Reflexes 2: A skill that determine general reflexes for things like acrobatics, sports, dodging and other such activities. At this skill level your reflexes are average for those who actively train and sharpen them.
Stacks with Combat Reflexes.
Mental
Research 0: A skill that allows to better gather information from static sources like books or the web. You know how to use a search engine, but nothing much else.
Meditation 5: A skill to allows one to center themselves for increased focus, entering trances at higher levels. You can enter into trances in a minute with a self hypnosis technique, allowing you to move around while retaining the trance.
Increased chance to improve Aura related abilities based on level.
Deception 1: A skill that allows one to deceive other through action or words. At this level you can say minor lies easily with no tells. Improves Acting.
Grimm Lore 2: A skill that grants knowledge of the grimm, about their comportment and anatomy. At this level you know detailed knowledge the common type of grimm near the Kingdoms, and some knowledge on the rarer breeds near the region of Vale.
Dust Chemistry 2: A skill that allows to use dust with ammo and perform what is commonly called 'dust spells'. At this level you can make common dust rounds and use them yourself without risk.
Weaponsmith 0: A skill with forging, maintaining and designing weapons, both mechashift and classic weaponry. At this level you know how to properly maintain your weapon without injuring yourself.
History 1: A skill that determines knowledge on the past history of Remnant. At this level you know subjects from up to preparatory combat school or civilian high school without aid of a book.
Profession
Thief 1: A skill to determine how good a thief you are, from looking tough to planning cons and heist, a mostly theoretical skill. At this level you are a simple thug.