Havoc Squad (A Riot Quest)

Who's your favorite Villain in Gerard?

  • Jagg

    Votes: 10 17.9%
  • Donteria

    Votes: 6 10.7%
  • DJ Cr@$h

    Votes: 5 8.9%
  • Edwin Macky

    Votes: 7 12.5%
  • The Order of Chaos

    Votes: 1 1.8%
  • The Bluffriders

    Votes: 0 0.0%
  • The Crew

    Votes: 2 3.6%
  • Skrand

    Votes: 1 1.8%
  • Gerard Bus Lines

    Votes: 20 35.7%
  • The Gothics

    Votes: 2 3.6%
  • Retro

    Votes: 1 1.8%
  • The Dregs

    Votes: 1 1.8%

  • Total voters
    56
The first volunteer to test the machine was actually Harlan, who stepped in on Friday morning, and stepped out that evening with a brand new pair of robo-kidneys.
Somehow I am disappointed.

and with this Sam is the longest serving member.

[x] Allow the Coven to heal naturally in one of your infirmaries
-[x] Also give them money to cover paying families, burial rites, etc.

we have the money.
-[x] point out that we do have regeneration serums if they want to use them.
 
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You can indeed make reactors in-house if you want. Still, it would probably be less effective than another cash-cow invention.

Huh, we'd be better offer patenting something else as the basis to start a company with? Odd, but... Ooook.

@Shadows why go for the combat option instead of the detox option? It lets you detox 2 per turn that you don't use a chem, and otherwise 1. 6 if you use the new Detoxifier.

Research squad: I request 2 projects.

1) Some sort of anti-missile defense against Donteria.

2) Some sort of weapon (hypervelocity missile? Fuckoff huge laser cannon? Extremely rapid fire artillery piece?) that we can use to destroy Donteria's fortified base.

We now have super-mentats and all the drugs in the world. WE have the technology. Now, please, use it to destroy our foes!
 
Is there any spionage guy around who would be interested in gathering info on what the army is doing so we can actualy coordinate ?
 
Nice.

Actually, I had a thought. It seems kinda scummy, but there is a LOT of real estate down by the docks that suddenly doesn't have any owners. Decent property and buildings would likely be cheap down there...perhaps an Ops group could see about buying it up?
 
Huh, we'd be better offer patenting something else as the basis to start a company with? Odd, but... Ooook.

@Shadows why go for the combat option instead of the detox option? It lets you detox 2 per turn that you don't use a chem, and otherwise 1. 6 if you use the new Detoxifier.

Research squad: I request 2 projects.

1) Some sort of anti-missile defense against Donteria.

2) Some sort of weapon (hypervelocity missile? Fuckoff huge laser cannon? Extremely rapid fire artillery piece?) that we can use to destroy Donteria's fortified base.

We now have super-mentats and all the drugs in the world. WE have the technology. Now, please, use it to destroy our foes!

Because Chloe's driving motivation is vengeance ; in WS she'd be a dual-class. She will be Combat-trained before long. Plus, I plan on getting/making all the augs anyhow.
 
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[X] Allow the Coven to heal naturally in one of your infirmaries
[X] Go on Rapid Response
-[X] Warhound 01
--[X] Specifically shotgun.
 
[x] Allow the Coven to heal naturally in one of your infirmaries
-[x] Also give them money to cover paying families, burial rites, etc.
-[x] point out that we do have regeneration serums if they want to use them.

They helped us, might as well help them. Also, give them the option of Regen Serum if they want to go back to action faster.

-[] The Bluffriders disbanded
--[] Laser Rifles (spare Income required per unit: 3)
--[] Plasma Grenades (Spare Income required per 6-pack: 4)
--[] Power Armor (honestly, your hardsuits provide better protection...)(Price per Unit: 6)

If they're disbanded, why are they still listed? I think they were disbanded several turns ago.

[X] Espionage: Locate Donteria's Cruise Missiles
-[X] Take a Travel Spy Kit
-[X] Take Arachnoweave Outfit

If we're going to take out those Missiles, we're going to need to find them. And since I'm still working on stealth, might as well try this.

[X] Send Jack: Spend time with the Sparkle Scouts, out of combat risk. Preferably for a few weeks as he recovers.
-[X] If the Squad gets wiped out, the Jack can stay with the Scouts.

Let them know we haven't forgotten about them (we're just a little busy), and get Jack out of the crossfire as he spends time recovering.
 
@Troglodyte
@drasky
@sargentorion:
@useofstrike32
@dash931
@Epuslso
@veekie
@Night_stalker
@sargentorion
@Strunkriidiisk
@shubzilla
@random_npc

Can I get all you combat guys to attack Donteria and attempt to cut off her supply lines to her fortress? Also, please take some arc-quads and the 3 Brutes with you.

[] Boss around unoccupied Minions
-[] Arc Quad
-[] 4
-[] Support Combat

Espionage: @theflyingbiscuit, @ziizo, @bdun140, @Gunther, @PayKey, @Random Tale, @Megaolix, @Fabled Ranger

Any thoughts on what to hit? I'm thinking we want to scope out the army and Donteria's compound. See if we can collaborate.

R&D
@Akatsunami
@Nightfallen
@Nevill
@Nathaniel Wolff
@bdun140
@FatedBread
@Execute/Dumbo
@Orion Scimatarii
@BBBence1111
@hcvquizibo
@Ash19256
@Pyro Hawk
@Happerry
@Chorinas
@Rihtan
@GardenerBriareus
@Tabron89
@remulian
@HadesHerald

Hey guys, we really need some sort of point defense to defeat Donteria's cruise missiles, and some form of attack we can use to hammer her production sites. Please halp.

We have a nuke
She has a compound

I see a solution here.

It's a fucking city killer, dude. That's why I proposed that R&D deal with the issue by building our own compound-killer.
 
@Space Jawa Well... combat should hit the weak points discovered by Espionage last turn? Maybe try to interdict Donteria's supply points to her fortress?

That's probably the best course of action. Get as many people as we can on trying to locate the missiles, but in the meantime, keep hitting her where she's weak and decrease the ultimate effectiveness of her fortress due to supply issues.

We have a nuke
She has a compound

I see a solution here.

Given it's a nuke designed to destroy the city? No, I don't think you really do.

[X] Go on Rapid Response
-[X] Warhound 01
--[X] Specifically shotgun.

-No rapid-response interrupt is available this turn.

[X] Send Jack: Spend time with the Sparkle Scouts, out of combat risk. Preferably for a few weeks as he recovers.
-[X] If the Squad gets wiped out, the Jack can stay with the Scouts.

[x] Allow the Coven to heal naturally in one of your infirmaries
-[x] Also give them money to cover paying families, burial rites, etc.
-[x] point out that we do have regeneration serums if they want to use them.

I'll add in my own personal vote once I know what it's likely to be.
 
Any thoughts on what to hit? I'm thinking we want to scope out the army and Donteria's compound. See if we can collaborate.
I am thinking we should either remove the cruise missiles with a little sabotage or scout the other gangs. We don't want to narrow our focus so much that we are blinded to everything else happening in the city. We could also try to locate were the mussels are being launched from and have the combat teams attack their.
 
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