In the previous engagement we had two mechs not participating halfway through and it went fine, right? Just have everyone not get bombed and we'll be just fine!
"Will you sit the fuck down and quit being such a whiny little bitch," Hansen snaps with exasperation. "We're here to kill terrorists and liberate hajis, not sit around in a hangar sucking nerds' cocks all day."
[X] Prolong maintenance cycles.
This attempts to squeeze additional flight hours out of your current stockpile of spare parts by putting off both essential and non-essential maintenance as long as possible. Of course, your hangar crew will have widely varying opinions on exactly how reasonable a proposition this is…
The more time your mech is on maintenance, the longer you stay out of combat. Even if you go into combat, your mech will be in top condition.
If we choose rotate mechas out, QM-god can fuck us by killing off squadron members and eventually resulting in an under-strength squadron and the same mission schedule.
I missed this for a little while, but now that I've come back, I can say - still good.
[X] Rotate mechas out of the squadron.
Look, sometimes you have to make sacrifices. Like say, Hansen having to go out on his own to slow down a RussianSyrian hostile armoured push, while everyone else plays cards because their machines were off shift.
In the previous engagement we had two mechs not participating halfway through and it went fine, right? Just have everyone not get bombed and we'll be just fine!
If we choose rotate mechas out, QM-god can fuck us by killing off squadron members and eventually resulting in an under-strength squadron and the same mission schedule.
I missed this for a little while, but now that I've come back, I can say - still good.
Look, sometimes you have to make sacrifices. Like say, Hansen having to go out on his own to slow down a RussianSyrian hostile armoured push, while everyone else plays cards because their machines were off shift.
"Now then," Taylor says, while everybody else is still processing all the implications of intentionally going into battle with an undermanned squadron, "with that out of the way, we'll be going through the outline for our next coming operation. Captain, if you would just…?"
Tanner dutifully flicks on the projector to show another map of some far-flung location in the Syrian Desert. Sometimes, you wonder who's really leading this squadron.
"With the liberation of al-Sukhnah on our last operation, the United States has been able to establish a forward airfield at a central location in the Syrian Desert. This has granted us a significant freedom of movement within Syria, which will facilitate our operations going forward."
Markers spring up all over the town. The eastern two thirds are covered by the nice blue markers of US troops and friendly green markers of associated rebels, while the western third is ruled by the mean red markers of the SAA and their attached militants.
"While the Syrian Arab Army has since consolidated its own foothold there, we believe it has been too occupied with the rebels in the west to send further reinforcements. What forces it does have in the area are not believed to pose a threat to us at this time."
The map briefly pans down and to the right, showing some rather neatly animated blue markers defeating a collection of evil black markers over an intersection.
"At the same time, with Bishop Squadron's liberation of the T2 pumping station, IS has been forced back from the Iraqi border and deprived of a major source of revenue from petroleum exports. Put simply, IS is on the back foot, which gives us the opportunity to launch the next stage of our liberation of eastern Syria."
The map flies up and zooms in on an urban area. Already, you can see that the thicket of streets is wider and denser than al-Sukhnah ever hoped to be.
"This is Deir ez-Zor: one of two major cities in eastern Syria held by IS, which form the cornerstone of its self-declared caliphate. In order to defeat IS, we will ultimately need to liberate both of these cities. This is the objective of our operation."
A crowded scatterplot of black and green markers appears. You take note that the bulk of black markers dominate the urban centre west of the Euphrates River, while green's territory is limited to the outskirts beyond the eastern bank.
"To ensure that the Syrian people are granted a stake in the future of their country, this operation will be conducted with the close cooperation of the Syrian Democratic Forces. They will assist us on the ground in taking and holding Deir ez-Zor and the surrounding areas. Our squadron's objective will be to eliminate IS's presence east of the Euphrates so that the SDF can assault the city proper. Questions."
"Do we really have to–"
"Yes, we do, Lieutenant Hansen," Tanner cuts him off sharply. "Next question."
"I have a question," you speak up, pointing at the map. "What are those little bunches of red markers near the city there?"
"Those are Syrian government forces, which have been trapped in the area since IS took control," Taylor answers without skipping a beat. "They've been able to hold out under siege thanks to receiving supplies via helicopter. They shouldn't pose a threat to us, but if they do turn hostile, we're authorized to destroy them as well."
"Got it."
"That's great and all," Buck butts in, "but I think the real question here is, who's gonna stay behind and miss out on all the fun?"
"It better not be me," Hansen growls. "We've got six months left in this desert shithole, and I plan to make the utmost of it."
"It's funny you should ask that…"
----------
Select one pilot who will not participate.
[] Second Lieutenant Antonia "Predator" Clarke.
Base stats: +1 Combat, -2 Maintenance, 0 Leadership.
Total stats: 0 Combat, 0 Maintenance, -1 Leadership.
Squadron role: Rifleman.
Modifications: +Smoke grenade dispensers.
Low concern for collateral damage.
Mecha previously damaged by IED, subsequently repaired.
[] Second Lieutenant Patrick "White Knight" Hansen.
Base stats: +2 Combat, 0 Maintenance, -1 Leadership.
Total stats: +1 Combat, +2 Maintenance, -2 Leadership.
Squadron role: Pointman.
Modifications: +Ballistic shield.
Very low concern for collateral damage.
[] Second Lieutenant Richard "Skywalker" Buck.
Base stats: 0 Combat, +2 Maintenance, 0 Leadership.
Total stats: -1 Combat, +4 Maintenance, -1 Leadership.
Squadron role: Grenadier.
Modifications: -Bugged targeting system.
Medium concern for collateral damage.
[] Second Lieutenant Ricky Eagle Buster Johnson III.
Base stats: -1 Combat, +1 Maintenance, 0 Leadership.
Total stats: -2 Combat, +3 Maintenance, -1 Leadership.
Squadron role: Sharpshooter.
Modifications: +Advanced radar.
High concern for collateral damage.
[] Rifleman.
A generalist, jack-of-all-trades role, which mainly exists to round out the capabilities of more specialist members of the squadron. In lieu of any special equipment, your Q-35 is able to haul significantly more 30mm magazines to the battlefield. You can also deploy with a massive ballistic shield in situations that warrant it, boosting your ability to hold the line.
The price of not being particularly good at anything is not being particularly good at anything.
Most effective against infantry.
[] Pointman.
A reconnaissance-based role, in which your Q-35 will always be ahead of the squadron and operating in unknown territory. To facilitate this, your engines and radar have been swapped out for more powerful models, while your servos receive top priority during maintenance cycles.
Your mecha is fast and light, with greater capability in close-quarters combat than peer models. However, its performance suffers against larger numbers of opponents and in longer-range engagements.
Most effective against mechas.
[] Grenadier.
A heavy weapons and area denial role, with the Q-35's signature maneuverability being sacrificed for even greater firepower. Your mecha is outfitted with a wide assortment of rocket pods, anti-tank missiles, canister rounds, and smoke grenade launchers that will make mincemeat of any massed opposition.
The only problem with this is that your mecha is really slow and heavy, less able to adapt to evolving situations. Inertia is a real drag.
Most effective against vehicles.
[] Sharpshooter.
A battlefield control and overwatch role, this variation of the Q-35 spends most of its time in the air, which is made possible by a greatly extended fuel capacity. Whenever it does sight a high-value target off in the distance, the replacement of its standard assault cannon with a heavier 120mm tank gun allows it to strike instantly and brutally.
However, you will have to pay a heavy price for this power: you will be unable to equip a sword and will have no close-quarters ability whatsoever.
Most effective against tanks.
Note that there are social, as well as military, consequences for this decision.
I should probably also mention that you can't choose to exclude the same pilot from missions twice in a row.
[x] Second Lieutenant Patrick "White Knight" Hansen.
Base stats: +2 Combat, -1 Leadership.
Squadron role: Pointman.
Modifications: +Ballistic shield.
Very low concern for collateral damage.
Sit this one out, buckaroo banzai. I find that I don't particularly care for your tone right about now.
Both Hansen and Clarke have little care for collateral damage, but he's a pointman and doesn't have any good way to do too much collateral damage against large numbers of nasty red/black markers. Clarke, on the other hand, has gone and installed smoke grenades on her mecha...