And now, for no reason whatsoever, Zombie Aki D&D stat blocks.
Why did i write this? No idea, i have too much time. I doubt anyone would ever use them for anything.
Are they well made? no, its more taking a few base pointers and making the rest up as i went along.
Are they accurate for what we saw of aki? Sorta, please point out any glaring errors. Esspeccially Feats and Skills gave me somewhat trouble and are somewhat random or nonexistant respectively.
Second is for hypothetical free aki.
Zombie Aki
Medium Undead/Construct/Fae(?), 10th lvl Fighter-ish
Hit Dice: 10d10+20 (75hp)
Initiative: +5
Speed: 30 ft. fly 80ft. (average)
Armor Class: 15 (+3 Dex), touch 13, flat-footed 12
Base Attack/Grapple: +12/+12
Attack: +12 melee (1d8+2/19-20, Longsword)
Full Attack: +12/+7 melee (1d8+2/19-20, Longsword)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Andravandi Zombie Traits, Fae Traits, Regeneration 5, Light of Cromwell, SAO Survivor
Saves: Fort +9, Ref +6, Will +4
Abilities: Str 14, Dex 16, Con 14, Int 08, Wis 12, Cha 16
Skills: Intimidate +19, Knowledge(VRMMORPG) +14
Feats: Combat Reflexes, Dodge, Improved Unarmed Strike, Mobility, Persuasive, Power Attack
Treasure: None
Alignment: Chaotic Neutral, Controlled
Andravandi Zombie Traits: Immune to poison, disease, energy drain. Not subject to critical hits, inflicted nonlethal damage, or death from massive damage, sucessful death effects deal nonlethal dmage equaling current hitpoints. Regeneration (see below). Does not age or need to eat, sleep or breathe.
Fae Traits:
Fly 80ft. (average) (Su), not functional underground, needs to rest after 15min.
Potential to learn ALO Magic.
Regeneration 5 (Su): Takes normal damage from fire.
Dispel magic effects targetted for this purpose deal lethal damage as the number of the dispel check. Disjunction or Epic dispel effects force a Fort save against complete death.
Lethal damage and ability damage heal at a rate of 5 per hour.
Lost bodyparts can be instantly reattached, otherwise they grow back over the span of 1 hour.
When reduced to unconsciousness, remains must be dealt 30 magic fire, 30 combined dispel check or 60 nonmagical fire damage to ensure destruction. Any remaining body parts must similairily be destroyed.
Light of Cromwell (Ex): Immune to fear and negative Morale effects, -2 Int.
SAOSurvivor(Ex): Proficiency with all simple and martial weapons as well as light and medium armor. Knowledge (VRMMORPG) +5
Equipped with leather armor and longsword.
Free Zombie Aki
Medium Undead/Construct/Fae(?), 12th lvl Fighter-ish
Hit Dice: 12d10+24 (90hp)
Initiative: +5
Speed: 30 ft. fly 80ft. (average)
Armor Class: 15 (+3 Dex), touch 13, flat-footed 12
Base Attack/Grapple: +14/+14
Attack: +14 melee (1d8+2/19-20, Longsword)
Full Attack: +14/+9/+4 melee (1d8+2/19-20, Longsword)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Andravandi Zombie Traits, Fae Traits, Fire Resistance 5, Regeneration 5, SAO Survivor
Saves: Fort +10, Ref +7, Will +5
Abilities: Str 14, Dex 16, Con 14, Int 10, Wis 12, Cha 16
Skills: Intimidate +21, Knowledge(VRMMORPG) +16
Feats: Combat Reflexes, Dodge, Improved Unarmed Strike, Mobility, Persuasive, Power Attack
Treasure: None
Alignment: Chaotic Good
Andravandi Zombie Traits: Immune to poison, disease, energy drain. Not subject to critical hits, inflicted nonlethal damage, or death from massive damage, sucessful death effects deal nonlethal dmage equaling current hitpoints. Regeneration (see below). Does not age or need to eat, sleep or breathe.
Fae Traits:
Fly 80ft. (average) (Su), not functional underground, needs to rest after 15min.
Potential to learn ALO Magic.
Regeneration 5 (Su): Takes normal damage from fire.
Dispel magic effects targetted for this purpose deal nonlethal damage as the number of the dispel check. Disjunction or Epic dispel effects force a Fort save, failure deals nonlethal damage to 1 hp over unconciousness and stuns for 1 min.
Lethal damage and ability damage heal at a rate of 5 per hour.
Lost bodyparts can be instantly reattached, otherwise they grow back over the span of 1 hour.
When reduced to unconsciousness, remains must be dealt 30 magic fire, 60 combined dispel check or 60 nonmagical fire damage to ensure destruction. Any remaining body parts must similairily be destroyed.
SAOSurvivor(Ex): Proficiency with all simple and martial weapons as well as light and medium armor. Knowledge (VRMMORPG) +5
Equipped with leather armor and longsword.
Before anyone accuses me of making her overpowered, shes really not. Direct brutal damage should work well. Shes missing some of the standard undead immunities too, and her saves arent all that great.
Thoughts, Criticisms, Ideas?