Halkegenia Online Thread 23 - I Think We're Going to be Alright

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"Do you celebrate Brimir's Deathday?"

"No?"

"Do you celebrate Brimir's Birthday?"

"We have Christmas?"

"HERESY!"

That could potentially happen because as close as Earth Christianity is to Halk's Founderism they are still two very different things. Foremost among them, the Church has long abandoned the 'kill or convert whether they want it or not' doctrine that Founderism holds. And let's not even start on Shinto, Buddhism, and other Eastern religions. The Romalian Church would have a conniption fit over how similar they are to the Elves religious doctrine.

:( Poor Zolf, having to balance what he believes with what won't get everyone killed.
 
Of course, the Fae are never going to let Tristain's army ever do something stupid like stand down for the holidays right in the middle of enemy territory "because it's the holiday."
:confused: Yes of course, After all something like that would never happen in the real world.


On a more serious note I think that the Fae will try their best to avoid any controversy over religious practices due to the obvious conflict that this could cause.
It would be a complicated affair, Cromwell and company are meant to be hyper religious so on one level expecting them to hold to a religious truce might not be entirely unreasonable. By the same token they also know he commits heresy, or at least hires people who do which undercuts his religious reliability. I could see the human troops standing down but the Fae maybe requesting that their own troops not have to, it's already accepted they aren't children of the Founder so them enjoying a Brimiric religious holiday might have implications the locals dislike regardless. This could also lead to rumor mongering about who attacked first, was Cromwell truly breaking the religious truce or was it the fae disrespecting the Foudner?
 
:confused: Yes of course, After all something like that would never happen in the real world.


On a more serious note I think that the Fae will try their best to avoid any controversy over religious practices due to the obvious conflict that this could cause.

Yeah, not like there was ever a famous sneak attack carried out on the morning of a major nation's holy day...

That could potentially happen because as close as Earth Christianity is to Halk's Founderism they are still two very different things. Foremost among them, the Church has long abandoned the 'kill or convert whether they want it or not' doctrine that Founderism holds. And let's not even start on Shinto, Buddhism, and other Eastern religions. The Romalian Church would have a conniption fit over how similar they are to the Elves religious doctrine.

:( Poor Zolf, having to balance what he believes with what won't get everyone killed.

Uh, the Fae themselves won't have any problem with their own religious observances. The point where they have to be carefull, is where Tristanians/other Halkegenians might start to adopt Fae religious practices. If the Fae carry out traditional shinto/budhist ceremonies/festivals/parades in their own communities, that should be okay. Doing that in areas not under their jurisdiction according to the treaty, that would seem to need "official" sanction from the Founder's Church. For Halkegenians to simply observe, and not take part directly, that should also still be okay.

The main concern would be where Fae might directly encourage Halkegenians to take part. That could be seen as prosletizing.
 
I think it's important to keep in mind that in canon Tristian only won the war because Louise detonated a large portion of Albion's fleet. Given Tristian no longer has a Void Mage or an army holding Gandalfr I think the production level works well, especially as Gallia is just waiting in the wings to cause trouble.
Though the fact that Karin blew up half a squadron and Remee stole the rest of it also weakens Albion's naval power somewhat. However, Remee's decision to not burn the docks at York means that a sizable portion of the shipyards there undoubtedly survived the attack, so Cromwell's forces are capable of replacing those ships given enough time.

Yes of course, After all something like that would never happen in the real world.

Even if they don't think of Washington's example, there are more recent examples in the Yom Kippur War and the Tet Offensive. Given that Mortimer's a military historian, by inclination if not by actual trade, he'd be aware of the precedent in his history and would insist that at the very least there be some people on sentry duty in case Cromwell's people tried something funny.
 
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Though the fact that Karin blew up half a squadron and Remee stole the rest of it also weakens Albion's naval power somewhat. However, Remee's decision to not burn the docks at York means that a sizable portion of the shipyards there undoubtedly survived the attack, so Cromwell's forces are capable of replacing those ships given enough time.
That's an excellent point, Karin simply fighting could be considered a force multiplier similar to Louise's explosion. Balancing Karin is difficult. Though Sheffield is also creating even more unique items which may shift the balance back. It's a tricky situation and you are right about the docks.
 
Karin's weakness as a strategic weapon lies in the fact that she might be able to take out half a squadron in one shot if they're stupid enough to let her flank their line of battle, she can only use her ultimate spell one or two times before she has to be removed from play due to willpower exhaustion.

There's also the ultimate weakness of having too much of your firepower concentrated in one ultra-elite unit: Once the other side knows you have it, they'll dedicate some people to locating said unit and neutralizing it (Even if the Heavy Wind can theoretically beat an entire squadron of Dragon Knights singlehandedly, there's no way she'd be able to hold them off and wreck the enemy fleet at the same time. And giving her an escort to screen her from said unit would make her a more obvious target)/
 
Karin's weakness as a strategic weapon lies in the fact that she might be able to take out half a squadron in one shot if they're stupid enough to let her flank their line of battle, she can only use her ultimate spell one or two times before she has to be removed from play due to willpower exhaustion.

There's also the ultimate weakness of having too much of your firepower concentrated in one ultra-elite unit: Once the other side knows you have it, they'll dedicate some people to locating said unit and neutralizing it (Even if the Heavy Wind can theoretically beat an entire squadron of Dragon Knights singlehandedly, there's no way she'd be able to hold them off and wreck the enemy fleet at the same time. And giving her an escort to screen her from said unit would make her a more obvious target)/
Is that the case? I might need to check the back to basics thread on that front, assuming they have the answer. Though it does seem like a useful limit and not far off what Louise's was given she also passed out after destroying the fleet.

Eliminating a single elite unit is kind of a tricky task when it's entirely related to personal firepower, that is to say while the number it might take in order to bring down someone at Karin's level may be so large that her simply removing them from the battle may means he doesn't need to do anything about the ships.
 
I looked it up... and I had some other thoughts on its possible uses. Anti-Air weapon, as in, mounting some on Ships, and having them fire in bursts at Dragon Knights that get too close!
That, or make actual percussion detonating rockets and go the way of Katyusha.

EDIT: For AA-fire I imagine a more Mitrailleuse style type gun instead.
 
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Is that the case? I might need to check the back to basics thread on that front, assuming they have the answer. Though it does seem like a useful limit and not far off what Louise's was given she also passed out after destroying the fleet.

Eliminating a single elite unit is kind of a tricky task when it's entirely related to personal firepower, that is to say while the number it might take in order to bring down someone at Karin's level may be so large that her simply removing them from the battle may means he doesn't need to do anything about the ships.

I'm basing my estimates on Karin's willpower reserves on York. There she cast the Heavy Wind twice, along with some lesser combat spells, and used a Fae MP restorative before the second casting.

And by neutralize I don't necessarily mean kill. I just mean keep her too busy to cast the Heavy Wind at the fleet, even if the distraction unit has to take heavy casualties. If you take as granted that Karin is going to wreck something if she's on the battlefield, which would you rather lose, half a dozen Dragon Knights or multiple Ships of the Line and some fully-loaded troop transports?
 
Earliest turbojet engine was patented in 1923. So its actually made with earlier era tech then the A6M.

There's a wide range of possible configurations and methods of introducing "jet power". Jet power in this case, being drawing air into a duct, compressing it, and expelling it to create thrust. Note, that it isn't necessary to burn a fuel-air mixture in a combustion chamber, and expell the high-pressure exhaust from the engine to have a "jet" engine.

The simplest form of jet is the ramjet, which quite literally is an open tube with varying diameter, so that air is compressed where the duct "necks" down, fuel is added, and combustion takes place. The exhaust then exits the duct, where the diameter increases again. Very noisy, a fuel hog, and requires a fast flow of air for ignition, and sustained burning.

Similar is the "pulse jet", which makes use of the properties of standing waves in a tube, and can actually be lit from a "standing" start. Theoretically quite efficient, it's damn noisy, and high temperatures in the combustion chamber are a concern, IIRC. Oh, and I believe vibrations transmitted to the airframe are a problem.

Turbojets draw air in, compress it with fans in various stages, mix it with fuel in the combustion chamber, exhaust the fast gas stream out the rear, while using some of the energy from the exhaust to drive the compression fans. All the air drawn into the engine flows through the combustion chamber, and all the compressor fan stages (aside from air bled off for various auxillary systems)

A type of "jet" that doesn't involve fuel combustion in the primary thrust generating airstream, is the "ducted fan". This basically has a multi-bladed impeller/fan in a duct that is powerd mechanically by an engine or motor of some kind. Internal, external combustion, electric motor, etc. The highest "evolved" form of this concept could be seen as the high-bypass turbofan engines that IRL large-bodied jets use. The Turbo fan is actually the "prime mover" of a jumbo jet, where the exhaust fan of a turbojet "core" powers the main "Fan" through an axial shaft.

All the concepts with compressor fans thus far have been of the axial-type- the air flows more or less directly through the engine, following the axis of the impellors. This is in fact significant, since what hasn't been discussed yet, is the high demands on aerodynamic shaping of the fan blads, and structural integrity of the blads, disks, and shafts. The forces acting on a spinning fan increase quite dramatically as the RPMs increase. Which increases the chance of catastrophic failure greatly, when one takes the inexperience of the Halkegenians and Fae in building such devices, and the lack of capability in quality control and assurance at this early stage in the game.

There is a fairly simple concept that can reduce those factors- the radial fan. Radial fans can be as simply as a disk with angles pieces of metal welded to it, with ducting to shape the airflow. As the fan spins, the blades push the air to the circumference, where is compressed, and then can be sent through a combustion chamber, or simply expelled through a nozzel. The fan can be double sided, which increases efficiency for added complexity in directing the airflow through ducting without loosing to much energy to turbulence/drag internally. Helicopter turbines are often of this type, since it can be made quite compact, and the fans used to primarily power the main rotors by shaft and transmission.

For our purposes though, a ducted fan with a radial impeller, would be one of the simplest concepts for introducing "jet power" to Halkegenia. A steam engine could be used to power a multi-bladed fan by a shaft and transmission. Internal combustion engines require a high level of precision and quality in machining and materials, quite a bit more than necessary for even fairly high pressure steam engines. Steam engines, using flash boilers, could be built fairly light, and suitable for compact, high-power output. Its not necessary to build something like the large, heavy, steam engines developed IRL during the dawn of the steamship.

All in all, the main factors in choosing aerial propulsion are, the mass of the aircraft, the volume and aerodynamics of the hull (air being displaced), and the desired speed. Design limitations are unavoidable, of course, when available materials and manufacturing capabilities are taken into acount. And physics, of course. At least, as far as RL physics considerations are taken into account in a story with magic airships.

Something to keep in mind, when speculating, is that Halkegenina airships will be almost certainly denser than any aircraft designed on earth, thanks to the properties of Windstones. High density, combined with a large volume, means lots of mass to be moved, which means that propulsion should be developed with an eye to move as much air as possible, as efficiently as possible, aside from any "sprint" capabilities (like the pulse jet boosters TH gave the airship in his "POEM Fall" omake). This means, large diameter, multi-bladed propellors/fans, ducted or un-ducted, and likely relatively low RPMs, especially until engineering experience is gained in building propellers and fans.
 
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I'm basing my estimates on Karin's willpower reserves on York. There she cast the Heavy Wind twice, along with some lesser combat spells, and used a Fae MP restorative before the second casting.

And by neutralize I don't necessarily mean kill. I just mean keep her too busy to cast the Heavy Wind at the fleet, even if the distraction unit has to take heavy casualties. If you take as granted that Karin is going to wreck something if she's on the battlefield, which would you rather lose, half a dozen Dragon Knights or multiple Ships of the Line and some fully-loaded troop transports?
Hmm that is a good point there.

As to what people would rather lose, it's more a matter of what could conceivably distract or hold Karin back without immediately being reduced to paste as she send her attack through them. The potential loss of draconic air superiority along with, probably, the most powerful/skilled mages leaves ships which have mixed usability over dragon knights and probably lesser quality troops. Not to say it's not an OK trade but it's probably not a great one either.

Still Wakshazi is probably right on the PL debate front.
 
Though the fact that Karin blew up half a squadron and Remee stole the rest of it also weakens Albion's naval power somewhat. However, Remee's decision to not burn the docks at York means that a sizable portion of the shipyards there undoubtedly survived the attack, so Cromwell's forces are capable of replacing those ships given enough time.
Wasn't she attacking docked ships/ ships at port? If they're in a standard formation splash damage shouldn't be as big of a factor. She might be able to KO one ship, but another squadron is up for debate.

I looked it up... and I had some other thoughts on its possible uses. Anti-Air weapon, as in, mounting some on Ships, and having them fire in bursts at Dragon Knights that get too close!
I'm also kind of curious if they'll make simple recoilless rifles. In other words, mass produce "staves of destruction." A recoilless rifle is different from a rocket-propelled grenade, because an RPG has a rocket and RCLRs don't. An RCLR is basically a tube with a projectile inside it. The projectile/missile is pushed out of the tube by a detonating a charge and letting the gases vent out of the rear of the weapon. RPGs are also very likely, although the designs would need to tend toward that of the Panzerschreck to protect the users from the back blast of the rocket.
 
For our purposes though, a ducted fan with a radial impeller, would be one of the simplest concepts for introducing "jet power" to Halkegenia. A steam engine could be used to power a multi-bladed fan by a shaft and transmission. Internal combustion engines require a high level of precision and quality in machining and materials, quite a bit more than necessary for even fairly high pressure steam engines. Steam engines, using flash boilers, could be built fairly light, and suitable for compact, high-power output. Its not necessary to build something like the large, heavy, steam engines developed IRL during the dawn of the steamship.

I'm not sure how much of a concern this is, as Colbert was able to make a gasoline engine in canon with less experience then the fae will bring (and create the gasoline - which they called Dragon's Blood. Anyone who think Noble power is going to fade is kidding themselves, as they're going to own the energy industry with their ability to magic up reasonable quality fuel). It might have used some magical kludges to get it to work (we're never told, but it's the best explanation), but they don't seem to have caused any ongoing maintenance issues, so that's fine.
 
I could see the human troops standing down but the Fae maybe requesting that their own troops not have to, it's already accepted they aren't children of the Founder so them enjoying a Brimiric religious holiday might have implications the locals dislike regardless. This could also lead to rumor mongering about who attacked first, was Cromwell truly breaking the religious truce or was it the fae disrespecting the Foudner?

Triggerhappy: Shit...that's good....uh-I mean, YES! Yes, you guessed pretty close! Are you a mind reader? :o

<_<
>_>
 
Wasn't she attacking docked ships/ ships at port? If they're in a standard formation splash damage shouldn't be as big of a factor. She might be able to KO one ship, but another squadron is up for debate.

Splash damage wasn't a major factor in what she did, but there is an upper limit to the effective range of her spell (At least, before it loses penetration power and just becomes a nasty crosswind), and yes, in the field ships would probably be spaced farther apart than they were at York, which would reduce the maximum number of ships the Heavy Wind can punch through in one shot. Also, at York she was able to position herself so that most of the enemy ships were on a straight line to her position, allowing her to target all of them at once, something which, unless she faces a fleet commanded by an idiot, Albion's navy will do their utmost to ensure she never gets a chance to do again.

Under ideal circumstances (A closely spaced straight line of battle, with time to get perpendicular to the line and charge up a full power Heavy Wind), Karin is a game breaker in a fleet action. Once Albion realizes this, they will make certain that she doesn't get ideal circumstances (A wider, slightly offset line of battle, with dragons screening the fleet to keep her from either getting into effective range, an angle that can target multiple ships, or having enough time to line up a shot).
 
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I'm not sure how much of a concern this is, as Colbert was able to make a gasoline engine in canon with less experience then the fae will bring (and create the gasoline - which they called Dragon's Blood. Anyone who think Noble power is going to fade is kidding themselves, as they're going to own the energy industry with their ability to magic up reasonable quality fuel). It might have used some magical kludges to get it to work (we're never told, but it's the best explanation), but they don't seem to have caused any ongoing maintenance issues, so that's fine.

This is fiction, which means that the level of "realism" and technological verisimiltude is entirely up to Triggerhappy, when's all said and done. Things will work, or not work, as the plot demands. I simply made an effort to lay out some of the actual mechanics involved in jet power, because people love to go on about how the Fae could do this, that, and totally the other thing. Which isn't bad, or wrong, per se, but TH and many readers on SV/SB do like to have a certain measure of "real" physics and mechanics at least given a nod too.

One of the things that was discussed at the very beginning of the story was just how much mages would/should be capable of, and to what level of accuracy/repeatability. There are no hard and fast rules there, just a guidline of that proper machines/factories/production facitlities can and will outproduce mages in quantity and quality for the most part. Quantity, definitely. TH just protrayed in the last snip, how integrating mages into the processes to best advantage, offers a significant increase over what purely "mundane" processes would offer.

The fact that there weren't any "maintenance issues" for the "Ostwind" in the original material has really nothing to do with how "feasible" it is, but that the author didn't feel the need for maintenance to be an issue in the story.
 
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I'm not sure how much of a concern this is, as Colbert was able to make a gasoline engine in canon with less experience then the fae will bring (and create the gasoline - which they called Dragon's Blood. Anyone who think Noble power is going to fade is kidding themselves, as they're going to own the energy industry with their ability to magic up reasonable quality fuel). It might have used some magical kludges to get it to work (we're never told, but it's the best explanation), but they don't seem to have caused any ongoing maintenance issues, so that's fine.

Nah. The magic-ing up of fuel is in no way sufficient to power an industrial economy. How many earth-inclined mages does Tristain even have? And how many gallons of gasoline can they produce per day? let's assume for...5,000 barrels of gasoline per day - or 210,000 gallons. Slightly more than 10 olympic-sized swimming pools. Can the collective population of Earth mages in Tristain manage even that?

The U.S. consumes 18.89 million barrels per day. There is no way in hell that magical production can beat out the economies of scale of industrial scale oil production.

If I was a Fae in Halkegenia, I promise you, the first business-thing I'd be doing is finding some oil and staking rights to it. I bet that in Halkegenia, the easy-to-find, shallow oil that can be found below surface oil seeps is still there for the taking.
 
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*tilts head*

There's a wide range of possible configurations and methods of introducing "jet power". Jet power in this case, being drawing air into a duct, compressing it, and expelling it to create thrust. Note, that it isn't necessary to burn a fuel-air mixture in a combustion chamber, and expell the high-pressure exhaust from the engine to have a "jet" engine.

The simplest form of jet is the ramjet, which quite literally is an open tube with varying diameter, so that air is compressed where the duct "necks" down, fuel is added, and combustion takes place. The exhaust then exits the duct, where the diameter increases again. Very noisy, a fuel hog, and requires a fast flow of air for ignition, and sustained burning.

Similar is the "pulse jet", which makes use of the properties of standing waves in a tube, and can actually be lit from a "standing" start. Theoretically quite efficient, it's damn noisy, and high temperatures in the combustion chamber are a concern, IIRC. Oh, and I believe vibrations transmitted to the airframe are a problem.

Turbojets draw air in, compress it with fans in various stages, mix it with fuel in the combustion chamber, exhaust the fast gas stream out the rear, while using some of the energy from the exhaust to drive the compression fans. All the air drawn into the engine flows through the combustion chamber, and all the compressor fan stages (aside from air bled off for various auxillary systems)

A type of "jet" that doesn't involve fuel combustion in the primary thrust generating airstream, is the "ducted fan". This basically has a multi-bladed impeller/fan in a duct that is powerd mechanically by an engine or motor of some kind. Internal, external combustion, electric motor, etc. The highest "evolved" form of this concept could be seen as the high-bypass turbofan engines that IRL large-bodied jets use. The Turbo fan is actually the "prime mover" of a jumbo jet, where the exhaust fan of a turbojet "core" powers the main "Fan" through an axial shaft.

All the concepts with compressor fans thus far have been of the axial-type- the air flows more or less directly through the engine, following the axis of the impellors. This is in fact significant, since what hasn't been discussed yet, is the high demands on aerodynamic shaping of the fan blads, and structural integrity of the blads, disks, and shafts. The forces acting on a spinning fan increase quite dramatically as the RPMs increase. Which increases the chance of catastrophic failure greatly, when one takes the inexperience of the Halkegenians and Fae in building such devices, and the lack of capability in quality control and assurance at this early stage in the game.

There is a fairly simple concept that can reduce those factors- the radial fan. Radial fans can be as simply as a disk with angles pieces of metal welded to it, with ducting to shape the airflow. As the fan spins, the blades push the air to the circumference, where is compressed, and then can be sent through a combustion chamber, or simply expelled through a nozzel. The fan can be double sided, which increases efficiency for added complexity in directing the airflow through ducting without loosing to much energy to turbulence/drag internally. Helicopter turbines are often of this type, since it can be made quite compact, and the fans used to primarily power the main rotors by shaft and transmission.

For our purposes though, a ducted fan with a radial impeller, would be one of the simplest concepts for introducing "jet power" to Halkegenia. A steam engine could be used to power a multi-bladed fan by a shaft and transmission. Internal combustion engines require a high level of precision and quality in machining and materials, quite a bit more than necessary for even fairly high pressure steam engines. Steam engines, using flash boilers, could be built fairly light, and suitable for compact, high-power output. Its not necessary to build something like the large, heavy, steam engines developed IRL during the dawn of the steamship.

All in all, the main factors in choosing aerial propulsion are, the mass of the aircraft, the volume and aerodynamics of the hull (air being displaced), and the desired speed. Design limitations are unavoidable, of course, when available materials and manufacturing capabilities are taken into acount. And physics, of course. At least, as far as RL physics considerations are taken into account in a story with magic airships.

Something to keep in mind, when speculating, is that Halkegenina airships will be almost certainly denser than any aircraft designed on earth, thanks to the properties of Windstones. High density, combined with a large volume, means lots of mass to be moved, which means that propulsion should be developed with an eye to move as much air as possible, as efficiently as possible, aside from any "sprint" capabilities (like the pulse jet boosters TH gave the airship in his "POEM Fall" omake). This means, large diameter, multi-bladed propellors/fans, ducted or un-ducted, and likely relatively low RPMs, especially until engineering experience is gained in building propellers and fans.

In that case it sounds like turboprop engines are what they might end up shooting for since they'll probably be looking for the best mix of speed and fuel efficiency. That's the reason they're used on birds like the C-130, I know the Super Hercules (C-130J) has 4 of them and each mounts a 6 blade scimitar propeller. But IIRC the disadvantages of turboprop come about when the blades near the low end of transonic speeds (starts at about .8 mach or 600ish mph)
because of the compressibility of the sound waves. Unfortunately IDK/can't remember the reason why they originally made the decision to use turbofans on the larger C-5 instead of turboprops, but I think it was because their main mission assignments were different (The C-130 being used for quick in and out missions while the C-5 is almost exclusively a dedicated heavy hauler).

@Sakuya's Butler, I didn't know that but I'm always happy to learn more about one of my favorite topics, was it ever constructed or was it just a patent and if so do you know why or why not?
 
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*tilts head*



In that case it sounds like turboprop engines are what they might end up shooting for since they'll probably be looking for the best mix of speed and fuel efficiency. That's the reason they're used on birds like the C-130, I know the Super Hercules (C-130J) has 4 of them and each mounts a 6 blade scimitar propeller. But IIRC the disadvantages of turboprop come about when the blades near the low end of transonic speeds (starts at about .8 mach or 600ish mph)
because of the compressibility of the sound waves. Unfortunately IDK/can't remember the reason why they originally made the decision to use turbofans on the larger C-5 instead of turboprops, but I think it was because their main mission assignments were different (The C-130 being used for quick in and out missions while the C-5 is almost exclusively a dedicated heavy hauler).

@Sakuya's Butler, I didn't know that but I'm always happy to learn more about one of my favorite topics, was it ever constructed or was it just a patent and if so do you know why or why not?

Except that turbo-props need turbojets to power them, or its not a turbo prop. :oops: And jet engines have a number of engineering challenges to be solved before the Halkegenians/Fae would be able too. Which is much my main point. Steam turbines will have much the same problems at this point as well.
 
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This is fiction, which means that the level of "realism" and technological verisimiltude is entirely up to Triggerhappy, when's all said and done. Things will work, or not work, as the plot demands. I simply made an effort to lay out some of the actual mechanics involved in jet power, because people love to go on about how the Fae could do this, that, and totally the other thing. Which isn't bad, or wrong, per se, but TH and many readers on SV/SB do like to have a certain measure of "real" physics and mechanics at least given a nod too.

One of the things that was discussed at the very beginning of the story was just how much mages would/should be capable of, and to what level of accuracy/repeatability. There are no hard and fast rules there, just a guidline of that proper machines/factories/production facitlities can and will outproduce mages in quantity and quality for the most part. Quantity, definitely. TH just protrayed in the last snip, how integrating mages into the processes to best advantage, offers a significant increase over what purely "mundane" processes would offer.

The fact that there weren't any "maintenance issues" for the "Ostwind" in the original material has really nothing to do with how "feasible" it is, but that the author didn't feel the need for maintenance to be an issue in the story.

Eh, unless there's a truly pressing need to change something (no Kirk, that's not what the center of the universe looks like), or you're reinventing the entire world (like what ES does), I generally think that you should try and keep canon elements. It helps tie a work back to the source. So unless there's some pressing need for Colbert not to be able to accomplish what he accomplished, he should be able to accomplish it given the same resources he had in canon.

Sometimes that's simply too problematic because one thing contradict another, but Halk actually does use and maintain more high tech then they should be able to(through the church) unless you assume magic is good at working with complex machinery. Look at the man-hours of use to maintenance for a tank, then remember that the Church doesn't know the proper way to mothball one, or even how it really works, but they can keep one working.
 
Nah. The magic-ing up of fuel is in no way sufficient to power an industrial economy. How many earth-inclined mages does Tristain even have? And how many gallons of gasoline can they produce per day? let's assume for...5,000 barrels of gasoline per day - or 210,000 gallons. Slightly more than 10 olympic-sized swimming pools. Can the collective population of Earth mages in Tristain manage even that?

The U.S. consumes 18.89 million barrels per day. There is no way in hell that magical production can beat out the economies of scale of industrial scale oil production.

If I was a Fae in Halkegenia, I promise you, the first business-thing I'd be doing is finding some oil and staking rights to it. I bet that in Halkegenia, the easy-to-find, shallow oil that can be found below surface oil seeps is still there for the taking.
One thing you may want to note, there is apparently a spell that can convert a fairly large amount of dirt into pure gun powder. If that's possible converting large amounts of materials into oil may also not be beyond the impossible for mages. Granted ye creating that much oil does seem unrealistic.
 
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