Gunpowder Gods: a Quest of Young Gods and New Lands

[X] Annetta Barbator, Representative of the Westerlies Trading Company.
[X] Neassa muir Taerach, Natural Philosopher.

[X] Iktoka, Abyssal Collector.
[X] Asgorat, Celestial Dragon
 
[X] Isk, Changed Alchemist.
[X] Amat Attar, Famed Playwright.


[X] Asgorat, Celestial Dragon.
[X] Iktoka, Abyssal Collector
 
@Photomajig Some questions about the setting:
1. From the story posts it doesn't seem like we'll be an extension of a currenty existing empire like the colonies where irl. So we're going there to create an entirely new nation correct?

2. Since knowledge of divine seems pretty well know, once a God ascends do people just give up and stop worshiping them? Or do Godheads still have some power to give their followers? Do the mortals just move on to the godlings produced by the Godhead. Basically I'm curious about the mortal side of the equation when your patron god just disappears.

3. Whats the genreal shape of the known world. Euro-Asiaish? Africa equivalent? Or are we just in a totally fantasy land where all that is different?

4. As the Goddess of Sails we're totally going to get pirates right (at least privateers since they're legal pirates)?
 
[X] Amat Attar, Famed Playwright. Actor, writer, thinker and maestro of the stage, Amat Attar is a name known in every civilized corner of the Old World. They have performed and written for many gods, though such an audience can be fickle – it's said they're fleeing the wrath of a patron, though they claim to have joined the expedition just to witness the unknown continent firsthand. Their famous troupe follows them into whatever awaits. There is prestige in having such a blessed mortal aboard, not to mention value in their artistic pursuits and wide knowledge of the world.
A journey unremembered by songs and sagas is journey wasted

[X] Isk, Changed Alchemist. A mortal alchemist turned something greater and stranger by an experiment gone wrong. He exists unlike any other now, god or man. Isk seems unbound by mere flesh or indeed many of the laws that govern both the mortal and the divine. Erratic, perhaps even dangerous, he nevertheless offers a fascinating perspective on the world and a source of unusual discoveries, as long as he is kept content and his hands full with work.
Always good to have an eldritch being on board when traveling to the unknown

[X] Asgorat, Celestial Dragon. The dragons are a Servant race given the rare power to procreate, and generations of them have lived in the Old World through millenia. Some have bound their souls with mortal riders – Asgorat, a young dragon of the celestial stormwinds, is one such wyrm. It is said she shares a love with Tama, her rider, that even gods are envious of. She is joined by others of her small brood with their riders, a formidable force by any reckoning. They intend to found a new nation of dragon riders on the distant continent.
Our starting army

[X] Pendulum, Dream-Thing. Your divine father was fond of his Servants, and crafted many before his ascension. Many of them dwelled in dreams, unseen by the waking world. Pendulum and its siblings are such creatures - nameless dream-things that flit from dreamer to dreamer unnoticed. They are powerless in the waking world, but may drift through the minds of dreamers across vast distances and live within realms of thought as mortals do in flesh. Within dreams, they are formidable crafters of reality, which makes them adept spies, messengers, guardians and even torturers, though their gentle nature wars against the last.
And our spies
 
[X] Annetta Barbator, Representative of the Westerlies Trading Company.
[X] Ayo Meti Okafar, Many-Faced Hero.
[X] Iktoka, Abyssal Collector.
[X] Pendulum, Dream-Thing.
 
Man I really would like to take Iktoka , but I feel like if we're taking the trolls we NEED someone to ride herd on them.

I really enjoy this combination of people, but I think the trolls are going to be a lot of trouble despite the great benefits they bring. They are a "wild and restless lot" and Guttar has a know habit to EAT mortals. They are going to get us in trouble, but their benefits are worth it I think. New crops and plants being grown for our Philosopher to investigate and our Trader to exploit and sell back to the mainlands is going to bring great benefits I think

And there's even more, potentially, that Guttar could do for us. The other expeditions will probably steer clear of deserts, barren lands, etc., leaving them mostly uncontested on account of them not being worth their time, effort and resources. We, on the other hand, would have no such qualms with Guttar on our side, which will reward even further the thirst for exploration that is part of our nature and domain.

Furthermore, his people's voice can inspire growth and vitality in anything living. That's not just plants, but also animals and people. It's gonna count for herds and cattle, likely for Asgorat and her Dragons as well, and perhaps for our whole expeditions, making everyone healthier and stronger.

These powers are just too good to pass up, in my opinion, and paired with Neassa and Annetta, they are even more awesome.

We should be able to navigate the possible dangers they pose with smart choices and even one of our Acts.
 
@Photomajig Some questions about the setting:
1. From the story posts it doesn't seem like we'll be an extension of a currenty existing empire like the colonies where irl. So we're going there to create an entirely new nation correct?

2. Since knowledge of divine seems pretty well know, once a God ascends do people just give up and stop worshiping them? Or do Godheads still have some power to give their followers? Do the mortals just move on to the godlings produced by the Godhead. Basically I'm curious about the mortal side of the equation when your patron god just disappears.

3. Whats the genreal shape of the known world. Euro-Asiaish? Africa equivalent? Or are we just in a totally fantasy land where all that is different?

4. As the Goddess of Sails we're totally going to get pirates right (at least privateers since they're legal pirates)?

1. In theory, you'll be independent and unbound by Old World powers. In practice, the expedition is backed by various gods, states, trade companies, institutes and other actors who will surely take an interest in your affairs. Going your own way may not be as simple as that.

2. Ascended gods no longer have influence in the world. They can't or won't provide power to their followers, but mortals and Servants will often pay their respects at godheads anyway. It's not worship, per se, but a way of honoring the 'dead' (or winning brownie points with their new gods, for the more pragmatic). Their loyalties are often transferred to the godlings it spawns, as the god's 'children'.

I'll post a lore entry on Godheads in a little bit to expand on this.

3. It is a fantasy world, but you could say the Old World is a Eurasia-Africa equivalent. From the names and descriptions you can perhaps get a sense of the real-world cultures they may reflect, though they're not 1:1 expies.

4. If you like. Piracy will almost certainly occur to other gods and powers too, so why not be the first?
 
The thing that sucks is that the troll would be really good, in the sense that he can grow trees. Plants in general sure, but good trees are vital to make good ships, things well need as the god of ships afterall.

Worrying about settling a desert area is less important since well need to setup near the ocean regardless due to our nature.

The sea leviathan/creature is also vital to help cement our supremacy over the ocean right away. Trade, piracy , moving illegal goods and people, all things to do on the ocean if they want to connect to mainland.

That being said I wouldnt trade the dragon riders for the troll, as having aerial scouts and a dragon fighting force as well as replenishable dragon units (they have babies) is also super useful. It gives us a lot of room to work with initially compared to some gods who need time to setup or gather recources and people.
 
Godheads & The Cycle of Divinity
GODHEADS & THE CYCLE OF DIVINITY

The cycle of divinity begins and ends in the godhead. These sculptures of divine stone are left behind as an elder god ascends to celestial form, and they are the birthplaces of new fledgling gods echoing the aspects of the ascendant. In time, they will pass on and leave godheads of their own - and so the cycle of divinity is maintained. No godhead is the same, but they usually take the shape of a distorted head. These stones are indestructible by mortal means, impervious to the passage of time, and form the celestial divine's sole conduit to the material realm.

Gods and, to some extent, Servants may commune with their celestial progenitors at godheads, though the thoughts and concerns of celestials are far removed from earthly matters and hard to parse.

Some godheads are found in desolate, wild places, the last refuges of an ascendant deity, birthing godlings far from the luxuries of civilization. Others form the heart of elaborate temple-cities, their offspring celebrated by millions at every stage of their lives. Some are found in deep pits, where only the strongest of their children may rise from. Still there are those left at the side of a road, or in a sleepy village, or within a forest brook. The ascendant have greater matters to dwell upon than the placement of their last remnants, though there are exceptions.

Godheads, especially vulnerable, remote ones, are routinely destroyed by the rivals of that deity, or by unscrupulous godlings seeking power at any cost. Wars have been fought to destroy godheads and crush the enemy's source of divine aid. Such an act tends to bring swift and terrible vengeance from the spawn of that godhead - the destruction of truly ancient godheads may draw the ire of descendants of descendants down many generations. The destruction of a godhead does not appear to destroy the ascended deity, merely cut them off from the material world.

The cycle of divinity can also be ended long before a god grows powerful enough for ascension. Gods, even young ones, require armies of mortals or divine assaults to destroy, but they can be killed. This is considered a worse crime than the destruction of a godhead, though gods die often enough in wars and rivalries. Killed gods leave nothing behind but their spark of divine anima - dark rumors abound of cannibalistic gods hunting and murdering vulnerable gods to consume their power for themselves.
 
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The thing that sucks is that the troll would be really good, in the sense that he can grow trees. Plants in general sure, but good trees are vital to make good ships, things well need as the god of ships afterall.

Worrying about settling a desert area is less important since well need to setup near the ocean regardless due to our nature.

The sea leviathan/creature is also vital to help cement our supremacy over the ocean right away. Trade, piracy , moving illegal goods and people, all things to do on the ocean if they want to connect to mainland.

That being said I wouldnt trade the dragon riders for the troll, as having aerial scouts and a dragon fighting force as well as replenishable dragon units (they have babies) is also super useful. It gives us a lot of room to work with initially compared to some gods who need time to setup or gather recources and people.
Yes, of course. The benefits of Asgorat and her dragons goes well beyond its possible synergy with Gunnar, but given that she and her dragons are (by my estimate) quite ahead in votes, I was merely trying to highlight the potential of the troll, who isn't.

Annetta and Neassa seem to be up there, as well, as far as Mortal Followers are concerned, and given how well they work with Gunnar, I'm just trying to see if I can convince more people to vote for him and his trolls.

Personally, I think Iktoka is not as important, exactly because we're the Goddess of Sail. We're already ahead of the other expeditions on control of the seas. I see the nautilus as "just" a win-more pick, good to have but less necessary than others.
 
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Personally, I think Iktoka is not as important, exactly because we're the Goddess of Sail. We're already ahead of the other expeditions on control of the seas. I see the nautilus as "just" a win-more pick, good to have but less necessary than others.

Oh, Iktoka is absolutely a 'win-more' pick, but absolute dominion of the seas is worth paying a premium for. People voted to play the Goddess of Sail because Great Britan and the US have proven that naval superiority is extremely valuable. Both nations had something in common however; not only did they boast the best navy in the world, they sought to mantain a navy better than the best few rival navies combined, so that even if they should fight a 2v1 or even 3v1 they would still win.

Control over the sea is our most important asset. It allows us to control the flow of coin and trade, lets us say who may or may not come to the New World, and is at the core of our every dealing with mortals. We do not want to just be a good enough ocean god. We want to be the best ocean god, beyond contest.
 
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[X] Annetta Barbator, Representative of the Westerlies Trading Company. A businesswoman in this to trade the bounty of the New World to the old, Netta brings a shrewd mind, biting wit and complete irreverence towards tradition to the table. While a mere mortal, she brings with her the sponsorship of the Old World's greatest trade companies.

[X] Neassa muir Taerach, Natural Philosopher. An ambitious young natural philosopher eager to be the first to catalogue the many flora and fauna of the New World. She is backed by the Menagerie, the Virtuous Society of Axioms, and the Aetheric Collegium; all eminent, prestigious institutions with influence to spare and learning to draw upon. She aims to undertake expeditions throughout the unmapped continent, with your help or alone.

[X] Asgorat, Celestial Dragon. The dragons are a Servant race given the rare power to procreate, and generations of them have lived in the Old World through millenia. Some have bound their souls with mortal riders – Asgorat, a young dragon of the celestial stormwinds, is one such wyrm. It is said she shares a love with Tama, her rider, that even gods are envious of. She is joined by others of her small brood with their riders, a formidable force by any reckoning. They intend to found a new nation of dragon riders on the distant continent.

[X] Pendulum, Dream-Thing. Your divine father was fond of his Servants, and crafted many before his ascension. Many of them dwelled in dreams, unseen by the waking world. Pendulum and its siblings are such creatures - nameless dream-things that flit from dreamer to dreamer unnoticed. They are powerless in the waking world, but may drift through the minds of dreamers across vast distances and live within realms of thought as mortals do in flesh. Within dreams, they are formidable crafters of reality, which makes them adept spies, messengers, guardians and even torturers, though their gentle nature wars against the last.
 
Also a HUGE THING to consider

[] Iktoka, Abyssal Collector. A Servant created in the form of an enormous nautilus, Iktoka was created only moments before its master ascended from this world. Lost, it roamed the ocean depths for years, seeking understanding and purpose in this life. Instead, it found ruins and godheads long since swallowed up by the seas. A new purpose presented itself - Iktoka has collected curiosities and godworked relics from primordial times to the present for over a century and possesses a
collection of wonders that it hoards inside its shell. The chance to explore a New World has convinced Iktoka to open its treasuries to a worthy master and lend them aid in its exploration.


he has an entire treasury from ancient times filled with magical relics hes giving us. So we get an army of flying dragons and magical loot that's sunk into the oceans since ancient times if we choose him and celestial dragons
 
[X] Iktoka, Abyssal Collector. A Servant created in the form of an enormous nautilus, Iktoka was created only moments before its master ascended from this world. Lost, it roamed the ocean depths for years, seeking understanding and purpose in this life. Instead, it found ruins and godheads long since swallowed up by the seas. A new purpose presented itself - Iktoka has collected curiosities and godworked relics from primordial times to the present for over a century and possesses a
collection of wonders that it hoards inside its shell. The chance to explore a New World has convinced Iktoka to open its treasuries to a worthy master and lend them aid in its exploration.
 
[X] Iktoka, Abyssal Collector. A Servant created in the form of an enormous nautilus, Iktoka was created only moments before its master ascended from this world. Lost, it roamed the ocean depths for years, seeking understanding and purpose in this life. Instead, it found ruins and godheads long since swallowed up by the seas. A new purpose presented itself - Iktoka has collected curiosities and godworked relics from primordial times to the present for over a century and possesses a
collection of wonders that it hoards inside its shell. The chance to explore a New World has convinced Iktoka to open its treasuries to a worthy master and lend them aid in its exploration.

Ebbor, the vote calls for 2 mortals and 2 servents. I dont know if your vote will count, as it contains no mortals and only a single servant.
 
Oh, Iktoka is absolutely a 'win-more' pick, but absolute dominion of the seas is worth paying a premium for. People voted to play the Goddess of Sail because Great Britan and the US have proven that naval superiority is extremely valuable. Both nations had something in common however; not only did they boast the best navy in the world, they sought to mantain a navy better than the best few rival navies combined, so that even if they should fight a 2v1 or even 3v1 they would still win.

Control over the sea is our most important asset. It allows us to control the flow of coin and trade, lets us say who may or may not come to the New World, and is at the core of our every dealing with mortals. We do not want to just be a good enough ocean god. We want to be the best ocean god, beyond contest.

With the disclaimer that we don't really know how much Iktoka affects such things (and that imagining the results of hypothetical 1v2s or worse seems arbitrary), my point is that we'd be the best ocean god even if one of our rivals had him as their Divine Servant. They got ships and we goat ships, which is a wash. They got Iktoka and we got the freaking Goddess of Sail, which is our advantage. That's what I mean with "win-more pick". So I argue we should focus on shoring up our weaknesses and gaining different advantages, rather than piling on the one we have.

We're going to a new continent that's likely going to be a landmass of considerable size. Sailing will absolutely be helpful, but still limited, and we're already great at it. On the other hand, we don't have any particular advantage for land expeditions, expansions and settling (remember that our Domain also includes "daring adventures and swift travels", not necessarily at sea), which will be an arguably bigger part of this quest.

Gunnar would give us those advantages.

Another important point is that, if fighting prowess was as valued as this discussion makes it sound, a different god would have likely been picked (Gunpowder, Battle or Fury), not the Goddess of Sail. I can't speak for the reason why "people voted to play" her, as you put it, but I can speak for myself. I voted the Goddess of Sail as well, and my reasons had much more to do with discovery and trade, than military might at sea.
 
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[X] Annetta Barbator, Representative of the Westerlies Trading Company.
[X] Neassa muir Taerach, Natural Philosopher.

[X] Iktoka, Abyssal Collector.
[X] Asgorat, Celestial Dragon.
 
If it helps, Iktoka isn't really a fighter. It's big and tough, but it's also slow and not used to war. There are plenty of military applications for a magical nautilus the size of a house, but Iktoka's real strengths lie in his treasures and his value in exploration.
 
GODHEADS & THE CYCLE OF DIVINITY

The cycle of divinity begins and ends in the godhead. These sculptures of divine stone are left behind as an elder god ascends to celestial form, and they are the birthplaces of new fledgling gods echoing the aspects of the ascendant. In time, they will pass on and leave godheads of their own - and so the cycle of divinity is maintained. No godhead is the same, but they usually take the shape of a distorted head. These stones are indestructible by mortal means, impervious to the passage of time, and form the celestial divine's sole conduit to the material realm.

When a god ascends to celestial form, they leave behind a godhead. These sculptures of divine stone, usually in the shape of a distorted head, are indestructible by mortal means, impervious to the passage of time, and form the celestial god's sole conduit to the material realm.
Gods and, to some extent, Servants may commune with their celestial progenitors at godheads, though the thoughts and concerns of celestials are far removed from earthly matters and hard to parse.

Some godheads are found in desolate, wild places, the last refuges of an ascendant deity, birthing godlings far from the luxuries of civilization. Others form the heart of elaborate temple-cities, their offspring celebrated by millions at every stage of their lives. Some are found in deep pits, where only the strongest of their children may rise from. Still there are those left at the side of a road, or in a sleepy village, or within a forest brook. The ascendant have greater matters to dwell upon than the placement of their last remnants, though there are exceptions.

Godheads, especially vulnerable, remote ones, are routinely destroyed by the rivals of that deity, or by unscrupulous godlings seeking power at any cost. Wars have been fought to destroy godheads and crush the enemy's source of divine aid. Such an act tends to bring swift and terrible vengeance from the spawn of that godhead - the destruction of truly ancient godheads may draw the ire of descendants of descendants down many generations. The destruction of a godhead does not appear to destroy the ascended deity, merely cut them off from the material world.

The cycle of divinity can also be ended long before a god grows powerful enough for ascension. Gods, even young ones, require armies of mortals or divine assaults to destroy, but they can be killed. This is considered a worse crime than the destruction of a godhead, though gods die often enough in wars and rivalries. Killed gods leave nothing behind but their spark of divine anima - dark rumors abound of cannibalistic gods hunting and murdering vulnerable gods to consume their power for themselves.
You are repeating yourself in the first 2 paragraphs. I bolded the parts that are repeated. Maybe remove the redundant parts from the second paragraph and just make the second paragraph part of the first paragraph?
 
People aren't voting by plan (even though that would make sense), so I assume that @Photomajig will just pick the two highest of each category, instead of looking at it by block. If not, I'll add some more.

As for this - I would've maybe preferred to run the vote as for plan, but it's too late to do so now. I will be taking the two most popular from each category. The current result would be Iktoka, Asgorat, Annetta and Neassa, which seems to be what most people want anyway. I'll let the voting run for another 12 hours as I can't update anyway right now.
 
GODHEADS & THE CYCLE OF DIVINITY

Well this makes me want to know more about the godhead of Smiling Lupta (our godhead), especially since Vestra Skyborn sees him as a father (just noticed our last name is in reference to Lupta).

1. Where is Smiling Lupta's godhead located (they seem to be anywhere and everywhere)?
2. Did Smiling Lupta recently ascend or are we part of a long line of godlings produced by it?
2a. If we are a part of a longer line do we have any siblings or are close to any of the other godlings that godhead produced?
3. More general question, but do godlings tend to inherit their godhead's previous enemies? Or is it a more case by case basis? More specific to us though did we inherit any of his enemies?
 
[X] Isk, Changed Alchemist.

To give our Sails the latest technology

[X] Ayo Meti Okafar, Many-Faced Hero.

To give our Sails direction

[X] Asgorat, Celestial Dragon.

Interest to Isk? Potential gratefulness to protag, hopeful dragonrider hero at some point

[X] Pendulum, Dream-Thing.

Just sounds cool and sentimental all in one
 
[X] Ayo Meti Okafar, Many-Faced Hero.
[X] Neassa muir Taerach, Natural Philosopher.
[X] Asgorat, Celestial Dragon.
[X] Iktoka, Abyssal Collector
 
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