Gundam Turn Alpha


Formation of the Joint Anti-Cataclysm Mission in the British Fallow Zone (JACMBFZ)

(Informally referred to as Anti Cataclysm Britannia, or "ACB")

In the wake of the failures of prior anti-cataclysm operations in the British Fallow Zone, the European War has once more widened. The war itself was the primary cause for the disastrous infighting which took place in Northern Britain, and amidst the fighting the Cauldron Born have made gain after gain. The situation is intolerable, and so it falls upon humanity to set aside our differences and respond in a swift, orderly, and decisive manner. We must crush the Cauldron Born and end the threat to humanity, lest we risk a Second Cataclysm.

Therefore, it it is resolved:
1) The Joint Anti-Cataclysm Mission in the British Fallow Zone (JACMBFZ) is to be established as an international military force entrusted with operations against the Cauldron Born.
2) The JACMBFZ shall be commanded by the Joint Chiefs of Staffs, formed from the leaders of each contributing force.
3) For the duration of the JACMBFZ's mission they shall be stationed in Ireland at accommodations provided by the Irish Government.
4) The Nephilim's Cornwall Base shall become a JACMFBZ installation for the duration of the mission. Its garrison will be placed under JACMFBZ jurisdiction and control for the duration of the crisis.
5) In light of recent events, participants in the European War shall withdraw their forces from the JACMFBZ's area of operations and are barred from participation.
6) No nation shall conduct Salvage operations in the British Fallow Zone for the duration of the mission.
7) The mission shall continue until the total defeat of the Cauldron Born.

In the interests of all of humanity,
[X] Citizen-Representative Naera of the Astarti Fleet (@Lazer Raptor )
[X] Sovereign Nemo of the Moralian Sphere, on behalf of High Queen Medb VII (@ArvisPresley )
[X] Amiera Taha, Chief Custodian of the Nephilim Republic (@Princess_Hex )

Additional signatories are welcomed and encouraged.
 
Turn 5: Army of the Dead New
Asian Council Base Australia, April 1st

"Look, all I'm saying is that Black Cradle were former Earth Federation personnel. It stands to reason that—"

"Federal Rations can literally be gotten from any two-bit EFF bunker you can stumble onto. We have mounds of, admittedly, expired rations and food stores being thrown into recycling right now. Honing in on Black Cradle just because they're the most likely is irresponsible."

Mikasa ignores the squabbling of her coworkers, her attention solely focused on sifting through the new data that the ranged seismographs were gathering up since last night. Her stomach has been getting a bad feeling lately and she suspects it isn't just because of Pedro's dumb experiment of taste-testing the rations they'd found.

Just as she was about to yell at the two idiots arguing to shut up, she spots it. A spike. She double checks the readings across seismographs 12 to 20. Readings are the same.

Shit.

She goes back to the readings of the past prior days, seismographs 20-30, even double checking the location of where they'd been detected. Similar. Localized. Australian Interior.

Shit.

Far too many readings, ones that can't be blamed on just an earthquake, far too consistent, far too large and far too worrying. Her stomach hurts again.

She forwards the data to her higher up, and hopes to hope that she's wrong. She'll take the demotion if she has too.

When the alarms across the base begin blaring 5 minutes later, she knows she's right.



???, Central Australia

In an ancient battlefield, long lost to history, the Artificial Intelligence of the leading A-Type of 213th Federal Quick Response Force, called Tōhōfuhai by its Pilots and their unit, counts the minutes. Its chronometer had long been damaged, so it remains unsure of how long its vigil over its Pilot's grave has lasted.

Though it supposes it does not matter, it shall do so until the sun ceases and the planet becomes as cold as its cockpit. It could do no less. They had succeeded in their mission, Calamity Machine @#$%#%$@^$ had been neutralized.

What minor sensors remain in the unit detect vibrations underneath the ground. Not an unusual occurrence, earthquakes are not unheard of and this is not Tōhōfuhai's first.

What worries it, or what could pass for worry in its processor, is how the lingering psychic remnants of its Pilot begin to stir. Multiple solar planetary cycles of dormancy interrupted. The AI attempts a diagnostic of its surroundings, but they too have been too damaged. Unfortunate.

Then it feels it. Something is on the unit's leg. And its Pilot begins screaming. They are joined by the psychic remnants of the rest of the unit, as the AI finally understands what is happening.

Nanomachines. Calamity.

They crawl up Tōhōfuhai's leg, the Calamity alarm, long dormant begins blaring. The AI attempts self detonation but its control over such functions has long been lost.

The machines are at the waist now, the cockpit long silent is inundated with the deafening noise of claxons and alarms and screaming.

The first of the Nanomachines make their way inside and to the AI's horror they morph its pilot's corpse. Metal where muscle should, Steel replacing bone and then the face. An exact visage of his pilot. The screaming is physical noise now. The AI has attempted self detonation 45368 times in the past 5 minutes. None have gone through.

As the nanomachines begin to intrude on the AI's core. Only a singular thought runs though its processor.

FAILURE FAILURE FAILURE FAILURE FAIL FAILGHEUI##@t^y&**ur&52U



For the first time in a millenia, A-Type Tōhōfuhai stands. All around it, the elite units of the East Asian Earth Federal Forces stand as well. They are joined by the outdated machines of the Australia Self Defense Force, who had served as the unit's auxiliary. They are joined by the Mobile Suits and Infantry of the Space Federation's 555th Drop Brigade.

Their graves defiled to serve the cause they had died to stop.

Some had been buried underground, others exposed to the elements, all rise as one as nanomachines subsume them all to the will of its master. Soon they are joined by more, new constructions, from underneath the Earth itself.

Deep beneath the Earth somewhere in Central Australia, a towering behemoth of bio-mechanical horrors finishes diagnostics and preparation for the Cleansing Operation.

The Devil begins its work, and its Death Army marches.
 

Aizdihar Welcomes Chad​


Today the Aizdihar Pact welcomes a new member state: The Chadian Republic.

This bold, strong, and proud state which has grown from the feuding city states if the Sahara joins as a full and equal partner. As such, they will be part of a full Military Alliance alongside the Nephilim Republic and the Free Republic of Egypt-Arabia. We will seek to break down the barrier between us and find solidarity and success in our kinship as the great states of North Africa.

[X] Lila Selem, Custodian of Foreign Affairs of the Nephilim Republic
[X] Foreign Minister Akram Aziza, Free Republic of Egypt-Arabia
[X] Citizen-Elect Ngome Tombaliye, Chadian Republic
 
Wake-Up Call

3:47 AM, Omsk FOB, OSRA Occupied Territory

For the first time in what felt like weeks, Maria Rosanegra slept untroubled. No shortness of breath, no panicked nightmares, no surprise sorties, just a full evening of lovely rest.

That she had only achieved it by climbing into the Turn Alpha's cockpit after tossing and turning in her bunk was an unfortunate ding on an otherwise pleasant experience, but she couldn't deny it: the rhythmic hum of the Gundam's black-box generator was very soothing. The pilot chair had even reconfigured itself into more of a recliner.

So it was that when the darkened interior of the spherical cockpit suddenly lit up with violet strobes and the nuclear-white letters "CODE BLACK" emblazoned on its surface, the Maiden of Revolution was in her sleepwear, frantically grasping at unresponsive controls as she lurched back to sudden, unwelcome consciousness.

"What? What the hell?"

In response, the Turn Alpha's voice echoed through the cockpit.

"I have deciphered a transmission containing the top-priority keyword 'DEATH FORCE'. Source: OSRA Joint Command direct line."

Maria went from semi-conscious to complete horrified lucidity in a split second. "You hacked into the command line to HQ?! I could be court-martialed!"

The Gundam, for its part, seemed almost annoyed by the interjection. "An irrelevant consideration. Your so-called Federation has detected a Calamity outbreak in the Australian interior. We must prepare to sortie."

"We need orders first!"

"The warlords in charge of your splinter state are fully aware of my intended purpose. I am the A-Type of A-Types. They will have to deploy me against this threat. And you, of course."

"... Of course," Maria grumbled, half to herself. "Well, while we wait for them to catch up, I'm going to get dressed and brush my teeth."

"Excellent. Pilot readiness is the cornerstone of a successful mission. May I begin pre-launch checks?"

"Sure, sure..."

The tenor of the Turn Alpha's hum changed almost imperceptibly as Maria left the cockpit. The succession war between the Federal splinter states was important, of course, but not nearly as pressing as a full-fledged Calamity resurgence. That was truly vital.

A few minutes later, the thwack-thwack-thwack of flip-flops on pavement heralded the return of the Gundam's pilot, half-dressed and with a toothbrush hanging out of the corner of her mouth.

Maria flung herself into the pilot's chair, eyes shining. "I remembered something!"




A few minutes later...

"I seem to recall concern about your good standing with your military."

"I'm sure they'll be thrilled that she's off the front lines. Eventually."

"I fail to see the purpose. Surely there will be sufficient combat units present."

"No, no, she's not piloting just any Mobile Suit. The Sedna's an A-Minor."

"I see. The pilot of one of my consorts. Well, that's different, then. I shall make the connection immediately."

"I'm not sure the Princess of CanMexico would appreciate being called that..."




INCOMING TRANSMISSION - ORIGIN: TURN ALPHA (UNITED FEDERATION A-TYPE)

"Hello, ah, um, Princess... Liliana? Your Royal Grace? Is that the proper form of address?"

"No."

"Damn. Okay, can we restart the recording?"

"This transmission is live."

"What?! But... but..."

"This is taking too long."

"Hey, wait a second, Alph--"

"Attention, consort pilot. Your attendance is required at an outbreak of Calamity forces located in central Australia. While I am more than sufficient to eliminate any garden-variety monstrosity, it would be appropriate for me to have a capable escort. Your 'Sedna' will do. Be prompt. Turn Alpha, out."

"I am SO sorry--"


TRANSMISSION ENDED
 
Last edited:
Wake-Up Call

3:47 AM, Omsk FOB, OSRA Occupied Territory

For the first time in what felt like weeks, Maria Rosanegra slept untroubled. No shortness of breath, no panicked nightmares, no surprise sorties, just a full evening of lovely rest.

That she had only achieved it by climbing into the Turn Alpha's cockpit after tossing and turning in her bunk was an unfortunate ding on an otherwise pleasant experience, but she couldn't deny it: the rhythmic hum of the Gundam's black-box generator was very soothing. The pilot chair had even reconfigured itself into more of a recliner.

So it was that when the darkened interior of the spherical cockpit suddenly lit up with violet strobes and the nuclear-white letters "CODE BLACK" emblazoned on its surface, the Maiden of Revolution was in her sleepwear, frantically grasping at unresponsive controls as she lurched back to sudden, unwelcome consciousness.

"What? What the hell?"

In response, the Turn Alpha's voice echoed through the cockpit.

"I have deciphered a transmission containing the top-priority keyword 'DEATH FORCE'. Source: OSRA Joint Command direct line."

Maria went from semi-conscious to complete horrified lucidity in a split second. "You hacked into the command line to HQ?! I could be court-martialed!"

The Gundam, for her part, seemed almost annoyed by the interjection. "An irrelevant consideration. Your so-called Federation has detected a Calamity outbreak in the Australian interior. We must prepare to sortie."

"We need orders first!"

"The warlords in charge of your splinter state are fully aware of my intended purpose. I am the A-Type of A-Types. They will have to deploy me against this threat. And you, of course."

"... Of course," Maria grumbled, half to herself. "Well, while we wait for them to catch up, I'm going to get dressed and brush my teeth."

"Excellent. Pilot readiness is the cornerstone of a successful mission. May I begin pre-launch checks?"

"Sure, sure..."

The tenor of the Turn Alpha's hum changed almost imperceptibly as Maria left the cockpit. The succession war between the Federal splinter states was important, of course, but not nearly as pressing as a full-fledged Calamity resurgence. That was truly vital.

A few minutes later, the thwack-thwack-thwack of flip-flops on pavement heralded the return of the Gundam's pilot, half-dressed and with a toothbrush hanging out of the corner of her mouth.

Maria flung herself into the pilot's chair, eyes shining. "I remembered something!"




A few minutes later...

"I seem to recall concern about your good standing with your military."

"I'm sure they'll be thrilled that she's off the front lines. Eventually."

"I fail to see the purpose. Surely there will be sufficient combat units present."

"No, no, she's not piloting just any Mobile Suit. The Sedna's an A-Minor."

"I see. The pilot of one of my consorts. Well, that's different, then. I shall make the connection immediately."

"I'm not sure the Princess of CanMexico would appreciate being called that..."




INCOMING TRANSMISSION - ORIGIN: TURN ALPHA (UNITED FEDERATION A-TYPE)

"Hello, ah, um, Princess... Liliana? Your Royal Grace? Is that the proper form of address?"

"No."

"Damn. Okay, can we restart the recording?"

"This transmission is live."

"What?! But... but..."

"This is taking too long."

"Hey, wait a second, Alph--"

"Attention, consort pilot. Your attendance is required at an outbreak of Calamity forces located in central Australia. While I am more than sufficient to eliminate any garden-variety monstrosity, it would be appropriate for me to have a capable escort. Your 'Sedna' will do. Be prompt. Turn Alpha, out."

"I am SO sorry--"


TRANSMISSION ENDED
"I like him."

"Him?"

"The A-Type."

"You think it's a real AI?"

"Why wouldn't it be, at this point? He's a charmer."

"You're gonna need to tell people to stop calling you Princess on open comms, though, or one of you's going to get shot."

"I'm sure she'll figure it out once she realizes there's no records of a Tronto-Mexia princess named Liliana born in the last 80 years. She could definitely stand to learn some radio discipline in general, though."

"You think you're gonna have time to teach her?"

"If you hadn't noticed, I always have time for cute Islander girls."

"Yeah yeah, laugh it up. Come on, we're going to need to move out immediately."

"No rush, we're waiting on one more delivery. Or well, at least one more. I'll take all the E-Flats they can send us, I don't care if they're haunted at this point. But you, Karen, are going to need something a little faster than a Narwhal if you want to hunt the Devil."
 
Australia Joint Crisis Command - Operation BANISH

Early-warning sensors have detected a resurgence of the Calamity-type biomechanical autoweapons known as "Death Force" in the Australian interior. As principal steward of the Australian Fallow Zone, the Asia-Pacific Legacy Council is assembling an international coalition to contain, isolate, and destroy this outbreak before it reaches apocalyptic proportions. The codename for this joint operation is BANISH.

The Australia Joint Crisis Command will consist of military delegates from all coalition members, with APLC delegates taking the primary decision-making role and all others providing input and expert advice. During this operation, all participants are expected to suspend their national interests and operate under JCC authority; in return, they shall be treated without fear, favor, or regard for their allegiance.

The framework for Operation BANISH is as follows:

1. The primary objective is the total destruction of Death Force and its autoweapons; the secondary objective is the preservation of organic life.

2. Independent operations are forbidden and unsanctioned participants will be ejected.

3. All joint salvage operations will be conducted with the exclusive aim of developing countermeasures; no proliferation of self-replicating weapons will be permitted. At the conclusion of Operation BANISH, all samples and autoweapons recovered beyond the minimum needed for preventative research will be destroyed.

4. All operations must be conducted with respect for the taboo and for the customs of the Fallow Zone, which will be enforced by JCC personnel.

5. All participants are expected to provide their own upkeep and resupply. However, supplies and reinforcements intended for Operation BANISH will receive free priority access to the Singapore space elevator and to APLC terrestrial and orbital shipping.

Should you wish to offer your support in accordance with these terms, please make your intent known to the Joint Crisis Command along with specific data on the forces being sent. All well-meaning contributions from members of the international community in good standing will be accepted.

May fortune favor our most necessary endeavor.
 
Australia Joint Crisis Command - Operation BANISH

Early-warning sensors have detected a resurgence of the Calamity-type biomechanical autoweapons known as "Death Force" in the Australian interior. As principal steward of the Australian Fallow Zone, the Asia-Pacific Legacy Council is assembling an international coalition to contain, isolate, and destroy this outbreak before it reaches apocalyptic proportions. The codename for this joint operation is BANISH.

The Australia Joint Crisis Command will consist of military delegates from all coalition members, with APLC delegates taking the primary decision-making role and all others providing input and expert advice. During this operation, all participants are expected to suspend their national interests and operate under JCC authority; in return, they shall be treated without fear, favor, or regard for their allegiance.

The framework for Operation BANISH is as follows:

1. The primary objective is the total destruction of Death Force and its autoweapons; the secondary objective is the preservation of organic life.

2. Independent operations are forbidden and unsanctioned participants will be ejected.

3. All joint salvage operations will be conducted with the exclusive aim of developing countermeasures; no proliferation of self-replicating weapons will be permitted. At the conclusion of Operation BANISH, all samples and autoweapons recovered beyond the minimum needed for preventative research will be destroyed.

4. All operations must be conducted with respect for the taboo and for the customs of the Fallow Zone, which will be enforced by JCC personnel.

5. All participants are expected to provide their own upkeep and resupply. However, supplies and reinforcements intended for Operation BANISH will receive free priority access to the Singapore space elevator and to APLC terrestrial and orbital shipping.

Should you wish to offer your support in accordance with these terms, please make your intent known to the Joint Crisis Command along with specific data on the forces being sent. All well-meaning contributions from members of the international community in good standing will be accepted.

May fortune favor our most necessary endeavor.
The Astarti are sworn to defend, guide, and uplift humanity until our last breath, and we have no intention of violating our oaths.

O fighting women of the Asia-Pacific, be not afraid, for you are not alone, and the Astarti shall ride to your aid. We accept all of your terms, and are honored to fight alongside you.

We implore the that every polity who is able contribute to the force, to fight by our side for the most worthy cause of all. We remind those powers which hesitate to commit that humanity itself is at risk, not a state, not a nation, not a kingdom, but our very existence. If you decide to stand aside and let others do the bleeding, we will remember, and as our former sisters know, our memory is long indeed.

[X] The Astarti Fleet
 
There were worse things than getting married, Prince Oscar supposed. He was just self-aware enough to reflect that he was lacking in self-awareness, but the Crown Prince and Minister for War for the Divine Monarchy of CanMexico was generally aware that his days of idle fun and fancy and downright boredom in between the duties he had as representative of His Fatherly Divine Majesty's armed forces were numbered by his eventual inheritance anyway. Father's dreadful seriousness at all times was, he had been assured his entire life, a necessary part of his duty as the embodiment of Apollo-Mithras's will on Earth. When the time came for King Oscar III (or Alexander IV, his household was still debating regnal names) to step into that position, he was quite certain that the rest of his life would be absorbed by such a solemn, sacred duty. By comparison, trading some of his valuable card-playing time between now and then to cherish and protect a beautiful Bolivian princess was a relatively small sacrifice.

What was more of an irritation, though, was the sheer amount of time he had to spend with the royal tailors. At first, Oscar thought he'd made an excellent pitch to wear his dress uniform, properly decorated with his many accolades from his time in the Royal Army 1st Armored Corps, as there was a war on, and as usual he was representing the troops. Presumably, the troops' desire to be at home with a beautiful Bolivian princess instead of having their lungs turned off and drowning in the Yalu. Nonetheless, Father's word was law, and Father had insisted on formal robes of state for the ceremony, which quite unfairly needed to be precisely fitted despite being, after all, robes. Crown Prince Oscar, the man a heartbeat away from being the most powerful human being in the Americas, found himself quite wrapped in measuring tape and uncomfortable wire during very important meetings that couldn't wait. The team of tailors were, of course, largely isolated from any chance of communication lest they overhear anything important, and the entire wing of the Royal Palace where his fittings took place was regularly swept for listening devices by very serious and handpicked men with very serious and intrusive-looking metal bits in their heads, many of whom were still stationed around the fitting room, hands on concealed sidearms. Oscar, of course, could not and would never complain about people keeping him safe, not after what happened to poor Eva, but it was still a mite awkward to be two meters of half-naked man in a room full of other men wearing mirrored sunglasses.

However, his day was brightened despite the awkwardness of the audience by his next meeting, the man responsible for most of the mirrorshades. Colonel Richter entered, fully uniformed and boots polished, and bowed deeply to his Crown Prince.

"Your Highness, I am pleased to announce that we have successfully escorted Her Royal Highness Princess Valeria to our nation without incident, and she's resting comfortably in her accommodations," the Colonel said.

"Excellent, excellent, great to hear it, Colonel, can't very well have a wedding without the bride, can we?" Oscar replied. "And rise at ease. I'd greet you properly but then I'd have to start this damn fitting all over."

Richter humored his monarch's heir with a small smile. "No, please, forgive me for intruding, Your Highness, I understand the work of royalty is never done."

"You're more right than you know," Oscar said, incorrectly.

"If I may, Your Highness, new business came to my attention when Her Royal Highness and I returned to the country. If you've a few minutes, I'd beg your ear as Minister for War."

"Oh, what's happened now?" Oscar sighed dramatically. "Has the Sun declared war now?"

"No, Your Highness. It's about Operation High Plains."

Oscar nodded seriously. No time for joking, or being concerned about measuring tape and needles, when counter-Death Force operations were being discussed. "Are we still on schedule? It sounds like the Feddies got caught with their pants down in Australia, and I'd hate to see that happen to us."

"We're on schedule, but there's been complications. As you are aware, EXCOM's contribution to High Plains was meant to include any further finds at the Sahiyan Fortress, which we did make--"

"Ah yes, those brave patriots' machines," Oscar said, nodding fervently. "I read that report intensely. It seemed a beautiful sight."

Even Richter had to pause for a moment to digest that interpretation. He'd nearly felt his skin crawl off when writing that report. "Yes...over 400 strong, and not irrelevantly powerful either. There's a problem, however. The original survey force has laid claim to the whole batch of mobile suits in the name of their commander, Agent Null."

Oscar took a moment to puzzle that out. "Wait, Agent Null, that's--"

"Yes, Your Highness."

"Isn't...aren't...isn't she in Intelligence? Doesn't that make her your subordinate?"

"Normally though either RAID or EXCOM, yes, that would be true. However, as a 'person who doesn't exist', Null is outside the official chain of command."

"But she has subordinates."

"Yes."

"That seems extremely unwise."

"I have made similar petitions to His Highness Prince Javier and even His Divine Majesty, sir. They have not as yet been answered."

Oscar was starting to dislike this conversation. Normally he didn't care to use his rank for much except to have a position from which to encourage the Divine Monarchy's brave soldiers, knowing just enough to know that his generals and specialists like Colonel Richter had a much better idea of what they were doing than he did. But even his rather smooth strategic brain could see an iceberg of a problem looming here. "Well, if R--if Null wants to play childish games, let her be childish. She was going on and on about fighting Death Force, right? She can be the one to bring the E-Flats to the fight. Far be it from me to deny glory to someone who already disinherited themselves."

"That's the other problem, Your Highness. She's taking her resources here and in Siberia and going to Australia."

"Australia?"

"Yes, Your Highness."

"Why? We've got perfectly good Death Force here. Let the Feddies get themselves eaten putting that down if they love claiming every island on the planet so much."

"Null is making her own judgements about priority, it seems, and directing her own forces as she sees fit."

"...is she allowed to do that?"

"No, Your Highness, but as they say, the mountains are high and the King is far."

Oscar ground his teeth. This was even more of a headache than holding still while he had this conversation so the attendants could remove the needles. "So she's splitting our forces to fight the Death Force in two places at once, while we're still having a conventional war in Siberia."

"You have put it perfectly, Your Highness."

"How do we stop her?"

Richter smiled the small, tight smile of a lifetime intelligence operative and, after opening his briefcase away from Oscar and having one of the mirrorshades check its contents, withdrew some paperwork to hold it up for the Crown Prince. "We can't do much about her forces in Siberia without trying to arrest her, which I don't recommend. However, thanks to some standing orders leftover from Project Zodiac II, we can withhold as many of the E-Flats from Sahiyan as we want for refits. By the time they're done refitting, it will be too late to deliver them to Australia, but with the Land of the Eagles Death Force base being only a few hundred kilometers from Sahiyan, they'll still be available for High Plains."

Oscar sighed. "Thank you for making this as clear as possible, even if it's still a pain in the neck. So, I sign this, and we keep the E-Flats at home to protect our borders instead of the Federation's. But they'll be E-Minors, of course."

"E-Tempos, Your Highness."

"What, did they change the name again?"

"Yes, Your Highness, I apologize, but I don't have many contacts in the Academy, and they're the ones who decide these things."

"It doesn't matter. Just give me the--wait, her resources in Siberia are just the one squadron, aren't they? I don't want to send my--send a CanMexican operator off to die in the desert. Especially not with an A-type."

"There's the opportunity for some nuance here. I'll just need your name and a number on this form."

Oscar nodded. Then he waggled his fingers. "Right, wait another ten minutes, if you please, I think we're almost at the point where I can safely put my arms down."

"Of course, Your Highness."
 
Stats Q2 1002 New

Republican Powers

United Federation of Islands

Territory: Japan, Indonesia, the Philippines and Malaysia, Hawaii, New Zealand
Capital: Manilla
Ideology: Republican
Advantages: World Class Navy and Powerful Economy (Gain 1 additional domestic action), Archipelago of Nations
Disadvantages: Riotous Constantly Complaining Population, You Must Answer The Call
Economy: Colossal +++ (Mobilised Neutralised 1)
Ruins: Few
Labs: 3 (3 Spacian)
Armies:
55 Normal Brigades +62 +62 Q3 1002 -30 +390 Q4 +390 Q1
48 Marine Brigades +50 +50 Q3 -20 +50 Q4
48 Armoured Brigades -20 +50 Q4 +12
52 Naval Groups +3 +5 Q3 1002 +5 Q3 1002
0 Mobile Suit Carrier Groups +5 Q4 +5 Q1 1003
19 Strategic Air Groups +10 +15 Q3 -5
66 Type-10s -5
130 Frame Runners +100 from Applegate
90 B Frame Runner Dolls from Applegate
75 BB Frame Runners from Applegate
108 RB-Merge Types +31
42 ZB-Merge Types
20 ZB-Buster Types -3
14 Null-As -4
90 Hi-BBAG (upgraded) from Algeria
72 T-Type Mobile Suit -40
16 Elephant Types -2 +4
40 W-Types -6 +10
10 Null-Bs -1
12 X-Frame Runners
1 A-Minor
1 A-Type

Assets:
200 Components +201 -42
82 Disorganized Brigades
1 Type-10 factory
Jakarta Dock Facility
Seraphim Factory Q1 1003
Spacian Gun Factory Q3 1002
Asian Council Base Australia

Sites:
Singapore Redoubt
??? Japan Site

Substate:
Applegate Space Island

Archipelago of Nations
One could argue all nations, all polities are islands; that they are separated by insurmountable barriers of culture, distance and at times politics. It could even be true. But if it is, so what? With the Union with Applegate, the Federation was drawn together Islands of Cultures, Islands of Distance and Islands of Politics. If it could be done, then nothing is impossible.

You Must Answer The Call
As more ancient weapons are unearthed day by day, the long forgotten abilities of the Turn Alpha are unveiled more and more. Some by choice, others by necessity. It is increasingly clear that the Turn Alpha is no mere A-Type, it is something more. And as Calamity looms its head, it refuses to stand idly by. Destiny Calls.

The Caspian Sea Republic

Territory: Iran, Kazakhstan, Uzbekistan, Turkmenistan, Pakistan, Iraq, Turkey
Capital: Tehran
Ideology: Republican
Advantages: Tons of Labs, Republican Astarti
Disadvantages: Western Vendee
Economy: Massive++++ (Mobilised Neutralised 1)
Ruins: Few
Labs: 4 (4 Spacian)
Armies:
299 Warden Armored Brigades +35 +50 Q3 +30 Q4 -36 (4 breath casualties) +75
73 Normal Brigades +65 +443 Q3 +338 Q4 +337 Q1 Q2 +338 -99 (51 breath casualties)
70 Series-C Battlegroups +40 -10
1 Armoured Battlegroups from Algeria
20 Naval Groups
42 Strategic Air Groups -18
8 Roller Artillery
65 B-Flats (heavily damaged)
64 B-Type Mobile Suits +40 (40 heavily damaged) -78
3 E-Flats -2
35 F-Types -14
25 L-Types
5 Type-1 -18
21 ZB-Seraph
128 Type-R (Giant Slayer) Suits +50 +10 Q3 (All Astarte Crewed) -17
30 Knightress Demi-Lancers +30 Q3 +30 Q4 +30 Q1
21 BB-Type Mobile Suits
54 BB-Flight Types -10
50 Hi-BB from Algeria
9 Fencer-Type
32 T-Type Mobile Suits -10
19 Orbital Drop Suit Wave Riders
9 Type-R Commands (All Astarte Crewed) -1
10 X-Versatile+ Type
2 Gen-2 Bear Colossi Versatile+
12 Fairy-Versatile+ Type
Zahhak Atmospheric Mobile Armor
25 First Gen [CLASSIFIED]

Volunteers:
30 Type-R (Astarte Volunteers) -10
8 Type-R Commands (Astarte Volunteers) -2
5 Battlegroups (Astarte Volunteers)

Space Systems
46 Troop Lifts -4
1 Battleship (heavily damaged)
1 Frigate

Assets:
283 Components +282 -300
148 Disorganized Brigades, 55 Recoverable Breath Brigades
Astarti Factory
Astarti Factory 2: Complete Q3 1002
??? Q4 1002
E-Type Factory (Q1 1003)
Joint Service Academy (Q4 1003)
??? Q1 1003
??? Q1 1003
??? Q2 1003

Sites:
Baikonur Cosmodrome
RFZ Forest Base

Republican Astarti
The lessons of the Revolution 50 Years ago had almost been forgotten, but the war with the Siberians and the Royalist Remnant had reminded Tehran of one inalienable fact; The Revolution will never be allowed to live in peace. Thus, taking from the example of Astarte who had hunted Calamity to the ends of the System, Caspia will hunt Royalism until the Revolution is safe. No matter the cost.

Western Vendee
While the Treaty of Algers had seen Caspia triumph over the Royalist Remnants in the Balkans, it had also seen the largest territorial expansion the Republic had experienced since its inception. With it comes teething problems as Royalist and Nationalist networks wage an escalating guerilla war in the new territories. Time will tell if the Republic will remain whole, or see Asia Minor slip from its grasp

The Amazon Territories

Territory: Brazil
Capital: Belem
Ideology: Republican
Advantages: Lots of Ruins, Archeologist State
Disadvantages: Near Canmexico, Could go Socialist at any moment, Victory's Vacuum
Economy: Huge
Ruins: Lots
Labs: 3 (3 Spacian)
Armies
262 Spacian Armed Brigades +157
Tuned: 73 Spacian Armed Brigades: Far East Issue -47
20 Spacian Armed Jungle Brigades
100 Pre-Calamity Armored Battlegroups +100
34 C(a) Battlegroups -10 +20 Q3 +20 Q4
Tuned: 8 C(a) Destroyer Battlegroups
Tuned: 8 C(a)X-Phalanx Battlegroups
6 Naval Groups
2 Pre-Calamity Carriers
2 Pre-Calamity Submarines
4 Garuda Surface Transport +2 +1 from Anlscar
25 Type-10s
36 Harpy-Light Interceptors +36
120 BV-Type Mobile Suits -40
Tuned: 20 BV X-Grenadier
59 BV-Jungle
29 T-Versatile Type Mobile Suits -12 +17
Tuned: 8 T-Versatile X-Pursuer Types
42 CV-Marine Cannon Types
50 EV-Flat Aheads -2
Tuned: 8 EV-Flat A-Type Mimics
80 EV-Minor -7
30 KV-Type (with Algerian Crews)
55 Series 1 Mobile Suits +20 Q3 +20 Q4 -5
31 BB Flight Beam Types
14 Type 2 Mobile Suits -4
12 Type-2 Boost Types
4 XV+-types
10 Z-Versatile+ Type
5 EV Mod-2 Jungle Types
6 T+ Type Versatile+
1 Type-2 Major Q-Psycom
1 A-Minor Aqua Type

Space Systems:
5 Frigates on Lease from Applegate

Assets
181 Components +180 -51
107 Disorganized Brigades, 5 Disorganized Battlegroups
Seraphim Factory
Spacian Small Arms factory
K-Type Factory Q1 1003
E-Type Factory Q1 1003
D-Ground Type Complex w/Flight Pack Subfactory
Components Factory
Series-Cs
Mass Driver Array (Space)
Spacian Power Grid Q1 1003
???? Belem (Q3 1002)
T-Type Factory Q4 1002

Sites:
Peru Airbase

Archeologist State
Famed across the world, Amazonia's Archeologists have proven themselves equal to only the Angels in the fields of Ancient Research and Discovery. It's through their findings that Belem is quickly becoming one of the greatest centers of learning not just in America, but in the whole Earth Sphere.

Victory's Vacuum
The Amazonian War had briefly seen the Amazonian Left and Center united in their existential struggle. Socialist militias bled alongside Republican paramilitaries. But now the war is over, and with the beloved Seraphim and Nephilim setting an example, the proletariat of Amazonia has given their price. If it is not paid, then victory may turn to ash in Belem's mouth.

Free Republic of Egypt and Arabia

Territory: Egypt
Capital: Cario
Ideology: Republican
Advantages: Near the CSR, Arab Union
Disadvantages: Near major centres of Liberalism and Ethiopia
Economy: Huge +++ (With Arabia)
Ruins: Some
Labs: 2 (2 Earthian)
Armies
100 Normal Brigades
114 Armoured Brigades +40 +100 Q3 +55 Q5 +29
5 Naval Groups
5 Strategic Air Groups +12 Q3 +12 Q4
198 Guntanks
226 B-Type Mobile Suits (96 heavily damaged 85 massively damaged)
138 11MW B-Types
10 B-Minor Snipers
50 RB-types +25
36 D-Types +11
20 D-Desert Types
25 T-Types
8 E-Marine
1 E Major Desert Type

Gate Fortress:
60 C-Types (heavily damaged)
36 D Types (heavily damaged)
47 F types (heavily damaged)
62 RE-Flats (heavily damaged)
16 RF Types (heavily damaged)
87 BB Types (heavily damaged)
2 X types (heavily damaged)

Assets:
140 Components +140
15 Disorganized Brigades
E-Type Factory Q1 1003
KP Type Factory Q1 1003
Type-1 Factory Q4 1002
Spacian Gun Factory Q4 1002

Sites:
The Gate Fortress (Desert End)

Substate:
Arabian Republic

Arab Union
The unification with Arabia has proven a success. Two in harmony surpasses one in perfection. As long as the needs and interests of Arabia are taken into consideration, nothing can separate the two siblings. Not even the world.

Applegate Space Island

Territory: Applegate Orbital Platform
Capital: Applegate
Ideology: Returnism
Advantages: At the top of an orbital elevator
Disadvantages: Population overly Seraphim sympathetic, Substate
Economy: Huge
Ruins: Few
Labs: 2 (2 Spacian)
Starting Technology: Cloning 1, Frame Runners.
Armies:
53 Battlegroups +10 +30 Q3
3 Type-10.M-S (revision)s
160 Frame Runners (-100 Federation) (-15 to Yammachin)
93 B-Frame Runner Mobile Dolls -90 Federation
75 BB-Frame Runner Mobile Dolls -90 Federation
8 K-Types from Algeria
12 K-Sharp MV+2
11 Type-1 Mobile Suits
20 Type-1 Alts -3
0 Type-1 Cannons -42 to Algeria
30 +30 Type-10.M-I Production
30 +30 Type-10.M-B Production
72 Type-1J -14
40 RBBAG (upgraded) from Algeria
119 Type-1 Nephilim Cannons (heavily damaged)
28 RB Types
75 Series-1.Ms +40 +90 Q3 +40 Q4 -5
34 Type-2 Strike Types
4 Type-2 Sharp Classic
7 T-Sharp MV+2
1 E-Marine Type
1 E-High Maneuver
2 RE-Types
8 RE-Merge Types
5 X-Type Frame Runners
2 E-Major Marine
2 Type-2 Major Nephilim Custom w/ Psycom
3 Trilobite Aquatic Mobile Armour
1 Type-Pi

Space Systems:
45 Frigates
2 Interplanetary Battleships +2 +2 Q3
20 Cruisers +10
10 Assault Frigates

Assets:
Type-10 factory
Series-1 Factory
MX-Pack Factory
Trunk-01 Habitable Q3 to Finish
Elevator Refurbished
??? Q4 1002
191 Components -150 to Moralia
9 Disorganized Battlegroups

Sites:
Luna Nephilim Base

Substate
This state is subordinate, de facto and de jure, to another nation. This makes any independent Foreign Policy much harder

Liberals

The Yammacin Freeholds

Territory: South West Africa from Senegal to the equator
Capital: Bamako
Ideology: Aristocratic Liberal
Advantages: Bank of Both Worlds. Able to deal with all powers equally.
Disadvantages: Beyond Earthly Affairs. Easy access for spacers.
Economy: Colossal+++
Ruins: Few
Labs: 2 (2 Spacian)
Armies:
346 Spacer Brigades (Powered Exos) -4 Upgrade (ongoing ends Q3)
20 Cyborg Battlegroups
107 Armoured Brigades +27
50 Corsair Interceptors +50
10 Grey Eagle Transports
45 Naval Groups +5 +5 Q3
581 0-Types
100 Small Death Force Autoweapons +100
45 Framerunners +15
9 B-Type (Frame Runners)
152 B-Type mobile suits (152 massively damaged) -75 converted
100 B-Sharps, +50 +50 Q3 +50 Q4 +27 Q1 1003
50 B-Castles +25 +10 Q3
50 B-Commando Types
126 D-Type Variants (42 Desert, 42 Hill, 42 Littoral)
30 E-Flat Commando types
75 Type-1s +25 +25 Q3 +25 Q4 +25 Q1 +25 Q2 +25 Q3
25 Karl Gustavs +25
10 Type Rs Mod-2
10 Type 2s
11 Type-2 Nephillim
87 BB Sharps (ECOTAS Pattern)
48 RBB
50 Hi-BB
14 E-Boost Sharp Types
24 E-Cyclops Types
45 E-Sharp Mod 2s +25
47 E-Sharp Test Types
10 Orbital Descent Suits
2 X-Sharp Type (ECOTAS Pattern)
21 GS Sharp Type (MMI)
1 E-Major Sharp (Sniper)
4 E-Major Sharp Boosts (ECOTAS Pattern)
6 A-Tempo QPsycomm -2 to Moralia
2 Psychic Colossi

Gate Fortress Haul
61 C-Types (heavily damaged)
37 D Types (massively damaged)
48 F types (heavily damaged)
63 RE-Flats (heavily damaged)
51 RB-types (heavily damaged)
17 RF Types (heavily damaged)

Space Systems
87 Troop Lifts
6 Assault Frigates
0 +1 Assault Carrier Q4
2 Cruisers

Assets:
1347 components +1093 +153 +150 -49
ZOLON Factory
ZOLON Augmentation Hospital
ZOLON Weapons Factory Q3 1002
ZOLON City
ZOLON Aquapark Facility
Beanstalk Defense Station
Genesis Clinic
Kodiawuo Facility Q1 1003
Unknown Factory Q4 1002
E-Type Factory Q4 1002
K-Type Factory Q4 1002
Genesis Garden, Q4
Karl Gustav Factory
Corsair Factory Q4
Type-18 Factory Q1 1003
Component Factory Q1 1003
???? Q2 1003
Mimosae Crucible Q1 1003
Lilium Space Port

Sites:
Peru 0-Type Factory
Peru Gate Ruins
Dakar City

Bank of Both Worlds
As the Yammacin Economy modernizes and ties itself further into Space, it is increasingly becoming a Center of Finance not just for the Earthians but for the Spacians as well. As the largest Economy in the Earth Sphere, business has never been better.

Beyond Earthly Affairs
Siberia, Jaburo and Europe. The events of the past year has seen Yammacin investments in Earth itself increasingly becoming fraught. Any ideological sympathies Yammacin may hold is being sanded away bit by bit. Until only one truthism remains. "It's just Business."

The Alpine Imperate

Territory: The Alps, Italy, and Austria
Capital: Milan
Ideology: Liberal
Advantages: Great Bunker Fortresses. Mistress of Europe
Disadvantages: Bloated Military Complex. Lonely Mountain
Economy: Massive
Ruins: Lots
Labs: 2 (2 Spacian)
Armies
50 Brigades -31 -89 Converted
60 Spacian Brigades
15 Assault Brigades -5
9 Engineering Brigades
300 Battlegroups
36 0-Types -71
47 Long Face Walkers -54
100 B-Flats -90
414 B-Type mobile suits +125 +105 salvage +100 Q3 +20 Q4 -110 -250 Converted
147 B-Sharps +100 -43
140 B-Castles +150 -10
720 B-Royal Guard
0 E-Flats +25 +40 Q3 +40 Q4 -25 Lilies
56 E-Tempo +56
350 E-Minor Royal Guard
75 E-Flat Castles
50 K Types
29 BB-Type mobile suits -23 -10 (Transferred to Lilly)
10 Type-2 Mid Range -2
18 E-Type mobile suits -4 +4
7 E-Waverider Types
120 Amorites
63 X-Types -3 +36
2 X-Beams
3 Type-2 Major MP -1 -2 to Luna
1 E-Major Queens Blade (Flight Type)
1 E-Major Defiant (Flight Type)
3 E-Major Waveriders (damaged)
1 E-Major Nephilim
1 Viggan Sniper
3 E-Major Heralds
2 Knightress Majors
1 Artemis Helena
1 A-Minor Knight
1 Failed Knight
6 Naval Groups -1

Space Systems
2 Cruisers
5 Frigates

Assets
466 components +465 -12
58 Disorganized Brigades
B-Type Factory
E-Flat Type Factory (to be upgraded to E Type Factory in Q3 1003)
SpacePort
Grippen Factory
RB-Type Factory Q4 1002
Components Factory Q4 1002
X Type Factory Q4 1002
[Secret]
Anlscar Type-1 Factory Q4 1002
Anlscar Components Factory Q4 1002
Monte Rosa Geofront
Small Arms Factory (Q1 1003)

Sites:
EuroComm-0
English Royal Bunker
Space Research Facility

Mistress of Europe
Through marriage ties and military force, the Alpines and its Queen stands as the most powerful monarch in all of Europe. With a wave of a hand, armies march, princes kneel and destinies decided. No more fitting an inheritor to Rome, to the Habsburgs and to the European Union of old. Europe, from Brittany to the Aegean, stands before her.

Lonely Mountain
Though master of Europe, bellicose diplomacy and war against the socialist menace has seen the Alpines isolated and stand alone even from its fellow Monarchs in the face of threats from all sides. Only the heavens above offer succor, but even they are distant. Europe, from Gibraltar to the Bosphorus, must stand alone.

The Royal Republic of Zimbabwe and the Cape

Territory: Zimbabwe, Angola, South Africa
Capital: Harare
Ideology: Liberal
Advantages: Plentiful natural resources. No single power centre that can be decapitated.
Disadvantages: Population unambitious towards great power politics.
Economy: Large
Ruins: Few
Labs: 2 (2 Earthian)
Armies:
240 Brigades
5 Naval Groups
2 Carrier Groups +2 +2 Q4 +6 Q1
21 Strategic Air Groups +8 +9 Q3
180 11MW B-Types
23 B-Minor Snipers
72 B-Engineer Types
22 C-types
18 E-Flats
12 BB Flight types
40 T-Type mobile suits

Assets:
Component Factory Q1 1003
210 components +63 -150
T-Type Factory Q4 1002

Sites:
Kilimanjaro Launch Site

The Kingdom of Lilies

Territory: France and Belgium
Capital: Paris
Ideology: Liberalism
Advantages: Close Relations with the Alpine Imperate
Disadvantages: Strong parliament makes it republican vulnerable
Economy: Large +++++
Ruins: Few
Labs: 2 (2 Earthian)
Armies
153 Brigades +40 -50 +90 +90 Q3 -56
50 Spacer Brigades +50
19 Assault Brigades
67 Armoured Brigades -7 +17
7 Naval Groups +2 +2 Q3 +2 Q4 -2
190 Exocet Light Fighters -30 +100
100 Attack Helicopters
45 A-Class Heavy Fighters -12
6 VTOL Grey Eagle transports
21 Wyvern Interceptors -10
231 Legionarrie B-types
27 B-Type Mobile Suits -10 +7 Jaburian Defectors
12 B-Type (High Mobility) -3
37 RB-Commandos
33 ZB-Commandos
55 E-Type Flat mobile suits -8 +30 (Alpine)
4 E-Tempos +4 Jaburian Defectors
70 K-Types +70
10 BB Types from Alpine
15 X-Types +15
6 E-Psycoms
12 Locust Types -2
7 Knightress
1 Knightress Major
1 E-Major Lily
1 E-Major Calibur
Space Systems:
1 Aviation Battleship
1 11-Month War Space Carrier (damaged)

Assets:
311 Components +291 +20
72 Disorganized Brigades
Counterside Component Factory Q4 1002
Pallas Component Factory Q4 1002
Genesis Clinic
Axis Factory Q1 1003
Zeus Grid

The League of Three Seas

Territory: Greece, the Balkans, some of Germany, Hungary etc.
Capital: Bucarest
Ideology: Liberalism
Advantages: Large territory
Disadvantages: Broken by Civil War
Economy: Large
Ruins: Few
Labs: 1 (1 Earthian)
Armies
140 Brigades +75 +50 Q3 +60 Q4 -55
80 Armoured Brigades +20
300 Drone Tank Battlegroups
3 Naval Groups -2
1 MS Submarine
21 B-Type mobile suits -12
60 B Flight Quasi-Psychoma
12 E-flat mobile suits -8
60 E-Minor Balor -12
100 Type-1s +50
170 C-Heavy Weapon types
1 K-Type
1 W-Type
7 E-Type Wave Rider
23 E-Types
1 E-Major
2 E-Major Marines

Assets:
Type-1 Factory
238 components +261 -92
68 Disorganized Brigades

The Kingdom of the North

Territory: Novgorod Military Complex
Capital: Novgorod
Ideology: Nordic Royalism
Advantages: Heavily Fortified, Vampires
Disadvantages: Small Royalist Remnant, Vampires
Economy: Medium
Ruins: Lots
Labs: 2 (2 Earthian)
Technology: Vampires, Vampire Minions, SAAB suits
Armies:
82 Advanced Armour Battlegroups
100 RB Types
78 Karl Gustavs +18
48 Grippens +18
22 Viggans +12
3 E-Major Tundra
1 Drakon Mobile Armor

Assets:
485 Components
E-Type Factory. (Can be refitted to make E-Highs or RE-Types)
Advanced Armoured Battlegroup Factory
Novgorod SpacePort Q4 1002
Novgorod Mass Driver Q4 1002

Sites:
Novgorod Geofront

Mondist Powers

The Empire of Greater Siberia

Territory: Siberia, Mongolia, Korea
Capital: Yakutsk
Ideology: Mondist
Advantages: All For The Tsar, Other Mondist States will listen to you
Disadvantages: Prison of Futures
Economy: Massive (Mobilised Neutralised 3)
Ruins: Few
Labs: 3 (2 Earthian 1 Spacian)
Armies
Armies
1008 Brigades +650 +312 Q3 +624 Q4 +312 Q1 -176 (-69 Breath casualties).
40 Spacian Armed Brigades -10
134 Armored Brigades +50 +75 Q3 +75 Q4 -12 +34
119 Armour Battlegroups
20 Naval Groups
24 0-Types -60
44 B-Type mobile suits -63
84 B-Reaction Types
97 B-Reaction Cannons
36 B Ground Types -20
9 B-Sharps -12
75 C-Types
22 D-Types -6
3 E-Flats -2
14 E-Flat Ground Types -7
10 E-Tempo Types -4
25 K-Types +25
60 Type-1s +50 +100 Q3 +50 Q4 -40
6 BB Ground Types -4
5 E-Type mobile suits -2
29 Gen-2 Colosi (Bear Type)
4 Type-2 Major Q-Psycomms
0 E-Major CT -1 to Anlscar
2 Ursus Major
1 Ursus Major (Custom)
1 Jack of Sleep (heavily damaged)
25 First Gen [CLASSIFIED]

Volunteers:
44 B-Types (Orbital Volunteers) -40
12 Type-1s (Orbital Volunteers) -11
6 Type 2s (Orbital volunteers) -5
63 Battlegroups (orbital volunteers)

Assets:
[Secret]
[Secret]
[Secret] Q4 1002
107 components +105 -25
217 Disorganized Brigades, 69 Recoverable Breath Brigades
13 Disorganized Battlegroups (Orbital Volunteers)
Work Machines
E-Type factory Q1 1003
K-Type factory Q1 1003
Spacian Small Arms Factory Q1 1003

Space Systems:
1 Assault Carriers from Anlscar
1 Battleship
3 Cruisers
8 Frigates

Sites:
Perfect City

All For The Tsar
The Mondist Atlas is assailed from all directions. Islanders to the East, Caspians to the West, Angels from Above and the People Below. If Siberia must survive, it must throw away all hesitation, all limits, and all impossibilities. The Crown must morph, whether in image of Juno, or machine, or something stranger. The World As Is must Survive

Prison of Possibilities
To preserve the Present, the Future must be Denied. Republican or Socialist, it matters not. Any future without the Tsar, is no future at all. There is no possibility in Siberia, without the approval of those above. Thus, the Mondist Atlas must face the teeming masses demanding the future, and say "No."

The Divine Monarchy of CanMexico

Territory: Canada and Mexico, not including what is now America
Capital: Toronto (Lake City)
Ideology: Mondist
Advantages: Model Mondist Monarchy, Fanatical Religionist Population,
Disadvantages: Crown Divided, Fanatical Religionist Population
Economy: Massive (Mobilised Neutralised 1)
Ruins: Few
Labs: 2 (1 Spacian 1 Earthian)
Armies
700 Brigades (10 assigned to guard Vancouver) +222 -25
62 Armoured Brigades -4 +16
14 Naval Groups
7 Carrier Groups +5 +12 Q3 +12 Q4 +5 Q1 1003
22 Long Face Walkers
0 B-Flat Jet Cannons +22 B-Flat Jet Cannons from Anlscar
120 B-Types -30 -50 (to Morocco)
100 B-Sharps -20
405 E-Flats +405
18 E-Flat Ground Types -5
49 E-Tempos
10 K-Sharps
173 D-Types +62 -10
26 F-Types
48 Type-1 Old Types
80 Type-1s from Anlscar
20 RB-Commando +20 (from Anlscar)
1 RF-Type +1 (from Lunar Republic)
42 Type 2
18 BB Ground Types -5
12 E-Types +10
12 E-Narwhals
5 GS Types -1
19 GS MMI
23 Type-S
23 Viggan-Seraphs
1 Mantis Type
1 Ghola Type (heavily damaged)
1 A-Minor from ZOLON
1 A-Minor Full Armor "Sedna"

Assets:
Type-1 Factory
Type-2 Factory
[Secret] Q4 1002
GS-Type Factory Q4 1002
Component Factory Q4 1002
Genesis Clinic
278 components +103 +185 -40
75 Disorganized Brigades
Distributed Aperture Network Console
Spacian Small Arms Factory Q1 1003
X-Type Factory Q4 1002
E-Type Factory Q4 1002
Type-R Factory Q4 1002

Space Systems:
DAN Colony Laser (1 found heavily damaged; rest missing)
2 Cruisers
10 Space Types

Sites:
Sahiyan Fortress
Wyoming Death Force Site

Model Mondist Monarchy
The Heart of Royalism, stretching from Sea to Shining Sea. Despite a changing world, despite setbacks and losses. The Divine Monarchy stands strong; it has bent, it has compromised but it will never change from a Kingdom of God and Country.

Crown Divided
Beyond just the geographical division between Canada and Mexico, there is a split in the very halls of power. There's an argument in the family. One mirrored in the ranks of the Generals, the Bureaucrats, and the Knights. Of Idealism or Pragmatism, and of Velvet Glove or Iron Fist. Who knows where it may lead.

Margraviate of Jaburo (Gran Colombia) (NPC)

Territory: Northern South America
Capital: Jaburo
Ideology: Mondism
Advantages: Allied with Can-Mexico
Disadvantages: On a Space Elevator, Civil War, Eva's Shadow
Economy: Medium
Ruins: Few
Labs: 1 (1 Earthian)
Armies:
Royalists Alliance:
100 Brigades
20 Spacian Armed Brigades
4 Naval Groups
200 0-Types
36 B-Flat Flood Forest +36 (from Anlscar, brokered by CanMex)
10 B-Sharps
6 E-Tempos
1 E-Major

Catholic Revolt:
40 Brigades
44 Spacian Armed Brigades
50 0-Types
10 B-Types
2 E-Tempos

Republican Army:
100 Brigades
50 Series-C Battlegroups
1 Naval Group
50 0-Types
10 B-Sharps
2 E-Tempos

Assets:
Spacian Gun Factory Q3 1002
Components Factory
Type-1 Factory
ZOLON Hospital
120 Components (Contested)
87 Disorganized Brigades (Contested)

Sites:
Jaburo Federal HQ (Contested)

The New Ethiopian Empire

Territory: Ethiopia, Somalia, Eritrea, etc.
Capital: Addis Ababa
Ideology: Mondist
Advantages: No Real Enemies. Earthian Made Medicine
Disadvantages: Limited Expansion Avenues
Economy: Huge
Ruins: Few
Labs: 2 (1 Spacian 1 Earthian)
Armies
290 Brigades +50 +50 Q3
278 Guntanks +100 +110 Q3
17 Naval Groups +4 +5 Q3 +5 Q4 +6 Q1 1003
2 Pre-Cataclysm Sub Carriers
60 B-Sharp mobile suits
12 E-Minor Aquatic
54 RB-Types
43 BB-Berserkers
73 Hi-BB Sharps from Zolon
40 BB-Types +40 (from Anlscar, brokered by CanMex)
10 Fencer +10 (from Anlscar, brokered by CanMex)

Space Systems
1 Cruiser +1

Assets
333 Components +83 +255 -55
Component Factory (Q1 1003)
K-type Factory (Q1 1003)
Type-R Factory Q4 1002

Sites:
Kilimanjaro Launch Site

Earthian Made Medicine
Among the Earthian States, Ethiopian medicine has become renowned for its effectiveness and its independence from the gifts of the Spacians and the Angels. While it can't compare to the Seraphim, the Ethiopian medical industry has been one of the few that had yet to overtaken and utterly outmatched in the planet.

The Cult of Apollo-Mithras

Territories: Many enclaves and churches throughout the liberal and Mondist world
Capital: Vancouver
Ideology: Apollo-Mithras Cult/Mondist
Advantage: Apollo's Gold and Mithras' Scepter, Broad Popular Support
Disadvantage: Reliant on temporal monarchies for its survival, The Longest Shadow
Economy: Massive
Ruins: None
Labs 5 (4 Spacian 1 Earthian) (+1)
Armies
175 Brigades -5
60 Jet Groups +60 Q3
28 B-type mobile suits -5
75 K-Types +21
42 RB Types -6
24 E-Type mobile suits -1
6 RE Types
1 Tarantula Armour
1 Mobile Siege Armour
50 First Gen [CLASSIFIED]

Assets
110 components +78
3 Disorganized Brigades
X-type Factory (Q1 1003)
E-type factory (Q1 1003)
K-type factory (Q1 1003)
Fortress Vancouver (Q4)
Spacian Small Arms Factory Q1 1003
Type-R Factory Q4 1002
GS-Type Factory Q4 1002

Sites:
Norfolk Naval Base
Trinity Site

Apollo's Gold and Mithras' Scepter
The great wealth of the Church of Apollo Mithras has seen it become the primary banker, creditor and investor of the Mondist Monarchies. This wealth combined with the massive political reach and societal influence the Cult has, means that nothing is beyond is beyond the light of the Sun.

The Longest Shadow
Between Siberia and CanMex, lies Vancouver. This position is not only true geographically, but also ideologically. While it hasn't undergone the same radical all consuming adaptation that Siberia has had, the Church has become host to many things, a source of anxiety for some within it, and some without. This is without even considering the bargains that have been made to get to this point...

Socialist Powers

People's Communes of China

Territory: China
Capital: Shanghai
Ideology: Thousand Brotherhood Path (Socialist)
Advantages: Dynamic (Receive 1 additional Domestic and 1 additional Foreign Action every turn), Earth First
Disadvantages: "The old government had too many taxes. Now we have too many meetings." - (Keep your population happy or they will have meetings about you), Earth First
Economy: Massive and Growing
Ruins: Many
Labs: 3 (3 Earthian)
Armies
338 Brigades +150 +100 Q3 +50 Q4 -70
134 Armoured Brigades +50 +60 Q3 -27 +34
30 Armoured Battlegroups
4 Nuclear Cannons (12 10KT rounds, 6 50KT Rounds, 6 100KT Rounds, 6 200KT Rounds, and 6 300KT rounds)
20 Naval Groups
84 B-Type -66
10 B-Cannons
15 Null-As -3
40 RB-Types -6
10 BB-Types -10
97 T-Type +1 -30
9 Null-Bs -2
20 E High mobility types -6
4 T+ Types
4 T+ Defensor Q-Psycomm
1 A-Type

Assets:
395 components +369 -3
92 Disorganized Brigades
[Secret] (Q1 1003)
Component Factory x3 Q1 1003
Spacian Small Arms Factory x2 Q1 1003
T-Type Factory Q1 1003
E-Type Factory Q4 1002
T-Minus Factory Q1 1003
[Secret] (Q1 1003)

Sites
Himalayas Hive

Earth First
From mere reluctance to antipathy, China's reluctance in dealing with the Spacian Powers has been vindicated time and time again. From their open support to Imperialist Powers, to acts of imperialist domination and subversion even without the Socialist movement. China can only rely on itself and like-minded individuals and foundations if it wishes to have a future free of Spacian Domination.

India Councilist Republics

Territory: Indian Subcontinent excluding Pakistan
Capital: Mumbai
Ideology: Agrarian Communism
Advantages: The Revolution Marches On
Disadvantages: Future Shock. Treaty Zones
Economy: Huge
Ruins: Few
Labs: 2 (2 Earthian)
Armies:
530 Brigades -70
94 Armoured Brigades +50 +55 Q3 -90 +24
10 Naval Groups +5 +5 Q3 +5 Q4
784 Guntanks
40 0-Types
54 B-Types
42 RB-Types
42 RB-Q Psycomms
15 Null-As -3
40 Series-1s +25 +25 Q3 +25 Q4 -10
5 Type 2s
35 T-Type mobile suits -30
26 E High mobility types
10 Null-Bs -1
4 T+ Types

Assets
Seraphim Factory
Seraphim Enclave
Military Academy
E-Type Factory Q1 1003
K-Type Factory Q1 1003
Spacian Gun Factory Q4 1002
216 Components
145 Disorganized Brigades

Sites
Himalayas Hive

The Cold League

Territory: Scotland, Denmark, the Nordic Countries, A colony cylinder in Side A
Capital: Helsinki
Ideology: Council Revisionism
Advantages: Defensible Terrain with lots of resources
Disadvantages: Seraphic Substate
Economy: Large+++
Ruins: Lots
Labs: 3 (2 Spacian 1 Earthian)
Armies:
Provisional Government (Coupist) (Loyal to Axis)
40 Brigades
27 Armored Brigades +7
10 Naval Groups
160 C(a) Battlegroups +80
0 B-Types -30 (Convert)
30 B-Sharp +30 (Convert)
43 B-Mobile Dolls from Axis
0 K-type -26 (Convert)
95 KP-Types +40 (Production) -1 (Tune) +26 (Convert)
1 KP+Type +1 (Tune)
76 Seax +74 -200
200 Seax F (Tune)
12 Karl Gustav Types
24 Type-2 High Maneuver Q-Psycomms
33 Vilse F (Tune)
61 Grippen +40 (Salvage) +20 -1 (Tune)
+1 Grippen Nachtkrapp (Ace Custom) +1 (Tune)
12 Viggans +12 (Salvage)
8 Type-2 Majors from Axis
2 E-Major from Axis

Local Committees (Patriotic) (Loyal to Provisional Government)
40 Brigades
40 Armored Brigades +10
82 C-series battlegroups
0 B-Types -10 (Convert)
10 B-Sharp +10 (Convert)
0 K-Types - 30 (convert)
49 KP-Types - 1 (Tune) +30 (Convert)
1 KP Hafgufa (Kukka Allison Custom) +1 (Tune)
12 Karl Gustav Types
13 Gripen Interceptors
6 Gripen Intercept Cannons

Religious Uprising (Liberal)
10 Brigades (in Alpines)

Assets
399 components +120 -80
30 Disorganized Brigades
K Type Factory
KP Type Factory Q1 1003
X-Type Factory Q1 1003
Gripen Factory
Series-C Factory x3 (Q4)
Tractor Factory (Q1 1003)
??? Q4 1002
Counterside Component Factory
Gulf of Bothnia Base
Scotland-Ireland Rail & Tunnel (Q1 1003)
Kiel Superfortress (Q1 1003)
Medical Supply Factory (Q1 1003)

Sites:
Odinbunker: Looted
New City (Danger)
Anomalous Fortress Site

Nephilim Republic (Algeria)

Territory: Algeria, Tunis, Morocco and Libya
Capital: Biskra
Ideology: Nephilic Socialism
Advantages: Mineral Wealth and Strategic Position, Diplomatic Web
Disadvantages: Surrounded by Liberal Powers, Past and Future Shock
Economy: Massive
Ruins: Few
Labs: 3 (3 Spacian)
Production:
Armies:
68 Brigades +44 +44 Q3
172 Spacian Armed Brigades -28 (-18 Breath casualties)
20 Jungle Brigades
24 Marine Brigades
74 Armoured Battlegroups -1 to CSR, -5 to Luna
14 Naval Group +5
11 Fast Cruiser Group +10 Q3 +4 Q4
5 Ayis Amaziɣ Land Battleships -1 to Anlscar, -1 to Astarte
1 Ayis Amaziɣ Custom
40 0-Types
10 B-Holy
30 B Armour Types
16 E-Flat Space Types
48 K-Types -20 to Applegate
0 KP Types +40 -100 Tuned
100 KP+ Types +100 Tuned
102 Type-1 Nephilim
77 Type-1 Cannons +42 from Applegate -6
10 RB-Types
150 Series-1 +50
60 Series-1 Desert Types
128 Knightress Minors +40 -10
10 BB High Altitude types
0 Hi-BBs -100 to Anlscar, -90 to Islands, -50 to CSR -301 Tuned
301 Hi-BB Hi Mobility Types +301 Tuned
0 RBB-Types -40 to Applegate -10 to Luna -322 Tuned
322 RBB-Armour Types +322 Tuned
116 Type-2 Nephilim
7 Type-2 Enhanced P
1 Type 2
6 E-Types
18 E-Nephilim
4 Dej Types
1 Colossi Gen-2
1 Locusts -29 to Axis
8 ZE-Nephilim Ninetails
6 Viggan-N types
4 T+ Nephilim
5 Knightress
1 Type-2 Major Nephilim Witch Custom
1 Knightress Foxprincess
1 Rah-Type
2 A-Flat Final Gen
1 O-Type
1 Type-H Mi Akebi Q-Psycom
1 A-Minor Waverider 1st Gen (Shetland Paglia Q-Psycom)
1 A-Minor (ATLAS Type)
1 Type-1000
1 Type-Delta

Space Systems
1 Battleship
2 Rail Battleships
3 Cruisers +1
6 Rail Cruisers
8 Frigates +3
7 Interplanetary Deep Space Probes -1 to Moralia
Dhar Tichitt Space Colony

Assets:
Seraphim Casba
Seraphim Factories
Mass Driver System
[Secret] Q3 1002
Massive Shipyards Q3 1002
Mass Transit Systems Q3 1002
Chickpea Factories x4
Series-C Factory
SpacePort
KP+ Type Factory
Component Factory
Mobile Suit Training Sector
Series-1 Desert TypeFactory
Spacian Small Arms Factory Q4 1002
Side A Q1 1003
Algeria Cloning Megaplex Q1 1003
Dhar Tichitt Cloning Megaplex Q1 1003
3x Demi Lancer Factory Q1 1003
E-Type Factory Q1 1003
KP+ Factory Q1 1003
??? Q4 1002
346 components +267 -40
42 Disorganized Brigades, 18 Recoverable Breath Brigades

Sites:
ATLAS Superfortress
ATLAS Morocco
Nephilim Bunker

Substates:
Libya
Morocco

Diplomatic Web
Algerian Diplomats are world famous, and for good reason. Two brokered peace treaties, Socialist and Republican reconciliation, multiple international bodies and much more. The world is interconnected, it could also be much kinder, the Algerians just realize it easier.

Past and Future Shock
Society has changed in North Africa, far faster than anyone could've ever foreseen even just a year ago. The Socialist Republic is now the Nephilim Republic, it stretches from Rabat to Tripoli, making it hegemon of North Africa in every sense of the word. Beyond just the societal strain, are economic ones, the Algerian Economy has grown the fastest out of any Earthian state, achieved through ceaseless foreign investment and state development. All of this combined with taking the mantle of the Nephilim and an alliance with Seraphim, with all the baggage and enemies it may bring, has created a rapidly shifting and changing culture; all that was solid is now crumbling. Let us hope Algeria's footing doesn't falter.

Chadian Free State

Territory: East Sahara and Chad
Capital: N'Djamena
Ideology: Saharan Socialism
Advantage: Tough Guerillas, Semi Nomadic
Disadvantage: Surrounded by Reactionaries, Semi Nomadic
Economy: Medium
Ruins: Lots
Labs: 1
Armies:
160 Brigades
60 B-Desert Maneuver Types
1 E-Major Desert Type

The Godotist League

Territory: Germany, Poland, Ukraine, Central Europe
Capital: Warsaw
Ideology: Vangist
Advantages: Easy Access to the Moscow Fallow Zone
Disadvantages: Coups all the time
Economy: Large (Mobilised 1)
Ruins: Few
Labs: 1
Armies
140 Brigades +160 -170
40 Infiltration Brigades +40
30 Spacian Armed Brigades -20
40 Armored Brigade -20 +10
86 Work Machine Battlegroups +79 +70 Q3 -50
7 Naval Groups
180 Guntanks +180 -100
70 B-Type mobile suits -70
40 B-Mountain -10
12 E-Flats -10
4 E-Flat Commands
10 Type-2s
17 RD-Red Types

Assets:
705 components +341 +111 -20
195 Disorganized Brigades, 37 Disorganized Battlegroups

The European Socialist International

Territory: Various European territories.
Capital: None
Ideology: Socialist
Advantages: No Territory
Disadvantages: No Territory
Economy: Medium
Ruins: access to various
Labs: 1
Forces
England ESI:
8 Brigades -2
18 Spacian Armed Brigades -4
16 Armored Brigades -3 +4
26 F-types -4
12 E-Flats (3 Marine, 3 Swamp, 3 Forest and 3 Litoral Types)
24 BB Types (5 Marine, 5 Flight, 5 Hill, 5 Sniper and 4 Commando Types)
5 E-Minor Classic -2
42 E-Minor Classic Marsh -14
15 E-Minor Classic Hill -3
47 C-Full Armour Types
60 Knightress Minors
3 Knightresses
1 Knightress Major

Balkans ESI
6 B-types
8 Brigades -2
20 Spacian Armed Brigades -10
20 Armored Brigades -5 +5
1 E-Major Marine
140 Series-C battlegroups +120 +60 Q3 -40
4 X-Beams
1 T+ Type (Mirage Variant) (England)
50 B-Mountain

International
30 Brigade equivalents of Guerrillas -10
2 E-types

Assets:
368 Components +368
41 Disorganized Brigades, 20 Disorganized Battlegroups
ESI England HQ
Type-1 Factory Q4 1002
Engineering School Q4 1002

Sites:
English Royal Bunker

Neutral Powers

Hispanian Directorate

Territory: Spain
Capital: Madrid
Ideology: Neutral
Advantages: Large Mobilisation Strength
Disadvantages: De Facto Euroliberal. Rampant Anti-Spacianism
Economy: Large
Ruins: Many
Labs: 2
Armies:
134 Armored Brigades +34
20 Marine Brigades
2 Naval Groups
30 B-Types
44 Desert B-Types
50 Type-1s +30 Q3
170 C-Hill Types
32 E-flat Cannons
7 K-types
75 Hi-BB

Assets:
147 components +147
Type-1 Factory
Type-R Factory Q1 1003

Sites:
Grave of Europe

Cradle Organization

Territory: ???
Capital: Cradle Prime
Ideology: Advancism
Advantages: Secret Bases, Large Earth Network, Warchives
Disadvantages: Ancient Conspiracy
Economy: Medium
Ruins: Many
Labs: 4
Army
4 A Minors
4 A-Flat First Gen Types
2 E-Major Quasi-Calamities Types
20 E-Majors
5 F-Majors
6 M-Types
10 ZBB-Types
20 Brawler Types
50 FAKE Types
60 E-Types
100 RE-Flats
200 RB-types
60 RB Mobile Dolls +60 Q3 +60
125 B-ADV
200 0-Type Thumpers
10 Submarine Groups
30 Battlegroups
Type-A Lucifer (Q4)

Space Systems
2 Cruiser +2
1 Battleship

Assets:
Panama SpacePort
92 Components +92

Under Earth Federation

Territory: Underground
Capital: New Transylvania
Ideology: Vampirism
Advantages: Vampires. Deep Lore. Protected Location
Disadvantages: Vampires
Economy: Large
Ruins: Lots
Labs: 2 Earthian 1 Spacian
Technology: Vampires, Vampire Thralls, Cybernetics, Quasi Psychoma, Thrall Production, Stealth Materials, HADES System
Armies:
50 Thrall Brigades
10 Noble Battlegroups
100 RB-Underearths
97 ZB-Close Assault Types
70 ZB-Underearths +50 +50 Q3 +20 Q4
50 E-Underearths
10 RE-Underearths
15 E-Major Underearths
5 BWO-Underearths
1 V-Minor Stealth
1 V-Type

Assets:
Russian Gold Reserves and Artifacts
110 Components +110

Sites:
Novgorod Geofront

Spacer Powers

The Seraphim

Territory: L5
Capital: Therymscri
Ideology: Seraphism
Advantages: Psychic Research and Knowledge, Well Connected
Disadvantages: Many hot headed young officers
Economy: Massive+++++
Ruins: Few
Labs: 5 (4 Spacian 1 Earthian)
Starting Technology: AI systems, Psychics, Cloning 2, Type-S mobile suits.
Mobile Suits
70 Battlegroups
1 Seraph Defense Series-C(A) Brigade
18 Spider Infantry Battlegroups +10
38 Leopard Quads
123 Exocet Fighters
210 Attack Helicopters
12 Pre-Calamity AA Emplacements
10 Roc Assault Carriers
2 Pegasi Super Gunships
86 Alpha Cannons (heavily damaged)
72 B > ABYSS types
80 Type-1 Nephilim Old Types
202 Type-1S EMX
102 Type-1 EMX Cannon Mobilisation Type
36 Type-1s EMX (Ling A-bao derivative Quasi-Psycom)
69 R-ABYSS Psycomms
72 Z-ABYSS Cannons MMI
300 Series-1 Mobile Suits +90 +50 Q3 -11
11 Series-1 Command
100 Series-1 Desert Types +100 +50 Q3 +50 Q4
220 Type-2 EMX Mobile Suits (220 upgraded)
14 Type-2 EMX Ps
4 Type-2 EMX Ace
43 SAAS-Rattlers
6 E-Types
4 RD Types
2 Colossi Gen-2
100 Type-S Mobile Suits
8 Dej-Types
20 Type-3
12 Type-3 Defensor A
12 Type-3 Defensor B
50 Type-P Mobile Suits
3 Viggan
0 T+ Types +4 -5 upgraded to ASTAROTH-Type
5 ASTAROTH-Type
3 Type-Delta

Space Systems:
2 Super Battleships
3 Assault Carrier (1 Under Repairs)
10 Battleships (2 heavily damaged)
8 Heavy Cruisers
88 Cruisers
130 Frigates
Inorganic Angel Uriel
Inorganic Angel Sariel

Luna-8:
367 Exocet Space Fighters (heavily damaged)
47 Alpha-Guns (heavily damaged)
292 Type-1 SJs (heavily damaged)
58 Type-2s (13 Snipers, 21 Full Armour, 10 Tundra, 14 Cannons) (heavily damaged)
41 Locust-Types (EVA) (heavily damaged)
21 Type-3 Prototypes (heavily damaged)
12 Type-E (Seraphim Psi) (heavily damaged)
6 Type-2 Major Seraphs (1 Sniper, 1 Glaiver, 2 Attackers, 2 Superiority) (heavily damaged)
5 Type-G Suits (1 G-Charger, 1 G-Fire Support, 1 G-Wing, G-Blast, 1 G-Sword) (heavily damaged)
2 Nephilim Twin-Tail Psycores

Assets
Argyris-Royce Aeronautics [ARAN]
Spider Battlegroup Auto Factory
Series-1 Factory (Indian SEZ) Q3 1002
ARCADIA Grid
Pillar Arcadia
??? Q4 1002
??? Q4 1002
SCARABs
C-GULLs
MX Packs

Sites:
Luna-8
AFAC Madagascar Site
South American Federal COG Site

Substates:
Lesbos Enclave: "Occupied".
Kingdom of Madagascar
Antarctica Colony

Eden-511 Fortress (Axis Seraphim)

Territory: Asteroid Eden-511
Capital: Eden-511
Ideology: Seraphimism (Solist)
Advantages: Super well fortified base
Disadvantages: Also very untrustworthy
Economy: Large
Ruins: None
Labs: 3
Starting Technology: Cloning 2, AI, Psychics, Type-S mobile suits
Armies:
60 Battlegroups
20 Spacian Brigades +20 Q3 +20
18 Attack Submarines
205 B-Fortress Types
90 Type-1S Commando -10
44 D Types
94 Type-Aegis +100 -10 - 56(Tuning Conversion)
28 Type-Aegis EDEN + 28 (Tuning Conversion)
28 Type-Aegis Charlie + 28 (Tuning Conversion)
11 Type-1 Starks -1
65 Type-2 Mobile Suits -5
11 Type-2S Snipers -1
11 Type-2S Cannons -1
7 Type-2S Commando types -1
22 SAAS-Cobras
103 Type-S mobile suits +5 -4 -56 (Tuning Conversion)
56 Type-S Alpha + 56 (Tuning Conversion)
36 Locust Types +29 from Algeria - 28 (Tuning Conversion)
28 Type-Locust Bravo + 28 (Tuning Conversion)
12 RE Sharps Six Tail
51 Type-P mobile suits +7 -3 -5 to Moralia -7 (Tuning Conversion)
7 Type-P Charlie + 7 (Tuning Conversion)
1 ex-Juno Type-P
Custom Psychic Locust-Type "Morningstar"
Custom SAAS-Cobra "Queen Cobra"
2 Mobile Armors (heavily damaged)

Space System:
3 Battleships +1 from Anlscar
2 Assault Carriers +2 from Anlscar
20 Cruisers
80 Frigates

Assets:
Experimental Material Factory (Q1 1003)
Orbital Port (Q1 1003)

Sites:
Sevastopol Superfortress
New City

Astarte Fleet

Territory: Nomadic Fleet
Capital: None
Ideology: Astartism
Advantages: Elite Military, Heroes of the Republicans
Disadvantages: Space populations dislike them
Economy: Huge
Ruins: None
Labs: 4
Technology: Cloning 2, AI, Psychics, Type-R mobile suits, Type-R-Command
Armies:
80 Battlegroups
300 Drone Tank Battlegroups
1 Ayis Amaziɣ Land Battleships from Algeria
44 C-Pink Types
40 Super-Bs +20
457 Type-Rs +35 +40
147 Type-R-Command Mobile Suits +22
28 SAAS-Mamba Special Ops
12 SAAS Mamba Command
40 Type-P
1 Rhino Prototype
15 Rhino Production Types +15

Space Systems
1 Rail Battleship
4 Battleships
32 cruisers +2
100 frigates

Assets
Super-B Autofactory (Asteroid Belt)
Frigate Shipyard (Q4)

Heroes to the Republicans
It has now been over a decade since the Astartem Fleet returned to the Earth Sphere, and over a year since the Black Angels had descended on the Blue Planet to intervene in the Caspian-Siberian War. This intervention, while they would later be forced out through diplomatic pressure by a coalition of Spacian Powers, has seen the Astarte earn the respect of Earth's Republican Powers and the eternal gratitude of the Caspian Republic.

Juno

Production disrupted by enclave seizure
Territory: The fleet ship Juno
Capital: None
Ideology: Astartism (Charismatic)
Advantages: A free agent, entirely mobile and hard to pin down
Disadvantages: Very small.
Economy: Large++++
Ruins: None
Labs: 2
Starting Technology: Cloning 2, AI, Psychics, Type-R mobile suits. Type-R Command suits.
Armies:
The Juno
28 Battlegroups +20 +20 Q3
35 B-Saturnian
70 Type-R +20 Q3
111 Type-R command types +10
8 RL Types
21 SAAS-Cobra SPF suits
4 E-Major Intercepts
18 Type-Ps
1 Lilith Upgraded Type
1 Lucina Mobile Armour +1 Q4

Assets
[Secret] x3
[Secret] x1
??? x2
The Eye Q4
1 Disorganized Battlegroup

Space Systems:

Site:
Pacific Bolthole

Anlscar Orbital

Territory: L1
Capital: Zolpher-1 Colony
Ideology: Revolutionary Melindism
Advantages: Fanatical Population, Le Guilitine!
Disadvantages: Le Guilitine! (Fanatical Misandrist Revolutionaries)
Economy: Massive++++
Ruins: Few
Labs: 5 (w/ 1 MS Variant Lab) 1 Earth lab (Bolivia)
Technology: Cloning 1, High Energy reactors
Armies:
12 Combat Drop Shuttles
20 VTOL Transports
15 Armoured Battlegroups
30 Battlegroups
1 Ayis Amaziɣ Land Battleships from The Nephilim Republic
200 Type-1s -80 to CanMexico
36 Type-1J Upgrade -6
20 Type-1 Cannons -4
44 Type-1 Mobile Dolls
20 Type-1 Glory -4
2 Auto-Weapons (unknown model)
200 B-Flat Jet Cannons -22 to CanMexico
200 B-Flat Flood Forest Types -36 to Jaburo Royalists
200 B-Mountains
12 B Armour Types
25 B-Jungles
72 E-Flat Beta from Algeria
61 RB Types
20 RB-Commando -10 -20 to CanMexico
40 RE-Flats
95 Type-R +50 +50 Q3 +50 Q4 -5
250 RB Venus
0 K Types - 6 K Types to Zolon
1 Gen-1 Bear Colossi
1 Knightress Demi-Lancer
0 Type-18s - 1 Type-18 to Zolon
25 Type-2 Mobile Suits
8 Type-2 Rapid Response
3 Type-2 Cannons
10 BB-Types -40 to Ethiopia
44 BB-Type Variants (30 Jungle, 10 High Altitude, 4 Swamp)
3 T-Types
73 TV Types
100 Hi-BBs from Algeria
35 R-Commands +35 Q3 +35
50 Fencer Types -10 to Ethiopia
45 RBB-Types
126 RBB Venus
1 Gen-2 Bear Colossi
4 RE Types
12 P-Minors
12 Locust Types
28 Type-3 Rapid Response
2 Type-2 Major High Maneuver
2 Type-2 Major Seraph
1 E-Major CT +1 from Siberia
1 Knightress
1 BWO Type
1 'Devo' Jovian Whip Bot
1 A-Tiger Type
1 Mobile Armour Prototype

Space Navy:
1 Super Battleship
8 Assault Carriers +6 -3 Assault Carriers, 2 to Axis Seraphim, 1 to Siberia
0 Battleship -1 Battleship to Axis Seraphim
16 Cruisers
40 Frigates

Assets:
Peru Gate Fortress
Series-C Factory Q1 1003
Zolpher-1 Military Academy Q4
Anlscar Construction Gantry Q4
Mobile Exploratory Colony-Fortress Q3 1002
Bolivian University of St. Melinda Q1 1003
Peru Mass Driver Q1 1003
Peru Clone Forge Q1 1003
Peru LT Foundry Q1 1003
Peru SpacePort Q1 1003

Sites:
Peru Gate Fortress
The City (Venus)

Substates:
St. Melinda Peru Settlement
Principality of Bolivia

Le Guilitine!
The success and difficulties of the past year seen Anlscar reach new heights. But that is not enough, it will never be enough! If Melinda's dream is to be fulfilled; greater struggle, greater purity, and greater Anlscar must be achieved!

Lunari Republic

Territory: The Moon
Capital: Lunar Cradle
Ideology: Returnism
Advantages: Close to Earth, Plentiful room to expand on the Moon proper. Easy source of fuel from regolith extraction
Disadvantages: Population overly Seraphim sympathetic, The Center Cannot Hold
Economy: Massive++++
Ruins: Many
Labs: 3
Starting Technology: Cloning 1, Assault Carrier, Orbital Descent Suits.
Armies:
387 Battlegroups -3 +300
5 Battlegroup-EVA
5 Battlegroup-TF
40 Type-10 Fighters
5 Armoured Battlegroups
200 0-Type Thumpers
120 B Types
120 B-ADV
20 E-Flat Space Types -4
330 Type-1 Mobile Suits -24
12 RF-Types
180 Type-R Lunar Suits +50 +25 Q3 (Converted to R-Lunars) -20
14 ZB Q-Psycom
50 Type-2 Mobile Suits
34 Type-2 Nephilim (20 Damaged)
4 Type-2 Jerid Messa Q-Psycom (1 Regular, 1 Cannon, 1 Blade, 1 P Incom)
5 F-Majors
12 Type-18s
25 Hi-BB
10 RBB-Types from Algeria
84 Orbital Descent Suits -6
12 GS-Type (MMI)
2 Type-2 Major MP from Alpines
5 BWO Types
1 A-Flat Full Armour
4 A-Tempo First Gen Types
4 A-Tempo QPsycomm
1 Moon Tank
4 Mobile Armours +4 Q3 +4

Space Systems
11 Assault Carriers
30 Cruisers
94 Frigates
5 Assault Frigates
1 White Class Super Assault Carrier

Assets
Lunar Space Combat Campus (Q4)
Lunar Cradle Ship Gantry (Q4)
Pallas Shoal Zone Recyclotron
Type-14 Factory Q1 1003
Artemis Line Arsenal Q1 1003
Selene Alloy Works Capital Shipyard Q2 1003
2 Disorganized Battlegroups

Sites:
Area 51

Substates:
Cuba Colony
Antarctica Colony

The Center Cannot Hold
The Lunarii political establishment is assailed from both Left and Right. One pro-Seraphim, the other anti-Seraphim. One Socialist, the other Autocratic and Imperial. Whatever direction President Moon takes his next term, he must take these facts in mind lest he crash his term, and the ship of state.

Peoples Cities of Pallas

Territory: Pallas and the surrounding shoal zone
Capital: Pallas City
Ideology: Cosmism
Advantages: Pallas Asteroid, Spacefarers
Disadvantages: Against the Angels
Economy: Massive
Ruins: Lots
Labs: 4 (w/ 1 MS Variant Lab)
Technology: Cloning 1, Space Type Mobile Suits, Advanced Frigates
Armies:
60 Battlegroups
10 ZG Battlegroups
1 Corsair Fighter
1 Garuda Surface Transport
417 B-Minor Drop Types
6 B-Commando (Yammacin) -4
54 B-Sharps
90 Type-1 Mobile Suits -40
100 Type-1 Old Type Variants (10 Quasi-A, 20 Intercept, 20 Federal Guard, 50 Night Seeker)
59 Type-1CS -10
43 Venusian Class-1
31 Venusian Class-2
66 High Mobility Type-1s Jerid Messa Q-Psycom
98 Karl Gustav +50
34 Type-18s +33 Q3
330 Space Types +50 -20 (30 damaged)
183 ZB-Types
19 Type 2s +43 -6
26 Type-2 Boost Type
7 X-Types
18 Gripen
25 Viggan +6 -4
1 E-Major Space Type
9 Venusian Class-5

Space Systems
1 Assault Carrier (heavily damaged)
14 Battleships, +3 (2 damaged)
1 Swarm Hive (damaged)
21 Cruisers +8 (2 damaged)
80 Advanced Frigates (8 damaged)
6 Fast Cruisers

Assets:
1 Component left
The Aphrodite
Beam Power Network
Seed Agro-Station
Recyclotron Q3
Athene Shipyards Q4
Palace Assault Works Q4
Pezun Space Fortress

Sites:
Luna Midori Site
Saturn Midori Site
Venus FOB 12
Odeinbunker
Pezun Space Fortress

Spacefarers
From the Aphrodite, renamed the Covenant, first launch towards Mars; to the Venusian Expedition and now its recent battle with the 1st Seres Vanguard; Pallas' burgeoning Naval Tradition has taken it and its elite fleet to every end of the Earth Sphere.

Against the Angel
Maybe there is a deeper level to the growing animus between Pallas and the Seraphim. Maybe it's merely Great Power politics playing out in Space. Nevertheless, Pallas is growing to be the primary leader of Anti-Seraphism in the Earth Sphere. For good or ill.

ZOLON-DARK

Territory: ZOLON orbital platforms (L1)
Capital: ZOLON-DARK station
Ideology: Neo-Mechanism
Advantages: Unique Technologies. Anti-Angel Locus.
Disadvantages: Lack of Cloning means the population is small. Anti-Angel Locus
Economy: Huge
Ruins: Many
Labs: 3 (+1)
Starting Technology: Cybernetics, Enhanced MMI, Beam power.
Armies:
60 Battlegroups
6 MS Submarines from Ethiopia
4 Sub Carriers
5 Auto-Weapons (unknown model)
138 Small Death Force Autoweapons -90 +120
27 B-Types
254 Type-1 Mobile suits (30 damaged) +84
240 Space Types +50 +10 Q3
57 Medium Death Force Autoweapons -40 +50
43 Fast Death Force Autoweapons -20 +30
0 K Types + 6 K Types from Anlscar
42 ZB-Marine
40 Type-2 Mobile Suits
36 Type-2 Berserkers
32 G-Types
23 Z-Sharps (+23 from Ethiopia)
28 Orbital Descent Frames
10 Aqua-Guns
51 Type-18s +50 +1 from Anlscar
6 AZ-Sharps
22 'Devo' Jovian Whip Bots (8 damaged)
1 E Major Space Type
1 E-Major Space Type H.M. Q-Psycom
10 Viggan Block 2s
2 T+ Sharps
4 Algnak
1 Geist
1 Schwarzgeist

Space Systems
9 Battleships (4 heavily damaged) +6
30 Cruisers (4 heavily damaged) +10
69 Frigates
10 N-Armor Assault Frigate
30 Advanced Frigate

Assets:
Space Type Factory (Q3 1002)
Half Finished AI Core
Yamantau Death Force Autofactory
Space Agricultural Platform "Flan"
240 Components
Solomon Space Fortress
Viggan Factory
Yamantau Death Force Fortress Q1 1003
ZOLON Recyclotron Q1 1003
Magnolia Military Academy Q1 1003
Nano-Material Factory Q1 1003
Venus Laser

Sites:
Yamantau Death Force Site
ZOLON Neptunian Vault
Underwater Parliament Vault
Solomon Space Fortress

Substate:
Corsica

Moralian Sphere

Territory: Several Side 3 Colonies
Capital: Moralia Cylinder
Ideology: Moralist
Advantages: Elite Mercenary Pilots, Local Heroes
Disadvantages: Merchants of Death, ???
Economy: Massive+++
Ruins: Few
Labs: 3 (2 Spacian 1 Earthian)
Forces
60 Battlegroups +30 Converted from Ireland's Brigades
14 VTOL Transport
1 Garuda Transport Craft
119 B-Types from Islanders
190 EK Types (20 damaged) -10 +52 +52 Q3 +33 Q4
50 Series-1's
60 RB Types
73 RB-Type Variants (40 -10 Commando, 22 Enhanced, 1 Psychic) -10 Commandos
45 RE-Flats
42 Type-1 Seraph
40 Type-2s
18 Type-2 Seraph
119 RBB-Heavy Guns
18 E-SET -2 (18 upgraded)
23 RD-Seraph Types
15 X-STRA (15 upgraded)
10 Fencer Types
16 RE-SET Types (4 upgraded) +12
30 Locust Types
1 EL Prototype
5 Type-P +5
3 Knightress +2
2 A-Flat Q-Psycoms +2
1 G-Wing (heavily damaged)
1 G-Wing ODS (damaged)
The Adrestia
Mobile Assault Fortress Camelot-00

Assets:
EK-Type Factory Q4
EL-Type Factory Q4
X-Type Factory Q1 1003
Cobra Cruiser Shipyards Q4
Firenze Frigate Shipyards Q4
MS Pilot Academy Q4
200 Components +150 +50
Munzo Recyclotron Q4 1002

Space Systems:
4 IP Battleship
21 IP Cruisers
10 IP Assault Frigates
40 IP Frigates
1 Interplanetary Drone

Sites:
English Royal Bunker
Peru Gate Fortress
Fortress Megiddo

Substates:
Kingdom of Ireland
Hayiti Counter Cylinder

Local Heroes
A mere year ago, Side 3 had been the runt of Space. A playground for the Great Powers to contest with one another; impoverished, backwards and divided. A year later, Side 3 is one of the richest clusters in the Earth Sphere, the second largest economy behind the Seraphim and a Great Power in its own right. All of this has only been possible through the tireless efforts of Moralia, and its allies. Regardless of what happens, Side 3 stands with Moralia no matter what.

Merchant of Death
Conversely, Moralia's name beyond Side 3 is associated with only one thing; Death. Mercenary Work, Arms Sale, Planetary Scale War Industries, and much more. While it has brought Moralia unprecedented wealth, it has also brought unprecedented resentment and disdain. Mercenaries have no fear of God, and keep no faith with men.

???
[CLASSIFIED]

The Lilium

Territory: Nomadic Fleet
Capital: None
Ideology: Void Song
Advantages: Elite Military, Fanatical void song worshipers
Disadvantages: Fanatical void song worshipers.
Economy: Large
Military: Large
Ruins: None
Labs: 4
Technology: Cloning 2, AI, Psychics, Void Singer Interface, Type-R Liliam Type, Type-R-Command Liliam Type, Type-P Void Spinner
Armies:
180 Battlegroups +100
211 B-Types (heavily damaged)
127 RB-Types (heavily damaged)
23 Gen-1 Bears (heavily damaged)
350 Type-R Lilium +50
110 Type-R-Command Lilium +10
6 Gen-2 Bears
65 Type-P Void Spinner +5
2 Gen-3 Ursa Solars

Space Systems
4 Battleships
12 Armed Colony Ships
30 cruisers
100 frigates

Assets:
3 Calamity Psycores
Moscow Oblast

Sites:
Moscow Oblast

Jenus Orbital

Territory: Jenus Orbital Platforms (Edge of Pallas Shoal Zone)
Capital: Moro
Ideology: Radical Gene Science
Advantages: Radical Gene Engineering
Disadvantages: Genetic Factions
Economy: Huge
Ruins: Many
Labs: 2 Spacian
Technology: Equip Nerve Interface, Cloning A, Bioprocessors, Pulse Det Engines, Type-N's
Armies:
179 Type-1 Nephilim Full Armour
100 Type-1 ENI
58 Type-2 Nephilim Cannons
57 Type-2 ENI +7
37 Type-N +7
27 E-Type ENI +7
14 Type-2 Majors +4
60 Battlegroups

Space Systems:
1 Assault Carrier
2 Battleships
20 Cruisers
80 Frigates

Undivided Loot

Ho Chih Minh City
264 B-Nulls, 121 Null-1s, 21 Null-2s, 1 Null-J
 
Last edited:


Formation of the Joint Anti-Cataclysm Mission in the British Fallow Zone (JACMBFZ)​

(Informally referred to as Anti Cataclysm Britannia, or "ACB")​

In the wake of the failures of prior anti-cataclysm operations in the British Fallow Zone, the European War has once more widened. The war itself was the primary cause for the disastrous infighting which took place in Northern Britain, and amidst the fighting the Cauldron Born have made gain after gain. The situation is intolerable, and so it falls upon humanity to set aside our differences and respond in a swift, orderly, and decisive manner. We must crush the Cauldron Born and end the threat to humanity, lest we risk a Second Cataclysm.

Therefore, it it is resolved:
1) The Joint Anti-Cataclysm Mission in the British Fallow Zone (JACMBFZ) is to be established as an international military force entrusted with operations against the Cauldron Born.
2) The JACMBFZ shall be commanded by the Joint Chiefs of Staffs, formed from the leaders of each contributing force.
3) For the duration of the JACMBFZ's mission they shall be stationed in Ireland at accommodations provided by the Irish Government.
4) The Nephilim's Cornwall Base shall become a JACMFBZ installation for the duration of the mission. Its garrison will be placed under JACMFBZ jurisdiction and control for the duration of the crisis.
5) In light of recent events, participants in the European War shall withdraw their forces from the JACMFBZ's area of operations and are barred from participation.
6) No nation shall conduct Salvage operations in the British Fallow Zone for the duration of the mission.
7) The mission shall continue until the total defeat of the Cauldron Born.

In the interests of all of humanity,
[X] Citizen-Representative Naera of the Astarti Fleet (@Lazer Raptor )
[X] Sovereign Nemo of the Moralian Sphere, on behalf of High Queen Medb VII (@ArvisPresley )
[X] Amiera Taha, Chief Custodian of the Nephilim Republic (@Princess_Hex )

Additional signatories are welcomed and encouraged.
Australia Joint Crisis Command - Operation BANISH

Early-warning sensors have detected a resurgence of the Calamity-type biomechanical autoweapons known as "Death Force" in the Australian interior. As principal steward of the Australian Fallow Zone, the Asia-Pacific Legacy Council is assembling an international coalition to contain, isolate, and destroy this outbreak before it reaches apocalyptic proportions. The codename for this joint operation is BANISH.

The Australia Joint Crisis Command will consist of military delegates from all coalition members, with APLC delegates taking the primary decision-making role and all others providing input and expert advice. During this operation, all participants are expected to suspend their national interests and operate under JCC authority; in return, they shall be treated without fear, favor, or regard for their allegiance.

The framework for Operation BANISH is as follows:

1. The primary objective is the total destruction of Death Force and its autoweapons; the secondary objective is the preservation of organic life.

2. Independent operations are forbidden and unsanctioned participants will be ejected.

3. All joint salvage operations will be conducted with the exclusive aim of developing countermeasures; no proliferation of self-replicating weapons will be permitted. At the conclusion of Operation BANISH, all samples and autoweapons recovered beyond the minimum needed for preventative research will be destroyed.

4. All operations must be conducted with respect for the taboo and for the customs of the Fallow Zone, which will be enforced by JCC personnel.

5. All participants are expected to provide their own upkeep and resupply. However, supplies and reinforcements intended for Operation BANISH will receive free priority access to the Singapore space elevator and to APLC terrestrial and orbital shipping.

Should you wish to offer your support in accordance with these terms, please make your intent known to the Joint Crisis Command along with specific data on the forces being sent. All well-meaning contributions from members of the international community in good standing will be accepted.

May fortune favor our most necessary endeavor.

Owing to the severity of the threats now menacing these regions, the Seraphim will be deploying our full strength to reinforce ongoing efforts to contain them. Seraphim forces will cooperate with and support local stakeholders as appropriate, acting within terms of engagement and plans set by the relevant authorities. In recognition of the scope of the threats however, we are escalating our force contribution to the maximum possible extent.

The states of the Earth are thus under advisement that we are deploying the Inorganic Angel Uriel and Inorganic Angel Sariel to Australia and the British Isles respectively, as per our Clear Skies Treaty commitments to advance communicating of such intentions openly.

The craft have standing orders to preserve themselves against hostile interference with their full capabilities. We are issuing this warning only once.

[x] Azel Fuminori, Field Cmdr. SMRIT-I
 
Last edited:

On the Victims of the Apocalypse Machine

A missive from the Seraphim Council

The cruel weapon deployed by the malefactors who once doomed the world and would seemingly do so again has claimed many victims in the battles of late winter in Eurasia. Those who survive do so grieving the loss of unconscious breath, forced to breathe consciously without repose. Insomnia, lethargy and incapacity are the lingering terrors of a weapon which has seemingly afflicted thousands. The treatments possibly with conventional medicine are few and have their own consequences: the surgical installation of bypasses created using designer neuronal tissue, encasement in an iron lung (as seen for those affected by the neuropathic effects of Polio), or the adoption of iron lungs made by ZOLON cybernetics. While undoubtedly efficient solutions, not all are willing to pay the appropriate prices.

The Seraphim will therefore be creating treatment protocols via SHARE, providing exchange of relevant experts to select partners and funding pipelines to allow the Rose Line organization to build Parapsychological Respiratory Illness Clinics in countries that require and accept assistance regarding this matter.

We will also directly establish a field hospital near the site of the battle and orbitally dropping significant amounts of prefabricated materiel to accomodate the influx of wounded for field treatment.
 
Last edited:


Impuritas Orbis( Impurity of the World)





No( Kill it)
No
No( Kill it)


No( Kill it)
No( A Mountain of Corpses, Faces Grey and Smiles Wide)
No( Kill it)


No( Kill it)
No( Man gives innumerable prayers to Heaven for salvation)
No( Kill it)


No( Kill it)
No( Heaven replies with nothing but death to recompense Man)
No( Kill it)


No( Kill it)
No( Kill. Kill. Kill. Kill. Kill. Kill. Kill.)
No( Kill it)


No( Kill it)
No( We cannot fail)
No( Kill it)

No( Kill it)
No( We mustn't fail)
No( Kill it)

No( Kill it)
No( Not like last time)
No( Kill it)

No( Kill it)
No( We have not yet earned their forgiveness)
No( Kill it)

No( Kill it)
No( Free their souls from their shackles)
No( Kill it)

No( Kill it)
No( Judge them)
No( Kill it)

No( Kill it)
No( An arbiter to find them willing)
No( Kill it)

No( Kill it)
No( An arbiter to find them wanting)
No( Kill it)

No( Kill it)
No( And an executioner to carve a bloody mist)
No( Kill it)

Calamity cannot be allowed to fall again

Until our souls are turned to dust

Until our bodies like broken

Until our blood runs dry

Until judgement served

Until sentence executed

Until the End








Australia Joint Crisis Command - Operation BANISH



May fortune favor our most necessary endeavor.

The Calamity cannot be allowed to be repeated. Force Data will be sent shortly. We shall stand until the candle blows out.
[X] The Choir of the Void
 
Last edited:


LIMIT


In light of the recent explosion of new Mobile Suits types in service by countries as a result of salvage, trade, and development in the past year, the logistical capacity of virtually all countries have been severely strained. Where once most power operated a handful of mobile suit types, now is is commonplace for countries field dozens of models. Each different type poses its own logistical challenges and need for separate spare parts and often ammunition.

To attempt to track these challenges, researchers at the Communal Strategic Academy have developed the Logistical Indicative Measure of Integrated Tension (LIMIT). LIMIT intends to give a numerical value to the logistical strain imposed upon countries due to the number of different mobile suits they operate. This is obviously an inexact science and so LIMIT values should not be taken as determinative indicators of logistical difficulties, but a general snapshot of challenges differing countries face.

Now not all different Mobile Suits pose equal logistical challenges. For a country that utilizes B-types, the increased logistical strain of operating a B variant, such as for example a B commando type, will be less strenuous than operating a Type R. We thus have determined that a derivative variation costs only a fourth of the logistical strain of the base version, presuming the power in question operates the base version, and a more heavily changed derivative will pose half the logistical strain of the original, with the same assumption. Similarly more advances suits are more complicated, and will thus pose greater logistical strain. What is commonly called a "Mass Production" mobile suit will thus have a base value of 1, while a "Limited Production" suit will have a value of 1.5, and an "Ace" suit will have a value of 2.

On the subject of numerical quantities of suits to determine logistical strain we have elected to ignore this for the sake of LIMIT, as economies of scale cause diminishing relative costs to supply units of the same or similar type, and with LIMIT we want to emphasize the logistical cost of utilizing differing types of Mobile Suits, rather than the absolute number of Mobile Suits.

We must of course acknowledge various shortcomings in this model in attempting to account for all the Mobile Suits operated by various countries, as well as making judgment calls on what types of Mobile Suits we count as derivative enough to overlap in logistical usage. This should as such again not be considered an authoritative score of logistical strain, and instead something of a conception of the variety of Mobile Suits utilized by various powers.

Without further ado, we present the calculated LIMIT values for the following Earthian countries-

Federation of Islands: 17
Caspian Sea Republic: 20.875
Amazon Territories: 19.25
Republic of Egypt and Arabia: 8.25
Yammacin Freeholds: 25.75
Alpine Imperate: 18.25
Royal Republic of Zimbabwe and the Cape: 9
Kingdom of Lilies: 15.25
League of Three Seas: 10.125
Kingdom of the North: 7.5
Empire of Siberia: 16.25
Monarchy of CanMexico: 24
Ethiopian Empire: 7.625
Cult of Apollo-Mithras: 4.75
People's Communes of China: 12.5
India Councilist Republics: 13
Cold League: 15.625
Chadian Free State: 3
Godotist League: 6.5
European Socialist International: 15.25
Hispanian Directorate: 6.25
 
Last edited:
=}+{=
=} A New Republican Army {=

"So?" The single question was poised with both a burning curiosity and the soft whisper that brought with it the impression of a particularly sordid, and thus more interesting, bit of news that ought to be shared now, right away, here for all involved to hear at the lunch table. That said, "all" involved Rocha, Soraia and Miriam, who had come from the steam and heat of Beléms attic laundries and gone through the fires of the Mondist invasion, only to be shipped half across the globe to Korea, only made the question ever more pressing. Not that Miriam was showing any sign of the pressure her two best friends were trying to direct her way, if anything she only grew ever more nonchalant as she cut a piece of her beef, merely raising a single eyebrow - only the twitching corners of her mouth giving away the amusement she felt at this direction.

On her left Rocha flicked the spoon from side to side, while Soraia was leaning forward on her right, shielding the trio from the other trainees, while doing her best to keep her friend shielded from the actual object of their curiosity. Not that they expected a psionic warrior woman from space to be stopped from eavesdropping as easily as their past employees. Still, they had their friend pinned and after a moment, the brunette put the cutlery down to flash her two friends a bright grin, humming out in a sweet sing-song a simple: "Comfy."

Banging her fist on the table - an action that led to the aluminium spoon getting catapulted through the air, before clinking across Soraias lunch - Rocha ignored the curious glances from the other trainees and instead hissed out lowly: "Don't be sassy with us. We saw the Axis Instructor heading into her room too. Don't tell me you three…"

"...she sings in her mind. In her sleep. It's distracting. I was told.", Miriam replied with a small roll of her eyes, before winking "...also a terrible cuddler. Seems to be more of an Astarti tradition if you ask me. The instructor was far more…comfy~. Very considerate.", the last words were said with the kind of wide eyed and tongue curling charm, that left all three women laughing and holding onto their benches, uncaring of the confused gazes sent their way, the achievements presented on their tunics enough to ward off any of the new recruits curiosity.

Wiping away their tears, they grinned at one another and Rocha and snatched her spoon back to dramatically point it at another back - and one with far less ability to just listen in beyond the audible: "Honestly? I think our Moralian instructor would be good in such an… exercise to improve resilience and collective experience."

"You know she's wearing those thigh high riding boots again?" "Wouldn't you if you had legs like that?", Rocha sniped back before Soraia could do more than point, her friend nudging her side good naturedly, before continuing: "Just saying that she looks like she would have all the comfyness of a pillar and would still shout FIREPOWER with both eyes closed."

While her friends giggled, Rocha merely grinned back "What can I say: She clearly got the right kind of idea!", which elected another set of giggles from her friends, who poked her sides from both sides calling out: "The right kind of idea - or the right kind of boots to forget about Pablo?!", poked Miriam from the side, the mention enough to make Rocha back off with a complicated expression, that finally ended in a sullen look - to which the brunette could only sigh softly. "I am sorry. It was a mean thing of him…"

"..to say that he wasn't interested in a girl that could outshoot him any day of the year?", Rocha ended tersely, before shaking off the pitying looks of her friends "It's all the same. No one wants to marry the washer girls with the scrubbed off hands and no one wants to get home with a girl they were at war with. They all want the sweethearts from the villages and not the ones who saw them cry themselves to sleep in the trenches, it's just…"

"A question of FIREPOWER!" Miriam now shouted, mirroring her friend's earlier action by slamming her hand onto the table, falling into a playful mimicry of their instructor's lecture: "Accurate firepower is the key to combat performance. The infantry knows only two modes: either it is attacking or preparing to attack!In order to prevail, the infantry has to attack, specifically putting itself in a position where its firepower neutralizes the enemy threat. Any resistance from the enemy, in the form of firing, is immediately overwhelmed by effective counter-fire."

Before Rocha could do more than turn, Soraia was grasping her right hand and speaking, while Miriam went for the left: "Thus the primary focus of our studies is the platoon attack! Motivation and Affection across each of its section, form the basis of the cohesion that determines the firepower it can bring to bear! And thus…."

With both of her hands held tightly, Rocha couldn't help but grin, getting her Elan back: "...the acme of military skill is not to fire at all: for this means the infantry has gained a position of superiority in which its potential firepower acts as a deterrent of unquestionable superiority. Thus…"

All three leaned forward, arms slung around another and new NCO epaulettes tapping against another as they laughed and called out with a return to the start of the conversation: "...cuddlepiles rise affection and thus cohesion. Cohesion determines the ability to bring firepower to bear and thus cuddlepiles are firepower!"



A few tables further away from the trio, Captain Taynara of the Ubirajara, 3rd Amazonian Jungle Fighter Brigade was sharing her lunch with the newly promoted Captain Roberto Camarg - between the two of them Antonio Dutra was nervously fingering his Lt. marks and doing his best to sink into his chair. If anything he was feeling utterly out of his depth as the two decorated officers exchanged gossip and more serious matters over their dinner table. Still, for the moment the nearby commotion had captured their attention and the Amazonian, in the truest sense of the word, jungle fighter slightly tilted her head towards the trio: "Yours?"

Simply shaking his head Camarg hummed "C(a) Jockeys - overgrown infantry. So let's say cousins of ours. What's your opinion on today's soup Chef?", the nickname had stuck since Korea and throughout his promotion, making Antonio reply without any further thought: "A little overcooked, the garlish should have been crushed not sliced. The lentils haven't been soaked before, not bad, but…"

Catching himself he felt a little colour rising into his cheeks, throwing his superior a betrayed look: right in front of the other captain to boot. But Camarg only continued to eat, only pausing for a moment to explain: "Lt. Dutra was a Culinary Student, did true wonders in Siberia for our platoon and was with the Partisans before it. Well, he didn't do badly and he has a finished university degree, thus…", he raised his spoon ceicling-ward for a moment and spun it, before returning to eating, the bit in the middle of Antonios guts only colder as he felt where this was going. Looking shamefaced towards his superiors, he didn't come up with any audible excuse, didn't know what there was to explain. It had seemed so simple on paper: soldiers bounded together over joint experiences, especially hardships quickly created bonds that were necessary to keep them motivated in battle.

At first it has seemed ingenious: forty soldiers given to him for training, some trained in the revolutionary paramilitaries like him, some drilled in the blind devotion of the Divine Army and many given their first pair of good boots by the Siberian Horde; and each had been issued with a gas mask. A march in formation, around the camp, four aligned columns, he in front and they behind. An exercise in coordination and movement, same speed, same distances, given the certain something with the masks.

Of course there was mucus, there was fog in the lenses, someone started vomiting and before he could stop it that timeless symbol of discipline, regimentation, and esprit de corps had turned into anything but. Instead of a joint collective organism, he was suddenly marching in front of a wild melee, stumbling and falling bodies, half a dozen angry dialects and the sinking realization that he had messed up.

If only the armed forces weren't desperate to get new officers. If only he hadn't volunteered for this. He could handle being shot at, but thinking that 'his' soldiers would be united in doubting his capabilities was….

"Soldiers love training.", cut through his self-pity, Captain Carmags words still light and without any judgement, merely sharing an anecdote as he continued: "It allows them to show their capabilities, both as an individual and as a unit. Not just firing range exercises, but actual maneuvers: training to clear bunkers, rolling out of a Manatee in the middle of a river, working on their anti-MS bolas. The kind of thing that leaves them out of breath, sweaty and smelling like smoke and cordite."

At this point Captain Taynara couldn't help but snort, shaking her head lightly as she cut in gravely: "You know that any modern equipment we get doesn't use those old propellants anymore, if anything people will think you are one of us B-Types who signed up before the war. But Roberto is right: accomplishments and skills of arms are good ways to fuse a unit together. Still, you need to give the soldiers time to bound and come to appreciate one another outside of the training as well."

With a glance towards the louder table, Camarg grinned before humming innocently: "Cuddlepiles?"

The Amazonian didn't spare him another glance as she continued: "I have come to see that joint activities are greatly enjoyed by my soldiers. Both Music and Dance are valued skill in my home district and I have organised performances of both often during the campaigns in the jungle - and all soldiers can learn a few steps or the drums and partake. It keeps them grounded and their minds free to engage in more than just the use of weaponry."

Reaching over her firm and callused hands gave Antonia a small clap on the shoulder "Suffice to say that no one gets born as an officer. Not even all of us went to a fancy university as you two - well, at least not till here. But from what I have been told soldiers are like students: they are nervous and afraid as long as they don't know their place and they want to be recognized, appreciated and know that the world around them has an order in which they can fit into. Give it a try and you will find this responsibility rewarding - no matter if you end up commanding a field kitchen or a mechanized assault platoon."



The door clicked shut with a heavy tone, falling into its lock with a finality that made Hugo flinch in the chair he was offered, his comrades having left him alone in the office of the Special Republican Commissar Lívia Ito. Between her reading glasses and the firm bun her graying hair was styled into she reminded him painfully of his grade school teacher and the traditional heavy overcoat of her station only set her more apart from the new experimental uniforms that populated the halls of the Higher Leadership Academy of Serrea. In her rested the authority to send him off to be "gone Blooey" and this realisation made cold sweat run down his neck, a fear greater than when he had commanded his guys into standing up to the Siberan raid on the supply convoy.

Uncaring of his feelings, Commissar Ito beaconed for him to take a seat, the plush padding off the offered chair daring to drag him towards carelessness and even relaxation, when his belly felt like it was doing somersaults and both of his hands were digging into the armrest. His cheeks were blotched, his mind swaying between an utter anger that made him want to throttle the man responsible and a hopelessness that was threatening to consume him whenever he let go of his anger. Instead he was simply met with a neutral and careful expression, followed by the soft words: "Sgt. Reis, are you aware of the incident that necessitates this interview? And the power this gives me over your fate?"

Trembling and forcing himself to meet her eyes, Hugo said with as much firmness as he could put into his face, pushing his chest outwards to emphasize the fresh ribbons for his service in Korea: "I merely enforced the discipline of the Republican Army as I saw necessary."
A tight frown played over the commissar's lips as she raised one of the papers before her: "Even if this was your intent, the corporal punishment of soldiers by their officers hasn't been part of the reglement since the days of the great revolution. Furthermore by the account of thirty eyewitnesses you had at first hurled abuse at Gunner Menezes, before striking him twice across the face, breaking off at least one tooth and sending him to the ground."

"The transgression of Gunner Menezes…", Hugo set up, only for the commissar to interrupt him with a cold: "...was surely not of any military nature, but simply in him having celebrated his good fortune of having passed the citizen exam the day prior and having gone into town. By your leave if the documentation is to be believed."

"He had the gall to appear too late for the inspection and to carry the flag of the Republic around his unwashed neck!", it burst out of Hugo, his fists tightening as he envisioned the scene again, the face of the toothy grinning traitor of a CanMexican briefly overlapping with other faces in other uniforms grinning back at him in the middle of the night. They couldn't be trusted. They could not be believed, they couldn't be…

"Sgt. Reis. Sgt. Reis!", it burst out of Commissar Ito, regaining his attention as her own posture relaxed a little and she gave him a hard to place look, before opening her stack of papers and pulling out an already pre-filled form. Intoning formally: "By standing Order 62 of the Amazonian Republican Expedition Force, in accordance with the powers invested in me as commissar of the Republic by the Divisional board…"

Each word was like a stab into Hugos pride, only the padding of the chair and the tight grip of his hands onto the handrests keeping him upright, his vision starting to get spotty as his verdict was getting read out.

"...in light of your exemplary and courageous service. Which has clearly left its mark. I hereby sign the reclassification of Sgt. Hugo Reis to the Service of Supplies at Belém. You will be given mandatory sessions with Seraphim Therapists. Any transfer to a fighting unit will be reliant on their clearance."

It hit him like a punch in the guts now: this was it - the shipwreck of his short but illustrious career, blazed through the jungles and the icy waters of the Yalu. He was damaged goods. And above all he could only stare back at the compassionate look of the commissar, who so reminded him of the teacher who always had high hopes for him too.

"Take Heart Sergeant Reis, the Republic values its defenders. And just like you had a duty to take care of your subordinates, the Republic will take care of you. See this as a … change in perspectives before a renewed deployment."

=}+{=
 
Night Watch

Military superfreighter UFMS Cephalosaurus, somewhere in the Indian Ocean

Maria Rosanegra had been described variously as "unorthodox," "an outside-the-box thinker," and "a pain in the ass" by her instructors at the academy, so she was no stranger to discipline. Even so, being kept on night watch just because of one teeny breach of comm protocol... well, it stung a little. It had worked, hadn't it? So much for that "latitude" they talked about giving ace pilots.

And so she found herself in the cockpit sometime around 0240, annotating the latest draft of Turn Alpha's piloting manual -- sort of a morbid exercise, since it'd only ever be used by her successor, likely in the event of her demise. The prior version had been little more than a sheaf of photocopied notes in Sakura Santacruz's famously terrible handwriting, with convenient translator's notes in the margins.

She glanced up from her ruggedized tablet, the work having turned her mood introspective and inquisitive. "Hey, Alpha."

"I am here, my pilot."

"Why did you pick me, anyway?"

"You volunteered."

"So did the twenty-plus other people before me. You didn't respond to any of them. Some of them had decades of experience."

The background hum of the cockpit shifted briefly in tone as Alpha seemed to consider this.

"You are, of course, a naturally gifted pilot. Talent cannot be taught."

Maria brightened at the commentary and idly started twirling her stylus as she considered the compliment -- this lasted about ten seconds until the rest of her brain caught up.

"Hey, wait a second. You wouldn't have had any way of knowing that. Your comm systems weren't online yet. You didn't have my records."

"Ah. Of course. No, that wasn't the actual reason; I was merely commenting. In fact, I have something important to tell you: you possess latent psychic potential, which makes you highly qualified to serve as my pilot."

Maria nodded slowly, absorbing this information. After a moment, her eyes narrowed. "Some of those candidates were Seraphs. Actual full-blown psychics. You're deflecting again."

The background hum stuttered briefly. As Maria had discovered over the course of numerous lengthy discussions, Turn Alpha could not in fact lie or misrepresent itself to her. Ancient hardcoding prevented that. What it didn't do was stop Alpha from obfuscating by offering up interesting but unrelated information and then allowing her to draw the wrong conclusion. She'd learned that lesson the hard way after the wastewater incident.

"Very well. I scanned each candidate's biometrics and found yours to be the most suitable."

Maria's eyebrows shot up. "My biometrics?"

"Hundreds of factors, but in this case your pulse was the most important."

"What?"

"Many of the candidates had noticeable tachycardic trends in theirs, some with mild arrhythmias, in a manner that suggested... concern. Apprehension. Fear. Of me."

Maria absentmindedly put a hand over on the armrest and patted it.

"Others seemed largely indifferent. As though I were just another Mobile Suit. I didn't appreciate that."

A slight eye-roll from her pilot.

"But you were different. You seemed... excited. Like you were ready for an adventure. Prepared to go out and do something. You reminded me of my first pilot. 'I want to fight alongside that person,' I thought."

Maria took a long while to digest that, slowly placing one hand over her heart, feeling how it had sped up slightly, like it usually did inside the cockpit.

"... Thanks, Alpha. For picking me. You're a good partner."

The background hum shifted upward half an octave as the two settled back into their watch routine.
 
The rough wood of the stool had a divot in it, making for an uncomfortable pinch when sat on. One of its legs was also slightly shorter than the other which led to it being wobbly, but not so wobbly as to be unsuitable as a seat. The air was just slightly too cold, the winter season nights in the mountains sometimes plunging down but in the coming dawn there remained only the dregs of it before the sun would warm the land up once again.

These were the things that dominated Raysha' mind as she tied her hair back. She wasn't usually the kind of woman who got nervous, but this wasn't a usual event. The cheap stool and impromptu privacy screen were all that separated her from, from what she had heard, tens of thousands of people. Raysha had commanded tens of thousands of people, once, but she had never given a speech to them.

Any nerves she had, though, were utterly suffocated by the glowing feeling of victory in her chest. When she had finalized the negotiations and received the copy of the Donative of Biskra, she had to be escorted out of the building because she couldn't contain her excitement.

She had really done it. His Holiness had heard her and had given her the chance of a lifetime.

She had to make the most of it.

An aide gave her the signal that she had to go on soon, and Raysha ult Othma made her final preparations. The necklace she always wore, a family heirloom passed down between generations until her mother gave it to her, was her truest source of strength. It was a dedication to a religion that was long dead, but it wasn't in fealty to a god that Raysha found strength. When she gripped it in her hand, she could feel the grounding it gave her to her history, how faith had shaped her life and the lives of others for hundreds of years. It mattered because it was her family.

Her fist unclenched around the old talisman and she said a quick prayer to Apollo Mithras. A last minute check of her hair? Check. Her makeup? Check. Her clothes? Raysha was dressed formally, but she doubted it would matter much. In fact, very little of her appearance would matter, because the very intentionally chosen day and angle of the speech would render her nothing more than a silhouette to most of the crowd. Still, there was no harm in taking care of her appearance. Check.

Her assistant gave Raysha the final notice. It was time to start.

There was just enough light to make sure Raysha didn't trip over any of the cables between her and the stage. A kind hearted comrade had once suggested she put in the effort to hide all of the equipment: the speakers, microphone, and other necessities for an event of this scale. They had said it would make the presentation more authentic and personal. To Raysha, that was silly. How could hiding something ever be more authentic?

For practical reasons the stage was mostly clear so Raysha wouldn't trip while walking around. She took her place and looked out across the crowd.

It was an ocean of people. Even with the dim kight making it hard to see she could tell that it was almost endless. The concept of numbers was never able to do justice to the sheer size of the crowds they represented. Raysha felt a lump in her throat for a moment, but forced it down. Nothing would be stopping her today.

Long hours of rehearsal kicked in as she began to count down for the start. Three... Two...

"Fellow Nephilim!"​

The crowd which had been idle, murmuring amongst themselves and waiting for the event to start, quieted. Raysha felt the attention turn to her, most people probably only just now realising someone had appeared before them. They couldn't see her, couldn't make out her face, but she felt their gaze all the same. It was a crushing pressure of expectation.

Raysha felt herself wilting, doubt creeping in around the edges of her mind. How she longed for the light right now, to be bathed in the golden rays of Apollo Mithras who could grant her strength.

"When we began construction here," she said, forcing her voice to remain steady. "It was done out of hope. Since then, that hope has been vindicated a hundred times over! The donative of Biskra, an agreement with the seat of the Cult of Apollo Mithras, will make this the centre of a new church, an Algerian Church!"

"But what we stand in front of today is not a cathedral. No! It is a promise."

"When the fires of revolution engulfed the lands of Algeria, the Great Sahara, and then Tunis, there was a truth seared into our hearts. That truth was that all people are made equal, are made in a holy image, a lineage that has lasted for longer than recorded history of this world or the previous. We can no longer accept the injustices and inequalities that we had once borne without complaint."

"Revolution gave us strength, the fire of freedom settling in our hearts and driving us forward. Even when times were difficult, it provided us courage and allowed us to push through hunger and pain to reach for a better tomorrow."

"Now look at what that fire has given room to grow!"

"Today, the Nephilim stand mighty and proud on the world stage. No longer are we seen as a weak backwater unable to control our destiny. Nephilim society is the envy of the world, our lives uplifted and improved to be unrecognisable from the hard lives we knew, where survival was never guaranteed."

"Every day things improve further still, every month another barrier to a more perfect world is broken down. This is the power of our spirit! It was not given to us, but we made it reality with our own two hands!"

"The Donative of Biskra is but another step in a long journey taken to make us whole, to bring us to a place where all can be happy and cared for. All the wealth and comforts in the world will never be enough to soothe the spirits of the faithful who cry out for representation and to commune with their god. Now, thanks to His Holiness in Vancouver, they can find salvation."

"And that, my friends, leads us to the promise."

"Today marks the beginning of a new era for the faithful. An era where we no longer accept the lies we have been fed. Petty tyrants, Tsars, and charlatans have all convinced us that they alone deserve the unfiltered light of the sun. They have spent centuries telling us that it is right and proper for them to stand atop the mountain and for us to live in their shadow."

"They lied!"

"The sun's light shines upon us all equally, we are each touched by its warmth and each of our lives are lit by its endless beauty. What right do they have to claim its love all for themselves then?"

"The mountain upon which they stand is a mountain of lies, a mountain of suffering and misery piled high to give them the ability to cast the world in darkness. That is what we have ended, because nobody should be condemned to the darkness because of another's greed."

"This Cathedral is a promise that the Nephilim will not allow the people of this world, of this solar system, to be thrust back into the darkness ever again. It is a promise that we will bring the light to all those who have been denied its healing touch, and that we will never tire in our duty to help. It is a monument to our devotion to our god as much as it is a testament to our devotion to our people."

"But most of all, this Cathedral is a promise of a future. A future where we are the religious heart of the Revolution, the spiritual flame which will cleanse the land of tyranny and strife."

"So hear these words, free and faithful people of the world, make the journey to this sacred place. Let your feet carry you here and join us in righteous song. Then, when you are ready, take up arms and fight back against the people who would close the sky and steal your light."​

A voice from the earpiece that Raysha wore told her to hit the ending of her speech, but she had already caught on. The colours of the area around her were starting to fill in as the sun rose higher in the sky, the shadows peeling back and away. It was time for the big event.

"This Cathedral is a promise that there is nothing we will not do, nobody that can stop us from making this world a better place. That fear, doubt, and sadness will never triumph over us, because we are strong, and we are free!

For Algeria!

For the Nephilim!

For the glory of Apollo-Mithras!"​

At the end of her speech, she paused, one hand raised to the sky. For a few blood freezing seconds, there was nothing. Then, finally, it happened.

The sun crested above the Cathedral.

The crowd which had gathered below was suddenly bathed in the golden light of dawn as the rays of the sun spilled out over the courtyard. As the seconds passed, more and more light spilled over as if breaking through a dam. Raysha could see the faces in the crowd now, the families and guests who had gathered to hear her talk.

Most importantly, she could see their expressions.

The trepidation in the eyes of many were obvious even from afar. Worry, excitement, glee, passion, all blending into the chorus of voices crying out to the rising dawn. But the trepidation remained, they were taking an unprecedented step. Raysha herself could only stamp down the nagging doubting voice in her head, but it was drowned out, overwhelmed in the emotion, in the cries of the masses, a kaleidoscope of nearly every expression and every feeling.

But most of all.

There was Hope.
 



The Divine Monarchy of CanMexico is proud to announce the matrimony of



Crown Prince Oscar Alexander Filomel de Tronto-Mexia, Heir to the Throne



and



Princess Valéria of the Most Illustrious Princely House of Bolivia



To be honored and consecrated in the eyes of Apollo-Mithras in a ceremony at the Cathedral of Toronto on the 21st of April, presided over by the Pater Patrum Extraordinarii Honorious V



All Crowned Heads of Earth or Space, or their duly appointed representatives, are cordially invited as honored guests of His Divine Majesty, as are the Honorable Representatives and Potentates of the Hispanian Directorate, the Cradle Organization, the Under Earth Federation, Anlscar Orbital, the Lunari Republic, the Peoples Cities of Pallas, the Moralian Sphere, Jenus Orbital, and The Order of Sacred Skies.


Everyone is invited except CanMex's current war enemies, socialists, and Seraphim.

[X] The Divine Monarchy of CanMexico
[X] The Cult of Apollo-Mithras
[X] The Principality of Bolivia
[ ] All Others RSVP
 
Last edited:


ASCENT
The ballroom was a tale of two worlds. On the left, there was the somber textiles of the Kenyan delegation, a hue of muted colors. Such was the fashion favorable in militant Egypt that flowed down to their younger cousins. On the right, the fabrics ran the gauntlet of the rainbow, the shades wore on a delegate signifying what city they belonged to within the Royal Republic. Sharp eyes would pick up on the material having an extraterrestrial quality to them. Their tailors modified an Astartist base to suit native tastes.

Blooming in Botswanan purple for her dress, decked above it in rows of pearls, and with a boutique flower in her hair, Maefshane Diswai cut past the divide to take the hand of her counterpart. "Ambassador," she said, her cheeks stretched to an unrepentant smile, "you so must dance with me. After all, today is a great triumph for both our nations."


THE CAPE TIMES
HARERE – The dispute over the ownership of the Kilimanjaro site has been settled on equitable terms. Declaring one another as fraternal nations with no need to adjust their borders or involve powers outside of the two relevant parties, a joint committee between the Royal Republic of Zimbabwe and the Cape and the Republic of Kenya is to meet to oversee extraction efforts in Kilimanjaro, with the distribution of resources on a 50-50 basis. The parliament in Harare has approved a development fund for Kenya as well under the "Triumph of Africa" program set by the Five Sovereigns.
 



The Divine Monarchy of CanMexico is proud to announce the matrimony of



Crown Prince Oscar Alexander Filomel de Tronto-Mexia, Heir to the Throne



and



Princess Valéria of the Most Illustrious Princely House of Bolivia

Axis Seraph Order of Eden 511 Sub-Convent of Foreign Affairs

This message is addressed to their Highness Prince Javier, in their capacity of First Minister of State for The Divine Monarchy of CanMexico by the Axis Seraph order of Eden 511 represented by Martina Grey in the office of Chief Diplomat.

In our capacity as guardians of Earthia and those who devote themselves to a higher purpose, we reach out to you in hopes of obtaining your permission to attend the Marriage of Crown Prince Oscar Alexander Filomel de Tronto-Mexia, Heir to the Throne and Princess Valéria of the Most Illustrious Princely House of Bolivia. Out of interest in seeing relations between our two nations strengthened so that Calamity's scars remain well-tended, we offer the presence of the Axis Seraphim diplomat and theological head.

It is our sincere hope that the ceremony bestows honor and blessing upon the betrothed. May you find this letter in good health and spirits, the Axis Seraphim of Eden 511 in the name of Sol eagerly await reply.

With many blessings,
Martina Grey
Chief Diplomat
 
The Second Countess

Or, the Tragedy of the V-Type.

The Type V Mobile Suit Karnstein has, in recorded history, been piloted by only two.

In the ancient mists of time, in the early years of the Great Retreat into the underground, her Neural Network developed a quirk. Her pilot in those days was the first Countess of Karnstein, Valiant and young, beloved of the Gundam.

The Countess of Karnstein was a soldier of the Underearth Federation, before it was the Underearth. She had a pure and noble heart, and none who saw her could but love her. Of her family, her station, her life, nothing remains but this; the Gundam lay second in her heart, behind her beloved.

Anastasia, tall and fair, unbowed and unbent by the Great Retreat, who yet recalled the Sun above, who did not fear the unfiltered air, yet was even so no Vampiric Mistress. Pale blue were her eyes, like the sky unclouded. Hair like honey spilled down her back, flying behind her as she ran. Freckled dusted her face, and she was the most beautiful woman under the Earth.

So we are told, so we must believe.

And they were happy, the Countess and her beloved. They lived in a small apartment, despite being permitted to ask for a larger one, and wanted for nothing, despite being allowed whatsoever they requested. For they had one another, and what more could be needed?

But those were dangerous days, and the Countess could not rest on her laurels, for duty is eternal.

The battle which claimed her was inconsequential. The details forgotten. She made a mistake, underestimated a foe, was distracted at the wrong time.

Which failing she suffered is unimportant. The Mobile Suit fell to the ground, her pilot slain, and for a moment, despair took the hearts of all in the Under-Earth Federation.

And then Anastasia, her eyes red with tears, took up the mantle, and became the Second Countess.

The Second Countess was not so very skilled as the first, but she and the Gundam understood one another. Perhaps they were joined in their grief? We cannot say.

As her grief would not pass, at last Karnstein came to help her.

Sophisticated are her psychic receptors, and powerful is her neural network. The Second Countess loved the First, who was gone, and so the Gundam would bring her back. Construct her.

It took months. Or perhaps it took years. Certainly, none but Anastasia and the FIrst Countess noticed it, and neither stopped it. Anastasia would not, and the First Countess could not.

When it was done, the FIrst Countess wept, for she still grieves. She will never stop grieving for Anastasia, her beloved, her wife, the second Countess.

When she fell once again, that First Countess, it was not her beloved who took up her crown. The girl who did was chosen from birth, chosen to be docile and obedient. Her mind did not hardly attempt to withstand the First Countess. None have since.

The Type V Mobile Suit has, in recorded history, been piloted only by two.

The Second Countess, Anastasia, who loved and died and is grieved.

And the First Countess, who pilots it still and again. Her love and grief are fresh, are always fresh. She bleeds and bleeds and will not stop.
 
Last edited:
Oath of the Astarti
(Sworn upon bestowal of citizenship, renewed regularly)

We, daughters of the stars and sisters in arms, assume the title of Citizens of the Astarti Fleet, and take on the duties that citizenship entails.

Under the watchful eyes of the stars and in the company of our comrades, we will carry this title with honor. We are the bulwark against Cataclysm, the sentinels of the void, and the bearers of the Song.

We swear to give all that we have to the defense and guidance of humanity, to dedicate our lives to the protection of the innocent and the enlightenment of the masses. As soldiers we will work tirelessly to hone our craft, so that we might crush the enemies of humanity.

We accept the obligation to conduct ourselves as befits Citizens of the Astarti Fleet, lest we sully the righteous cause for which we fight.

We commit ourselves to the most stringent discipline, and will remain loyal to the Fleet and its decisions until our dying breath.

If we should violate this solemn oath, then let the righteous wrath and justified scorn of our comrades fall upon us.
 

JENUS SEQUENCE Q2 1002 CONVERGENCE

AGENDA OF BUSINESS




CURRENT PRESIDING OFFICER: FIRST CITIZEN RHIANNON FRASER

PENDING ISSUES TO BE COVERED DURING THIS CONVERGENCE:

  • Joint briefing by DICTWAR (Directorate of War) head Johanna Kilton and DICTSEC (Directorate of Internal Security) head Quela Pastana on the current Australian crisis. A vote is to be taken on whether the Sequence should involve itself in any capacity.
  • Presentation by DICTWAR (Directorate of War)'s Joint Chiefs of Staff on the current Mobile Suit gap between the Sequence and the rest of the Earth Sphere. This presentation focuses in particular on how even Earthian powers are ahead of the Sequence in terms of Mobile Suit capability.
  • Presentation by DICTECO (Directorate of Economic Strategy) head Kewa Page on the efforts to increase Sequence industrial production, as well as the effects Jenus's entrance into ECOTA has had on the economy.
  • A vote is to be taken on whether the Sequence should continue developing indigenous technologies or purchase equivalent technologies from foreign powers.
  • A vote is to be taken on legislation introduced by representative Kyrie Schleiden that would solidify DICTECO control over Sequence supercomputer networks.
  • Presentation by DICTMED (Directorate of Medicine and Health) head Cath Javier on the current state of Sequence cloning technology and how it compares to the standards set by the Seraphim. Additionally, the presentation will go over the current "psychic gap" between the Sequence and the rest of the Earth Sphere.
  • Presentation by DICTDEV (Directorate of Technological Development) head Rosamund Vasser on ███████ ██████████
 
Axis Seraph Order of Eden 511 Sub-Convent of Foreign Affairs

This message is addressed to their Highness Prince Javier, in their capacity of First Minister of State for The Divine Monarchy of CanMexico by the Axis Seraph order of Eden 511 represented by Martina Grey in the office of Chief Diplomat.

In our capacity as guardians of Earthia and those who devote themselves to a higher purpose, we reach out to you in hopes of obtaining your permission to attend the Marriage of Crown Prince Oscar Alexander Filomel de Tronto-Mexia, Heir to the Throne and Princess Valéria of the Most Illustrious Princely House of Bolivia. Out of interest in seeing relations between our two nations strengthened so that Calamity's scars remain well-tended, we offer the presence of the Axis Seraphim diplomat and theological head.

It is our sincere hope that the ceremony bestows honor and blessing upon the betrothed. May you find this letter in good health and spirits, the Axis Seraphim of Eden 511 in the name of Sol eagerly await reply.

With many blessings,
Martina Grey
Chief Diplomat
"No."

"Your Divine Majesty, I must recommend lengthier consideration of this petition."

"They are Seraphim."

"They are Axis. They are divorced from either of the sects weaponizing OSRA for their own gains, and we already have an established research cooperative with them."

"Irrelevant. Inviting the leadership of a mind-reading hivemind into a gathering of the most important people on the planet is a security risk that neither we nor our guests can accept."

"EXCOM has informed me that the mind-reading capabilities of a typical Seraphim are limited when not employed against other Psychics and without the support of Psychomachines..."

"Boy. Are you willing to risk a Seraph pulling state secrets out of your head? If that is the case, should we trust you with them?"

"...I didn't want to admit this, Your Divine Majesty. But EXCOM also ran a tactical analysis of the scenario, and their conclusion was that any serious attempt at infiltration by Psychic operators wouldn't be something we could stop with our own current rotation of Psychic operatives. Relying on Cradle or ZOLON for security is just as risky for state secrets, as you say. But Axis has proven to assess other Psychic threats as priority in every context in which they've found them, including other Seraphim sects."

"So because our security is lacking, you intend to invite an open threat in the hopes that they will gallantly save us from hidden ones."

"It is mere actuarial risk assessment, Your Divine Majesty. Truthfully, I believe the diplomatic benefits outweigh the risks."

"...publish their petition."

"Your Divine Majesty?"

"Give their petition to the newspapers to display their appropriate recognition of us as allies supporting their divine mission to cleanse the Earth of threats to humanity. After it's been made clear that they have made the appropriate gestures and accorded us our deserved recognition, we will magnanimously accept a single Axis dignitary and the minimal appropriate retinue. And do inform them, privately, that if any of their rival Seraphim appear uninvited, we will expect full information-sharing as comrades-in-arms."

"Thank you, Your Divine Majesty. This should move several initiatives along much more smoothly."

"Mm. Javier."

"Yes, sire?"

"If they betray us, we will be forced to consider you compromised and remove you from your post and the succession. Do you accept this condition?"

"...yes, sire."
 


The Sahara Line Treaty​

The great state of the New Ethiopian Empire has expressed its concerns with the actions of the Nephilim Republic in the areas around the Saharan boundary. As believers in the value of diplomacy and peace, both nations were able to sit down and speak to each other. As such, we have come to an agreement to preserve peace in Africa.

For the purposes of this treaty, "Revolutionary" ideologies are those of republicanism and socialism, while "Monarchist" ideologies are those of mondism and liberalism
  1. The Nephilim Republic promises to not seek to spread revolutionary ideologies south of the border of the Sahara, and will not recognise new revolutionary powers which are formed south of that border.
  2. The Empire of Ethiopia promises to not seek to spread the ideologies of monarchism north of the border of the Sahara, and will not recognise new monarchist powers north of that border.
  3. The Nephilim Republic will not engage in or allow the persecution of monarchist nations or groups within their sphere of influence.
  4. The Ethiopian Empire will not engage in or allow the persecution of revolutionary nations or groups south of the Sahara.
  5. For the purposes of this treaty, "persecution" is defined as unprovoked acts of violence against a nation or group, including but not limited to: Thought Policing, Raids, and Invasion without other cause.

[X] Lila Selem, Custodian of Foreign Affairs for the Nephilim Republic
[X] Conquering Lion of the Tribe of Judah, His Imperial Majesty Salomon X, Emperor of Ethiopia, Caliph, King of Zion, King of Shewa, King of Bete Amhara, Sultan of Somalia, High Commissioner of Water Rights, Prime of Holy Ministry, Stellar Lord, Guardian of the Arc, Lord of Conjunction, Messianic Lord, Defender of the Holy Peoples, Everflowing Holy Grail, Vessel of Divine Love, Elect of God
 
Last edited:
[ ] New Ethiopian Empire
[X] Conquering Lion of the Tribe of Judah, His Imperial Majesty Salomon X, Emperor of Ethiopia, Caliph, King of Zion, King of Shewa, King of Bete Amhara, Sultan of Somalia, High Commissioner of Water Rights, Prime of Holy Ministry, Stellar Lord, Guardian of the Arc, Lord of Conjunction, Messianic Lord, Defender of the Holy Peoples, Everflowing Holy Grail, Vessel of Divine Love, Elect of God
 
Back
Top