One gives us a decent UC mobile suit from around char's counter attack, another gives us a flagg specked for space, the third is a suit that's from the Comsic era and is in destiny and the last is a ball that looks like a gundam.Somebody explain our options?
I'm at work and looking it up is...blocked.
The GM is equipped with powerful beam weapons, a minovsky nuclear fusion reactor that shouldn't be affected by SEED n-jammers, a beam saber that actually has a repelling factor, and is almost as customisable and flexible as the Strike GundamSomebody explain our options?
I'm at work and looking it up is...blocked.
That depends on what year it is.Except for the last one, these mobile suits could go toe to toe with current gen Gundams.
Since Heliopolis is on the list of places we could go to, that means we're still in the first Bloody Valentine War.
It's on the list of places to go because it's on the list of places we have in our computer. I still think we should go to ORB.Since Heliopolis is on the list of places we could go to, that means we're still in the first Bloody Valentine War.
If not, then the GM III is probably our best at standing even a fraction of a chance, especially if dealing with Impulse, Gaia, Freedom...
It's a long distance away. We should probably find out what's going on at this point before heading to Orb, just in case if the Seirans are planning somethingIt's on the list of places to go because it's on the list of places we have in our computer. I still think we should go to ORB.
Pretty much.So it would take really stupidly powered Phase shift armor for it to resist beam weapons considering that nuclear powered suits still take damage from them.
You mean you never heard of this cute little thing?
Remember , with right tactics, Murasame is more than capable taking down a conventionally powered Gundam like Chaos.Since Heliopolis is on the list of places we could go to, that means we're still in the first Bloody Valentine War.
If not, then the GM III is probably our best at standing even a fraction of a chance, especially if dealing with Impulse, Gaia, Freedom...
Here's something form another thread on sb about beam weapons from the UC era and why they are so dangerous.Pretty much.
You mean you never heard of this cute little thing?
Remember , with right tactics, Murasame is more than capable taking down a conventionally powered Gundam like Chaos.
As for the second, the beam + nukes is well known as far back as original Gundam, and one of the better known usages of that was in CC, where Bright/AEUG fires upon several incoming nukes that Neo Zeon has launched at them (mixed in with a number of decoys). Any missile with a nuclear warhead that was hit, instantly goes critical in a full-up nuclear/atomic fireball. Any decoys? They just are ripped to pieces and have small explosions upon destruction. As for the beam + Minovsky reactor, that's also been around since original Gundam, and has even been used once or twice as a plot device (such as my example in Unicorn) - shooting a MS with a beam weapon, and hitting its reactor -always- leads to an extremely violent nuclear explosion. Warships, due to not needing to compress the plasma quite as much don't tend to go up nearly as badly, but they can/will come apart to the point of being unrecognizable debris after a single hit in the right spot. But its always been where a reactor goes critical from a beam hit that creates the bigger blast/explosion. At least in the UCverse/timeline.
Its one reason that White Wolf shoved that anti-warship beam cannon into the wreckage of the Fenrir - the instant it hit the reactor: triple digit kiloton or low single/double metagon sized fireball, centered upon the reactor.
As for the strong nuclear force bit, its how the degenerated Minovsky Particles, aka: Mega-Particles, interact with matter. Anything directly hit, ceases to exist. No debris, no particulate clouds, nothing (a good example would be from 08th MS Team, when the Apsalus III fires on that mountain, and utterly disintegrates about 70%-80% of it with NO dust/debris cloud left in its passing). There's just a huge hole the diameter of the beam. That and the penetration depth is roughly equal to the length of the beam fired - the RX-78's shots can go clean through a Musai from bow to stern. The Gerbera Tetra's beam machine-gun shots 'chewed' up the Zanzibar, but didn't penetrate all the way through. Now, as for anything NOT directly hit, such as areas around the edges of a hit, and even those areas well past the outer diffused 'wash' area of the beam - any solid matter impacted is not only white-hot, but also can actually create secondary explosions around that damaged area, even when there isn't anything explosive in that area. Even hit coolant/hydraulic lines cooking off wouldn't create explosions of the scale caused by a beam weapon impact. Literally the only exception is anything with an anti-beam coating, and even that only works once. Even when up against 'weak' beams, which fire multiple anti-MS shots, rather then the anti-warship overkill-against-MS-units shots, fairly substantial holes are dug into any armor present - again, about the same depth as the beam's length - along with large scale thermal heating side-effects in the surrounding armor. Particle Beams, lasers, masers, xasers, or even grasers, wouldn't do that. You'd see materials instantly explode (faster then human senses can visualize the event) upon being hit due to the energy transference being greater then the absorption capacity of the materials in question. You however would NOT see actual 'holes' dug into/through anything hit (example: GM Sniper with a beam sniper rifle, against the Apsalus III), nor a time-delayed explosive event.
True, but those guys had a six to one (or was it three to one) advantagesPretty much.
You mean you never heard of this cute little thing?
Remember , with right tactics, Murasame is more than capable taking down a conventionally powered Gundam like Chaos.
Oh, hey, it's Tokitsukaze!By the way folks, your ship avatar/android looks like this...
You can name her whatever you like. But...
Well, you can take another route. All of the six nuke torps onboard Cortana have N-jammer Canceller, it's just the matter of whether you're willing to dismantle one of them so you can have someone reverse engineer the NJC.Getting the uc mech means we can fix the whole power problem caused by the jammers.
Nope. All of my nope. Not until blue cosmos and the other orginazation behind them are taken care of. It is not easy to turn minovsky reactors into bombs. The i-field makes sure of that.Well, you can take another route. All of the six nuke torps onboard Cortana have N-jammer Canceller, it's just the matter of whether you're willing to dismantle one of them so you can have someone reverse engineer the NJC.
Having Minovsky beam tech will make us a game breaker. Minovsky particles will also fuck with electronics. And the only other way to fix the whole lack of power problems that the earth sphere is suffering due to the N-Jammers without handing out the N-jammer cancelers is Minovsky tech. Handing out the cancelers will allow nukes to be a thing again.[X] MVF-M11C Murasame
Not sure about the others but the Murasame was IRC the second ever mook MS that managed to take down a GUNDAM piloted by a named character (admittedly they had to gang up on the Chaos to destroy it) so quality wise it should be pretty good.
The thing is I don't think drawing lots attention to ourselves because of the shinies we poses is a good idea, Cortana may be tricked out enough to maybe engage one of the other superships in the setting or a small fleet assuming the Dragoons are the beam variant but we are just one ship and since we picked the Nelson class probably not all that fast either since regular Nelsons are slower than the Archangel which in turn is slower than the Nazca.Having Minovsky beam tech will make us a game breaker. Minovsky particles will also fuck with electronics.
Edit: misread his commentAnd the only other way to fix the whole lack of power problems that the earth sphere is suffering due to the N-Jammers without handing out the N-jammer cancelers is Minovsky tech. Handing out the cancelers will allow nukes to be a thing again.
And? With our beam weapons we could snipe colonies from another Lagrange point.The thing is I don't think drawing lots attention to ourselves because of the shinies we poses is a good idea, Cortana may be tricked out enough to maybe engage one of the other superships in the setting or a small fleet assuming the Dragoons are the beam variant but we are just one ship and since we picked the Nelson class probably not all that fast either since regular Nelsons are slower than the Archangel which in turn is slower than the Nazca.
Where the fuck are you getting sharing Minovsky tech equals giving them back their nuclear arsenal? Cause it doesn't. Minovsky reactors are stupidly hard to turn into bombs mainly because I-fields can only be breached by Minovsky or mega particles. Giving them the jammers will give them their nuclear arsenal back. Not minovsky tech.Because we should totaly give the genocidal Blue Cosmos sock-puppeted EA back it's nuclear capability, that definitely won't put us into ZAFT's shitlist and possibly cause the war to become even more bloody or maybe result in the PLANTs all getting nuked.
That aside, we should definitely figure out when in the timeline we are, if we're early enough we may actually be able to prevent the Junius 7 attack and avert the war. Also, is it me or is our PC's gender currently ambiguous?
My bad, only kinda focused a bit too much on this part of your commentWhere the fuck are you getting sharing Minovsky tech equals giving them back their nuclear arsenal? Cause it doesn't. Minovsky reactors are stupidly hard to turn into bombs mainly because I-fields can only be breached by Minovsky or mega particles. Giving them the jammers will give them their nuclear arsenal back. Not minovsky tech.
I was mentioning that because it was the only other way to fix the whole power issue the earth sphere has in the cosmic era timeline as a result of the N-jammers.My bad, only kinda focused a bit too much on this part of your comment
Actually their not that hard to understand. There is little difference between a regular fusion reactor and minovsky one. A minovsky one just uses the Minovsky particle to achieve fusion.They're gonna need a year and a group of experts before they could turn Minovsky reactors to replicate and turn into usable and effective nuclear weapons.
Another advantage the GM III has, and probably the Murasame, is that they were designed with heavy jamming affecting them in mind, or at least in a period where everything is being jammed, so they should have better radio and targeting systems