And the plot begins. Wonder if Naofumi will do the smart thing and give Yumiella the details.
NEW SWORD UNLOCKED
Flaming Sword (unmastered) 1/50 -- Base Power = ATK+5 ... ... Equip = ATK+4 ... fire magic improvement (small)
Unique Equip Skill: Blazing Blade -- the sword drains SP to catch alight with flame, dealing additional (medium) fire damage
Soil Sword (M) 50/50 -- Base Power = ATK+1 ... ... Equip = Earth magic improvement (small)
Leaf Sword (M) 50/50 -- Base Power = ATK+1 ... ... Equip = Harvesting improvement (small)
Wood Sword (M) 50/50 -- Base Power = ATK+2 ... ... Equip = Carpentry skill improvement (small) … Lumber improvement (small)
Grass Sword (M) 50/50 -- Base Power = ATK+1 ... ... Equip = Harvesting improvement (small)
NEW SWORD UNLOCKED
Breath Sword (unmastered) 1/20 -- Base Power = ATK-2 ... ... Equip = SPD+1 ... stamina improvement (small) ... hold breath improvement (small)
NEW SWORD UNLOCKED
Motor Goat Sword (unmastered) 2/20 -- Base Power = ATK+4 ... ... Equip Skill = Ram -- inflict Knock-back with the potential to Stun
Motor Goat Hide Sword (unmastered) 4/30 -- Base Power = ATK+2 ... ... Equip = DEF+3 ... improved resistance to friction (small)
Motor Goat Meat Sword (unmastered) 8/20 -- Base Power = ATK+1 ... ... Equip = cooking improvement (small) ... improved poison resistance (small)
Motor Goat Horn Sword (unmastered) 4/20 -- Base Power = ATK+4 ... DEF+3 ... ... Equip = improved Knock-back resistance (small)
Motor Goat Bone Sword (M) 30/30 -- Base Power = ATK+3 ... ... Equip = DEF+3 ... M.DEF+2
Bezoar Sword (unmastered) 1/10 -- Base Power = ATK+0 ... ... Equip = improved poison resistance (small)
Ice Sword (unmastered) 1/50 -- Base Power = ATK+1 ... ... Equip = improved ice magic (small)
LEVEL UP!
YUMIELLA DOLKNESS -- CARDINAL SWORD HERO -- LEVEL 20
HP = 199/199 ... MP = 234/234 ... SP = 99/99
In the SB thread, the author said that despite Yumiella's assumptions of instant communication, the messages take time to be delivered to the addressees based on distance.I think adding the message function might have been a mistake. Without it everything could be waved off as offscreen due to standard fantasy lack of communication, but this raises the question of why it was not used.
I suppose an answer for why she hasn't gotten a reply or been notified in the first place could be handled well?
Missed opportunity to unlock vomit sword.I never got on a boat in my entire life as Yumiella... and it was only once when I lived in Japan when I was twelve... How is it that I'm still getting seasick...?
Depends on your definition of "well" but you can assume the four of them have some assumptions about the message system that are sadly inaccurate and they don't realize it.I suppose an answer for why she hasn't gotten a reply or been notified in the first place could be handled well?
Canon-Yumiella is never seen on any kind of boat, never seen swimming or wading, and she grew up in a forested mountain region pretty far inland. So we have no idea whether or not she ever got seasick.Also, I'm kind of curious about the seasickness thing, does that happen in canon? Because I agree with Tersia, getting seasick on a river is not a real thing.
That makes an awful system, but a decent explanation. Do the messages have to wait for a ferry/boat at water crossings?Depends on your definition of "well" but you can assume the four of them have some assumptions about the message system that are sadly inaccurate and they don't realize it.
As revealed above:
The messages basically travel at walking speed -- meaning it's probably an 8 hour trip between Riyute and the capital, then 8 hours back -- it only seemed instantaneous before because the four of them were standing near each other when they tested it. Also, Yumiella is expecting an ALERT to pop up when the reply arrives to her question, but it's actually less magical email and more magical snail mail that can't be intercepted.
That would be hilarious! Maybe instead of a ripple/wave spreading out at walking speed, there's an actual invisible messenger spirit who has to chase down each hero to deliver the message.Do the messages have to wait for a ferry/boat at water crossings?
I came up with this system using the idea that the messaging would be faster and better once they upgraded it a few times -- I mean, they literally unlocked this Ability at Level One, it's seriously not going to be as game-breaking as they think -- but it's still early days so the Heroes don't know that and haven't had the time/resources to do so yet.
Fishing Sword (unmastered) 17/30 -- Base Power = ATK+1 ... ... Equip = fishing skill up (small)
Ash Sword (M) 50/50 -- Base Power = ATK+2 ... ... Equip Skill = Smokescreen -- use SP to conjure a cloud that covers sight and scent with irritating smoke
Pikyupikyu Sword (unmastered) 4/30 -- Base Power = ATK+2, DEF+2 ... ... Equip = equipment repair improvement (small)
Pikyupikyu Meat Sword (unmastered) 15/40 -- Base Power = ATK+1 ... ... Equip = cooking improvement (small)
Pikyupikyu Feather Sword (M) 40/40 -- Base Power = ATK+1 ... ... Equip Skill = Light as a Feather — Float gently through the air to land on the ground [Cooldown 00:01:00]
Pikyupikyu Bone Sword (M) 40/40 -- Base Power = ATK+2, DEF-2 ... ... Equip Skill = Hollow Bones — decrease body weight (small) [Cooldown 00:10]
ALERT
Proficiency Achieved - Animal Spine Sword I -- 100%
Would you like to reset its Proficiency Level to release the amassed Proficiency Points (PP)? Yes / No
Limestone Sword (M) 50/50 -- Base Power = ATK+1 ... ... Equip: DEF+4 ... Equip Skill: Heavy Block -- spend SP to increase your weight for 30 seconds
AWAKENING -- 10 PP consumed! -- RARITY IMPROVED
Limestone Sword (M) 50/50 -- Common -- Base Power = ATK+2 ... ... Equip: DEF+5 ... Equip Skill: Heavy Block -- spend SP to significantly increase your weight and toughness for 30 seconds
5 PP available
+ 80 EXP ... + 80 EXP ... + 80 EXP ... + 80 EXP
NEW SWORD FORM UNLOCKED
Interdimensional Black Beetle Sword (unmastered) 1/20 -- Base Power = ATK+4 ... ... Equip = M.DEF+3 ... climbing skill improvement (small)
Interdimensional Black Beetle Carapace Sword (unmastered) 5/50 -- Base Power = ATK+3 ... ... Equip = DEF+5
Wire Sword (M) 20/20 -- Base Power = ATK+3 ... ... Equip Skill: Binding Slash -- spend SP to bind two things you've cut together
NEW SWORD FORM UNLOCKED
Interdimensional Spider Sword (unmastered) 1/10 -- Base Power = ATK+4 ... ... Equip = SPD+4 ... climbing improvement (small)
Interdimensional Spider Shell Sword (unmastered) 4/20 -- Base Power = ATK+2, DEF+2 ... ... Equip = DEF+3 ... total HP increase (small)
NEW SWORD FORM UNLOCKED
Nakama Sword (unmastered) -- Super Rare (SR) -- Weapon Power = 5 ... ... Equip Effect = trusted teammate stat growth improvement (small)
You have hatched a male Level 1 Tyrella!
Would you like to name the Tyrella? ______________
NEW SWORD FORMS UNLOCKED!
Demon Egg Sword (unmastered) 1/50 -- Rarity = E -- Base Power = ATK+1 ... ... Equip = cooking improvement (small)
Monster Tamer Sword I (unmastered) 1/50 -- Rarity = C -- Base Power = ATK+3 ... ... Equip = monster growth improvement (small)
Magical Beast Egg Sword (unmastered) 1/50 -- Rarity = E -- Base Power = ATK+1 ... ... Equip = cooking improvement (small)
Wild Tamer Sword I (unmastered) 1/50 -- Rarity = C -- Base Power = ATK+1 ... ... Equip = monster growth improvement (small)
ALERT -- Cardinal Heroes are NOT permitted to discard their weapons!
LEVEL UP!
YUMIELLA DOLKNESS -- CARDINAL SWORD HERO -- LEVEL 21
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That's how the cardinal weapons work. One of my oldest gripes with Shield Hero was the overly simplistic "game logic" that meant the "heroes" were forced into simplistic roles with little room for creativity. It's just DPS/DPS/DPS/tank. Except the tank is also the healer and buffer, making the shield unironically the most versetile by virtue of being the least restrictive. Even so, There's a major flaw in the shield's "permitted actions" that by all rights should prevent it from working as any sort of tank at all: the inability to meaningfully attack. In any party the cardinal shield is in, they're the most durable and the least (immediately) dangerous and EVERYONE knows it. No one intelligent would willingly attack the shield hero when they can attack their allies and party members instead. No matter how heavily buffed they are, the shield's party will be easier to kill than the shield itself. That'd still be true if the shield hero had an attack, but it's MUCH harder to think rationally when a hunk of metal is approaching your face at mach fuck. Alternatively, the shield has to have a way of magically compelling others to attack them, or the ability to be in multiple places at once to intercept every enemy on the field. Both are theoretically possible, but this entire issue is caused by the fact that the cardinal weapons are yandere and unimaginative. (And yes, I know about the wrath shield. It was an asspull when it appeared in canon, and it has yet to appear here. It is, as of now, irrelevant)
Agreed. I'm planning to do something a bit like that in later arcs, as an adaptation of the "Level Link" empowerment method used by the Cardinal Sword, where the weapon restrictions become less strict once you're at a higher level, but I'd love to see a story that just altered or removed a lot of those restrictions.It's actually a shame that there seem to be few, if any, fics that explore what the heroes would be like if these restrictions were relaxed and they had access to more gear. What if they weren't literally punished, but instead just had no special growth with things outside of their assigned role? The heroes would still be encouraged to specialize into their "assigned role," but they'd have more options and the choices they made would have more weight. Plus, Naofumi could be a speshul boi because of creativity and willingness to use other tools to increase the shield's utility rather than just the author giving him random power ups.
To be fair, most of their enemies are unintelligent monsters, and IIRC Naofumi does have a "Hate Reaction" skill to draw aggro, but yes, more shield use flexibility would be very cool.No one intelligent would willingly attack the shield hero when they can attack their allies and party members instead. No matter how heavily buffed they are, the shield's party will be easier to kill than the shield itself. That'd still be true if the shield hero had an attack, but it's MUCH harder to think rationally when a hunk of metal is approaching your face at mach fuck. Alternatively, the shield has to have a way of magically compelling others to attack them, or the ability to be in multiple places at once to intercept every enemy on the field. Both are theoretically possible, but this entire issue is caused by the fact that the cardinal weapons are yandere and unimaginative. (And yes, I know about the wrath shield. It was an asspull when it appeared in canon, and it has yet to appear here. It is, as of now, irrelevant)
42 PP available!
Usapil Sword (M) -- Rarity F -- Base Power = ATK+2 ... ... Equip = ATK+2 ... Jumping improvement (medium)
Tunnel Snake Skin Sword (unmastered) -- Rarity E -- Base Power = ATK+1 ... ... Equip = DEF+1 … improved healing (small)
Tunnel Snake Fang Sword (unmastered) -- Rarity E -- Base Power = ATK+4 ... ... Equip Skill: Snakebite -- use SP to make coat sword in mild poison
Limestone Sword (M) — Rarity F (up from G) — Base Power = ATK+2 ... ... Equip: DEF+5 ... Equip Skill: Heavy Block -- spend SP to significantly increase your weight and toughness for 30 seconds
Rope Sword (unmastered) -- Rarity F -- Base Power = ATK+2 ... SPD+2 ... ... Equip Skill: Air Strike Slash -- project a sword strike at range ... ... Unique Equip Ability -- Extending rope
Wire Sword (M) -- Rarity E -- Base Power = ATK+3 ... ... Equip Skill: Binding Slash -- spend SP to bind two things you've cut together
Sand Sword (M) -- Rarity G -- Base Power = ATK+2 ... ... Equip = SPD+2 ... Equip Skill: Sand Slash -- use SP to throw sand from the arc of a swing
Stalagmite Sword (unmastered) -- Rarity E -- Base Power = ATK+2 ... ... Equip = DEF+2 ... Equip Skill: Stone Spike -- stab the earth and spend SP to conjure a stone spike
Owlbear Bone Sword (M) -- Rarity D -- Base Power = ATK+2 ... ... Equip Bonus = HP total increase (small)
Porcupine Bone Sword (M) -- Rarity G -- Base Power = ATK+3 ... ... Equip = total HP improvement (small)
Breath Sword (M) -- Rarity G -- Base Power = ATK-2 ... ... Equip = SPD+1 ... stamina improvement (small) ... hold breath improvement (small)
Motor Goat Sword (M) -- Rarity E -- Base Power = ATK+4 ... ... Equip Skill = Ram -- inflict Knock-back with the potential to Stun
Pikyupikyu Feather Sword (M) -- Rarity G -- Base Power = ATK+1 ... ... Equip Skill = Light as a Feather — Float gently through the air to land on the ground
Wild Tamer Sword I (M) -- Rarity C -- Base Power = ATK+1 ... ... Equip = monster growth improvement (small)
Armor Quill Sword (unmastered) 1/20 — Rarity E — Base Power = ATK+4, DEF+4 ... ... Equip Skill = Burrow - spend SP to move the earth around you
Armor Quill Bone Sword (M) 20/20 — E — Base Power = ATK+3 ... ... Equip Ability= broken bone resistance (small)
AWAKENING Usapil sword -- 15 PP consumed! -- Rarity Improved F-->E
AWAKENING Wire Sword -- 20 PP consumed! -- Rarity Improved E-->D
Usapil Sword (M) -- Rarity E -- Base Power = ATK+3 ... ... Equip = ATK+2 ... SPD+2 ... Jumping improvement (intermediate)
Wire Sword (M) -- Rarity D -- Base Power = ATK+5 ... ... Equip Skill = Binding Slash -- spend SP to bind two things you've cut together
12 PP available!
Light Metal Ore Sword (M) -- Rarity D -- Base Power = ATK+4 ... ... Equip = M.ATK+2 ... M.DEF+1 ... SPD+2
Crystal Quartz Ore Sword (M) -- Rarity E -- Base Power = ATK+1, M.ATK+1 ... ... Equip = finery crafting improvement (small)
Iron Ore Sword (M) -- Rarity G -- Base Power = ATK+3 ... ... Equip = metalworking skill improvement (small)
Copper Ore Sword (M) -- Rarity F -- Base Power = ATK+1 ... ... Equip = metalworking skill improvement (minor)
Silver Ore Sword (M) -- Rarity E -- Base Power = ATK+2 ... ... Equip = M.ATK+1 ... improved damage to demonic (small)
Lead Ore Sword (M) -- Rarity G -- Base Power = ATK+1 ... ... Equip = chance (small) that a critical hit will also stun the opponent
Whetstone Sword (M) -- Rarity G -- Base Power = ATK+1 ... ... Equip = weapon maintenance improvement (small) ... ... Unique Equip Effect -- drains SP over 8 hours to passively sharpen all weapons kept in the Inventory for the full duration
ALERT
Wild Tamer Sword is mastered (M)! ... Wild Tamer Sword 100% Proficiency!
Wild Tamer Sword (M) Proficiency reset to 0% ... 27 PP available!
"Egg" is ready to hatch!
"Egg" is ready to hatch!
You have hatched a Level 1 "Filorial"! ... You have hatched a Level 1 "Filorial"!
Would you like to name the "Filorial"? ... Would you like to name the "Filorial"?
+240 EXP
NEW SWORD FORMS UNLOCKED
Giant Toad Sword (unmastered) 1/30 -- Rarity F -- Base Power = ATK+3, DEF+3, SPD+3 ... ... Equip = jumping skill improvement (small)
Giant Toad Skin Sword (unmastered) 5/30 -- Rarity G -- Base Power = ATK+2 ... ... Equip = DEF+3 ... water damage resistance (small), blunt force resistance (small)
Giant Toad Meat Sword (M) -- Rarity G -- Base Power = ATK+1 ... ... Equip = cooking improvement (small)
Giant Toad Bone Sword (M) -- Rarity G -- Base Power = ATK+2 ... ... Equip = ATK+ ... DEF+
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Giant Toad sword (unmastered) 9/30
Giant Toad Skin Sword 30/30 has been Mastered!
Wild Tamer Sword II has been Mastered!
Wild Tamer Sword II has 100% Proficiency!
SUCCESS
AWAKENING Wild Tamer Sword II -- 30 PP consumed -- Rarity improved C --> B
Wild Tamer Sword II (M) -- B -- Base Power = ATK+3 ... ... Equip = ATK+1 ... beast growth improvement (medium) ... beast intelligence improvement (medium)
12 PP available
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Bickering and fighting, sure, but they're not going to jump to immediate attempts at eating each other this young. So yes, sibling bonds with the possibility for bullying or other developments later when they're older.Oh? So the Dragon and the Chocobos -cough- Filolials didn't immediately try to eat one another? Looks like being raised together by a Hero was enough to get them to bond. Sibling relationship maybe?
Yup! Melromarc being a matriarchy is something I feel doesn't get explored enough, since almost all the high-ranking nobles and warriors we see are men, and all four Cardinal Heroes are men.Also, it may have been a small scene but I liked the sword training in the village. Specifically the part where all the little girls were excited. With so many of the Heroes being guys, it must be amazing to them to see a lady hero. Yumellia may have just inspired the next generation of lady knights!
Yeah, that's pretty much it. A little over the top, but she'd definitely rip to shreds all the people involved as well as people whom she plausibly suspects to be peripherally involved, like the King and the Pope and the Vizier."I've only had these threemonstersmagical beasts for a day and a half, but if anything happened to them I would kill everything in this world myself." -Yumiella
Heh, good to hear. For me that is. I don't think Yumellia will be as happy about the bullying. She just went from being a mother of one to a mother of three, she's not used to dealing with sibling antics yet. Though it does seem that her party members are capable of taking up the position of stern parental figure to offset Yumellia spoiling them.So yes, sibling bonds with the possibility for bullying or other developments later when they're older.
I think that's just an author fail - that is, the author of Rise of the Shield Hero doesn't really understand what a matriarchy is, so he said that the society was matriarchal, but when writing the story, he portrayed a patriarchal one. A fanfic author that wants the wordbuilding to be consistent needs to then choose between correcting all of the wordbuilding that doesn't fit the definition, or remove any mention that the society is matriarchal and just have it be portrayed as it canonically was. At least, if wanting for consistency.Yup! Melromarc being a matriarchy is something I feel doesn't get explored enough, since almost all the high-ranking nobles and warriors we see are men, and all four Cardinal Heroes are men.
Queen Mirellia very clearly isn't a figurehead, she's a powerful mage and warrior in her own right, so you'd expect lower people to be looking up to her, and yet the main nobles we see -- Idol Rabier, Van Reichnott, the late Duke Seaetto (though his daughter was his heir), and Count Habenburg -- are all men as well, and so is the Pope.
I figure more patriarchy is slipping in culturally, but it's not all the way rooted in yet, and a female Cardinal Hero is a Big Deal that's getting a lot of young women excited and idolizing her.