Great Man Theory (Warhammer Fantasy)

Ahh is such a shame how many people want to stick with the old world. The borderlands isn't the most played out setting in WF quests and fics but it's up there.
 
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Is it possible for Arianka to get new portfolio due to our efforts? What is her advantage and disadvantages?
To peel back the curtain slightly. Yes it is possible. But it's the sort of thing that would be the culmination of a massive amount of effort, and would be something that grows easier the greater the distance between you, and where the god had established their domains.

Think clan Pestilens experiences in Lustria reshaping the Horned Rat into a god of Plague. If that had happened in Skavenblights backyard it would not have happened, even if the Grey Seers let the heresy play out. The gods Orthodoxy is too strong in its homeland, it would take all their followers changing their ideas about the god rather than a large subsect.
 
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Ahh is such a shame how many people want to stick with the old world. The borderlands isn't the most played out setting in WF quests and fics but it's up there.
With the 2nd place being Lustria I have a hard time enjoying a quest there as a non lizardman. Also borderlands is a realm of possibilities though also a good chance to be just rolled over by a waagh

[x] Plan: Faith makes a nation

The Nekharaka pantheon seems potentially interesting and rarely gets touched but has some major potential, not a fan of Law gods based on what I know of them though- they are the exact opposite of Chaos and basically would be a permanent stasis if they took control- though they kind of got dropped fairly early on in warhammer lore. This is as opposed to the gods of order who are much more chill (yes even Khaine is more chill than the Law gods)
 
[x] Plan: Faith makes a nation
-[x] The Borderlands
-[x] Became a God Botherer

warhammerfantasy.fandom.com

Cult of Ahalt the Drinker

The Cult of Ahalt the Drinker is a Human cult that worships Ahalt the Drinker, former deity of the Hunt and Fertility that was deposed by the Cult of Taal and Rhya and subsequently outlawed throughout the Empire of Man. It seems to have originated as the patron deity of the Menogoth...

Time to bring about Ahalt revenge upon the Taalites and build a haven for his faithfuls
 
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Scheduled vote count started by Minyette06 on Nov 24, 2022 at 8:22 PM, finished with 62 posts and 35 votes.
 
The Life and Times of a God Botherer
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[x] Plan: Faith makes a nation
-[x] The Borderlands
-[x] Became a God Botherer

Now one does not end up in the Borderlands from reasonable life choices. Usually it takes bad life choices like crime, or the terrible decision to be born to someone dumb enough to live in the Borderlands. In your case however it took dedicating your entire life to a cavalcade of bad life choices, and a deep all consuming obsession that had slowly ruined your life in many ways in service to the sweet siren call of historical greatness.

Which when you put it like that it does sound very unhealthy, and like you're hurtling towards a tragedy because of unreasonable expectations.

But one does not end up where you have ended up with reasonable things like listening to your own introspections. So on the burning edge of obsession and ceaseless drive you've found yourself over time picking up a number what some people would call advantages or notable feats, and let your life fall apart in equal measure to gain those advantages.

However, before you twisted your life around obsessions, you should really talk about where you came from.

[] Stirland:

You were from the Empire, more specifically you were from Stirland, where everyone knows your name and that your ancestor once was convicted - wrongfully - of lewdly touching the Elector Counts horse. Which is a hard thing to overcome. Luckily in the Borderlands, that was the least of most peoples ancestral shames.

[] Bordeleaux:

You were from Bordeleaux, and since you were technically not a knight, that made you worthless scum! Which made you know, not wanting to be worthless hard. So you compromised and kept the scum part! Which made you a smooth fit for the sort of person that was trash enough to live in the Borderlands.

[] Tilea:

Ah Tilea, the Border Princes if the Border Princes was worth spitting on. Born and raised among the anarchy of decentralized city states, you quickly learned meant that if you didn't have enough money you were… poor. Which to a Tilean is probably worse than death. Which raised the question if being rich in the Borderlands was better or worse than being dead. On one hand you'd not be poor, on the other you'd be in the borderlands, which is Tilea if it was not worth spitting on.

[] Norsca:

Oh fuck Norsca, you forgot you came from there. Which is awkward because no one else forgets it. Short blond hair, muscles stacked on muscles, and that little voice in the back of your head telling you to kill them all. Which is like, an option you guess. Thankfully in the Borderlands, you'd just be one man grappling with dark daemons in your head among thousands.

Now this is all well and very good. Your homeland that made you is one that is close to your heart blah blah blah. Where you came from is truly only important to you in the sense that's where historians will have to start their many biographies about you.

But of course, those biographies are going to be mostly devoted to the incredible things you did to mold yourself into a legendary figure. Talk at length about the long nights and sleep-deprived days of forging yourself into someone that will shape history. All of which were entirely worthwhile and actively beneficial to yourself no matter what it did to your social life, and dating prospects, and familial relations.

You were a well adjusted person, who had no regrets about the things that caused you to end up in the borderlands other than the fact that you ended up in the borderlands. No that's not an incongruent thought, it made perfect sense…

This sort of got away from you. The point was your many obsessions have molded your into the fine(ish) person you are today. So that's good.

You have ten (10) points to spend.

Please spend all of these, otherwise the terrible mess you have made of your life pursuant to greatness would be utterly wasted and you would know something like ancient Tilean goat yodeling. Which is teaching a goat how to yoddle like a very specific subset of the Tilean population used to for... reasons.

If a plan goes into the negative, then I will make up the difference, and I am always keen to sink a hook into your doom.

[] Stat buy (2 cost):

Increase one of your stats by one. For the low low cost of two points. Probably not your most efficient option, but an option none the less.

[] Headbutt an Ogre (2 cost):

Once when you were younger, you went out drinking and got absolutely disgustingly sloshed. You got so hammered that you were still inebriated three days after, and you remember none of it. However that was mostly because at some point in that bender, you found yourself the opportunity to headbutt an Ogre… which you did. According to your drinking buddy it ended up making the ogre smarter. You fear it had the opposite effect on you (+3 Martial -1 Learning)

[][ The great heist of Verena's Library (3 cost):

Technically speaking, it was not a heist, because in the end everything was returned. Practically speaking the Templars of Verena have a bounty on your head. Luckily you did what you did with dyed hair so they think you're a bluenette… it was not the most effective disguise you admit. It did mean you had access to a wide array of books, and the experience pulling off a caper. (+2 learning +1 intrigue, complicated relationship with Verena's Templars)

[] Dog the Good Boy (8 cost):

Granted the dog part of the name was slightly erroneous when he wasn't really… furry so probably wasn't actually a dog, and granted "Good Boy" sort of implies that Dog wasn't capable of ripping a small warband apart, and sure 'the' was probably more presumptive than it should but. But… (+15 to personal combat rolls. Get Dog the Good Boy (name pending). Have to feed Dog the Good Boy).

[]The Negotiation of The very Bad no Good Grudge (3 cost):

The Dawi are scary. That was not a joke of any kind, it was just an observation. Dwarfs have incredibly long memories and hold grudges relentlessly close, willing to do anything they had to to extract recompense for slights against them. You found yourself on the other side of that when a town you were working in short changed a Dwarf clan some few thousand gold. But you managed to negotiate them into only killing the Mayor and all his closest friends and family instead of everyone. Which you know, not a bad outcome. (+2 Diplomacy, familiarity with Dwarf grudge culture)

[] Starvation, sieges and you (4 cost):

The old world, and the new world and really just the world in general is a dangerous place. Which is why any settlement that is going to last more than a day has walls. Unfortunately that may mean that those walls end up sieged, and those inside have to deal with no external supply. You found yourself put in charge of keeping an entire castle from starving during one such siege, and you managed to keep at least three fifths alive. Which is better than zero fifths. (+3 stewardship. +5 to both besieged and siege rolls.)

[] Turns out, Gods can owe debt too (4 cost, 3 cost if god botherer and it's your god):

Now in the grand scheme of things, does it really matter if you do something accidentally or on purpose? Because according to one God it er… doesn't. Which is a good thing for you, because when you accidentally tripped a - corrupted - priest of some renown down three flights of stair a single day before he completed a ritual that would have spread that priests corruption to his gods temple, and in the process killed the priest. Ultimately interrupting the ritual and exposing him for his corruption, that god decided they were in your debt. (+2 Piety. A favor of reasonable size owed by one god of reasonable significance, which is your god if you god bother. The annoyance of a shadowy cabal that tried to corrupt that god.)

- [] Turns out specific gods can owe debt too. (Additional 1 cost)

Write in one god of status: significant or lesser if you want to keep things small. Taal is a god of significance, he's a major god but he's not the definer of an empire like say Ulric or Sigmar. If you are unsure, please ask or reference informational post: Gods.

[] The room where you uh, made it not happen (2 cost):

While it is your goal to be the man where it happened, sometimes you come across things that should not happen. As you were wheeling and dealing a high society trading favors and blackmail, you found something that should not happen. A Vampire, or a necromancer pretending to be a vampire you don't really know. What you do know is that he was closing his grip around the political scene you were moving and shaking in so you stole all his paperwork, half of his gold and his shoes. Then gave it over to the Witch Hunters to let them sort it out. You kept the gold and his shoes though, both were nice. (+3 Intrigue, +1 Piety. Enmity of ???)

[] The other guys were magic (6 cost):

So this was more luck than actual effort you had to admit. You were one of the lucky few to be born with magic sparks! Or unlucky people who had to put up with the winds trying to turn you into a wind puppet… wind sock? While you were far from actually legitimately trained, there was the potential. Which is probably a bad thing. (Untrained Magic Potential)

- [] Some… dodgy training (1 cost)

Now you were not the kind of fellow to get mixed up in the real bad sort of the world, not yet at least. You wanted to try your hand at other things first. But you did find some hedge wizards doing some… hedgy things that might not be exactly this side of approved. (Some minor training in hedge magic. Which is extremely basic, and probably only slightly better than nothing.)

- [] Some training from an out of luck sort (3 cost)

All around the world were wizards doing wizard things and some of those wizards ended up on hard times. Got behind on their dues to the colleges. Owed some money to a powerful Sultan. That sort of thing. Luckily there you were to step right in and pay for some genuine teaching… probably genuine (Some lessons in an "approved" syllabus of magecraft.)

- [] A fair bit of training from the absolute wrong sort (-2 cost)

So you admit, you did get wrapped up in some… shady people who were probably shadier than most would ever willingly consort with but… Magic. Which should be all the justification I need Mr Witch Hunter, yes he might have been a necromancer and or sorcerer but he taught me well. (Decently trained in probably tainted magic.)

[] Merc with his nose in a book (2 cost)

Sometimes you take on a job, and your clients are considerate enough to do the little things like wake up on time for camp break, or make sure they have money enough to pay you. Sometimes they are dumb enough to not do that. Like when you helped protect a merchant caravan travelling from Altdorf to Magritta who was also carrying a number of books destined for Magritta's great Library. Which you took. As payment. As per your legally defined right to get that payment. (+2 learning. +2 Martial. The cult of Verena would like their books back, but legally speaking can't.)

[] Gerald (1 Cost, may be taken multiple times.)

Strangely enough, you do in fact have some people who like you, and who you like in turn. You are not sure as you have very little experience in this circumstance, but you believe that these sorts of people are referred to as "friends". You don't have many, but you do have your good old pal Gerald. Who is competent, and makes a mean stew… mean as in good? You think. (+1 Diplomacy, Gerald (who may not be named Gerald))

[] Megalomania (-2 Cost)

Now the old world doesn't really do mental health. A common saying where you grew up was "if you're a nutter, you belong in the gutter." Which now that you think about it really reflected a deeply wrong aspect of society. When you became God King of all Life and Everything Plus the Warp, you'll have your top men consider what they could do for all the nutters of the world. (+1 stewardship. Trait Megalomania. You are extremely ambitious, to the point where you will obsessively accrue power even to your own detriment, and will consider dying before letting even the tiniest bit slip from your grasp)

[] Grudge (-3 cost)

Now it really must be said that there is something unreasonable to the idea of inherited sin. The idea that you are entirely beholden to your ancestors actions is ridiculous, they made their own decisions and it was not by your own choice that you came into this world as their blood and PLEASE STOP TRYING TO CLEAVE ME IN HALF WITH YOUR AXE. (+1 Martial. You have a capital G Grudge against you, laid against you for an ancestor that once murdered a Dawi then cut his beard off to sell. You hope that he got a good deal, because you are going to nutcracker him when you meet him in the afterlife.)

[] Blood Cursed (-2 cost)

Assuming perhaps, that your family, as it is your blood is something like you. If this supposition is taken as fact, there is a good standing chance that they have devoted themselves to the same kind of life as you did. Which uh… kind of made you worried by the fact that you had a Blood Curse rotting through your veins. No idea what it did, but it's probably bad hey? (You have a nasty curse placed upon your bloodline. Thankfully most of your lot die before it has a chance to happen. Unfortunately it means you don't know what happens)

[] Doom (-2 cost)

Now most people are probably amenable to the idea that children are particularly sensitive to trauma. You'd seen a child burst into crying because he saw an ant fall off a plant once, and that told you all you needed to know about their mental fortitude. So it stands to ask then, who was the bright spark who decided to make it a tradition to inform children exactly when they'll die? (You know how you are going to die. You will recognize it when it happens, and you fear it deeply.)

[] Ignored your studies (-1 cost, may be taken four times)

Sometimes you just have to ignore being a well rounded person in order to hyperspecialize into something. (-2 to one stat)

[] Paranoia (-4 Cost)

It is not Paranoia if they really are out to get you, and sure sometimes they aren't out to get you but that just means that they'll be suborned later on into being against you so it only makes sense to deal with them now before they could do that. (+2 Intrigue. Fair warning, you will have no warning when you are paranoid. You may entirely think you are following the right action, but all along it's been your delusions.)

[] Cash, raw hard cash. (1 cost, may be taken additional times.)

An additional 500 gold to start with. You start with by default 1000 gold. (Gold may be exchanged for goods and services.)

And of course, you might be of the opinion that you're going to be the best thing since they put ham and cheese between sliced bread, but you are uh, you are not dumb enough to think that you can get away with not having a god.

[] Please reference informational post gods for some of the gods on offer. If you wish to have a god "local" to the borderlands, say a local river god, or mountain god please reach out and we'll sort something out.

Of course, all your advantages and piety is… irrelevant is probably not the word you want to use. After all gods were a bit tetchy about you saying you were more important than them, and your 'advantages' were more like your personal history than anything else. So saying that is irrelevant is sort of saying your history is irrelevant which is the opposite of what you want…

Point is you think is uh statistics? What were you thinking about? Your head kind of hurt and… is your nose bleeding?

Your stat array is 20, 13, 12, 11, 10, and 8. As you are a god botherer, the twenty has automatically been assigned to Piety.

Marital:

Diplomacy:

Stewardship:

Intrigue:

Piety: 20 (You are a man of significant faith, in an established order it is very likely that you would end up a high ranking member of the clergy, perhaps even as far as an Arch-Lector after a long career, to steal a Sigmarite example. Yours is the faith that whips up armies of flagellants, and burns away the night with your luminesce.)

Learning:
 
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What where those rolls out of because 20 seems pretty good for a piety stat.

And hmm those disadvantages hit pretty hard not sure if we want to grab any of them
 
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What where those rolls out of because 20 seems pretty good for a piety stat.

And hmm those disadvantages hit pretty hard not sure if we want to grab any of them
4d6 drop lowest, then an additional 2d6 drop lowest added to piety done four times then averaged out.

(It was originally only going to be done once, but then people wanted to roll themselves, and I couldn't think of a reason why that would be bad.)
 
[X] Plan: A Tilean With a Favor
-[X] Tilea
-[X] Turns out, Gods can owe debt too (4 cost, 3 cost if god botherer and it's your god)
-[X] Headbutt an Ogre (2 cost)
-[X] The room where you uh, made it not happen (2 cost)
-[X] The Negotiation of The very Bad no Good Grudge (3 cost)
-[X] Myrmidia
-[X] Martial: 13+3
-[X] Diplomacy: 12+2
-[X] Stewardship: 11
-[X] Intrigue: 10+3
-[X] Piety: 20+2+1
-[X] Learning: 8-1
 
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[X] Plan Priest of Ptra
-[X] Tilea
-[X] Starvation, sieges and you (4 cost) (+3 stewardship. +5 to both besieged and siege rolls.)
-[X] Turns out, Gods can owe debt too (3 cost if god botherer and it's your god): (+2 Piety. A favor of reasonable size owed by one god of reasonable significance, which is your god if you god bother. The annoyance of a shadowy cabal that tried to corrupt that god.)
-[X] Merc with his nose in a book (2 cost): (+2 learning. +2 Martial. The cult of Verena would like their books back, but legally speaking can't.)
-[X] Gerald (1 Cost, may be taken multiple times.) (+1 Diplomacy, Gerald (who may not be named Gerald))
-[X] Ptra
-[X] Martial 13+2
-[X] Diplomacy 10+1
-[X] Stewardship 8+3
-[X] Intrigue 11
-[X] Piety 20+2
-[X] Learning 12+2

Current thoughts- debt of our god and all stats are double digits
 
+2 Piety. A favor of reasonable size owed by one god of reasonable significance, which is your god if you god bother. The annoyance of a shadowy cabal that tried to corrupt that god.)
How does this work for a God with less significance than 'reasonable significance'? For example if our patron is like 7 on the scale.

Also i really want Dog the Good boy, but boy is he expensive
 
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4d6 drop lowest, then an additional 2d6 drop lowest added to piety done four times then averaged out.

(It was originally only going to be done once, but then people wanted to roll themselves, and I couldn't think of a reason why that would be bad.)
Nah, just a discord channel for the beta's of something else that I write.

How does this work for a God with less significance than 'reasonable significance'? For example if our patron is like 7 on the scale.

Also i really want Dog the Good boy, but boy is he expensive
The relevance of the favor grows as the status of the god falls.
 
[X] Magical Preist of Ranald
-[X] Stirland:
-[X][ The great heist of Verena's Library (3 cost):
-[X] Turns out, Gods can owe debt too (4 cost, 3 cost if god botherer and it's your god):
-[X] The room where you uh, made it not happen (2 cost):
While it is your goal to be the man where it happened, sometimes you come across things that should not happen. As you were
-[X] The other guys were magic (6 cost):
- [X] Some… dodgy training (1 cost)
-[X] Grudge (-3 cost)
-[X] Blood Cursed (-2 cost)

Marital: 10
Diplomacy:12
Stewardship: 8
Intrigue: 16
Piety: 23 (You are a man of significant faith, in an established order it is very likely that you would end up a high ranking member of the clergy, perhaps even as far as an Arch-Lector after a long career, to steal a Sigmarite example. Yours is the faith that whips up armies of flagellants, and burns away the night with your luminesce.)
Learning:13
 
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[X] Magical Preist of Ranald
[X] Stirland:
[X][ The great heist of Verena's Library (3 cost):
[] Turns out, Gods can owe debt too (4 cost, 3 cost if god botherer and it's your god):
[] The room where you uh, made it not happen (2 cost):
While it is your goal to be the man where it happened, sometimes you come across things that should not happen. As you were
[] The other guys were magic (6 cost):
- [] Some… dodgy training (1 cost)
[] Grudge (-3 cost)
[] Blood Cursed (-2 cost)

Marital: 10
Diplomacy:12
Stewardship: 8
Intrigue: 16
Piety: 23 (You are a man of significant faith, in an established order it is very likely that you would end up a high ranking member of the clergy, perhaps even as far as an Arch-Lector after a long career, to steal a Sigmarite example. Yours is the faith that whips up armies of flagellants, and burns away the night with your luminesce.)
Learning:13
You need to indent -[ ] everything and add Xs after 'Magical Priest of Ranald', and you might need boxes for the stats?
 
[X]Plan: At least we can trust a Good boy
-[X] Bordeleaux
-[X] Dog the Good Boy (8 cost)
-[X] Turns out, Gods can owe debt too (4 cost, 3 cost if god botherer and it's your god)
-[X] Headbutt an Ogre (2 cost)
-[X]The Negotiation of The very Bad no Good Grudge (3 cost)
-[X] The room where you uh, made it not happen (2 cost)
-[X] Megalomania (-2 Cost)
-[X] Doom (-2 cost)
-[X] Paranoia (-4 Cost)
-[X] Arianka
-[X] Martial: 13+3=16
-[X] Diplomacy: 12+2=14
-[X] Stewardship: 11+1=12
-[X] Intrigue: 10+2+3=15
-[X] Piety: 20+1+2=23
-[X] Learning: 8-1=7

I really want Good Boy. Also playing a paranoid megalomaniac will be fun. Plus Doom and paranoid fit well together.
 
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