It isn't just one type of rough terrain, though-- even just taking it solely from the text, it's undergrowth, rivers, and lakes. That said, this is supposed to be a generic fantasy setting; that means forests are going to be everywhere, so the fact that this is most useful in forested biomes is like deriding sailing skills as only useful at sea-- in a pirate game. :p

Furthermore, given that the QM said paladins would be either priests that occasionally sword or knights that occasionally miracle, it seems to me that Gates can dabble in other specializations if they want to. In that light, I don't see any reason why abilities with more general applications couldn't be useful, if we spec'd ourselves that way-- and I say this as someone who ultimately voted for illusions.

I'll respectfully disagree with you about how often we'll be using this trait.

Yes, some classes occasionally dabble in the realms of other Gates, but we're already doing that. Lirra is a Fighter/Gravekeeper(Aka Shovel Knight), and triple dipping with your classes generally leaves you with a bag of varied but ultimately weak abilities that don't have synergy.
 
I'll respectfully disagree with you about how often we'll be using this trait.

Yes, some classes occasionally dabble in the realms of other Gates, but we're already doing that. Lirra is a Fighter/Gravekeeper(Aka Shovel Knight), and triple dipping with your classes generally leaves you with a bag of varied but ultimately weak abilities that don't have synergy.

I'm more inclined to see Gravekeeper as a racial template or maybe even something like the dragonmarked feat from Eberron, to use D&D analogies here. It definitely looks more like a racial template, with the physical sign of ashen hair, the gravekeeper ability being chosen alongside changeling racial abilities, and so on. I sort of doubt that multiclassing will be an issue, anyway, but it's a fair enough concern.
 
Remember that you'll still get a lesser version of the changeling powers you didn't take.

And yes, the unhindered perk works on any and all natural terrain, so not just forests. The only prerequiste is that nature must be savage, so an artificial forest or man-made cavern wouldn't help you as much. Also, it's not trees hitting people, it's you having perfect footing (and in some rare cases your enemies having bad footing).

For the geas, remember that it's you giving them, not you having one (or several). Though you could eventually get one, but it's rare to put one on yourself.

Beasts require them to be wild, so... how long can one serve you until it counts as domesticated?

And illusions aren't all powerful either, though it's harder for me to give clear limits right now.
 
[X] [changeling] You are a beloved child of the forest, and nature shall never impede you. As a matter of fact, roots and lakes will not only allow you passage, but ease your way.
[X] [Keeper of Gray] You grow with death. With each burial, your strength grows as the echoes of the dead finds home in you.
 
[X] [changeling] You are a beloved child of the forest, and nature shall never impede you. As a matter of fact, roots and lakes will not only allow you passage, but ease your way.
[X] [Keeper of Gray] You grow with death. With each burial, your strength grows as the echoes of the dead finds home in you.

Perfect footing fits the ram horns.
 
[X] [changeling] You are a beloved child of the forest, and nature shall never impede you. As a matter of fact, roots and lakes will not only allow you passage, but ease your way.
[X] [Keeper of Gray] You grow with death. With each burial, your strength grows as the echoes of the dead finds home in you.

Switching to forests, then.
 
Also, if there's anything Reborn! told me, is that the problem with illusions is that, once people figure out that's your main shtick, they lose their advantage.
Unless that is, you keep switching between illusions and real attacks, until your enemy no longer knows which is which.

Though I still think Wild Beasts would be the most natural option to pick for a character who just wants to make friends.
 
Though I still think Wild Beasts would be the most natural option to pick for a character who just wants to make friends.

If we could make friends with them without making them not be wild anymore, sure, but as it is it kind of reads like we'd always have temporary friends but not really be able to take them with us properly or anything?

I'd rather make people friends.
 
[x] [changeling] Your blood is that of the fae, and while you cannot say outright lies, trickery still flows through your veins. Be it to offer fool's gold or to hide behind a pebble, illusions are as easy for you as breathing.
[x] [Keeper of Gray] Your sense of death is keener than most. As such, you will see deadly blows before you suffer them, and be able to act so they do not come to pass.


Illusion Knight !
 
[X] [changeling] You can lay particularly potent geasa, allowing for greater boons than others, as well as more dire consequences should they be broken.
[X] [Keeper of Gray] You grow with death. With each burial, your strength grows as the echoes of the dead finds home in you.
 
Inserted tally

We even have a clear advantage. Yay. Votes locked.

I'll probably update tomorrow, but I'll get to the character sheet now that we have the basics.
Adhoc vote count started by Renu on Jul 16, 2017 at 1:14 PM, finished with 49 posts and 32 votes.
 
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Also, if there's anything Reborn! told me, is that the problem with illusions is that, once people figure out that's your main shtick, they lose their advantage.
So you let everyone think your shtick is something else. Like the Sharingan.

[X] [changeling] You are a beloved child of the forest, and nature shall never impede you. As a matter of fact, roots and lakes will not only allow you passage, but ease your way.

[X] [Keeper of Gray] You grow with death. With each burial, your strength grows as the echoes of the dead finds home in you.
 
[X] [changeling] You are a beloved child of the forest, and nature shall never impede you. As a matter of fact, roots and lakes will not only allow you passage, but ease your way.
[X] [Keeper of Gray] You grow with death. With each burial, your strength grows as the echoes of the dead finds home in you.
 
[X] [changeling] You are a beloved child of the forest, and nature shall never impede you. As a matter of fact, roots and lakes will not only allow you passage, but ease your way.
[X] [Keeper of Gray] You grow with death. With each burial, your strength grows as the echoes of the dead finds home in you.
 
Character Sheet
Name: Lirra
Race: Changeling
Class: Keeper of Gray Aspiring knight!



Skills:
Illusion (lesser): Your fae blood allows you some instinctive illusions. However, they play on the perception of your target and require a base in reality. For example, some pebbles could look like gold to a greedy man, while a coward could hear the wind in the branches and hear a dragon's howl.
Lay Geas (lesser): Your fae blood allows you to place a Geas on a willing target. However, a powerful Geas will only last until the next new moon, at the dawn of which it will disappear unless reapplied.
Orientation (surface): Years spent on the road has made you well accustomed to them, and as long as you're outside, you should be able to orient yourself correctly, be it by the position of the stars or, if you're in a familiar land, the faraway scenery, such as mountains and so on.
Sewing (basic): As you got your clothes from "second hand" you are quite used to patch holes and adapt them to your size. While not particularly pretty, your creations aren't ugly either, and most importantly, they're sturdy and functional.
Grave Digging (master): You're quite used to dig holes in the ground. While you can't dig a mine or a cave, no one can dig a grave like you.
Pyre: You know the rites needed to makes sure the dead rest in peace.
Spear Mastery (novice): While spears are widely used thanks to their easy use and production, a true master knows that there is much more to it that keeping the pointy bit in the opponen't direction. You aren't such a master. This is an amalgam of the knowledge of many who failed the Academy's test. As you made it in, training made this skill your own.
Shield Mastery (novice): Defense is important, and this skill is all about it. It did little good to their original owner, as this is an amalgam of the knowledge of many who failed the Academy's test. As you made it in, training made this skill your own.
Forge (novice): You know how to perform basic maintenance or assist with the most basic tasks related to forging. This is an amalgam of the knowledge of many who failed the Academy's test. Trying to repair a few weapons in a terrible state made it your own.
Barter (general): You know the basics of how to barter, as well as the value of the different mints. This was an amalgam of the knowledge of many who failed the Academy's test, developped under the tutelage of Melissa Oideas.

Traits:
Fae Blood: As a Fae, you are incapable of outright lying and your skin burns at the touch of Iron. You gain access to some traits and skills.
Keeper of Gray: As a Keeper of Gray, you have distinctive ashen hair (as in, it's ash, literally) and are generally disliked. You gain access to some traits and skills.
Death Sense: You know where the dead are in a large radius around you.
Deadly Growth: Whenever you perform a Pyre, an echo of the dead stays in you, adding a sliver of the skill and power of the dead to yours. The more powerful the being, the greater the growth.
Ash Walker: You can rekindle the Echoes of the dead resting inside you... for a price.
Beloved Child of the Forest: You are a beloved child of the forest, and as such, nature shall never impede you. As a matter of fact, when moving through natural terrain, the ground will always be the most comfortable, easy to move thing, like paved roads are for other (or the fluffiest bed, should you need to sleep). This extends to all natural lands, and not only forests, such as lakes, marshes, plains and so on.
Child of the Wyld: Wild animals (and some magical beasts) won't attack you unless you poke them with a stick. If you do, you really deserve what happens next.
Emoulian: As you grew in Emoulin, you are unused to lies. As such, you will believe pretty much anything. You also don't get sarcasm and irony.
Shy: You are unused to crowds, or simply speaking to people. It's cute, though.

Inherited Skills:
Perform (journeyman singing): You know quite a few Rinagi song and some of the most well known Emoulian songs. Your voice will never equal that of the original owner of this skill, so what's the point.
Necromantic Lore (master): Your knowledge of undead creatures is matched by very few people. This knowledge was your mentor's, and his mentor's before him.
Medicine (novice): You mostly know how to dress basic wounds and the main mistakes to avoid when taking care of the wounded. This is an amalgam of the knowledge of many who failed the Academy's test.
Stealth (novice): You know the main things to keep in mind when trying to avoid detection, as well as how to reduce the sound of your movements. This is an amalgam of the knowledge of many who failed the Academy's test.
Beastly Lore (basic): You know of the common animals roaming this part of the world, as well as a few of their monstrous equivalent. This knowledge only covers their names and description as well as the most basic knowledge of their skills. This is an amalgam of the knowledge of many who failed the Academy's test.
Literacy (basic): You can read the script used by the local Light kingdoms, although you may stumble on the more complex words. You can also write, az long az yur ok uit fonetik speling. This is an amalgam of the knowledge of many who failed the Academy's test.
Noble Eqiquette (basic): You know how to adress your better. Mostly, it involves not talking or being seen. This is an amalgam of the knowledge of many who failed the Academy's test.
Criminal Etiquette (basic): You know how to deal with those who live in the shadows of society. Mostly, you know not to try and be smart else you'll end up in a ditch somewhere. This is an amalgam of the knowledge of many who failed the Academy's test.
Magical Theory (basic): You know the roughest method some hedge wizard might try to use to access the energy required to cast a spell. This is an amalgam of the knowledge of many who failed the Academy's test.


Inherited Traits:
Improved Strength (slight): Myriad of slivers of knowledge on improved movement make you slightly stronger than what you should be. This is an amalgam of the knowledge of many who failed the Academy's test.
Improved Agility (slight): Myriad of slivers of knowledge on improved movement make you slightly faster and precise than what you should be. This is an amalgam of the knowledge of many who failed the Academy's test.
Improved Endurance (slight): Myriad of slivers of knowledge on improved movement, alongside a good dose of sheer willpower make you slightly tougher than what you should be. This is an amalgam of the knowledge of many who failed the Academy's test.

Echoes:
8 Violent Echoes
13 Wistful Echoes
16 Lost Echoes
13 Obsessed Echoes
12 Faded Echoes


Money:
40 copper Creideats (Nivian mint)

Inventory:

Hooded Cape:
The one piece of clothing you own that wasn't taken from a corpse. Gifted by your mentor, it protects from the rain, and can hide your ashen hair. There are holes for your horns (and many patched holes from before that modification was added). It's in very poor condition, more patches than cape, but it's priceless.
Ancient Shovel: The shovel that belonged to your mentor and his before him. Possibly enchanted or just very, very well made.
Light Academy Armor: Leather clothes adapted to combat and journeys. Standard equipment gifted to all Sword students.
Hat: This wide brimmed hat was gifted to you by Lucilia, and could cover your hair, although not as well as a hood. Would go very well with a summer dress.
Bandages: Bandages coated in an alchemical concoction that will keep them clean and sterile in all but the most extreme situations. Enough for three light wounds or one severe wound.
Mithridates: A potion able to cure most poison and toxins. Enough for four uses.

Violent Echoes
(5) Brawling (novice) - The ability to punch things
(5) Sword Mastery (novice) - The ability to put a sword into something
(5) Two Handed Sword Mastery (novice) - The ability to put a big sword into something
(25) Spear Mastery (intermediate) - The ability to put a sharp stick into something
(25) Shield Mastery (intermediate) - The ability to put a plank between you and death
(5) Bow Mastery (novice) - The ability to put a sharp stick into something from a distance
(5) Gun Mastery (novice) - The ability to put fast things into something from a distance
(5) Some other weapon mastery (novice) - How to be killy with stuff
(10) Battle Tactics (novice) - The ability to read the flow of a battle


Wistful Echoes
(25) Medicine (intermediate) - The ability to care for the wounded
(5) Magical Healing Theory (basic) - The knowledge of how magical healing works
(5) Scientific Healing Theory (basic) - The knowledge of how the body reacts to non magical healing
(10) Alchemy (novice) - The ability to create salves, potions and poisons
(50) Forge (intermediate) - The ability to create sharp or sturdy things


Lost Echoes
(25) Stealth (intermediate) - The ability to not be seen
(5) Larceny (novice) - The ability to take things that don't actually exactly belong to you
(5) Perform (novice dancing) - The ability to move alongside music
(85) Perform (expert singing) - The ability to cry while thinking about Ilinca
(25) Etiquette (generalnoble) - The ability to move along high society
(25) Etiquette (general criminal) - The ability to treat with those who live in the shadows of society
(25) Barter (general) - The ability to buy and sell at reasonable (or advantageous) prices


Obsessed Echoes
(25) Magical Theory (general) - The knowledge of how magic works
(5) Elemental Magic (novice) - The magic that interacts with the basic elements of the world
(5) Illusion Magic (novice) - The magic that interacts with one's perception of the world
(5) Alteration Magic (novice) - The magic that interacts with the properties of the world
(5) Mind Magic (novice) - The magic that interacts with one's comprehension of the world
(5) Creation Magic (novice) - The magic that interacts with what could be in this world
(1) Forbidden Magic (novice) - The magic that interacts with what should not be in this world
(25) Beastly Lore (general) - The knowledge of beasts and their monstrous equivalent
(155) Necromantic Lore (Legendary) - The knowledge of the undead
(25) Literacy (intermediate) - How to read and decipher unknown writing


Faded Echoes
(5) General Knowledge (basic Emoulin)
(5) General Knowledge (basic Amessa)
(5) General Knowledge (basic Endercross)
(5) General Knowledge (basic Frozen Forest)
(5) General Knowledge (basic Svartfald)
(5) General Knowledge (basic Maath)
(5) General Knowledge (basic Nivion)
(5) General Knowledge (basic Rinagi)
(5) Cooking (basic)
(5) Hunting (basic)
(5) Fishing (basic)
(5) Farming (basic)
(5) Horse Riding (basic)
(25) Sewing (general)
(155) Grave Digging (legendary)
(75) Improved Strength (subtle) - Echoes improve your strength above what your body should be capable of
(75) Improved Agility (subtle) - Echoes improve your agility above what your body should be capable of
(75) Improved Endurance (subtle) - Echoes toughen your body above what it should be capable of
(15) Improved Intelligence (slight) - Echoes improve your ability to remember and analyse things
(15) Improved Perception (slight) - Echoes improve your senses beyond what your body should be capable of
(15) Improved Will (slight) - Echoes harden your will

Oaths:
Life debt
Pledged by: Lirra
Owned by: Tanwen
Wording: "As soon as Chloe is healed with your vial of fresh dragon blood, I will owe you a Life Debt, to be used before three years pass, starting from this night's fall"
Effect: As long as the debt is valid, its owner can request a single thing of the one who pledged it.
Broken if: The request is denied or isn't executed to the best of your ability.
Status: Active

Promise to go shopping
Pledged by: Lirra
Owned by: Lucilia
Wording: "That someday after I earn my pay, we may meet once again to enjoy the wonders of the marketplace."
Effect: You must go shopping with Lucilia at the marketplace of the harbour town once after you receive your pay. No time limit as long as it's still possible. Once.
Broken if: You or Lucilia dies or is otherwise rendered unable to ever go shopping. The marketplace is destroyed or devoid of what the two of you'd consider wonders.
Status: Active
 
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So, don't poke wild animals with stick.
Okay.

Ah, so we need to perform the ritual, instead of automatically gaining it. OTOH, it is also more powerful than I thought, so fair.
 
Do Keepers of Gray only bury or are they also familiar with other types of rites e.g. sky or boat burial, cremation, sea burial? Or does each Keeper of Gray only keep up with the latest and greatest in funerary technology within their own specialty and cultural milieu?
 
Do Keepers of Gray only bury or are they also familiar with other types of rites e.g. sky or boat burial, cremation, sea burial? Or does each Keeper of Gray only keep up with the latest and greatest in funerary technology within their own specialty and cultural milieu?
Well, I wanted to talk about it in story, but basically, one of the reasons they aren't liked (other than they loot corpses if they need something) is that they look at the burials, and other rites then say "yeah, screw that, your method doesn't work, let me get my shovel to get that corpse out so I can do something actually useful".

And they were jerks about it when they had more power in the past.

But yeah, the grave digging isn't to put corpses in, it's to pull corpses out.
 
"yeah, screw that, your method doesn't work, let me get my shovel to get that corpse out so I can do something actually useful".
so...how does that work when the corpse stops existing? like, sky burial's purpose is having birds eat it and scatter it as waste. or just cremation.

(or maybe I should just let it all pan out in story and stop prodding you)
 
so...how does that work when the corpse stops existing? like, sky burial's purpose is having birds eat it and scatter it as waste. or just cremation.

(or maybe I should just let it all pan out in story and stop prodding you)
Well, I must admit I hadn't thought about that one. I have one for if cremation is used by someone else, though.

I'll create a new type of monster that are carrion birds who've been taken over by what they ate. It'll be horrible. You monster. You've lost us the sky with your questions :V

(I'll avoid the gunao elemental, though, that'd be silly)
 
Beyond the Gates? The first test begins!
[X] [changeling] You are a beloved child of the forest, and nature shall never impede you. As a matter of fact, roots and lakes will not only allow you passage, but ease your way.
[X] [Keeper of Gray] You grow with death. With each burial, your strength grows as the echoes of the dead finds home in you.

-------------------

Lirra entered the large plaza after the gates with a smile on her lips. She had entered the legendary Academy of Merek'Norr and on top of that, had possibly already made a friend! However, she was taken away by the human tide and couldn't wait for the other Changeling to pass the gate. Still, they would both be students here, so how hard would it be to find her again later?

As the crowd slowed down before stopping, Lirra climbed on the tip of her toes and vainly jumped up and down, trying in vain to see above the human sea surrounding her. Eventually, someone pointed her to a rock, upon which she climbed, and she finally could see around her.

As she had gathered, the sheer quantity of people in the plaza wasn't any less than what was before the gate, obviously. The tall walls and the four gates were behind her, and a steady stream of aspiring heroes passed through without interruption. As a reflection of the first rampart, a second wall stood in front of the crowd, this time with no openings that she could see. High into it, a large balcony was jutting out, the only thing of note in the smooth facade of the construction. As far as she could see, squinting her eyes, nobody was standing on it.

Stuck between these two high walls, there was nothing else Lirra could see, and so she simply waited for something to happen. Hours passed until finally the Gates closed. As they did, the other wall rippled, as a gigantic illusion covered it, showing a man in his forties, alongside several other people who kept to the shadows behind him. Squinting her eyes again, Lirra confirmed that it probably was who now stood on the balcony.

"Greetings, aspiring heroes, and welcome to Merek'Norr," he said, his voice sounding as clear as if he was standing in front of you. "I will spare you the history lesson; you all know why this place was built, and you all know why you came here. We are the sword standing against the dark, the reason why our civilisation stood firm through the ages, against demons and beast lords alike. It warms my heart to see that so many would stand against the dark tide, and so it breaks my heart that we'll have to thin this crowd."

At that, the crowd reacted, some in panic, others in denial or anger and finally some in acceptance; the Academy could only hold and train so many people in the end, and there was an awful lot of people here.

"This will be done in the following way," he said after raising a hand to bring back some calm. "Simply reach the Academy."

At that, a wave of confusion passed over the crowd. How was that a test? Would only the first few be allowed to enter? Would they have to fight against one another? The man raised his hand again and waited until there was some silence.

"As some of you may know, the archipelago of Ra'Nuil, upon which you are standing, was once a bastion of the dark. As such, several wards are placed at strategic location to hold its malevolent influence at bay. As of this moment, they have been disabled."

As he said that, Lirra felt a shiver go down her spine, and as she looked above her, the clear skies looked dimmer, just a bit darker.

"Before the next step, I will ask you to think about whether or not you are really to face this challenge. People can and will die in this test each year, and there is no shame in knowing your limits and leaving. After all, there is more than one way to help defend against the dark, and perhaps this one is not for you."

He waited a moment, and Lirra saw a few people - very few people - turning back and leaving. She herself was not all that confident in her skills, but she had used all that she had to reach this place, and nothing was waiting for her if she came back. She would become a hero. She had to.

Eventually the small trickle of leavers stopped and the man started again.

"Very well, then. You will go as groups of four, with one member of each gate. They will be decided at random, and sent through different roads, with a small delay. There is no time limit, but I would advise you do not tarry, as night time can be… challenging. Any questions?"

At that, several people shouted, or otherwise tried to attract his attention.

"Well, I sure hope you will find an answer on your own, then. Good luck."

Lirra only had an instant to realise her badge was glowing until light filled her vision and she felt weightless for an instant, before touching the earth again. In that case, by falling down.

As her eyes saw again, she looked around her. She wasn't the only one who had been transported here, and neither was she the only one disoriented by it. If she had to guess, she'd have said that there were around forty people here. In front of her, she could see the distant towers of the academy, hidden behind the dark and dense forest that started only a few meters away.

Before the first tree, however, she could see yet another gate. This one, however, had no doors and was thinner, looking almost fragile. Along the pillars that made its sides, there were complex, glowing symbols that rose up like some strange, magical ivy. The passage itself was strange, and obviously magical too - no doubt that the symbols were used to create it. It looked like some clear water, or maybe mist, as she could see the forest on the other side, though deformed by the strange gate. Above it, she could see the four symbols of the Gate, and as people neared it, they lighted up, the fog growing clearer the more were lit. A group of four passed through without issue, then the passage clouded over, denying access to the four next people, as the four symbols on top changed to a hourglass.

What it did was quite clear, and very soon groups formed while waiting for the next opening. Apparently, the passage opened each ten to fifteen minutes, which meant that the last group to pass would have two hours less before nightfall to reach the Academy. On the other hand, most creatures waiting for them would have already faced the other groups. Lirra could see that some aspiring students stood near the gate, while other were waiting further back, probably thinking that the benefits of one option clearly outweighed the other. Others, like Lirra, were still standing between them, unsure or not having formed a party yet.

Lirra was tense as she looked around her. She had no idea how to approach strangers, especially since they would have to trust to guard each other's back in that instance. What if she went to one only to be rebutted? Or to discover that they already had someone of the Sword with them?

Making friends seemed way easier back when she came up with this plan…

As she worried about how to create a party, most people grouped together, clearly more concerned about the deadly forest in front of them than speaking to strangers. In the end, only a few were left, and they seemed content to just pass the gate whenever, being randomly matched and hoping for the best.

And in the end, it appeared that it would be what Lirra would do, as only these people were left with no party.

Looking at the various files formed by the members of the different Gates, she estimated that she could at best only choose one person to avoid or one to follow and the rest would be decided by fate.

--------------------------

[] She bit her lips as she waited, before finally walking forward and avoided
- [] A small girl - even smaller than Lirra - wearing black clothes, holding a staff in one hand while her eyes looked unconcerned by the world at large.
- [] A small creature wearing heavy plate armor and carrying without effort a massive backpack from which emerged many weapons.
- [] A young woman wearing bright clothes and a feathered hat. She played the lute as she advanced, either to give her countenance or maybe she was just that confident in herself.
- [] A girl in rags, who was already glancing around her as if something would attack her this side of the gate.
- [] A beautiful woman in an elaborate dress, holding a staff burning with arcane power, looking at the world around her with annoyance.
- [] A girl who stumbled on even ground, scattering the pile of books and scrolls that she was half reading half carrying
- [] write-in (can be refused)

[] She bit her lips as she waited, before finally walking forward and followed
- [] A small girl - even smaller than Lirra - wearing black clothes, holding a staff in one hand while her eyes looked unconcerned by the world at large.
- [] A small creature wearing heavy plate armor and carrying without effort a massive backpack from which emerged many weapons.
- [] A young woman wearing bright clothes and a feathered hat. She played the lute as she advanced, either to give her countenance or maybe she was just that confident in herself.
- [] A girl in rags, who was already glancing around her as if something would attack her this side of the gate.
- [] A beautiful woman in an elaborate dress, holding a staff burning with arcane power, looking at the world around her with annoyance.
- [] A girl who stumbled on even ground, scattering the pile of books and scrolls that she was half reading half carrying
- [] write-in (can be refused)

Ah, that moment when a matched party would obviously be better, but would also require you actually interacting with people...

Just to clarify, the write in is to propose another student, not a way for you to try and say "all the votes".

Clarification: you can either avoid someone or follow someone, not both. Vote only for one option.
 
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[x] She bit her lips as she waited, before finally walking forward and followed
- [x] A small girl - even smaller than Lirra - wearing black clothes, holding a staff in one hand while her eyes looked unconcerned by the world at large.
I'm hoping for Team Smol
(Actually, if Renu hasn't decided on names for everyone we might get RWBY-style Team SMOL)
 
[x] She bit her lips as she waited, before finally walking forward and avoided
-[x] A beautiful woman in an elaborate dress, holding a staff burning with arcane power, looking at the world around her with annoyance.

I'm fine with most of them, but I would rather not get ourselves stuck in a party with the one who looks the very picture of Arrogant McBitch
 
[x] She bit her lips as she waited, before finally walking forward and followed
- [x] A small girl - even smaller than Lirra - wearing black clothes, holding a staff in one hand while her eyes looked unconcerned by the world at large.
[x] She bit her lips as she waited, before finally walking forward and avoided
-[x] A beautiful woman in an elaborate dress, holding a staff burning with arcane power, looking at the world around her with annoyance.

Can we avoid and follow people?
 
[x] She bit her lips as she waited, before finally walking forward and followed
- [x] A small girl - even smaller than Lirra - wearing black clothes, holding a staff in one hand while her eyes looked unconcerned by the world at large.
[x] She bit her lips as she waited, before finally walking forward and avoided
-[x] A beautiful woman in an elaborate dress, holding a staff burning with arcane power, looking at the world around her with annoyance.

Can we avoid and follow people?
No, it's a matter of timing, so either you're careful not to advance when one does, or to do.

If both smol and tsun walk at the same time, you can't both walk and wait.
 
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