Grand Strategy Roleplay Format Test Thread



THE FLOWERING
Grief, Love and Architecture in Modern Florence
Part I: The Dreamers and the Builders
1739-1740s



VIEW OF FLORENCE FROM MONS FLORENTINUS

What is art? What is beauty, and why do men pursue art and beauty with such intensity? These are age old questions that have awed human civilizations since times immemorial, with ready and universal answers often deemed to be impossible. Out of all the dynasts who ruled polities in their time, the Medici were perhaps among the foremost to be troubled by such concerns. After all, the godfathers of the Renaissance knew one thing or two about art and the pursuit of beauty. It required constancy, as a lush and yet fickle garden cultivated only through sheer herculean efforts across multiple generations. It required talent, both to create beauty and to find and amass the creators. And it required money, for in those times the pursuit of beauty was an expensive affair, capable of moving an entire industry on its own. These were the principal ingredients that constituted the patronage of arts, but what was it, in truth, that pushed the creators to create, and the sponsors to sponsor their creations? The more cynical would point towards the establishment of networks of clientele and the gaining of prestige through patronage, while the moneyed could note that it was a way of showing off their wealth, and not an end in itself. But what about when beauty was an end in itself? What could be the motivator for the creation of true art?

The Medici, godfathers as they were, did not possess all the answers, but they did know something. In the first half of the fifteenth century, the wealth and intense patronage of their famed progenitor, Cosimo the Elder, had almost single-handedly made Florence the beating heart of the Italian Renaissance, so much that the Florentines declared him Pater Patriae after his death. Cosimo the Elder had been a deeply religious man. At the same time, he had been a banker, and a statesman, both professions that did not necessarily complement his religiosity very well. Cosimo the Elder had been a man plagued by his demons, and from the immense guilt he bore on his shoulders the modern world had been created to supplant the old one. Guilt could be a powerful motivator for the pursuit of beauty, as if the act of creating beauty washed away all the ugliness within. Cosimo's guilt had led him to create beautiful things, masterpieces of unparalleled beauty. It had been so powerful that it crossed generations and reached across centuries.

Cosimo IV de' Medici shared more similarities with his namesake and progenitor than he realized. Religious guilt had pushed Cosimo the Elder towards greatness. Cosimo Ferdinando, although a devout Catholic, could not claim to suffer from the same kind of self-flagellating spirituality as Pater Patriae. But he did have a claim to suffering. The year of 1738 had brought many challenges to the thirty year old monarch, but none had left him as shaken as the two events that had threatened to uproot his entire world. The first had been, beyond a doubt, the death of his beloved mother, the Dowager Queen Violante Beatrice of Bavaria. Mother and son had been close, and Cosimo IV himself had depended on the Dowager to rule early in his reign. Violante's death had left the Most Serene King broken and depressed. The Queen had barely been laid to rest in the overcrowded Medici necropolis at the basilica of San Lorenzo when a second tragedy struck the grieving monarch. Malaria was a recurrent disease in the marsh-infested countryside of Tuscany, even after three decades worth of efforts for land reclamation and drainage. 1738 proved to be a particularly bad year. News came from Pisa of the passing of the renowned jurist and naturalist Giuseppe Averani, under whom Cosimo had reverently studied in his youth. The King's state of mind was only worsened when his own son and heir, Cosimo Ottaviano, fell ill and was confined to a sickbed for weeks.

Although the Grand Prince would make a full recovery, the near death of his eldest son, combined with the loss of Averanus and the Queen Dowager, all in quick succession, left Cosimo IV badly shaken. Whereas other Medici would simply give in to melancholy (either through debauchery or secluded prayer), Cosimo IV followed in the footsteps of his namesake, Pater Patriae. He would turn his suffering, his emotion, into something far larger than his own person. He would create beauty to wash away the ugly. On the linen shrouds of his loved ones, a new Florence would rise, one made of beauty, plenty and light to cast away the growing darkness.

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A map of Florence in the mid-18th century, prior to the Flowering. The old city can be seen on the northern bank of the Arno river. The Oltrarno district, far smaller and underdeveloped, lies on the southern bank, with the Pitti Palace and the Boboli gardens being the main landmarks, just across the Ponte Vecchio. Mons Florentinus, the highest point of the city, lies to the east of the southern bank, outside of the medieval city walls, where the church of San Salvatore al Monte and the abbey of San Miniato al Monte can be seen.


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The last grand building projects to be undertaken in Florence dated from the second half of the sixteenth century. The first Grand Duke, Cosimo I, and his court architect, the famous Giorgio Vasari, would transform the urban landscape of Florence, with the erection and renovation of bridges, the construction of the Uffizi and the development of the Oltrarno district centered around the Pitti Palace, which became the main residence of the grand-ducal court in his reign. Cosimo's successor Ferdinando I would further contribute to the beauty, though his reign was most preoccupied with projects in Pisa (concerning the Order of Santo Stefano) and, of course, the creation of the prosperous port city of Livorno out of thin air. On the other hand, the crisis of the seventeenth century had been unkind to the Medici Grand Dukes. Florence, and Tuscany at large, came to suffer from depopulation, and the grand-ducal treasury was depleted. By 1740, however, the situation had changed, both due to the general improvement of global conditions and the Fernandine reforms. The redevelopment of the country also directly impacted Florence. In 1700, La Dominante had been a depopulated mess of priests, nuns and a repressed citizenry living under a regime of religious terror. By 1740, the city had grown again, both in numbers and in wealth, and had seen its place as the cultural and artistic capital of Italy rightfully restored.

Of course, the Grand Wedding of 1727, through its many preparations, on the one hand, and its lasting effects on the local industry, on the other, had played a crucial role in the restoration of Florence to what it had once been. The varied stimuli to the cultural industries and the return of pageantry and street festivals are widely known. What is often overlooked, however, is that the preparations for the Grand Wedding also included an urban project that impacted the Oltrarno district, namely the construction of palatial apartments and residences on the southern riverbank to host the massive foreign delegations during the wedding. These constructions pointed towards a courtly interest in developing the Oltrarno district, moving away from the old medieval city in the northern riverbank to establish a more modern city across the Arno, grounded on modern principles and design. Thus, when Cosimo IV and his councilors decided to embark on an urban renewal project in 1738, he chose to devote his attention to the underdeveloped Oltrarno, rather than to tear down the old city and start anew. Practical concerns were also taken into consideration, first and foremost engineering an adequate solution to the recurring flooding of the Arno river, which had been plaguing the city since its foundation.

Admittedly, these practical concerns were not at the forefront of Cosimo IV's mind. In his melancholy, he desired to create beauty, and not to destroy the old. These practicalities even caused the King to clash with his ministry, at some points. The Corsini Cabinet, headed by the Grand Chancellor Bartolomeo Corsini, Marquis of Tresana and Prince of Sismano, was preoccupied with the war in the Kingdom of Africa. Indeed, in some social circles it was whispered that the Marquis Corsini, an old soldier, only clung to power for as long as there was a war for him to fight. The marquis had been appointed Grand Chancellor in 1727, following the collapse of the Bavariocracy, shortly after the King's majority. Bartolomeo Corsini had overseen the Conquest of Tunis in 1728, the War of Bavarian Succession in 1731 and the consolidation of Tunisia thereafter. The Corsini Cabinet had established military schools to train officers and engineers, and state workshops to produce ironworks, weapons and armaments. The marquis had retained his job because he was good at it, and because he was needed. Now, however, the King's ambitious projects in Florence threatened to endanger the war effort in Tunisia, both in terms of resources and available manpower. The Most Serene King acknowledged the Grand Chancellor's concerns, but dismissed them. Foreign funding and assistance were more than enough to wage the colonial conflict beyond the sea, he claimed, and stated that life had to go on. In the end, Corsini had give in, fearing dismissal. Cosimo IV was no longer a child, but had fully grown into his position. And, if the King was distracted with his building projects, at least the marquis would have a freer rein in other matters of state.

With the decision having been taken and the resources set aside, all that remained was the assembling of talent.


FERDINANDO FUGA

It can be correctly stated that the architectural environment in the first half of the eighteenth century in Tuscany was dominated by the friendly rivalry between Alessandro Galilei and Ferdinando Fuga, both brilliant architects of Florentine extract who left their mark on Italy (and beyond) throughout their long and accomplished careers. While Galilei, a scion of the same aristocratic family that birthed Galileo, often enjoyed greater standing and favor than his peer, the talent and influence of Ferdinando Fuga cannot be underestimated. Fuga was born in Florence in November 1699. His mother's family had long served in the local civic administration, while his father had been born in Murano. In the Venetian Carnival of 1696, the elder Fuga had made the acquaintance of Ferdinando de' Medici, then Grand Prince, who would later rise to the throne as Ferdinando III, taking him back to Florence as his chamberlain. Indeed, Ferdinando Fuga would be named after the Medici Grand Prince, who served as his godfather, testifying to the close relationship between the Fuga family and the House of Medici. He grew up in Florence, where he was the pupil of Giovan Battista Foggini, a well regarded sculptor and architect who was one of the protagonists of the Florentine Baroque.

Finding little space for his work in Florence, Fuga settled in Rome in 1718. He soon established himself as a rising star in the architectural circles, though he would only really come into his own after the election of Francesco Maria de' Medici as Pope Innocent XIII. The Medici Pope favored all things Florentine, and architects were not exempt from this rule. Whereas Alessandro Galilei received major commissions such as the rework of the façade of the Lateran Basilica, Fuga was also allowed to shine. Although he was unsuccessful in submitting his design to the Fontana di Trevi (a project which would ultimately be awarded to the Roman Nicola Salvi), he received the commission for the façades of the basilicas of Santa Cecilia in Trastevere and Santa Maria Maggiore, whose reconstruction and renovations definitely put him in the spotlight.

In 1727, with Galilei occupied as Secretary of the Royal Household in Tuscany for the Grand Wedding, the Cardinal de' Medici appointed Fuga as the Architect of Sacred Palaces, a position he would later retain over the first decade of Innocent XIV's pontificate. In this position, Fuga would design and build the Palazzo della Consulta for the Cardinal-Secretary of State, as the seat of the chancellery of the Holy See, his finest palatial work (notwithstanding the Palazzo Corsini in Rome, which Fuga designed for Cardinal Neri Maria Corsini in the 1730's). Innocent XIV would provide him with further commissions over the 1730's for the expansion of the Quirinal Palace and the completion of the Manica Lunga wing, including its much celebrated coffee house. The Quirinale coffee house points towards a change in Fuga's style. Having begun as a pupil and an architect of the Baroque, over his career Ferdinando Fuga would increasingly adopt pioneering principles and techniques of Neoclassicism, although he would never fully embrace the new style as Galilei had. The coffeehouse's Neoclassical design highlights the central role played by Fuga in the transition between both styles in Italian circles, which would remain a trademark of Ferdinando Fuga throughout his career. Regardless, Fuga rose to become one of the foremost Italian architects of his time, sharing that honor with Galilei, Nicola Salvi and the Neapolitan Luigi Vanvitelli.


SANTA MARIA MAGGIORE


PALAZZO DELLA CONSULTA


QUIRINALE COFFEE HOUSE

While Ferdinando Fuga's career was principally centered in Rome (including not infrequent commissions in Florence as well), Alessandro Galilei's was far more eclectic. Born as Alessandro Maria Gaetano Galilei in August 1691 in the city of Florence, he hailed from an old Florentine aristocratic family which had produced many notables over the centuries, including the eponymous Galileo. While Fuga had studied under a baroque architect and sculptor, Galilei was instructed in the arts and science of architecture and engineering by Antonio Maria Ferri, an outstanding figure of the Accademia dei Nobili whose main field of expertise was military engineering, fortifications and artillery. One can assume that Galilei's pioneering predisposition towards Neoclassicism, a more functional style than the intricately ornate Baroque, may be credited to his early education as a mathematician and military engineer, a venue of employment which he explored prior to fully committing to monumental architecture. Even then, Galilei would continue serving as a military architect, as seen later in his work in Tunisia.

As was the case with Fuga, however, the early 1710's Florence was not a welcoming place for ambitious architects. Unlike Fuga, however, Galilei did not seek refuge in Rome. Instead, he looked farther beyond. Benefiting from a sincere friendship with the English envoy at the Tuscan court, the Hon. John Molesworth, the young Galilei booked a passage from Livorno to London, arriving there in August 1714. He enjoyed the hospitality of the Molesworth family, which was not without influence in social and political circles and possessed vast estates in both England and Ireland. The Viscount Molesworth was a member of the Royal Society, a connection which would prove very valuable to Galilei during his stay there. At the time, the English circles were influenced by Neo-Palladian architecture, rejecting the Catholic Baroque style, a situation which suited the young Italian architect just fine, and would in turn influence him as he matured. Galilei would come to try to emulate, in his own words, "the beautiful and simple architecture of the ancients". According to him, good taste was expressed through simplicity, firmness, proportion and correlation. "Our century is much inclined to abandon this beautiful simplicity from which derives the principal foundation of good architecture," Galilei would write later, in 1723, when he had already returned to Italy, "which is now ruined because straight lines and right-angles are eschewed and everything that is essential to good taste is avoided as being something monstrous."

At London, Galilei would find fertile ground hone his skills. The government of the time was in the midst of promoting the construction of dozens of churches in the capital. Galilei designed at least seven projects. Although none would be commissioned, the work proved captivating, as Galilei was able to free himself of the shackles imposed by the Italian Baroque and fully embrace Neo-Palladian and the emerging Neoclassical style. Out of the seven London church projects, the most astonishing was Galilei's design based on a Doric temple, consisting of a rectangular building, five bays in width and eight in length, standing on a podium of eight steps and surrounded on three sides by an order of freestanding Doric columns; a far cry away from the style that dominated Italy at the time. The Doric temple also stood out as Galilei's only project proposing a rectangular church; elsewhere, he favored circular, square or octagonal layouts, entirely rejecting the traditional basilical forms of his homeland. Afterwards, Galilei acquired a taste for palatial architecture. In 1717, he designed a new royal palace for His Britannic Majesty by the Thames, but in the end he had to content himself with serving lesser patrons and landed nobility, designing Castletown House in Ireland and the east portico of Kimbolton Castle in Cambridgeshire, among other country houses. By 1719, Galilei had grown frustrated with his English clientele and, profusely thanking Lord Molesworth for his patronage, left for Tuscany and returned home. His five year stay in England had not made him rich or renowned... but it had given him the required time to come into his own as an innovative architect with innovative ideas.


DESIGN FOR A DORIC CHURCH IN LONDON


GALILEI'S LONDON PALACE

Back in Tuscany, Galilei fortunately caught the attention of Ferdinando III de' Medici, who already in 1719 named him the chief architect and engineer for court buildings and military fortifications. The Most Serene King's passion was the patronage of music, however, and not architecture. Compared to his later achievements, Galilei's first tenure as the Medici court architect may seem lackluster, for patronage itself was lackluster in these early days, given the dearth of funds and resources. Nevertheless, Galilei received important commissions during this time, which included the renovation of the choir of Cortona Cathedral, additions to the royal villa in Poggio a Caiano, Ferdinando III's preferred residence, and the design and construction of the royal opera house in the Medicean Villa of Pratolino, which headquartered Ferdinando III's musical school, by far his most significant work at the time. With the inauguration of the Regency and the Bavariocracy following Ferdinando's death, the diverse skillset of Galilei was also applied to more practical projects, principally concerning the drainage of malarial swampland in the Maremma and the Val di Chiano for land reclamation. At last, but not least, Galilei was also employed by the Queen Regent as one of the tutors of Cosimo IV, teaching him mathematics alongside Luigi Guido Grandi and the main principles of engineering and architecture. The connections Galilei fostered during his first tenure as court architect would allow him to rise to new heights in the future, especially when King Cosimo came of age.

With the election of Pope Innocent XIII in 1723, however, Galilei left his position in Florence to offer his services to the papal court, with the blessing of the Queen Regent. Rome, at the time, was the proper refuge of Italian architects, with a notable demand for architectural commissions and available resources for projects. This was specially true during the pontificate of the open-handed Innocent XIII, who, in his old age, desired to leave his mark in the ancient urban landscape of the Eternal City. Like his colleague Ferdinando Fuga, Alessandro Galilei would greatly benefit from Roman patronage, indeed perhaps even more so. During the next few years, Galilei would execute many of his renowned masterpieces, which definitively consecrated him as one of the greatest architects of his age. His most famous project was, beyond a doubt, the renovation of the Lateran Basilica. Under papal commission, Galilei would construct the Cappella Medici in the Lateran, which would later serve as the burial site for Innocent XIII. He completely redesigned and rebuilt the cathedral's façade, abandoning all traces of the Baroque in favor of the Neoclassical style. The monumental and quasi-palatial character of Galilei's project for one of the holiest churches in Christendom caused a minor scandal in the Roman artistic circles, but in the end his project prevailed and left a lasting impact in the urban landscape, becoming a reference for future projects.

At the time, the Duke of Urbino, Cardinal de' Medici, also commissioned the façade of the Basilica of San Giovanni dei Fiorentini, the national church of Florence in Rome. Contrary to the more controversial Lateran façade, the Prince Gian Gastone insisted on a Baroque design, much to Galilei's chagrin, but which he executed flawlessly, although the construction would only be undertaken in the first half of the 1730's. Galilei's Roman career was briefly interrupted in 1726 and 1727, when he was called to Tuscany to serve as the Secretary of the Royal Household for the Grand Wedding. In this capacity, Galilei oversaw the cleaning-up of Florence for the event, and implemented the development project of the Oltrarno district, with the construction of palatial housing in the southern riverbank to receive the incoming international guests. This experience in developing the Oltrarno would prove invaluable later in life. For now, it had earned him the Grand Cross of the Order of the Lily, the order of merit to award services to the Crown of Etruria that Cosimo IV had created in the aftermath of his wedding.


ALESSANDRO GALILEI
& THE LATERAN



LATERAN BASILICA


SAN GIOVANNI DEI FIORENTINI


PRATOLINO OPERA HOUSE​

The apogee of Alessandro Galilei's career was yet to come, however. The Conquest of Tunis in 1728 opened a new chapter for Medici territorial possession in North Africa. Once mere raiders and corsairs, the Order of Santo Stefano intended to establish a permanent presence in the coastline. This involved, of course, the construction of proper fortifications in the key port cities to defend the settlements and military garrisons from inland incursions. Knowing this, the newly adult Cosimo IV called on his former tutor to resume his position as Chief Engineer of Court Buildings and Fortresses. The King's counselors were skeptical that Alessandro Galilei would agree to leave his comfortable life in Florence and Rome to embark on a dangerous mission in newly-conquered Tunisia, of all places. Galilei was now a celebrated architect, and not a simple military engineer. Lesser men might have scoffed at the offer, but Alessandro Galilei was a man of ambition. He would not have left the comforts of Florence to embark on a risky Londoner adventure in his youth otherwise. Challenges came naturally to him.

Of course, it would be unwise to assume that the mere challenge of erecting a defensive network of fortifications along the Tunisian coast was enough to convince Galilei to take the commission. He did not regret his earlier career as a military engineer, but he thought himself destined for greater things now. As it turned out to be, the young Cosimo IV was of similar mind. Military engineers were abundant in Italy, but there was only one Alessandro Galilei, and it was this one Alessandro Galilei whom the Most Serene King thought to be uniquely suited to the task at hand. He was an artist who knew of engineering, and he was an engineer who knew of art. Both these qualities would have to be evenly represented in the architect entrusted with the literal construction of the nascent Kingdom of Africa, for Alessandro Galilei had not been contacted by Cosimo IV to just build fortresses. The Most Serene King had a grander task in mind for his favorite architect and former teacher: the planning, design and execution not of a simple fortress, but of an entire city that would carry his name.

It was the promise of Cosmopoli that ultimately convinced Alessandro Galilei to take the commission. Many architects could claim to have designed fortresses, while others could boast of palaces, churches and cathedrals... but only a select few, if any, had ever had the opportunity of constructing their own city. To an architect of the Enlightenment who was raised on the Italian urbanistic traditions of Leon Battista Alberti, the prospect was too enticing. For all intents and purposes, Alessandro Galilei wished for Cosmopoli, or, as he called it after his classicizing style, "New Carthage", to be his magnum opus. Over the next years, Galilei would design and build strong defenses in Tunis, Hammamet, Monastir, Mahdia and Susa, effectively turning them into fortified ports, but Cosmopoli would be at the forefront of his attention. Located on the island of La Goletta in the entrance to the Bay of Tunis, the future capital of the Kingdom of Africa would form an integrated defensive network with the old capital of Tunis. The latter was invested with fearsome land defenses, but only a select few facing the sea, for Cosmopoli commanded the entrance to the bay.

The new capital was not only designed as an island fortress, however, but as an ideal city. Drawing on the legacy of Alberti and on the lessons learned from the development of Livorno (and also influenced, in some ways, by Thomas More's utopian island society), Galilei designed the capital from scratch to serve as a military, administrative, and religious center. Cosmopoli would be designed to be constructed following a geometric and symmetrical grid, in which the use of space was dictated by the exercise of citizenship. The Viceregal Palace and the basilica of San Cipriano, seat of the Archdiocese of Carthage, on their own, would stand as epitomes of the Neoclassical style, with the latter in particular drawing from Galilei's previous Doric designs, now fully realized. To build New Carthage, Alessandro Galilei pulled no punches when it came to fully embracing Neoclassicism, regardless of the remaining Baroque sensibilities of his homeland. Classicizing architecture and urbanism were indispensable to him in the foundation of New Carthage, risen to the Modern Age from the ashes of Antiquity. He designed a city to be perfect, as well as functional, and to grow into the role Cosimo IV had envisaged for it as the capital of his new kingdom. How much of Galilei's plan would actually be implemented in Cosmopoli over the years was a question for the future, but by the time that Cosmopoli was formally inaugurated in 1737, it was undeniable that Alessandro Galilei had left his mark in the new city.


VIEW OF LA GOLETTA AND TUNIS IN 1728


BASILICA DI SAN CIPRIANO


PALAZZO VICEREGIO
 
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"The Sith killed each other, victims of their own greed. But from the ashes of destruction I was the last survivor. I chose to pass my knowledge on to only one. I created a legacy so resilient that now you come before me."

- Darth Bane, who is currently rolling in his grave right now.



Gravid's Heresy: RULES ARE MADE TO BE BROKEN
A Sith Lord Succession Game

Inspired by The Rule of Two (more specifically, a chat on their discord.)


OPENING TEST

It is a time of peace for the Galactic Republic. Centuries have passed since the end of the New Sith Wars and the political reforms known as the Ruusan Reformation. As new colony ships soar out into the stars, and as affluent nobles celebrate their opulence above a sea of sentients languishing in poverty below their feet, a man lapsing into insanity stands triumphant over his dying apprentice. Darth Gravid, the man responsible for committing the greatest heresy against the teachings of the Sith, had successfully managed to destroy most of the preserved lore of the Sith. Eager to spread his own philosophies to new potential adepts, he located four separate individuals, and bestowed upon each of them individual knowledge of the dark side. However, before he could fully indoctrinate them into his own philosophies of light meeting dark, something happened.

While it is not known which of his apprentices slew him (due to a combination of multiple taking credit for his downfall), the damage was done; and the Rule of Two split from an unbreakable chain into four separate lines; each an independent chain with a dark master and an apprentice. As such, the Rule of Two became the Rule of Eight; four Sith masters, each with their own apprentice. All unaware of each other, and all with the same desire.

A hunger that has not lapsed in thousands of years.

Strength.

Power.

Passion.

Four Sith Lords, each with their own grand philosophies, each with their own grand plan would begin plotting the downfall of the Jedi and Republic. All hungry for the last tidbits of Sith lore, all craving the power of the dark side; and all hoarders.

Were they or those who followed in their wake to discover each other, things likely wouldn't end well.
 
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A DEDICATED FRATERNITY: A SPECTRE SUCCESSION GAME
OPENING TEST
SPECTRE (an acronym of Special Executive for Counter-intelligence, Terrorism, Revenge, and Extortion) was once one of the world's most powerful and prominent conspiracies. An organization made up of seemingly legitimate businesses and organized crime groups, SPECTRE had its hands in everything; and even had rumored connections within global intelligence organizations. There was nothing that they couldn't get away with.

Then came their downfall. Ernst Stavro Blofeld, the leader of the organization (and a very eccentric personality to boot) was plotting to celebrate his 74th birthday with the demise of his hated arch-nemesis, MI6 Agent #007. A majority of SPECTRE's higher ups were in attendance.

Within mere hours, all of them were dead; Blofeld dying mere days later, complete with #007 unaccounted for. Fortunately (or unfortunately), that's where you all come in; a collection of wealthy business owners, criminals, mad scientists, and spies dealing with the Cold War's end. SPECTRE is in your hands now.

Will you be the one at the head of the organization to bring the world to its knees?
 
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Spanish court etiquette & pietas austriaca

Grand Master of:
  1. The Order of Calatrava (founded 1164)​
  2. The Order of Alcántara (founded 1166), otherwise the Knights of St. Julian,​
  3. The Order of Santiago (founded 1175),​
  4. The Order of Montesa (founded 1317), based at St. George of Montesa,
    1. Together the Orders completely equip one regiment: 'The Regiment of the Orders', since the Catalan rebellion of 1640-1650.​
    2. Governed by the Council of Orders - president named by the King and six knights (2 from each other).​
  5. The Distinguished Order of the Golden Fleece (Insigne Orden del Toisón de Oro) (founded 1430).​
  6. Sacred Military Constantinian Order of Saint George, also Imperial Constantinian Order of Saint George and the Order of the Constantinian Angelic Knights of Saint George (founded 1545).​
  7. The Order of the Starry Cross (founded 1668) (imperial Austrian dynastic order for Catholic noble ladies).​
  8. The Order of the Iron Crown (founded 1726), order of chivalry (King of Italy, Italian princes and allies).​
  9. The Order of Saint Stephen (to be founded) - Hungarian order of merit.​
  10. The Order of Elizabeth and Theresa - reward deserving officers who distinguished in battles. Originally the number of awarded officers was hardly 20. Those had to serve faithfully in the army of the House of Austria for 30 years and having reached at least the rank of colonel and had to be inscribed in the Court Council of War, but without distinction of fatherland, birth, or religion. The Order was granted with 16,000 florins of annuity to be divided among the recipients. There was originally three grades of annuity: 1000, 800, and 500 florins.​





Archducal hat of Tyrol

Karolinum (formerly Latin: Collegium Carolinum

Outside attention and matters of state induce much-needed sobriety. Don Carlos decided, last minute, to pay a state visit to Genoa. Relations with La Superba were historically good: families like the Spinola and the Doria either held land in fief of the Spanish crown or had a junior branch which strived to do so.

> The Spanish, with their intramural allies, the "old nobility" entrenched in the mountain fastnesses behind Genoa, captured the city on May 30, 1522, and subjected the city to a pillage. When the admiral Andrea Doria of the powerful Doria family allied with the Emperor Charles V to oust the French and restore Genoa's independence, a renewed prospect opened: 1528 marks the first loan from Genoese banks to Charles.[34]

Thereafter, Genoa underwent something of a revival as a junior associate of the Spanish Empire, with Genoese bankers, in particular, financing many of the Spanish crown's foreign endeavors from their
counting houses in Seville. Fernand Braudel has even called the period 1557 to 1627 the "age of the Genoese", "of a rule that was so discreet and sophisticated that historians for a long time failed to notice it".[36] However, the modern visitor passing brilliant Mannerist and Baroque palazzo facades along Genoa's Strada Nova (now Via Garibaldi) or via Balbi cannot fail to notice that there was conspicuous wealth, which in fact was not Genoese but concentrated in the hands of a tightly knit circle of banker-financiers, true "venture capitalists".

La Superba was a historic ally of Spain and the Bank of St George (Banco di San Giorgio) handled the SHis latest favourite, From there he would go to Milan, to negotiate the terms of his rentrée to Vienna,



Illustrious Royal Order of Saint Januarius (Italian: Insigne Reale Ordine di San Gennaro)

The young Torquato, a handsome and brilliant lad, became the companion in sports and studies of Francesco Maria della Rovere, heir to the duke of Urbino. At Urbino a society of cultivated men pursued the aesthetic and literary studies which were then in vogue. Bernardo Tasso read cantos of his poem L'Amadigi to the duchess and her ladies, or discussed the merits of Homer and Virgil, Trissino and Ariosto, with the duke's librarians and secretaries. Torquato grew up in an atmosphere of refined luxury and somewhat pedantic criticism, both of which gave a permanent tone to his character.[3]

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The shadow of Frieza might have been snuffed out, with the Cold Family vanished without a trace seeking revenge in a backwater planet far from the borders of their immense empire but the Planetary Trade Organisation still lingers on.

But in a interplanetary cartel of criminals, murderers and fiends, who has the strength, the cunning and the luck to rise above them all and replace the tyrannical Galactic Emperor of Evil?

Will a new evil rise from the chaos of the coming struggle for power or will Frieza's empire fail to outlive his death?


Stay tuned for another exciting episode of



Hello and welcome, one and all, to DBZ: Empire on Thin Ice.

Set in the Universes of Dragonball, you will play as one of the many petty tyrants operating within the Planetary Trade Organization, also known as "The Frieza Force".

Once a regional powerhouse rampaging across their spiral arm with even the mighty Galactic Patrol, the closest thing to Interstellar Law enforcement this galaxy possesses, only able to do it's best to blunt it's advance, this cartel of warlords, gangsters and criminals acted without challenge under the rule of the mighty Cold Family, Cold, Cooler and of course, Frieza. For generations these mutant Arcosians of incredible power carved a bloody trail across the stars.

Entire planetary populations suffered, enslaved at best or butchered without mercy by the thugs of the PTO, with their homeworlds gifted to the highest bidder.

But now change is on the air. It is said that Frieza himself was defeated upon the distant world of Namek, His personal retinue of elite warriors eradicated but a single survivor. Frieza himself left at death's door by a creature straight from mythology. A Super Saiyan, a legend of the extinct Saiyan race, achieved the impossible left the Emperor overcome, crippled and utterly humiliated.

Seeking to inflict a terrible retribution it is said Frieza and his kin sought the warrior's planet, far beyond his Empire's borders. But 3 months have passed and now all three have vanished without a trace.

Leaving you, one of those that remained to rule in your Emperor's stead. Satraps and Governors. Under-bosses and Generals. You find yourself without the shadow of overwhelming power hanging over your every ambition. What power can you seize for yourself? And where will your ambitions take you?


Map of local space


Yellow - PTO Controlled Planet
Blue - Galactic Patrol
Orange Lines - Jump routes, required to travel from point to point




Character application Template:

Character Creation Spreadsheet - 1000 Starting Points, plus a maximum of an additional 1000 from Disadvantages

Faction Name:
Location:
Character Name:
Species: Feel free to make up your own!
Age:
Power Level Bracket - Exact number to be assigned post character creation
Biography:
Combat Style: For flavor. Feel free to provide your own description.
Special Moves/Transformations:





General Combat Style Explanation:

Brawler - Your battlestyle is one of physical ability. Though you may retain the ability to fire bolts of energy, for you, battle is fist against fist. The melee of close quaters combat.
Blaster - Fighting up close and personal is not your thing. You prefer to remain further from your opponent, peppering them with energy attacks.
Balanced - You may not be the master in melee or ranged, but you have few weaknesses in either, combining both equally into your style.




An Explanation on Planetbusting and why not everyone does it:

Contrary to popular opinion, the destruction of a planet requires more than merely raising your power level to a high number. To destroy a a planetary body requires the concentration of immense amounts of energy before enacting a sustained attack to punch through the planets crust and destabilize the molten core. Such a technique is otherwise useless outside of it's purpose and is why you don't have warriors accidentally blow up the planet they are fighting over with a stray energy blast. Only one purposely seeking such a technique would hold the knowledge required to conduct such an attack, comparable to the usage of a superweapon and such warriors and techniques are rare indeed. Commanding an organization founded on the principle of seizing intact planets to only be destroyed at his leisure, such weapons and techniques became increasingly rarer under Frieza's rule.

Unless of course, you are Roshi, in which case you develop such a technique on a backwater planet entirely by accident.

Even with the threat of Frieza's displeasure gone, to conduct such an attack, were it possible, would be wasteful of a valuable world, not to mention come with the risk of crossing a line that cannot be taken back.

Finally, there is already a god of destruction, jealous of challengers. And leaving the mortal plane cannot save you from his displeasure.


An Explanation on Power Levels and why they are subjective:

"Power Levels" are at best, a calculation of potential power based upon what a scouter device has managed to detect from the ki or military hardware of an opponent. Though some rare fighters have learnt to camouflage their ki energy, thereby producing a much lower power level to take their opponent by surprise, for the most part these produce accurate readings. However this does not immediate indicate an automatic victory to the highest number. These levels are an estimation of combat power of the individual warrior. And battle is rarely a one on one fight. Often the stronger opponent can become overwhelmed by numerous weaker fighters, overcome or exhausted by the fight, only to be slain through superior strategy, a surprise attack or sheer overwhelming firepower. After all, even Goku can be taken out of action by a lucky pistol shot.



State Stats


Stability: Terrible / Poor / Average / Good / Excellent
Note: How effective your "state" functions both on home front and war front.
Supply: Terrible / Poor / Average / Good / Excellent
Note: How well supplied your forces are. You can increase this by plundering, manufacturing them yourself or being given them by third parties.
Army size: Nonexistent / Tiny / Small / Medium / Large / Huge
Note: Effects number of army tokens available.
Army quality: Terrible / Poor / Average / Good / Excellent
Navy size: Nonexistent / Tiny / Small / Medium / Large / Huge
Note: Effects number of fleet tokens available.

Navy quality: Terrible / Poor / Average / Good / Excellent


Rules:

  • Have fun! It's important to remember this is a game after all.
  • Don't travel to Earth unless you want to kill off your character in a humiliating fashion
  • Please bring up any issues with me. Discussion is fine. Arguments are not. Step away for 30 minutes if things are getting heated.
  • Join the Discord! It's what it's there for after all!
  • Ask questions but remember, GM's word is final.
  • Don't wiki-dive.
  • If you don't get a spot in the first wave of applications, feel free to ask players if you can take an underling slot.
  • Please provide turn orders on SV under the title "DBZ:Empire on Thin Ice (Character Name). Maximum word limit is 500 words for Warlords, 250 words for approved underlings.
 
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Collegium Carolinum
Codex Carolianus / Codex Theresianus
Pietas Austriaca
Census - literacy & religion
Medical Academy
Military Academy


  • re-establishing the Conservatorio per le Vergini pericolanti (collegium for endangered girls), such as girls (especially orphans) who were vulnerable to exploitation and at risk of prostitution
  • offering a royal dowry so poor girls could marry
  • re-establishing an asylum for older prostitutes
  • establishing the Conservatorio delle Ripentite (Collegium of the Penitents), to help prostitutes who wanted to give up their profession.
  • cutting taxes on men with large families
  • lowering the price of bread
  • establishing the Magistrate of Commerce[5]



Eleanor de Moura (d.1706)
Her sister, Giovanna (d. 1717)
[/INDENT]
 
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OOC- Fire Nation Civil War (Coming Soonish, Maybe)

It is scarcely a few months since the Avatar defeated Phoenix King Ozai and returned peace to the world. Balance has not yet been achieved, but the world's new leaders are working dedicatedly towards it. Thousands of prisoners have been freed, entire armies have returned to the Fire Islands, and the world's economy begins to adapt. Hope springs forth and blooms in humanity's breast.

It is, then, a bad time for the actions of the Great Spirits. Angered by the constant interference of humanity into their realms, they have conjured a storm that cuts off the Fire Islands from the rest of the world. Only the Avatar- bridge of the material and spiritual world- has a chance of solving this situation, but it will take time.

In the interim, the Fire Islands are alone. And they are angry. Fire Lord Zuko's reforms have been beyond radical to many within the nation, and no matter the necessity of demobilization, it has meant hundreds of thousands of soldiers swarm the home front, overstretching their capacities to the full. In this situation, Ozai loyalists have struck the capital, failing at their goal of capturing it but successfully freeing Fire Lord Azula from captivity and catastrophically destabilizing the nation.

All over the islands, contradictory orders arrive at every position of power. Old and new loyalties are called upon, conspiracies emerge into the spotlight, and even rebels kept controlled for decades reappear. A civil war is undoubtedly upon it, the full force of the military that conquered the world unleashed against its home.

Welcome to this game!

Lore

Islands tbc

The last century and a half have seen a massive increase in general prosperity and industry, as well as in pollution, spirit-issues, and forced uprooting. The nobility still has vast estates and has managed to intensify its control and power over farmers even as legal protections have increased. Poverty is a spectre in every town and city, though even the poor in the Fire Nation have access to goods undreamt of by the Earth Kingdom.

Industry has been primarily directed by the state and military, in conjunction with entrepreneurs rising from the ranks of artisans and merchants to marry impoverished nobles. This joint management and regulation has made many rich beyond their wildest dreams, and has continually overhauled and improved the Fire Nation. Nationalism too has ballooned through a century of war and state education, so that most every subject of the Fire Lord recognises his face, loves their country, and knows the nation's unassailable destiny to lead the world into the future.

Manpower tbc

Avatar tech

Technology in the series is very intentionally janky, fitting a specific theme. In game, it will keep to this theme, but players will be allowed to develop technology, such as how in just a few months the Fire Nation is able to turn hot air balloons into airships. Starting off, however, here is a list of the technologies 'around' at the time of the game:

'Artillery': catapults, ballista, and trebuchet, in that order of ascending quality, are the main firepower of the Fire Nation. Making use of coal and firebending to create explosive ammunition, it is powerful and deadly whether aimed against a city's walls or its people.

'Coal-powered ships': unquestionably the main weapon of war for the Fire Nation, without these its conquests might have been impossible. Still beyond any of its foes, these vessels steam at speeds and for lengths better than anyone but advanced waterbenders.

'Tanks': metal beasts used primarily for protection of ranged assets in battle, they are costly but effective, whether armed with a ballista or firebender, and can be adapted for most any terrain. The behemoth known as a 'tank train' is a much costlier type, vulnerable in difficult terrain, and close to invulnerable to the average foe. Earthbenders have also been able to create their own version of these thanks to the Mechanists, being less resistant but far more adaptable and easy to repair.

'Refrigeration': still highly complex and expensive, it is only used in a small number of situations, but remains very useful for containing perishables and firebenders both.

'Airships': now used as a general term for all air-going hot-air powered vessels, it includes both balloons and airships. The ready supply of coal and firebenders available to the Fire Nation makes them highly cost-effective technologies, but their use is primarily limited to reconnaissance, transport, and fixed-position battles.

'Gliders': a technology stolenimported from the Air Nomads, it has very high casualty rates, but provides a quick and cheap method to "fly".

'Jet skis': small, fast, and effective vessels of very modern technology primarily for use in coastal or riverine waters. Possibly named after an Earth Kingdom martyr.

'Submarines': designed by the Mechanist and Sokka of the Water Tribes, it is only capable of being used by waterbenders, and essentially artisanal at this time in terms of production. However, it is nearly undetectable, and a terrible threat to ships if paired with ice-torpedoes.

Military conditions

The Fire Nation military is the world's finest and most advanced. It has extensive, century-long experience in fighting both conventional and counter-insurgency campaigns. Its technology is the peak of modernity, and it has immense numbers of veterans. However, it has a great deal more experience in fighting Earth Kingdom forces than any other, and is not particularly accustomed to fighting itself.

The army tbc

The navy tbc

The airforce tbc

Other elements tbc


Politics

Ideologies:
Fire Imperialism: "Life is conquest. To live is declare war on all that would deny you life. Even the lowliest peasant, the gentlest pacifist monk, exists by asserting himself and dominating his inferiors. The least of men dominates hemp, cotton, and silk to clothe himself, crops to fill his stomach, wood and stone to cover his head. When lesser beings resist, they must be broken. That's the natural order, the way things should be. And for the Royal Family, for those divinely selected for greatness, domination isn't simply over nature but over ourselves, over lesser men, over nations, and finally over the earth. We exist to rule, to shape the entire world according to our will. And if the world doesn't like it, we just have to teach it its place. That's how you get perfection. That's how you get lightning. By dominating yourself, as we're destined to dominate everything else."

Fire Colonialism: "When we look out upon the world, what do we see? The Water Tribes, mired in primitivism and want, freezing in the desolate reaches of the poles, sabotaging themselves with obsolete beliefs and pointless taboos. The Earth Kingdom, where the king and his brood cower behind their walls, hoarding what riches they possess and abandoning their own people to the depredations of famine, disease, war, and endless grinding poverty. Uncountable children die daily of diseases and hunger, for want of cures we perfected long ago! I ask you: can we truly sit back on our prosperous islands, content to ignore the misery of the people so far from our shores? Fire Lord Sozin did not think so."

Enlightened Absolutism: To bear the country's disgrace is to rule the shrines of soil and grain. To bear the country's misfortunes is to be the king of the world. A true ruler must serve the people and lead them forward into the future. This ideal fuses the traditional monarchism of the Fire Nation with the teachings of the other three, including a good deal of White Lotus philosophy. In principle it does nothing to reject the absolute rule of one, but demands that that one be good and just; if the Fire Lord is good, then the people shall prosper.

Traditional Constitutionalism: A nation is like a body: it has arms, feet, lungs, a heart- and a head. The head rules, but it listens. Even as men follow their body's advice, so does a ruler his nation's. He may command, and must be obeyed, but cannot ignore their will or risk collapse. Not that long ago the Fire Lord was not absolute, and the nobility held more power, as did regional leaders, but war and bureaucracy have ebbed those away. Some still yearn for a time where there were more liberties, a more separate form of rulership, and greater participation among the elite.

Clannic Rule: All tradition vanishes under the weight of progress. To forget the past is to be doomed to fade away. Only in life is root and reason found, and the base of it is family. Not that long ago, before industrialization and mass urbanization, one's life revolved around the extended family, the clan, and they still remain important to politics and life, but in a manner much demeaned. That time was better, for patriarchs and matriarchs took care of their own and all were loved and protected. The destruction of the family in the service of coin has also destroyed the heart and soul of the people. We must return before we are lost.

Harmonism: Avatar Aang has started us on the right path, but we must continue on it. The Four Nations must be renewed, their borders returned, and a regulated system of peace instated. Radical conservatives who wish to return to before the Hundred Years War but in a manner demeaning to the Fire Nation, they are hardly popular but hold some influence among ex-colonials and migrant workers.

Draconic Rule: The Fire Nation is no more. It, and the world, has fallen to Sozin's comet and the Avatar. All who live now belong to the Kingdom of Harmony, of he who rules in the name of the spirits and the world. All glory to Avatar Aang, protector of the world! All glory to Dragonlord Zuko, herald of Agni!

Rejuvenationists: All men and women are born unequal in strength but equal in value. A bender and a non-bender have the same rights to seek life and happiness, as do a noble and a vile. Only through merit may difference be found, for some will be able to achieve more than others, and must be rewarded for it. Though not a republican ideology, rejuvenationists are a highly radical beast that wish to overturn the vast majority of Fire Nation institutions, and are usually split on matters of war and imperialism.

Sage Rule: Once the Fire Nation was free, and peaceful, and prosperous. Then the Fire Lord attacked. They swept away all tradition, all connection to the spirits and the people, and shattered the rightful governance of the realm. The Fire Sages once dispensed wisdom that all heeded, and that was how prosperity began in the nation. But the Fire Lord struck at the Avatar and the Sages at the same time, and devastated a peaceful glory that was turned into war. How much more would the nation be if industry was in harmony with the spirits, and turned to the development of the countryside and not war?

Anarchism: Do away with government, bring forth administration. If the greatest ruler is he who governs the least, then why have a ruler at all? The only way to order is through freedom. Spiritually beginning from Air Nomad traditions in Ba Sing Se, it has become an enemy among enemies within the Four Nations- concentrating majorly on assassinations, urging unprepared revolts, and conspiratorial thinking. Always minor, who knows what the future holds.

Character creation

This game is going to be a civil war gsrp with, initially, two sides. On one side, the peace faction led by Zuko, and on the other the war faction "led" by Azula. However, the influx of demobilized forces, the chaos caused by so much upheaval in such a short time, and Ozai loyalist sabotage has weakened the Fire Islands' stability in a major way, so that third forces now begin to rise. These may be anything from garrison commanders declaring themselves independent warlords to republican rebels taking over a region, but will not start in a faction along the islands and will therefore probably have a more difficult game.

Creating characters will require you to choose an archetype, a set of stats, a starting location, say whether you are a bender (and which type) or not, and write a short biography:


Archetypes

The concept around archetypes is that your characters have already lived a life, and are now applying it to the world; as such, they are already people in full. These will decide your basic prior knowledge, skills, and experience. The majority of your abilities will come from your archetype rather than your stats, so choose wisely.

Artist: Beauty may be in the eyes of the beholder, but most everyone conforms to the traditional canons. Calligraphy, sculpture, tapestry, painting; writing, poetry, song; in one word, culture. You are a cultured one, and have risen while remaining steeped in it.
Bureaucrat: Despite the claims from Ba-Sing-Se, the Fire Nation is the most bureaucratic nation in the world. Countless clerks and officials collect numbers, fill out forms, report to superiors, and are the eyes and ears of the state. This, naturally, gives them great power and influence.
Criminal: A century of war has always allowed for crime in every town and village, and the recent dislocation has meant a concomitant rise in it. You may be a small mob boss, a simple thief, or a long-lived murderer- but you live in the world of crime as a fish in water.
Entrepreneur: Whether a traditional merchant, a state-tied industrialist, or an influential banker, your money is your life. And just as you would protect your life, so would you your fortune.
Engineer: Invention has led the Fire Nation to glory, whether at home or elsewhere, and invention may yet solve its current problems. Traditionally immense sums have been spent on your lot, ensuring education, testing, and mass production of all things deemed viable for the Long March of Civilization.
Monk: Years of service to the spirits and the people have made you respected in your wisdom, though your position may well be ceremonial. With the sudden and great spirit-caused crisis, your talents are much-valued and sought out.
Officer: Noble-born or not, you have held a high military position and never anything else. You were commissioned and taught, and hold experience whether minor or major in war. Perhaps more importantly, you know how an army works, and how to get it moving.
Noble: The highest of the high in the Fire Nation are the nobility, who serve the Fire Lord's will as governors, courtiers, generals, advisors, and the myriad of positions only one of high rank may aspire to.
Nomad: Unable to find your place you have been a wanderer of the globe having seen much in your time. Now you can take advantage of whatever wisdom, skills and connections you made to survive, perhaps even make a home for yourself along the way.
Peasant: While technology has greatly advanced the Fire Nation, the mass of its people remain farmers and fishermen, subsisting off their work but little more. You are or were one of these, and it shows entirely: in your accent, in your penmanship, in your weakness- and in your shrewd knowledge of what the people want.
Revolutionary: Always suppressed by the efficient machinery of war and state, chaos breeds opportunity for you. Your luck has finally turned.
Sailor: The world's finest armada (some catastrophic defeats to waterbenders aside) rests upon the base of the world's largest merchant fleet, the most developed ports, and the most knowledgeable sailors.
Scholar: You are a well educated individual having read many scrolls and books about a variety of subjects who served in academia, an advisor or another position.
Soldier: A small-time soldier to start, you may have risen or not in the war, but you kept your roots to the common ranker and hold the experience burnt in your mind. You may not cherish it, but you are a soldier through and through.
Spy: A century of war and internal jockeying for position has meant a great deal of trained agents exist. They may serve a noble house, or perhaps be informants for local police. The majority of them, no doubt, serve the Fire Nation and the Fire Lord first, but they carry out intrigues in service of those who pay them.
Worker: Alone of the four nations, this country has industry. Men and women swelter in factories with little protection from pollution or chemicals to build armored ships and tanks that might conquer other lands. They use coal mined from the colonies to produce at rates never seen before, and die sooner of illnesses than they would have otherwise.

Base Character Sheet
Name:
Bronouns:
Archetype:
Politics:
Earth: Water: Fire: Air:
Bender:
Starting Location:
Bio:

Now, as to canon: the following characters below are merely a list of canon characters which may be around at the present time, not obligatory; I will be selective about who, if anyone, gets them. The only quasi-required characters are Zuko and Azula, for whom I will be very selective in choosing players. If any of these canon characters below are not chosen, they will not be present in the Fire Nation at game start, so as to not take up any screentime from player characters. IF YOU APP FOR A CANON CHARACTER, BE PREPARED TO BE REJECTED and write another app.

Balance Faction
Fire Lord Zuko
Mai
Ty Lee
Fire Sage Shyu
Captain Jee
Piandao

Ozai Loyalists
Fire Lord Azula
Combustion Man
War Minister Qin
Admiral Chan
Colonel Mongke
General Bujing
General Shinu

Rebels
Hama


Stats

Please be aware of 'canon bias', that is, of writer bias in favour of canonical main characters. This does not mean they are unbeatable, but that one way or another they are likely to be more difficult opponents, require more planning and thought to defeat, and will have to be carefully managed.

You will have a total of 8 points to put into your stats.

Tiers
0 = Children laugh at your failures in this regard.
1 = You are painfully average in this regard.
2 = Your peers acknowledge your strength in this regard.
3 = You are an era defining individual in this regard.
4 = Your abilities are beyond but a handful of beings. [Cannot start as]

Earth: Substance. Related to the strength of your body, your roots to the world, and your ability to confront trials. Health/Stability/Survivability

Water: Change. Related to the quickness of your mind, your connection to your environment, and your capacity to respond to adversity. Wit/Finesse/Adaptability

Fire: Power. Related to your steadfastness in seeing things through, your independence, and your closeness to life and energy. Willpower/Intensity/Soul

Air: Freedom. Related to your insight and creativity, your powers of evasion, and your spiritual touch. Genius/Artifice/Wisdom

Stats may change during the game but not due to orders to improve them, instead in response to events as decided by fiat, whether up, down, or around.

State Stats

tbc

Orders

We will use the Shattered Stone system of three orders and 200 words total. Give there was a number of confusions in that game, however, I am going to elaborate on a few things.

Firstly, archetypes will usually boost orders more than stats. If you want to go around doing research, start as and engineer. If you want to command a complex conventional military campaign, have a military background.

Secondly, you only have so many resources to go around. If a single person controls half the islands, each of their orders will have a lot more heft than a large faction with little power behind it. The main strength of more people is diversity and flexibility of action.

On this point, simply stacking orders won't inherently make things better. Orders should be thought-out, work to support each other, and planned properly. If three people in a faction all order to conduct a reform of the army, the end result may well be chaos; as opposed to each covering the part they are most suited to for the final end. But, again, there are only so many resources to go around, so sometimes working together and sometimes working alone is essential.


Reports

Now, I have an issue. I am neither Triumph nor Turtle and also highly busy. Therefore I am going to use the tried and tested method of report writers. People, players or not, are asked to apply to write reports each turn once orders are in.

They will write parts of the update, posted as they are finished and reviewed, with the GM dictating the general line of events and watching for bias. They will be held in high trust by the GM and will be given early knowledge of what will occur in the update, but cannot misuse this or they will be permanently kicked from the game. I encourage everyone to consider participating in this way to ensure the game flows smoothly and swiftly.

This is too long to read

Avatar character game. Write OCs. Update-helpers wanted. 3 orders, 200 words max. Have fun. Join the discord.
 
OOC- Fire Nation Civil War (Coming Soonish, Maybe)

Name: Shāngbā

Pronouns: She/Her

Archetype: Revolutionary

Politics: Anarchism

Earth: 2 Water: 1 Fire: 2 Air: 3

Bender: Firebender

Starting Location:

Bio: "Only from ashes can a new fire rise!"

Originally thought to be just another common bandit, the masked woman known as Shāngbā proved herself to be something else entirely in the last days of Fire Lord Ozai's rule. Striking at Military convoys and luring pursuers into deadly ambushes, stealing food and weapons not simply for her own followers but also to feed struggling local commoners, she proved herself to be a firebender of some talent, and an unusually principled bandit, with an ideological message she is keen to have heard, her words spreading through graffiti and posters across the region.

Her seeming past with the Fire Army, and the battle wounds that cover her body, suggest she may be a deserter, and Shāngbā certainly has no love for the Army.

She blames the system of Fire Lords and their absolute rule for setting the Fire Nation on a path of self-destructive imbalance with the other Nations, and the nobility and military elites for helping the Fire Lord drag the Nation into shame. All around, one can see the imbalance brought by the Fire Lord's War. The Spirits are enraged, the land is poisoned, and the people suffer.

Around her she has assembled a small but loyal crew of deserters, dissidents and paupers turned bandit, naming themselves the Ashen Scarves, for the simple, grey cloth adopted by the poor bandits as a symbol of their movement.

For now, Shāngbā is content to hold territory on the periphery in Zuko's name, working to fight against those who fight on for the cause of Ozai, but she is thoroughly intent on having her message heard. She has no quarrel with Prince Zuko, but if he does not consent to becoming the last Fire Lord, he must be moved aside, with force if necessary. Another Fire Lord with absolute power could just as easily plunge the Nation into tyranny once more. The flames must be free, if there is to be balance again.
 
OOC- Fire Nation Civil War (Coming Soonish, Maybe)
Two app ideas, we'll see which one I'll go with. Assuming #2 is acceptable, of course.

App #1


Name: Peng Liu
Pronouns: He/Him
Archetype: Bureaucrat
Politics: Traditional Constitutionalism
Earth: 2 Water: 2 Fire: 2 Air: 2
Bender: No
Starting Location: Imperial City (or however the capital is called)

Bio:
When Ba Sing Se fell, the Dai Li were not the only ones who defected.

Peng Liu was no one important nor special. Just one of many minor functionaries who ensured that the administration of the Earth Kingdom's capital kept going as it had done for centuries, like a cog in a machine. And when the Fire Nation won, Peng didn't see any point in resisting the inevitable. Better to collaborate with his new overseers to maintain peace and order.

But then the White Lotus retook the city, and Peng decided that things were getting a bit too hot under his feet. Who knows what those violent lower class mobs might do to him if he fell into their hands!? Those ungrateful illiterates probably wouldn't understand that Peng had only worked with the foreign invaders for the people's own good, to ensure that the law and stability that they had enjoyed wouldn't turn into chaos and anarchy.

So he quietly slipped out of the city and made his way to the Fire Nation, where he managed to worm his way into an administrative position by selling himself as an experienced bureaucrat without any ties to the previous regime. For a while it seemed as if he could build up a new life in these new lands.

Then everything changed when the spirits attacked. But Peng is resourceful and will find a way to survive this madhouse. Probably. Maybe. Hopefully.


App #2

avatar.fandom.com

Head of the Dai Li

This article is about the leader of the Dai Li at the end of Avatar: The Last Airbender. For previous leaders, see Long Feng and Azula. The Head of the Dai Li acted as a representative of the Dai Li corps and personal spokesman for the Dai Li's main body. His ultimate loyalty remained to the...

Name: "Lee Dai"
Pronouns: He/Him
Archetype: Spy
Politics: "Anarchism" (With Harmonist Characteristics?)
Earth: 2 Water: 2 Fire: 2 Air: 2
Bender: Yes (Earth)
Starting Location: TBD

Bio:
Okay, so…

Following Long Feng and pretending that there was no war going on didn't work out.

Following a mentally insane teen girl and betraying Ba Sing Se to the Fire Nation worked out even less.

So where does that leave the cultural guardians of the Earth Kingdom?

Stranded in the Fire Nation, that's where.

Well, not all of them. Some were already repatriated home, but many more find themselves stuck in foreign, and most likely hostile, territory due to the recent spiritual kerfuffle.

Current events may provide us with a golden opportunity however. All these royals and generals are busy fighting each other, and there is no Avatar here to stop us. We are thus free to move in the shadows and direct this conflict to cause as much damage to our hated enemy as possible, and hopefully get back in the Earth King's good grace.

But for that, we'll need local collaborators and useful idiots. Which means we need to come up with some kind of political idea that can unite a sufficient mass of people behind us. These "anarchists" seem like a violent and destructive bunch. Just what we need!
 
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OOC- Fire Nation Civil War (Coming Soonish, Maybe)



Qatun Tsagaan


Age: 27
Pronouns: She/Her
Archetype: Soldier
Politics: Fire Imperialism/Sage Rule
Earth: 2 Water: 2 Fire: 3 Air: 1
Bender: Yes (Fire)

Nine years before the end of the Hundred Year War, a proposal was brought forth to War Minister Qin of the Fire Nation. Although the Fire Nation was making good progress in its campaign to subjugate the Earth Kingdom, the immense cost of suppressing myriad guerilla movements and maintaining incredibly long lines of supply was slowly taking its toll. A solution was needed, and quickly; in order to hunt down and destroy guerilla fighters, as well as harass and destroy Earth Kingdom army units quickly and efficiently, a new elite all-firebender mobile light infantry unit was to be formed, modeling itself off of the Yuyun Archers. This unit was designed the First Special Operations Force, and after numerous candidates were selected from the cream of the crop of the Fire Army, they were almost immediately sent into action.

58% of their rank would promptly die in two months of terror, as the unit fought a desperate hit-and-run war of attrition against numerically superior forces in an attempted maneuver behind enemy lines.

The next nine years would see them fight in heat and cold, in deserts and tundra and jungle and mountains and every conceivable habitable environment one could think of. In each and every engagement with the Earth Kingdom, the unit was used as a highly mobile harassing force, which meant that the First Special Operations Force were often put through highly dangerous combat situations that even their all-firebender unit couldn't contend with. This, coupled with the fact that the unit was seen as disposable by many of the Fire Nation's generals, resulted in an extremely high casualty rate and immense frustration within the unit's ranks; only relieved by venting their rage on defenseless Earth Kingdom villages. A unique culture took hold within their ranks, influenced by Fire Sage theology and the propaganda pumped out by the Fire Nation; the Fire Lord was to lead the world into a new spiritual awakening, guided by him and the Fire Sages, and the noble officers, who had so often viewed them as disposable rabble, were to be swept away in this great immolation.

When Qatun Tsagaan was offered the chance to be transferred from a rear guard position to the First Special Operations Force, she immediately accepted, eager to prove herself to her nation and seek glory in combat. The next seven years of her life would thoroughly shatter any illusions she had about war, and by the time Qatun was named commander of the unit, four others had died before her. And under her command, the First Special Operations Force would acquire a new name; the Ash Walkers. They had become infamous for having the highest casualty rate in the entire nation, for their policies of no quarter, the brutality they had in combat that was needed just to survive another day. Their soldiers, although seen as low-class conscripts, were grudgingly considered the best of the best, the Fire Nation's answer to the expert Dai Li. And under Qatun, the Ash Walkers would finally gain the respect they deserved. She participated in the crushing of Omashu's last defensive armies, forcing the city to surrender, and the Ash Walkers would crush what little resistance there was to the conquest of Ba Sing Se. By the time of Sozin's Comet, the Ash Walkers had been personally selected by Ozai to assist in his great burning of the Earth Kingdom. Qatun herself was granted the highest honor of participating directly.

So it was that Qatun, in the midst of escaping from a crashing airship, bore witness to the defeat of the great Phoenix King by the Avatar, and the traitorous Prince overthrew his sister to claim his ill-deserved throne.

Now she and the Ash Walkers seethe in rage back on the homeland. Their nation had been betrayed at the cusp of their victory, the victory they were going to claim! They were on the verge of bringing the Earth Kingdom to its knees, only to be stabbed in the back. The Phoenix King, the righteous man that he was, was going to lead the world to an era of unforeseen prosperity and spiritual harmony… and it was ruined.

Only one thing remains on Qatun's mind: vengeance. Vengeance, and the restoration of Azula to the throne. Vengeance, and the spiritual cleansing of the nation and the world beyond. Vengeance, and the restoration of Ozai, the rightful Phoenix King.
 
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High General Shinu




Bronouns: He/Him
Archetype: Officer
Politics: Enlightened Absolutism
Earth: 1 Water: 3 Fire: 2 Air: 2
Bender: Yes
Starting Location: Imperial City
Bio:
A pragmatic figure within the Fire Nation military Shinu always considered himself a realist on the issues of the Hundred Year War. He avoided the flights of fancy that many officers had encouraged by the policies of Fire Lord Ozai would engage in hoping to gain the attempt of the Fire Lord. Slowly but surely he became a well respected commander and administrator with his Yuyan Archer becoming a legendary unit during the war. His command even temporarily securing the Avatar before the Blue Spirit saved him largely due to the fumbling of the newly promoted Admiral Zhao. An open critic of Admiral Zhao considering his invasion of the North Pole doomed to fail to anyone who would listen. He was rewarded after its failure with promotion to High General to stabilize the war effort after Zhao's blunder much to his public annoyance and secret pleasure.

The lone dissenting voice of reason on the council his proposed request for additional forces to complete the occupation of the Earth Kingdom was overridden by Ozai planning instead using Sozin's Comet to wipe out the Earth Kingdom. Seeing no point in arguing on the matter with Ozai openly passionate about the project. The later revelation that the Avatar was indeed alive made Shinu privately believe that this operation was doomed though kept quiet his skepticism for obvious reasons. As Ozai declared himself Phoenix King and Azula planning her coronation as Fire Lord while whispers of her mental stability became more frequent Shinu made a point of visiting a barrack's a day's ride from the capital to avoid the drama occurring there. Missing the entirely of Zuko and Azula's agni kai and Azula's complete mental breakdown Shinu would return to the capital shortly before news of Ozai's defeat reached the Fire Nation.

There were open critics of Zuko's declaring of peace within the high command yet Shinu became an supporter of the need for it. Sozin's gambit of using the comet and removing the Avatar from the equation with the wiping out of the Air Nomads had failed. The Fire Nation had made impressive gains in the Earth Kingdom during the Hundred Year War yet as reports of the Ba Sing Sae garrison were defeated by the White Lotus and the wiping out of the entire fleet of the Phoenix King it proved to be too much. Even with the comet magnifying strength of the fire benders had failed. Avatar Aang could continually perform North Pole tier military disasters upon the Fire Nation with them having no answer to it. Fighting to the last would see the Earth King landing his troops with the assistance of Water Tribe tribe pirates upon the home island. Accepting the peace would see the Fire Nation be able to make concessions to sustain their nation instead of them losing everything.

Shuni would become a prominent figure within the military high command with many of the Ozai loyalists retired or arresting becoming one of the key figures of the demobilization much to his annoyance. Zuko's reforms gained the ire of increasing segments of the country who felt he was an illegitimate ruler. Another factor Shuni would often bring up was that the economy and society had been linked to the war effort with demobilization ensuring massive unemployment without proper planning and massive public investment in creating jobs for the returning veterans. Seeing demobilization as a powder keg he often spent meetings trying to stall the efforts until the situation had stabilized. Now the spirits have damned the Fire Nation cutting them off from outside assistance while critics against Zuko have stolen away the catatonic Azula declaring her their Firelord. Shuni has once again to his annoyance been proven correct....
 
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Name: Juzo
Bronouns: He/Him
Archetype: Soldier.
Politics: Fire Colonialism
Earth: 2 Water: 2 Fire: 2 Air: 2
Bender: Yes (Fire)
Starting Location: Caldera City
Bio:

Juzo has always served his nation.

As a young boy, he fought in some of the last campaigns led personally by Fire Lord Azulon. There, he learned first hand the horrors of war as the people of the Earth Kingdom, no matter how disparate and divided, pulled together to resist the Fire Nation at every step. His part in the campaign was a small one, befitting of his young years, where he fetched water, passed along messages, and kept the camps clean, dreaming of glory on the battlefield all the while. Even as bodies and broken men streamed back into the camps, and he marched past fields of bloody battles, he was resolute to do his duty to his nation, and its grand civilizing mission. Juzo rose through the ranks at a steady pace, spending his life in service of the Fire Army. His keen mind and steadfast nature, alongside his service record, saw his eventual rise to generalship. His tenure in the Earth Kingdom saw his army continue the brutal tactics of the Fire Nation, sweeping aside villages and whole towns as they contested with the Earth Kingdom for dominance.

Juzo supported Ozai's rise to the position of Fire Lord, finding his intention of turning this into a truly industrial war to be the correct path in finally putting an end to things, unlike Iroh's 'heroics,' which only heralded grand defeat at the walls of Ba Sing Sae. Logistical chains and mass production of war material would win this war, not the actions of individual commanders. His support saw him rise further in position, being put in command of Caldera city's garrison and serving on Ozai's personal war council. He was in the room when Prince Zuko committed his fateful misstep, and pitied the boy who had yet to learn how things worked. Juzo had been a staunch supporter of Ozai's policies, and dutifully assisted the Fire Lord as the last stages of the war were planned. Then, on the precipice of ultimate victory, everything fell apart. For the Avatar had returned.

In a more peaceful time, Juzo would've opposed Fire Lord Zuko's reformist policies. His political opposition would have set the tone for the post war years, and his outmaneuvering and dishonorable dismissal would've been seen as a turning point in the Fire Lord's reforms, signaling their inevitability to all who could see. A siphoning of the poison that had led the Fire Nation into a century of madness.

These are not those peaceful times.

While General Juzo regards Fire Lord Zuko with a personal distaste—for his attitude, policies, history, and the company he keeps—he nevertheless has lived a life ingrained with respect for the authority inherent to the position of Fire Lord. One Zuko has won legally, with honor and dignity. Azula is a mad dog, unable to handle the pressure of the position. Her short tenure made that abundantly clear, and her actions now will bring only ruin. And so Juzo will do as he has done all his life; serve the rightful Fire Lord.

No matter how much of a fool he seems to be.
 

Name: Goro
Bronouns: He/Him
Archetype: Peasant
Politics: Peace and Rice (Enlightened Absolutism)
Earth: 2 Water: 2 Fire: 2 Air: 2
Bender: Yes (Fire)
Starting Location: TBD
Bio:

When I was seven my father was conscripted. He returned with only one arm and a broken mind. When I was eighteen I was conscripted. They told me I'd be fighting for only two years. It was another lie, I spent five years fighting rebels before being swept up into a failed assault on Omashu that where I saw thousands die for nothing. When I came home the nobles had stolen half my family's land. But I endured, I believed in the Fire Nation, I trusted the wisdom of Fire Lord Azulon, if only the good Fire Lord knew how his people were mistreated.

Back home, I got married and raised a five strong sons. Each day was a struggle. The taxes were always heavy, the demands for crops to feed the insatiable bellies of the army and navy, money to make machines, and even labour to build infrastructure. Again and again I saw neighbours leave for war and return broken. I was glad my service was done, but I feared for when my sons would go to war.

Eight years ago that fear came true, but I took solace in the fact that I was conscripted again as well. Prince Iroh had a great siege in mind and needed every soldier he could get. For a year we fought just to reach the walls. Then spent six hundred days fruitlessly dying against the stones and rocks. Spirits I hate those walls. Spirits I hate the generals who sent us at them again and again and again. Four of my sons died beneath those walls.

When I returned home, the bureaucracy had stripped me and many others of our meagre veterans benefits for our failure at Ba Sing Se. My heart burned with rage, but what could I do? If only the good Fire Lord knew how his people were mistreated.

Again I endured. Times grew harder, the hand of government grew more brutal. After two years on the brink of famine I travelled to the Capital to neg an audience with the Fire Lord, as was my right as a free man. I never saw him but I learned the truth. The Fire Lord did know how his people were mistreated, for he was the cause. Every hated edict came from Ozai's will.

My last son died a year ago at the Siege of the North and there was nothing of him to bury. But still I had hope, when Sozin's Comet came the war would end. And end it did, but not how I thought. The Avatar defeated the Fire Lord. Zuko was crowned and then... and then he ended the war. He undid the edicts if his father and grandfather. We the peasants for the days of conscription, forced labour, and brutal taxation was over. The Fire Lord knew how his people were mistreated, and he cared.

But now war has come to the Islands. I hear that the mad princess wants to continue the war against the world. That brother and sister now fight. I remember all the things I did in the wars in the Earth Kingdom. The homes I burned the people I slaughtered. All of this will come to the Fire Nation now.

So I say enough. I gather my neighbours, my siblings, my nieces and nephews. The war is over and like the kemurikage of legend I will not let this civil war take my family from me again.

We want peace and rice and Fire Lord Zuko will deliver both, and if he doesn't we will find someone else who will.
 
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Name: Akemi
Pronouns: She/Her
Archetype: Spy
Politics: Minority Constitutionalist (Fire Sage Curious)
Earth: 1 Water: 2 Fire: 2 Air: 3
Bender: Yes (Earth/Lava)
Starting Location: tbd
Bio:

Akemi is colony born, younger sister of a firebender who died on the Day of the Black Sun fighting for Ozai's mad dreams. She spent years as a spy for the occupation forces, infiltrating or hunting rebels and subversives, trying to prove herself, bring peace, establish order. She had years of rising doubts, but she didn't see any way to change the order of things. Trying to secure her little corner of the mad world was all she had.

It was when everything went wrong and she fled the colonies and found herself staying with her father's father's family in the home islands that she first began to understand there was another way, an old way. The military rule and the faceless bureaucracy that she took for granted - that wasn't the real history of the Fire Nation. She wasn't a child of one homogeneous people, she was the child of a specific family, from a specific island, from a specific federation. The Fire Lords made promises to her people, and her neighbor's people, and the island after that, and then slowly chipped away at them until they could be ignored. Zuko promises better outcomes from the hand of an enlightened center. Azula promises familiar chains. The hundred peoples of the islands don't need a brilliant lord. They need their ancient privileges and dignified assemblies respected. They need the restoration of the ancient order of respect, exchange, and warm relationships.

Now Akemi gets to be the rebel she spent years hunting. She travels to outlying areas and minority communities that have half forgotten their heritage, and she performs ancient rites and kidnaps garrison commanders until they remember. She knows what people like to hear and she knows where counterinsurgents like to look. Her league of leagues is growing.

And here, where her ancestors come from, she begins to burn with the passion that eluded her before. It speaks to something in the earth here. These islands were made by lava, and now the lava is coming home.
 
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Lord Han of the Shinwoo Clan
"This country, this empire, these "people"... exist solely for the sake of men like me."
PRONOUNS: HE/HIM
FIREBENDER (+LIGTHNING GENERATION)
ARCHETYPE: NOBLE
POLITICAL LEANING: Traditional Constitutionalism-Fire Imperialism
STARTING LOCATION: TBD
STATS:

EARTH 1, WATER 3, FIRE 1, AIR 3

The history of the Shinwoo is a proud and ancient one. They date back to the times of the first Firelord, the founder of the clan and one of the many retainers of the man who united the islands. Their power only grew in the following eras, and even the centralizing reforms of Zoryu and his descendants did not fully extinguish their strength. When Lord Sozin launched his righteous crusade to vanquish the old order, there was a Shinwoo by his side too.

To be born into such an illustrious family is to be blessed. To shoulder the Shinwoo name is to carry a thousand years of history. It is to be naturally born better than any other being in this world, aside from the royal family itself. These were the truths Han believed. He alone could see the self-righteous bullshit of a "Great March of Civilization" for what it truly was; a lie made to convince the unwashed masses to die for their sake. The Fire Nation was meant not to enlighten the other nations, but to enslave them. The Earth Kingdom, the Water Tribes and the Air Nomads exist solely so that their betters could drain them from the vital resources needed for expansion.

Any offense against the Fire Empire is an offense against the nobility that should rightfully rule it. Zuko's reign is a vile atrocity against everything that made their great nation great in the first place. He will deliver the charred corpses of Zuko and Iroh to the Phoenix Queen's feet. And then they shall turn together the fangs of the Dragon to the exposed neck of the Earth Kingdom and teach that bald child the truth why his people were so effortlessly vanquished.
 
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Name: COMBUSTION MAN
Pronouns: He/Him
Archetype: Criminal
Politics: Draconic Rule
Earth: 3 Water: 1 Fire: 3 Air: 1
Bender: Yes (Combustion)
Starting Location: Capital city
Bio:

The mysterious assassin known only as Combustion Man (and sometimes Sparky Sparky Boom Man) has soaked his hands in ash and blood. Ascending to prominence in a series of brutal and one-sided duels, he offered his skills to the highest bidder. But everything changed when Prince Zuko, redeemed by his father, requested his aid in a secret task vital to the survival of the Fire Nation: the assassination of the Avatar.

He was a murderer, an honorless man, but before all else he had always been a patriot. He answered the call of the royal family with all his might, but was defeated-first evaded by the Avatar and his companions, and later fought by Prince Zuko himself, who attempted to cancel his contract to no avail. He served a cause greater than coin now. Defeated and left for dead, he returned to the Fire Nation only to find that Prince Zuko had defeated his sister in Agni Kai, that Fire Lord Ozai had been broken by the Avatar, and that the war was at its end. Zuko had triumphed despite the odds-and now he understood that this was right. Dragonlord Zuko would lead them to new glory, tempered by his trials.

Now the spirits themselves lash at the land. Now Azula, the failed Fire Lord, has escaped her prison, as if her claim still means anything in the wake of her dishonorable conduct in Agni Kai and Zuko's ascension.

Now Combustion Man is needed once again. He will reduce the enemies of Dragonlord Zuko to ash.

Name: Maziu
Pronouns: She/Her
Archetype: Officer
Politics: Fire Imperialism
Earth: 3 Water: 2 Fire: 2 Air: 1
Bender: No
Starting Location: tbd

Bio:

Maziu's short life has been a bloody one, and it did not have to be.

Born to a family of wealthy merchants in Caldera, her parents had the brilliant idea to secure a place for her at the Fire Nation Royal Academy for Girls. There, she would be able to make contacts to further their social climbing, and be honed into an honorable weapon for the Fire Nation. Maziu blossomed there, becoming an eager minion and social backstabber for her higher-class friends. She also excelled at combat training, which sealed her fate.

As the war continued to intensify, more troops were always needed, and the upper classes were not exempt-indeed, it was expected that they would show their loyalty. The Academy underwent an accelerated graduation for its best students, commissioning them as officers and dispatching them to the occupation zones. Maziu, aged thirteen, was upset by this, as it separated her from many of her friends (who would receive commands of their own across the vast Earth Kingdom under occupation), but she took well to leadership, fighting against remnant Earth Kingdom forces and guerrillas. But it was always bloody-no matter how hard she brutalized the Earth peasantry, they never seemed to lose the will to resist, and her soldiers died in ones and twos. Worse, her letters from her friends began to slow, then stop-a lost Agni Kai here, an assassination there. The bold young officers she had last seen at graduation died one by one, and she was fortunate if she got to attend their cremations.

Then, the impossible: they had been defeated. Betrayed by the Fire Lord's own son, who now sat the throne, a puppet of the Earth Kingdom and the Avatar. He ended the war.

All their sacrifices, all their dead, all the pain they had inflicted and taken, were for nothing before Zuko, the Burned Prince.

Maziu refuses. Zuko will not take the meaning from her friends ashes. He will not further humiliate the Fire Nation with his cowardice. And he will die by her blades.
 
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