Grand Strategy Roleplay Format Test Thread

Cetashwayo

Lord of Ten Thousand Years
Location
Across the Horizon
Use this thread as a place to test formats and things like that. Since you have unlimited edit times, please try to keep to one post at a time.
 

The Palace of Exios
Exios of Sinin was born in 160 A.C. or 260 A.D. into the Family of Sinin. As he grew up the boy quickly turned into man as he informed at the ripe, young age of six, that should he not the best of his many brothers he would no longer be a brother. For in Bayasabhad of every 100 nonfemales there was one man, the rest were gelded. This was done for Hykroon the founder Bayasabhad proclaimed that in the Bone Mountains only the best of men should carry on the line, whilst the rest are deprived of their genitals, so that they don't pollute the population with the inferiority. With this whole concept introduced to every boy at the age of six the competition began. Every generation of boys was in contest with one another for their rights to their balls. This prevented boys from developing friendships with boys of the same age as their battle was too evil for that. Instead the boys became friends with their elders or their juniors. And so Exios did, making a number of friends of a different age. Yet he did not play with them as often as he would like, instead everyday he trained. He trained his body, he trained his mind, and he trained his friends. Each day saw Exios exercise and reinforce himself in a different thing, with one day being Javelin throwing and the Tales of Hykroon and the next being swordfighting and Trade on Hykroon's Roads or maybe riding and History of the Hykroon-Jogos Nhai Conflict or something else. It didn't matter what, but on every morning Exios would expand and deepen his skill base. And as said he trained his friends. Each art Exios became a master of he passed on to his fellow Bayasbhadans, but never his competitors. After six and ten enduring years of this strict self-enforced regimen Exios would participate in the Trial for Paternity.

On that fateful day, Exios and every other male six and ten would battle to become a Great Father. Each male competed in the five core events dictated by the Greatest Fathers and then two of their choosing. Yet those five core events and the varety of choices for the two extras were not revealed to any boy before he entered the Trial for Paternity. No man or unman ever whispered what events unfolded on that fateful day in their life in any degree. This is because the men of Bayasabhad learned that day what it meant to be a man and how important keeping the population strong in all aspects was, so they never divulged their doings that day to prevent the rigorous Trial from becoming easier for its future victims. Meanwhile the unmen that exit the Trial could never explain that day to an man due to the shame of their failure or to a boy due to fact that they did not wish for the success of any boy. Instead it is believed that the unmen secretly hold grudges against the boys who still have a chance to become men. In fact it is rumored that this hatred is utilized by the Greatest Fathers by having the unmen design the horrors that the Trial for Paternity. And with them designing them it is believed that they make them as hard as possible simply to cause the participants to fail in their efforts to save their manhood. And the only reason we are selves know that there are five core events and two extras is because it is the only fact that has ever been revealed by the Greatest Fathers. Whether it is true or not is unknown. But whatever may be true or untrue about the Test for Paternity one thing is certain, Exios of Sinin did something to make him a Great Father.

Once a Great Father Exios was allowed to choose a women of his liking to be among his wives and a man of his liking to be among his unmen servants, both from a pool of candidates. And after choosing those two individuals the Great Fathers using some sort of method chose for him 98 other wives and 98 other unmen servants. And so became the life of Great Father Exios. As a Great Father Exios was finally introduced to his own father, Great Father Erotu of Sinin. Having been separated form his parents at birth and raised in a Home he had never seen, met, nor known of his father until after finishing the Test for Paternity. The reasoning behind this in Bayasabhad is that forces the children to develop into something more than their natural person without the influence of their parents. For it is believed that Hykroon was an orphan and that by growing up without parents he was forced to become more than he might of been. Anyways Exios was very glad to know he was of the Sinin Family, for his family was one of the three most important, influential, and rich families in Bayasabhad. For this reason he was already destined for much, but of course he would accomplish more, but more of that later. In the first few years of Great Fathership Exios joined the family trading company whilst he also indulged himself in the life of a Great Father and its many benefits. Those included having full and utter control of his own close family (his 99 wives and 99 unmen), the complete respect of all below the age of six and ten at the penalty of death, and the many boons awarded to Great Fathers. But these benefits and life as a Great Father in general came with responsibilities as well. As patriach of his family Exios was in charge of maintaining them in all ways like feeding them, making sure they did their jobs (like being a soldier, scrie, etc.), assuring they remained out of trouble, etc. Whilst though commanding the respect of all those below six and ten Exios also had to set a good model for them to follow, so that they might aspire to be more like him as an upstanding citizen. Meanwhile though many boons were rewarded to Great Fathers Exios was solely in charge of managing those boons whether they be money, additional wives, additional servants, land or anything else. So though at a glace the life of a Great Father seems simple and laborless, it is anything but.


Jogos Nhai raiders
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Th Council of the Greatest Fathers

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Exios refuses Water in the Red Waste
Exios of Sinin was once one of the most powerful men in Bayasabhad. As a member of the one of the greatest familes in Bayasabhad he was destined for greatness and wealth, and when the rest of the Great Fathers in his family died he become the one and only Great Father Sinin. With that came the entire wealth of his family and all their influence. But being the ambitious man he was he only yearned for more power. For that reason he would manipulate and bribe his way into the Council of the Greatest Fathers. From his solid gold seat on that council in the white marble Palace of Hykroon he would

 
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Old in an Era Meant for New - 1940


It started with a single vote. In the Presidential Elections of 1912, Champ Clark, the nominee for the Democratic Party presidential campaign, won two-thirds of the vote on the vote of Williams Jennings Bryan, who broke the voting deadlock of over forty ballots who had promised the vote to Champ but looked at a potential Woodrow Wilson, most of which went to Clark. This vote changed everything, as Clark maintained the party unity to support his campaign, which ended in the popular and electoral vote of Champ Clark as the 28th President of the United States of America.

"I, James Beauchamp Clark, do solemnly swear that I will faithfully execute the office of President of the United States, and will to the best of my ability, preserve, protect, and defend the Constitution of the United States."

Almost immediately after the elections, Clark instituted a policy of increased isolationism in late 1912, especially against the Europeans, who seemed to be gathering tensions over Europe. Finally, in 1914, when war broke out, an extreme isolationist United States under President Clark offered only munitions and cloth to the participants. When a blockade was issued by both Britain and Germany, Clark responded by sending armed escorts with the commercial ships, while docking in a neutral Norway. Both nations, not wanting to go to war with the industrious and mercantile nation, reluctantly allowed the ships to pass by. This only went to prolong stalemates in the West, and increase German power in the Eastern Front. However, as 1917 came around, the now militaristic regimes had to forcefully coerce the population to continue the war of attrition, only staying afloat by use of propaganda and conscription. This all ended when the Russian Empire collapsed and splintered into many different ideological groups, the Soviets in the West, the Tsarists in the East, the Menshiviks in the North and the Liberals in the South. Although Ludendorff and Hindenburg viewed this as a chance to regain momentum in the East, the Kaiser and other leaders of the European powers realized it was only a model for their own collapse if the war continues. This recognition led all to come together at the Convention of Bern, the capital of Switzerland. It resulted in a multitude of territorial changes, such as Germany becoming a sprawling empire in the East, France losing the Alsace-Lorraine, Russia becoming a bunch of splinter states and losing many other territories to independence and absorption, Britain expanding their colonial empire, the Austrian and Hungarian empires having to deal with their restless minorities and Bulgaria becoming Greater Bulgaria, a combination of mostly Slav peoples. Soon after the gains and losses of the major European nations of the world, in 1937, a radical imperialistic Japan took advantage of the unstable situation in China to try their hand in conquering Chinese Manchuria. However, they did not take into account the the United States would step out of its isolationist shell, which has held since the Great War, to "protect American assets", evicting Japanese influence from China and restricting them heavily, save for their position in Korea. About one year later, the situation over Europe seems uncertain as France rearms and readies for revenge under the banner of the First French National Socialist Empire, a totalitarian government replacing the seemingly "weak" parliamentary monarchy. Germany, an economic world leader that bumped out Britain during the recession that took its toll on the previously-Allied nations, looks on with worry at not only France but the Red Horde in the East, where they have been supplying the gradually collapsing Mensheviks for quite awhile through smuggling, hoping to strengthen their only hope at deterring any thoughts of Soviet invasion of former territory, including German-controlled Poland. Austria and Hungary face secret Soviet support of rebellions in the puppetized Serbia and other less-loyal parts of the empire. Britain seems unsure as to join sides in the political situation, as old bonds die hard. Spain has erupted into civil war in 1936, and it continues to be a three way fight today. Meanwhile, Tsarist, Soviet and Democratic Russia, the first two already occupying territory of the Mensheviks, seem ready to go to war yet again after an unstable treaty ending the Civil War signed in 1921 seems ready to be broken over the overall goal of the reconquering of the entirety of Russia. Japan is still bitter against the U.S. over the harsh repercussions of the so-called Manchurian Conflict, and those feelings may soon be shown in blood. It is now 1940 and the peace is about to be broken. Will war break out, or can you stop it?

Nation Summaries

Europe

German Empire
– After the Great War, Germany remained as one of the few remaining great powers in Europe, and experienced a mild recession 1919-1921 as a result of the near collapse of not only Great Britain's economy but everyone else's. However, once Germany's economy adjusted to the new change, it pulled through, after their economic rival, the British Empire, slowly began declining in economic power after the "loss" in the war. Politically, however, the German Empire is a different story. The Kaiser could only hold on to the glory of war for so long, eventually falling to domestic unrest from young, new generation liberals who demand government reforms. Meanwhile, their colonies have been relinquished, only holding on to Tanganyika because of the efforts of General Paul von Lettow-Vorbeck in the Great War, and even now, the indigenous peoples of the area are beginning to get restless, challenging Germany's power over their last colony. In other places, such as the Pacific and the rest of Africa, it remains the runt of the imperial powers, its only presence being Germans who wish to go on vacation. The threat of a rearming socialist France and the mobilizing Soviet Russia threatens the safety of Germany, though, and leaves many Germans wondering whether they can keep the peace as Europe's new policeman. Germany is one of the strongest leaders in science, military, and European industry.

Grand Duchy of Poland - Technically in personal union with Germany, Poland is quite a bit more independent than one might expect. Claims on West and East Prussia by Polish fascists cause minor tensions, but the Ultra-Nationalist Party was banned by the Kais- excuse me, the Grand Duke Wilhelm I of Prussia. A proposal to make the Crown Prince the Grand Duke of Poland has been proposed to the Polish Parliament, and may pass. Rebellion threatens to break out as Polish citizens begin to grow tired of their position under the German boot, but for now it seems Germany will want to keep the population giant as a buffer against the almost inevitable Second Russian Civil War. If a rebellion doesn't break out, the warlike spirit of the Poles will be funneled somewhere.

German United Principalities of Romania - After the Great War and the Romanian absorption of Moldova, Germany instituted a more Pro-German Hohenzollern on the throne: Prince Nicholas of Romania. He became Grand Prince of Romania, but in 1923 openly came out as homosexual. He married an older secretary, a common Italian about forty-five named Nino Cesarini. Naturally, this caused shock, but by 1927, Romania was one of the most liberal places in all of Europe. Nicholas has had a child by a cousin of his, Princess Henriette. Nino also had a child by Nicholas's sister, Princess Elisabeth. Their children are named Ferdinand and Henriette, and they are planning on the two marrying and a child from those two becoming the next King. Many call this "disgusting" and so Romania is isolated from most of the Balkans and all except the most liberal of the Kaiser's son, Crown Prince Wilhelm. Romania is expected to be extremely liberal in the future, and still many protest their homosexual King. The National Liberals have 32%, and are in coalition with the Social Democratic Party with 17% and the most radical and best backers of Grand Prince Nicholas, the People's Party which has 14%. Only the Conservative Party with 29% and the National Agrarian Party with 14% show any real opposition to a homosexual king. Now that the nation borders the recently expansionist USSR, worry of invasion is commonplace throughout, and they are beginning to look into ties with the Democratic Russia to protect them from the Reds.

Hungarian Empire - Besides declaring independence, nothing extremely eventful had happened in the nation led by Magyars in the few years of peace after the war. However, this peace would not last, with their Serbian puppet as pissed as you can imagine and the Bulgarians (which were initially aimed to be a buffer state between the Ottomans and the Hungarians) aiming their sights on Serbia. They are industrially and economically supported by Germany as well, and keep relatively warm relations with Austria. Hungary has proposed to lead a coalition between the three Balkan German-aligned powers to improve relations with Austria and Bulgaria and attempt to defeat Greece and its expansionist policies. They are also annoyed by Soviet efforts to supply nationalist movements of the minorities. Currently, the Hungarian Emperor is a young man considering marrying a Hohenzollern, which would make him the first ruling Hapsburg to do so. If he convinces Bulgaria to join a Balkan Economic Union, a war with Greece and expansion of the Hungarian Serbian puppet would probably result. Still, tensions with Bulgaria make relations lukewarm. The future will reveal how the two German-aligned states will turn out.

Baltic Duchy - Once Russia launched itself into a civil war, the Lithuanian, Latvian and Estonian peoples declared independence in hopes of finally forming a self-ruling nation, however, when the big nations drew up new borders at the conference, These would-have-been nations were formed into a personal union between the three, and made a puppet by Germany in order to counter and buffer Soviet influence and become a launching point for smuggling operations into the seemingly inevitable Second Russian Civil War. This makes the Baltic Duchy a very rich state (backed by economic leader Germany, of course.) that could possibly intervene in the Second Russian Civil War if it gets Germany's approval. In the meantime, it seems the Baltic Duchy will become a financial and industrial powerhouse for its size and, not to mention, region.

Austrian Empire – After the bloody and unforgiving war, the former Austro-Hungarian Empire was split with the Hungarian Magyars claiming their own independent empire. This would not end without unrest, of course, and had to deal with such until the placement of young reformer Otto von Hapsburg as Emperor-King. In 1921, Otto enacted a set of new laws that would loosen the bonds set on some minor ethnicities within the empire. Because of this, he is popular among his subjects, however his peers, most of which were more traditional in maintaining the empire, did not agree with him, so when his bloodline took power again, many threaten to topple their rule. Economically and industrially, Austria is seen by others as Germany's "little brother", as they have been feeding off of German industrial prosperity for a while, especially as a strong ally with said nation. However, as it is with Germany, the dastardly Soviet Russia threatens to break the already uneasy peace for the Austria Empire as they continue to supply nationalist rebels within their empire.

Greater Bulgaria - Being on the winning side of a war actually worked out Bulgaria, as Bulgaria was united with Macedonia and Albania under the banner of Greater Bulgaria. After getting their longed for Macedonia, and adding Albania for extra economic potential, things seemed to be going well for the nation...until Bulgaria realized that it should also have the rest of Serbia as well. For many of the years following the Treaty of Bern, Bulgaria has developed tensions with both the Hungarian Empire and the Ottoman Empire, as well as having to deal with nationalist revolts throughout.

Turkey - After World War One, many in the Ottoman Empire were displeased. They joined a social liberal group called the Young Turks and began the Turkish Civil War. The Sultan and his aristocrats fought for power, but were eventually defeated. However, Greece intervened and gained quite a bit of land. Now, the Ottoman Empire is lead by the Büyük Senato, or Grand Senate, which holds a coalition of the Social Democratic Party (31%), the Young Turks Party (14%), and the Social Nationalist Party (11%). The current Premier of Turkey is Ali Fethi Okyar, and he is nearly an absolute ruler, as only he can propose bills and must sign the bills once the Büyük Senato passes them. Although senators may advise and send bills to the Başbakan, only he can pass them. A few of the most radical in the Young Turks Party have even suggested allying with Romania. Whatever happens, Greece is most deeply hated and current tensions have set the path for war.

Belgium - Since the end of the Great War, better known as the European Conflict in Belgium, Belgium has been down on its luck. It was forced to send humongous war reparations, cede a good portion of its industry to Germany, and recognize Wilhelm II as their king's overlord. This is especially downing that Britain had guaranteed their neutrality, yet failed to deliver. had While this last was mostly ceremonial, it definitely affected public opinion. However Belgium may have a saving grace, as Germany has offered to buy the Congo. How this will effect the future is yet unknown.

French First National Socialist Empire – France was nearly destroyed in the war. Germany took strategically important Alsace-Lorraine and killed over 1,000,000 people, the only compensation being the attaining of certain Central Power territories or colonies lost during the war. This led to extreme financial deficits, putting the French economy on the brink of collapse in 1919, and increasingly leaving France on a dependency to foreign assistance. After these hard times, in 1931 a national-socialist party arose led by vengeful, surviving veterans of the Great War and radical republicans who demanded massive rearmament, revenge, and economic recovery for "the superior French people" who deserve a better life. Finally, in 1937, the National Socialist Party completed a full takeover of the French Parliament, starting a number of policies throughout the government, such as the expulsion of any French-Germans and the molding of the parliamentary monarchy into a totalitarian state. With re-elections in 1940, Europe holds its breath as the French tension in West Europe nearly boils over, especially Britain, who is concerned about their loyalties to the bloodthirsty nation.

British Empire – Once a strong and proud nation, the war ended with an ego bruised and an economy failing. Gaining many overseas territories from Germany and Turkey, Britain was one of the better countries coming out of the Great War, for the most part. However, the economic strain of the war left British economy staggering, which would've caused the fall of the worldwide economy if Germany had not stepped in Britain's place. Because of the demand for economic recovery by the leading Conservative Party, the possibility of the independence of most of the Commonwealth became less and less possible, even leading the British to create the Irish Free State in 1922. In cultural terms, however, Britain remains the best, dominating the world of art and expression, becoming a leader in a world outside of their own. In 1931, the lingering of storm clouds over France worries the British Empire, which is afraid of the rift that could appear between the peoples of Britain on which side to choose in the possibly inevitable war. Britain is a leader scientifically and industrially.

The Kingdom of Italy - Following the Great War, Italy looked to have no future. It didn't have any territory taken away, but the reparations were very heavy. A German guard now exists in Rome, ostensibly to guard the Pope. Prince Sigismund of Prussia has been given the position as the German ambassador to Italy, although he has much political power in the recently established Parliament through influence alone. The former Two Sicilies and Venetia were most damaged by the reparations and economic failings of their government during both the Great War and the Balkan Revolutionary War. Sigismund is backed by many in Two Sicilies as a potential Sicilian king, while Prince Louis "Napoleon" Bonaparte is considered the claimant to the Venetian crown. With things looking this way, it seems that Italy may fall apart.

Spanish Republic - The situation in Spain is awkward to say the least. After an anti-monarchist election forced King Alfonso XIII out of Spain, this government was established, being one of the more progressive and liberal nations in Europe, and maintained a steady timeline of peace. Then the Spanish Civil War began in 1936 when the Nationalists, led by the General Francisco Franco, began their uprising in Morocco, leading a coup against the Republic leaders of the Spanish Army of North Africa, and then attacked mainland. The war would continue as a struggle between only the Republicans and Nationalists until 1937, where the Monarchists, a small loyal portion of the Spanish military, including some "conscripted" civilians, appeared on the east coast of Spain by ship in the port of Cartegena. They are slightly supported by the Italians, who holds the Kingdom of Spain government-in-exile in Rome, and the British, eager to help another monarchy (but don't tell the French that), much to the disdain of the Spanish Republic and French-backed Nationalists. However, the Monarchists did not gain much ground because of their inferior position compared to the Republicans and Nationalists, and are in a bloody stalemate with the other factions that continues until this day. Nobody knows when the war will end, but in may well become a flash point for a much more bloodier conflict.

Kingdom of Armenia - Armenia has a strong Turkish and Kurd ethnic minority groups in it. Many blame them for the bad economy and terrible trade system. In recent elections, the Armenian Nationalist Party, a fascist group, received 27% of the votes. It barely was denied a spot in the coalition by the Monarchist Party and the National Liberal Party and the Centre Party of Armenian People working with the minority groups to form a coalition. Only the Marx Party of Armenia, the Socialist Armenian People's Party, and the Communal Democrat Party were denied a spot in the coalition besides the Armenian Nationalist Party. There are rumors of a military coup, but then again in just two years are more elections. By then, it may be too late to stop the fascist rise in the Middle East and the inevitable ethnic removal that would follow. The next few years will reveal what the world has in store for this little Middle Eastern country.

Asia

Russia* -
Splintered shortly after the Russian Revolution and Civil War. This ended in 1921 with a faux treaty that carved out the nations from occupied territory of each faction.

  • Soviet Russia - Established in the industrial heartland of Russia, this Red Monster pulled out of the war in order to fight a conflict on their homeland: the Russian Civil War. Stationed on the Volga River and in the upper half of Ukraine for a constant food supply, this ideological machine is focused on industry and expansion in both terms of land communism, looking towards the so-called "breakaways" of the Russian Civil War. Led by the former war commissar Leon Trotsky, the nation took a turn for militarization, as the ambitious leader planned to reconquer Russia. However, in 1937, after the somewhat suspicious death of Trotsky, a newer leader replaced him, ruling up to the present date.
  • Democratic Republic of Russia - Formed in the wake of the Russian Civil War, this country is led by the belief of a need for a more democratic and liberalized Russia. Originally led by General Denikin, one of the more competent Russian Generals from the Great War, it was succeded by liberals who escaped the grasp of both Tsarist and Soviet Russia. It is made up of the lower half of Ukraine and what remains of the Russia Caucasus. It is somewhat economically strong, with help from the European nations actually capable of supporting another nation. Domestically, however, turmoil arises as different political parties appear, specifically more tsarist-or soviet-leaning politicians, who the worrying Democratic Russian people believe will convert the Democratic Republic of Russia into a copy of the Soviets to the north or the Tsarists to the east.
  • Republic of Russia - The result of the toil of loyal tsarists, this constantly shifting nation was also created by the proclamation of Admiral Kolchak as Supreme Ruler of all Russia as he took over the Omsk Government. It became similar to France during the French Revolution, but without as much bloodshed soon after, quickly changing leaders and governments in the short span of 3 years. This hurts the nation economically, without being able to support exports and imports for as long as the next one came in. It is now 1940, and the placement of a new Tsar brings a combination of fear and hope from the citizens.
  • United Soviets of Siberia (NPC) - After a Russian Revolution and subsequent Civil War kicked them out of everywhere but northwestern Siberia, the Menshevik minority formed the United Soviets of Siberia, their own version of what should be the ideal government in Soviet Russia. But the situation is dismal for their future, as the only support they receive is supplies from the German and, to a lesser extent, Austrian empires, and is threatened at all times as said supplies are smuggled through Soviet Russia. Politically worse than Tsarist Russia, it is unsure whether the United Soviets of Siberia can continue as a valid nation, especially with the approaching occupation of their land by the Tsarists, Reds and the expanding Finns.
Imperial Japan - Upset with the loss of imperial territory in China after the unfavorable Manchurian Conflict in '37 forced them to abandon all assets in China save for the Korean Peninsula, they began absorbing Russian territory to the north such as Vladivostok and Kamchatka in order to make up for their losses, much to the disdain of Tsarist Russia. Their bitterness is directed towards the U.S., who supported China in their war against Japan, building up their military for the preparation of war against the nation. But with indecision of the Emperor of whether it is worth it to go to war with a more economically and militarily superior U.S., can war be avoided? This question carries weight in the decision of the nation, and conflicts with the Japanese generals motives of conquest, who have their own weight in political decision. This may become a problem in the future, but for now, an uneasy peace stays.

Americas

United States of America -
Don't let their isolationist policies fool you: If any economic assets overseas are threatened, they will intervene militarily. When the Great War popped up, however, America refused to participate following the election and re-election of James Charles a fierce Democratic isolationist who did not want to partake in the destruction of the war. That was not the only factor, as United States mercantile ships were escorted by the Navy to Norway, were they would supply Germany until the ending of the war in 1917. Economic worry spiked after the war when the British Empire's economy faltered, and were grateful when Germany stepped on the scene. Another example was shown when Japanese takeover of Manchuria occurred, leading the U.S. to declare war, temporarily frightening the people of the US who hoped that the conflict in motives would not end in bloodshed. An American victory concluded the war, along with a tight restriction on material, especially oil, that could enter Japanese ports. The brief and victorious war in the end pleased the public, however, and nationalism surged during the 3 year period afterwards. With a war threatening Europe yet again, and the Japanese threatening to the American people hunker down for yet another bloody war. They are an economic and industrial powerhouse, a leader in science and military, especially naval technology.

United Mexican States - Once the bloody Mexican Revolution failed, due to the abundant American support of the provisional government of Mexico in the form of weapons and food after Pancho Villa's attack on Columbus, New Mexico, the government changed its name to the United Mexican States after defeating the Mexican rebels, which in turn were supported by the German Empire, causing tensions between the two as well as contests of influence both politically and economically. The people of Mexico, although originally disgruntled by the prospect of Díaz being put back in power, became accustomed to the centralization after the Mexican Revolution for fear of a repeat. President Díaz was reelected in 1922, and his leadership lasted until 1928, where he died of old age, just before his term in office ended. They joined the Manchurian Conflict on the side of the U.S., but really only for a show of support. Now, the United Mexican States are in a relatively peaceful era, with only a few riots taking place within the 12 years, and economic activity, because of the investments between the United States and the German Empire while jockeying for influence, has soared, with unemployment at an all-time low and a rising middle-class. But this is dangerous, as small but gradually growing factions are questioning the need for such a centralized nation, and wish for a permanent constitution.

First Brazilian Republic -
After the Great Stumble of the world's economy, the mainly foreign dependent economy of Brazil nearly dropped into oblivion, which would've resulted in a upturn of the central government if not for two factors: the government institution of valorization, which was put in place to stop things such as the economic collapse of Brazil, and the replacement of the British Empire by the German Empire in the economic world. This left the central government (and its supporting oligarchy) still standing, but shocked by the Great Stumble. Coffee planters stayed pleased that they could still sell their crops to the outside world, and revolution was averted. Currently, Brazil is a relatively rich nation with support from most European nations, and holds its own influence within South America. However, Lutero Vargas, the son of a general who pushed for a military coup of the First Brazilian Republic but ultimately failed due to lack of public support and a somewhat strong central government, and who was assassinated in 1931, is threatening to follow in his father's footsteps, and with people grumbling about the less and less power people seem to hold every year, it may well work.

Democratic Republic of Peru -
A relatively stable nation after years of different conflicts and territorial exchanges, the Republic of Peru is an envious nation who hopes to reestablish territorial control over previous territories lost to the unsuccessful wars that Peru had waged against its neighbors. It went through internal economic and political struggles until finally briefly uniting under the banner of the Civilista Party, and then went back into the dark with the beginnings of the authoritarian regime of Augusto B. Leguía, who suppressed any opposition as President. The Great Stumble nearly dislodged the Presidential dictator, however it only gave way for Augusto to seize more power within the government in the name of "emergency powers". An unsuccessful revolution in 1937 allowed the complete and full transformation of the government into a dictatorship known as the Democratic Republic of Peru, with Augusto B. Leguía at the helm. It focused on restoring Peuvian national honor, and regaining its territorial losses. But his poor health is beginning to show, which may result in a power vacuum within the nation. Extreme tensions with the nation of Ecuador is almost inevitably going to end in yet another bloody war involving Peru, and the final nail in the coffin of the Leguían Regime.

Republic of Chile -
After several years of political degradation into an oligarchy-supported government and the economic shakeup of the Great Stumble, a syndicalist faction with extremely popular support because of dislike of the wealthy in power rose up in the Chilean ballots of the 1920's, more specifically 1922, a welcoming change from the disorganization of the previous decade. But it lasted for only a brief four-year period, and in 1926 a military coup toppled the recently instituted People's Republic of Chile, placing the General Luis Altamarino on top. It would not be the last though, only the beginning of many to come. The final de facto dictatorship led by Ibáñez del Campo violently fell in 1934 to the hands of a growing middle class, until finally peace was officially declared in 1935 after the ensuing chaos Ibáñez del Campo's overthrow had caused. It now stands as one of the more democratic nations in South America, but continued tensions between Bolivia and Argentina still exist, which created an arms race, the possible stating point for a declaration of war.

Argentine Federation -
Rapid economic achievement and industrialization allowed Argentina to remain neutral throughout the Great War. One result of that success, however, was that the German Empire, with its great relations with the Argentine nation, saw the chance to abundantly invest in the Argentine economy. This would end in the German Empire holding great influence in Argentine politics, even going so far as to changing the results of the Argentine elections, instead of the popular Hipólito Yrigoyen being elected as president, another president, Alvino De Pena, a "candidate" known for copiously supporting federalism, was elected as president. When the public heard of this, political uproar spread through the nation, and calls for true democratic elections were responded to with an iron fist. It would be like this for many years, when coup after coup failed, some of them civilian and some of them military. It retains its economic prosperity, still trading with other nations, but not as much as it does with Germany, who continues to hold seemingly rigged elections in favor of federalism. Meanwhile, the U.S. is muttering about a clear violation of the Monroe Doctrine. Tensions between Argentina and Chile have been constant since the institution of Alvino De Pena as president originating not only from territorial disputes but conflicting ideologies. An arms race is currently going on between the two, and it may very well lead to war, which is what the anarchist and conservative elements of Argentina are hoping for: a chance to weaken the leadership that has held them for so long.

Federation of Paraguay - Like many other Latin nations, this country went through in age of political instability, with presidents constantly being overthrown within a period of 36 years, from the start of 1904 and the current day of 1940. In 1932 to 1935, it fought the Chaco War against Bolivia in order to try and restore national honor and integrity while also reasserting control of former territory. Meanwhile, it was supported by Argentina, which highly angered Bolivia, and moved them into the political camp of Chile, diplomatically. But it still had to concede some of its own territory in order to keep the peace. Under a junta of generals that has kept the peace for longer than any other regime recently, it is working on warm relations with Argentina, which may open the door for investments and loans from Germany and allow it to grow from a poor nation into possible relevance in South American politics. However, focusing on diplomacy might be a bad idea as it needs to focus on its own politics with the threat of another period of constant revolution.

People's Republic of Ecuador -
The center of many different border and territorial disputes, Ecuador and Peru are constantly arguing over the borders of their nations. This was especially dangerous and unwise of Peru given that Peru was essentially a ever-shifting leadership of war mongering former generals, but they continued to push around the small nation of Ecuador. Economic woes from the Great Stumble and the occupation of claimed Ecuadorian land finally led to the revolution and establishment of a syndicalist government, this one being actually stable and publicly supported for the most part because of the promises that jobs would be supplied and claims would be fulfilled. A series of brief wars were fought between Ecuador and Peru, and finally peace came between the two when Augusto B. Leguía came into power of Peru, which established that both occupied territories would be returned to their previous owners. This would mean that the people of Ecuador would have fought a war for nothing, and that they now must suffer the aftershocks of war, disrupting their previously constant support that the People's Republic of Ecuador had received. Can the Syndicalist Party of Ecuador restore nearly unanimous support, or will the days of civil war return?

Republic of Venezuela -
Prosperity in the economic realm of Venezuela soared after oil deposits were discovered in Lake Maracaibo, and many European nations bought into Venezuelan investments, extremely helping the Venezuelan economy and increasing the power of already existent corruption. This was especially true for the dictator Juan Vicente Gómez, who was able to increasingly centralize and strengthen its iron fist. His death in '35 left a position to be held, and his many illegitimate sons battled for the power position, each in their own administration position due to nepotism. Finally, a clear victor emerged: José Vicente Gómez. He currently holds the position of power similar to his fathers footsteps, but he has established reforms for the growing middle class, using the Venezuelan economic growth (only slightly affected by the Great Stumble) to his advantage.

*On account of the splintered Russia, different summaries for different nations will be written.


The World

Culture -
The Great War changed the world in more ways than one, especially in culture. Without the continuation of the Great War to promote both gender and racial equality, racism and the gender superiority ideologies are very much alive. This includes anti-semitism, which is well-known but not publicly spoken of. Although communism is somewhat contained to the western heartland of Russia, it has been recognized by the Western nations as a threat to their capitalist well-being, and so is commonly banned by the governments of the west in an attempt to stem the expansion of the communist ideology. However, syndicalism has been proposed as a substitute for the hardcore communism present in the east, and is less harsh than its Red counterpart. That being said, many political parties have formed representing syndicalism in their corresponding nations. All in all, the Great War has contributed to a flood of ideological change.

(Cultural changes and such have gone pretty much the same as OTL.)

Science and Technology - With Germany in the lead and the United States and Britain soon after, differences in technology have made themselves present, such as the development of the radio, which has allowed larger forms of communication, and the idea for a jet-propelled aircraft recently coming into construction. Meanwhile, rumors of the development of a new bomb known as the Feuersturm under the leadership of German scientist Albert Einstein have entered circulation, with the other worrying nations racing to steal and possibly create blueprints for one of their own versions.

NOTE: Tech Level is similar to that of the 1930's.

Economy -
After the threat of the Great Stumble entered everyone's economy, the world fears a completely dependent economy, however, is unwillingly developing into one as German, American and British corporations struggle for the lead. Industries grow and multiply, increasing the manufacturing world more than that of the Industrial Revolution. This is only stimulated by the new technologies created in the Great War.

Nations

Three Claims System

Europe


German Empire -
Grand Duchy of Poland -
German United Principalities of Romania -
Austrian Empire -
Hungarian Empire -
Greater Bulgaria -
British Empire -
Irish Free State -
First French Nationalist Socialist Empire -
Kingdom of Italy -
Spanish Republic -

Asia/Oceania

Union of Soviet Socialist Republics -
Democratic Republic of Russia -
Republic of Russia -
Japanese Empire -
Republic of China -
Republic of Turkey -
Dominion of Australia -
Kingdom of Armenia -

Americas

United States -
Dominion of Canada -
United Mexican States -
First Brazilian Republic -
Democratic Republic of Peru -
Republic of Chile -
Argentine Federation -
Federation of Paraguay -
People's Republic of Ecuador -
Republic of Venezuela -

NOTE: Any nations may be requested, but I cannot assure they will be available.


Rules: (Made by Sectorknight21)
  1. Don't be a dick
  2. After war results are posted, you wait 24 hours before appealing to me. This allows you to calm down and build up an argument should it be necessary.
  3. We will be using the 3 claims system. Do not claim a nation you do not want. You may get any of the three nations you claim depending on the needs of the game. If you really want to play Siam, but also wrote down Britain, which is currently vacant do not complain or quit because you got Britain.
  4. If you piss me off, there are always bad things that can happen to you.
  5. If you claim a fascist (communist/conservative/liberal) nation you play a fascist nation. Any attempts to spontaneously coup a regime out of power (or pass sweeping constitutional amendments) because you feel like it will result with the coup failing miserably (or the opposition filibustering you/ not passing the law). There are some exceptions to this like Bolivia where coups are part of everyday politics, but if you want to do something like that I would suggest you first PM me and talk about it. Rule of thumb play a nation only if you want to play it, not if you want to "fix" it.
  6. If your nation isn't mentioned or a particular facet of your nation isn't mentioned, then it's up to you.
Mods

God Mod -
Co-God Mod -
Espionage Mod -
War Mod -
Map Mod -
NPC Mod -
Tech Mod -
Event Mod -

Plan Formats

War Plan

YOUR NATION:
the name of your nation
ALLIES: any allies
COMBINED FORCES: the total number of men you are sending and however many men your allies are contributing
OPPOSING NATION(S): who you are fighting
THEATRE(S): where you are fighting
MILITARY DOCTRINE: the style of war your military is orientated towards, about a paragraph
MILITARY GOALS: what you are fighting for
STRATEGY: how you will fight on a strategic level – don't bother listing battlefield tactics, this should just be about where your men go and what they try to capture

Espionage Plan

YOUR NATION:
the name of your nation
TARGET: who your espionage is aimed at
MISSION: what you want to do
METHOD: how you plan to do it
MOTIVE: why you want to do this
OTHER: anything else relevant to the mission

Tech Application

YOUR NATION:
the name of your nation
TECHNOLOGY: the technology you want to research
APPLICATION: what this technology will be used for
JUSTIFICATION: why you should have this technology
FURTHER READING: link to relevant web pages on this technology so the tech mod can check it out

Turn Format

Nation Name In Native Language - 1940

National Flag

Name: Nation Name in English
Head of State: Name
Head of Government: Name
Type of Government: Self-explanatory
Population:
Motto:
Motto in National Language ("State motto in English")
National Anthem: National Anthem in National Language ("Anthem in English")
Capital: Capital
Largest City: Largest City

Domestic

Internal Events:
-Any internal events to talk about...

Economic Status:
-Great (Example)
-Economic information goes here....

Military
-All military information not dealing with the numbers themselves goes here...

Army:
  • Number of Men in total currently in the active military
  • Number of Reserves (State whether or not they are demobilized here, in parentheses)
  • Number of Tanks
Navy:
  • Type of ships...
  • Type of ships...
  • Type of ships...
Air Force:
  • Type of planes...
  • Type of planes...
  • Type of planes...
Alliances, Agreements, Pacts, and Trade:

Diplomacy:

#NationNameTurn

-------------------------------------------------------------------------------------------------------------------------

"It is possible that had the French lost the Eight Years War in all four corners of the world, that maybe the world would've been radically altered from today. Maybe France would have never become a power of Europe, only challenged by the colonial nations of the world. Maybe Spain would've relinquished control from her colonies, as the colonies might've revolted against their colonial masters. To a further extent, maybe the North American War never would've occurred, which split the former United States into three separate nations, the secessionist groups being supported by the United Republic, who wished for more land, specifically the disputed Oregon Territory, after being denied colonial expansion from the defeat by France in the Eight Years War in the rest of the world. Perhaps all of this could have been avoided if the French had lost the Eight Years War."
- Karl Marx, A History of the World from the Eight Years War to the Present

A CHANGED WORLD
The World of 1900:


Welcome to A Changed World, where a multitude of PODs have been put in place. One of them is where France has won the Eight Years War in every part of the world save for the continent of North America. No Second Miracle of Brandenburg means that a victorious Austrian/Russian alliance in the Eight Years War. The American Revolution occurred as per OTL, but in the 1840's, the region of New England seceded over the growing issue of slavery in the United States. It continued to grow until the 1850's, where the North American War resulted in the British intervening in order to gain Oregon Territory as well as support the Confederate States of America. France continues to be a power in the world, but is commonly challenged by other nations such as the United Republic, Spain, and, to a lesser extent, the Netherlands. This ends in a series of brief wars that leave territory shifting to the winning side. But now a new age dawns, so whether you choose to become a world or regional power and take your chance in this world is up to you.

Nation Summaries

Europe

Kingdom of France -
After winning the Eight Years War everywhere except the North American continent, the Kingdom of France would expand its colonial empire from Africa to Asia, eliminating the need for outrageous taxes on just the homeland of France. This would be the saving grace for France in the end, as the peasants, although sometimes unhappy and uncooperative, would accept their place in the social classes of the French Kingdom rather than revolt, and the selling of Louisianne to the United States would provide a temporary source of revenue. But this did not mean they would not be without rebellions and strikes, as pro-democratic elements within the nation called for reformation throughout the country, as well as rights protecting their equality. King Ferdinand Phillipe I, the current monarch of France, is starting to be forced to listen to the protests as his national power is threatened by those who wish to depose him in favor of the Napoleon line, who proclaims himself a "man of the French people", which is quite odd, seeing as he comes from Corsican, which was formerly Italian, blood. That being said, the other European nations are looking upon the power with worry, as its position threatens to come toppling down, however, France's rivals see this as an opportunity to strike and draw blood. It continues to support the United States as a power block for the British Confederation of Canada in North America, and poises itself for the possibility of war anywhere, as the possibility comes closer and closer.

United Republics of Britain and Ireland
-
The loss of the Eight Year's War was a hard truth to face for England, as it was now drowned in debt from the war. It decided that the only way to find a way out was to tax the colonies overseas that survived the war. But this would not continue for long. A revolution in the colonies occurred, supported by France, and with the loosing of the colonies, now dubbed the United States of America. With that being the final straw, a revolution throughout England finally erupted in 1795, with the Radicals at the helm. They deposed George III, taking away his power and forcing him to move into a government-in-exile in British North America. A constitution was formed, and the nation was renamed the United Republic of Britain and Ireland, although more rights were given to the people, including the Irish, within the republic, as liberalism took its place in the country, greatly improving relations between the two. Even though a period of recession took place throughout the economic world of Europe, it quickly recovered due to the quick action of the government. However, the Republic has become a problem for some nations within Europe, who oppose the liberal ideals represented by the United Republic, even going so far as to threaten their scarce allies. It supports the Confederation of Southern America, because they continue to supply needed cotton to the industrial nation, and oppose the French-supported United States.

Kingdom of Spain - Following the victory of the ally of France in the Eight Year's War, the Bourbon-led Kingdom of Spain continued its path to an era of prosperity as trade with the Americas, and supported the rebellious United States in its path for independence. It continued to improve its industrial capacities, building textiles throughout the Spanish land and increasing their monopolies on the Spanish colonies. This age of prosperity and colonial dominance would continue until the French sold jointly owned Louisianne to the United States, which the Spanish disapproved of, however, they repaired relations with United States in time. The next time they would lose an important territory in the Americas would be in the 1850's, where the North American War resulted in the Confederates annexing Florida and Texas, which would completely cut off diplomacy between the two countries. It was the second and last time any colonies of Spain would be lost, as they proceeded to build up defense in the Viceroyalty of Mexico and the Caribbean islands of Cuba and Puerto Rico, as well as grant more rights to all residents within the colonies in the hopes of improving loyalty to the home country. In the 1860's, the Spanish Empire would improve relations with the U.S. by negotiating a purchase of the upper half of the Viceroyalty of Mexico, splitting Alta California in half. Currently, Spain is faced with nationalist movements within the colonies of the Americas and Africa, although not as strong in the Americas, and with increasing Confederate aggression towards Spanish territories, they stand alongside France in supporting the United States against the Confederates. Internally, the economic standpoint is good for Spain, but the agricultural stagnation is beginning to take its effect on Spanish economy as it cannot turn out as much manufactured products to its colonies as it wants to, threatening to become a issue if not taken care of soon.

Dutch Republic - The Eight Year's War would do little to effect the Republic of United Provinces until 1783, where radical republicans under the name of the "Batavian Republic" would revolt, taking many of the major cities and initially expelling the monarchist faction from the Netherlands. However, the monarchists would return later on with troops from France and Austria who would destroy the republican positions and force them to flee to republican Britain, who welcomed them. The Dutch republicans would return in 1797, supported by the British, although not directly, met by monarchists supported by France and Austria, starting a war known as the Dutch Civil War, which ended in 1802, albeit with a French annexation of Belgium. The monarchists lost to superior British industry and were forced to accept the recently instituted Dutch Constitution which held similar ideals to the British Constitution, such as the removal of the King from power, as well as more democratic values for all parts of the Batavian Republic. It now sits as a truly capitalist state, conducting trade with any nation that can pay, and is a close ally of the United Republic, which makes it an enemy of its neighbors, especially its neighbor, France.

Archduchy of Austria - After allying itself with France in the Eight Year's War and being on the winning side, it took the liberty of expanding into the various German states, especially those of a Catholic majority, including Bavaria, Bohemia, and countless others. Because of this, the rump Holy Roman Empire is now under almost complete Austrian control, with the only opposition being the Prussian nation, who is weakened for now after losing the war. They had also strengthened their bond with the Kingdom of Hungary in response to the reforming Polish-Lithuanian Commonwealth in the north, which caused then King Francis II to state that "the radical ideals of the Polish-Lithuanian Commonwealth threaten the stability of the Austrian nation." Another rivalry between the Archduchy of Austria and the Russian Empire for influence in the Balkans has grown, with each nation competing to expand their sphere of influence beyond their limits, which may result in an eruption of war between the two as they position themselves while the Ottoman Empire begins losing territories in the face of nationalism.

Polish-Lithuanian Commonwealth - Nearly partitioned by its neighbors following the adoption of the May 3rd Constitution, the nation successfully reformed and continued its existence long afterwards to the current date. This disappointed the Austrian and Russian leaders, as they had hoped to establish their control over the growing nation. It can hold influence in the Eastern European nations, as its economic activity is surprisingly stronger than most of the nations in that region, however, is constantly challenged by the nations of Russia, Austria and the recently recovering Prussia. This being said, it is currently attempting its hand at influencing the nationalist elements of their envious neighbors, stirring up trouble in the minorities. All in all, although many wish for it to fall, the economically and politically stable nation looks like it will be entrenched in the maps of Europe for a long time, and an invasion won't go without great resistance.

Kingdom of Greater Sweden - An alliance with the Russians during the Eight Year's War worked well for the Swedish, as they gained their territorial ambition of former Swedish Pomerania from Prussia. They consolidated their power on the Scandinavian continent, which would become a vital choice in the future as the Russian Empire looked towards expanding Russian Scandinavia, more specifically getting an increased number of warm water ports. However, due to the consolidation of power which would save resources needed for this war, the Swedish would counterattack, pushing the former Russian allies all the way back to the border of Russian Scandinavia, which was then formally annexed into "Greater Sweden".

Various German States - Because Prussia lost the Eight Year's War and was forced to cede territory to Sweden, this would weaken the Prussian leadership all the way to the current date. That being said, the Holy Roman Empire began its degradation to a rump state as Austria moved unopposed through the many Germanic nations, annexing those with a considerable Catholic majority. The remaining German states not influenced by Austria form the loosely held together Holy Roman Empire, and are uneasy at the rising threat of Austrian absorption of their state. However, recently, Prussia has been attempting to get back up on its feet, and is more grudging then ever to its neighboring nations, foreshadowing the possibility of a full unification under Prussian leadership.

Various Italian States - Even with nationalist efforts that arose throughout the decades trying to unite the Italian states that ultimately failed in the face of Austrian and French might, the Italian city-states are still under the control of the European powers of France and Austria, with some independent nations in between. With a peninsula full of vassals and small independent countries, it's no wonder that competition between the powers has transformed it into a grounds for battles of influence, as proxy wars are common between the Italian nations. However, this does not mean there is not a movement still for unification, with Guiseppe Capitani, a man of undetermined origins, leading the resistance movement to the exploitation of Italy as a proxy state. As he is very charismatic and reverent, he is almost sure to gather a large following within the Italian nations. Whether the French or Austrians will react harshly, time will tell.


Asia

Russian Empire
-
When the defeat of Prussia came to the ears of the Russian nobility, rejoicing was common following the end of the Eight Year's War. Many attributed the success to the withering Tsar Elizabeth I of Russia, greatly increasing her popularity among the higher classes of Russia shortly before the end of her life. When she selected her heir of Peter III, she died soon after of old age and poor health, leaving a legacy of her great leadership that defeated the Prussians in the Eight Year's War, halting their expansion in the east. Peter III, although a great admirer of Frederick the Great, finally came to the conclusion that he could not have done anything to change the outcome of the war, and continued to rule in his aunt's place. Peter III would proclaim the Russian Empire, and would enact a series of reforms in his life, such as religious freedom, a major step in recreating the Russian nation into a more modern one. This was not met without dislike, and he was eventually overthrown and replaced with the "true" Romanov lineage, with Catherine II as
empress. Catherine II kept the ideals of the aristocratic old age, while mixing it to conform to the ideals of the new. This meant continued oppression, and just a new way to do it. The Russian Empire is a major European power, although humiliated by the Swedish in the Russo-Swede War, and jockeys for power in the recently independent Slavic nations, creating tensions between it, Austria, and to a lesser extent, the Ottomans. Meanwhile, it looks with despair to the liberal Polish-Lithuanian Commonwealth to the west, which threatens to bring democratic ideals into the empire, as well as threatens the Russian Empire with its modernized military. This applies to Prussia, who it claims is still a weak Germanic states, but everyone knows is slowly rising yet again. At home, the people of the lower classes of Russia are beginning to get restless, as years of "true" Romanov ideals continue to oppress the public.

Japanese Shogunate
- An isolationist state, the Shogunate is led by a series of shoguns originating all the way from the Tokugawa Era of Japan, and has sealed itself off from almost all world contact, the only exception being Portuguese and Dutch merchants trading in Japanese ports. While it continued to use weaponry of old, it slowly began to modernize its spears and swords into cannons and guns, but is cautious to do so. Other threatening factors include the liberal ideas the Dutch are brining into the shogunate, as well as prying European eyes who seek Japan as an ally for further domination of Asia. If these issues are not tended to soon, they will threaten to topple the shogunate from his position in power.

Qing Empire - Although it has seen its share of European colonialism, with the French and British enjoying port privileges for their monopolies on trade with the nation, China enjoys a level of autonomy, and is seeking more and more of it as the signs of a weakened grip show. However, the growing nation of Japan across the sea is becoming evermore dangerous, as they acquire modern weapons and are hosting their own feelings of expansionism. This was all the Emperor needed to enact a series of small reforms in the military that allow it to slowly reach the level of its European traders. It was quickly discovered, though, and the Britannics and French united for a brief amount of time to quickly put a stop to this attempt at reformation. Now shying away from such things, it has done little progress over the years, and internal strife is forming its own cracks within the dynasty as Republicans secretly supported by the United Republics who hope to see China as a truly free nation plot to overthrow the leadership of the emperors.

Ottoman Empire - The Eight Year's War did little to affect the nation of the Ottoman Empire, save for the now empowered Russian and Austrian countries, both rivals of the Ottoman Empire in terms of the Balkans. They continued to battle over influential holdings over the Balkans until the late-1800's, where the Balkan Wars of Independence erupted, liberating Greater Serbia in the northwest and Bulgaria in the northeast, including some other nationalist Slavs, while the Italian state of Venezia nabbed the Adriatic coast, much to the disdain of the Serbians and Austrians who longed for a coast on the Adriatic. In addition to the loss of many territory north, a puppetation of their Egyptian land has been put into place by the French Kingdom, as they look towards the African continent with ideas of expansion. Currently, it is in a period of stagnation all around, as elites within the Ottoman Empire grow more and more powerful within, territorial growth is being reversed, and the military is unable to completely deal with both nationalist and European threats.

North America

United States - When the original colonies won their independence from the United Kingdom in the 18th century, it enjoyed a short period of prosperity and fortune with its major land gains and trade growth. But the internal issue of slavery would put an end to that, as the New English people became the first to not only ban slavery, but secede from the United States, as well. Following New England's secession, the United States did all it could to stop anyone else from seceding, but in vain. The Confederation of South America shattered the ideals of the "United" States of America, as a long war was fought in the 1850's ending in the United Republic intervening with grudges and ambitions on the Confederacy's side. It lost, and stagnated as economic and diplomatic losses mounted up. In the late 1860's, it got back up on its feet, warming relations between itself and the two nations of Spain and France, as well as using its economic and industrial might to full advantage. Within, racial tensions increase after the banning of slavery in the the 13th Amendment of 1857, and politicians have expressed their will to reunite the American peoples. Along with this, tensions with neighboring nations is common, and border disputes arise quicker than they can be solved. This being said, North America is bound to be a smoking gun for a greater conflict.

Confederation of Southern America - Slavery wasn't the only reason for fighting a war of independence in the 1850's. State's rights were a major factor as well, and when it truly did win, it made sure emphasize that in its constitution, giving more power to the states than the federal government. They would then go on to conduct trade with the industrial European nations who demanded its cotton for their textiles, and would push the issue of slavery and racial tensions deeper and deeper into the basement of politics. However, the aforementioned state's rights would come back to bite them, as certain states became reluctant to listen to orders from the federals of Richmond, and slave riots gradually become less uncommon. A strong Viceroyalty of Mexico who did not like the annexation of the breakaway Republic of Texas and United States, who are both allies, also threaten the Confederacy's safety as a coherent nation, as both support the flaring strife within in hopes of collapsing the rival country. How the Confederate President will react is up to him, but it better be appeasing.

Britannic Kingdom of Canada - Formed when King George III was exiled to British North America where there was a large loyalist majority (save for those pesky French), the Britannic Kingdom of Canada became the royalty's sandbox as they formed Canada into their own nation from the ground up while also claiming the true validity of itself as the British Empire. Now an industrial powerhouse with abundant natural resources, it has to deal with French nationalists who demand autonomy in the Quebec region, who may or may not be supported by an expansionist Kingdom of France, as well as tensions with the United States as they hold grudges against its push for the Oregon Territory in a time when the United States was too weak to stop them. But with a booming economy and somewhat stable nation, why should that matter to the King when he controls an empire?

Republic of New England - A very mercantile nation, and very much against the slavery that plagued the nation it was once part of, it declared the independence of the Republic of New England in the early 1850's, supported by both the Britannic Kingdom and United Republic who wanted their trade a constant in the seas of commerce. Prosperity is abound, and trade has been flourishing for many decades. But the threat of a war in the North American continent yet again looks bad for the future of a normally neutral Republic of New England as they fail to have a big military, and where it stands in terms of allies is challenged as well due to the feelings shown by the politicians of New England that they are being used as a puppet by the British for their own gain.

South America

Kingdom of Brazil - Following the independence wars that freed this nation from the Portuguese colonial grip, it proclaimed itself a monarchy, with locally chosen king at the helm of leadership. A Brazilian Civil War in 1850 shook the nation, causing Brazil to lose much of its land to multiple factions. Gradually, reforms made the nation more democratic as people demanded more influence in the politics of the nation after the Civil War, and increased trade allowed relaxation in the market as industry boomed with foreign investment by the European powers. It is currently in an expansionist mood, and hopes to conquer what it can from the fractured countries other South American nations.

Republic of Bahia - Formed in the wake of the Brazilian Civil War, this highly democratic nation is heavily industrialized thanks to European trade. Its heavy population has lead to many internal disputes as different ideas and beliefs clash into a mix of politics. It hopes to expand as well, looking north to the nation of Ecuador, which is said to "threaten" Bahian ideals by the government.

Republic of Ecuador - Like many of the other nations, it created itself as a republic following the Brazilian Civil War. Unlike the other South American nations, it is a mainly agrarian nation, with barely enough industrial capacity to sustain itself. Border disputes include the eastern border of Brazil, and the border between itself and the Bahian Republic.

Republic of the Rio Grandarese - Yet again formed in the Brazilian Civil War, it is also agrarian, and continues to have border conflicts with Argentina and Brazil over the exact amount of land that the republic gained during their war for independence.

Nations

Europe

Kingdom of France -
United Republics of Britain and Ireland -
Kingdom of Spain -
Dutch Republic -
Archduchy of Austria -
Polish-Lithuanian Commonwealth -
Kingdom of Greater Sweden
Various German States -
Various Italian States -

Asia

Russian Empire -
Japanese Shogunate -
Qing Empire -

North America

United States -
Confederacy of Southern America -
Britannic Kingdom of Canada -
Republic of New England -

South America

Kingdom of Brazil -
Republic of Bahia -
Republic of Ecuador -
Republic of the Rio Grandarese -

RULES:

  1. Don't be a dick
  2. After war results are posted, you wait 24 hours before appealing to me. This allows you to calm down and build up an argument should it be necessary.
  3. We will be using the 3 claims system. Do not claim a nation you do not want. You may get any of the three nations you claim depending on the needs of the game. If you really want to play Siam, but also wrote down Britain, which is currently vacant do not complain or quit because you got Britain.
  4. If you piss me off, there are always bad things that can happen to you.
  5. If you claim a fascist (communist/conservative/liberal) nation you play a fascist nation. Any attempts to spontaneously coup a regime out of power (or pass sweeping constitutional amendments) because you feel like it will result with the coup failing miserably (or the opposition filibustering you/ not passing the law). There are some exceptions to this like Bolivia where coups are part of everyday politics, but if you want to do something like that I would suggest you first PM me and talk about it. Rule of thumb play a nation only if you want to play it, not if you want to "fix" it.
  6. If your nation isn't mentioned or a particular facet of your nation isn't mentioned, then it's up to you.
Note: WORLD CULTURE IS THAT OF 1890

Turn Form:


Nation Name In Native Language - 1900

National Flag

Name: Nation Name in English
Head of State: Name
Head of Government: Name
Type of Government: Self-explanatory
Population:
Motto:
Motto in National Language ("State motto in English")
National Anthem: National Anthem in National Language ("Anthem in English")
Capital: Capital
Largest City: Largest City

Domestic

Internal Events:
-Any internal events to talk about...

Economic Status:
-Great (Example)
-Economic information goes here....

Military
-All military information not dealing with the numbers themselves goes here...

Army:
  • Number of Men in total currently in the active military
  • Number of Reserves (State whether or not they are demobilized here, in parentheses)
Navy:
  • Type of ships...
  • Type of ships...
  • Type of ships...
Alliances, Agreements, Pacts, and Trade:

Diplomacy:

#NationNameTurn

War Plan:

YOUR NATION: the name of your nation
ALLIES: any allies
COMBINED FORCES: the total number of men you are sending and however many men your allies are contributing
OPPOSING NATION(S): who you are fighting
THEATRE(S): where you are fighting
MILITARY DOCTRINE: the style of war your military is orientated towards, about a paragraph
MILITARY GOALS: what you are fighting for
STRATEGY: how you will fight on a strategic level – don't bother listing battlefield tactics, this should just be about where your men go and what they try to capture

Tech Plan:

YOUR NATION: the name of your nation
TECHNOLOGY: the technology you want to research
APPLICATION: what this technology will be used for
JUSTIFICATION: why you should have this technology
FURTHER READING: link to relevant web pages on this technology so the tech mod can check it out


Espionage Plan:

YOUR NATION: the name of your nation
TARGET: who your espionage is aimed at
MISSION: what you want to do
METHOD: how you plan to do it
MOTIVE: why you want to do this
OTHER: anything else relevant to the mission


Colonization Plan:

YOUR NATION: the name of your nation
TARGET: where your colonization is aimed at
MISSION: what you want to do
METHOD: how you plan to do it
MOTIVE: why you want to do this
OTHER: anything else relevant to the mission


Mod List

God Mod -
ChaoticGenius
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الدولة العثمانية
- The Year of 1885/1886 -


Name: The Ottoman Empire
Capital: Constantinople
Government: Absolute monarchy
Primary Leader: Sultan Mehmed V of the Ottoman Empire
  • Empress Kamures Kadin of the Ottoman Empire (b. 1885)
    • Prince Şehzade Mehmed Ziyaeddin (b. 1873)
  • Consort Dürrüaden Kadın (b. 1860)
    • Şehzade Necmeddin (b. 1878)
Secondary Leader: N/A
Population: 17,388,604
Religion: Sunni Islam

Domestic

Internal Events:
-Any internal events to talk about...

Economic Status:
BELOW AVERAGE -

Military
-All military information not dealing with the numbers themselves goes here...

Army:
  • Number of Men in army
  • Other applicable units
Navy:
  • Type of ships...
  • Type of ships...
  • Type of ships...
Alliances, Agreements, and Trade:

Diplomacy:
 
Last edited:
Soldiers of the Empire! The war is over. As of noon today, we have agreed to peace terms with the All-Earth People's Republic. All soldiers of the Empire will lay down their arms, and shall receive full amnesty from the government of the People's Republic.

Comrades, you have fought valiantly, and you have fought heroically! Though this result may be bitter, your courage and determination has yet still honored your ancestors and your nation for many years hence! There is no shame in peace—though we will always mourn Emperor Sun, and always keep his national vision in our hearts, we must now join hands with our countrymen in the restoration of national harmony and brotherhood.

If I may say a few words, soldiers—Sun Jian declared our Empire not out of desire for power or monarchy, but out of a boundless patriotism and determination to serve our country. You served the Emperor for the man, not the throne—for the hope to bring about a powerful, united, and brotherly nation and a free and prosperous people, under a common cause, an equal folk community, and a devoted leader. Though Emperor Sun is gone, that dream still lives on. Rather than fighting for a throne, you must live to carry forth that dream within our reunited and national People's Republic!

Our people are as strong as the stone and as rooted as the soil. We are not so fragile that we will be led astray by temptations and anti-national agitation. Though we must for a time tolerate the manipulations of the Enemy, as long as patriots still yet survive, we shall doubtlessly one day return stronger and unbowed! The task ahead of you shall be a long struggle, perhaps as long as that of your grandfather a hundred and seventy years ago. You shall endure great travails, you shall find yourselves lost and hopeless, and you shall oft be forced to bite your pride and bide your time and bow. But with unshakeable love of your nation and your people, you shall triumph just as they did!

Moreover, comrades, I will tell you this—even all the manipulations of the enemy, and all the evil of the Bauists, still cannot undo the basic nature of our people. The call of the national idea is irresistible, for all countrymen cannot help but feel it—it may be found even in the People's Republic, for the doctrines of land reform and protection for the people and industrial self-strengthening of the nation are the very same that our own Empire has pursued. We must resolutely oppose the sale of our people to the businesses of the Enemy and the promotion of anti-national propaganda—but equally we must cherish and protect these seeds of the restoration of our national folk community.

Some of you have wondered, in the past months, how it was that I was that I was able to foresee Master Guo's betrayal, and save our armies from total liquidation. I will now tell you this—I was able to do so because I was forewarned by Chairman Mo of the Equalists, who did not wish to see the lands of the Earth Nation fall under the control of the backwards nobles and landlords who would have undone all the land reforms and equalization. Though we have been at cross purposes, there is still much within the doctrine of "Equalism" for us to respect—for is not the equality of the sower and the shaper, and the brotherhood of all peoples, the inborn nature of our people? Is not the subjugation of the sower the way of the Enemy, as is the subjugation of all other peoples?

Yes, within Equalism, we find an expression of our national spirit—perhaps even truer than most, for it is the Equalists who most strongly called for the sweeping away of our useless and parasitical landlord elite, who subjugated the people but bowed their heads so eagerly to the Enemy. And it is the Equalists now who plan to restore to us a free and powerful nation, to raise armies of steel and smoke that we might take our place as the most prosperous of nations, to build great works for the people and to electrify the country, and to make our national brotherhood whole. Even their repulsive allies could not divert them from this path—they have resisted the temptations of the Bauists to establish an anti-national state and dissolve the sovereignty of the Earthfolk, and have built a movement that is eighty percent equal and national, twenty percent Bauist-terrorist. If there is an opportunity left for the cause of national liberation, it will be from them.

Where he walks on the right path—towards aid to the people, industrialization and self-strengthening, and the reclamation of the separatist territories and Tiennanhai—you must resolutely support him against the Bauists, the traitorous Zhen-Teng Clique, and the reactionaries. Where he walks on the wrong path, tempted by his allies, you must bide your time, and resolutely support him still. For it is we children of the Earth who know the ways of loyalty and service, where the Bauist knows only terrorism and disorder and subjugation—the day shall come when the firebender and her bandit circle shall show her true nature, and when that day comes we must be ready to help Chairman Mo cast her out with all the strength and the resolution of the Earthfolk.

I will not be with you in this task, comrades. Though my heart aches to admit it, my war is over—I shall die underneath the dark night of our national humiliation, and shall not live to see the day when my homeland is free and whole once more. But I have full confidence in your ability to fulfill this arduous and momentous task, if you show the same heroism that you have shown during our wartime struggle. You shall have the immortal honor of restoring to us our country!

Though I will not be with you in flesh, I shall be with you in spirit—as will Emperor Sun, and Marshall Hong, and Jet and Xiao and Boqin and Terun and all the other heroes of resistance who have come before you. The glorious legacy of all our forefathers resides in you now—find your strength in their valor and spirit, and march ever forwards in the name of the Earth-Mother!

Long live the children of the Earth!

-Speech by Shin Ga to the soldiers of the Imperial Army--a seperate address was issued to officers of the army and members of the National Brotherhood

Declaration of the All-Earth National Equality Committee

Comrade Mo Tung-Mei has adroitly and genuisely led our people along the path out of poverty and slavery and into the restoration of our harmonious national community and brotherhood, as it stood in the time of the sages. The doctrine of Equalism is nothing less than the way of the Earthfolk--in it lies the ultimate expression of our greatest virtues, in the equality and equal respect of all brothers sower or shaper, in the unshakeable connection between the soil and he who works upon it, in the rejection of self-serving individualism for the community spirit, and in the endless desire of our people to live free and to build the world anew! Under his leadership, we shall throw out the old divisions and decadent old order, which left our people so vulnerable to invasion, and shall do away with the useless rentier elite who sold our people out to the Firebenders.

However, our people cannot be truly free, and come to rest in the perfect harmony of the equalist-republican new order, while our brothers and sisters across the world remain severed from our family by artificial border lines drawn by warlords and bandits! So as long as equal members of our national family remain outside of our country and under the subjugation of capitalism and landlordism, our great task is forever incomplete. The pusillanimity of the so-called "Earth People's Party" has surrendered our comrade countrymen to the ravages of the Penninsula triads and the corporations of the Firebenders and the colonials, and have left incomplete the Equalist revolution within the lands of the All-Earth People's Republic itself. This must not stand, if the great revolution is to be completed!

As such, we equalists and patriots here today swear ourselves to be loyal to the following platform of the ALL-EARTH NATIONAL EQUALITY COMMITTEE:
  • Immediate land reform in all territories within the All-Earth People's Republic, including those formerly belonging to the NUF
  • A universal right to food and shelter
  • Free, government-provided healthcare
  • The provision of government-guaranteed workers insurance and pensions
  • An 8 hour working day
  • The institution of a progressive wealth tax
  • Creation of a coordinating and planning body for the rapid industrialization and electrification of our nation
  • A ban on foreign land and capital ownership
  • An end to foreign trade on unfavorable terms for the Earthfolk, protection of domestic farmers and industries above all else
  • Trials for all compradors who sold our country out to foreign interests
  • Cessation of state support for foreign spiritual associations such as the White Lotus and any offshoots
  • The extension of citizenship to all ethnic Earthfolk on a bloodright basis, whether within our legal borders or within. Free migration of all Earthfolk into our state
  • An immediate rejection of all separatism and national division—withdrawal of recognition to separatist entities, and reclamation of the Peninsula, Southern Islands, and Tiennanhai
  • Expulsion of all foreign settlers, and expropriation of their stolen property
  • Unqualified support for all volunteer anti-separatist activities outside the Earth Nation's borders
We are not a political party, and REJECT all factionalism and division and sowing of disunity. We pledge to work loyally and tirelessly within the Earth Equalist Collective to accomplish these goals, adhering resolutely to the line of Mo Tung-Mei thought, and fully achieve the immortal vision of freedom and equality!

Declaration of the Minnan All-Earth People's Volunteer Anti-Seperatist Army
We citizens of the so-called "Peninsular Republic" REJECT the undemocratic imposition of a criminal separatist state upon the loyal Earth Nation citizens of Minnan. Our people have no desire for independence, and demand to immediate reunification with our native nation, dissolution of the criminal "Peninsular" government, the immediate holding of free elections, and extension of the democracy, land reforms, and all other political rights and economic policies of the All-Earth People's Republic to the people of Minnan! The People's Volunteer Anti-Seperatist Army shall tirelessly fight against the armies of the "Peninsular" state and her allies until these demands are fulfilled.

Moreover, we declare that, by the authority of the Provisional All-Earth Constituent Assembly of Minnan, all leadership figures of the so-called "Peninsular Republic" and the associated Triads are hereby ATTAINED, and all Peninsular citizens or Volunteer Army fighters shall have the right to do them harm and to seize their wealth and properties as they see fit. Further, we call upon all patriots of the Earth Nation within and without to lend their support to our righteous struggle, and to fight alongside us if they wish! Finally, we remind the international community that this is an internal revolution by the constituent citizens of the so-called "Peninsular" state against their criminal and undemocratic government, and as such foreign nations have no right to intervene.

Long live democracy! Long live the All-Earth People's Republic! Long live the Earth Nation!

—————
"Life passes like a spring dream without a trace."
-Su Shi
The sages wrote that in the time of the august dragons, mankind knew nothing of strife. Strife, chaos, collapse--these were things which blighted the earth only when heaven's order was not obeyed. When all men were set in their proper places under the guidance of the dragonblooded sages-kings, when sons obeyed their fathers and subjects their lords, when the ancient rituals and customs were upheld and thereby the gods and ancestors venerated and heaven pleased--in such a time, how could there have been strife? And so it was for ten thousand years, after Airi and Shaoshun erected the Great Pillars, after the God-Emperor taught men to farm and weave and build, after Gaolong tamed the lakes and rivers and after Fulong established the ancient kingdom. In those days, the people planted wheat and mulberry trees in abundance, the old could wear silk and eat meat, and governments were just and righteous and acted correctly. And though there was still pain and there was still sickness and there was still death, there was no strife, for men filled their proper roles and and acted their proper ways and held the proper intentions in their hearts.

You if there were any immortals who lived to see both the days of the ancient paradise and of the age that followed. There must have been, you realize on the second thought. When the last of the august dragons, Wanlong, was slain by the traitor Wei Kechen, the dragonblooded lords had long since grown base and corrupt, and dragon's heart had long since left their lines. Some tales even said that Wanlong had allowed his student to slay him precisely because he knew the morals of men had disappeared, and their ruin was soon to come. He must have lived through the turning of the age, and if he did, then others must have as well. How would they have felt, he wondered? To watch the era of peace and plenty that it was said would last forever slip away, and to see the strife and sorrow that followed? Would they have wailed and shed tears? What would their lament have been?

You are no immortal sage--at least, no more than all Cathayans carry within them the God-Emperor's dragon blood. You know nothing of the ancient paradise beyond that which was recounted by the sages. But you can still remember the days in which the granaries were at least full and the hospitals at least empty, the bandits far in the mountains and the civil wars even further in the histories. Now, you muse, this seems very much like paradise itself. Paradise was a time when men could talk of improvements and reforms, when you could dream of becoming a minister or perhaps a chancellor and expanding the farms and the factories, or doubling the western trade-ships, or making enough positions for all the idle licentiates across the land. A time that, today, seemed just as far away as the day of the sages.

---------

PART !:

BACKGROUND:

[] SCHOLAR GENTRY
[] WEALTHY PEASANT (+1 Advantage, -Prestige)
[] MERCHANT (+Money, -Prestige)
[] ARISTOCRAT (+questrian Background, -Scholar Gentry Hatred)

INTEREST:

[] JUST THE CLASSICS (+Rank, History)
[] POLITICS (LEGALIST AND OTHER) (+Politics, History)
[] MARTIAL (+Martial Skill, Strategy)
[] IMMORTAL MASTERS (+Lore, Magic Potential)

RELIGION:

[] FOLK RELIGION
[] CELESTIAL MASTERS
[] ILLUMINANT PATH
[] EVERQUEEN
[] NO ONE

WORKPLACE:

[] RITES (+Cathayan High Magic)
[] RITES, FOREIGN (+Foreign Knowledge)
[] JUSTICE (+Legal Knowledge, Detective Skills)
[] WAR (+Military Authority, Knowledge)
[] SECRETARIAT (CLASSICS ONLY) (+Not a Disappointment To Your Parents)

PERKS:

[] MARTIAL ARTS

[] CROSSBOWMAN

[] FAMILIARITY
-[] OGRES
-[] HILL TRIBESMEN
-[] MOUNTAIN ELVES
-[] HIGH ELVES

[] ENGINEER

[] POET

[] ANTIQUARIAN

[] ILLUMINANT MASTER (REQUIRES ILLUMINANT PATH)

[] GRAVITAS

[] MAGIC (REQUIRES IMMORTAL MASTERS)
-[] METHODICIAN
-[] CULTIVATOR
-[] ELF-LEARNING
-[] SHAMAN

He found that his thoughts were drifting back to his childhood quite often these days. It was funny, almost. He had never enjoyed much of it then, living as...

----------

[] A young son of the scholar gentry, from a family that had provided officials to the the Great Wu for four generations and counting. Liao spent most of his childhood preparing for the Imperial Examinations under his father's strict, conservative upbringing, which has left him with

[] A child of wealthier peasants, rich enough to cultivate a respectable plot and send their firstborn child to an Academy.

[] MERCHANT

[] DECLINING ARISTOCRACY

----------

But at least then, the greatest thing he had to worry about was him. Not the fall of the Great Wu, not the famines and the great sickness and the inflation, and certainly not the endless twisted host of the Monkey King. Not that the whole world was about to collapse.

Perhaps he had simply been too young, he considered. Old Bai always complained that it was the old chancellor Yao Daicheng's policies that disrupted the order of heaven and thereby sent the world into strife. Yao had been chancellor before Liao was even born--when he had taken power, even Bai had been nothing more than a fresh graduate, a novice clerk, as he so loudly complained whenever he spoke of his long exile. If he was as wicked as Bai insisted--the cruelest tyrant since the First Dragon Emperor of Qi! The craftiest villain since Niu Xiazhu!--then his youth could not have been so much better than now. But Bai was curmudgeonly old man who had a whole lifetime to stew in the factional conflict of his youth. Liao doubted that the tales he told were anything close to the objective truth. In that time, the world was not only peaceful but also the wealthiest men could ever remember--how could the suffering of then ever compare to the suffering of now? In the days when the order of heaven is broken, and the Dark Gods ride through Cathay?

A gust blew through Liao's window, snapping both him and the tramp he had been idly watching out of their respective trances. The wind had blown off the straw hat that the tramp was using to cover his eyes, sending it flying just a few feet outside of Liao's small office. He scrambled after it, running with an irregular gait that Liao figured was probably the result of some sort of injury. Liao guessed that he used to be a soldier--it would have explained his stump of an arm as well, and there were all too many of his type strewn around the capital these days.

The man grabbed his hat, and Liao caught a brief closer look at his face. He could not have been over thirty, and yet it was gaunt and wrinkled, with skin barely pulled across his face like the cloth-wrapped skulls peddlers sold from the far west. Open and half-healed sores dotted across his face. The bags under his eyes suggested tiredness, but his pupils darted around with a wild energy. After a second, they fixed on him. Suddenly aware of himself again, and slightly guilty for having watched the tramp dispassively for so long, Liao gave him a sheepish smile. Apperantly, though, that wasn't any help.

"What are you looking at me for, you good-for-nothing!" he erupted, a few drops of spittle flying out as he gnashed his yellowed, rotten, frequently missing teeth, "You were waiting to rob me, weren't you! You villains are always scoping me out for a mark! Get the hell away from me, you-, you-!"

He put a hand to his waist and struggled trying to pull a knife that Liao suddenly realized he had on his belt. A pang of fear shot through Liao, making his skin run cold--but it quickly subsided, as a guard outside the building grabbed the man and dragged the tramp away, as he shouted curses all the while. Liao sighed in relief. What sort of crazed man would approach...

----------

[] a gentleman of the Ministry of Rites, responsible for

[] JUSTICE

[] WAR

[] WORKS

----------

in such a brazen way?

Shrugging it off, Liao got up and started to pick up the loose papers that the gust had blown off his desk. As he finished setting them on his desk, there was a knock on his door.

"Jiaying, ah, I hope we're not catching you at a bad time!" It was Old Bai--as it happened, he was, but Liao could hardly tell his superior as much. "I need to speak to you."

Liao scrambled to open the door. "Please, please, come in, sir!" Liao said, bowing to his boss and a guest who looked even older than he was, with a long, thin grey bread stretching down to his chest and a great square patch depicting a peacock among reeds embriodered upon his coat. The mark of a high-ranking official, far higher than he'd ever expected to speak to in his lifetime--whether of the 3rd or the 4th rank, he could not quite remember. If he were here, that could only mean an incredible opportunity--or else a great disaster. He waved towards the window to usher them both inside, and then ran inside to grab his lone chair to offer the guest. As he did so he wiped a hand on the nearest paper he could find to get off the sweat, and hoped dearly that the man had not noticed.

"Please, sir, sit, sit," Liao said, gesturing towards the chair and bowing deeply again. The old man took a seat, studying Liao with a dispassionate interest. Liao tried his best to hide his nervousness.

"Jiaying, this is my old friend Wang Yangxing, Viscount of Anping," Bai said, beaming with a pride that Liao figured had to do with him getting a chance to show off the vaunted high connections he always boasted off, "He is a gentleman of the Censorate, and he is very eager to speak with you."

Liao's blood ran cold. The Censorate? That was... usually very bad. The men of the Censorate were the eyes and ears of the emperor, and their primary task was to monitor officials for good performance. If he was here... what could Liao possibly have done? He was always judicious with his conduct, and certainly never corrupt. Had he made a mistake somehow? Had-

Wang raised his hand, as if to cut off Liao's train of thought. Clearly, he had noticed Liao's growing nervousness. "Ay, young man, you have nothing to worry about," he began, "I am not here for your sake. If I were, we would not be meeting in nearly such comfortable circumstances. I had come to discuss with my friend Xiande an intriguing matter with which I sought his assistance. And heaven, in its boundless generosity, has seen it fit to introduce us. Tell me, young man, what can you tell me about the Li Yuanzheng?"

"Master Li, sir? This unworthy official had the privilege of receiving instruction under him for a time, at the Lotus Grove Academy in Chenshan. He was a master of the classics, and a..."

----------

(Choose two)

[] ARCHEOLOGIST-HISTORIAN

[] DETECTIVE

[] MARTIAL ARTIST

[] LINGUIST

[] SPIRIT EXPERT

[] LEGALIST

(Choose at most one of the following options)

[] METHODICIAN
[] CULTIVATOR
[] SHAMAN
[] ELF-SORCERER
[] ILLUMINANT MASTER

----------

"Has something happened to him?" Liao finished, with concern.

"Master Li has been taken ill with consumption for some time now, this official afraid," Wang responded, "It is a shame--this official had thought to ask him to accompany me on an important task, so that this official might make use of his world-renowed talents. Now, however, he is far too unhealthy to even take visitors, let alone to travel. But as luck so had it, this official has learned from my old friend Xiande that a student of his was working in his own office, who could perhaps assist me in his stead. Tell me, how much of Master Li's arts did he teach you?"

"Though this lowly official cannot claim exceptional talent in any such matters, Master Li has taught him his ways, and he would be honored to offer his meager assistance to your superior one," Liao responded.

"Eh? See? And he's right from Liangxi too! I told you he would be perfect," Bai guffawed, grasping Wang on the shoulder, "I've still got some use after all, don't I?"

Wang chuckled--Liao still could not believe that Old Bai actually knew a high official so well as to act this informally around him, given his penchant for exaggeration--and then gave Liao a curt nod.

"Very well then," he continued, "This official will be departing within the month, and shall be travelling towards Liangxi for quite some time afterwards. If you are able to make the journey--and truly have the skills you claim--then I should wish to hire you as an assistant, at twice your current pay. Are you interested?"

Liao considered it. To leave the capital for some time was no detriment--he had nothing tying him here beyond work--but to travel in this day and age? Any journey would be a perilous one, with bandits infesting every road and the multitidinous beasts and fiends roused by the Monkey King every wilderness. To travel northwest to Liangxi? That would be even worse. Last Liao heard, the only roads from here back to his home circuit crossed through either the territory of the villainous usurper Zhou Anming, or through the Monkey King's wicked kingdom. He had not even been able to send letters home for months--now, he was not only to travel there himself, but to travel there with a Wu official of high rank in tow? A dangerous proposition--one he was not sure was worth even a chance at ingratiating himself with such a high superior.

"Forgive this little clerk for troubling you, superior one," he asked, "But to travel to Liangxi now... this one has heard that the roads are quite treacherous, and the wilds worse. Can this superior make your honorable journey safely?"

"This official fears that no man can guarantee any journey safe in times such as these," Wang responded, "But he have secured a... guard that who should be able to see us through the worst trials. Beyond that, we must rely on our courage and our love of our land, with the virtue written of by the sages. Should you demonstrate this virtue... he believes that it would be more than enough to recommend you for high office, would it not? He understands that Bianjiang Prefecture requires a new Prefect right now... or, perhaps, would you prefer a post within the Secretariat?"

Liao blinked. For a second, he could not bring himself to words. Such opportunities would be extremely prestigious, especially for someone of his age and meager qualification. Especially in an era where so many graduates simply found no official work at all. He never imagined he could ever get so far without passing the palace exam. By now, he'd already written it off as an impossibility. For Wang to offer such a thing... it was difficult to even believe.

"Sir... this lesser clerk has not graduated the palace exam," he began, carefully attempting to conceal his surprise and nervousness, "He fears that he is far unworthy of such an august and respected position. It would not be proper of him to accept."

"Think nothing of it," Wang said, waving a hand as though to dispel his concern, "If it is needed, then such a thing would not be difficult to arrange, no?"

Liao froze. Cheating on the palace exams--surely, Wang could not be suggesting anything else--was a capital offense. One he had certainly considered--every student did--but never had the nerve to go through with. Arranging it without the right connections was a great risk, and every year a few candidates were caught and ended up submitting their heads for evaluation in a rather different way than most. The thought of even discussing it sent cold ice through his veins, and he found himself utterly unable to reply to the casual ease with which the gentleman of the censorate suggested such a thing. In lieu of words, he stiffly nodded.

"Excellent--then it is agreed upon." Wang said, smiling and clapping his hands together, "This official wishes to see you tonight so that he might evaluate your skill in that which you have claimed. If you prove satisfactory, then all the rest should be arranged by the end of the week. Here--allow me to write my address on this slip here."

Wang leaned in to grab a sheet and quill, and Liao composed himself. As he mulled the sudden opportunity that heaven had seen fit to grant him, it suddenly occurred to him that in his rush, there was a crucial question he left unanswered.

"This lowly clerk must respectfully request to ask--what is this task on which we are to embark, precisely? In what capacity will he be needed?"

"All in due time, young man," Wang responded with mirth, "I fear that this official cannot discuss it now and here, as much as he imagines Old Xiande desperately wishes to know. But once we do depart, then you shall know soon enough. This one assures you--it is no trivial task, but one of great importance. It was the Son of Heaven who gave me these orders personally. I hope, young man, that you shall not disappoint him."

What?

That...

The Son of Heaven. The Dragon Emperor. If His Majesty--even right now, in the Wu Dynasty's reduced state--had personally ordered the task... that meant...

A hundred thoughts fought for dominance in Liao's mind, excitement and fear and awe and confusion in equal measure. What sort of task was so important as to be ordered by the Emperor himself but required the aid of someone as undistinguished as him? How dangerous was the road ahead, if the task was so secret that Wang could not even speak of it? Would he be able to meet the Emperor? What would become of his career if he succeeded? What would become of his career if he failed? What would become of him?

Liao drew a slow, deep breath of the room's muggy air, and tried to calm himself. And he...

[] FOLK RELIGION
[] BLACK TAOISM
[] ILLUMINANT
[] EVERQUEEN
[] NO ONE

-------------------------------------------------------------------------

Fonasof: Great Hunt

Thisar: Unit of 10

Kensar: Unit of 100

Dalensar: Unit of 1000

Khasar: Unit of 10,000

Khaleil: Khal of All (Khagan)

Vezhven Khal: Great Khal

Commonwealth:
Grandees: Religious (Independents), Militarists, Moralists, Elitists (Landed gentry and wealthy merchants), Modernists, Anti-Establishmentarian, Traders
Levellers: Egalitarians, Educators, Abolitionists, Pro-Tolerance, Modernists, Republicans
Covenanters/Unionists: Localists (Scotland), Religious (Presbyterian), Moralists, Elitists (Aristocracy/Peerage and wealthy bourgeoisie in England, Church Elders in Scotland), Inquisitors, Restorationists (Henrican), Establishmentarian (Presbyterianism)
Fifth Monarchists: Religious (Christian Millenarianism), Mystics (Christian Mysticism), Fundamentalists, Theocrats, Conservatives
Cavaliers: Restorationists (Carolite), Elitists (Aristocracy/Peerage), Religious (High Anglican), Anti-Puritan

France:
Royalists: Elitists (Nobles of the Robe), Monarchists, Centralizers, Modernists
Nobles: Elitists (Nobles of the Sword), Localists, Militarists, Conservatives
Bourgeoisie: Liberals, Traders, Modernists, Amerophiles, Educators, Parliamentarians (Want a legislative chamber)
Ultramontanists: Vatican Loyalists, Religious (Catholicism), Welfarists (Catholic Social Teaching), Educators (Jesuit)
Gallacians: Religious (Catholicism, Jansenism), Localists (Church authority), Support primarily from the middle class and bourgeoisie, Modernists

New American Republic:
Revolutionary Party: Republicans, Interventionists, Modernists, Educators, Liberals, Integrationists (United States of Europe)
Revolutionary Party--Richterist Caucus: Communists, Religious (Richterist), Internationalists, Militarists (Spread the revolution)
Social Unionists: Religious (Catholic), Anti-Interventionists, Elitists, Moralists, Welfarists (Catholic Social Teaching), Localists, Francophiles, Conservatives
Christian Democrats: Republicans, Religious (Protestant), Traders, Anti-Interventionists, Anglophiles, Integrationists (United States of Europe)
Monarchists: Monarchists, Religious (Protestant), Elitists, Anti-Interventionists, Localists, Swedophiles, Conservatives

United Provinces:
Orangists: Monarchists (House of Nassau), Religious (Reformed), Elitists, Militarists, Conservatives
Republicans: Republicans, Traders, Liberals, Modernists, Anglophiles
Radicals: Republicans, Egalitarians, Anti-Imperialists, Ameriphiles, Educators, Welfarists
Richterists: Communists, Egalitarians, Internationalists, Religious (Richterist)
VOC: Imperialists, Traders, Gib Money and Ships

Spain:
Royalists: Centralizers, Traders, "Liberalizers", Monarchists, Modernists, Religious (Catholic)
Castilian Nobility: Localists, Reactionary, Elitists, Religious (Catholic), Inquisitors, Imperialists (Americas), Militarists, Conservatives
Portuguese Nobility: Secessionists (Portugal), Traders, Elitists, Imperialists (Africa and India), Culture Preservers (Portugal), Conservatives
Aragonese Nobility: Localists, Elitists, Religious (Catholics), Imperialists (Mediterranean), Culture Preservers (Aragonese and Italian), Conservatives
Criollo Nobility: Localists (Americas), Expansionists (Americas), Developers, Indiophobes

Sweden:
Royalists: Absolutists, Centralizers, Modernists, Militarists, Imperialists
Liberals: Egalitarians, Ameriphiles, Educators, Enlightened Despotism, Anti-Austrian, Modernists, Traders, Parliamentarians (Want a legislative chamber)
"Hats" (Placeholder name): Militarists, Imperialists, Localists, Anti-Absolutists, Elitists, Parlimentarians (Want a legislative assembly), Francophiles
"Caps" (Placeholder name): Religious (Lutheran), Localists, Anti-Absolutists, Egalitarians, Pacifists, Parlimentarians (Want a legislative assembly)
Lithuanian Magnates: Localists, Lithuanian Particularists, Religious (Catholic), Culture-Preservers (Lithuanian), whatever the Radziwill family wants, Russophobes, Polophobes

Austria:
Royalists: Monarchists, Centralizers, Modernists, Religious (Catholic), Elitists
Imperial Reformists: Centralizers (Holy Roman Empire), Modernists, Elitists (Lower Gentry/Bourgeoisie), Ameiphobes, State-Builders, Militarists (Imperial Army), Proto-Nationalists
Princes: Anti-Centralizers, Localists (Holy Roman Empire), Conservatives, Ameriphobes, Elitists (Princes/Nobility)
Czech Estates: Localists (Bohemia), Culture Preservers (Czech), Pro-Religious Tolerance, Industrialists, Anti-Centralizers, Modernists
Hungarian Estates: Localists (Hungary), Hungarian Particularists, Turkophobes, Conservatives, Anti-Centralizers, Elitists, Militarists (War with Turkey)

Poland:
Leopold von Habsburg Faction: Monarchists, Austrophiles, Religious (Catholic), Localists, Elitists, Centralizers, Revanchists
Henri Jules de Bourbon (Conte) Faction: Liberals, Francophiles, Swedophiles, Modernists, Anti-Centralizers
(Some German) Faction: Compromisers, Pacifists, Localists, Neutralists
Confederalists: Republicans, Anti-Centralizers, Revanchists, Xenophobes, Liberals, Proto-Nationalists

Papal States:

Russia:

Royalists: Centralizers, State-Builders, Swedophobes, Religious (Orthodox), Elitists
Boyars: Elitists, Localists, Anti-Centralizers, Conservatives, Religious (Orthodox), Pro-Serfdom
Strelsy: Elitists (Military), Conservatives, Militarists, Anti-Centralizers
Reformists: Modernist, Abolitionists (Serfdom), Liberals, Developers, Educators
Old Believers: Mystics, Luddites, Religious (Old Believers)

Denmark:
Skuldists: Mystics, Absolutists, Pro-Skuld, Revanchists, Militarists
Valdemarites: Modernizers, Anti-Absolutists, Religious (Lutheran), Pro-Reconciliation with Sweden
Norwegians: Localists (Norway), Culture Preservers (Norwegian), Traders

Brandenberg-Prussia:
Royalists: Centralizers, Absolutists, Modernists, Militarists
Junkers: Militarists, Elitists, Localists (Noble estates), Independents (Foreign Policy), Swedophiles
Liberals: Liberals, Modernists, Egalitarians, Educators, Abolitionists (Serfdom), Integrationists (United States of Europe), Ameriphiles
Imperial Loyalists: Secessionists (United States of Europe), Integrationists (Holy Roman Empire), Conservatives, Ameriphobes, Elitists

Ottomans:
Harem: Centralizers, Developers, Modernists, Welfarists (Charity), Anti-Köprülü, Educators
Köprülü Faction: Centralizers, Conservatives, State-Builders, Pro-Vizier Power, Anti-Harem, Elitists
Jannisaries: Elitists, Militarists, Imperialists, Hawks, Fuck You Pay Us
Sipahi: Localists, Militarists, Anti-Centralizers, Conservatives, Mystics (Islamic) (NOTE: Only occasionally), Elitists
Ulema: Religious (Sunni), Various

Mughals:

Persia:

Morocco:

Royalists:
Sufis:
Reformists:
Pashalik of Timbuktu:
Barbary Pirates:

Ethiopia:
Solomonids: Centralizers, Absolutists, Turkophobes, Elitists, Militarists, State-Builders, Hispanophiles
Princes: Anti-Centralizers, Conservatives, Localists, Elitists
Westernizers: Europephiles, Modernists, Educators, Developers
(Some sort of mystic reactionary faction): Xenophobes, Luddites, Mystics, Religious (Ethiopian Orthodox)
Muslims: Religious (Islam), Turkophiles, Religion Preservers (Islam)

Qing:

Dzungars:

Japan:

Joseon:

Kongo:

Whydah Republic:

Liberationists: Militarists, Abolitionists, Hawks, Modernists, Active and aggressive abolition, Corsairs, Developers, Egalitarians
Reconcilliationists: Abolitionists, Traders, Doves, Diplomatic abolition, Developers, Modernists, Educators, Elitists (Bourgeoisie)
Natives: Localists, Culture Preservers (Native African), Anti-abolitionists (NOT pro-slavery)

Oyo Empire:

Great Fulo:

Empire of Mali:

Dendi Kingdom:

Aztlan:

Maya:

The Executive Board of the Unified Military Council

  • Chairman and Chief of the Republic Navy: Admiral WILHUFF TARKIN, 11th Fleet
  • Vice Chairman: Admiral WULLF YULAREN, 2nd Fleet
  • Chief of the Grand Army of the Republic: General HODNAR BORRUM, Grand Army of the Republic
  • Director of the Logistics Office: Vice Admiral JOTHAN JERJERROD, Logistics Office
  • Controller/Chair of the War Industries Committee: Vice Admiral DEMETRIUS ZAARIN, Controller's Office
  • Accountant-General: Lieutenant General KIERAN GAHG, Finance Office
  • Chief of the Personnel and Relations Office: Lieutenant General ARDUS KAINE, Personnel and Relations Office
  • Director of Military Intelligence and Commander of Reserve Forces: Vice Admiral HONOR SALIMA, Reserve Forces
  • Member: Admiral MAARISA ZSINJ, 6th Fleet
  • Member: Admiral TERRINALD SCREED, 1st Fleet
  • Member: General ANAKIN SKYWALKER, 8th Fleet
  • First Tribune (Nonvoting): Master Chief Petty Officer JN7117, 2nd Fleet
  • Jedi Council Liason (Nonvoting): Obi-Wan Kenobi, Jedi Council
    Article:
    Article:
    Source: fs
 
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România
1871 C.E.

---

---
Name: România
Also Known As: Principatele Unite Române - The United Principalities of Romania - Romania

Type of Government: Constitutional Monarchy (1866 Constitution of România)
Head of State: His Royal Highness, the Domnitor of the United Principalities of România and Prince of Hohenzollern-Sigmaringen, Carol I of România
His Only Daughter, Principesa Maria a României (B. 8th September, 1870 C.E.)
Head of Government: The Prime Minister of România, Lascăr Catargiu (Conservative)

Captial: București

Population:
4,310,000 as of the 1871 Census

---

Top Left; Hussar, Bottom Left; Infantryman, Bottom Middle; Commissioned Officer, Bottom Right; Non-commissioned Officer
---​

The Royal Army of Romania:

70,000 Soldiers - Demobilised
  • 190 Cannons

---

Carol I of România
---
The series of events that would lead to Carol of România, born Karl Eitel Friedrich Zephyrinus Ludwig, are ones that would undoubtedly make for a fine novel were they to ever be put to paper for the Domnitor of România cannot be said to have arrived at his position with any measure of ease and comfort. Recommended as a candidate to the Românian Establishment by the Emperor of France, Napoleon III Bonaparte, following the ousting of the previous Domnitor of România, Alexandru Ioan Cuza, the decision to raise Prince Karl to the position of Domnitor of România could not have come at a poorer time. With Prussia and Austria at political odds for reasons so various as to be unnameable, the young Prince would find himself forced to travel incognito from Düsseldorf to Baziaș via railroad, briefly stopping off in Switzerland where Prince Karl would receive forged documents from a family friend, who served as a clerk within the Swiss Government, before traveling onwards to Turnu Severin by boat and crossing into România proper. It would not be long after crossing into România that Prince Karl would be greeted by the man who had negotiated his ascension to the Românian Throne, Ion Constantin Brătianu, who bowed to the Prince and offered him the usage of his carriage and saw him safely to Băneasa, one of the northernmost boroughs of București.

"Je jure de garder les lois de la Roumanie, de maintenir les droits des gens et il est l'intégrité de son territoire." - Carol I of România
It would be here, in the outskirts of the capital of România, that Prince Karl of the House of Hohenzollern-Sigmaringen would be handed the keys to București and, as the rains fell after a lengthy period of drought, a very favorable sign according to the locals, swear an oath to guard the laws of România, defend the rights of it's people, and ensure the integrity of it's territory, an oath he swore in French due to his lack of familiarity with the Românian tongue. His adoption of the Românian spelling of his name, Carol as opposed to Karl, would further serve to endear his new subjects to him, endearment that the new Domnitor would take quite seriously due to his desire to increase the prestige and ensure the longevity of the new dynasty which he had founded that day. Shortly after his arrival in București, the newly enthroned Carol I of România would then assist in the drafting of the 1866 Constitution of România, consider to be the most liberal in Europe at the time, and later sign it into being on the 13th of June, 1866 C.E., and see to it's adoption by the Constituent Assembly who were decidedly pleased by the Domnitor's willingness to "reign but not rule." The adoption of the 1866 Constitution of România would serve as a suitably grandiose herald of a new era for România, one marked by growth and modernity but also marred by the longrunning tensions between Liberals and Conservatives, tensions that would ultimately turn bloody on the 8th of August, 1870 C.E.

---

An Anti-Dynastic Cartoon Published in 1872 Displaying Leftist Attitudes Towards the Monarchy
(Left Panel; Alexandru Ioan Cuza betrayed by Ion Constantin Brătianu
. Right Panel; Carol I of România, supported by Otto von Bismark and Ion Constantin Brătianu, feeding off of Germanic Influence and Economic Privilege)
---
Increasingly dissatisfied with the rule of Carol I of România, whom they viewed as too foreign and too conservative, the Liberals of România, particularly the Reds as led by Constantin Alexandru Rosetti, and Ion Constantin Brătianu, whose relationship with Carol was a notoriously difficult one, would begin to agitate for the establishment of a Republic, something which they viewed as far more in line with their own political views. Though, influenced by French Republicanism as they were, the views espoused by these radicals were slowly fading out of the public consciousness, the declaration of the Second French Empire had aided in reinforcing monarchist sentiments in România due to the loss of one of the most prominent examples of Republicanism in Europe, the outbreak of the Franco-Prussian War in July of 1870 C.E. served to galvanise these radicals into action. On the 8th of August, 1870 C.E. two secret meetings would be organised by Captain Alexandru Candiano-Popescu who would inform his co-conspirators that the Domnitor would be toppled come the following night and that, once he had been deposed, the cities and people of România were preparing to rise up and throw off the monarchy in favour of a Republic. Thus, having been assured by their leader of their imminent success, the Ploiești Liberals would make ready their plans to take over the city and, at their indomitable leader's command, usher in a new era of Românian politics and liberalism.

"There has been no revolution here, my good sirs, only a decidedly wild party and let no one tell you otherwise." - Guţă Antonescu
Striking out that very same night, Alexandru Candiano-Popescu and his co-conspirators would quickly arrest the Chief of Police and Prefect of Ploiești before occupying the telegraph station, an act carried out by Comiano and Guţă Antonescu, and the firehouse, which Alexandru Candiano-Popescu personally did himself whilst wearing his captain's uniform to aid him in looking more authoritative. Alexandru Candiano-Popescu would then lead some fifty men, who had but a single revolver between the lot of them, in capturing the telegraph operator, Grigore Iorgulescu, whom they placed under guard so as to prevent him from getting any messages out, before promptly going off to celebrate the resounding success of the revolution. Once they were all suitably inebriated or otherwise absent, Grigore Iorgulescu would send a series of frantic telegrams to the Prime Minister at the time, Manolache Costache Epureanu, informing him of the situation in Ploiești after the Prime Minister confirmed that all was well in the capital. Simultaneously at the post office, Alexandru Candiano-Popescu and his fellow, sober conspirators would send a telegram to București informing the government that Prefect Candiano had the allegiance of the civilian administration of Ploiești as well as the loyalty of military units stationed in the city. What would then follow on the evening of the 9th of August would prove to be the butt of jokes for years to come with the Românian Army dispatching soldiers to Ploiești where they would arrest the "revolutionaries", who claimed it was all just a party that had gotten out of control rather than a revolution, and send them to Târgoviște where thirty six of the conspirators would face trial and later be found not guilty.

---

Elisabeth of Wied with Maria a României, affectionately referred to as Itty by the Românian Public
---
Whilst the so called Republic of Ploiești would prove to be a resounding failure and ultimately force the remaining Republicans in România to bury their true political beliefs for fear of ridicule and persecution, that it even occurred in the first place would serve to galvanise the Conservatives and the Domnitor into action so as to prevent such affairs from ever happening again. Led by Lascăr Catargiu, who played a noted role in the toppling of Alexandru Ioan Cuza, and with the tacit support of Carol I of România, the Conservatives would form a stable Cabinet and Government on the 11th of March, 1871 C.E., which would, thanks to the embarrassment suffered by the Liberals after the affairs of the 8th and 9th of August the year prior, prove unassailable by the opposition and allow the Government to recover from a near decade of political instability. Lascăr Catargiu would prove early on to be the balm for România's ails with the prolific politician quickly moving early on in his term to strength support for the Domnitor, so as to curb Republican sentiments, and put an end to violence between both ends of the political spectrum, instead encouraging, forcefully so, the Conservatives and the Liberals to channels their energies into România's political system rather than into halfhearted coups and revolutions. Combined with Carol's own efforts to increase his standing amongst the Românian Public, in 1871 C.E. alone, the Domnitor of România would spend over one hundred and thirty days touring România with his wife and newborn daughter and interacting with the public, the efforts of Catargiu would seem, at least for the time being, to be successful much to the benefit of România and the Monarchy.

"In the span of a year, Maria would do more to strengthen the Monarchy than her father had done in near a decade for with but a single delighted smile, the child had captured the hearts and minds of a generation." - Professor Charles Emerson Winchester
Of course simply wooing the public would not be enough to ensure the continued prosperity of România for whilst Carol I of România had brought with him ties to the Kingdom of Prussia and, though to a far lesser degree, the Second French Empire, România still remained in a tenuous position when it came to her neighbours in Eastern Europe. To the south of România lay the Ottoman Empire, the nominal overlords of the United Principalities, from whom the Românian Government had sought to distance itself from for some time now, efforts that had noticeably borne some fruit when Carol and the Constituent Assembly adopted the 1866 Constitution without Ottoman oversight or retribution. To the west, the Austrian Empire continued to pose a threat to România, whilst also lording itself over the ethnic Românians in Transylvania, though for the time being, the potential for Prussia to involve itself in any conflict involving România served to head off any aggression on Vienna's part. Perhaps most worrying of all, however, was the giant that lay to România's north, the Russian Empire, with whom România held a nuanced relationship that went back and forth, this way and that, in accordance with the whims of both St. Petersburg and București as well as the general public. It was on account of these three sizable neighbours that România had long since sought to maintain a careful balancing act, seeking to avoid tying itself too tightly to one of it's neighbours whilst simultaneously attempting to play them off, one against the other, to the benefit of România and it's leaders, a balancing act that had see varying levels of success. With the Franco-Prussian War having seemingly reached a conclusion though, there are some within the Românian Government who have viewed an opportunity to see new allies on the continent, primarily in the form of France whom the Francophile Românians view fondly, and allow România greater leeway in it's dealings with her neighbours. Whether this line of policy bears any fruit for România, the potential of course being a topic of hot dispute in Parliament, may not be known for quite some time however that will do little to stop the Prime Minister from pursuing it all the same.

---​
 
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Devlet-i Aliyye-i Osmâniyye - 1919


Name: The Ottoman Empire
Head of State:Sultan and Caliph Yusuf I
Head of Government: Mehmed Taalat Pasha
Type of Government: Constitutional Monarchy, De Facto One Party State
Population: 25,000,000
Motto: Devlet-i Ebed-müdde ("The Eternal State")
National Anthem: Osmanli Marşı ("Ottoman March")
Capital: Istanbul
Largest City: Istanbul
Domestic

The Ottoman Empire, once stretching from Hungary to Yemen, Tabriz to Algiers, has fallen far. Muhammad Ali's Egypt took Palestine and the Hedjaz with it when it declared independence, and in the confusion Persia seized Mesopotamia. Repeated wars against Russia and various Balkan states slowly shrunk the Empire in Europe, until the final, disastrous, blow was struck in the Balkan Wars, reducing the Ottoman Empire in Europe to just Istanbul and its hinterland. However, the cumulative effects of these defeats has been to forcibly bring the Ottoman Empire into the modern era. The Committee of Union and Progress has taken power in a military coup, and the new Sultan fully agrees with their modernizing agenda. Primary education has spread rapidly throughout the Empire, and literacy has shot up. Children learn Ottoman Turkish and Arabic, or their local language in non-arab or turkish areas, although discriminatory practices often give less funding to non-muslim areas. Another major focus has been on building up infrastructure: a key weakness in the many wars the Empire has fought was the difficulty in getting troops from one side of the Empire to the other.

Internal Events:
- The Education Act: The act provides funding to establish a number of universities in major cities. The institutions are not intended to provide the highest quality education, but merely to establish a base higher education system. The schools' focus is on technical education: for the time being, engineers and doctors are what the Empire needs, not lawyers and scholars. University teacher salaries are set to a higher level, in an attempt to draw foreign professors to the Ottoman Empire. The act also provides for a large number of teaching colleges, to create higher quality primary and secondary school teachers. The Adult Literacy program is also expanded.
Economic Status:
-Actually doing pretty well
- The Industrial Development Act: This act provides a bevy of incentives for industrial development. Capital is generously provided for private citizens to create their own industrial enterprises. Private industrial development is focused toward light, low tech industry that produces everyday products for the domestic market. State industrial development is focused on military-related industries, in particular shipbuilding, armaments, and ammunition production. Protectionist tariffs have been raised for light industries that are rapidly developing.
Military
- The Ottoman military has come through the crucible of the Balkan War stronger than ever. Incompetent officers were weeded out, and the aggressive centralization practices of the past decade have allowed the creation of a robust conscript army. The conscript army is one of the glues binding the Empire together. Turks from Istanbul served with Maronites from Lebanon, Armenians from Trazbon, Greeks from Izmir, and Arabs from Damascus. In addition to military training, the military has compulsory language instruction: Ottoman Turkish for the illiterate, another language of their choice for the literate.

-Conscripts are recruited at age 18, and serve for four years. Officers are professional and not conscripted, while NCO's are conscripted, but drill more often than the regular conscript once in the reserve system. Officers can be recruited from conscript ranks, but are more often recruited from military academies or officer training programs attached to universities. Conscripts who wish to serve in the navy have a six year term of enlistment, as well as those who wish to serve in elite units.
-A number of elite unites are created. A large number of mountain divisions have been created, with pack artillery and other specialized equipment. A Marine division has also been created. Finally, a large Desert Corps has also been created. Mounted on camels and used to operating far behind enemy lines. A small number of armored cars have been attached to Ottoman cavalry units
-All Ottoman conscript units rotate their service to different parts of the Empire, to gain experience in operating in the variety of terrain they may have to face in the defense of the Empire. Large mountain and desert warfare schools have been established, and all units rotate through each of these units.
-The Ottoman air force has been slowly growing, but remains small
-A large military exercise has be occurred near Erzurum and Van, to test the army's preparedness for large scale warfare in the Caucuses.
-Large naval exercises are being held in the Aegean
-Fortification networks along the Dardanelles, and around Erdine are being renovated and improved
-Several key islands in the Aegean, particularly Lemnos, are being fortified
Army:
  • 250,000 active military
  • 2.3 million potential reserves (DEMOBILIZED)
  • 20 Tanks
Navy:
  • 3 Dreadnoughts (Reşadiye, Fâtih Sultân Mehmed, Sultan Osman I)
  • 3 Pre-Dreadnoughts (Barbaros Hayreddin, Turgut Reis, Abdül Kadir)
  • 2 modernized Ironclads (Âsâr-ı Tevfik. Mesudiye) (essentially armored cruisers)
  • 3 Armored Cruisers
  • 1 Protected Cruiser
  • 32 Destroyers
  • 4 Submarines
Air Force:
  • 96 Scout-fighters
  • 36 Fighters
  • 8 Bombers
Alliances, Agreements, Pacts, and Trade:
Trade with most of the world

Diplomacy:

Secret:
To: Germany
From: The Ottoman Empire

We are looking to contract out a new Dreadnought, and wonder if you would be interested in building it for us.

We're also looking to standardize our infantry armament, and would like to use the newest Mauser variant as our standard weapon. We'd like to buy a production license for it, so that our state factories can begin producing them.

In general, we'd also like to strengthen our already strong economic and political ties. The Sultan would like to make a visit to Berlin, if that's possible. We'd also like to invite you to send a military mission to the Empire to observe our military practices, as your army has more experience in fighting a fully modern war against modern enemies. In particular, we'd like to have some officers from your mountain warfare divisions observe our mountain divisions, and some engineers to help us construct a modern defensive network in Erdine, outside Istanbul, and along the Dardanelles.

#NationNameTurn


The Confederate States of America - 1970-71

Name: The Confederate States of America
Head of State: President Francis Underwood (D)
Head of Government: President Francis Underwood (D)
Type of Government: Presidential Republic
Population: 57,411,085 (50,927,785 mainland, 6,483,300 colonial)
National Anthem: Dixie
National Motto: Deo Vindice ("Under God, Our VIndicator")
Capital: Richmond
Largest City: Baltimore

Domestic

Internal Events:
-Any internal events to talk about...

Economic Status:
-Great (Example)
-Economic information goes here....

Military
-All military information not dealing with the numbers themselves goes here...

Army:
  • 250,000 active (2 Marine divisions, 4 Armored divisions, 1 mountain division, 2 Airborne divisions, 7 Infantry divisions (mechanized))
  • 250,000 National Guard, rapid reserves (5 Armored divisions, 1 mountain division, 11 infantry divisions (7 mechanized))
  • 2,500,000 total potential conscripts
Navy:
  • 3 Jefferson Davis Class Aircraft Carriers (CSS Jefferson Davis, CSS Robert E Lee, CSS Stonewall)
  • 5 Virginia Class Battleships (CSS Virginia, CSS North Carolina, CSS Tennessee, CSS South Carolina, CSS Alabama)
  • 8 Manassas Class Heavy Cruisers (CSS Manassas, CSS Sharpsbug, CSS Shiloh, CSS Perryville, CSS Murfreesboro, CSS Shenandoah, CSS Peninsula Campaign, CSS Fredericksburg
  • 11 Baltimore Class Light Cruisers (CSS Baltimore, CSS Richmond, CSS Lexington, CSS Atlanta, CSS Nashville, CSS Charleston, CSS Mobile, CSS Miami, CSS Montgomery, CSS Raleigh, CSS Norfolk)
  • 34 Hampton Roads Class Destroyers
  • 32 Catfish Class Diesel Attack Submarines
Air Force:
  • Type of planes...
  • Type of planes...
  • Type of planes...
Alliances, Agreements, Pacts, and Trade:

Diplomacy:

The 1973 Confederate Elections: The Candidates

With President Underwood nearing the end of his second 4-year term (although there were no formal term limits, the precedence established by George Washington, Jefferson Davis, Robert E Lee, and Thomas Jackson made running for a third term taboo), all three major parties geared up for possibly the most contentious election in Confederate history. Although the end to the war in Cuba helped alleviate tensions, elsewhere the Confederacy was in turmoil. A stagnant economy, the war, racial and labor unrest all were set alight by the Baltimore Suffrage crisis. Although the DC race riots were by far the worst instance of violence in the CSA, as the year went on and the weather got warmer, tensions again rose. In the wake of DC, the cities of Lexington and Memphis both passed black suffrage, as did the state of Maryland. Other cities in the Upper South also contemplated passing suffrage bills, while the states of Mississippi and South Carolina both passed bills forbidding any cities from passing suffrage bills (not that it was necessary), with other Deep South states contemplating the same. Pro-suffrage and anti-suffrage protests and marches frequently devolved into rioting as the groups clashed, and these protests further clashed with strikes, unemployment marches, and youth revolt. Lynchings increased in number in the deep south as well.

Into this malestorm of dissent, anger, and radicalization, the parties took radically different approaches. The Democrats had long established their candidate: Menelaus "Pappy" O'Daniel, flour baron and Governor of Mississippi. Although Underwood had proved broadly popular (albeit less so as the war in Cuba dragged on), his rise to the presidency was marred by scandal as both the sitting President and Vice President were forced to resign, and some said that Underwood engineered their fall. More importantly to the Democrats, he was seen as far too radical of a president, making concessions to the Progressives and Constitutionalists. With the race issue causing a malestorm, the Democrats decided that a return to tradition was what was needed. O'Daniel was the consummate image of the southern good ol'boy: old, white, fat, and respectable, but not particularly interesting. Hard on race, hard on communism, hard on foreigners, hard on...well, everything, his vision of the solution for the country's economic woes was, unsurprisingly, further development of cash crop agriculture and military spending. However, the Vice Presidential nomination was far more contentious. Some in the Democratic party wanted another good ol' boy as vice president, some wanted an upper south candidate, some wanted a charismatic figure, and some wanted a positive radical. The list of candidates was long, and even the Grand Wizard of the KKK was included. In the end, the party chose George Wallace, governor of Alabama, as a compromise candidate. While hard on race and from the deep south, he had (for a democrat) a relatively liberal stance on industry, was charismatic, and fairly popular among poor whites. The overall campaign strategy for the Democrats was one they had used time and time again: conservatism, security, and nationalism.

The frontrunner for the Constitutionalists was also clear. James "Jimmy" McNulty, Mayor of Baltimore, and, in the words of President Underwood, "the man who set the Confederacy alight". Although many in his party privately questioned his candidacy, as he was in the liberal wing of the liberal party, he was also the most talked about man in the country, charismatic, popular, and a skilled political operator. Instead of the stuffy conservatism of the Democrats, the Constitutionalists decided to run their campaign on a more radical platform. Their slogan was "The Change We Need", and they focused their platform on the economic issues faced by the country, rather than on the extremely controversial race issue. Although McNulty did not ignore race, it took a back seat to economic issues for the Constitutionalists. Like the Democrats, the vice presidential nomination was much more controversial for the Constitutionalists than their presidential candidate. After much debate, they settled on Albert Gore (sr.), Senator from Tennessee and one of the state's elder statesmen. A popular and respected figure, his candidacy was calculated to appeal to the all-important middle-south states of Tennessee and North Carolina, whose support the Constitutionalists needed to win.

In a contrast to their usual strategy of running Party hacks and simply selling their vote for political concessions, the Progressives this year tried to run an actual campaign. Hoping to capitalize on the general unrest throughout the Confederate States, they ran on a platform of radical economic reforms and racial and foreign policy conservatism. Their Presidential nominee was Charles "Chuck" Yeager, a retired Brigadier General in the CS Air Force, charismatic, and popular for his time as a record breaking test-pilot for the CS Air Force. The Vice Presidential candidate was Robert Byrd, Representative from Virginia and state-wide KKK organizer.

The Constitutionalist Ticket:

James "Jimmy" McNulty, Baltimore Mayor Albert "Al" Gore (Sr.), Senior Senator from Tennessee

The Democratic Ticket:

Menelaus "Pappy" O'Daniel, Governor of Mississippi George Wallace, Governor of Alabama


The Progressive Ticket:


Charles "Chuck" Yeager, Brigadier General (ret.) Robert Byrd, Representive from Virginia's 23rd District




Nation Name - Year

National Flag

Official Name (English): The Ottoman Empire
Head of State: Sultan and Caliph Abdülaziz I
Head of Government: Grand Vizir Mehmet Emin Ali
Type of Government: de jure Absolute Monarchy, de facto semi-constitutional Monarchy
Population: ~30,000,000
Capital:
Konstantinyye

Domestic Events:

Put anything that happened in the country this turn in here, whether economic, military, or otherwise.


Army:
  • ~200,000 regulars
  • 2.5 million theoretically, realistically 200,000 (demobilized)
Navy:
  • 2 Mesudiye class Ironclads: Mesudiye, Mahmudiye (both under construction: 1875)
  • 4 Osmaniye class Ironclads: Osmaniye, Aziziye, Orhaniye, Mahmoudieh
  • 10 other Ironclads
  • 5 wood steam frigates
  • 11 wood corvettes
  • 2 wood gun vessels
  • 7 armored gunboats (Danube fleet)
  • 4 wood gunboats (Danube fleet)
  • Type of ships...

Diplomacy:
bigseb31213 threw 12 4-faced dice. Reason: things Total: 24
2 2 2 2 2 2 1 1 3 3 1 1 1 1 3 3 2 2 3 3 2 2 2 2
bigseb31213 threw 12 20-faced dice. Reason: things Total: 144
6 6 6 6 7 7 13 13 14 14 13 13 13 13 17 17 7 7 13 13 15 15 20 20
bigseb31213 threw 1 20-faced dice. Reason: 1974 host city Total: 4
4 4
bigseb31213 threw 3 20-faced dice. Reason: football die: 1st die wins Total: 34
4 4 11 11 19 19
bigseb31213 threw 5 20-faced dice. Reason: baseball Total: 59
13 13 11 11 6 6 10 10 19 19
bigseb31213 threw 4 20-faced dice. Reason: basketball Total: 33
20 20 2 2 8 8 3 3
bigseb31213 threw 4 20-faced dice. Reason: Hockey Total: 38
19 19 1 1 12 12 6 6
bigseb31213 threw 4 2-faced dice. Reason: to determine seeds Total: 7
2 2 2 2 2 2 1 1
 
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New NG turn format idea, probably for use in Modern Era. The primary idea is to eliminate the fact that people repeatedly argue over war results. Actually, everything is argued over. This might smooth things over somewhat. Actual military effectiveness isn't completely based on the numbers used, supply is important and so forth, so a mod will almost certainly have to apply ad-hoc modifiers to actual military strength. Don't want people to declare that their A/A class tanks are somehow operating in the middle of the Sahara desert or weird stuff like that.

Nation Name in Native Language - Year
Nation Name:
Leader:
Co-Leader(s):
Population:
Capital City:
Major Cities:
Language(s):
Religion(s):

Other Notes: (Fanaticism, Plague, Whatever)

Research: (Automatically used)
Tech Level, Research: (Normally the current year. This number refers to theoretical advances, such as Newton's law of gravity and whatnot.)
Educational Attainment: (A gross measure reflecting literacy rates, college graduates, etc)
Educational GINI: (You want a low number)
Other Notes: (International Research Facility? Research agreements? Your researchers all hate you because you're Hitler?)

Economic Strength: (Aggregate Number. Not reflective of actual wealth.)
Tech Level, Economy: (This refers to the advancement of your economy technologically. Things like factories, patents, chemicals..)
Trade: (Note: Amount of trade conducted and controlled)
Industry: (Manufacturing.)
Extraction: (Important for the above. Also reflects how much manufacturing you can support if everyone says no to exporting raw materials to you.)
Agriculture: (Important for everything. The number here is essentially how much people your nation could support if everyone says no to exporting food to you.)
Infrastructure: (Generally built up. Also used by military.)
Urbanization: (A percentage. How much of your people live in Cities/Towns as opposed to being in the countryside? Affects many items.)
Other Notes: (Modernizing? Economy owned by someone else?)

Military Strength: (An aggregate number)
Tech Level: (Ground/Navy/Air)

Ground: (A number. Given in relative terms.)
Mobility: (A/B/C..) - How fast can your troops relocate?
Quality: (A/B/C..) - How great are they?
Locations: (Where your military is.)
A: XXXX
B: XXXX
C: XXXX
Other Notes: They're all fanatics? Ethnic problems?

Naval Strength: (A number. Given in relative terms)
Mobility: (How fast can they reposition?)
Quality: (How great are they?)
Other Notes:

Air force: (A number. Given in relative terms)
Mobility: (How fast can they relocate? Obviously, this should be the highest amongst the 3, unless something has gone horribly wrong.)
Quality: (How great are they?)
Other Notes:

Diplomacy and Treaties:
 
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For any ASOIAF games:

House Name - Year

SIGIL


Name: House xxx of xxx
Head of House:
Heir:
Religion:
Words:
Seat:
Other Holdings:
Cadet branches:

(Below this, add your traditional ASOIAF appendix. Basic example ahead)

GODRIC GRYFFINDOR (b. 789), Lord of Godric's Hollow, Warden of Hogwarts Castle,
His wife, ÆLFWYNN PEVERELL (b. 790)Their son, EGBERT GRYFFINDOR (b. 821),
(Add family accordingly)The household at Godric's HollowMAESTER MERLINHELGA HUFFLEPUFF, head cook,(Add household)

House Events:
Lord Gryffindor has obtained a goblin-made longsword, which is awesome.Lord Slytherin is being a dick and speaking to snakes.Etc etc

Military:

Army:
200 Aurors
40,000 unraised levies in the Department of Magical Law Enforcement(Optional: distribute your levies through your houses)

Fleet:
The Giant Squid at Loch Hogwarts
Assorted Merpeople and Grindylows
(make sure to distribute it through houses, e.g. the Starks don't have a fleet by themselves, the Manderlys do)

Alliances, Agreements, Pacts and Trade:
At war with the Great Heathen Army
Alliance with the Kingdoms of Wessex, Mercia and Northumbria
Married into House Peverell etc etc
Trade with the Karlings

Letters and Messages:

To: Lady Ravenclaw
From: Lord Gryffindor

Yo, I could really use that diadem that your daughter stole and you insist on keeping it hidden
 
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Moving this here from AH. The other ones are next.

House Martell- 129 AC



Name: House Martell of Sunspear
Head of House: Princess Nyriess Martell
Heir: Nemiath Martell
Religion: Faith of the Seven
Words: Unbowed, Unbent, Unbroken
Seat: Sunspear
Other Holdings None
Cadet Branches: None

The Princess of Dorne Nyriess Martell has been bored most of her life. She loves hearing about the wars and controversies of the world, but she has yet to actually be apart of any of them. Dorne has been isolated from the rest of the world, being the only kingdom in Westeros not consumed by the Targaryens and being separated from other lands by the Narrow Sea. Nyriess longs to be a part of the great machine of the world and actually matter outside her own country. So she seeks to make a name for herself and not become yet another unremarkable ruler of Dorne.

Besides that, the Princess has had a rather peculiar life. She is known to greatly prefer relations with other women, although encounters with men are not unheard of. Such preferences are not uncommon in Dorne, but her attempt to secretly marry a woman was very much so and caused scandal throughout Westeros. Her apparent wife would have been Marra Dayne, and it was put an end to by her parents' when they found out. It caused a lasting rift between her and the Faith (whom she was devout to before) when even native Dornish septons spoke out against it as sacrilege. She has yet to marry at all now, having refused any offers her parents' gave her.

She is amiable enough and friendly to any who approach her, earning her the nickname "the Sunflower". She has gentle tastes, like her love of learning, art, music, and jewelry, and may herself be called gentle, but she's quite capable of being vicious, though she will detach herself from immoral actions and look away, pretending they never happened and maintaining her friendly demeanor. Most of said viciousness comes from her desire to be in control of everything and her subsequent low tolerance to any insubordination or failure.

Household:
-NYRIESS MARTELL (b. 98 AC)- Princess of Dorne, never married. Daughter of Alyle Santagar and Narathan Martell.
-NEMIATH MARTELL (b. 101)- Married to Pan Manwoody. Paranoid about invasions and generally plans for the defense of Dorne and tries to improve them.
•LYRA MARTELL (b. 113)
•DANNY MARTELL (b. 114)- Married to Emile Allyrion, his cousin.
•JENNY MARTELL (b. 117)
•MYLLY SAND (b. 123)- bastard fathered onto a commoner that he his raising
-RENLY MARTELL (b. 102) Devout in the Faith and quietly disapproves of Nyriess' homosexual behavior. Travels around Dorne seeking to help the smallfolk and to fight against crime, sometimes taking Nemiath along with him.
•EMILE ALLYRION (b. 116)- bastard fathered by Renny onto Sarry Allyrion, and then legitimized. Recently married Danny Martell, her cousin.
-AVERY MARTELL (b. 106)- Snuck out of Dorne and signed up with Second Sons in 323 to satiate his love for killing.

House Events:

-Nyriess seeks to subtely move Dorne as whole away from any remaining Andal traditions, such as knights and the Faith, and which has been alienating the some of the Stony Dornishmen.
-Avery is intent on starting a collection of Valyrian steel swords, and is willing to do whatever it takes to get them.
-Somewhat strained relations with House Allyrion because of Renly's refusal to marry Sarri after impregnanting her and his reluctance to recognize Emile. Nyriess has tried to repair it by marrying her nephew, Danny, to Emile. Though Danny seems smitten by her, neither Emile nor neither Emile nor the rest of the Allyrions are satisfied by it.

Military:

Army:

House Martell- 3,000
House Jordayne- 1,000
House Toland- 1,500
House Santagar- 2,000
House Dalt- 1,000
House Gargalen- 2,000
House Allyrion- 1,000
House Vaith- 1,500
House Qorgyle- 1,000
House Uller- 1,000
House Wyl- 1,000
House Manwoody- 1,500
House Fowler- 1,000
House Yronwood- 2,500
House Blackmont- 2,000
House Dayne- 2,000
House Drinkwater- 1,000
Total: 26,000

Navy: 30 War galleys

Alliances, Agreements, Pacts, and Trade:







Nyriess Martell "the Sunflower"
 
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Name: Huge Territory
Description: You begin with a Huge Territory when compared to normal ISOT'd territory, with 6 times the normal starting territory provided for players. This allows you to have a starting ISOT'd territory of 319,074 sq mi / or 826,398 km2 .
Cost: -4 Perk Points

Name: Fertile Territory
Description: Your starting ISOT'd territory is more fertile than it is in OTL, with a greater proliferation of greenhouses and backyard gardens on top of greater commercial agricultural yields. Your livestock is more hearty and can thrive on less food and resources than their fellows among the same species in OTL, and even your inland and coastal waters are more abundant with fish, with your forests more abundant with wildlife. You have the easy ability to deal with economic collapses when it comes to feeding your people, and have the ability to be a major exporter to two to three PC nations whenever you actually /run into/ them. So much of an exporter their people care more for your people than they otherwise would.
Secondary Effect: Territories which would be otherwise classified as 'desert', such as the Sahara, Sonora, or Mojave and regions around them can be instead be considered agriculturally 'sound'. This includes 'frozen' deserts such as the Siberian regions or Antarctica, with water more abundant and free flowing to feed crops than they would be in our timeline.
Cost: -2 Perk Points


Tech Level Perks & Flaws


Name: "Decades Behind" Tech Level.
Description: Your beginning tech level is years behind that of other of other players. You should have your cutting edge technology be at that of the late 1970s, at best.
Cost: +2 Perk Points

Name: Lost Technologies (What is Nuclear? The hell is computer? There is something unknown they called Television?
Description: Your world took a left turn at Albuquerque and while you may have a mostly modern (or whatever your tech level is) tech level, you are missing out on three major fields or one entire section of science which must be specified in the parenthesis of the lost tech. It is viewed as entirely alien by your nation's population, and will take work to adapt to it or figure out the science behind it, if players are willing to sell you it or trade it to you or help you build it. GMs reserve the right to decline a lost tech as 'too minor' to allow the perk point.
Cost: +2

Population Perks & Flaws

Name: Smaller Population than Normal
Description: You begin the game with a smaller population than normal for the territory you claim as far as OTL goes, with three quarters of the population. This might not decrease your sprawl or territorial tightness, but it does decrease your work force and the number of soldiers you can field, as your population is smaller, and it makes you more susceptible to needing to follow the people's wants, needs, and desires, because every worker counts for you.
Cost: +2

Name:
Super United
Description: Your nation is highly united in its cultural and political wants, if not fanatic. You are far less likely to deal with revolts or resistance to send soldiers or settlers places, and you are far more likely to be given leeway about having a bit of a 'tinpot' on your nation's leader's head.
Cost: -3
 
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Name of Nation: Roman Empire Of Mauritania
Brief Description: The empire was founded in the ashes of the weak Roman Empire, and takes up most of North-West Africa. It is primarily composed of Roman-Berber population, with a small Iberian minority. It is mostly stable, and has been expanding into the seas for some time now, due to it's strong naval tradition.
Map:


Name of Nation:
Assyrian Empire
Brief Description: Assyria has had many incarnations, but it has always been very expansionist for hundreds of years. Although when Ashurbanipal took the throne, he stopped expanding and consolidated it's position. For the longest time Assyria was been sandwiched between the Roman Empire and Persia. It has a a Assyrian majority, but many Chaldeans and Phoenicians also reside in it's borders.
Map:


Name of Nation:
United Kingdom Of Judea And Israel
Brief Description: Founded from one of the world's oldest religions, the UK has remained strong in the 1,500 years it has existed in some form or another. It is a small but tight knit land, and peculiarly they have a more decentralized leadership, with the king taking a back seat to the Knesset, who manage day to day affairs.
Map:
 
BLOOD IN THE WATER



When the bombs fell, so did the order that the United States worked so hard to establish. As new nations rose, old ones that had once controlled the world with their influence collapsed. There was little remaining resources that survived the initial blast and millions died, only continuing to decrease as the other strikes followed. But years later, a form of stability came, and travel and trade was restored as nations struggled to recover and either follow their predecessors or pave their own path in history. Some were more democratic than others, with multiple nations building the foundations of their future. Now, it is many years later, and tensions continue to burn between the nations, and war threatens to rise again. As either a dictator or a king, an emperor or a president, you will lead your people in a post-apocalyptic world that is quite dangerous all around.



THE SOUTH



Federal Republic Of America: Created when the only presidential successor, Richard Schweike landed in eastern Virginia from his naval convoy that was launched from the dock in Washington D.C. in an attempt to evacuate the people of the city before the strike and started to rebuild "the true America". A strangely democratic nation that keeps some traditions of the old, it carries the most legitimacy of the successor states of the old United States. It is well developed as a democratic nation that functions by itself, but still suffers from the aftermath of the strikes.

The Southron Confederacy: Founded by a recent union of Republic of Alabama and American Republic of the South, this new nation is populated by the Southrons, a aggressive and warlike people in America. The old nation it is based off of has little resemblance because it does not engage in slavery and is a mostly democratic republic, but states rights and agrarian ideals are implemented. It seeks to reclaim New Orleans and this puts it at odds with Texas because they claim the same area. Mainly a farming community, it still maintains a big military, fit for war with the neighbors.

First Federal Republic of Texas: A republic in name, but a junta in reality, it was founded in 1987 by Texas Rangers who were seeking power in the world following the nuclear strikes. It claims wide swaths of land in the deserts of the former United States, as its expansionist mood makes it dangerous to its neighbors, especially the Holy Republic. Manufacturing is still existent, but not as big, and ranching is a major alternative.

Free City: A very loose city, with only a few laws restricting people before they started chaos. It is made up of mainly scavenging groups who scrounge the lands for relics remaining from the Event. But recently, guilds led by those who wish to fully control and centralize the city have begun using Free City as a battleground.

THE NORTH


Provisional Republic Of America: Founded by the firebrand anti-communist, General Mattius Lewison, the nation is a military dictatorship that owns most of New England, the Maritimes and Newfoundland. It has a strong army used to threaten its neighbors in an expansionist way, and seeks to expand into Quebec and the Freemen territory. It has a somewhat strong industry, but the fact that it was repeatedly nuked and gassed by the Soviets drastically reduced the possibility of a quick recovery.

Federative Union of Pacifica: Yet another junta that exists in the post-apocalyptic North America, its leader is a very inspiring speaker, whose devotees are obsessed with him. It is militarized, and wishes to expand in the northern areas of the continent. One of the more industrialized nations, it also exports manufactured goods, as well as makes some for its own use.

Freeman Union: A loosely centralized nation, the Freeman Union focuses on the ideals of a utopian society for all. This creates conflict against many different nations for its strange ideas, especially the Provisional Republic of America, who wishes to annex the territory. Border disputes between the two make constant conflict almost inevitable, and peace only brief before another conflict arises. Industry that remains from the Event leaves the Freemen the chance to produce goods for themselves as well as other nations. Relations with Quebec are warm, as they both have a common enemy.

South Alaskan Confederation: Made up of the few towns remaining in Alaska, a naval officer, following the nuclear strikes, took control from Dutch Harbor, and established this nation. Not very strong, it sustains itself with abundant fishing and using the natural resources that remain. It finally contacted the mainland in 2067, more specifically the nation of Pacifica. This established a trade route between the two with the little ships that remain, and good relations are still existent between the two.


LATIN WORLD


Third Mexican Empire: Very unpopular with the fellow breakaways, it retreated southwest and to an exclave in Yucatan, constantly at war with one faction or the other. It is weak, but still strong enough to hold its own against the shifting borders of former Mexico.

Mayan Independent Union: After the nuclear attacks, a declaration of independence by the Mayan peoples was made, who were happy to finally have the chance to become their own people after many years of oppression. It is in constant conflict with Gulf and Mexican troops, who look to reabsorb the peoples into their empire.

Juarez and Gulf Cartel Oligarchies: Formed in the wake of the nuclear apocalypse, these oligarchical families now fight for control of the inner territories of former Mexico, while drugs and violence remain very much alive within the streets of Mexico.

Cuban Communist Federation: The nuclear exchange greatly weakened the government's hold on the nation, and so they retreated into the southeast area of the nation, waiting to conquer the rest of the land plagued by irradiation and democratic movements. It also is colonizing the neighboring islands, using its military superiority to win.

Holy Republican Union: Having a largely Catholic majority, the founders of the Holy Republic wished to go back to the foundations of their religious background, and in doing so founded a nation out of it. Having recently annexed the northern cartels due to victory in previous wars, it wishes to expand and spread its morals throughout former Mexico.
 
May Madness
Student Protests in Chicago and the Upcoming 1960 Election


Chicago police were ordered not to unholster their guns or use excessive force during the riots, but many students were injured while being subdued. Some of these injuries would prove to be fatal for three unlucky students from Yale, Morton, and Harvard.

Throughout the 50s, the American Popular Republic has become home to intense political activity. With various peoples and groups rising up to speak out against the status quo, the loudest of these voices tend to be the student organizations. Feeling slighted by the unpopular and more authoritarian policies kept in place by the Old Guard, these organizations have become increasingly outspoken the closer election day comes. Dominated by the Democratic Labor Party and the current General Secretary, Dwight D. Eisenhower, the younger generations hope to bring about much wanted change with their vote. Wishing to become the champion of this new nationalistic fever, Wayne Morse announced his

In the following weeks, the student unions organized plans for a march from across metropolitan London and onto the legislative center for the goverment, the Council Chambers. Martin Rook, one of the leaders of the union, told the press: 'We believe that the state should be there to provide for others what they cannot provide for themselves, not oppress them in some strange since of paranoia'. Local church leaders supported the march but the Metropolitan Police Commissioner quickly declined the requests for permission made by the students. Even without the approval of the local goverment, the students went ahead with their plans and a few days later over 5000 people from more than 80 organizations gathered in the streets of London. Intimated by the size of the crowd gathered, Head Chairmen James Wilson called a state of emergency in the capital and numerous police and civil defense units were mobilized.

Numerous clashes occurred when the police tried to move and push the demonstrators away from their path towards the Council Chambers. Police horses were sent into the crowd, and smoke bombs thrown but the students persevered. Once the march reached its destination, the protestors were met with a wall of uniformed police and civil defense conscripts all equipped in riot gear. For hours both sides exchanged shouts as the officers tried to get the crowd to disperse. The demonstrators were adamant in their cause though and only responded with demands to release the detained students. Numerous bricks and bottles were thrown by the protestors and after a few managed to impact officers, permission to use force was authorized.

What began as an organized effort to dislodge the protesters and disperse the crowd, soon turned ugly as there was a brief period when the police completely lost control of the situation. Break-downs within the chain of command were witnessed with officers driving Transit-vans at high speed up and down the street under a hail of bricks and bottles - until one crashed by a railway bridge and the police charged to prevent the injured driver from being seized by the enraged crowd. Soon canisters of tear gas flew through the air in vain attempts to pacify the crowd and before anyone knew it, shots were heard throughout the streets of London. No one knows for sure who fired the first shot, whither it was a demonstrator who managed to get his hands on a fire arm or a disgruntled conscript who finally snapped is still unknown.

Now 214 people have been arrested, at least 82 injured and 11 are dead.
 
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New Ghis-5,000 Years after the Fall
Ruler: Hasdro zo Barkad


Population: 5,000,000 (Isle of New Ghis), 20,000,000 (Mainland)

Emblem:



Domestic Events:

Hasdro zo Barkad, the Strong and Wise Master of New Ghis looked out amongst his people and despised what he saw. 5,000 years since the Fall of Old Ghis and still the Blood of the Harpy quarrels amongst themselves, carving out petty city states and living in decadent palaces whilst relying entirely on Slave Soldiers and Sellswords to do their fighting for them, and assassins to carry out their bickering when force fails. To think that the Blood of the Harpy has fallen so low for so long and not risen anew is something that sickens Noble Hasdro. While the Wise Masters of Yunkai, Astapor and Mereen live in decadence, the Blood of Old Ghis that fled further south, to the coast of the Gulf of Grief and the Isle Beyond had kept to the ways of their forefathers, the Iron Legions of New Ghis were forged from the Remnants of the Legions of Old Ghis, soldiers who had fled after the Dragons came to the City of Ghis herself and sought to carry on their traditions in a land yet untouched by Dragonfire. It was these remnants of the Legions, under Hasdro's Direct Ancestor, the Noble General Hanib zo Barkad, who had guided the refugees to the coast and the Isle beyond, where they forged a new stronghold first by conquering and enslaving the original inhabitants of the Isle, and then by expanding slowly over the years to the Coast of the Gulf of Grief, taking in more disperate bands of Ghiscari Survivor Communities. It was something that was largely founded by their own efforts, even if they had slaves to build the actual city and outlying towns, the impetus was provided by the Citizen Legions.

Reflecting upon this, noble Hasdro zo Barkad could only come to the conclusion that the other Ghiscari Successors had allowed their mastery over the Slave Trade to make them soft, giving up on the Citizen Legions of old and forcing their slaves to fight for them, starting a vicious cycle of abdicating responsibilty in favor of lavishness and decadence. While their was no shortage of Fine Pyramids and Slave Labor in New Ghis, compared to Yunkai, Mereen, and Astapor, Great Hasdro's People lived positively spartan lives, many of them hardened by a three year term in the Legion. As Wise Hasdro reflected further, he realised that it was time for a change. For too long had the Blood of the Harpy been idle, and the Ancient and Most Noble House of Barkad would be the ones to Ensure that a New Ghiscari Empire would rise from the ashes of the old, whether the Wise Masters wanted to or not. Yes, 5,000 years was too long for the Harpy to Slumber while her children bickered, but Mighty Hasdro would need allies and perhaps years of careful planning if he were to pull it off, the Legions alone could not win him this prize. . .


-Hasdro zo Barkad, known as the Fearless, Strong and Wise Master of New Ghis. It is said that after a Dothraki Arrow wounded his eye, he plucked it out by his own hand rather than allow it to impede his command over the Legions.


Military:

Iron Legions

New Ghis uses a professional army in the Style of the Old Ghiscari Legions, each citizen is required to serve a 3 year term in the Iron Legions, and their discipline and tactics are considered highly elite by those that have faced them. Unfortunately, they have been overshadowed in recent years by the Unsullied of Astapor whose discipline is just as good and who have the added bonus of not feeling pain on top of that. The Iron Legions have something the Unsullied do not, however, the Iron Legions have a professional officer core, while the Unsullied are drilled from youth to be commanded by the Wise Masters, most of whom wouldn't know a battlefield from a whorehouse. Hasdro zo Barkad is overall commander of the Iron Legions by dint of birth and ability.

-54,000 Legionaries divided into 9 Legions of 6,000 Men each. Each Legion consists of a mix of Heavy Infantry, Skirmishers, and Archers.



-The Iron Legions at the Battle of Hasdro's Eye where they defeated a Dothraki Kalasar with Discipline, Tactics, and ingenious use of caltrops.

Auxilliary Numedi Cavalry

New Ghis does not have much in the way of Cavalry, mostly relying on Non-Ghiscari Numedi Auxilliary Troops from the Grassland and Deserts along the Coast of the Gulf of Grief, these Auxilliaries are quite fearsome in battle riding upon their fast horses and using speed and mobility to hit enemy flanks and aid the Legions.

-2700 Auxilliary Numedi Cavalry broken down into 300 men units, one for each Legion. They are a mix of light and medium cavalry.



-Numedi Auxilliary Cavalry, these mounted troops are noted for their speed and maneuverability


War Elephants

Accompanying the Legions and Cavalry are a company of Armored and Towered War Elephants some 100 Strong. These Elephants are driven by experienced handlers, often these handlers' families have been practicing their craft for Generations. The Elephants are armored in steel scale barding and towered with armor plated howdahs from which archers and pikemen fire and stab down upon enemies and the handlers can direct their beasts from relative safety. The tusks of these war elephants are often capped with steel spikes for goring enemies and their powerful charge can trample entire platoons under foot at a time.

-100 War Elephants



-The War Elephants of New Ghis, a mighty tool on the battlefield.


Siege Troops

New Ghis has a small core of dedicated siege engineers with multiple apprentices and many slaves to do the grunt work. These Engineers have the benefit of the Mathmatical Wisdom of Old Ghis in the form of Scrolls and Treatises on siege weaponry and engines that have since been copied and studied. They have a mix of ballistae, rams, and catapults for bombardment, siege towers and ladders for assault, and rams for close in work. Naturally they have slaves to do the mundane ditch digging and other such menial tasks.

-2,000 engineers, 6,000 Apprentices, 10,000 Slaves. Siege Engines are often built specially for campaigns but there are usually no more than 100 of them at any given siege.



-Ghiscari Ballistae test firing on the coast


Navy

The Navy of New Ghis is more well trained than that of Yunkai, owing to the New Ghiscari being initially an Island Nation before expanding to the coast. While a far cry from Qarth or Braavos, it is still more than a match for most other Ghiscari City-States. It is comprised of Galleys and Dromons crewed by a mix of Poor Citizens and Slaves. Any Slave that lives through their rowing contract gets the chance to become a free man, though the nature of their occupation means they often wind up right back in the galleys as poor citizens rowing for low wages. Still it is an attractive prospect that serves to keep the Navy, and merchant shipping, and thus the Blood of the Harpy, in fresh crews.

-250 war galleys
-50 Dromons



-A new Ghiscari War Galley on Patrol


Economy:

The Economy of New Ghis is less about exporting Slaves and More about Importing them in exchange for various trade goods and materials, a rare thing so close to Slaver's Bay. New Ghis is usually in need of new slaves, obtaining their original pool from conquests and as such having a smaller native population of Slaves than is Normal for the Ghiscari, to make up the difference, they trade Grain, Dyes, Sugar, Salt, Fish, Calico, Steel, Horses, Lead, and Silver to other Ghiscari States and Qarth, though trade with the other Ghiscari States for Slaves has slacked off as trade with Qarth has picked up in the wake of a trade mission to Yi Ti proving that more Easterly Routes are likely to be more profitable for the Various Ghiscari Merchant Houses in New Ghis. The trade mission's success and more trade with Qarth has resulted in a minor economic boom in recent years, as Silver, Dyes, and Sugar go to Yi Ti to be traded for Silks and Spices which go to Qarth to be traded for slaves, with the extra profits from the trans-sea trade going directly into the coffers of the merchant Houses, whose taxes go to the House of Barkad, a smaller piece of a very large pie.



-Ghiscari Purple, a popular dye whose make is known only in New Ghis. It is a highly sought after trade good in Qarth and Yi Ti.
 
Türkiye Cumhuriyeti - 1970-71


Name: Republic Of Turkey
Head of State: Bülent Ecevit
Head of Government: Süleyman Demirel
Type of Government: Authoritarian Multi Party Democracy
Population: 36,200,000
National Anthem: Anthem: İstiklal Marşı "Independence March"
National Motto: Egemenlik, kayıtsız şartsız Milletindir! (Sovereignty unconditionally belongs to the Nation!")
Capital: Ankara
Largest City: Istanbul

Domestic

Internal Events:
-Economic activity is increased and a new education program is started in the poorer areas of Turkey

Economic Status:
-Good
-The economy is chugging along nicely

Military
-Turkey's millitary is doing nicely as milliatry exercises in central turkey are helping train teh new recruits

Army:
  • 181,000 Soldiers
  • 289,600 Reserves (Demobilized)
  • 2,150 Tanks
Navy:
  • 70 ships
Air Force:
  • 400 Planes and Helicopers
Alliances, Agreements, Pacts, and Trade:
Informal Alliance With Bulgaria
Trade With Most Of The World
Diplomacy:
 
TURKISH INTERNAL EVENT:
STAR WARS RELEASED WORLDWIDE

While the TV industries of Frnace and the Soveit Union were booming, a young Turkish film director created a new hit film: Star Wars. A science fiction epic about a son avenging his father, it was so popular in Turkey and abroad that it was released worldwide, dubbed in many languages. The plot involves Osman Moonrunner, a mechnanic in the Moon city of New Istanbul bing contracted by and old wise man that tells him that he is the last in a long line of Knights callled the Star Warriors. The man also tells Moonrunner that his father was killed by the evil space king of New Isatnbul, Lord Titan. Is an Braves many perils to defeat Lord Titan and rescue a beautiful princess. Many think that this film might start a trilogy of films as the Turkish director Yorgi Luca.
 
1. Nation Name: PDJOK (People's Democratic Juchocracy Of Outer Korea)
OTL Area: The South Western River
Rough population: 110 Million
Alignment:
Summary:
North Korea was a tiny but crazy nation on old earth. Governed by a tyrant in the line Kim, they ruled over their patch of land. They were so crazy that they spent 48% of their entire GDP on space and habitation related technology. This surprisingly paid off when the great disaster hit. They evacuated virtually all of their populace to mars using a giant colony ship. Eventually they made it and for years they struggled to survive on the planet, many dying off from exposure and hunger. Eventually a new ruler named Kim Jong Hae consolidated them and built a new terrifying society. The Juchocracy was created to benifet him and his decedents only and worship them like gods. Eventually this would become that as the title "Son of the Sun" became used for the ruler and "Children of the Sun" for his family. The bodies of the family members and the rulers were housed in "Tabs" otherwise known as Pyramids. These were giant metal structures that housed corpses and wealth and minerals beyond comprehension. They have a large military and 5% of the total population is it. The currant ruler is Kim Jong Hae, the 28th in his name.
 
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WIP
-POLITICAL and GEOGRAPHIC-
Name:
People's Democratic Juchocracy Of Outer Korea
Alternative Name: Outer Korea
Capital: Saeloun Pyongyang
Major Cities/Habitats: Saeloun Pyongyang, Saeloun Dandoung, SaelounTanchon, Palgan Kaesong
Listing of System or Orbital Installations:
Saeloun Dol Ongjin Space Sation (624 Hektor).
Geographic Description: Not necessary, but VERY helpful give our map scale, and will greatly clarify any potential border disputes. STRONGLY encouraged when claiming on Mars. Nations on the Moon or in Orbitals should describe the major habitats here instead.

Transportation Network:
For the "blessed" class (to be explained later) high class magnetic roads and trains. For the rest, low quality trains and roads.

Climate Change Management (Earth only): How did your nation handle rising sea levels and the changing climate?

Mars Adaption (Mars only): They used painful augmentation to adapt and brought rats, pigs, cows and other common Korean animals

Government Type: Juchocracy (Absolute Despotic Monarchy)
Head of State: Eternal President of the Republic- Kim Il Sung, now 589 and very dead
Head of Government: Kim Jong Hae XXVIII
Succession Law:
First born sons, if not then brothers, if not then nearest male relative
Ideology: The Great Leader is the son of the sun, and thus predestined to rule over all, as is his birthright. (will add more later)
Alignment: Cyber Khanate

Public Responsibility:
Officially the Leader cares for all, unofficially none
Stability: There is much stability due to the large army and secret police
Centralization: Very Centraliszed

Judicial: I am the Law! (and by I, Kim Jong Hae)

Legislature:

Eternal President of the Republic- Kim Il Sung, now 589 and very dead

Kim Jong Hae XXVIII- The Great leader, 39 years old.

- The inner circle- 1,000-10,000
- The "Blessed"- 30,000

- Great Leader

Political Objectives: The ad advancement of the glorious Korean people
Intelligence Service:Meh. Of token importance. Fill out if you want.

-SOCIAL-
Population: 19,800,000
-Colonial Population:
Include this when it's time. No, it's not time yet.

Elite: 40,000
Middle Class: 1,000,000
Proles: rest
Bonded: they are rest
Unemployed: you have to be employed to be allocated rations


Language: Korean

Gini Index: Low

Information Freedom: There is only officially approved information sources
Colonization: to travel you must have official aproval. You must be evaluated and aprovod if you wish to go stay here.
AI Rights: Not very happy for them here, persecuted

Religion: Juchism (will be explained more later)

Strategic Goals:
1.
2.
3.

Internal Problems:
1. Serious Buerocratic Problems
2. Poor Populace (but devoted)
3. Insane Leader


Culture: Korean, 100%
Education: There is mandatory education in poorly maintained and managed state school. The Blessed get much, much better schools?

-INDUSTRY and MONEY-
Major Industries:
Metalworking, steel production, weapons, space industries, (nuclear program)
Imports / Exports: Steel, Small Arms, Spaceship parts.
Merchant Space Fleet:
How much space trade can you do? Think Merchant Marine, but in spaaace! help?
Orbital Assets: What small (so no orbitals) non-military do you have in space or floating near your space station? Think civilian platforms, satellites, etc. Help?
Major Corporations: Korean State Mining, Korean State Weapon Production, Korean State Construction, ect

Currency: The Korean Won
Taxes/Revenue Collection:
Earth Hyperelite, Supreme Martian and Lunie Boss need cash. If you are the latter you probably think tax is the devil. No way those Earth fatcats are gonna steal my paycheck. If you are anyone else, you need a tax regime to pay for expenditures. But remember, with high taxes comes consequences. Also list who are the primary constituencies that are taxed (and those who are exempt.) Numbers are fine, but what's the basic system for your govt funding itself? List how effective it is, and how high or low it is. Help?

-FIGHTING DUDES-
Army

171,000

Navy: Should be small and tiny Help?

Airforce: Atmospheric fighters/bombers only please Help?

Space fleet:

-COLONIAL/VASSAL HOLDINGS- (if any; leave out if none. Use for Player Colonies)
Name:
-POLITICAL-
Capital: Derp…
Administrative Body: Who makes the rules?
Major Cities You got it.
Government Type:They've got to be doing at least some stuff on their own…
-SOCIAL-
Population:
Listed here, fed into the line item above
-INDUSTRY and MONEY-
Major Industries:
There's got to be some reason people are going there…
Contribution to the Empire:What are they being milked for? If they're not being exploited, then they're not a colony.
Merchant Space Fleet: If they're allowed any…
-FIGHTING DUDES-
Army

Every colony has a militia of some sorts. Can be a portion of the above, homeland army. Keep track of who is where though.
Airforce
Navy:
Space Fleet:


Flag:
History:
 
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Fallout: The Nation Game



War ... War Never Changes ...

"...after it was a sure thing that America could wipe out a city with just one bomb, a scientist turned to Father and said, 'Science has now known sin.' And do you know what Father said? He said, 'What is sin?'" - Kurt Vonnegut



When atomic fire consumed the earth, those who survived did so in great, underground vaults. When they opened, their inhabitants set out across ruins of the old world to build new societies, establish new villages, form new tribes.

As decades passed, what had been the United States of America had been broken into many nations. In the American southwest united beneath the flag of the New California Republic, dedicated to old-world values of democracy and the rule of law. But across the Colorado, another society had arisen under a different flag. A vast army of slaves, forged in the conquest of 86 tribes: Caesar's Legion.

In 2277, a Lone Wanderer exiled from Vault 101, and would set the course of the Capital Wasteland, reactivating Project Purity, making a stretch of the Potomac clean to drink and use. The Lyons Expedition took much criticism from the rest of the Brotherhood for their level of involvement in local affairs, but with the destruction of Raven Rock, they were reluctant to exile them. The Lone Wanderer along with his team left for new horizons, their mark made on the Capital Wasteland

In 2281, a Courier became the one that decided the fate of New Vegas. It would remain independent, with the help of the NCR the Courier ensured that the New Vegas would not fall to the Legion. The Courier with her Protectron Army, and the resources of the Big MT would keep New Vegas Independent. The fate of the Southwest was set

Across the Rockies, the North American continent was far different. Old Foes, the Brotherhood of Steel and the Enclave vied for dominance, neither could allow the other to exist, after two centuries no possibility for diplomacy exists. The United States of America, once the world's most powerful nation, brought down by a divide of ideology. New Nations clinging to life, whether they be hidden in vaults or the relics of old.

In what once was the Eastern Seaboard, the Capital Wasteland, had clean water. Mercenary Companies, Bounty Hunters and Free City States dot what once was called the Boswash Metropolitan Area. It was from the conquered ruins of the Canadian Commonwealth, gave rise to the State of Ronto.

Two years have passed since the Second Battle of Hoover Dam, and the fate of the West was set. The tribes and nations continue their fight for dominance, because War... War never changes.



General Rules & Principles

Unlike traditional nation games, the Fallout Universe requires a certain mindset and tone in order to make the game true to the source material. It would not serve anyone if cranking out Power Armors was easy. Resource Management, and realizing that your supply conditions may decide your actions more than your own will. Also you will never have units at 100% readiness ever, so don't even bother. In this game you will NEVER be able to go to war with the army want, but the one you have. Resources especially Pre-War Tech are incredibly valuable, and their loss is more significant than any other.

Hence the point system. I've been toying around with a system like this for a while, but traditional Nation Games don't work with it. This provides a place to use it. You can't wank your nation easily because you need points to get the next level of whatever, or to rebuild your forces. Your enemy has a force of Rangers, sucks to be you.

Welcome to Fallout, things are earned through blood, sweat and tears, and even then it can be unfair. While I am not imposing event rolls, I will be rolling dice to determine the actions of NPCs (Enclave Leadership, Brotherhood Leadership, other plots, Tribes) these are not NPCs that will just roll over or surrender for you Free Republic of Cincinnati. NPCs will act for what is in their best self interest and moral compasses.

Now a word about Communication. Radio Technology is commonplace, as such you have no right to be surprised when wastelanders hear about you before first meetings. By and Large most people in the wastelands know about the Enclave and the Brotherhood, but details are sketchy, and contradictory. Generally they keep clear of big scary dudes in Power Armor and Vertibirds. Due to the events of Fallout 3, the Enclave has a slightly worse reputation than the Brotherhood in the Mid Atlantic Region.

In order to acquire more points, you must work at it. I'll give the points generated per nation for them to spend. However if something is won by Conquest, you get those points for free, but have to pay to get it fixed (half the cost of the last level. SPECIAL traits are not fixable. You Break the Lucky 38 You can't fix it. Military Traits are unlikely to be capturable and used, without unorthodox tactics. <koff>Caesar <koff>)

Regarding stats in regions you can't combine the stats of two regions into another. THIS DOES NOT AFFECT WAR PLANS. Armies can still move around, but their home region is where their supplies come from. If you want you CAN have a stat score of zero in a trait, but in the case of military slaver gangs would take over, commerce no merchants, infrastructure Isolated nearly year round, agriculture not enough edible plants or animals to sustain more than a few families

Just in case you are curious by game rules the NCR is about 230 points. This doesn't include their Special Stats for wiping out the Brotherhood AND Enclave bases in California.



Game Rules
Your nation is set with a certain amount of points in which to spend on various stats for the regions of your nation. The maximum points per type of nation is below

Pre-War Remnant: 80
Rising Power: 175
Regional Power: 130
City State: 80

Pre-War Remnants (Brotherhood and Enclave) DO NOT have to Purchase Commerce or Agriculture, and is entirely an optional purchase for them. You must buy at least 1 Level 8 (Operational HQ), 1 Level 6 (Forward Outpost), and have Two Level 6 (Advanced Power Armor). They also do not have to purchase levels of gear.

Rising Powers, Regional Powers, and City States MUST buy the previous level before purchasing the next. So to have a Level 3 Military in One province is worth (6 points) because you have to get the Posse and Basic Training.
Military: This stat provides the level of military protection and power projection force that the region can bring to bear. THIS DOES NOT Cover Law Enforcement, but it can in case of emergency, but to do so would be similar to placing a region under martial law. Military Forces aren't good police forces so just don't.

Level 1: Posse (Cost 1)
A group of most likely volunteers that maintain order for your leadership in a region. By and large their gear and equipment is their own and they will defend their region.

Level 2: Basic Training (Cost 2)
Your leadership has provided for a basic set of training and equipment for the soldiers. Standard Uniform, signals, and a command structure is in place. Far from a professional force, especially in terms of logistics

Level 3: Professional Army (Cost 3)
A Professional Army with unified standards, gear and armor, along with a command structure that has communications down pat as well as Logistics. Just about the first military could be considered an army.

Level 4: Spec Ops Teams (Cost 4)
A Professional Army is good and all but you at times need elite troops, trained to do force recon, commando work or whatever.

Level 5: Power Armor (Cost 5)
Power Armor was the pinnacle of Pre-War combat, and it won the Resource Wars... did jack against the nukes though. It is VERY difficult to take on Power Armor without having Power Armor of your own.

Level 6: Advanced Power Armor (Cost 6; Brotherhood and Enclave ONLY)
Both factions in the early days after the bombs dropped learned the lessons of the Shanghai & Yangtze Campaign. T-51b & Advanced Mark II Power Armor are the standard

Level 7: Rapid Response Force (Cost 7; Brotherhood and Enclave ONLY)
Few Combat Vehicles survived the war, as Military bases and depots were prime targets of Chinese missiles. Yet some survived... APCs, IFVs, armored trucks, even the occasional MBT can be used. The point is any Military Units moving over 40 mph is considered Rapid Response.

Level 8: Aerial Support (Cost 8; Brotherhood and Enclave ONLY)
Vertibirds were prototypes but they've proven remarkably resilent ones. Any flying vehicle is considered an oddity, and although Vertibird gunship assault wouldn't do much against a power armored infantry advance, it would decimate any wasteland army. Liberty Prime belongs in this category unlike other Combat Vehicles

Level 9: Strategic Theater Support (Cost 9; Brotherhood and Enclave ONLY)
Having Strategic Weapons Platforms, on transcontinental bombers. Although they lack a threat that requires such firepower, they exist nonetheless

Commerce:
Commerce stat provides a measure for the environment your leadership provides for merchants to trade and conduct business.

Level 1: Barter, Caps, Caveat Emptor (Cost 1)

Level 2: Taxation & Licensing (Cost 2)

Level 3: Your own Currency (Cost 3)

Level 4: Banking (Cost 4)

Level 5: Trading Floor (Cost 5)

There are no Level 6 to 9 in the Commerce Trait. Commerce Stat is Wastelander ONLY

Infrastructure: Infrastructure is a measure of the internal development you have done in your nation to make the necessities of life, travel and other things much easier for your people. But Infrastructure has a down side. It works both ways, it makes your region valuable and possibly easier to travel through.

Level 1: Zilch (Cost 1)

Level 2: Dirt Paths & Caravan Routes (Cost 2)

Level 3: Pre-War Road clean up (Cost 3)
The last Interstate project for the United States was done in the 2030s, as such 40 years later the highways were clogged with cars fleeing the metropolises on October 23, 2077. The Roadways are in good shape besides the cracks here and there, but with clearing the rusted out hulks and active ordinance, the roads are a great means of getting around.

Level 4: Railways (Cost 4)
The Railways of Pre-War America were rarely used, and weren't targeted as heavily as the interstate interchanges, the downside is that finding Locomotive remnants are DIFFICULT, and Train Cars need to be built from scratch. The NCR Railway Company announced travel from New Reno to the Boneyard via Shady Sands.

Level 5: Automobile Industry (Cost 5)
New Reno sells reconditioned Corvegas in 2240s. By 2280s having an automobile is High class status symbol in the NCR. Shady Sands recently has had to install a traffic light.

Level 6: Forward Outpost (Cost 6; Brotherhood and Enclave ONLY)
Benefit of being a pre-war Faction? You don't have to worry about roads and stuff like that. Now Keeping a depot that allows forward observation, electronic surveillance and Aid centers? Invaluable. These bases extend your reach beyond their normal capabilities.

Level 7: Parts & Repair Depot (Cost 7; Brotherhood and Enclave ONLY)
Keeping Pre-War Tech is all well and good but the means to keep it operational and make new ones is Unique.

Level 8: Operational HQ (Cost 8; Brotherhood and Enclave ONLY)
Your... enclave of Pre-War prosperity and continuance of America. Your citadel of defense in the wasteland.

Level 9: Advanced Operational HQ(Cost 9; Brotherhood and Enclave ONLY)
Just about the closest that you can get to a Pre-War Military Base, with the calendar being after 2077.

Agriculture:
This stat represents how productive your leadership is in managing Arable Land

Level 1: Tribal, Hunter/Gatherers (Cost 1)

Level 2: Crop Rotation (Cost 2)
With dedicated observation and exploration, crop yields can be further increased and land remain fertile in perpetuity–which is essential to maintaining food production in a region, and can be adapted to include livestock and fallow seasons.

Level 3: Stable Farmland (Cost 3)
Your leadership has ensured that this regions farmland is Stable enough year round to plant, grown and harvest crops.

Level 4: Wasteland Fertilizers & MutFruit (Cost 4)
Pre-War Fertilizers simply don't work as well as they once did. The world's changed, and finding new Fertilizers and figuring out how to make edible mutfruit orchards is a remarkable achievement.

Level 5: Hydroponics (Cost 5)
With Clean Water, you are able to grow specimens without irradiated soil. How do you think Vaults kep a food supply going for centuries

Level 6: VatProtein & BlamCo Perservatives (Cost 6; Requires SPECIAL 6)
Ah! Pre-war food at its finest, still good centuries later thanks to BlamCo patented and Legally determined safe preservatives.

Level 7: Nuka Beverages (Cost 7; Brotherhood and Enclave ONLY)
NukaCola Quantums are as common for you as soft drinks in the 21st century

Level 8: Genetic Bank (cost 8; ; Brotherhood and Enclave ONLY)
You have a genetic database and repository of Pre-War GMO crops

Level 9: GECK (Cost 9; Brotherhood and Enclave ONLY)
You have a Garden of Eden Creation Kit. You can triple the farm output of any region it's deployed too, Restoring it to Pre-War condition. USABLE ONLY ONCE


SPECIAL: This Stat represents Special Bonuses that apply to the region. The Wastelands are definitely weird, and can be filled with terrors that delight. Unlike other traits, these can be purchased without buying the previous levels, but MUST be purchased at start in your region.

Level 1: Roving Robots (Cost 1)

Level 2: A Social Experiment Vault (Cost 3)

Level 3: Ghoul/SuperMutant Settlement (Cost 5)

Level 4: A Control Vault (Cost 7)

Level 5: An Operational Hydro Electric Dam (Cost 9)

Level 6: A Functioning Pre-War Survivalist Building (aka Lucky 38) (Cost 10)

Level 7: A Man, A Plan, A war won (aka Mr. House's Vegas with securitrons) (Cost 14)

Level 8: Pre-War Surplus Cache (aka Power Armor, Vertibirds) (cost 16; ; Brotherhood and Enclave ONLY)

Level 9: An operational Poseidon Energy Nuclear Plant (Cost 18; Brotherhood and Enclave ONLY)

HAZARD: This Stat unlike other counts as Negative points, you can take up to a max of 20 total for your nation. Unlike other traits, these can be purchased without buying the previous levels, but MUST be purchased at start in your region. They can be taken multiple times.

Level 1: Heavily Irradiated Water (Cost -1)

Level 2: Underground Ruins with Feral Ghouls (Cost -2)

Level 3: Slaver Gangs (Cost -3)

Level 4: Psycho SuperMutants (Cost -4)

Level 5: Deathclaw Nest (Cost -5)

If you have any suggestions for other Hazards, or Specials I will consider it on a case by case basis



Map of the Wastelands





Mod Staff & Player List

MOD STAFF
Head Mod: Firebringer_2077
Assistant Mods: NothingNow,

(Prequisites of being an assistant mod: must be accessible via steam/skype, write approximately 200 words per report, and work with me in handling player base)

PLAYERS
Player Name - Nation Name - Approx OTL Location​
 
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Claims Post for Fallout: The Nation Game
To start off to claim a nation you must claim a region, to save sanity use the closest OTL approximate city to the location you wish.

You are allowed Three claims, and I will assume that your first listing is you most preferred one.

If you wish to provide some background on a planned nation, you may do so. In fact, for me the choice of who gets a region comes down to who I think is more likely to be an involved player. If someone has an interesting idea for a region, but another player posted first, I'm likely to go for the more interesting person than the person who's only claim to it is being first. Once I've locked in a choice, it's locked.

Also, given some of the shenanigans in the previous games on AH.com I will not allow certain narratives. No Byzantine Empires, No long drawn out Wizard of Oz jokes, and no Bear Cavalry. I would imagine that the other players, my assistant mods or others will figure these out firsts.

With that below is the Nation Turn Report, it's here cause I had no other place for it. YOU DO NOT HAVE TO FILL ONE OF THESE OUT UNTIL AFTER YOU ARE CONFIRMED FOR A REGION.


AT START I AM ONLY ALLOWING CLAIMS EAST OF THE MISSISSIPPI

There are also only 3 slots for Enclave Players, and 3 slots for Brotherhood Players

Enclave
1. Chicago Area
2. Louisiana Area
3. New England Area


Brotherhood
1. DC Area
2. Oak Ridge Area
3. St. Louis Area


There are also 4 NPC allies for each faction. Which I will describe later



Nation Name In Native Language
- 2283


National Flag

Name: Nation Name in English
Head of State: Name
Likely Successor: Name
Type of Government: Self-explanatory
Population: Tricky... I'm using the assumption that the NCR's entire military was about 18k troops. Which means that each region can support roughly 3000 troops. So... Each region can vary but the high figure for a region would be... 25k TOTAL
Capital: Capital. What region is your Capital, and where precisely is it
Major Locations: Regional Capitols, Prominent Trade hubs, or locations of note

Domestic

Internal Events:
-Any internal events to talk about...

Region #1
Name:
Military:
  • Type Extra Info Here
Commerce:
  • Type Extra Info Here
Infrastructure
  • Type Extra Info Here
Agriculture:
  • Type Extra Info Here
SPECIAL: List All
  • Type Extra Info Here
HAZARD: List All
  • Type Extra Info Here
<COPY AS NEEDED. If you really feel up to it, Try the Accordian Code>

Code:
[accordion=bleft]
{slide=title}
individual post you want to put under one of the sliding tabs clickable from the box
{/slide}
{slide=title2}
second individual post you want to put under one of the sliding tabs clickable from the box
{/slide}
[/accordion]


NCR Region: Shady Sands Capital

Military: 3
>>>Fort Oliver is home of the 1st 2nd and 3rd battalion

Commerce: 3
>>>The Hub is a prime market in the NCR

Infrastructure: 4
>>>The NCR Railway Company has a line connecting it to New Reno, and soon the Boneyard

Agriculture: 3
>>>We got FARMS!
NCR Region: New Reno

second individual post you want to put under one of the sliding tabs clickable from the box

Alliances, Agreements, Pacts, and Trade:

Diplomacy:

#NationNameYear
 
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United Republics Of South Africa (URSA)


(St. Helena, Ascension and Tristain da Chuna islands)

(Marion and Cochons islands)

Bio:
When the United Kingdom fell, so did the order that kept it's South African possessions together. United by a fear of native revolt, the Boers and Brits united into a single nation. Bolstered by refugees from Central Europe, they expanded into the interior. By 1900 it became a prosperous nations and a regional power. A semi apartheid republic, there are strong nationalist, populist and liberal parties in parliament. The president is Paul Krugur and Prime Minster John Merriman. The young admiral Winston Churchill is rising in prominence.
 
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Sorry if it's the wrong place for this, it's just that SV doesn't have a test thread to place this thing I've been working on. Don't worry this is NOT a proposal at the moment, (BTW, the name may be changed) so without further ado;

MNG - Crowns and Kings

An ATL Creative Medieval Game


Bisht' Nevet Havir



Game Overview

"The times have changed, haven't they Maleq?

Once upon a time they used to say 'Bisht' Nevet Havir' like it meant something. Now these are empty words, for no longer are we in the years of light. Instead a darker age has dawned upon us, a time where the very opposite of what the bringer of light once preached is followed.

Do you recall the bringer of the eternal shadow, the horseman of damnation, the Scourge of God, Jonilla the Don. Curse his name, for when he swept down from the vast grass lands of the east, he brought the ruin of civilization himself, forcing forth a innumerable horde of barbarians that descended on the western empire, picking apart the frail and rotting state. So much misery was caused by that devil, his very name an affront to god.

How clearly I can recall my father telling me of the days when the days of treason began. The day when that traitorous filth, Qlovis and the rest of his kith, the Alans, took control of Qarth Hadasht and executed the Maliq-e-maleq Bomilcar II, marrying his sister Taneth and bringing the eternal city to it's knees. Let's not also forget when his barbaric tribe burnt the Yamag Ammoat stake for taking the name of poor Bomilcar before his' during the youth's funeral.

The memories of the massacre at Mashalyeh are not forgotten either. Bloody was the day when the VIIth Leyohn and the Saqsons made war. Yet it seemed as the day of the eternal shadow would fall upon Mashalyeh. The emperor's finest, the loyalest of all, the VIIth would fall fighting to the last man and the Saqsuns would make the city of Mashalyeh robbing it of it's beauty, and instead establishing their own settlement near the outskirts of the ruins.

Numerous other hordes came, kings were crowned and kings were killed. Thrones remained desolate and empty as the words of Maneh were ignored. My boy, that was a long time ago. Times have changed and the world has started making sense again, as order is restored to the world. You have potential child, I hope I have taught you well enough to wear your crown with pride. Go, all crowns are yours to claim and all kings shall bend their knees. It is your destiny." - Yamag of Alexandria, Ormazhd IV on his death bed, speaking to his entrusted ward, Raamsicar heir to the Eastern Carthaginian Empire.


Game Mechanics

Welcome, welcome friends. I bet your curious as to how things will be dealt with in this crazy ass ATL game. It has predecessor, the old Scourge of God game on AH.com which was set about 300 years before this one during the analogue of Attila's invasion of Europe. Regardless, the board has been wiped almost completely clean, so you are free to make a nation as you please. The start date is 562 BN (836 AD) and we will probably work in a year a day. Or a five year turn. Depends on what the public wants.

In the previous game we dealt with tribal migration and cultural shift, in this game the traditional Church and soon Viking families will apply. There is no player for the Sofet, who is the equivalent to the Pope. Rome in this TL is equivalent to what Carthage was OTL. Egypt is the ERE, Alexandria being a Constantinople, with Cartagena and other cities on the Spanish coast applying in roles similar to what would become Venice OTL and there is an analogue to Islam.....

In the hills of Afghanistan, a dye trader from the west came. His name was Methusaleh and he commanded and preached that he was the Prophet of God, a singular god who was infinite like, the one worshiped towards the west. Some say he was a believer of Mani, others say he was a Jew. All we need to know is that he started the belief of Kardagan, which is Middle Persian for 'service'. In all aspects Islam and almost extremely identical in its beliefs, his god is Yahwura, a mix of Ahura and Yahweh. After his death he left behind a massive empire, which has since fragmented.

Oh and before I forget to mention, the Vikings will be coming soon, in around 40-50 years. Enjoy.


Game Map


I'll have a fancy medieval looking map up one day.
EDIT: I GOT ONE UP!!!!!!!





Formats, Nations and Events
Pre-Designed Nations

Safetal States - The Papacy is here baby. It's under my control so that no body can mess around with it. Too much. After all, being Pope/Sofet's a dangerous job in this world.

The current Sofet, Hanno II is on his death bed and the next conclave is going to be gathered soon to elect a pope.

Eastern Carthaginian Empire- Known as Qamat to the outside world, Qarthash to themselves and the ECE to us. An analogue to the Byzzies, these chaps are semi-Carthaginian, semi-Egyptian and quite a bit Hellenic. Basically imagine what Pheonicia would have looked like under the Diadochi.

Rotting to their very core, the state has been weakened by it's immense bureaucracy and many feuding noble families, but has a bright future in the recently enthroned Fahreh (Just like the Byzantine emperors used a Hellenic title though claiming to be Roman, these chaps use an Egyptian one) Raamsicar who is inspiring and looking to begin a Renovation....

Open for a player, has to be a player that does not drop straight after claiming.
Almanac Format

Name:
Alternative names:
State Type:
Current Dynasty:
House Straton (example, must list ruler, heir and possible claimants)

Hamilax Straton, Malik of Qartannat, Last Carthaginian and Protector of the Iberians (55)
-His Wife: Malikah Masaia of the Line of Árthon, sister to the Malik of the Aluinarim (45)
-Their children (stillborns and other failures not listed)
  • -Hamilax the Younger, Prince of Qartannat and Beker (Firstborn..heir) to the throne (25
  • -Aydisa, Princess of Qartannat (23)
  • -Mombilax, Prince of Qartannat, claimant to the throne (21)
  • -Merbal the Exile, A son exiled for attempted kinslaying, currently in Alexandria (20)

Council:
-Malik-Mhalmit (Battlemaster) of the Armies: Husdrulcar Redic, of the Line of the Redim
-Naxxum (Excellency, Chancellor) of Qartannat: Hanno of Regius
etc. etc. etc.
Cadet Branches: probably n/a for most
Succession Type: Salic Law, Gavelkind, Agnatic, etc.
Population:
Vassals:
Capital:
Major Cities:
National Language:
Religion:
Culture:
Currency:
Strategic Goals:
Internal Problems:
Army:

List: 5000 soldiers, 2000 cavalry 2500 archers. Divide them into vassal contributions if you like. Not a vague ´the army has a company of royal bodyguards and archers´. Note that 5% or even 10% levies are much more common depending on society (example: Every free man must serve in fyrd if called upon..)
Punic Terms

Sofet - Pope
Malek/Maleq - King
Fahreh - The Eastern Carthaginian Emperor
Hanibaltar - Equal to Caesar or Augustus
Niwrseh - Emperor, the big dog, Imperator
Malek e Malek - King of Kings
Mahgwid - Admiral
Sitmobar - Marshal, Chief General
Rahgol/Rah - Knight or Sir

More Soon!
War Plans Format

Title of Conversation:
•Name of nation, nation targeted, what type of plan; turn #
•Example: USA, Russia; War or Germany, UK; Spying; turn 2

Plan Format and Tips:
Us:
Them:
Allies:
Reason:
Forces:
  1. Use Number Points.
Plan:
  • Use Bullet Points. Ideally less than 500 words for the entire PM.
  • Don't attempt to start a foreign revolution in a single turn. 9 times out of 10 it will fail miserably.
  • Each round of Plans should proceed logically A-->B--> to meet your larger campaign objective. Turn 1 is A, Turn 2 is B, etc.
  • Each bullet point should proceed linearly. Describe action and objective, do not write a dream report.
  • Keep contingencies to a minimum. A goes to B, not A or C.
  • Remain cognizant of your constraints; because it is our job to find the least flawed of two rival plans.
Summary:
Map: (optional)
Tech Plans Format

Nation:
What is it?
How does it work?
How are you funding it?
Why do you need it?

In order to help modding, please state if your tech belongs in one of the following groups:

Weapons Technology (duh)
Industrial (everything from new exotic materials to xenochemistry)
Exploration and Expansion (everything dealing with the exploration of space)

Scientific (medical tech, fringe physics, everything else)





Rules

Alright, you know the drill.

RULES:
  1. Don't be a dick
  2. After war results are posted, you wait 24 hours before appealing to me. This allows you to calm down and build up an argument should it be necessary.
  3. We will be using the 3 claims system. Do not claim a nation you do not want. You may get any of the three nations you claim depending on the needs of the game. If you really want to play Siam, but also wrote down Britain, which is currently vacant do not complain or quit because you got Britain.
  4. If you piss me off, there are always bad things that can happen to you.
  5. If you claim a fascist (communist/conservative/liberal) nation you play a fascist nation. Any attempts to spontaneously coup a regime out of power (or pass sweeping constitutional amendments) because you feel like it will result with the coup failing miserably (or the opposition filibustering you/ not passing the law). There are some exceptions to this like Bolivia where coups are part of everyday politics, but if you want to do something like that I would suggest you first PM me and talk about it. Rule of thumb play a nation only if you want to play it, not if you want to "fix" it.
  6. If your nation isn't mentioned or a particular facet of your nation isn't mentioned, then it's up to you.

 
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Sorry if it's the wrong place for this, it's just that SV doesn't have a test thread to place this thing I've been working on. Don't worry this is NOT a proposal at the moment, (BTW, the name may be changed) so without further ado;

This is the official NG test thread. So it's exactly the right place to put it.
 
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