Golden Treasure: Be The Dragon Quest

I expected a lot of people to vote for that first option, but I didn't expect it to be QUITE such a landslide. I'm closing it. I'll have some trouble writing the next bit satisfactorily though so you might have to wait a day or two.

I have a few more things I planned to do in the deeps but they're a little irrelevant now. Unfortunately I'm going to slightly railroad you guys and not let you explore the rest of the complex for now, for the sake of my writing motivation. There is one more thing I had planned for when you get back to the surface, and then I'll sort of close the arc and take a break on this for a little while to let my motivation recharge. I might write something else in the meantime, just for task-switching/novelty purposes.
 
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Adhoc vote count started by PurposefulZephyr on Dec 2, 2019 at 10:05 AM, finished with 25 posts and 21 votes.
 
Whoops, saw the vote was closed. I would've liked to try a character that isn't so keen to befriend humans, but this is fine, too.
 
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Return.
What are you thinking? You are a true child of Sun and Earth, a Draak, the greatest beings in the world. That thing is a Digger, a Tailless. It is evil and should be Destroyed. There is nothing redeeming about it, it knows only Destruction. It will Destroy you without hesitation if it has a chance to. It cannot be trusted.

That cannot be true. You have seen how it Creates. It tends to plants. It put Love into that chamber of bones. It knows more than Destruction.

Love? You are admiring Love? That emotion is a source of weakness. You would tear out a chunk of your own flesh to feed those who would consume you! If its Love makes it vulnerable, you should take advantage. It will only lead to you exposing yourself to danger for no reason, to you giving up some of what is rightfully yours to others who has done nothing to earn it. A Draak does not Love: That emotion is for lesser animals, for the furred things that scurry about and are your prey, cowering before your might!

That is also wrong. You know your Creator loved you. You felt it. Perhaps that Love ended when she left your egg buried in the dirt, but Love is for Draak to feel, at least sometimes.

There is no reason to give up something that is yours. You deserve to keep the shining Treasure gained by daring to explore the hidden places of Earth. Such intricate metal surely shows your Greatness and daring, and will be a worthy thing to admire in your hoard for years and decades to come. You must keep it, for you must seek Treasure!

Not all Treasure can be touched, or smelled, or tasted. You think you will find a Treasure of another kind here. You are going to do it.

The warring voices inside of you grow ever more agitated as they shout that your Birther's wisdom was thus:

The No-Tails are not Great. They pervert the ways of marsh and forest and coast. While no piece of Nature is stagnant and unchanging, the No-Tails burn and Destroy everything that was to place their own slave-beasts on the land, caring not that this drives out all others. They are the seed of the Other, and were the heralds of the Great Destruction centuries ago. The full tale of the Other and the No-Tails is long and nuanced. Know this for now: They are to be feared and hated and avoided.

You must fear and hate this smelly creature no matter how it cries and wails. The wisdom of one older than you who has seen more of the world says so! It is too late to properly avoid it but perhaps you can make amends by leaving now, or by Destroying some of its stupid plants and things. Certainly you should not give it any of your Treasure, gained by your own two claws!

You refuse. You are not your Creator and you do not need to do as she once said. You are free to make your own choices, for you are a Draak. You have the power to determine your own path, you are not a slave to your now-missing mother's words!

Even as a hatchling you are Greater than this sobbing thing, reduced to frailty and inaction by its loss. Here it lives in the ruins of its kin, who were properly Destroyed by a great Draak. It is too weak to make anything of itself after suffering the wrath of one of your Kin. It grows frailer with each passing year, and you have not even yet seen the end of your first. You will grow infinitely greater and brighter than this pathetic being. Would you stain your infancy by bending your neck to it? YOU ARE DRAAK! The power and majesty of your form will be far Greater than any stinking No-Tail ever could! Your wisdom will be greater than anything it could muster, your knowledge of the world broader and deeper as the ocean is to a river! You will grow so far beyond this thing that it will be as an ant is to you now one day! But this incorrect path, this foolish Sympathy, leads to weakness and ruin. Leave now, or you will be forever stained by this decision.

Have you not learned to watch the world around you and uncover its secrets by taking the place of other beings? Is there no wisdom in thinking as they do? If you see the world only as a Draak, consumer of beasts and prideful master of shiny rocks, you would miss out on so much beauty! You would be blind to alternate paths and the true nature of the world! Impossible. You refuse to be that narrow-minded creature.

You will let Sympathy inside you, at least for this one moment. For all that it is awful and painful, for all that it feels like weakness and vulnerability, you taste the Truth that it might make you Great.

And with that, the dissenting voice is silenced. Your mind roils with emotion and your head hurts slightly. But your decision has been made and there is no going back.

+2 Lessons in Earth for going against your instincts.



You make your way from the roofs to the walkways of this place and pick a spot on the path the Digger would take back to its plants. You grab the loops of metal around your neck with a claw, and feel a knot of tension leave you as the metal brushes over the top of your head and settles on the floor with a soft clink. You pick a blank section of wall and use your claw to carve the signs burned into your memory into the waiting stone, taking exquisite care to match the original patterns as closely as you can.

You walk a ways down the hall and sit in the open, feeling terribly exposed. You raise your head and close your eyes and sing. A Draak's voice is not all harsh hisses and roars. You can make soft purring sounds and beautiful crooning that can be heard for miles. You let your thoughts wander as you sing, relishing the sense of discovery and lingering over a feeling of loss, over how grand this place must once have been.

You are surprised when you hear another voice join your own. The Digger stands before the markings you made in the wall, holding that small Treasure you willingly gave up. Crying. Singing.

...You decide to try to communicate. You Sing directly at the No-Tail, as if you were speaking to a Beast of the land. It seems confused, but eventually manages some kind of connection and you hear-

Pain. Pain and loss. You try to show it where you found that necklace, crawling through the vents, but he doesn't understand the basic ideas you transmit, patterns you thought imprinted onto everything that lives. Any communication of complex ideas is hopeless. He replies, but the only thing you can comprehend is emotion and sensory detail. Its mind is confusing and sharp, full of twisted anxieties and searingly detailed images you can't make sense of and crystal-like ideas you cannot follow.

He lingers over images of a Birther who was obviously very important to him. Such immense Love is almost painful, even secondhand. His mate, or possibly a hatchling...? At one point the Digger walks towards you, hand outstretched and murmuring quietly, but you back away, alarmed. He's still scary and smelly and you don't want to be touched, no mater what kind of strange connection you now share with him.

You keep trying to understand, but the things he shows you make no sense. They seem like a random mess of images and sounds, though he lingers both on the sight of a Draak fighting Diggers and two bands of Diggers fighting each other. Love mixed with shame swirls in his mind along with the sadness. An emotion you have felt before but did not understand until now. You name it Guilt.

The experience is confusing and exhausting for both of you and eventually you break off the connection with a headache, not having gotten across much more than that. You did, at least, make it clear you were interested in the flasks of Acid on his belt and he seemed willing enough to leave two of them on the ground and back away. For all that you feel triumphant in this moment, you also feel like you've seen and learned too much in too short a period of time. You need to retreat and make sense of it all.

The Digger has taken the necklace reverently and returned to that chamber of bones, presumably to add another altar of remembrance to it. As you left he seemed... Not happy, not calm, but - centered. You wonder what he will do now, but you think you have to leave. You feel... Happy to have done this. It's very strange and you get the feeling other Draak would make fun of you for it, but... You think you like it.

+3 Lessons in Water from seeing, and accepting, a new perspective. Learned more about the No-Tails. Learned Compassion, a rare trait for a Draak-Kin.



You're done here, at least for now. You have Acid, you forged some kind of tentative connection with a strange Tailless being, and you have gained Treasure as well. It was an excellent expedition, though it did not go at all how you imagined it would.

You gather up your Treasures from this dive in one of the large vessels. They are good for holding liquids, but also other things, and with metallic clanks you stack everything you have found into two of them before beginning to slowly drag them up and up the shafts, before returning and doing the same thing with the other. Your collected goods are very heavy compared to your size, and while they're quite a rich haul that makes you feel warm and fuzzy inside, you are working harder than you have in a long while to drag them up the long path and over and through the narrow gaps of collapsed stone that lead back towards Volt. It takes several days, and by the time you get there your missing scales are almost done growing back, as is the chunk of your tail, and you even feel a new tooth starting to poke its way out where you lost your old one.

+1 Lesson in Fire from your exertions. Your wounds have mostly healed.



And there you find Volt. The lightning-spirit is excited at your return, ranting and raging about the evils of the Diggers and its desire to finally escape their final act of spite, the prison that keeps him here. You decide not to tell it that you found a Digger alive down there, feeling sure that it would descend and kill him. Instead, you simply state that you have Acid and let the spirit vibrate in anticipation, guiding you to carefully drip some of the evil-smelling liquid on particular spots in the complexus of silver wire that surrounds the glass sphere imprisoning it. It pains you a bit to destroy something so artful and wickedly beautiful, but freeing a caged spirit of the world and restoring things to how they should be is much more important than preserving some pretty metal.

Soon a critical point is reached. Sparks fly and several important-looking pieces glow with heat, then melt, as Volt writhes in pain. The storm-bird spirit warns you to retreat to the vents before it frees itself, and you wisely and quickly obey, seeing its energy build in the Song. The spirit ruins far more than you did as it lashes out in pure, righous, beautiful, terrible, awe-inspiring fury and reduces all the machines in the area to molten scraps and ruined shards in a conflagration of electrical energy, singing jubilant Destruction into the air all the while.

Once Volt has let off some of its pent-up emotion, it keeps the promise to teach you the magic of lightning and sparks, but instead of lingering and slowly explaining, showing you examples... The spirit simply BURNS the knowledge into your mind, striking you with a bolt of spirit-lightning that replaces all your senses with pain and noise. Oh! Oh! Now you see it. The Truth of electricity! The song of lightning! It's beautiful. You see how it flows through metal and air and flesh. How flowing lightning sings a field into Reality that acts back upon it and thus force can become lightning and lightning can become force again. That's how the air-moving blades work!

There's too much. You see it all. It hurts to realize how every tiny particle has a direction associated with electricity and certain stones are like knots of order in the random arrangement of these things, and the many useful things those anomalous Treasures are good for. Your mind strains at the realization that the whole of Earth has an invisible breath spanning everything in this song of magnetism which shields the Air from the worst of Sun's wrath, which while it gives warmth and sustenance would be too harsh and Destroy everything if not for the greatest Birther's breath shielding it. You feel as though you will vanish into nothingness as you comprehend how storms strike with lightning not out of meaningless noise or random fury, but the way tall or metal things provide an easier path for the separated energies to flow back together, forming a yet-easier path for a great flood of power like a stream carving a path for a mighty river.

It's too much to think about all at once. But you really do understand. Whenever you think about it, you realize a little bit more about the beautiful music of Magnetism and Electricity. The possibilities this magic opens up in your mind are many. You could make all sorts of Treasures. Imitating the Tailless's magic is a worthy task indeed, and you may well surpass it with Volt's insight and your own Draak-Kin heritage granting you brilliant intelligence! You could capture lightning and use it for your own purposes, make moving things or lodestones or other clever devices... Well, all that can wait until you've returned to the surface, at least.

You fall unconscious. You dream about storms.

+3 Lessons in Air from understanding of one of the great secrets the world. Air affinity has increased to 3. Lifesense improves slightly. Learned about electromagnetism.



...Of course, you have to wait until the pain recedes and you can feel your own scales again before doing anything about it. Ow.

You lie there for a few hours until your senses fully return to you, gather up the treasures hauled up from deep below (and a fused lump of gold that was once powder, melted into a misshapen mass by Volt's rampage), and then you continue the long trek back to the surface.

The rough and irregular stone of those caves is welcome after spending so long surrounded by eerie, boxy metal. Dragging your finds all the way back to the surface promises to be an annoying task, so once you reach the exit of the grate and are back in larger chambers you decide to leave it all there for now and rush to the surface to hunt and fill your belly. You are getting extremely hungry by now! It's been sixteen days since you've eaten anything more substantial than a few bones!

You see the light of the surface again, and the refreshing smell of surface plants fills your nose. Your mood lifts as you emerge back into sunlight, blinking from the over-brightness. It's almost like hatching again. While you were perfectly comfortable in the cool darkness below, the sun shining warmly on your red scales is refreshing. You stretch languidly and go have a drink of water, keeping an eye out for any easy prey.

You have returned from your first true test. You explored a deep place, pushed yourself harder and used many of the lessons you have learned on the surface, and brought back both Treasure and Knowledge. It's good to return. You feel triumphant.

But as you approach your Den you smell...

...You smell... Something strange...

Something... Familiar, yet not. Something that reminds you of awe and tension.

You smell... Another Draak.

And then you see the tracks. Another Hatchling, the same size as you. They are living in your territory, living in your Den, no doubt sitting on YOUR TREASURE.

You're going to have to do something about that.

End Part 1



I'm enjoying writing this story. I didn't expect the cave exploration to turn into as long an arc as it did, but upon reflection I think less episodic stories organized into arcs similar to the one that I am concluding here will be more creatively satisfying than each update bringing something entirely new.

In any case, I'm happy and I would love to hear any feedback you all have on the story thus far. I am going to take a break from this tale for now to ensure I don't get burnt out on it.

I'll be writing something new in the next few days but probably not anything very serious or long, I'm planning on something designed to end relatively quickly, at which point I'll return to this story.
 
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I'm enjoying writing this story. I didn't expect the cave exploration to turn into as long an arc as it did, but upon reflection I think less episodic stories organized into arcs similar to the one that I am concluding here will be more creatively satisfying than each update bringing something entirely new.
It can be difficult to make one week into the next properly distinct from each other when they are fundamentally very similar choices.
We could do a ranked vote for what our Dragon spends its time on between arcs and then just skip through them for whatever arbitrary period until the next arc..
 
A very interesting situation. I like that learning compassion and empathy was more of a learning experience for our protagonist than learning electricity (at least going by the numbers); I'm really curious to see how that'll affect her interactions with Draak who don't have learned the same lessons. It ought to be interesting.

I also wonder whether removing the energy source from the underground compound means the guy downstairs no longer has electricity, cause that'd be a pretty harsh death sentence we passed on him if so. I mean, I guess from the Draak's point of view it was a life for a life and the lighting spirit was clearly a superior, more important existence than the Digger so it wouldn't even occur that it might be a concern (it's basically the same as if she'd caught a rabbit for Volt to eat), but still, it bears thinking about.

And I'm really excited about the upcoming arc - finally, some Draak on Draak action; this will be a chance to see our protagonist interact with a true peer for the first time, and that ought to be very interesting indeed.

Overall, great work, and I'm really looking forward to see where this will be going! :)
 
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I am eager they are learning new things they would not of gotten otherwise. And that is the important thing.

This is a good quest.
 
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@Rockeye Draak can use magic, or something like magic through their "Song", right? Will we eventually be able to fire bolts of electricity or something?
 
The spirit ruins far more than you did lashes out in pure, righous, beautiful, terrible, awe-inspiring fury and reduces all the machines in the area so molten scraps and ruined shards in a conflagration of electrical energy, singing jubilant Destruction into the air all the while.
"ruins [...], lashing out [...] and reducing", perhaps?
Also, "to"

I am pretty happy to see more of our kind in and/or around our turf. I would like to see a character (and possibly more than one) with an agency that isn't our own, acting independently and throwing wrenches in our plans. A creature as fiercely territorial as a Draak would no doubt have some interesting interactions with interlopers. I considered heading South for that reason, but it looks like the hatchlings forced out by their more powerful kin might already be coming to us instead. Or perhaps it's just one of the adventurous ones? There is hardly enough space and Treasure for all, and while we may have learned Empathy, other hatchlings likely won't be receptive to it, so I look forward to seeing how it all plays out.
 
I also wonder whether removing the energy source from the underground compound means the guy downstairs no longer has electricity

...

Overall, great work, and I'm really looking forward to see where this will be going! :)
Volt was only connected to the inactive mining machines in that very same room. That Digger had his own power supply somewhere that you never found it - there was a low rumbling you didn't find the source of in their ruined town. Word of God QM: That Digger is still alive right now.

Also, <3
@Rockeye Draak can use magic, or something like magic through their "Song", right? Will we eventually be able to fire bolts of electricity or something?
Draak can do something like magic, even if you're a little too little quite yet. Your Lifesense is magic. You can close your eyes and detect animals, insects, vegetables, and pathogens with enough range and detail to be situationally useful. Having Lifesense let you avoid drinking nasty still water in the deeps. They also call many things we would think of as technology 'magic', like magnets.
Fixed~
 
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A number of ways.

First off, dragons keep growing. The one shown in the pictures above is a young adult, roughly the size of the protagonist of the CRPG when it becomes an adult. In-world there are elder dragons who are considerably larger than shown above.

Second, magic is a factor yes. A sufficiently powerful CRPG protagonist - powerful beyond its years - can learn a move which can take out an entire team of veteran dragonhunters in a single strike, with no way for them to defend themselves.

Third, remember that all dragons are people, but the no-tails don't necessarily know that. If no-tails set up their defenses to hold off a dangerous animal, they've done themselves no favors.
 
Kin.
The fearful miser on a heap of rust
Sate pining all his life there, did scarce trust his own hands with the dust,
Yet would not place one piece above, but lives in fear of thieves.
[...]
O fools (said I) thus to prefer dark night before true light,
To live in grots and caves, and hate the day.

-Henry Vaughan,
The World



You have emerged from weeks of exploration beneath the ground, flush with triumph. Your head is full of new experiences, new knowledge, discoveries. Your horde was set to grow massively with the various things you found in the Deep Below. Your body is in fair condition, but your core cries out for sustenance after many suns with nothing to consume except old bones.

And then you smelled the telltale traces of an intruder. You smelled another hatchling in the air, their scent covering this land that you had begun to learn the wends and ways of, the land you were coming to know like your own scales.

Where you expected to return to your humble den, your course is upended and thrown about as if a strong river was scattering the pieces of your plans along its banks!

Your mind reels. You stand stock-still, frozen in surprise. Another Draak! Another has come to your place while you were away. It's something you never imagined happening.

It's obvious now - who wouldn't claim the Treasure you left in that hole in a hill? If you were not there to defend it, then you were either foolish and weak enough to perish to some natural danger, or foolish and weak enough to abandon the signs of your Greatness, leaving your Treasure unguarded and unhidden.

You smolder with shame and anger, imagining the hypothetical other-hatchling thinking you either foolish or dead. You don't want to let that stand. You have to prove that you are Great!

Not to mention, you have to reclaim your territory and Treasure. Whoever took your things, the situation here is nothing like down below with the No-Tail, the Digger. That was something that had deep meaning to them, and something that belonged to a No-Tail in the first place. But your Shiny Things are yours and nobody else has any valid claim to them! Period.

Emotions war within you. You're angry and eager to get your stuff back, of course. But on the other claw, while your Den and Territory and Hoard are all things you dearly want to reclaim, they will be of no use to you if you are Destroyed. This other Kin might be stronger than you, and trying your luck against them could just end your Life.

You know some will live and some will die. That's true for the Longears you hunt, the birds you sing to, and every other kind of beast you've met. But never have you faced the prospect so directly before. Whoever took your place might die if you drive them back out. And you might die if you fail to.

There's nothing you can do about that.

You also feel terribly out of place as you contemplate finding a new territory. You don't know what the rest of the world is like. You're hungry already, and exploring new places, without any certainty of finding prey, which are full of so many things that are bigger than you...

But there's some curiousity in you, too. The only other two Draak-Kin you have ever met were your Creator, and the Watcher who sought to find her. Both of them were vastly larger than you. Bigger in more than one sense. Not just their bodies, but the sheer weight of their experiences and knowledge, their obvious elemental mastery, the Treasures they must both have... So a part of you is excited to see a Kin more like yourself, not some vast and incomprehensible adult who has eaten things you can't imagine the taste of.

Kin. You know nothing about your fellow hatchling, really. Are they angry and destructive? Sly and cunning? Desperate, rejoicing to have found your empty Den? Are they even still here, or did they take your things and then leave again? You don't know, but you want to.

...The Bluewings. You found your first true Treasure on the advice of a bird. No doubt they will want a promise of some kind from you if you ask for their aid again, but allies among the goodbeasts of the land would be very comforting right now.



How will you approach this situation?

[] Directly. Go to your Den. Find the intruder-Draak. Roar and rage. Tell them you live here and they must leave or face your wrath. Brag about your adventure in the cave, and drive them away!
[] Diplomatically. Find the hatchling and talk to them. The chance to meet with a fellow Kin is a rare one. You won't just let them have your territory, but you can at least talk before driving them off.
[] Carefully. You're hungry and off-balance. While they will surely notice your scent, you should take some time to find prey and water and perhaps to retrieve the deadly Acid from below.
[] Sing to the Featherbeasts. You remember the Bluewing Pact. Birds can tell you what this new Draak is like, how they act and what they want, what their strengths and weaknesses are. You can decide what to do next after that.
 
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[X] Sing to the Featherbeasts. You remember the Bluewing Pact. Birds can tell you what this new Draak is like, how they act and what they want, what their strengths and weaknesses are. You can decide what to do next after that.

I'm down for cordial relations with the birds.
 
[X] Diplomatically. Find the hatchling and talk to them. The chance to meet with a fellow Kin is a rare one. You won't just let them have your territory, but you can at least talk before driving them off.
 
[X] Sing to the Featherbeasts. You remember the Bluewing Pact. Birds can tell you what this new Draak is like, how they act and what they want, what their strengths and weaknesses are. You can decide what to do next after that.

Early networking is a go!
 
[X] Sing to the Featherbeasts. You remember the Bluewing Pact. Birds can tell you what this new Draak is like, how they act and what they want, what their strengths and weaknesses are. You can decide what to do next after that.
 
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