Turn 6 Rumors and Reports
- Location
- Great Khanate of Scotland
- Pronouns
- She/Her
Machine Army of All-Under-Heaven – Secure Your Gains – 33% vs 66%
The Commander-in-Chief of the Machine Army is on the backfoot since the failure to finish off the Tech Barons. He withdraws most of his troops from what territory he has seized, leaving a local garrison to bring the new lands up to spec. The liberated serfs are reorganized on farming collectives, mechanization begins, the borders are secured. The leader of the garrison is Moses 1-Piston, himself the child of a serf who married a Machine Soldier, and he has a foot in both cultures.
Which is exactly why he declares independence from the Machine Army of All-Under-Heaven. With the support of the liberated serfs, he also gains the loyalty of most of the garrison and crushes any who remain loyal to the Holy Mountain. He even embarks on a campaign to seek out the rogue machines from the last war and bring them back into the fold, ending the threat of their uncontrolled spread and gaining immediate industrial capabilities.
He declares his new state the Machine Army of Living Metal. The Commander-in-Chief is outraged and declares mobilization to regain the rebellious province, but Moses 1-Piston is already reaching out to potential allies.
League of Five Shields – Take Advantage – 72%
With their neighbors in chaos, the League of Five Shields is able to take some of the serf revolts under their wing, integrating them into the League. According to your informants, they have also reached out to the Machine Army of Living Metal for negotiations regarding a mutual defense pact.
Tech Barons – Staunch the Bleeding – 58%
With all their rivals distracted, the Tech Barons are able to stabilize their borders and crush some pockets of resistance. While they haven't really recovered much territory and remain on the back heel, they're not in danger of collapsing at the moment.
Islander Folk – Integrate Western Islands – 82%
Your informants in Sanctuary's dockyards and inns have compiled some interesting reports on the doings of the Islander Folk in the New World. It seems that along the eastern coast of this continent is a chain of islands inhabited by seafaring people quite similar to the Islander Folk. Merchants and opportunistic pirates organized into an extended clan system, the Islander Folk have begun a campaign to integrate them economically and politically. Strategic marriages, trade agreements, and exchanges of technology and culture similar to what is happening between you and Sanctuary have seen some success, giving the Islander Folk a foothold in the New World.
The Commander-in-Chief of the Machine Army is on the backfoot since the failure to finish off the Tech Barons. He withdraws most of his troops from what territory he has seized, leaving a local garrison to bring the new lands up to spec. The liberated serfs are reorganized on farming collectives, mechanization begins, the borders are secured. The leader of the garrison is Moses 1-Piston, himself the child of a serf who married a Machine Soldier, and he has a foot in both cultures.
Which is exactly why he declares independence from the Machine Army of All-Under-Heaven. With the support of the liberated serfs, he also gains the loyalty of most of the garrison and crushes any who remain loyal to the Holy Mountain. He even embarks on a campaign to seek out the rogue machines from the last war and bring them back into the fold, ending the threat of their uncontrolled spread and gaining immediate industrial capabilities.
He declares his new state the Machine Army of Living Metal. The Commander-in-Chief is outraged and declares mobilization to regain the rebellious province, but Moses 1-Piston is already reaching out to potential allies.
League of Five Shields – Take Advantage – 72%
With their neighbors in chaos, the League of Five Shields is able to take some of the serf revolts under their wing, integrating them into the League. According to your informants, they have also reached out to the Machine Army of Living Metal for negotiations regarding a mutual defense pact.
Tech Barons – Staunch the Bleeding – 58%
With all their rivals distracted, the Tech Barons are able to stabilize their borders and crush some pockets of resistance. While they haven't really recovered much territory and remain on the back heel, they're not in danger of collapsing at the moment.
Islander Folk – Integrate Western Islands – 82%
Your informants in Sanctuary's dockyards and inns have compiled some interesting reports on the doings of the Islander Folk in the New World. It seems that along the eastern coast of this continent is a chain of islands inhabited by seafaring people quite similar to the Islander Folk. Merchants and opportunistic pirates organized into an extended clan system, the Islander Folk have begun a campaign to integrate them economically and politically. Strategic marriages, trade agreements, and exchanges of technology and culture similar to what is happening between you and Sanctuary have seen some success, giving the Islander Folk a foothold in the New World.
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