[X] Plan: Britain of the World
[X] Aarav Smith
[X][Past] University Professor. You were a professor at the University of Southampton before the Collapse, the youngest of your colleagues. After the Collapse, you have down your best to keep knowledge alive. You have kept the public school system running and you have made sure that people have remembered how to generate electricity and build computers. The people of the United Kingdom still use plenty of Old World tech in their everyday lives and they are eager to reclaim the level of technology that the Old World had.
-Public Education: The Old World had widespread public education before the Collapse. There is no longer that case as most rulers have been either unable or unwillingly to keep such a thing up, but you have managed to keep a functioning public school system in place to this day.
Starts off with functioning if limited public schooling.
-Electricity: Electricity was a fundamental part of life in the Old World, but that is no longer the case since the Collapse. Most power grids have broken down and few remember how to maintain and use electricity. Your people are fortunate to be part of those few.
You have knowledge of how electricity works and how to use it.
-Computers: Computers were a commonplace part of Old World society, running on electricity. While they have been lost as the old electrical power grids have broken down, you have retained knowledge of both how to build and use them.
You have knowledge on how to use and make computers. Requires Electricity.
-Old World Tech: Since the Collapse, you have been able to retain much of the technology that the Old World had. You have enough that it sees widespread usage amongst your populace.
Your technological is close to what Britain had before the Collapse. Requires Computers.
-Good Old Ways: There is a general desire amongst your people to reclaim the good old ways, restoring the technology of the Old World.
There is a general pro-Old World technology amongst your populace.
-Techno-Barbarians Raiders: Techno-Barbarians have plagued the Midlands and the North since the Collapse. They are always troublesome, but right now, they are actively raiding you.
Start off suffering raids by Techno-Barbarians from the north.
The cyber-weapons were supposed to be safe. A new form of weapons of mass destruction that could be safely used until nuclear weapons or chemical weapons or biological weapons. In hindsight, it should have been obvious that they weren't safe otherwise they wouldn't be weapons of mass destructions.
But everyone in power was convinced that they were the new miracle weapon that could be used in large numbers without ending the world in the process.
If only that had been true.
Instead, they got used by the good old US of A against the Chinese and Russians when the two former super-powers were going at it with each other and it looked like nukes would be used. It was suppose to save the world from nuclear destruction. Maybe it did, but the world ended none the less as civilisation ground to a halt.
It was chaos as civilisation broke down and the world has everyone had known it was no more. You had been a professor at the University of Southampton when the Collapse of the Old World took place, teaching an IT course covering hardware and software. You didn't have much authority before the world ended, but when it did and everyone was panicking, you stepped up to challenge.
You didn't have much power at first and just did your best to the local technology functioning and made sure the knowledge was passed on to younger generations. You couldn't pass on everything, but enough was passed on that the basic stuff like electricity and computers continue to get made and repaired.
During those early years, you built up a following as you made sure to keep an education system going with what little following you had. You keep people interesting the technology of the Old World and with access to it in everyday life, your people are both eager to keep what they got and to get their hands on more. They aren't like the tech cultists where they worship the technology of the Old World, but they understand what the technology and sciences of the Old World truly are and why they are valuable to society.
Of course, that is just what you have personally brought to the United Kingdom of Great Britain and Northern Ireland. You are one man and while you had done your part to keep civilisation going even after the world ended, others played a part to shape your country as it is today.
For this vote, you will need to pick no more than 15 options and ensure that your plan adds up to 0 or more points. Any options with more than 15 options or amount to negative number of points will not be valid and will not be counted. Please use plan voting.
You do not have any additional points to spend as your free points were used up when you picked your past. Non-plan votes will also be discounted.
Be careful when picking combinations as some are better than others just as some are worse. Also remember that if you pick too many problems or get too many problems in one area, you may not be able to deal with them all before it is too late and I will not pull my punches.
Military
[] British Knights: Knights in power armour dominate the battlefields of British. Mobile, tough and hard-hitting, you have been fortunate to acquire some knights of your own.
You have a unit of infantry in power armour. Can be taken multiple times. Costs -1 Point
[] Experienced Troops: The world has not been kind to you, but your people have risen to the challenge. Your army consists of not fresh young lads, but battle-harden veterans.
Your army has some experience when it comes to war and include many veterans amongst their ranks. Incompatible with Inexperienced Troops. Costs -1 Point
[] Elite Troops: You have a company of high-quality special forces. Well-trained and well-equipped, they can be used for a variety of purposes from holding the line in battle to launching special operations against your enemies.
You have a unit of elite infantry. Can be taken multiple times. Costs -1 Point
[] Motorised Troops: While you don't have any tanks, you do have access to some armoured vehicles and some not-so-armoured vehicles which can be used to transport some infantry and support them in battle.
You have a unit motorised infantry. Can be taken multiple times. Costs -1 Point
[] Inexperienced Troops: Your army is raw and green. They are still fresh and have yet to be tested in the fires of war.
Your army is inexperienced and untested when it comes to war. Incompatible with Experienced Troops. Provides +1 Point
[] Reliant on Mercenaries: With most of your military having been lost in wars over the past generation, you have no real standing army and the majority of your army is currently mercenaries.
You have a minimal standing army and are reliant on hiring mercenaries to fight for you. Provides +2 Points
[] Old World Equipment: While much was lost during the Collapse, a good amount of military gear from the Old World remains still functional and you managed to get your hands on some.
You have access to military equipment from before the Collapse, enough to equip a single unit. Can be taken multiple times. Costs -1 Point
[] Civilian Equipment: Your army lacks proper equipment. With no weapons or gear worthy of a military, you are forced to rely upon civilian equipment.
You lack proper military equipment and are forced to rely on civilian equipment. Provides +1 Point
[] The RAF: Before the Collapse, the Old World had many man-made machines which flew through the skies. Of all those in Britain, only you managed to keep some of them still working to this day.
You got some functioning aircraft alongside an airfield to deploy them from. Costs -2 Points
[] Aircraft Carrier: The Royal Navy has managed to retain one of its aircraft carriers from before the Collapse and kept it running. Furthermore, they still got some working jets and helicopters for it.
You have a Britannia-class aircraft carrier in the Royal Navy that is still functional. Can be taken multiple times. Costs -2 Points
[] Old World Destroyers: The Royal Navy still has a pair of functioning destroyers from before the Collapse even if it doesn't have any helicopters for them.
You have a pair of destroyers from before the Collapse in the Royal Navy. Can be taken multiple times. Costs -1 Point
[] Old World Frigates: The Royal Navy still has a squadron of working frigates from before the Collapse even if it doesn't have any helicopters for them.
You have a squadron of frigates from before the Collapse in the Royal Navy. Can be taken multiple times. Costs -1 Point
Diplomatic
[] Iron Alliance: The Forged Iron cult rules of the Isle of Wight to your south. While not too strong, these Old World-worshipping cultists have access to plenty of technology from before the Collapse and will be usual to securing your southern flanks.
You have an alliance with the Forged Iron cultists ruling the Isle of Wight. Costs -1 Point
[] The Cornish: King Oliver had forged an alliance with the County of Kernow while he was still alive. While the king has since died in battle, you have managed to keep the alliance with the count from falling wayside.
Your alliance with the Count of Kernow is more than nominal. Costs -1 Point
[] The Irish: From your perspective, the Union of Ulster is a bastion of light in the island of darkness that is Ireland. While they have claimed themselves as loyal servants of the royal family since the Collapse itself, you have managed to make those claims more than just words.
Your connections with the Union of Ulster are more than nominal. Costs -1 Point
[] Good Reputation: You are well-respected and liked by those around you. Your words are trusted and your representatives are respected.
You have a good diplomatic reputation. Incompatible with Good Reputation. Costs -1 Point
[] Bad Reputation: Others are wary and fearful of you. Your words are not trusted and your intentions are eyed with suspicion.
You have a bad diplomatic reputation. Incompatible with Good Reputation. Provides +1 Point
[] Allied Cities: Free and independent, the city-states of Salisbury, Basingstoke and Bournemouth have formally allied with you.
Salisbury, Basingstoke and Bournemouth are your allies. Incompatible with Vassal Cities. Costs -1 Point
[] Vassal Cities: Loyal and steadfast, the city-states of Salisbury, Basingstoke and Bournemouth have formally pledge allegiance to you.
Salisbury, Basingstoke and Bournemouth are your vassals. Incompatible with Allied Cities. Costs -2 Points
[] Supportive Parliament: A key part of the government, parliament assists the queen in running the government. While the queen doesn't need their help to rule like was the case before the Collapse, a supportive parliament is very helpful in getting things done.
Parliament is supportive of you and Queen Victoria. Can be taken up to three times. Costs -1 Point
[] Unsupportive Parliament: A key part of the government, parliament assists the queen in running the government. While the queen doesn't need their help to rule like was the case before the Collapse, an unsupportive parliament can do a great deal to hinder you unless you wish to end democracy in the British Isles.
Parliament is unsupportive of you and Queen Victoria. Can be taken up to three times. Provides +1 Point
[] Anglican Crusaders: Just like you, the Anglican Church has always fancied itself as the inheritor of Great Britain and also just like you, they seek to reunite the British Isles under their rule. Right now, they are making a step towards that as some of their vassal-kingdoms are invading you from the east.
Starts off being the target of an Anglican Holy War from the east. Provides +2 Points
[] French Invaders: The French are invading once more as the branch of the Atomic Sons cult in France wants your Old World technology.
Starts off being invaded by the French Storm Steel cultists from the south. Provides +2 Points
[] The Troubles: While they have always talked of reuniting Ireland and restoring the Republic, it has always just been talk. Now the Irish Catholics are actually acting on their desire to remove the Union of Ulster instead of talking about it.
The Irish Catholic states are preparing to finally rid themselves of the Union of Ulster, your only friend in Ireland. Provides +1 Points
Administration
[] Economic Boon: Your country is currently undergoing a surge of temporary economic prosperity. A fleeting thing, you can leverage for a short-term boost.
Start off with bonus AP points for the first few turns. Costs -1 Point
[] NHS: A legacy of the Old World, the National Health Service did not only survive the Collapse, but has continued to this day. While it is greatly diminished, it still exists and still provides healthcare to your people.
Start off with a diminished, but functional NHS. Costs -2 Points
[] Civil Service: A legacy of the Old World, her Majesty's Civil Service has both survived the Collapse and survived to this day. While not as strong as it once was, it allows for a non-oligarchic administration.
Starts off with a weak, but functional Civil Service. Costs -2 Points
[] Railroads: Britain has always had a decent railroad network in place. While it has been lost to time since the Collapse, you have managed to keep some railroads functional.
Start off with functional railroad network. Costs -2 Points
[] Power Grid: Electricity was everywhere in the Old World, but since the Collapse, the infrastructure for providing the electricity has fallen into disarray across most places. You have ensured that your lands are not one of those places.
Start off with a functional electrical grid. Costs -2 Points
[] Flowing Trade: Located in the south of England with the old ports of Southampton and Portsmouth, you have plenty of trade flowing through your lands as merchants from many places are continuously coming and going.
Increased trade going through your lands, giving you greater access to resources and rumours. Costs -1 Point
[] Poor Roads: Since the Collapse, roads have been the main way of getting to different places overland. Thanks to various misfortunates, you have been unable to keep yours from falling into disarray.
Start off with poorly-maintained roads, hindering mobility in your territory Provides +1 Point.
[] Plague Outbreak: Since the Collapse, plagues have always been a dangerous threat and you are unfortunate enough to have one currently spreading through your lands.
Start off with an ongoing outbreak of a deadly plague. Provides +2 Points
[] Feudal Lords: In the aftermath of the Collapse, society has rebuilt itself in new ways and most of these ways have been the strong and powerful ruling over the weak and poor. While you have retained most of the democracy that Britain had prior to the Collapse, even your lands are not free of the new rise of feudalism.
Start off with a significant amount of your land being ruled by feudal vassals. Provides +2 Points
[] Crime Lords: Crime has been an eternal part of civilisation and without the systems of the Old World, it has only grown more rife since the Collapse and despite your best efforts, there is a thriving criminal underworld throughout your lands.
Start off with a powerful criminal underworld. Provides +1 Point
Intelligence
[] MI5: A legacy from the Old World, MI5 has survived the collapse and now provides professional protection against the intrigue of foreign powers.
You have a professional counter-intelligence agency up and running. Costs -1 Point
[] MI6: A legacy from the Old World, MI5 has survived the collapse and now lets you take professional intrigue actions against foreign powers.
You have a professional intelligence agency up and running. Costs -1 Point
[] Compromised Parliament: At least one member of Parliament is a traitor and is selling information to foreign powers.
At least one high-ranking member of your government is a traitor. Provides +2 Points
[] Hostile Spy Network: One of your hostile neighbours has been successful in establishing a spy network in your lands, leaving yourself vulnerable to intrigue actions by them.
A hostile power has established a spy network within your country. Can be taken up to ten times. Provides +1 Point
[] Autocratic Supporters: A not so small portion of the population supports the idea of demolishing the democratic nature of the government and giving absolute power to the queen.
Increased Anti-Democratic Support amongst the populace. Can be taken up to three times. Provides +1 Point
Technology
[] Power Armour: Power armour was commonplace in armies before the Collapse and since them, it has retained its prominent on the battlefield. Clad in power armour, knights are one of the most feared things on the battlefield and the few who can produce more have a significant advantage.
You have knowledge of how power armour works and how to produce more. Costs -1 Point
[] Firearms: The firearms of the Old World have been increasingly rare and valuable since the Collapse. As more weapons of the Old World are lost or broken, fewer and fewer have access to them thanks to only a few like your people knowing how to make both more guns and more ammo.
You have knowledge of how to make guns and ammo for them. Costs -1 Point
[] Jets: Aeroplanes were prominent in the Old World and every major country maintained an air force to control the skies. Since the Collapse, knowledge of how to maintain and make jets have been lost everywhere, but in your lands.
You have knowledge of how to make more aeroplanes. Costs -1 Point
[] Helicopters: While not as fast or far ranging as aeroplanes in the Old World, helicopters had their place, often used by the navy, police and army as support and transport for their ground forces. You have managed to retain the know-how of making more of them.
You have knowledge of how to make more helicopters. Costs -1 Point
[] Vehicles: Motorised vehicles are commonplace before the Collapse and most everyone own one of some kind. While many are still used in this day and age, most have lost knowledge of how to make more, but not your people.
You have knowledge f how to make motorised vehicles. Costs -1 Point
[] Metal Hulls: While you have what is left of the Royal Navy from before the Collapse, everyone else has to make do with constructing wooden hulls. But not you because your people still know how to make the metal hulled ships of the Old World.
You have knowledge of how to make metal ship hulls. Costs -1 Point
[] Nuclear Power: Once declining during the Old World, nuclear power saw a brief resurgence prior to the Collapse. Your people have been fortunate to have the technical know-how of how to run a nuclear reactor passed down throughout the generations.
You have knowledge on how nuclear power works. Requires Electricity. Costs -1 Point
***
A length vote, but this will be the second and final part of character/nation creation. You pick additional bonuses by picking additional problems.
As I said above, be careful about which combinations you pick as some combinations work better than others or will make things harder than others.
Other than that, vote away.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.