OP
LostDeviljho
Flame Dragon Princess
- Location
- The glorious Pacific Northwest
- Pronouns
- Any
It all began in China, Qingqing City.
There was news that a baby that gave off light was born.
Ever since then, superpowers were discovered around the world, and time passed without the cause being identified. Before we knew it, the supernatural became natural, and dreams became reality. The world has become a superhuman society, and about 80% of the world's population now has some kind of special trait. In this world swirling with chaos, the profession that everyone once dreamed about and admired came into the limelight.
That profession is....
...your goal.
Why else would you be here, in the hallowed halls of U.A. Academy, than to train to become one of the next generation of Heroes?
But for now, you are simply a student, an "egg" of potential, waiting to hatch into a true hero! You are Class 1-A of the Hero Course!
The path to your dream will surely be long and fraught with hardship! Many challenges await you, both small and large, but you will surely overcome them all!
Because, that is what it means to...
Go Beyond! is a freeform RP, set in the world of My Hero Academia. Here, you will battle villains, rivals, and learn what it really means to be a Pro Hero. It is a world of superheroes, villains, and the legacies they leave behind. I'm looking for around eight players max, and there's a twist to character creation this time. Further details are provided below. Sheets are not first come, first served - so take your time and think out a unique quirk and character concept. We won't be starting for some time, so there's no rush!
Knowledge of My Hero Academia is not a requirement here - we're all original characters and plotlines, with a few familiar faces popping up! If you have any questions, I or another player will be happy to answer them.
The rules are as follows:
1. Standard site regulations are in effect.
2. No God-modding/taking control of another person's character.
3. As a freeform RP, it is important to communicate with another player when you're attempting to fight them. If you wish to fight another player, discuss it with them in PMs and be sure to invite the GM as well. In extreme cases, dice may be used.
4. If you intend to leave the RP, be sure to notify the GM so that we can work out a way to have your character leave the stage.
5. Keep things civil.
6. Character sheet rules are detailed below.
7. Some basic writing skills are expected of you. Try to keep things coherent.
9. There is a soft limit of eight players at the moment; this may be adjusted depending on how difficult or easy it is to run this RP.
10. There are nebulous individuals helping me run this RP from the shadows. They will be looking over your sheets in addition to myself, and they will be participating in the RP to an extent. They do not count against the Player Limit, however.
Requirements for your sheet are listed below - but before that, I'd like to explain the goal of the Undercover system. Undercover isn't meant to be something only for disguised villains or whatever - if you have something about your Quirk or past that you'd rather keep quiet, you can still mark that as 'Undercover' to hide it from your 'public' sheet.
Now for the main gimmick of this RP: Your Quirk is randomized. You don't get to chose the powers you're born with, after all! The process is as such:
Note: Costume Upgrades can be stuff like heavy armor, a specialized tool for your quirk, various gadgets, and so on. Something like power armor, however, is the domain of Pro Heroes who can use their money and contacts to fund development. Your Costume augments your Quirk and Skills - it does not replace them.
There was news that a baby that gave off light was born.
Ever since then, superpowers were discovered around the world, and time passed without the cause being identified. Before we knew it, the supernatural became natural, and dreams became reality. The world has become a superhuman society, and about 80% of the world's population now has some kind of special trait. In this world swirling with chaos, the profession that everyone once dreamed about and admired came into the limelight.
That profession is....
...your goal.
Why else would you be here, in the hallowed halls of U.A. Academy, than to train to become one of the next generation of Heroes?
But for now, you are simply a student, an "egg" of potential, waiting to hatch into a true hero! You are Class 1-A of the Hero Course!
The path to your dream will surely be long and fraught with hardship! Many challenges await you, both small and large, but you will surely overcome them all!
Because, that is what it means to...
Go Beyond!
PLUS ULTRA!
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PLUS ULTRA!
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Go Beyond! is a freeform RP, set in the world of My Hero Academia. Here, you will battle villains, rivals, and learn what it really means to be a Pro Hero. It is a world of superheroes, villains, and the legacies they leave behind. I'm looking for around eight players max, and there's a twist to character creation this time. Further details are provided below. Sheets are not first come, first served - so take your time and think out a unique quirk and character concept. We won't be starting for some time, so there's no rush!
Knowledge of My Hero Academia is not a requirement here - we're all original characters and plotlines, with a few familiar faces popping up! If you have any questions, I or another player will be happy to answer them.
The rules are as follows:
1. Standard site regulations are in effect.
2. No God-modding/taking control of another person's character.
3. As a freeform RP, it is important to communicate with another player when you're attempting to fight them. If you wish to fight another player, discuss it with them in PMs and be sure to invite the GM as well. In extreme cases, dice may be used.
4. If you intend to leave the RP, be sure to notify the GM so that we can work out a way to have your character leave the stage.
5. Keep things civil.
6. Character sheet rules are detailed below.
7. Some basic writing skills are expected of you. Try to keep things coherent.
9. There is a soft limit of eight players at the moment; this may be adjusted depending on how difficult or easy it is to run this RP.
10. There are nebulous individuals helping me run this RP from the shadows. They will be looking over your sheets in addition to myself, and they will be participating in the RP to an extent. They do not count against the Player Limit, however.
Requirements for your sheet are listed below - but before that, I'd like to explain the goal of the Undercover system. Undercover isn't meant to be something only for disguised villains or whatever - if you have something about your Quirk or past that you'd rather keep quiet, you can still mark that as 'Undercover' to hide it from your 'public' sheet.
Now for the main gimmick of this RP: Your Quirk is randomized. You don't get to chose the powers you're born with, after all! The process is as such:
- Click The Button. This will take you to a random page on the Superpower Wiki.
- If the page you landed on was a category or list, or an "almighty" power, reroll by hitting The Button again. If not go to step 3.
- This is the page that will serve as the basis of your Quirk. You're allowed a fair bit of creative freedom in what precise form your Quirk takes, but this is the grain of sand in the center of the pearl, so to speak.
- In the event that you absolutely cannot think of anything to go with the result you rolled, you may request a reroll. You may only do this once, however.
- Some page results may provide you the opportunity for a free reroll, as they may be inherently problematic and will thus be judged to a higher standard.
- I require record of all rolls you make, including automatic rerolls. It doesn't need to be on your character sheet, but it does need to be in the PM you submit your character with.
- You do not need to publicly announce your rolls results.
(Note: The 'Undercover' tag can be used to indicate characters with a hidden agenda. Undercover entries are omitted from your public sheet until you are outed.)
Name: (Please indicate which name order you're using in some way.)
Power Base: (Link to the page used as the basis for your quirk. The Undercover tag is applicable to hide this section.)
Appearance:
Costume: (You can have a single upgrade initially. All costumes are made to the user's specification, but typically incorporate light armor resistant to slashing and piercing. Heavier armor counts as an upgrade. Undercover characters can have two costumes, but still receive only one upgrade.)
Quirk: (Name and description. If your Quirk has some unsavory aspect or hidden weakness, you can use the Undercover tag here.)
Skills: (Notable skills useful to a hero. Stuff like 'Martial Artist' and 'Master Detective' rather than 'talented singer' and 'master hairdresser'. Unless, of course, your Quirk benefits from those skills. The Undercover tag can be used here as well.)
Bio: (Your character's backstory. Undercover tag applicable.)
Name: (Please indicate which name order you're using in some way.)
Power Base: (Link to the page used as the basis for your quirk. The Undercover tag is applicable to hide this section.)
Appearance:
Costume: (You can have a single upgrade initially. All costumes are made to the user's specification, but typically incorporate light armor resistant to slashing and piercing. Heavier armor counts as an upgrade. Undercover characters can have two costumes, but still receive only one upgrade.)
Quirk: (Name and description. If your Quirk has some unsavory aspect or hidden weakness, you can use the Undercover tag here.)
Skills: (Notable skills useful to a hero. Stuff like 'Martial Artist' and 'Master Detective' rather than 'talented singer' and 'master hairdresser'. Unless, of course, your Quirk benefits from those skills. The Undercover tag can be used here as well.)
Bio: (Your character's backstory. Undercover tag applicable.)
Note: Costume Upgrades can be stuff like heavy armor, a specialized tool for your quirk, various gadgets, and so on. Something like power armor, however, is the domain of Pro Heroes who can use their money and contacts to fund development. Your Costume augments your Quirk and Skills - it does not replace them.
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