Glory of the Emerald Empire (Legend of the 5 Rings Quest)

[x] Write in: "A favour eh? Well I guess I do owe ya for giving me a place to sleep and all that, so what is it?"
*Hopefully it's something to keep my mind off that.*
 
[x]Ask what it is. You are in their debt, after all.

Anything to distract our mind from that nightmare.
 
[x]Ask what it is. You are in their debt, after all.
[x]Acknowledge that you are in their debt, but don't simply promise to do it without hearing what it is first. The sanctuary of their sleeping place was appreciated, but you cannot afford to spend much time on side tasks if you are to make it through the Shadowlands and complete your Gempukku before your jade is exhausted.
 
When you awaken, it takes you a few moments to get your bearings. You blink blearily around you before you recognize that you are in the Nezumi scouting den. You shake off the lingering fog of sleep, but the memories remain. You don't think you'll ever be able to forget the utter
utter what? I think something is missing from here.

[x]Ask what it is. You are in their debt, after all.
 
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[x]Ask what it is. You are in their debt, after all.


"A favor, eh?" you say, welcoming the chance to move away from thoughts of your dream. "I guess I do owe you for giving me a place to sleep and all. I'll hear you out."

"I am Talak'tet," the Nezumi says. "My scout pack and I have been keeping tabs on the movement of Shadowlands creatures for the last few months, and what we have found disturbs us. Further into the Shadowlands there appear to be several groups coming together in their own bands."

You narrow your eyes at the implication behind Talak'tet's words. "You think maybe the abominations here are becoming organized again?"

"Perhaps," Talak'tet says. "Or maybe they're just fighting amongst themselves. To get an answer for that is exactly why we're out here. But going too deeply into the Shadowlands is suicide, even for the Nezumi."

"Not exactly seeing how this relates to any favors," you say, leaning forward with for hands on your knees. "Let's just get straight to the point."

"Patience, young Crab," the Nezumi says with a chuckle. "I'm getting to that. We've been on the look out for any respectable group that might have information on what's going on. To our good fortune, we've found a pack of Goblins that seems to fit our purposes."

"Goblins?" you exclaim, unable to keep the mirth from your voice. You wave a hand in the air. "Goblins are dumber than rocks! No offense, my friend, but I think you're chasing down the wrong prey if you're looking for answers."

"That would normally be the case," Talak'tet say, smiling. The expression looks a little strange to you on such an animalistic face. "But this little group of Goblins is being led by a Warmonger."

That makes you pause. Goblin Warmongers, unlike their smaller kin, are actually something that could be considered a real threat. While regular Goblins normally fought by overwhelming a single target with sheer numbers, a Warmonger could actually stand against Samurai and present a challenge. But their physical prowess was secondary to the fact that Warmongers could actually plan out tactics and understand orders, as well as keep the lesser Goblins in line. Whenever Goblins assault Crab assets, it's usually a Warmonger leading them.

"There is a band of fifteen Goblins a bit further South, including the Warmonger," the Nezumi continues. "They travelled here from the West, deeper into the Shadowlands. We think they did so for a reason, and we want to know why. Hopefully it might give some insight into just what is happening over there."

"And you want my help with the Goblins, I take it?"

The Nezumi nods. "Goblins are small and stupid, but they also outnumber us three to one. I would appreciate if you could aid us in dealing with them."

[] Agree to help.
[] Refuse to help.
[] Write in.
 
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We have to complete our Gempukku, and that village is still 3 days away. We have at most, a day to help the Nezumi, going by our supplies, remember we broke our jade a little to flush out that evil spirit. We can maybe come back after the Gempukku, but I don't see us getting it done before then.
 
[x] agree to help.
[x] did they have a plan in mind?

Absolutely. A few goblin heads would handle the Hida gempukku requirement just fine (though in an unimpressive manner). A warmonger head would do so with class. Also, killing creatures of the shadowlands in support of clan allies is all sorts of fulfilling your fundamental role as a samurai of the Hida Bushi school, and the information to be gathered is potentially of critical importance to your family and your clan. Not only do you want to help just to help, you want to be there when they get the information, so that you can pass it back to your superiors ASAP if necessary.

As far as plans... well, these Nezumi are basically good at the same sorts of things that scouts are good at - and you've already been taught how to handle the Hiruma/Hida role split at your level. You go where they tell you they need you to be, you charge in when they tell you they need you to charge, and then you kill every tainted thing that you can, in a suitably loud and impressive way - freeing your allies to pick off the confused, distracted, and demoralized foes at the edges. Sometimes you delay the "loud" part a bit, so that you can kill a few more of them before the rest figure out what's going on. The fact that you might be trying to capture the warmonger, rather than just kill him, at least at first - that will be new - but the rest of it is really pretty standard. Do they want you to try to capture him? (The plan also involves the scouts picking off any outlying foes that can be picked off quietly first, but that part of the training was mostly handled on the Hiruma side of the house, so you're not as clear on the details of it.)
 
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[x] Agree to help.
[x] Did they have a plan in mind?


You don't respond immediately, but rather look down at your battered finger of Jade and give it a gentle squeeze. It's definitely softer now. The ambient Taint of the Shadowlands has worn away at the sacred substance, and what you did to it last night hasn't helped matters. But you're sure that it will last at least a few more days. At least, it should if you don't break off any more pieces of it.

If you give your support in this endeavor you would be giving significant aid to an ally of the Crab. Not only that, it could potentially provide valuable information for your Clan. All in all, it seems like just too good an opportunity to pass up even with your concern over your Jade.

And besides, the Goblins are supposed to be to the South anyway, right? That means it's mostly on your way. So hopefully you won't be losing too much time doing this.

"I'll help you out," you respond, giving Talak'tet a grin. "It'd be pretty boring if I just tried to walk all the way to Shinsei's Last Hope without any more issues. A man needs some excitement in his life."

"After last night I'd have thought you'd want a nice, quiet trip," Talak'tet says, shaking his head with a smile. "But I can't say I don't appreciate you agreeing to aid us. It eases some of my worries."

"I take it you have a plan to deal with this mob, right?"

Talak'tet looks up, all humor gone from his expression. "Before you showed up, we'd planned on attacking them at their edges while they rested. We'd hoped to take down at least four or five of them before we got noticed. Couldn't hope to get any more. Goblins may be stupid, but they won't miss it when a third of their group disappears."

"Seems like a sound plan," you say, putting a hand under your chin. "And after that?"

"Group together and hit them so hard that hopefully the little ones flee and we gang up on the Warmonger," Talak'tet says. "But now that you've agreed to give us aid, I figure we can go for a stronger opening move." He gives a nasty smirk. "There's nothing quite so terrifying to Goblins as a charging Crab Samurai. If you ram into the group and start killing as many as you can, we can hit them from the sides and rear. All goes well, and we'll have most of the mob dead and we converge on the Warmonger. Question him a bit, search his person for anything resembling marching orders, and we're good to go."

You rub your chin as you mull over the Talak'tet's words. It's not a bad plan, all told. It uses both your and the Nezumi's skills well enough, or at least gives you freedom to do what you're most comfortable with. If everything goes according to plan, you should have this fight wrapped up in just a few minutes. After all, Goblins aren't truly all that much of a threat, especially if you have the element of surprise on your side.

[] Agree to the plan.
[] Suggest changes to the plan.
[] Write in.
 
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[x] Agree to the plan.

Simple and direct. Just like a good Crab should be, plus we get to smash things with our giant spiky club. There is no way this could go wrong.
 
[X] Agree to the plan.

Oh well, nothing for it -- YOLO!

It does sound risky, especially as we're basically going to charge into a mass of goblins to get their attention and try to psyche them out.

Er, is there anything we should ask about?
 
[x] Agree to the plan.

Yep. It's a risky plan. On the other hand, risky plans of this variety are pretty much exactly what we were made for, so....
 
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