Generic_Generica Plays: Civilization V

Research:
[x] Pottery (Unlocks Granary, which produces food, leads to Sailing, Calendar and Writing)

Beeline Calendar actually seems like a strong choice and that lines up with...

Production (Cusco)
[x] Scout
Get a Scout out so you can scout the entire Eurasianafrican continent.
 
While I normally beeline the Great Library, I'll agree with Councilor Spirit here.

Research
[X}Animal Husbandry: We got cows right next to us

Production
[X]Worker
 
[X] Pottery

With this start, we should hold off on Animal Husbandry until after Calendar and Mining. One cattle and a tiny chance of discovering Horses just doesn't compare to all the forest tiles we can chop down.

[X] Scout

We shouldn't get a Worker until we have at least two units, one to explore and one to fend off Barbarians.
 
[X]Animal Husbandry
[X]Worker

Also, joy, hexes. I miss squares; it's so much easier to figure out directions with squares.
 
If we're in Scandinavia shouldn't out first city be called "KüskØ"?
Inca Binka Hörge Börge Bork Bork Bork Bork!


Research
[X}Animal Husbandry:

Production
[X]Scout
 
[X] Pottery. Let's get a shrine fast so we can have a religion. Animal husbandry is pointless before we have a worker.

[X] Scout. There are a lot of forests and hills in Europe, so a scout will be able to explore it a lot better. Let's get as many ruins as possible.
 
I just realized I forgot to post the turn times for everything.

Basically all the tech's gonna take 12 turns, the Monument's going to take 10 turns, the scout 7 the warrior 18 and the worker 18.

I'll probably go back and edit that in at some point.
 
For a bit of context, previous Civ games used a square grid layout- Civ V was the first 4x game I can think of that adopted a hexagonal layout, as well as the first to adopt a 'one unit of each type per tile' rule (the latter hasn't actually been adopted much, but the former has).
 
Quick! Research laser rifles first! Your Inca warriors need the edge to take on their otherwordly foes!

Errr... wrong game? :p

Go with pottery and the warrior first. Those cows are nice, but I prefer someone to be there to defend my settlement when some other people decide to be assholes.
 
Quick! Research laser rifles first! Your Inca warriors need the edge to take on their otherwordly foes!

Errr... wrong game? :p

Actually, XCOM Soldiers are an end-game unit with BNW installed.

Along with the Giant Death Robot. Civ V's actually the first game in the series to go this, uh, speculative in its units.
 
Turn Five
[X] Scout
[X] Animal Husbandry

Aanyways. Turn... Five. It's been a while where literally nothing has happened.



So I started work on a scout whiiich will complete in like seven turns.



Also Animal Husbandry is going. That'll take a bit.

In the meantime let's explore the ruins. Hopefully we get technology or some-



I'm okay with this. We can now rush our first social policy. Worse things could have happened.



We've also opened up a bit more of the map. I'm pretty sure we're on a peninsula at this point which means exploring South would just be kinda pointless since there wouldn't be anything there.

Also we have diamonds nearby. Shiny.



And here is the less fancy more 'strategic' view.



I made the executive decision to pull our Warrior North because there really isn't any point in exploring south since well, there isn't anything south.




Just in time for our first social policy.

Alrighty. So these give us all sorts of crazy bonuses. Tradition is good for small empires and it does things like give us extra culture and free aqueducts in your first four cities, Liberty is good for crazy fast expanders, and it can net us free settlers and extra culture, Honor is about killing shit and getting benefits from sending your units into the meatgrinder and piety boosts religion when we get it.

Also each of these unlocks a 'special' building that you can build. Like, tradition unlocks the hanging gardens which gives a flat +6 food in the city it's built in which is pretty awesome for growth. Liberty unlocks the Pyramids, which when completed gives you 2 free workers and 25% less time to complete tile improvements. Honor unlocks the Statue of Zeus which gives all units attacking cities a flat 15% combat bonus and Piety unlocks the Great Mosque of Djenn, which gives the city it's built in +3 faith per turn.

Personally I'd go with either Tradition or Liberty, but I'm going to let you all decide what we sink our first 25 culture points into.

Councilors. The vote.

Social Policy:
[] Tradition
[] Liberty
[] Honor
[] Piety
 
[X] Tradition.

You got your first social policy pretty much as soon as possible, which creates a great opportunity for you - if you adopt tradition now (at least the first policy), you don't really have to build a monument in the near future and can get a worker or shrine that much quicker. You can then continue with liberty, not really losing much time.
 
[X] Tradition.

You got your first social policy pretty much as soon as possible, which creates a great opportunity for you - if you adopt tradition now (at least the first policy), you don't really have to build a monument in the near future and can get a worker or shrine that much quicker. You can then continue with liberty, not really losing much time.

Tradition's free Monument comes with the second policy, not the first.
 
Tradition's free Monument comes with the second policy, not the first.
I'm talking about the 3 free culture, not free monument. The free culture means we'd be getting 4 culture per turn, just like if we choose liberty (+1 culture) and then build a monument (+2 culture). So building the monument becomes optional.
 
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