Gate - thus the jsdf fought there discussion, idea, and recs thread

How about a gate that opens in a culture orbital? Its a xeelee stomp but you will have a excession level freakout due to the gate being even possible then a huge confusion when romans come out of it.
 
Yes, but that's radically different from what you just proposed;
Its diffrent but end resault is practically same they will still freak out and try to probe the other side especially if its elench they will probably drive their ship into the gate.
They tend to have sleeper agents in medival societies so they might stuble upon that person and its probably bloodthirsty drone thats there to protect the agent
 
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Hey I wasn't sure if it was good idea to start a new thread so I decided to post on this one.

Does anyone have any tips for writing romance with shino kuribayashi? I've been working on a 40k crossover and dabbling in a mass effect one. The characters I planted to pair her up with aren't from Japan however both are human. I'm not sure if she would be interested in a husband not from Japan but any tips you can offer on how to go about romances with her I'd really appreciate.
 
Hey I wasn't sure if it was good idea to start a new thread so I decided to post on this one.

Does anyone have any tips for writing romance with shino kuribayashi? I've been working on a 40k crossover and dabbling in a mass effect one. The characters I planted to pair her up with aren't from Japan however both are human. I'm not sure if she would be interested in a husband not from Japan but any tips you can offer on how to go about romances with her I'd really appreciate.

I can't help you on the romance being awful at writing them myself, but if you weren't aware there's a minor character much like Shino in the Ciaphas Cain: HERO OF THE IMPERIUM novels. Corporal Mari Magot, though the character is a lesbian who's probably having an affair with her Sergeant.
 
Edited an existing map to include the Empire of Falmart into the world of Nihonkoku Shoukan, although in this case it's more Sadera Shoukan seeing as they replace Japan as the nation being summoned. Which is oddly more inrequeding then one would consider at face value. But i'd go into that when promted. For now, heres the map i spliced together in Microsoft paint.
Also love how the Entire Continent of Falmart is an utter unit of a landmass.
 
This is a discussion thread, so it's a relevant to the thread. Further, this is SV. There isn't any rule against thread nercomancy here.


I REALLY hope this is true and I won't get into trouble by the SV moderators for posting this now....

I've only recently had these series of AU GATE ideas and just found this discussion thread. I'm not sure it would be a good idea to start a new thread when there is already an existing discussion thread about AU GATE story ideas.



I was familiar with GATE: Thus the JSDF Fought There but quickly lost interested in GATE canon due to the the painfully obvious propaganda theme/message the writer followed. Plus, the other isekai power fantasy tropes shown in the title.

What really caught my interest in GATE were these AU examples:
  • IRUn's Warhammer Fantasy Battles/GATE: Thus the JSDF Fought There AU crossover stories, Gatehammer Fantasy Battles and its rewrite story, Gatehammer Fantasy Battles: The Uneasy Peace.
  • @Kiyone4ever's The Janus Campaign: A Gate fic AU retelling after I first read it at the SpaceBattles forum.
  • GATE: The Great War over at Fanfiction.Net where the Gate opened up in the Western Front in 1918 where American and German soldiers were facing each other.
  • Another GATE AU story in Fanfiction.Net (I can't remember the title) had multiple Gates opening up around Earth in the pre-WW1 years after the end of the 1904-1905 Russo-Japanese War. The main hint about the time period I remembered was the Russian Gate and the failure of Tsarist Russia responding to the Gate intrusion due to the defeat in the 1904-1905 Russo-Japanese War, led to the 1905 Russian Revolution succeeding in overthrowing the Tsar, while the first German U-boats were mentioned being deployed in Falmart's seas.

Finally, I recently watched this video from the Templin Institute YouTube Channel which reminded me think of the GATE AU ideas.

View: https://www.youtube.com/watch?v=-jbGeLk7DgU

The history of mankind does not begin in the works of their own scholars. It is found instead within the ancient documents of the Elderkin, those races that bestrode the world from the earliest days of the second age.



All these GATE AU stories introduced me to these story subgenres/tropes, where you have Fantasy and Magic mixed with either:
  1. Early Modern History (15th-18th centuries: starting around The Renaissance, through The Cavalier Years and the Age of Exploration, going all the way through the Age of Sail, with the usual endpoint being The Napoleonic Wars). i.e. Gunpowder Fantasy genre/trope
  2. 19th century - very early 20th century (the Victorian and Edwardian eras). i.e. Gaslamp Fantasy and Phlebotinum Induced Steampunk genres/tropes

If Medieval European Fantasy is too stuck in the past for your tastes, but Gaslamp Fantasy lacks the up-close melee swashbuckling element you're looking for, this trope might be right up your alley.

Gunpowder Fantasy is a fantasy subgenre covering works based on the real-world Early Modern period, roughly corresponding to the 15th-18th centuries — starting around The Renaissance, through The Cavalier Years and the Age of Exploration, going all the way through the Age of Sail, with the usual endpoint being The Napoleonic Wars. This was a time of dynamic and rapid change throughout the world — conquest, colonization, science, and exploration were all in full swing — and works featuring these types of settings often center around change, be it a new land to explore, a revolutionary scientific advancement, or warfare that discards the old rules.

As you might guess from the name, firearms and other gunpowder weapons feature prominently — there's no Fantasy Gun Control here, though they may play a less prominent role in some settings depending on the precise historical inspiration. With advancements in science, particularly medicine and weaponry, the role of magic is more uncertain; sometimes, the the two are in conflict, but other times they can be synergized in new, inventive ways. Many of the old fantasy tropes are still in play here, however, since firearms are still of the primitive variety, making up-close swordplay still a useful art. Of course, that too has changed, with more focus on personal, agile swashbuckling and dueling, rather than armored knights bearing sword and shield or lines of shield walls.

The early modern period was also a time of unprecedented international contact and trade; accordingly, while the genre is still overwhelmingly European-dominated, Gunpowder Fantasy works tend to feature more non-European-inspired peoples and civilizations. This era was the height of power for many non-Western empires, including the Ottoman Empire, China, India, and Persia — analogues to these cultures are very common in this kind of fantasy.
If religion is mentioned, expect themes echoing and referencing The Protestant Reformation, Puritans, the Salem witch trials, the Inquisition, and the Thirty Years' War and other European religious wars.

In nautical-focused works such as Pirate Stories, it overlaps with Wooden Ships and Iron Men. As the early modern period also saw the invention and widespread adoption of spring-driven clocks, there can also be overlap with Clock Punk. There are occasional Steampunk elements as well, often with a magical component, as the steam engine was first invented in the late 18th century. However, works making heavier use of steampunk more often emulate the latter part of the 19th century and hence are more gaslamp than gunpowder.

On that note, while the borders of any genre or subgenre are inherently blurry, works based on later periods such as the Victorian era should be categorized as Gaslamp Fantasy. Similarly, for works based on earlier periods such as Medieval European Fantasy, the mere presence of firearms doesn't automatically make it Gunpowder Fantasy — as elaborated in Fantasy Gun Control, gunpowder weapons are Older Than They Think and strictly medieval settings can easily feature them. The key here is the time period that serves as the primary inspiration for a work.

For whatever reason, even such works explicitly set in fantasy worlds are much less likely to feature the stock races of the Standard Fantasy Setting and generally have only humans as characters.


Gaslamp fantasy, also called gaslight fantasy, is Steampunk's more magically-inclined cousin. It's a subgenre of fantasy (and more specifically of Historical Fantasy) with a setting that is clearly recognizable as the real-world 19th or very early 20th century (or a reasonable analogue thereof). That's the Regency period and the Victorian and Edwardian eras, if the work's set in England, which it usually, though not necessarily, is. Victorian London is especially popular. It may be identical to the real world with a Masquerade, or it may be a full-on Alternate History where magic exists openly and has affected the course of events. Gaslamp fantasy often draws on gothic horror tropes, and is sometimes seen as a sort of Reconstruction or revival of the genre.

The key difference between gaslamp fantasy and steampunk is that steampunk focuses on alternate developments in technology (and need not have any magic at all), while gaslamp fantasy focuses on supernatural elements (and need not have any technology that didn't actually exist). Yet, the two can overlap, especially with Magitek and in Phlebotinum-Induced Steampunk.

The term was coined to describe the comic Girl Genius (although the 1997 Encyclopedia of Fantasy had previously coined the term "Gaslight Romance" to describe something very similar), but has since come into wider use, and is sometimes retroactively applied to the more fantastical works of Gothic Horror. Girl Genius was called that because its creators wanted to avoid confusion with a comic named "Steampunk", but also because it was focused on more than just advanced steam power, was not a dystopian-type "Punk" work, despite having similar aesthetics, and is heavy on mad science.

Compare Science Fantasy, of which Gaslamp Fantasy is pretty much a subtrope. For similar genres with more modern settings, see Urban Fantasy, Dungeon Punk and Gothic Punk. For older settings based on the 15th-18th centuries, see Gunpowder Fantasy. Not to be confused with Gaslighting.

For tropes common to these works, check out the Steampunk Index.


Steampunk is cool, of course, but when you're creating your own setting you might feel that steam power alone isn't enough to justify such advanced technology. After all, the historical Industrial Revolution failed to produce airship armadas, Humongous Mecha, or legions of steam-powered war robots.

You could just give it a Hand Wave and say it runs on the Rule of Cool, or you could apply some phlebotinum to it. Whether it's an Alternate Universe of our Earth or a Constructed World the alternatives are plentiful, from rare minerals and other substances to something a bit more magical (in which case Gaslight Fantasy and/or Dungeon Punk possibly overlap to some degree). Either way, Single Phlebotinum Limit is likely to apply.


What caught my interest was the AU idea of magic still existing but we get a clash in advances in knowledge and sciences to close the gap against pure magic and magic-users. So this leads to a kind of clash between magic and science, while still allowing for the fantasy elements/races to exist in the story, like in the Warhammer Fantasy and The World of Tyrrell | Low Fantasy Setting examples.

Plus, the GATE AU idea of Falmart's Gate connecting to a world a lot closer to theirs in terms of fantasy and magic... while being more advanced, but not overwhelmingly so, like:
- Warhammer Fantasy's Gunpowder Fantasy levels, which also have other peer/rival civilisations and cultures besides Western Europe as reference/inspirations for other factions, e.g. Ottoman Empire, China, India, and Persia civilisations/cultures.
- The World of Tyrrell | Low Fantasy Setting's Gaslamp Fantasy levels, i.e. late 19th century to early 20th century tech levels (combined with magic/fantasy) such as the the Victorian to Edwardian Eras.

It's a topic/story idea I'm hoping to discuss with others and hopefully, might find in this thread.
 
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I recently posted this idea/suggestion for @Kiyone4ever's The Janus Campaign: A Gate fic AU retelling due to stab-proof armour/vests being mentioned in one of the story chapters and how it's different from ballistic vests.

Say @Kiyone4ever the mention about stab-proof armour just made me wonder.... Weren't there some examples of ballistic vests with front/back/side pockets to insert hard plate armour?

If there were hard plate ballistic armour, couldn't they replace them with steel plates to allow such vests to serve like makeshift coat of plates, brigandine or jack of plate armour for the Pacific Alliance soldiers?

Actually, if you design or modify stab proof vests with front/back/side pockets to insert steel plates, they could serve the same roles as makeshift coat of plates, brigandine or jack of plate armour while still being familiarly worn as ballistic vests for the Pacific Alliance soldiers.

Plus, there is splint armour which is armour consisting of strips of metal ("splints") attached to a cloth or leather backing. It is most commonly found as limb armour such as greaves or vambraces.

That reminded me of certain types of ballistic vests with front/back/side pockets to insert hard plate armour and how stab-proof armour/vests with similar pockets could be used to insert steel plates to make makeshift coat of plates, brigandine or jack of plate armour.

The idea was giving the Earth soldiers in his story some degree of armour designed to protect or blunt the damage from melee weapons and arrows/crossbow bolts found in Falmart, which is the most common threat instead of modern ballistic rounds and shrapnel.

This made me remember the early examples of ballistic armour and helmets which were made from steel, such as the steel helmet and cuirass armour during the "pike and shot" era and the steel helmets and early body armour during WW1 and WW2 (especially the WW2-era Soviet SN-42 steel cuirass used by Red Army assault engineers/sappers when assaulting fixed fortifications and fighting in urban environments).





militarymatters.online

The Development of Helmets and Body Armour in the First World War – A History of “What-Ifs” - Military History - Military Matters

It is badly underappreciated how much of a role body armour played in the First Would War, being surprisingly widely fielded.










Plus, there are these examples of steampunk or dieselpunk themed, armour soldiers which wouldn't look out of place in a Gunpowder Fantasy or Gaslamp Fantasy setting.... If the steel armour helmet and cuirass were compromises aimed to protect against melee weapon strikes and lower-velocity projectiles (like shrapnel, low-powered handgun rounds and arrows/crossbow bolts) while providing a degree of comfort and mobility in steel armour.











It's like how 20th century flak vests issued to regular soldiers and marines, prior to current ceramic hard plate armour inserts, were mainly aimed to protect against shrapnel and regular pistol/SMG rounds (usually low-velocity 9mm) and not against full-powered rifle rounds. During that period, it's a trade-off between protection vs. mobility and comfort while wearing them for long periods of time in the field.

I think for any GATE AU stories where you have Fantasy and Magic mixed with either, Early Modern History (15th-18th centuries, i.e. Gunpowder Fantasy) or 19th century - very early 20th century (Victorian and Edwardian eras, i.e. Gaslamp Fantasy and Phlebotinum Induced Steampunk), this combination of firearms, melee weapons and body armour might be plausible.

What do you all think of the current two posts/ideas so far?
 
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@Kiyone4ever's recent chapters in his GATE AU fanfic The Janus Campaign, Ch 54: Operation Drive-thru Part 2 and Ch 55: Operation Drive-thru Part 3, introduced some much needed POV of the Imperial Wyvern Corps and their dragon riders interacting with their wyverns. It's a refreshing new look and we get to see how wyverns could be a proper threat to modern aircraft, especially helicopters and tilt-rotor aircraft, should they be deployed properly.

The Avatar reference in Chapter 49: Ignition was a nice touch as well as it provided some supporting ideas on how wyverns with proper riders could be a threat.

Reading those chapters reminded me of why I was also interested in the GATE AU fanfic idea of the AU Falmart's Gate connecting with a world with Edwardian Era (early 20th century to WW1 period) tech and sciences levels (as seen in the GATE: The Great War (GATE/WW1 AU crossover fanfic) for a Gaslamp Fantasy story setting.

The latest chapters in GATE: The Great War reminded me of the roles horse cavalry still played in WW1 where you see the transition from the Victorian-era/19th century steam power and horse-drawn transportation towards the WW1/post-WW1 steam power and internal combustion engine. The early internal combustion engines of the WW1/post-WW1 period would still be unreliable enough that horse cavalry and horse-drawn transportation would still be major modes of transportation in WW1/post-WW1 periods.
- Was Cavalry Useless in the First World War?
- Reinventing Cavalry in WW1 - Bulgarian General Ivan Kolev I WHO DID WHAT IN WW1?
- Cavalry in WW1 - Between Tradition and Machine Gun Fire I THE GREAT WAR Special
- WW1 Trucks and Logistics I THE GREAT WAR On The Road
- The Role Of Airplanes And Cavalry in World War 1 I OUT OF THE TRENCHES
- The Backbone of Total War - Trains in WW1 I THE GREAT WAR Special
- Armoured Trains of World War 1 I THE GREAT WAR Special feat. Military History Visualized
- Armored Trains in World War 1 - Germany & Austro-Hungary featuring The Great War Channel
- Why Armoured Trains?

And even then horse-drawn transportation and horse cavalry still saw significant roles in WW2.
- Cavalry in WW2 was more useful than we think
- Carica! - The Cavalry Charges of WW2
- Horses of the Wehrmacht

This opens the idea for the Third Recon Team expy more like a cavalry or mounted infantry unit as part of their story and when they ran into Princess Pina's Knight Order at Italica.


Plus, it sets the GATE AU story in the technological period of WW1 aerial and naval warfare (e.g. airships, airplanes and steel armoured warships & submarines). I felt the aerial technologies of WW1 would level the playing field against the Empire's Wyvern Corp without being too OP like in GATE canon. It makes you wonder how aerial combat would be like between WW1 aircraft vs. Imperial wyvern riders.
- How a WWI Biplane Works
- Dogfights - WW1 Uncut - Dan Snow - BBC
- The Father of Air Combat
- Adam Savage Plays 'Laser Tag' with Peter Jackson's WWI Planes! | Savage Builds


View: https://www.youtube.com/watch?v=7gmZ9X9Aplk&list=PLeQQkbf45pQNf9dNt456YeVu6214TywGM


Basically, the tech levels of pre-WW1, WW1 and post-WW1 are still advanced enough to seriously threaten the Empire, but not to the OP levels seen with the JSDF in GATE canon which is more like the writer's personal right-wing nationalistic beliefs thinly disguised as an isekai fantasy title.

Finally, this makes for a more interesting story-telling since the Age of Imperialism/Monarchy still exists in the pre-WW1, WW1 and post-WW1.... especially during late 19th century and pre-WW1 periods. It offers another take on how diplomatic relations and intrigue might turn out between both worlds, especially when it's the classic Fantasy world of Falmart interacting with a Gaslamp Fantasy world where magic and scientific development both coexist (and pre-existing clashes/rivalries between different civilisations and fantasy races with varying views/approaches to magic and sciences, an idea inspired by The World of Tyrrell | Low Fantasy Setting example).


P.S. Again, I hope I don't get into trouble with the SV moderators for these multiple posts. It's just after my first post, all these ideas that have been sitting in my head for quite a while are pouring out and I wish to share it out and hope they gain the approval and interests of others in this thread.
 
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P.S. Again, I hope I don't get into trouble with the SV moderators for these multiple posts.
Just a couple points about this and your previous concern about necroposting. That one first, straight from the Rules:
Article:
Commonly called "necroposting", posting in threads long after the last reply is not in itself disruptive. However, contentless complaints about "necroposting" are disruptive and can be infracted. If a post long after the last reply is disruptive, that would be because of some other reason entirely unrelated to how long after the last reply it was made.

You absolutely cannot get into trouble for necroposting.

Now, multiposting can cause problems, I really don't think you'll get hit. It's normally only a problem when it's short and quick posts within a narrow timeframe that are brought up as disruptive or obnoxious. You are making much longer posts, on substantially different topics, with significant delays between posts. So don't worry so much. :)
 
This made me remember the early examples of ballistic armour and helmets which were made from steel, such as the steel helmet and cuirass armour during the "pike and shot" era and the steel helmets and early body armour during WW1 and WW2 (especially the WW2-era Soviet SN-42 steel cuirass used by Red Army assault engineers/sappers when assaulting fixed fortifications and fighting in urban environments).


militarymatters.online

The Development of Helmets and Body Armour in the First World War – A History of “What-Ifs” - Military History - Military Matters

It is badly underappreciated how much of a role body armour played in the First Would War, being surprisingly widely fielded.


Plus, there are these examples of steampunk or dieselpunk themed, armour soldiers which wouldn't look out of place in a Gunpowder Fantasy or Gaslamp Fantasy setting.... If the steel armour helmet and cuirass were compromises aimed to protect against melee weapon strikes and lower-velocity projectiles (like shrapnel, low-powered handgun rounds and arrows/crossbow bolts) while providing a degree of comfort and mobility in steel armour.

I think for any GATE AU stories where you have Fantasy and Magic mixed with either, Early Modern History (15th-18th centuries, i.e. Gunpowder Fantasy) or 19th century - very early 20th century (Victorian and Edwardian eras, i.e. Gaslamp Fantasy and Phlebotinum Induced Steampunk), this combination of firearms, melee weapons and body armour might be plausible.



Should infantry officers in the 18th and 19th centuries have had shields? I think there was a lot to commend giving officers shields, especially if they were to some degree bulletproof.


View: https://www.youtube.com/watch?v=WQibvgvTcWM


I just watched the above video and it reminded me about the host's previous videos listed below explaining the limitations of black powder firearms and why melee weapons like the pike, bayonet and swords were still vital weapons during the Gunpowder Age right up to the period when smokeless powder propellants were able to be mass-produced and replace the earlier black powder propellants.

Limitations of black powder firearms (especially handguns) in 19th century close combat and stopping power:
- Black powder firearms more prone to lack of effectiveness than smokeless (26 Oct 2015)
- Pistols, Revolvers and 19th Century Close Combat (28 Sept 2018)
- Guns in Close Combat & Stopping Power (10 Oct 2018)





The video, Should 18th-19th century OFFICERS have had SHIELDS?, caught my interest as it sounds like another plausible feature that could complement the earlier topic about steel helmets and partial steel body armour still being probable for soldiers or elite/specialist soldiers in GATE AU stories with Fantasy and Magic mixed with Gunpowder Fantasy or Gaslamp Fantasy themes.
 
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I just remembered this info from the Special Region Weapons and Equipment wiki article which mentioned gunpowder weapons existing in that world.

Cannon


Some island nations and pirates in the Avion Sea have access to 13th century style cannons mounted in their ship. As gunpowder is a recent discovery in Avion Sea, hand-held gunpowder firearms like matchlocks haven't been invented yet. These cannon are broadside mounts similar to that of real-world warships from the 16th until the mid-19th century, with numerous guns mounted in rows along the side of the ship, to maximize the amount of firepower that can be brought to bear in a side-on engagement. It can be presumed that these cannon fire solid shot made of iron or stone, rather than explosive shells, and depictions in an image show them being used at ranges of about 100 meters, typical of broadside engagements in the Age of Sail. In spite of being among the most advanced weapons in the Special Region, these cannon are massively outclassed by JSDF artillery in terms of range, rate of fire, and firepower.

LN pic showing cannons mounted in the pirate ships. Naturally, these cannon are massively outclassed by JSDF naval artillery in terms of range, rate of fire, and firepower.

I still find this element to the sequel GATE LN tailor-made for the JSDF Navy branch rather disconnected. The existence of early 13th century cannons (and having no early matchlock firearms) while making them look like 16th to mid-19th century warships looks like they were just added to avoid making the JSDF warships look too OP while still making them OP for the usual GATE curbstomp battles like for their Army and Air Force counterparts.

It would have been more interesting and explain things (regarding the Saderan Empire's dominance in Falmart) if the Empire had access to early matchlock firearms (like the widely used/copied arquebus long guns and pistols) and cannons and was able to have a monopoly, or at least a dominant lead/control, over fielding them in large numbers for their armies over the other human and non-human factions.

Plus, I've just found out about Ikeda Sen, a late-Sengoku period onna-musha who led a troop of 200 women armed with firearms at the Battle of Komaki and Nagakute and in 1600 at the Battle of Sekigahara, a rare example of a Teppō unit, or musketeer unit consisting only of women. This reminded me of Princess Pina and her Rose Knights Order.

 
Huh, I completely forgot about this until now. The artist, KevKoe, drew a series of pics he called the New Roman Times universe, reimagining an alternate universe where Romans meet steampunk. Considering the themes I've been asking about and posting, I thought it's fitting to share these pics over here as well to further contribute to the AU ideas.




A closer look at the armour for the New Roman military.




Imagine if the Roman Empire had steam power... And gunpowder...

This weapon is probably rare in numbers and wielded by someone higher in the ranks, archers could use crossbows instead.




One of the many mythical beast that inhabits the New Roman Times universe.


 
I just received an update about this compilation video (compiling 5 separate videos in a series into a single video) charting the career of a Roman soldier, from recruitment to retirement.

Considering the Saderan Empire is meant to heavily reference the Imperial Roman Army, but upgraded to medieval period metallurgy, arms and armour, I figured this might help give context for the Imperial Saderan Army for any GATE! story writers.

More so as I felt it gives greater context to the significance of the regular Saderan infantry (Pina's Thorns) serving in Princess Pina's Knight Order. Mainly they are all made of older, veteran infantry who wish to serve longer and/or lack patronage from the upper aristocracy besides Princess Pina.

I felt it gives greater depth/context when you see the veterans' behaviours and confidence when they have prominent roles and scenes in the GATE! manga, such as the Siege of the Jade Palace and the current translated manga chapters showing the Second Battle of Italica.


All parts of our documentary series on the career of a Roman soldier. Thanks to Storyblocks for sponsoring this video! Download unlimited stock media at one set price with Storyblocks: http://storyblocks.com/Invicta

This documentary is a compilation of all parts of our series on the career of a Roman legionary. This begins with a review of how one joined the Roman army in the first place, including requirements and inspections. We then join a Roman legionary to see what legionary training was like in a Roman army boot camp. We next trace the progress of pay and promotion over the course of a soldier's career. This includes a huge number of awards and medals. And finally we conclude with the retirement of a Roman soldier. (Check out our friends @ImperiumRomanumYT)

Timestamp:
00:00 Intro
02:28 Recruitment
15:38 Boot Camp
25:01 Pay and Promotion
46:58 Medals of Honour
01:10:36 Retirement

Works Cited:
Goldsworthy, A. K. (1998). Roman Warfare
Goldsworthy, A. K. (1998). The Roman Army at War, 100 BC-AD 200. Oxford – N.Y.
Duncan-Jones, Richard (1994). Money and Government in the Roman Empire.
Webster, G. (1998). The Roman Imperial Army. London

Credits:
Research = Chris Das Neves
Script = invicta
Narration = Guy Michaels
Reenactment = Veteres Milites, Imperium Romanum



For those who are interested, here are the original 5-part separate videos that made up the series:
#1 - How to Join the Roman Army? - From Testing to Oath of Service (15:58 min)
#2 - What Was Roman Army Basic Training Like? (11:35 min)
#3 - How Did Roman Soldiers Level Up? Pay and Promotion in the Legions (24:35 min)
#4 - Roman Medals of Honour - All Awards Explained! (26:33 min)
#5 - Veteran Colonies - Rome's Soldier Cities (18:32 min)
 
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Say everyone, considering the existence of flying fantasy creatures like the birdfolk and wyverns in Falmart, what type of ranged weapons do any of you think would best fit for these specific threats and whether they might push further development in those fields?

My first thoughts went to further developments into crossbows and ballista weapons, especially the smaller, more portable:
- scorpio
- polybolos (a hand-cranked, repeating ballista)
- carroballista (a cart-mounted ballista)
- cheiroballistra

But I wondered if there might be other ideas beside those examples. What do the rest of you think? Any other ideas?
 
WHY FANTASY HATES FIREARMS?
in this video I complain about the lack of firearms in fantasy and cover its evolution through history and its uses in different cultures.


I just watched this video and it reminded me of these related videos I've shared earlier.



Plus, my first post in this thread asking about AU GATE! ideas where the Gate opened up to AU worlds set in either Gunpowder Fantasy or Gaslamp Fantasy + Magitek / Phlebotinum-Induced Steampunk settings.
All these GATE AU stories introduced me to these story subgenres/tropes, where you have Fantasy and Magic mixed with either:
  1. Early Modern History (15th-18th centuries: starting around The Renaissance, through The Cavalier Years and the Age of Exploration, going all the way through the Age of Sail, with the usual endpoint being The Napoleonic Wars). i.e. Gunpowder Fantasy genre/trope
  2. 19th century - very early 20th century (the Victorian and Edwardian eras). i.e. Gaslamp Fantasy and Phlebotinum Induced Steampunk genres/tropes

What caught my interest was the AU idea of magic still existing but we get a clash in advances in knowledge and sciences to close the gap against pure magic and magic-users. So this leads to a kind of clash between magic and science, while still allowing for the fantasy elements/races to exist in the story, like in the Warhammer Fantasy and The World of Tyrrell | Low Fantasy Setting examples.

Plus, the GATE AU idea of Falmart's Gate connecting to a world a lot closer to theirs in terms of fantasy and magic... while being more advanced, but not overwhelmingly so, like:
- Warhammer Fantasy's Gunpowder Fantasy levels, which also have other peer/rival civilisations and cultures besides Western Europe as reference/inspirations for other factions, e.g. Ottoman Empire, China, India, and Persia civilisations/cultures.
- The World of Tyrrell | Low Fantasy Setting's Gaslamp Fantasy levels, i.e. late 19th century to early 20th century tech levels (combined with magic/fantasy) such as the the Victorian to Edwardian Eras.

It's a topic/story idea I'm hoping to discuss with others and hopefully, might find in this thread.


Besides the older muzzle-loading smoothbore muskets and rifled-muskets, I have other ideas to have the settings, at best, use the early breech-loading single-shot rifles, like the Snider–Enfield, Martini–Henry and Springfield Model 1873 rifles, and the manually-cranked Mitrailleuse, Gatling, Gardner, or Nordenfelt rapid-firing guns.

Video Examples:
- The Martini-Henry - In The Movies
- Trapdoor Springfield rifle and The Springfield Trapdoor - Beyond Muzzleloading
- The Gatling Gun - In The Movies

But the issue with using such weapons is they need to use powerful rifle-caliber ammo due to the various examples of large, tough magical/fantasy creatures and magical creatures that required the need to use either magically-infused ammo or special ammo made from anti-magic materials.

Like how you need elephant guns or special handguns or rifles that use hard-hitting ammo to take down large, tough animal threats. So that places limits on these early firearms which could explain why bows and crossbows are still relevant due to the size of the arrowheads and crossbow bolts (i.e. the enchanted materials/metals used in them).

That and the idea that the ruling central powers have very strict gun controls and strict controls on the manufacturing processes and raw materials needed to make those early gunpowder firearms and cannons.


What does anyone else think? Is anyone open to discussions for ideas concerning how firearms could fit into a fantasy+magic setting besides the examples presented in Warhammer Fantasy's Gunpowder Fantasy levels?
 
WHY FANTASY HATES FIREARMS?



I just watched this video and it reminded me of these related videos I've shared earlier.



Plus, my first post in this thread asking about AU GATE! ideas where the Gate opened up to AU worlds set in either Gunpowder Fantasy or Gaslamp Fantasy + Magitek / Phlebotinum-Induced Steampunk settings.



Besides the older muzzle-loading smoothbore muskets and rifled-muskets, I have other ideas to have the settings, at best, use the early breech-loading single-shot rifles, like the Snider–Enfield, Martini–Henry and Springfield Model 1873 rifles, and the manually-cranked Mitrailleuse, Gatling, Gardner, or Nordenfelt rapid-firing guns.

Video Examples:
- The Martini-Henry - In The Movies
- Trapdoor Springfield rifle and The Springfield Trapdoor - Beyond Muzzleloading
- The Gatling Gun - In The Movies

But the issue with using such weapons is they need to use powerful rifle-caliber ammo due to the various examples of large, tough magical/fantasy creatures and magical creatures that required the need to use either magically-infused ammo or special ammo made from anti-magic materials.

Like how you need elephant guns or special handguns or rifles that use hard-hitting ammo to take down large, tough animal threats. So that places limits on these early firearms which could explain why bows and crossbows are still relevant due to the size of the arrowheads and crossbow bolts (i.e. the enchanted materials/metals used in them).

That and the idea that the ruling central powers have very strict gun controls and strict controls on the manufacturing processes and raw materials needed to make those early gunpowder firearms and cannons.


What does anyone else think? Is anyone open to discussions for ideas concerning how firearms could fit into a fantasy+magic setting besides the examples presented in Warhammer Fantasy's Gunpowder Fantasy levels?
D&D's had firearms since the 80s. They just make it so that "smokepowder" can only be made by mages, and normal gunpowder stops working if you take it into certain places (the entire Star system that Forgotten Realms, Kara Tur, Al Qadim, Anchorome, and Maztica are in, for example), so you'd better use smokepowder instead. So it's expensive enough that no one has a large firearm based military, but places can have Musketeer units within their military or cannon equiped ships in their navy. But also because of that, the "early" firearms were made for the wealthy and they skipped right passed matchlock to wheellock, self igniting. We even have stuff in the short story collections of Smokepowder smugglers (it's illegal in Waterdeep) with "early" guns enchanted so they fire long bursts like machine guns. (Too bad the Watch Captain had the Unfailing Missile Deflector of Turmish ring)
 
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D&D's had firearms since the 80s. They just make it so that "smokepowder" can only be made by mages, and normal gunpowder stops working if you take it into certain places (the entire Star system that Forgotten Realms, Kara Tur, Al Qadim, Anchorome, and Maztica are in, for example), so you'd better use smokepowder instead. So it's expensive enough that no one has a large firearm based military, but places can have Musketeer units within their military or cannon equiped ships in their navy. But also because of that, the "early" firearms were made for the wealthy and they skipped right passed matchlock to wheellock, self igniting. We even have stuff in the short story collections of Smokepowder smugglers (it's illegal in Waterdeep) with "early" guns enchanted so they fire long bursts like machine guns. (Too bad the Watch Captain had the Unfailing Missile Deflector of Turmish ring)


Thanks a lot for sharing this piece of info about D&D. This is the first time I heard gunpowder firearms existed in the D&D franchise. Not sure I heard about the Forgotten Realms part though....

But the idea sounds interesting that there is a special type of 'magical'(?) gunpowder called "smokepowder" which required the use of mages and/or magical alchemists to produce.

Add that to the idea of special metals/materials needed to make both magical/anti-magic ammo and melee weapons.... and I think it better supports a world-building idea for why firearms in a fantasy+magic setting might face some restrictions on:
  • Who is issued such weapons and how they are employed, especially en mass.
  • How powerful the rifle needed to be to be reliably handled, hence why I picked the breech-loading, single-shot rifle option and the large, manually-cranked rapid-firing weapons as the top limit for my discussion.
  • The logistics argument between using the special metals/materials to make magical or anti-magic melee weapons or as ranged weapon ammo, e.g. arrowheads, crossbow bolt or rifle ammo.
I felt such limitations could restrict the firearms' use to certain units and governments with significant resources and finances, plus individuals with deep pockets and the right connections to get the special ammo and materials/metals.
 
Thanks a lot for sharing this piece of info about D&D. This is the first time I heard gunpowder firearms existed in the D&D franchise. Not sure I heard about the Forgotten Realms part though....

But the idea sounds interesting that there is a special type of 'magical'(?) gunpowder called "smokepowder" which required the use of mages and/or magical alchemists to produce.

Add that to the idea of special metals/materials needed to make both magical/anti-magic ammo and melee weapons.... and I think it better supports a world-building idea for why firearms in a fantasy+magic setting might face some restrictions on:
  • Who is issued such weapons and how they are employed, especially en mass.
  • How powerful the rifle needed to be to be reliably handled, hence why I picked the breech-loading, single-shot rifle option and the large, manually-cranked rapid-firing weapons as the top limit for my discussion.
  • The logistics argument between using the special metals/materials to make magical or anti-magic melee weapons or as ranged weapon ammo, e.g. arrowheads, crossbow bolt or rifle ammo.
I felt such limitations could restrict the firearms' use to certain units and governments with significant resources and finances, plus individuals with deep pockets and the right connections to get the special ammo and materials/metals.
For a bit of extra information, only two nations make heavy use of Smokepowder within the main continent of Faerun (it's more common in neighboring Kara Tur) and those are Thay, which has an extremely high number of wizards, most of whom are low level and are forced into mass production of magic items to support the economy, smokepowder included, and Lantan, which has a likewise exotically high percentage of priests of the good of crafting and technology. In practice Thay makes and sells cannons ("Thayvian Bombards") while the Lantanese produce beautifully crafted smallarms, and has a cannon equiped navy that punches far above the weight of such a small island nation.

The big trade city of the setting, Waterdeep, bans the stuff because the local archmages are also arch-conservatives.

I should also clarify that this was the situation at the end of 2nd edition. Things may have changed. It didn't get a real mention in 3e, and I rejected the other lore changes in 4nad 5 so hard that I haven't bought a Hasbro product since 4e lore for the setting first leaked.
 
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