- Location
- Florida
Anybody familiar with the Arachnids?
From Starship Troopers?
Then Earth is F***ed simply by being in the middle of gravitic tug of war.Anyway.
What if two gates opened up on Earth.
One leading to Falmart, the other leading to an advanced Sci-fi civilization?
If no one can establish comms with them, then Arachnid would steamroll them. That's all.
Yeah, Arachnid are a hive mind alien race after all.Then Earth is F***ed simply by being in the middle of gravitic tug of war.
If no one can establish comms with them, then Arachnid would steamroll them. That's all.
Again, the Harley can see what would be on the other side of a Gate before creating it.How about a gate that opens in a culture orbital? Its a xeelee stomp but you will have a excession level freakout due to the gate being even possible then a huge confusion when romans come out of it.
It can be a simple medival world with a gsv watching 1000 lightyears awayAgain, the Harley can see what would be on the other side of a Gate before creating it.
Yes, but that's radically different from what you just proposed;It can be a simple medival world with a gsv watching 1000 lightyears away
Its diffrent but end resault is practically same they will still freak out and try to probe the other side especially if its elench they will probably drive their ship into the gate.Yes, but that's radically different from what you just proposed;
Hey I wasn't sure if it was good idea to start a new thread so I decided to post on this one.
Does anyone have any tips for writing romance with shino kuribayashi? I've been working on a 40k crossover and dabbling in a mass effect one. The characters I planted to pair her up with aren't from Japan however both are human. I'm not sure if she would be interested in a husband not from Japan but any tips you can offer on how to go about romances with her I'd really appreciate.
This is a discussion thread, so it's a relevant to the thread. Further, this is SV. There isn't any rule against thread nercomancy here.
Say @Kiyone4ever the mention about stab-proof armour just made me wonder.... Weren't there some examples of ballistic vests with front/back/side pockets to insert hard plate armour?
If there were hard plate ballistic armour, couldn't they replace them with steel plates to allow such vests to serve like makeshift coat of plates, brigandine or jack of plate armour for the Pacific Alliance soldiers?
Actually, if you design or modify stab proof vests with front/back/side pockets to insert steel plates, they could serve the same roles as makeshift coat of plates, brigandine or jack of plate armour while still being familiarly worn as ballistic vests for the Pacific Alliance soldiers.
Plus, there is splint armour which is armour consisting of strips of metal ("splints") attached to a cloth or leather backing. It is most commonly found as limb armour such as greaves or vambraces.
Just a couple points about this and your previous concern about necroposting. That one first, straight from the Rules:P.S. Again, I hope I don't get into trouble with the SV moderators for these multiple posts.
Article: Commonly called "necroposting", posting in threads long after the last reply is not in itself disruptive. However, contentless complaints about "necroposting" are disruptive and can be infracted. If a post long after the last reply is disruptive, that would be because of some other reason entirely unrelated to how long after the last reply it was made.
This made me remember the early examples of ballistic armour and helmets which were made from steel, such as the steel helmet and cuirass armour during the "pike and shot" era and the steel helmets and early body armour during WW1 and WW2 (especially the WW2-era Soviet SN-42 steel cuirass used by Red Army assault engineers/sappers when assaulting fixed fortifications and fighting in urban environments).
The Development of Helmets and Body Armour in the First World War – A History of “What-Ifs” - Military History - Military Matters
It is badly underappreciated how much of a role body armour played in the First Would War, being surprisingly widely fielded.militarymatters.online
Plus, there are these examples of steampunk or dieselpunk themed, armour soldiers which wouldn't look out of place in a Gunpowder Fantasy or Gaslamp Fantasy setting.... If the steel armour helmet and cuirass were compromises aimed to protect against melee weapon strikes and lower-velocity projectiles (like shrapnel, low-powered handgun rounds and arrows/crossbow bolts) while providing a degree of comfort and mobility in steel armour.
I think for any GATE AU stories where you have Fantasy and Magic mixed with either, Early Modern History (15th-18th centuries, i.e. Gunpowder Fantasy) or 19th century - very early 20th century (Victorian and Edwardian eras, i.e. Gaslamp Fantasy and Phlebotinum Induced Steampunk), this combination of firearms, melee weapons and body armour might be plausible.
Should infantry officers in the 18th and 19th centuries have had shields? I think there was a lot to commend giving officers shields, especially if they were to some degree bulletproof.
in this video I complain about the lack of firearms in fantasy and cover its evolution through history and its uses in different cultures.
All these GATE AU stories introduced me to these story subgenres/tropes, where you have Fantasy and Magic mixed with either:
- Early Modern History (15th-18th centuries: starting around The Renaissance, through The Cavalier Years and the Age of Exploration, going all the way through the Age of Sail, with the usual endpoint being The Napoleonic Wars). i.e. Gunpowder Fantasy genre/trope
- 19th century - very early 20th century (the Victorian and Edwardian eras). i.e. Gaslamp Fantasy and Phlebotinum Induced Steampunk genres/tropes
What caught my interest was the AU idea of magic still existing but we get a clash in advances in knowledge and sciences to close the gap against pure magic and magic-users. So this leads to a kind of clash between magic and science, while still allowing for the fantasy elements/races to exist in the story, like in the Warhammer Fantasy and The World of Tyrrell | Low Fantasy Setting examples.
Plus, the GATE AU idea of Falmart's Gate connecting to a world a lot closer to theirs in terms of fantasy and magic... while being more advanced, but not overwhelmingly so, like:
- Warhammer Fantasy's Gunpowder Fantasy levels, which also have other peer/rival civilisations and cultures besides Western Europe as reference/inspirations for other factions, e.g. Ottoman Empire, China, India, and Persia civilisations/cultures.
- The World of Tyrrell | Low Fantasy Setting's Gaslamp Fantasy levels, i.e. late 19th century to early 20th century tech levels (combined with magic/fantasy) such as the the Victorian to Edwardian Eras.
It's a topic/story idea I'm hoping to discuss with others and hopefully, might find in this thread.
D&D's had firearms since the 80s. They just make it so that "smokepowder" can only be made by mages, and normal gunpowder stops working if you take it into certain places (the entire Star system that Forgotten Realms, Kara Tur, Al Qadim, Anchorome, and Maztica are in, for example), so you'd better use smokepowder instead. So it's expensive enough that no one has a large firearm based military, but places can have Musketeer units within their military or cannon equiped ships in their navy. But also because of that, the "early" firearms were made for the wealthy and they skipped right passed matchlock to wheellock, self igniting. We even have stuff in the short story collections of Smokepowder smugglers (it's illegal in Waterdeep) with "early" guns enchanted so they fire long bursts like machine guns. (Too bad the Watch Captain had the Unfailing Missile Deflector of Turmish ring)WHY FANTASY HATES FIREARMS?
I just watched this video and it reminded me of these related videos I've shared earlier.
Plus, my first post in this thread asking about AU GATE! ideas where the Gate opened up to AU worlds set in either Gunpowder Fantasy or Gaslamp Fantasy + Magitek / Phlebotinum-Induced Steampunk settings.
Besides the older muzzle-loading smoothbore muskets and rifled-muskets, I have other ideas to have the settings, at best, use the early breech-loading single-shot rifles, like the Snider–Enfield, Martini–Henry and Springfield Model 1873 rifles, and the manually-cranked Mitrailleuse, Gatling, Gardner, or Nordenfelt rapid-firing guns.
Video Examples:
- The Martini-Henry - In The Movies
- Trapdoor Springfield rifle and The Springfield Trapdoor - Beyond Muzzleloading
- The Gatling Gun - In The Movies
But the issue with using such weapons is they need to use powerful rifle-caliber ammo due to the various examples of large, tough magical/fantasy creatures and magical creatures that required the need to use either magically-infused ammo or special ammo made from anti-magic materials.
Like how you need elephant guns or special handguns or rifles that use hard-hitting ammo to take down large, tough animal threats. So that places limits on these early firearms which could explain why bows and crossbows are still relevant due to the size of the arrowheads and crossbow bolts (i.e. the enchanted materials/metals used in them).
That and the idea that the ruling central powers have very strict gun controls and strict controls on the manufacturing processes and raw materials needed to make those early gunpowder firearms and cannons.
What does anyone else think? Is anyone open to discussions for ideas concerning how firearms could fit into a fantasy+magic setting besides the examples presented in Warhammer Fantasy's Gunpowder Fantasy levels?
D&D's had firearms since the 80s. They just make it so that "smokepowder" can only be made by mages, and normal gunpowder stops working if you take it into certain places (the entire Star system that Forgotten Realms, Kara Tur, Al Qadim, Anchorome, and Maztica are in, for example), so you'd better use smokepowder instead. So it's expensive enough that no one has a large firearm based military, but places can have Musketeer units within their military or cannon equiped ships in their navy. But also because of that, the "early" firearms were made for the wealthy and they skipped right passed matchlock to wheellock, self igniting. We even have stuff in the short story collections of Smokepowder smugglers (it's illegal in Waterdeep) with "early" guns enchanted so they fire long bursts like machine guns. (Too bad the Watch Captain had the Unfailing Missile Deflector of Turmish ring)
For a bit of extra information, only two nations make heavy use of Smokepowder within the main continent of Faerun (it's more common in neighboring Kara Tur) and those are Thay, which has an extremely high number of wizards, most of whom are low level and are forced into mass production of magic items to support the economy, smokepowder included, and Lantan, which has a likewise exotically high percentage of priests of the good of crafting and technology. In practice Thay makes and sells cannons ("Thayvian Bombards") while the Lantanese produce beautifully crafted smallarms, and has a cannon equiped navy that punches far above the weight of such a small island nation.Thanks a lot for sharing this piece of info about D&D. This is the first time I heard gunpowder firearms existed in the D&D franchise. Not sure I heard about the Forgotten Realms part though....
But the idea sounds interesting that there is a special type of 'magical'(?) gunpowder called "smokepowder" which required the use of mages and/or magical alchemists to produce.
Add that to the idea of special metals/materials needed to make both magical/anti-magic ammo and melee weapons.... and I think it better supports a world-building idea for why firearms in a fantasy+magic setting might face some restrictions on:
I felt such limitations could restrict the firearms' use to certain units and governments with significant resources and finances, plus individuals with deep pockets and the right connections to get the special ammo and materials/metals.
- Who is issued such weapons and how they are employed, especially en mass.
- How powerful the rifle needed to be to be reliably handled, hence why I picked the breech-loading, single-shot rifle option and the large, manually-cranked rapid-firing weapons as the top limit for my discussion.
- The logistics argument between using the special metals/materials to make magical or anti-magic melee weapons or as ranged weapon ammo, e.g. arrowheads, crossbow bolt or rifle ammo.