This is a Placeholder
You only linked to the special origins, not the regular ones. If I want to recreate Diode Johnny, angry former servo terrorist, I can't have him be a Golden City superman or an Anglian noble!
You only linked to the special origins, not the regular ones. If I want to recreate Diode Johnny, angry former servo terrorist, I can't have him be a Golden City superman or an Anglian noble!
*Snip*
All three of my characters... is there anyway to make these drop-down lists for compactness' sake?
Advancement will probably work very similarly, but I'm going to be grouping the Advancement Points slightly more generically into Social, Mental and Physical, grouping the perks the same, and breaking them up across the character sheet. At creation, only the Dame will exclusively use Generic Advancement Points; everyone else will have a mix of Generic and Mental, Physical and Social AP to get Perks with.These new rules sound awesome. Will advancement still work the same though? (1 AP for every Nat 1 or Nat 10)
Also, what's the threshold for getting a success on a roll?
Edit: What will you call the new Mental analogue to Resolve and Vitality? Alertness? Sharpness? Concentration? Or are you not going to bother with one?
Double Edit: Just concerned about something. With the failure state of skill checks being codified as "you take X Stress/Strikes/Fatigue" what about more interesting, and possibly more context appropriate failure states such as "your attempt to walk results you in falling and breaking your leg" (granted, you still take the strikes, but there's also the location specific penalties) or "you attempt to sneak by the guard unnoticed, but you step on a branch, which breaks with a loud noise"